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Update 19 named items

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Chest loot[edit]

Wheloon[edit]

A Lesson in Deception[edit]

EE Version Random Effect:
  • 6d4 Elemental damage (Acid VIIcon tooltip.pngAcid VI: On Hit: 6 to 24 Acid Damage., Frost VIIcon tooltip.pngFrost VI: On Hit: 6 to 24 Cold Damage., Flaming VIIcon tooltip.pngFlaming VI: On Hit: 6 to 24 Fire Damage. or Shock VIIcon tooltip.pngShock VI: On Hit: 6 to 24 Electric Damage.)
  • 5d4 Alignment damage (Axiomatic VIcon tooltip.pngAxiomatic V: On Hit: 5 to 20 Law damage. Law-aligned creatures are immune to this effect.
    Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    or Anarchic VIcon tooltip.pngAnarchic V: On Hit: 5 to 20 Chaos damage. Chaos-aligned creatures are immune to this effect.
    Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    )
  • 5d4 Sonic damage (Shrieking VIcon tooltip.pngShrieking V: On Hit: 5 to 20 Sonic Damage.)
  • 4d4 Light or force damage (Solar IVIcon tooltip.pngSolar IV: On Hit: 4 to 16 Light Damage. or Eldritch IVIcon tooltip.pngEldritch IV: On Hit: 4 to 16 Force Damage.)
  • 4d4 Good damage (Holy IVIcon tooltip.pngHoly IV: On Hit: 4 to 16 Good damage. Good-aligned creatures are immune to this effect.
    Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
    )
  • Improved BanishingIcon tooltip.png Improved Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
    On Vorpal Hit: If an outsider struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If the outsider has above 1500 Hit Points, it takes 150 damage.
  • Improved VorpalIcon tooltip.png Improved Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 1500 Hit Points, they are instantly slain. If your target has above 1500 Hit Points, they take 150 damage.
  • Sundering VIIIIcon tooltip.png Sundering VIII: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 13.

Friends in Low Places[edit]

Random effect on epic versions:

Army of Shadow[edit]

EE Version Random Effect:

The Thrill of the Hunt[edit]

EE Version Random Effect:
  • First Blood - Bastard Sword
    • Heroic Normal (ML14): 1[1d10]+4, +4 Enhancement Bonus, Bloodletter VIcon tooltip.pngBloodletter V: On Critical Hit: 11 to 66 Slashing damage from weapons with a x2 Critical Multiplier, 11 to 88 Slashing damage from weapons with a x3 Critical Multiplier, and 11 to 110 Slashing damage from weapons with a x4 or greater Critical Multiplier., Doublestrike 8%, Keen I
    • Heroic Hard (ML15):  ?[1d10]+?, +? Enhancement Bonus, Bloodletter V, Doublestrike 9%, Keen ?
    • Heroic Elite (ML16): 1.5[1d10]+5, +5 Enhancement Bonus, Bloodletter V, Doublestrike 10%, Keen II
    • Epic Normal (ML25): 2.5[1d10]+7, +7 Enhancement Bonus, Bloodletter VII, Doublestrike 13%, Keen II
    • Epic Hard (ML26): 2.5[1d10]+8, +8 Enhancement Bonus, Bloodletter VII, Doublestrike 14%, Keen II
    • Epic Elite (ML27): 3[1d10]+8, +8 Enhancement BonusIcon tooltip.png+8 Enhancement Bonus: +8 enhancement bonus to attack and damage rolls., Bloodletter VIIIcon tooltip.pngBloodletter VII: On Critical Hit: 15 to 90 Slashing damage from weapons with a x2 Critical Multiplier, 15 to 120 Slashing damage from weapons with a x3 Critical Multiplier, and 15 to 150 Slashing damage from weapons with a x4 or greater Critical Multiplier., Doublestrike 15%Icon tooltip.png Doublestrike 15%: Passive: 15% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.), Keen IIIIcon tooltip.pngKeen III: Passive: This weapon deals an additional +1[W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat.

Through a Mirror Darkly[edit]

Random effect on epic versions:

Storm Horns[edit]

The Tracker's Trap[edit]

Random effect on epic versions:
Random Spell Focus:
  • Conjuration/Enchantment/Evocation/Necromancy or Transmutation

Lines of Supply[edit]

Random effect on epic versions:
  • 8d4 Elemental damage (Acid VIIIIcon tooltip.pngAcid VIII: On Hit: 8 to 32 Acid Damage., Flaming VIIIIcon tooltip.pngFlaming VIII: On Hit: 8 to 32 Fire Damage., Frost VIIIIcon tooltip.pngFrost VIII: On Hit: 8 to 32 Cold Damage. or Shock VIIIIcon tooltip.pngShock VIII: On Hit: 8 to 32 Electric Damage.)
  • 7d4 Alignment damage (Axiomatic VIIIcon tooltip.pngAxiomatic VII: On Hit: 7 to 28 Law damage. Law-aligned creatures are immune to this effect.
    Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    or Anarchic VIIIcon tooltip.pngAnarchic VII: On Hit: 7 to 28 Chaos damage. Chaos-aligned creatures are immune to this effect.
    Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    )
  • 7d4 Sonic damage (Shrieking VIIIcon tooltip.pngShrieking VII: On Hit: 7 to 28 Sonic Damage.)
  • 6d4 Good or light damage (Holy VIIcon tooltip.pngHoly VI: On Hit: 6 to Expression error: Unexpected < operator. Good damage. Good-aligned creatures are immune to this effect.
    Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
    or Solar VIIcon tooltip.pngSolar VI: On Hit: 6 to 24 Light Damage.)
  • Greater VorpalIcon tooltip.png Greater Vorpal: Passive: +0.5[W] damage dice.
    On Vorpal Hit: If your target has fewer than 2000 Hit Points, they are instantly slain. If your target has above 2000 Hit Points, they take 200 damage.

Breaking the Ranks[edit]

Random effect on epic versions:

A Break in the Ice[edit]

What Goes Up[edit]

EE Version Random Effect:

Any quest in Storm Horns[edit]

EE Version Random Effect:

Reward list[edit]

Wheloon[edit]

Note: Quest reward named items here are not considered "named" items for the purpose of feeding Sentient Jewels.

A Lesson in Deception[edit]

Last Edited Item Type Enhancements ML Bind Quests
  • Update 48.2
  • 3 months and 19 days
  • BugTime
Sage's Sash (Level 15)
Sage's Sash (Level 15).png
Belt 15 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire A Lesson in Deception, End reward
  • Update 48.2
  • 3 months and 19 days
  • BugTime
Guardian's Girdle (Level 15)
Guardian's Girdle (Level 15).png
Belt 15 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire A Lesson in Deception, End reward
  • Update 48.2
  • 3 months and 19 days
  • BugTime
Skirmisher's Belt (Level 15)
Skirmisher's Belt (Level 15).png
Belt 15 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire A Lesson in Deception, End reward
  • Update 48.2
  • 3 months and 19 days
  • BugTime
Sage's Sash (Level 26)
Sage's Sash (Level 26).png
Belt 26 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire A Lesson in Deception, End reward
  • Update 48.2
  • 3 months and 19 days
  • BugTime
Guardian's Girdle (Level 26)
Guardian's Girdle (Level 26).png
Belt 26 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire A Lesson in Deception, End reward
  • Update 48.2
  • 3 months and 19 days
  • BugTime
Skirmisher's Belt (Level 26)
Skirmisher's Belt (Level 26).png
Belt 26 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire A Lesson in Deception, End reward
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Friends in Low Places[edit]

Last Edited Item Type Enhancements ML Bind Quests
  • Update 48.2
  • 3 months and 19 days
  • BugTime
Skirmisher's Locket (Level 15)
Skirmisher's Locket (Level 15).png
Necklace 15 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Friends in Low Places, End reward
  • Update 48.2
  • 3 months and 19 days
  • BugTime
Sage's Locket (Level 15)
Sage's Locket (Level 15).png
Necklace 15 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Friends in Low Places, End reward
  • Update 48.2
  • 3 months and 19 days
  • BugTime
Guardian's Locket (Level 15)
Guardian's Locket (Level 15).png
Necklace 15 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Friends in Low Places, End reward
  • Update 48.2
  • 3 months and 19 days
  • BugTime
Skirmisher's Locket (Level 26)
Skirmisher's Locket (Level 26).png
Necklace 26 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Friends in Low Places, End reward
  • Update 48.2
  • 3 months and 19 days
  • BugTime
Sage's Locket (Level 26)
Sage's Locket (Level 26).png
Necklace 26 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Friends in Low Places, End reward
  • Update 48.2
  • 3 months and 19 days
  • BugTime
Guardian's Locket (Level 26)
Guardian's Locket (Level 26).png
Necklace 26 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire Friends in Low Places, End reward
⇑   ⇑   Back to top   ⇑   ⇑


Army of Shadow[edit]

Bracers, Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire


The Thrill of the Hunt[edit]

Gloves, Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire


Through a Mirror Darkly[edit]

Armor, Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire


Storm Horns[edit]

The Tracker's Trap[edit]

Cloaks, Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire


Lines of Supply[edit]

Boots, Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire


Breaking the Ranks[edit]

Helms, Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire


A Break in the Ice[edit]

Last Edited Item Type Enhancements ML Bind Quests
Sage's Spectacles (Level 15)
Sage's Spectacles (Level 15).png
Goggles 15 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire A Break in the Ice, End reward
Guardian's Glasses (Level 19)
Guardian's Glasses (Level 19).png
Goggles 19 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire A Break in the Ice, End reward
Skirmisher's Lenses (Level 19)
Skirmisher's Lenses (Level 19).png
Goggles 19 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire A Break in the Ice, End reward
Guardian's Glasses (Level 27)
Guardian's Glasses (Level 27).png
Goggles 27 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire A Break in the Ice, End reward
Sage's Spectacles (Level 27)
Sage's Spectacles (Level 27).png
Goggles 27 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire A Break in the Ice, End reward
Skirmisher's Lenses (Level 27)
Skirmisher's Lenses (Level 27).png
Goggles 27 Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire A Break in the Ice, End reward
⇑   ⇑   Back to top   ⇑   ⇑


What Goes Up[edit]

Rings, Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire


New/changed random enhancements[edit]

Weapons[edit]

  • Alignment Damage (prefix): Chaos/Law/Good damage; like-aligned creatures immune to damage. Neg level if equipped by opposite-aligned user
    • Affects neutrals, unlike old version
    • Anarchic, Axiomatic, Holy - 1d6
      • Old versions remain unchanged (2d6 vs. opposite-aligned creatures)
    • II-V: 1d4 per level
  • Bloodletting, Heartseeking, Ribcracking (Suffix)
  • Deception I-VIII (suffix) - 5% chance on hit: Your target becomes bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even when targeting you.)
    • On sneak attack: +1 attack & +2 damage per level
  • Elemental attacks (prefix)
    • Acid, Flaming, Frost, Shocking remains 1d6 damage
    • Eldritch: 1d6 Force damage
    • Shrieking: 1d6 sonic damage
      • Yes, Shrieking can now list as 1d6 or 2d6, for extra confusion!
    • Solar: 1d6 light damage
    • II-VII: 1d4 damage per level
      • Caustic, Blazing, Boreal, Voltaic, Impellent, Shrieking, Coruscating remain 2d6 damage
  • Ghostbane (suffix): bane damage vs. Undead; bypasses incorporeality
    • Ghostbane - 1d6
    • II-VII - 1d4 per level
  • Impact I-III (prefix): double crit threat range for bludgeoning weapons; doesn't stack with Improved Critical
    • II: +0.5[W] damage
    • III: +1[W] damage
  • Improved Banishing/Disruption/Smiting: 4d4 bane damage; on vorpal: Target instantly slain if fewer than 1500 HP left, 150 damage if greater than 1500 HP
    • "Improved" is only in the detailed description, not the weapon name, and so won't show up in AH search
  • Keen I-III (prefix): double crit threat range for piercing/slashing weapons; doesn't stack with Improved Critical
    • II: +0.5[W] damage
    • III: +1[W] damage
  • Riposte I-V (Suffix): When missed in combat, deals 1d4 per level damage to your attacker.
    • Insight Bonus to AC & Saves; even levels are half the level to each, while odd levels are 0.5(level+1) to AC and 0.5(level-1) to saves.
    • Also appears on shields
  • Shattering (Suffix) - Sundering: On hit: -1 penalty to Fortitude saves for 6 seconds; stacks 5 times. Effect can occur every 3 seconds.
    • I-V: Increases Sunder DC by twice the Sundering level.
    • VI-VIII: Increases Sunder DC by 5 + Sundering level
    • Old Shatter +2 to +10 remain
  • Stunning (Suffix) - Dazing: On hit: -1 penalty to Will saves for 6 seconds; stacks 5 times. Effect can occur every 3 seconds.
    • I-V: Increases Stunning Blow/Fist DC by twice the Dazing level.
    • VI-VIII: Increases Stunning Blow/Fist DC by 5 + Dazing level
    • Old Stunning +2 to +10 remain
  • Vertigo (Suffix) - Stumbling: On-hit: -1 penalty to Reflex saves for 6 seconds; stacks 5 times. Effect can occur every 3 seconds.
    • I-V: Increases Trip DC by twice the Stumbling level.
    • VI-VIII: Increases Trip DC by 5 + Stumbling level
    • Old Vertigo +2 to +10 remain

Armor/Shields[edit]

  • Acidproof, Fireproof, Frostproof, Shockproof, Soundproof (Prefix): 10-18% Absorption
  • Damage Reduction I-VII (suffix): Reduces physical damage by 2 per level
    • Axeblock vs. slashing; Hammerblock vs. bludgeoning; Spearblock vs. piercing
  • Deathblock I-VI (suffix): as Deathblock, plus 3% Enhancement Bonus to Negative Energy Absorption per level
  • Flurry (prefix): +1-5% Enhancement Bonus to Doublestrike/Doubleshot
  • Retributive (Prefix) - formerly Guard
    • Guard I-VI: 1d4 damage per level
    • Bug: AH searches for Retributive (prefix) do not show everything; you can search for specific elemental guards, but only I & II appear this way.
    • Light Guard, Sonic Guard, Thorn Guard, & Undead Guard remain unchanged, as did Minor elemental guards
  • Vitality (suffix): +5-30 Vitality bonus to HP

Clothing/Jewelry[edit]

Other[edit]

  • Parrying I-VIII (suffix) - Bracers, Shields, Weapons: Insight Bonus to AC/Saves
    • I: +1
    • IV: +2
    • VIII: +4

Absolute Minimum Level Replaced[edit]

Automatically granted new enhancements (replacing absolute minimum level):

  • Paragon Weapon - Weapons and shields with a total enhancement value of +6 or higher gain an additional +0.5[W] damage dice.
  • Epic Weapon - Weapons and shields with a total enhancement value of +11 or higher gain an additional +1.0[W] damage dice.
  • Epic Weapon: Tier 2 - Weapons and shields with a total enhancement value of +21 or higher gain an additional +1.5[W] damage dice.
    • Note: Cannith Crafted weapons based on a 2[W] blank will be reduced to 1.5[W] if the total enhancement value is less than +11.
    • Note 2: Items placed on the AH prior to update (and in TR cache) will still show as 2[W] but may change when added to your inventory. Blanks (weapons that have been disjuncted) retain their 2[W] damage (presumably because they have no enhancements at all) but now have no ML.

Minimum Level Recalculated[edit]

  • The minimum level of random loot (existing and new) is now automatically updated to match the total enhancement value. Many BtA twink items from Sharn Syndicate and Harbinger of Madness had their minimum level increased.
  • The "Festival Frost" and "Festival Icy Burst" effects do not add to the total enhancement value of an item, so they do not affect the item's minimum level.
  • Early Risia items (without the word "Festival") increase the ML.
  • Cannith Crafted items are also affected. Weapons have reduced ML by 1.