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Seizing the Dawn

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Seizing the Dawn is the 3rd quest in the Peril of the Planar Eyes story arcStory arcs are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
.
These quests can be completed in any order.
An Element of Chaos • Eye Know Whodunnit • Seizing the Dawn • Beautiful Nightmares


Morgrave University has asked you to retrieve the Eye of Irian, lost long ago in the desert canyons of Menechtarun. The only catch - you are not the only one seeking to claim it.

Requires access to adventure pack: Peril of the Planar Eyes
Seizing the Dawn
Heroic level: 12
Epic level: 32
(considered Legendary)
Duration: Medium
Heroic XP:  ♣1,788Solo/Casual ♦3,123Normal ♥3,268Hard ♠3,412Elite
Epic XP:  ♣10,020Solo/Casual ♦17,111Normal ♥17,521Hard ♠17,932Elite
Takes place in: Canyon of the Eternal Sun
Bestowed by: Falin d'Phiarlan
NPC contact: Falin d'Phiarlan
Quest acquired in: Lordsmarch Plaza
Patron: Morgrave University
Base favor: 5
Purchase: Peril of the Planar Eyes or VIP
Extreme Challenge: No
Dragon optional
Loading screen

Overview

Falin d'Phiarlan, a professor at Morgrave University, tells you that the Eye of Irian is being held in the Canyons of the Eternal Sun. Go there to retrieve the artifact and rescue d'Phiarlan's associate.


Spoiler Warning: Spoiler material below this point!


Objectives

  • Explore the Canyons
  • Find the Sealing Crests (collect 4)
  • Open the Sealed Temple
  • Explore the Temple of the Eternal Sun
  • Retrieve the Eye of Irian
  • (Optional) Save the Missing Cleric — Bonus (20%): Heroic( ♣358 ♦625 ♥654 ♠682 ) Legendary( ♣2,004 ♦3,422 ♥3,504 ♠3,586 )
  • (Optional) Slay Thok Ul'kuur — Bonus (10%): Heroic( ♣179 ♦312 ♥327 ♠341 ) Legendary( ♣1,002 ♦1,711 ♥1,752 ♠1,793 )
  • (Optional) Explore the Mysterious Tunnels — Bonus (25%): Heroic( ♣447 ♦781 ♥817 ♠853 ) Legendary( ♣2,505 ♦4,278 ♥4,380 ♠4,483 )
  • (Optional) Get past the Kobold Den — Bonus (25%): Heroic( ♣447 ♦781 ♥817 ♠853 ) Legendary( ♣2,505 ♦4,278 ♥4,380 ♠4,483 )
  • (Optional) Slay Clan Skalthrakis Lair Guardian — Bonus (25%): Heroic( ♣447 ♦781 ♥817 ♠853 ) Legendary( ♣2,505 ♦4,278 ♥4,380 ♠4,483 )
  • (Optional) Slay Skalthrakis — Bonus (25%): Heroic( ♣447 ♦781 ♥817 ♠853 ) Legendary( ♣2,505 ♦4,278 ♥4,380 ♠4,483 )

What to Expect

Climbable rock ladders. They look like alternating bumps up the rock wall. These are announced only once by the Dungeon master, when you first approach them.

Tips and Misc

The quest start is the far southeast square area on the first (upper) map. Entry is on the starting level; the lower area has only triggered some narration.

Gather the four crests
  • The puzzle is fully unlocked when all the sockets are filled, however each button becomes active and can be pressed once it has its crest. If using the solutions provided below, avoid players or hires walking on the buttons before ready to solve and changing the set up.
  • Hammer crest – close to start, first left off the main path
  • Mace crest – Either at the top of a rock ladder in the first open area (immediately to the right as you first exit the tunnel there), OR at the bottom of same (scorpion ambush)
  • Spear crest – western cave, western end, in a pool of water defended by an orange-named water elemental
  • Sword crest – Either halfway down the western passage in small pool of water, OR in the western caves, southern passage with scorpions dead end, OR at the bottom of the chasm in front of the sealed gate (near the wounded cleric).
  • (Optional) Just before the elemental pool in the far western cavern, there is a secret door on the right (north). Beyond that there's a passage (not outlined on map) leading north, with a red-named scorrow and a chest. There are 2 ways to open this door:
1) It can be Searched (or spotted via True Seeing) and unlocked, in which case it slides into the floor and disappears.
2) There's a "Lever" (actually a button with a handprint) on a rock at the bottom of the first open area below the puzzle, guarded by scorpions. If this is used, note:
Bug: If the wall is opened with the lever, it still can be found (in the floor) by Search (or True Seeing), unlocked, and closed. A solid wall then rises from the floor which cannot be opened again so players are stuck on either side of the wall.
  • (Optional) On a ledge below the temple entrance there's the missing cleric (Tarion d'Phiarlan), wounded. Help him for some XP.
Dragon optional (see 2nd map)
  • Drop down into the chasm under the temple entrance, to the water at the bottom.
  • Go through some long caves, kill some kobolds... Ultimately, there's a dragon, and a chest (no named loot). An underwater barrier in the dragon cave appears to have no way of opening.
Puzzle Layout 1: 3,4,4,1,2
Puzzle Layout 2: 4,2,2,3,1
Puzzle Layout 3: 4,3,2,1
Puzzle Layout 4: 1,2,2,3,4
Puzzle Layout 5: 4,3,2,1
Solve the puzzle
  • The basic aim of the puzzle is to get all the four floating spheres set in a horizontal row; the vertical position (height) you need to set the four spheres to, is indicated when a sphere is moved into a position so that it "glows".
  • There are four buttons that control the floating balls, the fifth button in the back resets the puzzle.
  • Puzzle Layout 1: 3,4,4,1,2 (meaning hit the 3rd button, the 4th twice, the 1st, then the 2nd)
  • Puzzle Layout 1 (starting orb position 3 2 4 2)
  • Puzzle Layout 2: 4,2,2,3,1
  • Puzzle Layout 2 (starting orb position 4 2 3 2)
  • Puzzle Layout 3: 4,3,2,1
  • Puzzle Layout 2 (starting orb position 2 2 3 4)
  • Puzzle Layout 4: 1,2,2,3,4
  • Puzzle Layout 2 (starting orb position 2 2 4 2)
  • Puzzle Layout 5: 4,3,2,1
  • Puzzle Layout 5 (starting orb position 2 3 4 2)
  • Note: All of these solutions boil down to just 2 (order doesn't matter): 4321(2) or 4321(4) (the number in parentheses being optional)
In the temple
  • Solving the puzzle opens the door.
  • Run up. Go left or right, doesn't matter. There's a shrine in the center.
  • Defeat the archon, claim the planar eye, and your rewards.

Bonus XP

  • Aggression bonus: 33 or more monsters killed +10% Bonus.( ♣179 ♦312 ♥327 ♠341 )
  • Onslaught bonus: 66 or more monsters killed +15% Bonus.( ♣268 ♦468 ♥490 ♠512 )
  • Conquest bonus: 99 or more monsters killed +25% Bonus.( ♣447 ♦781 ♥817 ♠853 )
  • Mischief bonus: 10 or more breakables smashed +8% Bonus.( ♣143 ♦250 ♥261 ♠273 )
Notes: You cannot achieve conquest without entering the dragon optional.

External Links

Aldbar's Solo Walkthrough & Guide

Loot

  • Chests: 3
    • 1 Optional for slaying Thok Ul'kuur Scorrow
    • 1 Optional for slaying Skalthrakis the Blue Dragon
    • 1 End Chest
  • Collectables: 5

NPC end rewards

Randomly generated loot, ML correlates with effective quest level.

Named Chest Drop

Last Edited Item Type Enhancements ML Bind Quests
Aegis of Aosu'riel
(edit)
Tower shield 12 Bound to Account on Acquire Seizing the Dawn, End chest
Aosu'riel's Bracers
(edit)
Bracers 12 Bound to Account on Acquire Seizing the Dawn, End chest
Malleable Sceptre of Nullification
(edit)
Club 12 Bound to Account on Acquire Seizing the Dawn, End chest
Malleable Sceptre of Radiance
(edit)
Club 12 Bound to Account on Acquire Seizing the Dawn, End chest
Mantle of Aosu'riel
(edit)
Cloak 12 Bound to Account on Acquire Seizing the Dawn, End chest
Legendary Aegis of Aosu'riel
(edit)
Tower shield 29 Bound to Account on Acquire Seizing the Dawn, End chest
Legendary Aosu'riel's Bracers
(edit)
Bracers 29 Bound to Account on Acquire Seizing the Dawn, End chest
Legendary Malleable Sceptre of Nullification
(edit)
Club 29 Bound to Account on Acquire Seizing the Dawn, End chest
Legendary Malleable Sceptre of Radiance
(edit)
Club 29 Bound to Account on Acquire Seizing the Dawn, End chest
Legendary Mantle of Aosu'riel
(edit)
Cloak 29 Bound to Account on Acquire Seizing the Dawn, End chest

Based on Seizing the Dawn loot ( t • e • h )

Monsters

Name ( picture ) CR Type Race
Aosu'riel( view
 • edit )
 ♦15Normal ♥17Hard ♠20Elite ♦35Epic Normal ♥39Epic Hard ♠44Epic Elite Good Outsider Angel
Canyon Hyena( view
 • edit )
 ♦12Normal ♥14Hard ♠17Elite ♦32Epic Normal ♥36Epic Hard ♠40Epic Elite Animal Hyena
Canyon Scorpion( view
 • edit )
 ♦10Normal ♥12Hard ♠15Elite ♦31Epic Normal ♥35Epic Hard ♠39Epic Elite Vermin Scorpion
Canyon Stalker( view
 • edit )
 ♦12Normal ♥14Hard ♠17Elite ♦32Epic Normal ♥36Epic Hard ♠40Epic Elite Animal Hyena
Clan Skalthrakis Fangstriker( view
 • edit )
 ♦12Normal ♥14Hard ♠17Elite ♦32Epic Normal ♥36Epic Hard ♠40Epic Elite Reptilian Kobold
Clan Skalthrakis Lair Guardian( view
 • edit )
 ♦15Normal ♥17Hard ♠20Elite ♦35Epic Normal ♥39Epic Hard ♠44Epic Elite Reptilian Kobold
Clan Skalthrakis Scalewarden( view
 • edit )
 ♦12Normal ♥14Hard ♠17Elite ♦32Epic Normal ♥36Epic Hard ♠40Epic Elite Reptilian Kobold
Clan Skalthrakis Spellscale( view
 • edit )
 ♦12Normal ♥14Hard ♠17Elite ♦32Epic Normal ♥36Epic Hard ♠40Epic Elite Reptilian Kobold
Hidden Hand Claw( view
 • edit )
 ♦12Normal ♥14Hard ♠17Elite ♦32Epic Normal ♥36Epic Hard ♠40Epic Elite Humanoid Human
Hidden Hand Finger( view
 • edit )
 ♦12Normal ♥14Hard ♠17Elite ♦32Epic Normal ♥36Epic Hard ♠40Epic Elite Humanoid Human
Hidden Hand Palm( view
 • edit )
 ♦12Normal ♥14Hard ♠17Elite ♦32Epic Normal ♥36Epic Hard ♠40Epic Elite Humanoid Human
Hidden Hand Shield Guardian( view
 • edit )
 ♦14Normal ♥16Hard ♠19Elite ♦34Epic Normal ♥38Epic Hard ♠43Epic Elite Construct Golem
Lantern Archon Protector( view
 • edit )
 ♦12Normal ♥14Hard ♠17Elite ♦32Epic Normal ♥36Epic Hard ♠40Epic Elite Good Outsider Angel
Neris'lana( view
 • edit )
 ♦14Normal ♥16Hard ♠19Elite ♦34Epic Normal ♥38Epic Hard ♠43Epic Elite Elemental Water Elemental
Skalthrakis( view
 • edit )
 ♦15Normal ♥17Hard ♠20Elite ♦35Epic Normal ♥39Epic Hard ♠44Epic Elite Dragon Blue Dragon
Stone Temple Protector( view
 • edit )
 ♦13Normal ♥15Hard ♠18Elite ♦33Epic Normal ♥37Epic Hard ♠41Epic Elite Construct Golem
Thok Ul'kuur( view
 • edit )
 ♦15Normal ♥17Hard ♠20Elite ♦35Epic Normal ♥39Epic Hard ♠44Epic Elite Aberration Drow Scorpion