Game mechanicsNewbie guideIn developmentDDO StoreSocial Media

ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!


From DDO wiki
Jump to: navigation, search
Sp drd shillelagh.png
Name: Shillelagh
School: Transmutation
Level: Drd 1
Spell Point Cost: 10
Components: SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. This has no gameplay applications in DDO, as all characters can always speak and there are no effects which prevent you from doing so., MaterialIcon tooltip.pngMaterial: A material component is one or more physical substances or objects that are annihilated by the spell energies in the casting process. You must have the required items in your inventory. If you run out of the components, the game will not allow you to cast the spell and will instead inform you of what component is missing. (Freshly Picked Berries)
Metamagic: Quicken, Eschew
Target: Self
Duration: 1 minute per caster level (*Note: Actually lasts 5 min/CL)
Saving Throw: None
Spell Resistance: No
Cooldown: 2 seconds

Enchants your wooden melee weapons to do additional base weapon damage, and converts their damage type to bludgeoning. Weapons with this enchantment deal an additional .5[W] damage (a weapon that deals 1d6 damage will gain +1d3 damage). Quarterstaves with this enchantment deal an additional 1[W] damage (one that deals 1d6 damage will gain an additional +1d6 damage). A weapon can only have one item enchantment at a time.