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ToEE Crafting

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Overgrown Workbench

ToEE Crafting is a new way of customizing weapons and armors that drop in the both versions of Heroic/Epic The Temple of Elemental Evil, introduced in Update 25.

Calling it "crafting" is rather a misnomer however. ToEE's elemental themed weapons and armors have 2 upgrade tiers, and a set bonus when both a weapon and armor are worn. That Turbine called it "crafting" initially was perhaps left over from a more ambitious system that didn't make it into the game. There are no choices or customizing other than a choice of +2/+4 Mythic/Greater Mythic upgrade.

Crafting device[edit]

  • Overgrown Workbench
    • Located within the quest, in the Temple Grounds, right inside the main entrance
  • Important note: Since there actually are Heroic/Epic tier for these upgrades, depending on which version of the ToEE instance you are in, you get different version of the device and recipe listing. Everything is listed on this one page here for convenience.
  • Near the bench is Otis, a blacksmith that allows you to sell and repair while inside the quest.

Related items[edit]

Base weapons and armors[edit]

The various random chests in ToEE have a chance to drop base weapons, including almost all melee/ranged weapons and handwraps. There are no thrown weapons. Various armor/docents/robes drop only in the elemental nodes of part II.

All items are unbound and available in the level 7 version and the level 26 version.

ToEE base item generation mechanic
Type Common properties Element type, name prefix and properties
Fire Water Earth Air
Heroic
ML:7
Weapon
  • Smoldering - Fire VulnerabilityIcon tooltip.pngFire Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
  • Quenched - Cold VulnerabilityIcon tooltip.pngCold Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
  • Etched - Acid VulnerabilityIcon tooltip.pngAcid Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
  • Energized - Electric VulnerabilityIcon tooltip.pngElectric Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
Caster weapon
Armor
Epic
ML:26
Weapon
  • Epic Smoldering - Fire VulnerabilityIcon tooltip.pngFire Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
  • Epic Quenched - Cold VulnerabilityIcon tooltip.pngCold Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
  • Epic Etched - Acid VulnerabilityIcon tooltip.pngAcid Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
  • Epic Energized - Electric VulnerabilityIcon tooltip.pngElectric Vulnerability: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every second.
Caster weapon
Armor

Armor basic stats[edit]

Heroic
Type Armor Bonus MDB ASF
Robe +3 None 0%
Docent +12 (Adamantine)
+5 (Mithral)
None 0%
Leather +7 13 10%
Scale +14 5 25%
Plate +16 3 35%
Epic
Type Armor Bonus MDB ASF
Robe +3 or +11 None 0%
Docent +24 (Adamantine)
+12 (Mithral)
None 0%
Leather +19 20 10%
Scale +30 11 25%
Plate +36 4 35%
  • Base armors drop from the chests in the elemental nodes of Part 2.

Ingredients[edit]

Name Bind status Obtained from Used for
Rusty Gilled Mushroom.png Rusty Gilled Mushroom (Epic) Unbound Part One and Two random chests,
Part One small chests and end chest
All weapons/armors base upgrade
Yellow Parisol Mushroom.png Yellow Parisol Mushroom (Epic) Part Two small chests, pyramid chest, NPC rescue chests and end chest All weapon 2nd upgrade
Fly Agaric Mushroom icon.png Fly Agaric Mushroom (Epic) BtA Part Two
respective elemental nodes
Fire weapon 2nd upgrade
Oyster Mushroom icon.png Oyster Mushroom (Epic) Water weapon 2nd upgrade
Earth Star Mushroom.png Earth Star Mushroom (Epic) Earth weapon 2nd upgrade
Puffball Mushroom.png Puffball Mushroom (Epic) Air weapon 2nd upgrade
Red Cage Mushroom.png Red Cage Mushroom (Epic) Part One random chest
Part Two random chest (entrance area left, locked)
Part Two Greater Temple chest
Mythic upgrade
Octopus Stinkhorn Mushroom.png Octopus Stinkhorn Mushroom (Epic) Part Two random chest Mythic upgrade
  • Note: There actually are Heroic/Epic tier for these crafting ingredients also. Epic versions have different icons.
  • Red Cage Mushroom drops from random chests in both Part One and Two. These chests can be recognized for dropping Wand of a Wonder also.

Recipes[edit]

Name Applied to Cost Added properties
Heroic Epic
Fire melee weapon base upgrade
(fully upgraded example)
Base weapons Rusty Gilled Mushroom.pngIcon tooltip.pngRusty Gilled Mushrooms 200
  • MaimingIcon tooltip.pngMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
  • Fiery DetonationIcon tooltip.png Fiery Detonation: This weapon is imbued with a fiery wrath. On an attack roll of 20 which is confirmed as a critical hit this burning power will be released, dealing damage to the target and all enemies near it for 15d6 fire damage.A successful Fortitude save (DC 39) reduces this by half.
  • Greater MaimingIcon tooltip.pngGreater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
  • Greater Fiery DetonationIcon tooltip.pngGreater Fiery Detonation: This weapon is imbued with a fiery wrath. On an attack roll of 20 which is confirmed as a critical hit this burning power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 fire damage.A successful Fortitude save (DC 90) reduces this by half.
Water melee weapon base upgrade
  • MaimingIcon tooltip.pngMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
  • Freezing GaleIcon tooltip.png Freezing Gale: This weapon is imbued with a frigid wrath. On an attack roll of 20 which is confirmed as a critical hit this freezing power will be released, dealing damage to the target and all enemies near it for 15d6 cold damage. A successful Reflex save (DC 39) reduces this by half.
  • Greater MaimingIcon tooltip.pngGreater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
  • Greater Freezing GaleIcon tooltip.pngGreater Freezing Gale: This weapon is imbued with a frigid wrath. On an attack roll of 20 which is confirmed as a critical hit this freezing power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 cold damage. A successful Reflex save (DC 90) reduces this by half.
Earth melee weapon base upgrade
  • MaimingIcon tooltip.pngMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
  • Acid TorrentIcon tooltip.png Acid Torrent: This weapon is imbued with a vitriolic wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 15d6 acid damage. A successful Reflex save (DC 39) reduces this by half.
  • Greater MaimingIcon tooltip.pngGreater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
  • Greater Acid TorrentIcon tooltip.pngGreater Acid Torrent: This weapon is imbued with a vitriolic wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 acid damage. A successful Reflex save (DC 90) reduces this by half.
Air melee weapon base upgrade
  • MaimingIcon tooltip.pngMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
  • Electric StormIcon tooltip.png Electric Storm: This weapon is imbued with an electrifying wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 15d6 electric damage. A successful Reflex save (DC 39) reduces this by half.
  • Greater MaimingIcon tooltip.pngGreater Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 8 to 48, x3 - 12 to 72, x4 - 16 to 96.
  • Greater Electric StormIcon tooltip.pngGreater Electric Storm: This weapon is imbued with an electrifying wrath. On an attack roll of 20 which is confirmed as a critical hit this power will be released, dealing damage to the target and all enemies near it for 30d3 + 90 electric damage. A successful Reflex save (DC 90) reduces this by half.
Fire melee weapon 2nd upgrade T1 weapons Fly Agaric Mushroom icon.pngIcon tooltip.pngFly Agaric Mushrooms 50, Yellow Parisol Mushroom.pngIcon tooltip.pngYellow Parisol Mushrooms 100
Water melee weapon 2nd upgrade Oyster Mushroom icon.pngIcon tooltip.pngOyster Mushrooms 50, Yellow Parisol Mushroom.pngIcon tooltip.pngYellow Parisol Mushrooms 100
Earth melee weapon 2nd upgrade Earth Star Mushroom.pngIcon tooltip.pngEarth Star Mushrooms 50, Yellow Parisol Mushroom.pngIcon tooltip.pngYellow Parisol Mushrooms 100
Air melee weapon 2nd upgrade Puffball Mushroom.pngIcon tooltip.pngPuffball Mushrooms 50, Yellow Parisol Mushroom.pngIcon tooltip.pngYellow Parisol Mushrooms 100
Fire caster weapon base upgrade Base caster weapons Rusty Gilled Mushroom.pngIcon tooltip.pngRusty Gilled Mushrooms 200
Water caster weapon base upgrade
Earth caster weapon base upgrade
Air caster weapon base upgrade
Fire caster weapon 2nd upgrade T1 caster weapons Fly Agaric Mushroom icon.pngIcon tooltip.pngFly Agaric Mushrooms 50, Yellow Parisol Mushroom.pngIcon tooltip.pngYellow Parisol Mushrooms 100
Water caster weapon 2nd upgrade Oyster Mushroom icon.pngIcon tooltip.pngOyster Mushrooms 50, Yellow Parisol Mushroom.pngIcon tooltip.pngYellow Parisol Mushrooms 100
Earth caster weapon 2nd upgrade Earth Star Mushroom.pngIcon tooltip.pngEarth Star Mushrooms 50, Yellow Parisol Mushroom.pngIcon tooltip.pngYellow Parisol Mushrooms 100
Air caster weapon 2nd upgrade Puffball Mushroom.pngIcon tooltip.pngPuffball Mushrooms 50, Yellow Parisol Mushroom.pngIcon tooltip.pngYellow Parisol Mushrooms 100
Fire ranged weapon base upgrade Base ranged weapons Rusty Gilled Mushroom.pngIcon tooltip.pngRusty Gilled Mushrooms 200
  • Seeker +4Icon tooltip.png Seeker +4: Provides a +4 Enhancement bonus to confirm critical hits, and a +4 Enhancement bonus to critical hit damage (before multipliers are applied).
  • CripplingIcon tooltip.pngCrippling: A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
    Note: Real slowdown is only 25%
Water ranged weapon base upgrade
Earth ranged weapon base upgrade
Air ranged weapon base upgrade
Fire ranged weapon 2nd upgrade T1 ranged weapons Fly Agaric Mushroom icon.pngIcon tooltip.pngFly Agaric Mushrooms 50, Yellow Parisol Mushroom.pngIcon tooltip.pngYellow Parisol Mushrooms 100
Water ranged weapon 2nd upgrade Oyster Mushroom icon.pngIcon tooltip.pngOyster Mushrooms 50, Yellow Parisol Mushroom.pngIcon tooltip.pngYellow Parisol Mushrooms 100
Earth ranged weapon 2nd upgrade Earth Star Mushroom.pngIcon tooltip.pngEarth Star Mushrooms 50, Yellow Parisol Mushroom.pngIcon tooltip.pngYellow Parisol Mushrooms 100
Air ranged weapon 2nd upgrade Puffball Mushroom.pngIcon tooltip.pngPuffball Mushrooms 50, Yellow Parisol Mushroom.pngIcon tooltip.pngYellow Parisol Mushrooms 100
ToEE weapon Mythic upgrade T2 weapons Red Cage Mushroom.pngIcon tooltip.pngRed Cage Mushrooms 1
ToEE weapon Greater Mythic upgrade T2 weapons Octopus Stinkhorn Mushroom.pngIcon tooltip.pngOctopus Stinkhorn Mushrooms 1
Armor base upgrade Base armor Rusty Gilled Mushroom.pngIcon tooltip.pngRusty Gilled Mushrooms 200
Armor Mythic upgrade T1 crafted armor Red Cage Mushroom.pngIcon tooltip.pngRed Cage Mushrooms 1
Armor Greater Mythic upgrade Octopus Stinkhorn Mushroom.pngIcon tooltip.pngOctopus Stinkhorn Mushrooms 1

External links[edit]

Gallery[edit]