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Homunculus

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An Iron Defender, Iron Defender Homunculus, or informally artificer dog, is an iron defender pet that can be summoned by any character with at least 1 Level of Artificer. They can act independently, although similar to hirelings they can be somewhat controlled by the player character.

An Iron Defender has its own "Pet Character Sheet". To access this, first, the pet must be summoned. This is a Feat, "Unleash Iron Defender", that must be activated. This feat is found under the Feats tab on the character sheet, in "Artificer Feats". That link can be dragged and dropped to a hotbar from that location. Once summoned, the "Pet" link in the upper-right of the Character Sheet (default c) will highlight. Clicking that link will then open the Pet Character Sheet, where you can view the pet's various stats, gear and currently selected enhancements.

Improving your Iron Defender[edit]

Your Iron Defender gains levels as you gain Artificer levels, not your total character levels. For example, a Level 12 (Warlock 10/Artificer 2) has an Iron Defender of Level 2, not Level 12.

Training[edit]

As your Iron Defender gains levels (via the character increasing Artificer Levels), it will gain Action Points that can be used to "train" your pet. This is done at any Artificer class trainer. Currently selected enhancements can be viewed on the Pet Character Sheet, "Enhancement" tab. If the enhancement requires activation (i.e. Trip, Bluff, Intimidate, and/or Sunder) that enhancement must be dragged/dropped to one of the slots on that page. It will then appear in the pet's command bar for use once the pet is summoned.

Gear[edit]

The minimum level for gear of your dog is equal to the sum of your Artificer levels and Epic levels. To equip gear, the Iron Defender must be summoned so as to access the Pet Character Sheet. On the bottom-left of that page are 2 gear slots - one for collars, one for docents. Drag and drop the desired item from your Inventory to the slot.

Iron Defenders can equip:

Tips[edit]

If you select a usable item (right-click, or cycle w/ q), such as a door, lever, gear or rest/resurrection shrine, then hit the "gear" icon on the Iron Defender's command hotbar, your pet will attempt to "use" that item. This can be handy for opening doors or pulling levers, etc.

Iron Defenders start with a Strength 15, and each Artificer level adds +1 (up to Str 34 @ Lvl 20). This gives them Str 18 @ pet Lvl 3, and Str 20 @ pet level 5, so they may be used in the above manner to open doors and turn valves that have a Strength Check higher than your character's Strength. Additionally, this Strength can be increased by +2/4 at pet level 6 and 10 via enhancements.

If you select a Soul Stone and do the same, the pet will "pick up" that soul stone (which then disappears from view). This includes your own stone, if you have died, and/or others'. There is no limit, any number of soulstones can be carried in this manner. The pet can then be directed to follow you (or your ghost), opening doors along the way to a shrine, other party member, or any available destination. If you run into a dangerous area - a trap or enemy creatures - you can order your pet to "Hold Ground", run through the hazard, then summon your pet to your current location. A pet cannot be ordered to "drop" a soulstone. (Drop it! Drooop it... drop it... bad dog!)

See Also:

Advancement table[edit]

Table: Homunculus Companion (Fighter)
Level Base Attack Bonus Fort Save Ref Save Will Save Special Str Dex Con Int Wis Cha
1st +1/+1/+6 +2 +0 +0 Adamantine plating I, Danger Avoidence I, Reinforced Armor I, Ruthless Deception I, Shattering Strike I, Takedown I, 125% fortification, Toughness, +1 Natural Armor, Heroic Durability 15 14 15 6 10 10
2nd +2/+2/+7 +3 +0 +0 Skillful Deception I, +1 Natural Armor 16 14 16 6 10 10
3rd +3/+3/+8 +3 +1 +1 Toughness 17 15 17 6 11 10
4th +4/+4/+9 +4 +1 +1 Adamantine plating II, Danger Avoidence II, Reinforced Armor II, Ruthless Deception II, Shattering Strike II, Takedown II, Distraction II, Menacing Growl II, +1 Natural Armor 18 15 18 6 11 10
5th +5/+5/+10/+15 +4 +1 +1 Becomes Medium, Improved Heroic Durability, +1 Natural Armor 19 16 19 7 12 11
6th +6/+6/+11/+16 +5 +2 +2 Skillful Deception II, Strength I, Dexterity I 22 18 20 7 12 11
7th +7/+7/+12/+17 +5 +2 +2 Adamantine plating III, Danger Avoidence III, Reinforced Armor III, Ruthless Deception III, Shattering Strike III, Takedown III, Distraction III, Menacing Growl III, +1 Natural Armor 23 19 21 7 13 11
8th +8/+8/+13/+18 +6 +2 +2 Combat Alacrity 1, Evasion I, +1 Natural Armor, Toughness 24 19 22 7 13 11
9th +9/+9/+14/+19 +6 +3 +3 - 25 20 23 8 14 12
10th +10/+10/+15/+20 +7 +3 +3 Adamantine plating IV, Danger Avoidence IV, Reinforced Armor IV, Ruthless Deception IV, Shattering Strike IV, Takedown IV, Distraction IV, Menacing Growl IV, Dexterity II, Strength II, Skillful Deception III, Improved Heroic Durability, +1 Natural Armor 28 22 24 8 14 12
11th +11/+11/+16/+21 +7 +3 +3 +1 Natural Armor 29 23 25 8 15 12
12th +12/+12/+17/+22 +8 +4 +4 Toughness 30 23 26 8 15 12
13th +13/+13/+18/+23 +8 +4 +4 +1 Natural Armor 31 24 27 9 16 13
14th +14/+14/+19/+24 +9 +4 +4 Skillful Deception IV, +1 Natural Armor 32 24 28 9 16 13
15th +15/+15/+20/+25 +9 +5 +5 Improved Heroic Durability, +10 HP 33 25 29 9 17 13
16th +16/+16/+21/+26 +10 +5 +5 Combat Alacrity 2, Evasion II, +1 Natural Armor 34 25 30 9 17 13
17th +17/+17/+22/+27 +10 +5 +5 +1 Natural Armor 35 26 31 10 18 14
18th +18/+18/+23/+28 +11 +6 +6 Toughness 36 26 32 10 18 14
19th +19/+19/+24/+29 +11 +6 +6 +1 Natural Armor 37 27 33 10 19 14
20th +20/+20/+25/+30 +12 +6 +6 Toughness, +1 Natural Armor 38 27 34 10 19 14
21st +21 +12 +6 +6 Epic Toughness, +1 Natural Armor, Epic Summons 39 28 35 11 20 15
22nd +21 +13 +7 +7 Toughness, +1 Natural Armor 40 28 36 11 20 15
23rd +22 +13 +7 +7 Toughness, +1 Natural Armor 41 29 37 11 21 15
24th +22 +14 +8 +8 Toughness, +1 Natural Armor 42 29 38 11 21 15
25th +23 +14 +8 +8 Toughness, Toughness, +1 Natural Armor 43 30 39 12 22 16
26th +23 +15 +9 +9 Toughness, +1 Natural Armor 44 30 40 12 22 16
27th +24 +15 +9 +9 Toughness, +1 Natural Armor 45 31 41 12 23 16
28th +24 +16 +10 +10 Toughness, +1 Natural Armor 46 31 42 12 23 16
29th +25 +16 +10 +10 Toughness, +1 Natural Armor 47 32 43 13 24 17
30th +25 +17 +11 +11 Toughness, +1 Natural Armor 48 32 44 13 24 17
31st +26/+25 +17 +11 +11 +1 Natural Armor, Bug where Pet loses hundreds of max HP 49 33 45 13 25 17
32nd +26/+25 +18 +12 +12 Toughness, +1 Natural Armor 50 33 46 13 25 17


Bugs[edit]

Quote:
Originally Posted by SteelStar (Contribs • Message• SteelStar) Source on August 28, 2023

The issue is less "pets suppress those augments" and more "pets have no understanding that those modern augments exist and even if they did they wouldn't know how to use them"

Minor bug: Some effects (from gear or training) don't take effect until the pet has been dismissed and recreated, for example, Vitality.

Bug: Pets and quests that are in Wilderness areas do not always interact well. If a pet is "parked" (ordered to "stand ground", i.e. hold position) in a quest, and that quest exits into a Wilderness area, you must order your pet to teleport to you before entering another quest or exiting the wilderness area. Failure to do so will result in losing the pet's command bar, but not being able to re-summon/revive/call the iron defender. Quickly logging out and back in will allow you to summon the pet and continue as normal. Once the pet is not parked, they should follow you as normal.


See also[edit]