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Epic Destiny Feats
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Epic Destiny Feats[edit]
All characters are granted their choice at levels 22, 25, 28, and 31 (& levels 34, 37, & 40 when the cap is raised.)
Feat list[edit]
Icon | Feat | Type | Description | Prerequisites |
---|---|---|---|---|
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Doublestrike (epic destiny feat) | Passive | +5% Doublestrike. | Level 22 |
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Crush Weakness | Passive | +15% damage versus the Helpless | Level 25 |
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Epic Pact Dice | Passive | +1d6 Pact dice, +1d6 per 2 epic levels and legendary levels. For example, a level 32 character receives +1d6 base increase, +5d6 from epic levels, and +1d6 from legendary levels. | Level 22, Warlock 12 |
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Epic Spell Power | Passive |
This feat has multiple variants:
|
Level 22 |
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Perfect Two Weapon Fighting | Passive |
|
Level 22, Two Weapon Fighting |
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Lasting Inspiration | Passive |
|
Level 22 |
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Arcane Pulse | Active | Cost: 10 Spell points Cooldown: 3 seconds
Gain the spell Arcane Pulse:
|
Level 28 |
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Perfect Single Weapon Fighting | Passive |
While Single Weapon Fighting:
|
Level 22, Single Weapon Fighting |
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Deific Warding | Passive | +10 PRR and MRR. When you take damage from an enemy's attack or spell, add one stack of Deific Warding (+2 to PRR and MRR). This effect can stack up to 10 times. One stack is removed every 3 seconds. | Level 28 |
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Perfect Shield Mastery | Passive | You are the paragon of shield usage, able to effectively leverage all types of shields in close combat. Your shield gains +1W, and you gain +20% Shield Armor Class and +5 Physical Resistance Rating. | Level 22, Shield Mastery |
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Pierce Adamantine | Passive | Your equipped weapons are considered Adamantine, allowing them to bypass that form of damage reduction. | Level 22 |
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Pierce Byeshk | Passive | Your equipped weapons are considered Byeshk, allowing them to bypass that form of damage reduction. | Level 22 |
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Pierce Cold Iron | Passive | Your equipped weapons are considered Cold Iron, allowing them to bypass that form of damage reduction. | Level 22 |
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Pierce Silver | Passive | Your equipped weapons are considered Silver, allowing them to bypass that form of damage reduction. | Level 22 |
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Perfect Two Handed Fighting | Passive | While two-handed fighting: You gain +30% Strikethrough chance. You also gain a +10 Combat Style bonus to Melee Power while two-handed fighting, and your ability score modifier to damage increases by 25% (dwarven axes and bastard swords are not included). | Level 22 |
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Perfect Natural Fighting | Passive |
|
Level 22, Natural Fighting |
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Wind through the Trees | Passive |
|
Level 28 |
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Spirit Blades | Active | Cost: 25 Spell points Cooldown: 5 seconds
Gain the spell Spirit Blades:
|
Level 28 |
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Dreamscape | Active | Cooldown: 1 minute
Activate to pop off to the land of dreams. You are invulnerable and invisible for five seconds, then return with a random 30-second buff. 1 minute cooldown. The available buffs are:
|
Level 28 |
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Arcane Warrior | Passive |
Each of these stacks to 20 times and each stack lasts for 12 seconds. You may gain a stack of each no more than once per second. (Spells that are capable of healing via Positive, Negative, or Repair will not provide stacks, even if they can also have an offensive component). |
Level 28 |
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Embodiment of Law (feat) | Passive | +3 Physical and Magical Resistance Rating. If you are lawful, gain +2 Imbue Dice. | Level 28 |
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Harbinger of Chaos | Passive | +2% Doublestrike and Doubleshot. If you are Chaotic, gain +2 Imbue Dice. | Level 28 |
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Fount of Life | Passive | +20 Healing Amplification and Positive Spell Power | Level 28 |
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Tactician | Passive | Gain +2 to the DCs of your tactical feats. | Level 22 |
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Elusive Target | Passive |
Each time you would be physically damaged, you have a +5% chance to completely ignore the damage. (This applies to physical attacks and spells that deal physical damage.) |
Level 25 |
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First Blood | Passive | Melee weapons and unarmed attacks deal 50-300 extra untyped damage against enemies with 90% or more HP. This extra damage won't trigger twice within three seconds.. | Level 25 |
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Holy Strike | Passive | Your weapons gain Ghost Touch. Your vorpal strikes deal 10d6 untyped damage vs. Evil enemies. (This bonus damage works with melee, unarmed, and ranged attacks.) | Level 22 |
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Guardian Angel | Passive | When you drop below 50% HP, for thirty seconds you gain Physical Resistance equal to your Wisdom and saving throws equal to your epic level. This won't trigger again for three minutes. | Level 22 |
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Epic Mage Armor | Active | Cost: 5 Spell points
Gain SLA:
|
Level 22 |
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Hellball | Active | Cost: 45 Spell points Cooldown: 6 seconds
Gain the spell Hellball:
|
Level 25 |
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Toughness | Passive | Increases your hit points by +3 at first level, and 1 additional hit point for each additional level. | No requirements |
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Forced Escape | Active | Cost: 30 Spell points Cooldown: 20 seconds
You gain the spell Forced Escape: |
Level 25 |
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Doubleshot (feat) | Passive | +10% Doubleshot | Level 25 |
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Single Weapon Specialty | Passive |
|
Level 31, greater weapon style feat other than this one |
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Two Weapon Specialty | Passive |
|
Level 31, greater weapon style feat other than this one |
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Two Handed Specialty | Passive |
|
Level 31, greater weapon style feat other than this one |
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Shield Mastery Specialty | Passive |
|
Level 31, greater weapon style feat other than this one |
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Spell Specialty | Passive |
This feat allows you to improve potency (+3 DC) in a secondary school. It has multiple variants.
Notes:
|
Level 31, Epic Spell Focus |
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Elemental Form Specialty | Passive |
|
Level 31 |
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Wild Force | Passive |
While in Druid Wild Shape, you gain some of the aspects of the form you aren't in.
|
Level 31, Druid level 5 |
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Legendary Toughness | Passive |
|
Level 31, Constitution 21 |
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Legendary Aim | Passive |
|
Level 31 |
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Enhanced Elemental Dice | Passive |
|
Level 31 |
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