|School:||Evocation (Acid) (Cold) (Fire) (Electricity) (Sonic)|
|Level:||Epic Destiny Feats, level 28|
|Spell Point Cost:||45|
|Metamagic:||Empower, Maximize, Quicken|
|Target:||Self, Foe, Directional, Breakable|
|Saving Throw:||Reflex save for half|
Official description: Deal 3d20 + 15 acid, electric, fire, and sonic damage to enemies in an area. Successful Reflex saving throws may negate each type of damage. Taking this feat provides two versions, one based on Charisma and another based on Intelligence.
- Using metamagic feats increases the cost as usual for spells.
- Not subject to evasion
- It has a slow travel time, but it does go around corners.
- This spell only procs once for a chance at Shiradi effects. It works exactly as a Delayed Blast Fireball.
- Like other regular spells (and unlike Ruin which does not), Hellball will proc the effects of bonus damage such as the Lantern Ring and Resonation.
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