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Holy Aura

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HolyAura.png
Name: Holy Aura
School: Abjuration (Good)
Spell Level: Clr 8, DarkA 8, FvS 8
Special: Wlk 5 (Celestial pact only)
Components: Divine FocusIcon tooltip.pngDivine Focus: A divine focus component is an item of spiritual significance. The divine focus for a Cleric, Favored Soul, or Paladin is a holy symbol appropriate to the character’s faith. This has no gameplay applications in DDO, as all characters are always considered to be carrying a divine focus component at all times and it does not require a inventory slot., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components.
SLA:
Spell Point Cost: 45
Metamagic: Embolden, Extend, Heighten, Quicken
Target: Friend, Self, Foe
Range: Standard AOE
Duration: 1 minute per caster level (buff), 6 seconds per caster level (immunity, blindness)
Saving Throw: Fortitude save negates blindness
DC:
Spell Resistance: Yes (Enemies and allies)
Cooldown: 6 seconds

Description

Wards allies and blinds nearby enemies. Allies gain a +4 Sacred bonus to AC, a +4 Sacred bonus to saves (for 1 minute per caster level), and immunity to enchantment and charm spells (for 6 seconds per caster level). A successful fortitude save by enemies negates the blindness effect.

Notes

Bug: The beneficial aspects of Holy Aura are blocked by Spell Resistance on yourself and allies.