Game mechanicsNewbie guideIn developmentDDO StoreSocial Media

ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

A Cry for Help

From DDO wiki
Jump to: navigation, search

A cry for help echoes from deep within. Who have the Zakya cultists taken as their prisoner?

Ruins of Gianthold adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: Ruins of Gianthold
A Cry for Help
Heroic level: 13
Epic level: 24
Duration: Very Long
Heroic XP:  ♣2,915Solo/Casual ♦5,086Normal ♥5,313Hard ♠5,540Elite
Epic XP:  ♣12,574Solo/Casual ♦21,602Normal ♥22,248Hard ♠22,894Elite
Takes place in: Zakya Cultist Lair
Bestowed by: Pheryl Barlo
NPC contact: Pheryl Barlo
Quest acquired in: Ruins of Gianthold
Patron: Agents of Argonnessen
Base favor: 7
Free to Play: No
Extreme Challenge: No
M cry for help.png
Loading screen


You hear a voice calling for help from deep within the encampment that was heavily guarded by zakya cultists. It is safe to assume you will encounter quite a bit of resistance from these cultists as you attempt to find the source of this distress call and free them at once!

  • Reaching Zakya Cultist Encampment entrance automatically bestows quest.

Spoiler Warning: Information below this point can be considered spoiler material!


  • Slay the rakshasa lords (6 total)
  • Illuminate the runes (2 total)
  • Follow the cry for help
  • Slay Jailer Koki
  • Speak with Ursula Tador
  • Slay Lothar the Insidious
  • (Optional) Slay Tholatha — Bonus (18%): Heroic( ♣525 ♦915 ♥956 ♠997 ) Epic( ♣2,263 ♦3,888 ♥4,005 ♠4,121 )

What to Expect

  • Traps (random)
  • Collapsible floors

Known Traps

Trap DCs

  • Fire trap
  • Spinning blade trap (random)
  • Air jet trap + spikes on the ceiling

Tips and Misc

Map to mission entrance

Walkthrough (thanks largely to Lost Leader)

First things first: turn on your DM voice. You really, really need to. Now, follow the feminine voice through trap-filled halls, fighting Jarilith, Zakya and Rakshasa to free the poor damsel.

When fighting Jariliths, remember they are a type of demon, and so have a DR of #/Cold Iron+Holy. Rakshasas have a damage reduction of #/Pierce+Good.

Work your way down the one-way halls until you reach the shrines. You will need to clear the two side halls, and pull the trapped* lever at each end before you can continue forward. Be wary of enemies that open the doors to join the fights.

(* Blade trap up from the floor in front of them, just stand back a bit when you pull them.)

Once the two levers are pulled, you can move into the two bridge rooms that run parallel out of the shrine area. Clear both sides and pull both levers in the areas beyond.

  • Optional: Before heading further in, there is an optional under the water.
  • Swim underneath and find the secret door. It is underwater on the floor, just to the south of the middle of the room. There is a lever inside the secret room which will open the portcullis underwater to the west. Swim down this way to a hidden chamber.
  • When you pop out of the water, the doors will open and bad guys will come pouring out. Between the Jarilith, Rakshasa, Zakya and Tholatha (the named Rakshasa), enemy casters use Acid Fog, Lightning Bolt and Magic Missile, so be prepared.
  • Tactics: If an Arcane, you can drop a Cloudkill and hide in the water, or Charm them and have them fight each other, or both; If a Divine throw some BBs at them and wait it out; If a melee just run up there and take care of business the old fashioned way. It is a tough fight, but there is a locked chest at the end of it, which may contain a dragon relic.
  • A "Control Box" in the cener of the room will activate a teleportation circle that will transport anyone stepping into it back to the shrines; otherwise just swim back.

Now head further in, clearing the halls until you reach the jail cells. Kill the jailor and get the key when you loot the far chest. Defeat the final red-named Rakshasa, Lothar the Insidious, and loot the end chest in the back room.

There will be 1-2 Ancient Dragon Relics in the end chest.

End Reward: Speak with Pheryl Barlo in Gianthold for standard reward choice.

Bonus XP

  • Aggression bonus: 80 or more monsters killed +10% Bonus.( ♣292 ♦509 ♥531 ♠554 )
  • Onslaught bonus: 105 or more monsters killed +15% Bonus.( ♣437 ♦763 ♥797 ♠831 )
  • Tamper bonus: 3 or more traps disarmed +10% Bonus.( ♣292 ♦509 ♥531 ♠554 )
  • Ingenious Debilitation bonus: 4 or more traps disarmed +30% Bonus.( ♣875 ♦1,526 ♥1,594 ♠1,662 )
  • Mischief bonus: 30 or more breakables smashed +8% Bonus.( ♣233 ♦407 ♥425 ♠443 )
  • Vandal bonus: 39 or more breakables smashed +10% Bonus.( ♣292 ♦509 ♥531 ♠554 )
  • Ransack bonus: 48 or more breakables smashed +15% Bonus.( ♣437 ♦763 ♥797 ♠831 )


  • Chests: 3
    • 1 locked optional for killing Tholatha (Rakshasa, found in a room reachable through an underwater tunnel)
    • 1 for killing Jailer Koki (Rakshasa, found in the end room)
    • 1 at the end for killing Lothar the Insidious (Rakshasa)
  • Collectables: 5
    • Adventurer's Pack under north collapsing floor
    • Bookshelf in room with second locked door
    • Alchemy Table in eastern wing with lever
    • Adventurer's Pack in underwater tunnel leading to Tholatha
    • Alchemy Table in room with Tholatha
  • NPC rewards: Random item

Named Chest Drop

Arkat's Cord - Belt - Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip - End chest

Extension:DynamicPageList (DPL), version 3.3.3: Warning: No results.

  • Works with conjured arrows or bolts, if the quiver is equipped. The arrows or bolts can be put straight into the ammo inventory slot.
  • Works with Thrown weapons.
Originally Posted by (former developer) SqueakofDoom Source

Unfortunately, the Quiver of Poison still has these two issues:

  • Once you remove it from a Shared Account Bank, it immediately Binds to Character
  • Once you log out and log back in, it is Bound to that Character

We are working towards a fix, but this is actually a very tricky issue since this is the first quiver (aka: bag-like item) with BtCoE status. At the moment, I recommend placing it in your shared bank before logging out and then only removing it with the toon you want the Quiver bound to.

This binds-straight-to-character bug also occurs when you have bought a Quiver of Poison from the Auction House, and collect it from the mail box. Therefore, if buying a quiver from the Auction House, do so on the character on which you want the quiver.

Confirmed this bug still active after Update 20 hotfix 1.

Per Update 21 Release Notes: The Quiver of Poison is now Bind on Acquire, instead of claiming it was Bind on Equip, as this type of item is unable to function properly as Bind on Equip.


Name(picture) CR Type Race
Jailer Koki(view)
Jailer Koki.jpg
 ♠22Elite ♦28Epic Normal ♥33Epic Hard ♠65Epic Elite Evil Outsider Rakshasa
Monster Jarilith official.gif
 ♦13Normal ♠18Elite Evil Outsider Demon
Lothar the Insidious(view)
Lothar the Insidious.jpg
 ♠22Elite ♦28Epic Normal ♠65Epic Elite Evil Outsider Rakshasa
 ♠21Elite ♦27Epic Normal Evil Outsider Rakshasa
Zakya Cult Archer(view)
Zakya Cult Archer.jpg
 ♦13Normal ♠18Elite Humanoid Human
Zakya Cultist(view)
Zakya Cultist.jpg
 ♦13Normal ♠18Elite Humanoid Human
Zakya Rakshasa Lord(view)
Zakya Rakshasa Lord.jpg
 ♠21Elite Evil Outsider Rakshasa
Zakya Rakshasa(view)
Zakya Rakshasa.jpg
 ♠20Elite Evil Outsider Rakshasa