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Hellball
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Hellball

- Cost: 45 Spell points
- Cooldown: 6 seconds
- Usage: Active
- Prerequisite: Level 25
Description
Gain the spell Hellball:
- Deal 3d20 + 15 acid, electric, fire, and sonic damage to enemies in an area. Successful Reflex saving throws may negate each type of damage.
- Taking this feat provides two versions, one based on Charisma and another based on Intelligence.
- Bug: The feat description has incorrect damage and SP cost; however, the Charisma and Intelligence versions it provides are correct.
Spell[edit]
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Name: | Hellball |
---|---|
School: | Evocation (Acid) (Cold) (Fire) (Electricity) (Sonic) |
Special: | Epic Destiny feat, level 25 |
Components: | No |
Spell Point Cost: | 45 |
Metamagic: | Empower, Maximize, Quicken |
Target: | Self, Foe, Directional, Breakable |
Range: | Standard |
Duration: | Instantaneous |
Saving Throw: | Reflex save for half |
Spell Resistance: | No |
Cooldown: | 6 seconds |
Description
Official description: Deal 3d20 + 15 acid, electric, fire, and sonic damage to enemies in an area. Successful Reflex saving throws may negate each type of damage.
- Bug: Creatures are only subject to a single reflex save, not one for each type.
Observed effect:
- Hellball is only subject to 1 reflex save. If a mob saves, all damage elements are halved. If they don't save you get the full damage on all elements. Now, when they don't save you get the fire, electric, acid, and sonic damage. However, when they do save, you get fire, electric, acid, sonic, and cold damage. Each proc is at half damage of course, but you get the extra cold damage inflicted.
- The DC does not follow the given formula in the spell description. It is higher. Evocation mastery does not affect hellball DC.
Notes:
- This is not a SLA, meaning metamagic feats increases the cost as usual for spells.
- Not subject to evasion
- It has a slow travel time, but it does go around corners.
- This spell only procs once for a chance at Shiradi effects. It works exactly as a Delayed Blast Fireball.
- Like other regular spells (and unlike Ruin which does not), Hellball will proc the effects of bonus damage such as the Lantern Ring and Resonation.
External links:
DDOwiki maintenance categories
DDOwiki meta > DDOwiki metacategories
DDOwiki metacategories
Root > DDO game mechanics
Root > DDO library
Root > DDO library > Effects > Attacks
Root > DDO library > Feats
Root > DDO library > Feats > Feats by source > Epic Destiny feats
Root > DDO library > Feats > Feats by usage > Active feats
Root > DDO library > Feats > Purchased feats
Root > DDO meta
Root > DDO meta > DDO Official
Root > DDOwiki meta
Root > DDOwiki meta > DDOwiki metacategories > Spells > Epic spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by descriptor > Acid spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by descriptor > Cold spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by descriptor > Electricity spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by descriptor > Fire spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by descriptor > Sonic spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by effect > Offensive spells
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by effect > Offensive spells > Spells with no SR
Root > DDOwiki meta > DDOwiki metacategories > Spells > Spells by school > Evocation spells
Root > DDOwiki meta > External links > Pages sourced by DDO forums