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Holy Aura

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Name: Holy Aura
School: Abjuration (Good)
Level: Clr 8, FvS 8
Spell Point Cost: 45
Components: VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components., SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., Divine FocusIcon tooltip.pngDivine Focus: A divine focus component is an item of spiritual significance. The divine focus for a Cleric, Favored Soul, or Paladin is a holy symbol appropriate to the character’s faith. This has no gameplay applications in DDO, as all characters are always considered to be carrying a divine focus component at all times and it does not require a inventory slot.
Metamagic: Extend, Heighten, Quicken
Range: Self Centered Standard AOE
Target: Untargetable self centered AOE
Duration: 1 minute per caster level
Saving Throw: Fortitude save negates blindness
Spell Resistance: Yes (Enemies and allies)
Cooldown: 5.5 seconds

Wards allies and blinds nearby enemies. Allies gain a +4 Sacred bonus to AC, a +4 Sacred bonus to saves, and immunity to enchantment and charm spells. A successful fortitude save by enemies negates the blindness effect.

Bug: Holy Aura checks spell resistance allies preventing your allies from getting the beneficial parts of the spell.