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Update 19 named items

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Chest loot[edit]

Wheloon[edit]

A Lesson in Deception[edit]

EE Version Random Effect:
  • 6d4 Elemental damage (Acid VIIcon tooltip.pngAcid VI: On Hit: 6 to 24 Acid damage., Frost VIIcon tooltip.pngFrost VI: On Hit: 6 to 24 Cold damage., Flaming VIIcon tooltip.pngFlaming VI: On Hit: 6 to 24 Fire damage. or Shock VIIcon tooltip.pngShock VI: On Hit: 6 to 24 Electric damage.)
  • 5d4 Alignment damage (Axiomatic VIcon tooltip.pngAxiomatic V: On Hit: 5 to 20 Law damage. Law-aligned creatures are immune to this effect.
    Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    or Anarchic VIcon tooltip.pngAnarchic V: On Hit: 5 to 20 Chaos damage. Chaos-aligned creatures are immune to this effect.
    Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    )
  • 5d4 Sonic damage (Shrieking VIcon tooltip.pngShrieking V: On Hit: 5 to 20 Sonic damage.)
  • 4d4 Light or force damage (Solar IVIcon tooltip.pngSolar IV: On Hit: 4 to 16 Light damage. or Eldritch IVIcon tooltip.pngEldritch IV: On Hit: 4 to 16 Force damage.)
  • 4d4 Good damage (Holy IVIcon tooltip.pngHoly IV: On Hit: 4 to Expression error: Unexpected < operator. Good damage. Good-aligned creatures are immune to this effect.
    Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
    )
  • Improved BanishingIcon tooltip.pngImproved Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
    On Vorpal Hit: If an outsider struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If the outsider has above 1500 Hit Points, it takes 150 damage.
  • Improved VorpalIcon tooltip.pngImproved Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 1500 Hit Points, it is instantly slain. If the target has above 1500 Hit Points, it takes 150 damage.
  • Sundering VIIIIcon tooltip.pngSundering VIII: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect sacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by Expression error: Unexpected < operator..

Friends in Low Places[edit]

Random effect on epic versions:

Army of Shadow[edit]

EE Version Random Effect:

The Thrill of the Hunt[edit]

EE Version Random Effect:
  • Dazing VIIcon tooltip.pngDazing VI: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect sacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by Expression error: Unexpected < operator..
  • Deception VIIcon tooltip.pngDeception VI: 5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak Attack:+
    Maximum number of loops have been performed
    Maximum number of loops have been performed
    0 to Attack Rolls, +Expression error: Unexpected < operator. to Damage.
  • Doublestrike 6%Icon tooltip.png Doublestrike 6%: Passive: 6% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
  • Ghostbane VIIcon tooltip.pngGhostbane VI: On Hit:
    Maximum number of loops have been performed
    Maximum number of loops have been performed
    0 to Expression error: Unexpected < operator. Bane Damage vs Undead. (Bane damage cannot be resisted.)
    Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
  • Heartseeker VIIcon tooltip.pngHeartseeker VI: On Critical Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Piercing damage from weapons with a x2 Critical Multiplier, Expression error: Unexpected < operator. to Expression error: Unexpected < operator. damage from weapons with a x3 Critical Multiplier, and Expression error: Unexpected < operator. to Expression error: Unexpected < operator. damage from weapons with a x4 or Greater Multiplier.
  • Improved DisruptionIcon tooltip.pngImproved Disruption: On Hit: 4 to 24 Bane damage to Undead.
    On Vorpal Hit: If an undead struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If the undead has above 1500 Hit Points, it takes 150 damage.
  • Improved SmitingIcon tooltip.pngImproved Smiting: On Hit: 4 to 24 Bane damage to Constructs.
    On Vorpal Hit: If a construct struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If the construct has above 1500 Hit Points, it takes 150 damage.
  • Riposte VIIcon tooltip.pngRiposte VI: When missed in Melee: Deals
    Maximum number of loops have been performed
    Maximum number of loops have been performed
    0 to Expression error: Unexpected < operator. damage to your attacker. Passive: +Expression error: Unexpected < operator. Insight bonus to Armor Class, +Expression error: Unexpected < operator. Insight bonus to Fortitude, Reflex, and Will Saving Throws..
  • Stumbling VIIcon tooltip.pngStumbling VI: On Hit: Your target suffers a -1 Penalty to Reflex Saving Throws for 6 seconds. This effect sacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Trip combat feats is increased by Expression error: Unexpected < operator..
  • First Blood - Bastard Sword
    • Heroic Normal (ML14): 1[1d10]+4, +4 Enhancement Bonus, Bloodletter VIcon tooltip.pngBloodletter V: On Critical Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Slashing damage from weapons with a x2 Critical Multiplier, Expression error: Unexpected < operator. to Expression error: Unexpected < operator. damage from weapons with a x3 Critical Multiplier, and Expression error: Unexpected < operator. to Expression error: Unexpected < operator. damage from weapons with a x4 or Greater Multiplier., Doublestrike 8%, Keen I
    • Heroic Hard (ML15):  ?[1d10]+?, +? Enhancement Bonus, Bloodletter V, Doublestrike 9%, Keen ?
    • Heroic Elite (ML16): 1.5[1d10]+5, +5 Enhancement Bonus, Bloodletter V, Doublestrike 10%, Keen II
    • Epic Normal (ML25): 2.5[1d10]+7, +7 Enhancement Bonus, Bloodletter VII, Doublestrike 13%, Keen II
    • Epic Hard (ML26): 2.5[1d10]+8, +8 Enhancement Bonus, Bloodletter VII, Doublestrike 14%, Keen II
    • Epic Elite (ML27): 3[1d10]+8, +8 Enhancement BonusIcon tooltip.png+8 Enhancement Bonus: +8 enhancement bonus to attack and damage rolls., Bloodletter VIIIcon tooltip.pngBloodletter VII: On Critical Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Slashing damage from weapons with a x2 Critical Multiplier, Expression error: Unexpected < operator. to Expression error: Unexpected < operator. damage from weapons with a x3 Critical Multiplier, and Expression error: Unexpected < operator. to Expression error: Unexpected < operator. damage from weapons with a x4 or Greater Multiplier., Doublestrike 15%Icon tooltip.png Doublestrike 15%: Passive: 15% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.), Keen IIIIcon tooltip.pngKeen III: Passive: This weapon deals an additional +Expression error: Unexpected < operator.[W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat.

Through a Mirror Darkly[edit]

Random effect on epic versions:
  • Trapsmith's Crossbow - Heavy Repeating Crossbow
    • Heroic Normal (ML14): 1.50[1d10]+0, Poison IVIcon tooltip.pngPoison IV: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution Damage.
      , Doubleshot 5%Icon tooltip.pngDoubleshot 5%: Passive: 5% Enhancement bonus to Doubleshot. (Doubleshot is a chance to score an additional hit with a ranged attack.), Keen IIIcon tooltip.pngKeen II: Passive: This weapon deals an additional +Expression error: Unexpected < operator.[W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat.
    • Heroic Hard (ML15): 1.50[1d10]+0, Poison ?, Doubleshot ?%, Keen IIIcon tooltip.pngKeen II: Passive: This weapon deals an additional +Expression error: Unexpected < operator.[W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat.
    • Heroic Elite (ML16): 1.50[1d10]+0, Poison VIcon tooltip.pngPoison V: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution Damage.
      , Doubleshot 6%Icon tooltip.pngDoubleshot 6%: Passive: 6% Enhancement bonus to Doubleshot. (Doubleshot is a chance to score an additional hit with a ranged attack.), Keen IIIcon tooltip.pngKeen II: Passive: This weapon deals an additional +Expression error: Unexpected < operator.[W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat.
    • Epic Normal (ML25): 3[1d10]+0, Poison VIIIcon tooltip.pngPoison VII: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution Damage.
      , Doubleshot 8%Icon tooltip.pngDoubleshot 8%: Passive: 8% Enhancement bonus to Doubleshot. (Doubleshot is a chance to score an additional hit with a ranged attack.), Keen IIIIcon tooltip.pngKeen III: Passive: This weapon deals an additional +Expression error: Unexpected < operator.[W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat.
    • Epic Hard (ML26): 3[1d10]+0, Poison VIIIIcon tooltip.pngPoison VIII: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution Damage.
      , Doubleshot 8%Icon tooltip.pngDoubleshot 8%: Passive: 8% Enhancement bonus to Doubleshot. (Doubleshot is a chance to score an additional hit with a ranged attack.), Keen IIIIcon tooltip.pngKeen III: Passive: This weapon deals an additional +Expression error: Unexpected < operator.[W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat.
    • Epic Elite (ML27): 3[1d10]+0, Poison VIIIIcon tooltip.pngPoison VIII: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution Damage.
      , Doubleshot 9%Icon tooltip.pngDoubleshot 9%: Passive: 9% Enhancement bonus to Doubleshot. (Doubleshot is a chance to score an additional hit with a ranged attack.), Keen IIIIcon tooltip.pngKeen III: Passive: This weapon deals an additional +Expression error: Unexpected < operator.[W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat.

Storm Horns[edit]

The Tracker's Trap[edit]

Random effect on epic versions:
  • Deception VIIIIcon tooltip.pngDeception VIII: 5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak Attack:+
    Maximum number of loops have been performed
    Maximum number of loops have been performed
    0 to Attack Rolls, +Expression error: Unexpected < operator. to Damage.
  • Doublestrike 8%Icon tooltip.png Doublestrike 8%: Passive: 8% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
  • Ribcracker VIIIIcon tooltip.pngRibcracker VIII: On Critical Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Bludgeoning damage from weapons with a x2 Critical Multiplier, Expression error: Unexpected < operator. to Expression error: Unexpected < operator. damage from weapons with a x3 Critical Multiplier, and Expression error: Unexpected < operator. to Expression error: Unexpected < operator. damage from weapons with a x4 or Greater Multiplier.
  • Riposte VIIIIcon tooltip.pngRiposte VIII: When missed in Melee: Deals
    Maximum number of loops have been performed
    Maximum number of loops have been performed
    0 to Expression error: Unexpected < operator. damage to your attacker. Passive: +Expression error: Unexpected < operator. Insight bonus to Armor Class, +Expression error: Unexpected < operator. Insight bonus to Fortitude, Reflex, and Will Saving Throws..
  • Greater SmitingIcon tooltip.pngGreater Smiting: On Hit: 4 to 24 Bane damage to Constructs.
    On Vorpal Hit: If a construct struck by this weapon has fewer than 2000 Hit Points, it is instantly slain. If the construct has above 2000 Hit Points, it takes 200 damage.
Random Spell Focus:
  • Conjuration/Enchantment/Evocation/Necromancy or Transmutation

Lines of Supply[edit]

Random effect on epic versions:
  • 8d4 Elemental damage (Acid VIIIIcon tooltip.pngAcid VIII: On Hit:
    Maximum number of loops have been performed
    Maximum number of loops have been performed
    0 to Expression error: Unexpected < operator. Acid damage.
    , Flaming VIIIIcon tooltip.pngFlaming VIII: On Hit:
    Maximum number of loops have been performed
    Maximum number of loops have been performed
    0 to Expression error: Unexpected < operator. Fire damage.
    , Frost VIIIIcon tooltip.pngFrost VIII: On Hit:
    Maximum number of loops have been performed
    Maximum number of loops have been performed
    0 to Expression error: Unexpected < operator. Cold damage.
    or Shock VIIIIcon tooltip.pngShock VIII: On Hit:
    Maximum number of loops have been performed
    Maximum number of loops have been performed
    0 to Expression error: Unexpected < operator. Electric damage.
    )
  • 7d4 Alignment damage (Axiomatic VIIIcon tooltip.pngAxiomatic VII: On Hit:
    Maximum number of loops have been performed
    Maximum number of loops have been performed
    0 to Expression error: Unexpected < operator. Law damage. Law-aligned creatures are immune to this effect.
    Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    or Anarchic VIIIcon tooltip.pngAnarchic VII: On Hit:
    Maximum number of loops have been performed
    Maximum number of loops have been performed
    0 to Expression error: Unexpected < operator. Chaos damage. Chaos-aligned creatures are immune to this effect.
    Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    )
  • 7d4 Sonic damage (Shrieking VIIIcon tooltip.pngShrieking VII: On Hit:
    Maximum number of loops have been performed
    Maximum number of loops have been performed
    0 to Expression error: Unexpected < operator. Sonic damage.
    )
  • 6d4 Good or light damage (Holy VIIcon tooltip.pngHoly VI: On Hit:
    Maximum number of loops have been performed
    Maximum number of loops have been performed
    0 to Expression error: Unexpected < operator. Good damage. Good-aligned creatures are immune to this effect.
    Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
    or Solar VIIcon tooltip.pngSolar VI: On Hit:
    Maximum number of loops have been performed
    Maximum number of loops have been performed
    0 to Expression error: Unexpected < operator. Light damage.
    )
  • Greater VorpalIcon tooltip.pngGreater Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 2000 Hit Points, it is instantly slain. If the target has above 2000 Hit Points, it takes 200 damage.

Breaking the Ranks[edit]

  • Elemental Fury - Short Sword
    • Heroic Normal (ML17): [1d6] +2, +2 Enhancement BonusIcon tooltip.png+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls., Acid IIIcon tooltip.pngAcid II: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Acid damage.
      , Flaming IIIcon tooltip.pngFlaming II: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Fire damage.
      , Frost IIIcon tooltip.pngFrost II: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Cold damage.
      , Shock IIIcon tooltip.pngShock II: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Electric damage.
    • Heroic Hard (ML18): [1d6] +2, +2 Enhancement BonusIcon tooltip.png+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls., Acid IIIIcon tooltip.pngAcid III: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Acid damage.
      , Flaming IIIIcon tooltip.pngFlaming III: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Fire damage.
      , Frost IIIcon tooltip.pngFrost II: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Cold damage.
      , Shock IIIcon tooltip.pngShock II: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Electric damage.
    • Heroic Elite (ML19): [1d6] +2, +2 Enhancement BonusIcon tooltip.png+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls., Acid IIIIcon tooltip.pngAcid III: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Acid damage.
      , Flaming IIIIcon tooltip.pngFlaming III: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Fire damage.
      , Frost IIIIcon tooltip.pngFrost III: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Cold damage.
      , Shock IIIIcon tooltip.pngShock III: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Electric damage.
    • Epic Normal (ML26): 2[1d6] +5, +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Acid IVIcon tooltip.pngAcid IV: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Acid damage.
      , Flaming IVIcon tooltip.pngFlaming IV: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Fire damage.
      , Frost IVIcon tooltip.pngFrost IV: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Cold damage.
      , Shock IVIcon tooltip.pngShock IV: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Electric damage.
    • Epic Hard (ML27): 2[1d6] +5, +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Acid VIcon tooltip.pngAcid V: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Acid damage.
      , Flaming VIcon tooltip.pngFlaming V: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Fire damage.
      , Frost IVIcon tooltip.pngFrost IV: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Cold damage.
      , Shock IVIcon tooltip.pngShock IV: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Electric damage.
    • Epic Elite (ML28): 2[1d6] +5, +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Acid VIcon tooltip.pngAcid V: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Acid damage.
      , Flaming VIcon tooltip.pngFlaming V: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Fire damage.
      , Frost VIcon tooltip.pngFrost V: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Cold damage.
      , Shock VIcon tooltip.pngShock V: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Electric damage.
Random effect on epic versions:

A Break in the Ice[edit]

What Goes Up[edit]

EE Version Random Effect:

Any quest in Storm Horns[edit]

EE Version Random Effect:

Reward list[edit]

Wheloon[edit]

Note: Quest reward named items here are not considered "named" items for the purpose of feeding Sentient Jewels.

A Lesson in Deception[edit]

Belts Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire

Friends in Low Places[edit]

Necklaces, Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire


Army of Shadow[edit]

Bracers, Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire


The Thrill of the Hunt[edit]

Gloves, Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire


Through a Mirror Darkly[edit]

Armor, Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire


Storm Horns[edit]

The Tracker's Trap[edit]

Cloaks, Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire


Lines of Supply[edit]

Boots, Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire


Breaking the Ranks[edit]

Helms, Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire


A Break in the Ice[edit]

Goggles, Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire


What Goes Up[edit]

Rings, Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire


New/changed random enhancements[edit]

Weapons[edit]

  • Alignment Damage (prefix): Chaos/Law/Good damage; like-aligned creatures immune to damage. Neg level if equipped by opposite-aligned user
    • Affects neutrals, unlike old version
    • Anarchic, Axiomatic, Holy - 1d6
      • Old versions remain unchanged (2d6 vs. opposite-aligned creatures)
    • II-V: 1d4 per level
  • Bloodletting, Heartseeking, Ribcracking (Suffix)
  • Deception I-VIII (suffix) - 5% chance on hit: Your target becomes bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even when targeting you.)
    • On sneak attack: +1 attack & +2 damage per level
  • Elemental attacks (prefix)
    • Acid, Flaming, Frost, Shocking remains 1d6 damage
    • Eldritch: 1d6 Force damage
    • Shrieking: 1d6 sonic damage
      • Yes, Shrieking can now list as 1d6 or 2d6, for extra confusion!
    • Solar: 1d6 light damage
    • II-VII: 1d4 damage per level
      • Caustic, Blazing, Boreal, Voltaic, Impellent, Shrieking, Coruscating remain 2d6 damage
  • Ghostbane (suffix): bane damage vs. Undead; bypasses incorporeality
    • Ghostbane - 1d6
    • II-VII - 1d4 per level
  • Impact I-III (prefix): double crit threat range for bludgeoning weapons; doesn't stack with Improved Critical
    • II: +0.5[W] damage
    • III: +1[W] damage
  • Improved Banishing/Disruption/Smiting: 4d4 bane damage; on vorpal: Target instantly slain if fewer than 1500 HP left, 150 damage if greater than 1500 HP
    • "Improved" is only in the detailed description, not the weapon name, and so won't show up in AH search
  • Keen I-III (prefix): double crit threat range for piercing/slashing weapons; doesn't stack with Improved Critical
    • II: +0.5[W] damage
    • III: +1[W] damage
  • Riposte I-V (Suffix): When missed in combat, deals 1d4 per level damage to your attacker.
    • Insight Bonus to AC & Saves; even levels are half the level to each, while odd levels are 0.5(level+1) to AC and 0.5(level-1) to saves.
    • Also appears on shields
  • Shattering (Suffix) - Sundering: On hit: -1 penalty to Fortitude saves for 6 seconds; stacks 5 times. Effect can occur every 3 seconds.
    • I-V: Increases Sunder DC by twice the Sundering level.
    • VI-VIII: Increases Sunder DC by 5 + Sundering level
    • Old Shatter +2 to +10 remain
  • Stunning (Suffix) - Dazing: On hit: -1 penalty to Will saves for 6 seconds; stacks 5 times. Effect can occur every 3 seconds.
    • I-V: Increases Stunning Blow/Fist DC by twice the Dazing level.
    • VI-VIII: Increases Stunning Blow/Fist DC by 5 + Dazing level
    • Old Stunning +2 to +10 remain
  • Vertigo (Suffix) - Stumbling: On-hit: -1 penalty to Reflex saves for 6 seconds; stacks 5 times. Effect can occur every 3 seconds.
    • I-V: Increases Trip DC by twice the Stumbling level.
    • VI-VIII: Increases Trip DC by 5 + Stumbling level
    • Old Vertigo +2 to +10 remain

Armor/Shields[edit]

  • Acidproof, Fireproof, Frostproof, Shockproof, Soundproof (Prefix): 10-18% Absorption
  • Damage Reduction I-VII (suffix): Reduces physical damage by 2 per level
    • Axeblock vs. slashing; Hammerblock vs. bludgeoning; Spearblock vs. piercing
  • Deathblock I-VI (suffix): as Deathblock, plus 3% Enhancement Bonus to Negative Energy Absorption per level
  • Flurry (prefix): +1-5% Enhancement Bonus to Doublestrike/Doubleshot
  • Retributive (Prefix) - formerly Guard
    • Guard I-VI: 1d4 damage per level
    • Bug: AH searches for Retributive (prefix) do not show everything; you can search for specific elemental guards, but only I & II appear this way.
    • Light Guard, Sonic Guard, Thorn Guard, & Undead Guard remain unchanged, as did Minor elemental guards
  • Vitality (suffix): +5-30 Vitality bonus to HP

Clothing/Jewelry[edit]

Other[edit]

  • Parrying I-VIII (suffix) - Bracers, Shields, Weapons: Insight Bonus to AC/Saves
    • I: +1
    • IV: +2
    • VIII: +4

Absolute Minimum Level Replaced[edit]

Automatically granted new enhancements (replacing absolute minimum level):

  • Paragon Weapon - Weapons and shields with a total enhancement value of +6 or higher gain an additional +0.5[W] damage dice.
  • Epic Weapon - Weapons and shields with a total enhancement value of +11 or higher gain an additional +1.0[W] damage dice.
  • Epic Weapon: Tier 2 - Weapons and shields with a total enhancement value of +21 or higher gain an additional +1.5[W] damage dice.
    • Note: Cannith Crafted weapons based on a 2[W] blank will be reduced to 1.5[W] if the total enhancement value is less than +11.
    • Note 2: Items placed on the AH prior to update (and in TR cache) will still show as 2[W] but may change when added to your inventory. Blanks (weapons that have been disjuncted) retain their 2[W] damage (presumably because they have no enhancements at all) but now have no ML.

Minimum Level Recalculated[edit]

  • The minimum level of random loot (existing and new) is now automatically updated to match the total enhancement value. Many BtA twink items from Sharn Syndicate and Harbinger of Madness had their minimum level increased.
  • The "Festival Frost" and "Festival Icy Burst" effects do not add to the total enhancement value of an item, so they do not affect the item's minimum level.
  • Early Risia items (without the word "Festival") increase the ML.
  • Cannith Crafted items are also affected. Weapons have reduced ML by 1.