Game mechanicsNewbie guideIn developmentDDO StoreSocial Media

ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Prove Your Worth (epic)

From DDO wiki
Jump to: navigation, search

While Captain Rackam searches the rest of Three-Barrel Cove for the treasure map pieces, he's left his piece for safe-keeping. To take it, you would need to overcome Rackam's infamous trials.

Three-Barrel Cove adpack icon.jpg
DDO Point icon.png Requires access to adventure packIcon tooltip.png: Three-Barrel Cove
Prove Your Worth
Heroic level: None
Epic level: 25
Duration: Long
Heroic XP: Prove Your Worth
Epic XP:  ♣12,209Icon tooltip.pngSolo/Casual ♦20,957Icon tooltip.pngNormal ♥21,564Icon tooltip.pngHard ♠22,173Icon tooltip.pngElite
Takes place in: Rackam's Trial
Bestowed by: Dirty Vingus
NPC contact: Dirty Vingus
Quest acquired in: Three-Barrel Cove
Patron: The Free Agents
Base favor: 4
Free to Play: No
Extreme Challenge: No
M prove your worth.png
Prove Your Worth.jpg


Dirty Vingus, the Captain of the Sterling Chance, wants you to gather information about a rival crew. Rackam is the Orc captain of the Ill Fate, notorious for having the best crew around. Vingus attributes this to the deadly obstacle course known as Rackam's Trial. Filled with insidious traps and dried bones of would-be pirates, it is a standing testament to the captain's madness. Find this trial in the ruins near the wreckage of the Lady Luck, down the cliffside road out of camp. After you complete the trial, report your findings back to Vingus.

Spoiler Warning: Information below this point can be considered spoiler material!


  • Acquire the Treasure Map piece at the end of Rackham's Trial
  • (Optional) Successfully retort all of Glin's insults — Bonus (25%): Epic( ♣3,052 ♦5,239 ♥5,391 ♠5,543 )

Known Traps

Trap DCs

First corridor:

  • Spikes on the top - disarmable, control panel before trap
  • Blades on the bottom - disarmable, control panel after trap
  • Pressure plates on the bottom - disarmable

First room: Ambush! Kill or disable magefire cannons to proceed

  • Magefire Cannons - disarmable; panels on the sides (Note: Cannons can spawn as Monster Champions)
  • Pressure plates in the alcoves with cannons: disarmable

Towards Agility Trial:

  • Magefire Cannons - disarmable

The corridor leading to the Agility Trial now has spinning blade traps in it that move.

  • Moving spinning blades. 1 trap control panel in side alcove disables all.

In the Agility Trial (now featuring elevators)

  • Blade traps in the alcoves - disarmable, trap control panels are on the wall opposite the alcove.


  • Magefire Cannons - disarmable


  • Spike traps (DC of at least 98[EH]) - not disarmable

After descent (optional; opens shortcut back to the first ambush room):

  • Fire jets behind bars. Disarmable via switch high up on the north wall (near the shrines)

Inferno room:

  • Fire jets: 1 panel on the east wall
  • Fire jets: 3 switches in the bottom alcoves
  • Fire jets: 1 switch on top
  • Dart traps: 1 panel on the north wall, across the darts
  • Pressure plates on the plank walkway towards the final switch

Inferno chest:

  • Two fire jets, disarming the traps unlocks the chest

Corridor east from inferno room:

  • Magefire Cannons - disarmable

Tips and Misc

  • Disabling the magefire cannons makes them change allegiance.
  • Elevator: In the alcoves, it is possible to stand safely on the torch holder. All traps in this area have a 'Relex save' DC of 67 or less on Epic Elite. Not only turnout, there are unrecognizable splices on wall. If you don't stand at center of lift, there is a chance of your body getting jammed at those splices and causing the lift to stick. Also take care hireling/pet positioning, they can stuck too. And don't recommend have a summon, since they can't control.
  • Some players experience a bug of the uppermost lift, as its pad goes only halfway up, making it impossible to reach the top floor. One should try, instead of jumping upon the pad, to carefully walk into it just when it starts moving up. Then the character and pets/hirelings will partially submerge into the lift platform visually, but will still be able to move along with it, while causing it to move all the way up and reaching the top floor, as intended.
  • Spike traps in the descent have a very high 'Reflex save' DC (100 on all epic difficulties) and can be dealt with in various ways. At least one person (or pet/hireling) needs to be alive at the bottom and pull a lever at the bottom to progress.
    • Heal through while feather falling if you have multiple healing spells available on different cooldowns. Teammates at the top can initially help heal while the lead is falling, and Cocoon can be used the entire distance.
    • Spikes are subject to PRR and DR mechanics.
    • While Evasion is not particularly useful due to the high DC, characters with Improved Evasion should take half damage at most.
    • A character in Shiradi Champion (without featherfall) can initiate Tea on the trap door while another team member opens the gates. The Shiradi drops down while invulnerable.
    • Unyielding Sentinel's Undying Vanguard gives 10000 temporary HPs for 20 seconds.
    • Park a hireling or pet at the top and drop down. If the hireling's boss does not survive, call them to follow; they will teleport and can open the shrine at the bottom.
    • Use a Siberys Spirit Cake.
    • Navigate the spikes without getting hit. The initial pattern is like a corkscrew.
  • The inferno room now has a cage so you cannot get to the levers simply by jumping up.
Rackam's Conumdrum puzzle solution
Rackam's Conundrum puzzle solution
Power Conduit Orientation
Lever Pulling Order
  • Rackam's Conundrum - the puzzle solution remains the same as the Heroic version. Several fire elementals will spawn after activating the levers.:
    • 0 - Rotate the puzzle tiles so that:
      • North and southwest puzzle: south and east tiles are lit
      • Southeast puzzle: north and west tiles are lit
    • 1 - Click the north lever on the rug.
    • 2 - Pull the red gem lever.
    • 3 - Reset by pulling the green lever.
    • 4 - Click the south lever on the rug.
      • Positions of the circles all stay the same.
    • 5 - Finally, pull the red gem lever again.
    • If you make a mistake, Iron Defenders will spawn from the small doorway to the south.
    • The Northeast hall is guarded by 5 Magefire Cannons, all can fire on you from the above platform and below hall. On higher difficulties (EE/Reaper), this can prove a very formidable task to navigate, especially solo. Cannons can knock you down. A saving throw of 57 (18+39) reported as not enough to resist knock down on R1.
  • Gentleman Glin has an insult attack (shows DM text) which will do an AoE stun if you fail to use social skills (Intimidate, Diplomacy, Bluff) to reverse it. Additionally, half the party must make their check or the reversal fails. He'll insult five times during the fight; the DC seems to increase with each successive insult.
    • Lilo Blackstitch, level 21 rogue hireling has Diplomacy on her hotbar and she can successfully counter the insults (tested on epic normal). She can easily handle all traps (epic normal).

Gentleman Glin DC

Bonus XP

  • Devious bonus: 11 or fewer monsters killed +7% Bonus. No experience numbers available.
  • Discreet bonus: 18 or fewer monsters killed +5% Bonus. No experience numbers available.
  • Aggression bonus: 60 or more monsters killed +10% Bonus. No experience numbers available.
  • Onslaught bonus: 77 or more monsters killed +15% Bonus. No experience numbers available.
  • Conquest bonus: 94 or more monsters killed +25% Bonus. No experience numbers available.
  • Neutralization bonus: >=38 or more traps disarmed +20% Bonus. No experience numbers available.
  • Ingenious Debilitation bonus: 45 or more traps disarmed +30% Bonus. No experience numbers available.
  • Mischief bonus: 93 or more breakables smashed +8% Bonus. No experience numbers available.
  • Vandal bonus: 123 or more breakables smashed +10% Bonus. No experience numbers available.
  • Ransack bonus: 147 or more breakables smashed +15% Bonus. No experience numbers available.


  • Chests: 4
    • Behind hidden door in the box maze (SE corner of map)
    • One in the the Inferno room (locked, the only way to unlock it is to disable the traps around it)
    • One for countering all of Glin's insults.
    • One end chest.
  • NPC rewards: May contain items from the Heroic Corsair's Cunning set or a Pirate Treasure Map. <need to confirm if this is still the case since U22.2>

Named Chest Drop

All items are ML 24 and Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire.


Name(picture) CR Type Race
Gentleman Glin(view)
Gentleman Glin.png
 ♥35Icon tooltip.pngEpic Hard ♠68Icon tooltip.pngEpic Elite Elf Half-Elf
Kell the Killer(view)
Kell the Killer.png
 ♥34Icon tooltip.pngEpic Hard ♠65Icon tooltip.pngEpic Elite Elf Drow Elf
Blood Tide Marine(view)
Blood Tide Marine.png
 ♥32Icon tooltip.pngEpic Hard Orc Half-Orc
Ill Fate Sailor(view)
Ill Fate Sailor.png
 ♥30Icon tooltip.pngEpic Hard Living Construct Warforged
Magefire Cannon(view)
Magefire Cannon.jpg
 ♦18Icon tooltip.pngNormal ♥23Icon tooltip.pngHard ♠28Icon tooltip.pngElite ♦32Icon tooltip.pngEpic Normal ♥38Icon tooltip.pngEpic Hard ♠73Icon tooltip.pngEpic Elite Construct Animated Object

The above was automatically compiled via DPL, 05:06:23 result from cache, age: 05:23:40 of max 1 day - if you think that's not up-to-date, refresh it by visiting this link (please, use sparingly, since it puts some additional load on the server)