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Vanguard enhancements

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: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

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Vanguard enhancements[edit]

Vanguard enhancements tree

Core abilities[edit]

Icon Enhancement To the Fore.png
To the Fore!: While shield equipped, +1 to hit and +1 damage with main hand weapon and shield bash attacks.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Fighter/Paladin level 1
Icon Enhancement Shield Combat I.png
Shield Combat I: +10% chance to make a secondary shield bash
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Fighter/Paladin level 3, To the Fore!
Icon Enhancement Vicious Shield I.png
Vicious Shield I: additional +10% (total +20%) chance to make a secondary shield bash. While shield equipped, +5% Combat Style bonus to melee attack speed.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Fighter/Paladin level 6, Shield Combat I
Icon Enhancement Shield Combat II.png
Shield Combat II: additional +10% (total 30%) chance to make a secondary shield bash. While shield equipped, additional +5% (total 10%) Combat style bonus to Melee Attack Speed. Your shield gains +1(W).
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Fighter/Paladin level 12, Vicious Shield I
Icon Enhancement Vicious Shield II.png
Vicious Shield II: Shield gains +1 critical threat range, +1 critical multiplier, +1(W), and additional +5% (total 15%) Combat Style bonus to Melee Attack Speed.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Fighter/Paladin level 18, Shield Combat II
Icon Enhancement Shield Champion.png
Shield Champion: While shield is equipped: +2 attack, +2 damage, +5% doublestrike, +1(W) to your shield, an additional +5% (total 20%) Combat Style bonus to Melee Attack Speed, and shield bash stuns 10% of the time DC (10 + 1/2 Character lvl + strength modifier + stun bonus)
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Fighter/Paladin level 20, Vicious Shield II

Tier One[edit]

Requires Fighter or Paladin level 1, 1 AP spent in tree

Icon Enhancement Shield Specialization I.png
Shield Specialization I: While shield equipped, +1 to hit, +1 damage, and +1 to armor class.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement No Weakness.png
No Weakness: [+1/+2/+3] fortitude saving throws.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Shield Smash.png
Shield Smash: While shield equipped,Activate: Melee attack with your shield for [+10%/+20%/+30%] damage. On damage, PRR and MRR are increased by [2/4/6] points for [3/6/12] seconds. [12/9/6] seconds cooldown.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Unbalancing Shove.png
Unbalancing Shove: When you shield bash, damaged enemies get -1 to saving throws for [2/4/6] seconds.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Armor Training.png
Armor Training: [+1/+2/+3] to Balance, Intimidate, and Jump. Reduces total penalty to skills from armor and shield by [1/2/3] points. Bug: This enhancement does not appear to provide any benefit currently
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires Fighter or Paladin level 2, 5 APs spent in tree

Icon Enhancement Shield Specialization II.png
Shield Specialization II: While shield equipped, +1 to hit, +1 damage, and +1 to armor class.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Shield Specialization I
Icon Enhancement Brutality.png
Brutality: [+1/+2/+3] to the DC of Stunning abilities (e.g. Stunning Blow and Stunning Shield)
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Stunning Shield.png
Stunning Shield: While shield equipped, Activate: Melee shield bash with shield for [+10%/+20%/+30%] Damage. This attack stuns enemies unless Fortitude save vs DC(10 + highest ability modifier + character level + stunning bonuses). [45/30/15] seconds cooldown.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Missile Shield.png
Missile Shield: While shield equipped, gain Deflect Arrow feat knocking one projectile that would have struck every [6/4/2] seconds. Antirequisite: Deflect Arrows.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Damage Boost.png
Action Boost: Melee Power: [+10/+20/+30] Action Boost bonus to both Melee and Ranged Power for 20 seconds. Usable 5 times per rest. Shared cooldown: 20 seconds.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires Fighter or Paladin level 3, 10 APs spent in tree

Icon Enhancement Shield Specialization III.png
Shield Specialization III: While shield equipped, +1 to hit, +1 damage, and +1 armor class.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Shield Specialization II
Icon Enhancement Follow Up.png
Follow Up: When you hit with activated stunning attack (e.g. Stunning Blow or Stunning Shield), your Melee Power increases by [3/6/9] points for 12 seconds, regardless if enemy stunned.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Fatal Bulwark.png
Fatal Bulwark: Your shield gains +1 critical threat range.
AP Cost: 2 Ranks: 1 Progression: 10 No requirements
Icon Enhancement Shield Riposte.png
Shield Riposte: While shield equipped, when missed by melee attacker, shield deals [1d4/1d6/1d8] bludgeoning damage to attacker. Damage scales with Melee Power.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
StrDex.png
Ability Score: Choose one.
  • StrengthColored.png +1 Strength
  • DexterityColored.png +1 Dexterity
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Fighter or Paladin level 4, 20 APs spent in tree

Icon Enhancement Shield Specialization IV.png
Shield Specialization IV: While shield equipped, +1 to hit, +1 damage, and +1 armor class.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Shield Specialization III
Icon Enhancement Vanguard Armor Mastery.png
Vanguard Armor Mastery: [+1/+2/+3] to armor class and armor maximum dexterity bonus. (Note: maximum dexterity bonus limits maximum dodge as well).
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
Icon Enhancement Shield Charge.png
Shield Charge: While shield equipped, Activate: Rush forward up to 30 feet to your selected opponent and deliver [+10%/+20%/+30%] shield attack that hits enemies around you. [36/24/12] seconds cooldown. (Note: also greatly slows the movement speed of enemies struck for ~2 seconds.)
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
Icon Enhancement Myrmidon's Edge.png
Myrmidon's Edge: [+1/+2/+3] to attack rolls to confirm critical hits and [+1/+2/+3] damage on critical hits (prior to applying weapon multipliers).
AP Cost: 1 Ranks: 3 Progression: 20 No requirements
StrDex.png
Ability Score: Choose one.
  • StrengthColored.png +1 Strength
  • DexterityColored.png +1 Dexterity
AP Cost: 2 Ranks: 1 Progression: 20 No requirements

Tier Five[edit]

Requires Character level 12, Fighter or Paladin level 5, 30 APs spent in tree

Icon Enhancement Shield Specialization IV.png
Shield Specialization V: While shield equipped, +3 to hit, +3 damage, and +3 armor class.
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Shield Specialization IV
Icon Enhancement Disorienting Smash.png
Disorienting Smash: When you shield bash, damaged enemies gain 1d4 stacks of Vulnerability which can occur once every [3/2/1] seconds. Vulnerability makes enemies take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack every 3 seconds.
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
Icon Enhancement Shield Rush.png
Shield Rush: While shield equipped, Activate: Rush forward in a line, delivering a shield bash to every creature hit. Each enemy is knocked down for [+20%/+40%/+60%] damage. The knockdown is negated on Fortitude saving throw vs DC(20 + highest ability modifier + class level + bonus to trip attacks). [40/30/20] seconds cooldown.
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
Icon Enhancement Armored Strength.png
Armored Strength: +10 to Melee Power.
+10% chance to make a secondary shield bash
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Enhancement Brutal Impact.png
Brutal Impact: +1 Critical Damage Multiplier on a roll of a 19-20. +25% Competence bonus to maximum hit points.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements