|Target:||Foe, Directional, Breakable|
|Description:||Fires a Spectre that damage your enemies. At higher charge levels multiple ghosts are rapidly fired. Opponents struck by the ghosts receive a Fortitude save for half damage.|
|Charge Tier I: 4 to 10 + 1 to 2 per Artificer Level|
Charge Tier II: 5 to 15 + 1 to 4 per Artificer Level
Charge Tier III: 6 to 20 + 1 to 6 per Artificer Level
Charge Tier IV: 7 to 25 + 1 to 8 per Artificer Level
Charge Tier V: 8 to 30 + 1 to 10 per Artificer Level
|| Artificer Rune Arm Use
|Use Magical Device DC
||Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
||355 / 355
||ForceForce: Force is the magical material that some magical items are made of.
||The Night Revels, Turn in Joe Candymaker,|
120 Piece of Darkest Chocolate; obtained in the Graveyard mob slayer, Hayweird Foundry, or Getting Ahead in Lordsmarch Palace50 Black Apple; obtained in Haverdashed, Hayweird Foundry, or Getting Ahead in Lordsmarch Palace50 Shadowy Caramel; obtained in The Kobolds' Newest Ringleader, Hayweird Foundry, or Getting Ahead in Lordsmarch Palace50 Pinch of Sinister Cinnamon; obtained in The Snitch and the Lich, Hayweird Foundry, or Getting Ahead in Lordsmarch Palace50 Spooky Almond, obtained in Under New Ravagement, Hayweird Foundry, or Getting Ahead in Lordsmarch Palace
||"Who you gonna call?|
Definitely a necromancer."
- Fires 4 Shots at charge 5.
- Bug: Ghosts Shot won't deal proper damage to Training Dummy (deals less damage often, not always tho), but work properly in dungeons.