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Shadow Walk

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Name: Shadow Walk
School: Illusion
Spell Level: AotS 5, Brd 5, Sor/Wiz 6, Storm 5, Wlk 5
Components: SomaticIcon tooltip.pngSomatic: A somatic component is a measured and precise movement of the hand. You cannot cast spells that require this component if you cannot move causing arcane spell failure resulting in a ruined spell. Spells without a somatic component may be used with disregard to Arcane Spell Failure chance. Note - that characters make the same arm gestures for most spells in DDO, so you can't tell which spells require this component by watching your character's animations., VerbalIcon tooltip.pngVerbal: A verbal component is a spoken incantation. You cannot cast spells that require this component if you cannot act or speak. Certain rare spells, such as Silence Creature, may temporarily disable spells that require verbal components.
Spell Point Cost: 30
Metamagic: Extend, Quicken
Target: Self
Range: Personal
Duration: 1 minute per caster level
Saving Throw:
Spell Resistance:
Cooldown: 4.5 seconds (Brd/Wiz), 2.75 (Sor)


Transports you to the edge of the Material Plane where it borders the Plane of Shadow. While this spell is active, you receive a 50% Enhancement bonus to Run speed, and your outline appears faint and you are harder to hit (50% Concealment). Attacking another creature, or otherwise interacting with objects shunts you back to the Material Plane.

Bug: The Enhancement bonus to Run speed is only 40%.


A significant disadvantage to Shadow Walk is that your vision is severely limited, and a heavy purple cast alters normal colors. Hence, it's unsuitable, for example, for exploring unfamiliar quests. But, the altered visual rendering can be an advantage in some cases, such as navigating the Rainbow in the Dark quest without the usual Radiant Arc scepter active.