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Half-Orc enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar 1,395 DDO Points | Dragonborn | Drow | Dwarf | Eladrin *Requires any version of Magic of Myth Drannor, or free to VIP | Elf / Wood Elf (& AA) | Gnome |
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Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter 1,595 DDO Points | Tabaxi 1,595 DDO Points | Tiefling | Warforged †Free by turning in 400 Total favor per server 995 DDO Points |
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Bladeforged 1,295 DDO Points | Chaosmancer *Requires ultimate edition of Magic of Myth Drannor | Deep Gnome 1,295 DDO Points | Morninglord 1,295 DDO Points (& AA) | PDK 1,295 DDO Points | Razorclaw 1,395 DDO Points | Scoundrel 1,395 DDO Points | Scourge 1,295 DDO Points | Shadar-kai 1,295 DDO Points | Trailblazer 1,395 DDO Points |
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Half-Orc enhancements
Core abilities[edit]
Orcish Fury: When below 80% health, you gain a +2 morale bonus to strength.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Orcish Strength: +1 Strength
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AP Cost: 2 | Level: 4 | Progression: 1 | Requires: Orcish Fury | |
Orcish Fury: When below 60% health, you gain a +4 morale bonus to strength.
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AP Cost: 1 | Level: 7 | Progression: 3 | Requires: Orcish Strength | |
Orcish Strength: +1 Strength
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AP Cost: 2 | Level: 11 | Progression: 4 | Requires: Orcish Fury | |
Orcish Fury: When below 40% health, you gain a +8 morale bonus to strength.
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AP Cost: 1 | Level: 16 | Progression: 6 | Requires: Orcish Strength |
Tier One[edit]
Requires Orcish Fury
Tharashk Dragonmark Focus: +[1/2/3] dragonmark use per day, +[1/2/3] Search
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AP Cost: 1 | Ranks: 3 | Progression: 1 | Requires: Least Dragonmark of Finding | |
Mighty Sundering: +[1/2/3] to Sunder DC's.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Brute Force: Your attacks or spells make enemies more likely to attack you.
Choose one:
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Orcish Weapon Training: +1 to hit and damage when using one-handed Melee weapons, and +2 with two-handed Melee weapons.
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
Stubborn: You gain +[1/2/3] bonus to Will saving throws.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires 5 APs spent in tree
Lesser Dragonmark of Finding: Lesser Dragonmark Spell: Knock (Skill = Character Level + Charisma Modifier). Also allows you to use your Least Dragonmark of Finding an extra time per rest.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Least Dragonmark of Finding, Tharashk Dragonmark Focus | |
Lock Bash: Attempt to pick a lock - with your fists. This ability operates as an Open Lock check using your Intimidate skill + Strength modifier. Thieves' Tools are not required, nor do they modify this check. (Cooldown 6 seconds) Bug: Lock Bash uses only Intimidate skill plus d20 roll.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | No requirements | |
Extra Action Boost: Half-Orcs keep fighting long after other races tire. You can use each of your action boosts 1/2/3 additional times per rest.
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AP Cost: 2 | Ranks: 3 | Progression: 5 | No requirements | |
Orcish Weapon Training: +1 to hit and damage when using one-handed Melee weapons, and +2 with two-handed Melee weapons.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Orcish Weapon Training | |
Orcish Rage: Action Boost: You become enraged, and gain +40 Melee Power and a +2 Primal Bonus to Strength. Using this ability prevents spellcasting and uncenters you. This Action Boost shares a cooldown with other Action Boosts. (Cooldown: 30 seconds)
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements |
Tier Three[edit]
Requires 10 APs spent in tree
Greater Dragonmark of Finding: Greater Dragonmark Spell: Treasure Finding. Activate this ability to harness the bloodline of House Tharashk to cast Treasure Finding once per rest. Also allows you to use your Least and Lesser Marks of Finding an extra time per rest. Treasure Finding lets you target an unopened chest and twist fate for a chance at better rewards for the entire party. Chests can only be improved in this way once time, and there is a chance of failure based on your Charisma. (There is no special drawback on failure.) (Cooldown: 15 seconds)
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Lesser Dragonmark of Finding | |
Great Weapon Aptitude: +5/10/20% Strikethrough chance.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Two Handed Fighting | |
Improved Power Attack: Your Power Attack feat does 1/2/3 additional point of bonus damage but also has an additional -1/-2/-3 to your attack bonus.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Power Attack | |
Orcish Weapon Training: +1 to hit and damage when using one-handed Melee weapons, and +2 with two-handed Melee weapons.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Orcish Weapon Training |
Tier Four[edit]
Requires 15 APs spent in tree
Raging Crush: Melee Attack: Deals +40% Damage. +100 Critical Threat Range. Brutally smash an enemy. This attack is guaranteed to be a Critical Hit.(Cooldown: 30 seconds)
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AP Cost: 1 | Ranks: 1 | Progression: 15 | No requirements | |
Brutality: Your Melee attacks deal an additional 20% damage to helpless opponents.
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Requires: Orcish Weapon Training | |
Orcish Weapon Training: +1 to hit and damage when using one-handed Melee weapons, and +2 with two-handed Melee weapons.
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AP Cost: 2 | Ranks: 1 | Progression: 15 | Requires: Orcish Weapon Training | |
Power Rage: When raging, you gain an additional +1/+2/+3 Strength, but also get an additional -1/-2/-3 penalty to AC.
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AP Cost: 1 | Ranks: 3 | Progression: 15 | No requirements |