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Dwarf enhancements
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Dwarf enhancements
Core abilities[edit]
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Dwarven Toughness: You gain 10 HP.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
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Dwarven Constitution: +1 Constitution
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AP Cost: 2 | Level: 4 | Progression: 1 | Requires: Dwarven Toughness | |
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Dwarven Toughness: You gain 10 HP.
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AP Cost: 1 | Level: 7 | Progression: 3 | Requires: Dwarven Constitution | |
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Dwarven Constitution: +1 Constitution
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AP Cost: 2 | Level: 11 | Progression: 4 | Requires: Dwarven Toughness | |
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Dwarven Toughness: You gain 10 HP.
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AP Cost: 1 | Level: 16 | Progression: 6 | Requires: Dwarven Constitution |
Tier One[edit]
Requires Dwarven Toughness
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Kundarak Dragonmark Focus: +1/+2/+3 dragonmark use per day, +1/+2/+3 Search
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AP Cost: 1 | Ranks: 3 | Progression: 1 | Requires: Least Dragonmark of Warding | |
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Iron Stomach: When you drink you gain a Remove Poison/+Remove Disease/+Heroism effect for 2 Minutes.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Stout: +1/+2/+3 Balance and Saves against Poison.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Dwarven Weapon Training: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
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Dwarven Armor Mastery: +1/+2/+3 Armor Class and Armor Maximum Dexterity Bonus.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires 5 APs spent in tree
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Lesser Dragonmark of Warding: Lesser Dragonmark Spell: Spell Resistance. No spell point cost. (Cooldown: 10 seconds.)
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Least Dragonmark of Warding, Kundarak Dragonmark Focus | |
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Dwarven Tactics: Grants a +1/+2/+3 bonus on the DC of your combat feats.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Child of the Mountain: At Tier 1 and Tier 2, you gain +1 and +2 to Fortitude saves, respectively. At Tier 3, you gain +5% Quality bonus to maximum hit points and +3 to Fortitude saves.
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AP Cost: 2 | Ranks: 3 | Progression: 5 | No requirements | |
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Dwarven Weapon Training: Choose the same Training from Dwarven Weapon Training, Tier 1:
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Dwarven Weapon Training (Tier 1) | |
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Dwarven Shield Mastery: +5%/+10%/+15% Shield Armor Class and +1/+2/+3 Tower Shield Maximum Dexterity Bonus.
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AP Cost: 2 | Ranks: 3 | Progression: 5 | Requires: Armor Mastery of equal rank |
Tier Three[edit]
Requires 10 APs spent in tree
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Greater Dragonmark of Warding: Greater Dragonmark Spell: Radiant Forcefield. No spell point cost. (Cooldown: 1 minute.)
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Lesser Dragonmark of Warding | |
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Dwarven Runes: Gain +1/+2/+3 to saves against spell effects.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Stand Like Stone: Action Boost: For 12/15/20 seconds you gain +10/+20/+30 Balance, Physical Resistance Rating, and stacking Energy Resistance, but have a 50% penalty to movement speed, sink in water, and cannot fly. (Cooldown: 3 minutes.)
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Child of the Mountain of equal rank | |
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Dwarven Weapon Training: Choose the same Training from Dwarven Weapon Training, Tier 2:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Dwarven Weapon Training (Tier 2) |
Tier Four[edit]
Requires 15 APs spent in tree
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Hands of Stone: (Cooldown: 30 seconds. Metamagic: Empower, Maximize. Spell Resistance: No.)
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Requires: Greater Dragonmark of Warding | |
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Dwarf Fortress: While wearing full plate and using a shield, you gain +1/+2/+3 Armor Class, Intimidate, and Will saving throws vs. Fear, Melee and Ranged power is increased by +3/+5/+7.
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AP Cost: 1 | Ranks: 3 | Progression: 15 | Requires: Stand Like Stone of equal rank | |
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Dwarven Weapon Training: Choose the same Training from Dwarven Weapon Training, Tier 3:
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AP Cost: 2 | Ranks: 1 | Progression: 15 | Requires: Dwarven Weapon Training (Tier 3) | |
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Throw Your Weight Around: Choose the same Weapon Type from Dwarven Weapon Training, Tier 4:
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Requires: Dwarven Weapon Training (Tier 4) |