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Vanguard enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar 1,395 DDO Points | Dragonborn | Drow | Dwarf | Eladrin *Requires any version of Magic of Myth Drannor, or free to VIP | Elf / Wood Elf (& AA) | Gnome |
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Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter 1,595 DDO Points | Tabaxi 1,595 DDO Points | Tiefling | Warforged †Free by turning in 400 Total favor per server 995 DDO Points |
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Bladeforged 1,295 DDO Points | Chaosmancer *Requires ultimate edition of Magic of Myth Drannor | Deep Gnome 1,295 DDO Points | Morninglord 1,295 DDO Points (& AA) | PDK 1,295 DDO Points | Razorclaw 1,395 DDO Points | Scoundrel 1,395 DDO Points | Scourge 1,295 DDO Points | Shadar-kai 1,295 DDO Points | Trailblazer 1,395 DDO Points |
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Vanguard enhancements[edit]
Core abilities[edit]
To the Fore!: While shield equipped, +1 to hit and +1 damage with main hand weapon and shield bash attacks.
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Fighter/Paladin level 1 | |
Shield Combat I: +10% chance to make a secondary shield bash
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Fighter/Paladin level 3, To the Fore! | |
Vicious Shield I: additional +10% (total +20%) chance to make a secondary shield bash. While shield equipped, +5% Combat Style bonus to melee attack speed.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Fighter/Paladin level 6, Shield Combat I | |
Shield Combat II: additional +10% (total 30%) chance to make a secondary shield bash. While shield equipped, additional +5% (total 10%) Combat style bonus to Melee Attack Speed. Your shield gains +1(W).
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Fighter/Paladin level 12, Vicious Shield I | |
Vicious Shield II: Shield gains +1 critical threat range, +1 critical multiplier, +1(W), and additional +5% (total 15%) Combat Style bonus to Melee Attack Speed.
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Fighter/Paladin level 18, Shield Combat II | |
Shield Champion: While shield is equipped: +2 attack, +2 damage, +5% doublestrike, +1(W) to your shield, an additional +5% (total 20%) Combat Style bonus to Melee Attack Speed, and shield bash stuns 10% of the time DC (10 + 1/2 Character lvl + strength modifier + stun bonus)
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AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Fighter/Paladin level 20, Vicious Shield II |
Tier One[edit]
Requires Fighter or Paladin level 1, 1 AP spent in tree
Shield Specialization I: While shield equipped, +1 to hit, +1 damage, and +1 to armor class.
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
No Weakness: [+1/+2/+3] fortitude saving throws.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Shield Smash: While shield equipped,Activate: Melee attack with your shield for [+10%/+20%/+30%] damage. On damage, PRR and MRR are increased by [2/4/6] points for [3/6/12] seconds. [12/9/6] seconds cooldown.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Unbalancing Shove: When you shield bash, damaged enemies get -1 to saving throws for [2/4/6] seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Armor Training: [+1/+2/+3] to Balance, Intimidate, and Jump. Reduces total penalty to skills from armor and shield by [1/2/3] points. Bug: This enhancement does not appear to provide any benefit currently
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires Fighter or Paladin level 2, 5 APs spent in tree
Shield Specialization II: While shield equipped, +1 to hit, +1 damage, and +1 to armor class.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Shield Specialization I | |
Brutality: [+1/+2/+3] to the DC of Stunning abilities (e.g. Stunning Blow and Stunning Shield)
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Stunning Shield: While shield equipped, Activate: Melee shield bash with shield for [+10%/+20%/+30%] Damage. This attack stuns enemies unless Fortitude save vs DC(10 + highest ability modifier + character level + stunning bonuses). [45/30/15] seconds cooldown.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Missile Shield: While shield equipped, gain Deflect Arrow feat knocking one projectile that would have struck every [6/4/2] seconds. Antirequisite: Deflect Arrows.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Action Boost: Melee Power: [+10/+20/+30] Action Boost bonus to both Melee and Ranged Power for 20 seconds. Usable 5 times per rest. Shared cooldown: 20 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires Fighter or Paladin level 3, 10 APs spent in tree
Shield Specialization III: While shield equipped, +1 to hit, +1 damage, and +1 armor class.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Shield Specialization II | |
Follow Up: When you hit with activated stunning attack (e.g. Stunning Blow or Stunning Shield), your Melee Power increases by [3/6/9] points for 12 seconds, regardless if enemy stunned.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Fatal Bulwark: Your shield gains +1 critical threat range.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
Shield Riposte: While shield equipped, when missed by melee attacker, shield deals [1d4/1d6/1d8] bludgeoning damage to attacker. Damage scales with Melee Power.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Ability Score: Choose one.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires Fighter or Paladin level 4, 20 APs spent in tree
Shield Specialization IV: While shield equipped, +1 to hit, +1 damage, and +1 armor class.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Shield Specialization III | |
Vanguard Armor Mastery: [+1/+2/+3] to armor class and armor maximum dexterity bonus. (Note: maximum dexterity bonus limits maximum dodge as well).
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AP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
Shield Charge: While shield equipped, Activate: Rush forward up to 30 feet to your selected opponent and deliver [+10%/+20%/+30%] shield attack that hits enemies around you. [36/24/12] seconds cooldown. (Note: also greatly slows the movement speed of enemies struck for ~2 seconds.)
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AP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
Myrmidon's Edge: [+1/+2/+3] to attack rolls to confirm critical hits and [+1/+2/+3] damage on critical hits (prior to applying weapon multipliers).
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AP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
Ability Score: Choose one.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements |
Tier Five[edit]
Requires Character level 12, Fighter or Paladin level 5, 30 APs spent in tree
Shield Specialization V: While shield equipped, +3 to hit, +3 damage, and +3 armor class.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Shield Specialization IV | |
Disorienting Smash: When you shield bash, damaged enemies gain 1d4 stacks of Vulnerability which can occur once every [3/2/1] seconds. Vulnerability makes enemies take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack every 3 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
Shield Rush: While shield equipped, Activate: Rush forward in a line, delivering a shield bash to every creature hit. Each enemy is knocked down for [+20%/+40%/+60%] damage. The knockdown is negated on Fortitude saving throw vs DC(20 + highest ability modifier + class level + bonus to trip attacks). [40/30/20] seconds cooldown.
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AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
Brutal Impact: +1 Critical Damage Multiplier on a roll of a 19-20. +25% Competence bonus to maximum hit points.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements |