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Dwarf enhancements

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Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store.
1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dhampir 1,595 DP1,595 DDO Points Dragonborn Drow Dwarf Eladrin 1,595 DP1,595 DDO Points Elf / Wood Elf (& AA) Gnome
Half-Elf (& AA) Half-Orc Halfling Human Shifter 1,595 DP1,595 DDO Points Tabaxi 1,595 DP1,595 DDO Points Tiefling Warforged Free by turning in 400 Total favor per server 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Chaosmancer 1,395 DP1,395 DDO Points Dark Bargainer 1,295 DP1,295 DDO Points Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw 1,395 DP1,395 DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points Trailblazer 1,395 DP1,395 DDO Points

Dwarf enhancements

Dwarf enhancements tree

Core abilities[edit]

Dwarven Toughness: You gain 10 HP.
AP Cost: 1 Level: 1 Progression: 0 No requirements
Dwarven Constitution: +1 Constitution.
AP Cost: 2 Level: 4 Progression: 1 Requires: Dwarven Toughness
Dwarven Toughness: You gain 10 HP.
AP Cost: 1 Level: 7 Progression: 3 Requires: Dwarven Constitution
Dwarven Constitution: +1 Constitution.
AP Cost: 2 Level: 11 Progression: 4 Requires: Dwarven Toughness
Dwarven Toughness: You gain 10 HP.
AP Cost: 1 Level: 16 Progression: 6 Requires: Dwarven Constitution

Tier One[edit]

Requires Dwarven Toughness

Kundarak Dragonmark Focus: +[1/2/3] dragonmark use per day, +[1/2/3] Search
AP Cost: 1 Ranks: 3 Progression: 1 Requires: Least Dragonmark of Warding
Iron Stomach: When you drink a potion, you gain a Neutralize Poison effect for 2 minutes.
Rank 2: You also gain a Remove Disease effect for 2 minutes.
Rank 3: You also gain a Heroism effect for 2 minutes.

Notes: Hidden effect: +1 bonus to caster level and max caster level for consumed potions and Admixture spells.DDO Forums

AP Cost: 1 Ranks: 3 Progression: 1
Stout: +[1/2/3] Balance and Saves against Poison.
AP Cost: 1 Ranks: 3 Progression: 1
Dwarven Weapon Training: Choose one:
  • Axe Training: +1 to hit and damage with battle axes, dwarven waraxes, hand axes, greataxes, and throwing axes. +5% Strikethrough chance while wielding a Dwarven Waraxe.
  • Pick and Hammer Training: +1 to hit and damage with heavy picks, light hammer, light picks, mauls, throwing hammers, and warhammers.
AP Cost: 2 Ranks: 1 Progression: 1
Dwarven Armor Mastery: +[1/2/3] Armor Class and Armor Maximum Dexterity Bonus.
AP Cost: 1 Ranks: 3 Progression: 1

Tier Two[edit]

Requires 5 APs spent in tree

Lesser Dragonmark of Warding: Spell Resistance SLA: (Consumes a Lesser Dragonmark charge, Cooldown: 10 seconds.)
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Least Dragonmark of Warding, Kundarak Dragonmark Focus
Dwarven Tactics: Grants a +[1/2/3] bonus on the DC of your combat feats.
AP Cost: 1 Ranks: 3 Progression: 5
Child of the Mountain: Grants a +[1/2/3] bonus to fortitude saves. Rank 3: Grants a +5% Quality bonus to maximum hit points.
AP Cost: 2 Ranks: 3 Progression: 5
Dwarven Weapon Training: Choose the same Training as before:
  • Axe Training: +1 to hit and damage with battle axes, dwarven waraxes, hand axes, and throwing axes. +1 to hit and +2 damage with greataxes. +5% Strikethrough chance while wielding a Dwarven Waraxe.
  • Pick and Hammer Training: +1 to hit and damage with heavy picks, light hammer, light picks, throwing hammers, and warhammers. +1 to hit and +2 damage with mauls.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Dwarven Weapon Training (Tier 1)
Dwarven Shield Mastery: +[5/10/15]% Shield Armor Class and +[1/2/3] Tower Shield Maximum Dexterity Bonus.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Armor Mastery of equal rank

Tier Three[edit]

Requires 10 APs spent in tree

Greater Dragonmark of Warding: Radiant Forcefield SLA. (Consumes Greater Dragonmark charge, Cooldown: 60 seconds.)
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Lesser Dragonmark of Warding
Dwarven Runes: Gain +[1/2/3] to saves against spell effects.
AP Cost: 1 Ranks: 3 Progression: 10
Stand Like Stone: Action Boost: For [12/15/20] seconds you gain +[10/20/30] Action Boost bonus to Balance, Physical Resistance Rating, and stacking Energy Resistance, but have a 50% penalty to movement speed, sink in water, and cannot fly. (Cooldown: 3 minutes.)
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Child of the Mountain of equal rank
Dwarven Weapon Training: Choose the same Training as before:
  • Axe Training: +1 to hit and damage with battle axes, dwarven waraxes, hand axes, greataxes, and throwing axes. +5% Strikethrough chance while wielding a Dwarven Waraxe. Dwarven Waraxe is now your favored weapon.
Bug: Dwarven Waraxes are counted as exotic weapons for the purposes of the Child of Faith and Beloved of the Divine feats when Dwarves should treat them as martial weapons.
  • Pick and Hammer Training: +1 to hit and damage with heavy picks, light hammer, light picks, mauls, throwing hammers, and warhammers.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Dwarven Weapon Training (Tier 2)

Tier Four[edit]

Requires 15 APs spent in tree

Hands of Stone: Earthgrab SLA. Target corporeal creature is grabbed by earthen hands and rendered helpless. (10 + Character Level + Constitution modifier + Transmutation Bonuses Negates.) (Consumes a Greater Dragonmark charge, Cooldown: 30 seconds.)
Metamagic: Empower, Maximize. Spell Resistance: No.)
AP Cost: 1 Ranks: 1 Progression: 15 Requires: Greater Dragonmark of Warding
Dwarf Fortress: While wearing full plate and using a shield, you gain +[1/2/3] Armor Class, Intimidate, and Will saving throws vs. Fear, Melee and Ranged Power is increased by +[3/5/7].

Notes: As of U35 ARCHIVE ME!, this now works if you wield a throwing axe and shield.

AP Cost: 1 Ranks: 3 Progression: 15 Requires: Stand Like Stone of equal rank
Dwarven Weapon Training: Choose the same Training as before:
  • Axe Training: +1 to hit and damage with battle axes, dwarven waraxes, hand axes, and throwing axes. +1 to hit and +2 damage with greataxes. +10% Strikethrough chance while wielding a Dwarven Waraxe.
  • Pick and Hammer Training: +1 to hit and damage with heavy picks, light hammer, light picks, throwing hammers, and warhammers. +1 to hit and +2 damage with mauls.
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Dwarven Weapon Training (Tier 3)
Throw Your Weight Around: Choose the same Weapon Type from Dwarven Weapon Training, Tier 4:
  • Axes: You may use your Constitution modifier to determine the damage you deal with battle axes, dwarven waraxes, hand axes, greataxes and throwing axes.
  • Picks and Hammers: You may use your Constitution modifier to determine the damage you deal with heavy picks, light hammer, light picks, mauls, throwing hammers, and warhammers.

Notes: Only affects Damage modifier. Hit Modifier remains unchanged.

AP Cost: 1 Ranks: 1 Progression: 15 Requires: Dwarven Weapon Training (Tier 4)