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Return to Prison of the Planes

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Return to Prison of the Planes is the 2nd quest in the Return to Gianthold story arcStory arcs are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
.
The first three quests can be completed in any order to unlock Return to Gianthold Tor.
Return to Madstone Crater • Return to Prison of the Planes • Return to Cabal for One • Return to Gianthold Tor • The Fall of Truth


Beneath the ruined observatory is an ancient giantish complex. At first glance, it is inactive and bereft of prisoners. But is it, really?

Requires access to adventure pack: Ruins of Gianthold
Return to Prison of the Planes
Heroic level: None
Epic level: 24
Duration: Long
Heroic XP: The Prison of the Planes
Epic XP:  ♣10,020Solo/Casual ♦17,214Normal ♥17,727Hard ♠18,240Elite
Takes place in: The Prison of the Planes
Bestowed by: Maragogg ar'Mawn
NPC contact: Maragogg ar'Mawn
Quest acquired in: Gianthold
Patron: Agents of Argonnessen
Base favor: 6
Purchase: Ruins of Gianthold or VIP
Extreme Challenge: No
Path to quest entrance
Loading screen

Overview

Maragogg ar'Mawn claims that there is an actual Quori deep within the Prison of the Planes, who sees and knows all that goes on in Gianthold. Confront the Quori and learn the truth behind the dragon attacks.


Spoiler Warning: Spoiler material below this point!


Objectives

  • Speak with Maragogg ar'Mawn
  • Explore the area for anything of value
  • Access the Dal Quor chamber
  • Access the Warden's Chamber
  • Defeat the ancient warden
  • Investigate the control panel
  • Investigate the Dal Quor chamber
  • Fill the Dal Quor chamber receptors
  • Activate the portal to Dal Quor
  • Report back to Maragogg
  • (Optional) Pass the Daanvi prisoner's challenge — Bonus (10%): Epic( ♣1,002 ♦1,721 ♥1,773 ♠1,824 )
  • (Optional) Defeat the prisoners from Dolurrh — Bonus (10%): Epic( ♣1,002 ♦1,721 ♥1,773 ♠1,824 )
  • (Optional) Defeat the prisoners from Fernia — Bonus (10%): Epic( ♣1,002 ♦1,721 ♥1,773 ♠1,824 )
  • (Optional) Defeat the prisoners from Lamannia — Bonus (10%): Epic( ♣1,002 ♦1,721 ♥1,773 ♠1,824 )
  • (Optional) Defeat the prisoners from Mabar — Bonus (10%): Epic( ♣1,002 ♦1,721 ♥1,773 ♠1,824 )
  • (Optional) Defeat the prisoners from Risia — Bonus (10%): Epic( ♣1,002 ♦1,721 ♥1,773 ♠1,824 )
  • (Optional) Defeat the prisoners from Shavarath — Bonus (10%): Epic( ♣1,002 ♦1,721 ♥1,773 ♠1,824 )
  • (Optional) Defeat the prisoners from Xoriat — Bonus (10%): Epic( ♣1,002 ♦1,721 ♥1,773 ♠1,824 )

What to Expect

  • Requires extra player(s)/hireling(s) (mandatory: 1 person to stay outside each room and pull a lever while the rest of the party stays inside the room)
  • Overlapping floors
  • Spawning/respawning monsters
  • Puzzle (mandatory: lever puzzle)

Known Traps

Trap DCs

  • Gates inside this quest can hurt you with lightning damage.

Tips and Misc

First – Talk to Maragogg to start the quest. Buff up and start clearing the hallways that ramp up to the top of the prison. You are heading for the top room. Enemies you will meet on the way include dwarves (Gold Clerics, Gold Fighters), humans (Zakya archers) and Rakshasas. Enemy casters use Symbol of Flame, boiling blood, inflict wounds, cold shield, Magic Missile. You can ignore these at this time and kill them later, but it makes the quest much easier if you clear as you go up.

On the way up, in the second room to the left (Irian) filled with Zakya guards, find the Warden's Note (not targetable) in the back left corner of the room on the floor with the code for the Warden's levers. It contains instructions needed later regarding the position of four levers in a combination of down and up. Once you have read the scroll, the text from it will appear in general chat, or you can type it into party chat for easy reference. The sequence is random each time, so you will need to look at the scroll each time you run the quest. You will also pass a room with a campfire with four guys who do not attack at this time.

Second – At the top of the hallways is a room with a dwarf outside. Pick the door (Open Lock DC: 50) or send a diplomacy, bluff or intimidate person back down to the room with the camp. With a decent skill in one of those, you can get the key from the leader. If you fail the check, you will have to kill him and his mates and get the key that way. (Please help by contributing info on the required DC.)

In the top room on the back wall, there are four dials and a valve. As soon as the first player crosses the room towards the dials, the doors will close and the Undead Warden (a giant skeleton) will appear, so try to enter together. Kill the Warden. Web works well if you want him to stay still, because giant skeletons have terrible Reflex saves.

The dials start in position with all four facing up. Place the levers in the correct spots (according to the Warden's scroll that you read earlier – refer to your chat log) and turn the valve. The force shields guarding the central chamber will drop. The lever on the west wall will be used later.

Third – Head down to the bottom of the central chamber and grab the loose orb from its socket at the base of the ramp (quest item #1 on the map). Move up the ramp and choose which rooms the party will tackle to collect the orbs.

You must fight the prisoners in the prison cells to gather orbs for the final room. Six orbs are required for the last room. Each room will need one orb to open and give two orbs when finished. So, at least five rooms must be completed. Two chests drop randomly in the prison cells, and each chest has a chance at a named item related to the containing room (see item list #Named Chest Drop). It doesn't matter which rooms are done. It is a matter of collecting enough orbs or finding the two loot chests.

Put one orb into the Ancient Receptor at the door to the room. Leave one person, hireling or pet outside at the lever while everyone else goes into the room. Buff as necessary according to the type of attack. Have the person outside pull the lever. They will be shut out while everyone else battles the bad guys. When the prisoners have been killed, check whether a chest has popped in the room, and collect the two orbs from the back of each room. Move on to the next cell.

If you activate a room with nobody inside (or go inside the Daanvi room without a Lawful character), you can pull the lever again after about a 30 second wait to open the door. You can remove the orb from the outside receptor of an uncompleted room at any point while the barrier is down.

Each prison cell is marked with a symbol indicating the prisoners and plane of imprisonment. The order of the rooms never changes and is as follows from the bottom to top:

  • Symbol of the Order of Daanvi – This is no combat. Can only be completed by a lawful player, who must answer the questions of Sir Raleigh correctly to successfully complete the chamber. Bypass if you do not have a lawfully aligned person, or if you want to get straight to the fights. If you are the player answering the questions, be sure to answer them with traditional "Lawful" alignment in mind. You die if you fail the questioning and there is no possible chest here.
  • Symbol of Dolurrh – Defeat the Marut and Undying Centurions. The undead could be wraiths, specters or myrmidon wights. Death Ward, Wall of Fire and smiting and disruption weapons are optimal in here.
  • Symbol of the Plane of Fernia – Fire. Defeat the fire mephits and named Efreeti (the center of room turns to lava). Chourush the Efreeti and fire elementals and mephits are imprisoned here. Crowd control and instant death spells work well.
  • Symbol of the Plane of Lamannia – Lightning. Djinn, air elementals, earth elementals, air mephits and bezekira are all possible here. Lightning resist and crowd control, Symbol of Fear and Otto's Sphere of Dancing are great. True Seeing helps melees; ranged damage and instant-kill spells are best for air elementals.
  • Symbol of the Plane of Mabar – Shadow. Defeat the vampire, shadows and greater umbral gargoyles. Death ward, Wall of Fire and disruptors are optimal. Vorpal works on vampires.
  • Symbol of the Plane of Risia – Ice. Defeat Parnamuul (Ice Flenser, evil outsider) and ice mephits. Fire is subdued here, but Wall of Fire still works okay. Cloudkill, wounders, vorpals all are great too. Use crowd control like Symbol of Fear.
  • Symbol of the Plane of Shavarath – Defeat Princess Aurelia (marilith) and Jarilith. Stand against the wall to avoid tail whip. Vorpal and range using good+cold iron weapons are optimal here, especially a ranger with manyshot.
  • Symbol of the Plane of Xoriat – Beholder and Mind Flayers. For mind flayers, instant death spells, Flesh to Stone, vorpal, anarchic or aberration bane weapons. Symbol of Fear or Cloudkill if you can cast them. Kardin the Beholder will cast Finger of Death, be sure to have deathblock or a high Fortitude save.

Finally – Once you have six orbs, one player should return to the top room, and the rest should drop to the bottom of the central chamber and insert the orbs into the slots. The player in the top room can now flip the final switch on the west wall. That player will have 10 seconds to return to the center chamber before the room seals again.

Buff with fire, cold, death ward, shield or nightshield. These will protect against the brunt of the attack. Spell resistance is nice for mindflayers. Also, if you discuss it beforehand, so everyone knows you are casting it, Globe of Invulnerability will suppress a mindflayer's mind thrust.

Bug: Do not AoE instant kill or otherwise kill end boss mobs before they become red named after you talk to them and they become hostile, or quest will become unable to be completed.

Once the center room seals, a Quori wraith named Thanuq'un will appear, accompanied by a Quorforged minion. Speak to the wraith and both will attack. Anarchic and holy/pure good work well against him, as do disruption and undead/ghostbane. He will summon various creatures from the planes to attack you as you fight. Once Thanuq'un is defeated, the other creatures except the Quorforged minion will disperse, the chest will appear and an ancient relic will appear on the ground.

The first person to touch the relic will advance the quest. If any other party member touches the relic afterwards, they will die instantly with no save. Talk to each other to decide who will touch the relic.

The end chest contains at least 1 Restored Dragon Relic.

To complete the quest, one party member must run to the entrance and speak to Maragogg inside the Prison.

Bonus XP

  • Aggression bonus: 17 or more monsters killed +10% Bonus.( ♣−0 ♦−0 ♥−0 ♠−0 )
  • Onslaught bonus: 34 or more monsters killed +15% Bonus.( ♣−0 ♦−0 ♥−0 ♠−0 )
  • Conquest bonus: 51 or more monsters killed +25% Bonus.( ♣−0 ♦−0 ♥−0 ♠−0 )

External Links

Thanks to Lost Leader ARCHIVE ME! for some of this walkthrough.

Loot

  • Chests: 3
    • Two randomly placed in two of the combat cells
    • One at the end for killing Thanuq'un (Quori)

NPC end rewards

Randomly generated loot, ML correlates with effective quest level.

Named Chest Drop

Last Edited Item Type Enhancements ML Bind Quests
Charoush's Inferno (level 23)
(edit)
Bastard Sword 23 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Return to Prison of the Planes, Fernia Room's chest (Epic Normal)
Dream Visor (level 23)
(edit)
Goggles 23 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Return to Prison of the Planes, Dal Quor room's chest (Epic Normal)
Death's Locket (level 23)
(edit)
Necklace 23 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Return to Prison of the Planes, Dolurrh room's chest (Epic Normal); Return to Gianthold, quest chain end reward
Kardin's Eye (level 23)
(edit)
Trinket 23 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Return to Prison of the Planes, Xoriat room's chest (Epic Normal); Return to Gianthold, quest chain end reward
Royal Scimitar (level 23)
(edit)
Scimitar 23 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Return to Prison of the Planes, Shavarath room's chest (Epic Normal)
Spiked Boots (level 23)
(edit)
Boots 23 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Return to Prison of the Planes, Risia Room Chest (Epic Normal)
Ring of Shadows (level 23)
(edit)
Ring 23 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Return to Prison of the Planes, Mabar room's chest (Epic Normal); Return to Gianthold, quest chain end reward
Ring of the Djinn (level 23)
(edit)
Ring 23 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Return to Prison of the Planes, Lamannia room's chest (Epic Normal); Return to Gianthold, quest chain end reward
Charoush's Inferno (level 24)
(edit)
Bastard Sword 24 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Return to Prison of the Planes, Fernia Room's chest (Epic Hard)
Death's Locket (level 24)
(edit)
Necklace 24 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Return to Prison of the Planes, Dolurrh room's chest (Epic Hard)
Dream Visor (level 24)
(edit)
Goggles 24 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Return to Prison of the Planes, Dal Quor room's chest (Epic Hard)
Kardin's Eye (level 24)
(edit)
Trinket 24 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Return to Prison of the Planes, Xoriat room's chest (Epic Hard)
Royal Scimitar (level 24)
(edit)
Scimitar 24 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Return to Prison of the Planes, Shavarath room's chest (Epic Hard)
Spiked Boots (level 24)
(edit)
Boots 24 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Return to Prison of the Planes, Risia Room Chest (Epic Hard)
Ring of Shadows (level 24)
(edit)
Ring 24 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Return to Prison of the Planes, Mabar room's chest (Epic Hard)
Ring of the Djinn (level 24)
(edit)
Ring 24 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Return to Prison of the Planes, Lamannia room's chest (Epic Hard)
Charoush's Inferno (level 25)
(edit)
Bastard Sword 25 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Return to Prison of the Planes, Fernia Room's chest (Epic Elite)
Dream Visor (level 25)
(edit)
Goggles 25 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Return to Prison of the Planes, Dal Quor room's chest (Epic Elite)
Death's Locket (level 25)
(edit)
Necklace 25 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Return to Prison of the Planes, Dolurrh room's chest (Epic Elite)
Ring of the Djinn (level 25)
(edit)
Ring 25 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Return to Prison of the Planes, Lamannia room's chest (Epic Elite)
Kardin's Eye (level 25)
(edit)
Trinket 25 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Return to Prison of the Planes, Xoriat room's chest (Epic Elite)
Royal Scimitar (level 25)
(edit)
Scimitar 25 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Return to Prison of the Planes, Shavarath room's chest (Epic Elite)
Spiked Boots (level 25)
(edit)
Boots 25 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Return to Prison of the Planes, Risia room's chest (Epic Elite)
Ring of Shadows (level 25)
(edit)
Ring 25 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Return to Prison of the Planes, Mabar room's chest (Epic Elite)

Based on Return to Prison of the Planes loot ( t • e • h )

Monsters

Name ( picture ) CR Type Race
Ancient Air Elemental( view
 • edit )
 ♦24Epic Normal ♥28Epic Hard ♠34Epic Elite Elemental Air Elemental
Ancient Fire Elemental( view
 • edit )
 ♦24Epic Normal ♥28Epic Hard ♠34Epic Elite Elemental Fire Elemental
Bezekira( view
 • edit )
 ♦24Epic Normal ♥28Epic Hard ♠34Epic Elite Evil Outsider Devil
Black Wolf( view
 • edit )
 ♦3Epic Normal ♥2Epic Hard ♠2Epic Elite Animal Wolf
Carum Imer( view
 • edit )
 ♦26Epic Normal ♥30Epic Hard ♠37Epic Elite Evil Outsider Rakshasa
Charoush the Vizier( view
 • edit )
 ♦26Epic Normal ♥30Epic Hard ♠37Epic Elite Evil Outsider Efreet
Death's Assurance( view
 • edit )
 ♦27Epic Normal ♥31Epic Hard ♠38Epic Elite Construct Golem
Drakhav( view
 • edit )
 ♦27Epic Normal ♥31Epic Hard ♠38Epic Elite Undead Vampire
Dread Wraith Lord( view
 • edit )
 ♦25Epic Normal ♥29Epic Hard ♠36Epic Elite Undead Wraith
Dread Wraith( view
 • edit )
 ♦24Epic Normal ♥28Epic Hard ♠34Epic Elite Undead Wraith
Elder Earth Elemental( view
 • edit )
 ♦24Epic Normal ♥28Epic Hard ♠34Epic Elite Elemental Earth Elemental
Fire Mephit Warrior( view
 • edit )
 ♦24Epic Normal ♥28Epic Hard ♠34Epic Elite Fire Outsider Mephit
Gloaming Spirit( view
 • edit )
 ♦24Epic Normal ♥28Epic Hard ♠34Epic Elite Undead Spectre
Gold Concord Cleric( view
 • edit )
 ♦24Epic Normal ♥28Epic Hard ♠34Epic Elite Dwarf Dwarf
Gold Concord Fighter( view
 • edit )
 ♦24Epic Normal ♥28Epic Hard ♠34Epic Elite Dwarf Dwarf
Gold Concord Wizard( view
 • edit )
 ♦24Epic Normal ♥28Epic Hard ♠34Epic Elite Dwarf Dwarf
Greater Shadow( view
 • edit )
 ♦24Epic Normal ♥28Epic Hard ♠34Epic Elite Undead Shadow
Greater Umbral Gargoyle( view
 • edit )
 ♦24Epic Normal ♥28Epic Hard ♠34Epic Elite Undead Shadow
Greater Umbral Worg( view
 • edit )
 ♦24Epic Normal ♥28Epic Hard ♠34Epic Elite Undead Shadow
Human Paladin( view
 • edit )
 ♦24Epic Normal ♥28Epic Hard ♠34Epic Elite Humanoid Human
Ice Mephit Warrior( view
 • edit )
 ♦24Epic Normal ♥28Epic Hard ♠34Epic Elite Air Outsider Mephit
Jarilith( view
 • edit )
 ♦24Epic Normal ♥28Epic Hard ♠34Epic Elite Evil Outsider Demon
Kardin (Chaos Beholder)( view
 • edit )
 ♦26Epic Normal ♥30Epic Hard ♠37Epic Elite Aberration Beholder
Mind Flayer( view
 • edit )
 ♦24Epic Normal ♥28Epic Hard ♠34Epic Elite Aberration Mind Flayer
Parnamuul( view
 • edit )
 ♦27Epic Normal ♥31Epic Hard ♠38Epic Elite Evil Outsider Demon
Princess Aurelia( view
 • edit )
 ♦26Epic Normal ♥30Epic Hard ♠37Epic Elite Evil Outsider Demon
Quorforged Minion( view
 • edit )
 ♦27Epic Normal ♥31Epic Hard ♠38Epic Elite Living Construct Warforged
Tehram( view
 • edit )
 ♦26Epic Normal ♥30Epic Hard ♠37Epic Elite Air Outsider Djinn
Thanuq'un( view
 • edit )
 ♦27Epic Normal ♥31Epic Hard ♠38Epic Elite Evil Outsider Quori
Undying Centurion( view
 • edit )
 ♦24Epic Normal ♥28Epic Hard ♠34Epic Elite Undead Wight
Undying Warden( view
 • edit )
 ♦26Epic Normal ♥30Epic Hard ♠37Epic Elite Undead Skeleton
Zakya Cult Archer( view
 • edit )
 ♦24Epic Normal ♥28Epic Hard ♠34Epic Elite Humanoid Human
Zakya Cultist( view
 • edit )
 ♦24Epic Normal ♥28Epic Hard ♠34Epic Elite Humanoid Human
Zakya Rakshasa Lord( view
 • edit )
 ♦25Epic Normal ♥29Epic Hard ♠36Epic Elite Evil Outsider Rakshasa
Zakya Rakshasa( view
 • edit )
 ♦24Epic Normal ♥28Epic Hard ♠34Epic Elite Evil Outsider Rakshasa

DC for key

Skill Quest Difficulty Skill Total Suspected DC range
"How about you give me the key, I'll open the room, and then when I find the relic we can turn it in together." (Bluff roll) Normal 14:Fail; 75:Success 15-75
Hard 15-75
Elite 15-75
"Why waste your time hunting a relic you probably don't even care about. You stay here and stand your post, I'll go and do all the dirty work." (Diplomacy roll) Normal 55:Success ?-43
Hard 43:Success 26-43
Elite 26-?
"If you don't give me that key you'll never make it out of this place alive." (Intimidate roll) Normal ?-63
Hard 39:Fail 40-63
Elite 55:Fail; 63:Success 56-63