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Mordenkainen's Disjunction
Name: | Mordenkainen's Disjunction |
---|---|
School: | Abjuration |
Spell Level: | AotS 6, Sor/Wiz 9, Wlk 6, Wild 9 |
Components: | VerbalVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components. |
Spell Point Cost: | 50 |
Metamagic: | Embolden, Enlarge, Quicken |
Target: | Foe, Usable |
Range: | Standard |
Duration: | Instantaneous for dispel, 2 minutes for equipment disabling |
Saving Throw: | Special, see text |
Spell Resistance: | No |
Cooldown: | 6.5 seconds, 4 seconds (Sor) |
Description
A powerful force disrupts magical effects on the target, removing ongoing spells that have been cast on a target. You must make a caster level check of 1d20+your caster level (No maximum) versus 11+the spell's caster level to remove a spell effect, and your target must make a Will save for each equipped item or all magical properties on them are temporarily disabled for 2 minutes.
If cast on a Spell Ward trap, this spell will reduce the trap by 50 levels. If the level of the trap is reduced to 0, the trap is disabled.
Notes
- Casting Speed: Very slow.
- This spell serves little actual purpose in Player versus Monster combat, as no Monsters wear equipment. It will still function as a greater dispel without the CL cap, but with a very slow cast time and higher SP cost, you are almost always better off using Greater Dispel Magic.
- As of Update 47, this is a utility spell with a single purpose: eliminating Spell Ward traps. Reducing a Spell Ward by 50 levels is enough to one-shot most (if not all) Spell Wards in the game.
- Lowering the level of Spell wards will reduce the damage they do, the save required for them, and the Disable skill check, required to disable them.
- Bug: Mordenkainen's Disjunction will occasionally disable visual effects on equipment after the debuff has expired.
- Bug: Mordenkainen's Disjunction can rarely disable certain gameplay-affecting effects on equipment after the debuff has expired.