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Dwarf enhancements
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Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
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†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. | ||||
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Dhampir |
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Tabaxi |
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Dwarf enhancements
Core abilities[edit]
Dwarven Toughness: You gain 10 HP.
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| AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Dwarven Constitution: +1 Constitution.
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| AP Cost: 2 | Level: 4 | Progression: 1 | Requires: Dwarven Toughness | |
Dwarven Toughness: You gain 10 HP.
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| AP Cost: 1 | Level: 7 | Progression: 3 | Requires: Dwarven Constitution | |
Dwarven Constitution: +1 Constitution.
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| AP Cost: 2 | Level: 11 | Progression: 4 | Requires: Dwarven Toughness | |
Dwarven Toughness: You gain 10 HP.
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| AP Cost: 1 | Level: 16 | Progression: 6 | Requires: Dwarven Constitution | |
Tier One[edit]
Requires Dwarven Toughness
Kundarak Dragonmark Focus: +[1/2/3] dragonmark use per day, +[1/2/3] Search
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: Least Dragonmark of Warding | |
Iron Stomach: When you drink a potion, you gain a Neutralize Poison effect for 2 minutes.
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Stout: +[1/2/3] Balance and Saves against Poison.
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Dwarven Weapon Training: Choose one:
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| AP Cost: 2 | Ranks: 1 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Dwarven Armor Mastery: +[1/2/3] Armor Class and Armor Maximum Dexterity Bonus.
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| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Tier Two[edit]
Requires 5 APs spent in tree
Lesser Dragonmark of Warding: Spell Resistance SLA: (Consumes a Lesser Dragonmark charge, Cooldown: 10 seconds.)
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| AP Cost: 2 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Least Dragonmark of Warding, Kundarak Dragonmark Focus | |
Dwarven Tactics: Grants a +[1/2/3] bonus on the DC of your combat feats.
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| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Child of the Mountain: Grants a +[1/2/3] bonus to fortitude saves. Rank 3: Grants a +5% Quality bonus to maximum hit points.
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| AP Cost: 2 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Dwarven Weapon Training: Choose the same Training as before:
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| AP Cost: 2 | Ranks: 1 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Dwarven Weapon Training (Tier 1) | |
Dwarven Shield Mastery: +[5/10/15]% Shield Armor Class and +[1/2/3] Tower Shield Maximum Dexterity Bonus.
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| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: Armor Mastery of equal rank | |
Tier Three[edit]
Requires 10 APs spent in tree
Greater Dragonmark of Warding: Radiant Forcefield SLA. (Consumes Greater Dragonmark charge, Cooldown: 60 seconds.)
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| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Lesser Dragonmark of Warding | |
Dwarven Runes: Gain +[1/2/3] to saves against spell effects.
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| AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: | |
Stand Like Stone: Action Boost: For [12/15/20] seconds you gain +[10/20/30] Action Boost bonus to Balance, Physical Resistance Rating, and stacking Energy Resistance, but have a 50% penalty to movement speed, sink in water, and cannot fly. (Cooldown: 3 minutes.)
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| AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Child of the Mountain of equal rank | |
Dwarven Weapon Training: Choose the same Training as before:
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| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Dwarven Weapon Training (Tier 2) | |
Tier Four[edit]
Requires 15 APs spent in tree
Hands of Stone:
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| AP Cost: 1 | Ranks: 1 | Progression: 15 | Cooldown: {{{cd}}} | Requires: Greater Dragonmark of Warding | |
Dwarf Fortress: While wearing full plate and using a shield, you gain +[1/2/3] Armor Class, Intimidate, and Will saving throws vs. Fear, Melee and Ranged Power is increased by +[3/5/7].
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| AP Cost: 1 | Ranks: 3 | Progression: 15 | Cooldown: {{{cd}}} | Requires: Stand Like Stone of equal rank | |
Dwarven Weapon Training: Choose the same Training as before:
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| AP Cost: 2 | Ranks: 1 | Progression: 15 | Cooldown: {{{cd}}} | Requires: Dwarven Weapon Training (Tier 3) | |
Throw Your Weight Around: Choose the same Weapon Type from Dwarven Weapon Training, Tier 4:
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| AP Cost: 1 | Ranks: 1 | Progression: 15 | Cooldown: {{{cd}}} | Requires: Dwarven Weapon Training (Tier 4) | |
