|Spell Point Cost:||4|
|Metamagic:||Empower, Maximize, Quicken, Heighten, Enlarge|
|Saving Throw:||Reflex, Will, see text|
An electrical discharge strikes one target for 1d6 electricity damage plus 1d6 electricity damage per caster level up to a maximum damage of 10d6 at caster level 10. A successful reflex save reduces the damage by half. On a failed reflex save, the target must then also make a will save or be dazed for 7 to 12 seconds, or until they take damage.
Bug: Static Shock deals half damage instead of no damage against characters with Evasion on a successful reflex save.