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Unyielding Sentinel
Unyielding Sentinel[edit]
Description[edit]
Overview: Unyielding offers great durability, a new taunt mechanic and some powerful healing tools. The playstyle has become more active rewarding attacking with only intermitted blocking. Useful for pure tanks or anyone looking to increase their survivability.
Core Abilities[edit]
Unyielding: You gain the Diehard feat. Each core ability of this tree, including this one, grants the following:
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EDP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: None | |
Ward Against Darkness: You are protected by a ward against curses. This ward can absorb one curse every 60 seconds. You take 10% less Evil damage.
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EDP Cost: 1 | Ranks: | Progression: 5 | Requires: Unyielding, Character Level 23 | |
Stand Against the Tide: You are immune to most forms of Knockdown while wearing a shield.
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EDP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Ward Against Darkness, Character Level 26 | |
Last Hope: When you drop below 20% health you gain +50 Melee Power and Physical and Magical Resistance Rating for 8 seconds and you apply the Heal spell yourself as the divine spell, four times over the duration of the effect. This can only occur once every 5 minutes, or if you have the Guardian Angel feat, once every 3 minutes.
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EDP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Third core, Level 32 |
Tier 1 (Requires Character Level 20)[edit]
Ever Watchful: +2/4/6 Spot, Listen & Intimidate. Rank 3: You gain immunity to blindness.
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EDP Cost: 1 | Ranks: 3 | Progression: 0 | Requires: None | |
Divine Energy Resistance: Cost: 15 Spell Points This SLA grants 35 resistance to Acid, Cold, Fire, Sonic, Electric damage for 1 minute per character level to all allies in the standard area of effect, centered on the caster. (You can think of this as Resist Elements, Mass) You can apply Metamagic feats to this SLA for free (Extend, Quicken). The effect does not stack with the Resist Energy spell. Cooldown: 6 seconds.
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EDP Cost: 2 | Ranks: 1 | Progression: 0 | Requires: None | |
Celestial Mandate: Multiselector:
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EDP Cost: 2 | Ranks: 1 | Progression: 0 | Requires: None | |
Attack and Defend: +1/2/3 to hit. Rank 3: If you are using Combat Expertise, this bonus is doubled.
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EDP Cost: 1 | Ranks: 3 | Progression: 0 | Requires: None | |
Brace for Impact: +10/25/50% Fortification. Rank 3: +1 to all Saving Throws.
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EDP Cost: 1 | Ranks: 3 | Progression: 0 | Requires: None |
Tier 2 (Requires Character Level 20, 5 points spent in tree)[edit]
Renewal: SLA: heal-over time. Heals 1d2 Hit Points per 2 character levels every 2 seconds for 8 seconds. Metamagic: Empower Healing Spell, Enlarge, Quicken
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EDP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: None | |
Mantle of the Sentinel: Unyielding Sentinel Destiny Mantle: While this mantle is active you gain +15 Positive Healing Amplification, +15% Fire, Electric, Cold, Acid, Force, Sonic Evil and Chaos damage absorption. You are also immune to Mind effects and Compulsions as per a Protection from Alignment spell.
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EDP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: None | |
Commanding Presence: +150/300/450% Threat Generation.
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EDP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: None | |
Knight's Challenge: Throw a spiritual version of your Shield at a single target for 1d20 Law Damage per Character Level, scaling with 200% Melee Power. Creatures struck by the shield reset their hate and are compelled to target you for 8 seconds. Requires a shield equipped to activate. Cooldown: 20 seconds.
U69 change: This now adds 400 Hate times the level of the target against the user, and removes all other targets on the character's Hate list. This makes it easier for players using this ability to make a lead in Threat before the taunt override expires. | ||||
EDP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: None | |
Shield Prowess: Your Shield's Armor Class contribution is increased by 15/30/50%.
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EDP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: None |
Tier 3 (Requires Character Level 23, 10 points spent in tree)[edit]
Hands of the Sentinel: Gain the Lay on Hands feat. Using Lay on Hands now uses the highest of Charisma or Constitution score to determine its effect and also uses your total character level instead of paladin level. Bug: Treats your level as 10
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EDP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: None | |
The Rule of Law: Your Unyielding Sentinel Destiny Mantle now grants your Melee attacks a chance to create a weave of Lawful energy around you, dealing 1d3/4/6 Law damage per Character Level. This wave can occur once every 8 seconds. Scales with the highest of 200% Melee Power or Light Spell Power.
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EDP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Mantle of the Sentinel | |
Legendary Shield Mastery: While wearing a shield, you gain +5/10/15 Physical Resistance Rating. Rank 3: You gain 6% Doublestrike.
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EDP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: None | |
Spark of Life: +25 Maximum Hit Points. Any armor you wear gains Deathblock effect.
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EDP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: None | |
Into the Fray: When you first strike a foe with a Melee attack gain +2/4/6 Damage & +10/15/25 Physical and Magical Resistance Rating buff for 5 seconds. This effect will not reoccur until you are out of combat for at least 10 seconds.
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EDP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: None |
Tier 4 (Requires Character Level 26, 20 points spent in the tree)[edit]
Endless Vigil: Requires Lay on Hands or Hands of the Sentinel. Passive Bonus: +1/2/3 Lay On Hands use per rest. Lay On Hands now regenerates one use every 180/160/145 seconds.
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EDP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: Lay on Hands or Hands of the Sentinel | |
Hardened: +5/10/15 Armor Class. Rank 3: Increases the Absorption of your Unyielding Sentinel Destiny Mantle by 10%.
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EDP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: None | |
Divine Bulwark: +5 Physical Resistance Rating. If you have the Bulwark of Defense feat, gain an additional +10 Physical Resistance Rating.
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EDP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: None | |
Throw the Boom: AoE version of Knight's Challenge. Targets in a small area around the target must succeed on a Fortitude saving throw (DC: 20 + Highest Ability mod + Stun DCs) or be Stunned for 4 seconds. Shares a cooldown with Knight's Challenge.
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EDP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: None | |
The Best Defense: Blocking a melee attack now grants a +1/2/4 bonus to Attack, Damage, and Critical Damage for 12 seconds. This can only occur once every 12 seconds. Passive: Gain +20/40/60 to Max Hit Points
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EDP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: None |
Tier 5 (Requires Character Level 30, 30 points spent in the tree):[edit]
Resurrection: Cost: 15 Spell Points. Can now cast Resurrection as a spell-like ability. Cooldown: 6 seconds.
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EDP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: None | |
Strength of Vitality: Gain +3%/6%/10% Insight bonus to Maximum Hit Points. Rank 3: Double this bonus (20%) if you are using the Unyielding Sentinel Destiny Mantle.
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EDP Cost: 1 | Ranks: 3 | Progression: 30 | Requires: None | |
Undying Vanguard (Epic Moment): Your body becomes like a towering fortress. Completely heal yourself, then gain 10,000 Temporary Hit Points, and +5 Weapon Dice for 30 seconds. You can use this while Crowd Controlled. Cooldown: 5 minutes
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EDP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: None | |
Deific Resilience: You gain the Deific Warding feat. If you already have it, you gain +5% Quality bonus to Maximum Hit Points
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EDP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: None | |
Light the Dark: (requires Lay on Hands) Lay on Hands is now an AoE, healing friends and damaging undead near the selected target. This effect scales with the highest of 200% Melee Power or 50% of Spell Power. Bug: The effect does not appear to be scaling
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EDP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Lay on Hands |