DDO Server Transfers 2025
New 64-bit servers will go live on July 9th and you will have until August 31st to transfer characters off the 32-bit servers before they are closed.
At a later date TBD, SSG will reopen the 32-bit game worlds only for players to prepare their characters for transfer with no questing or other gameplay available for two years. edit
Game mechanics • Newbie guide • In development • DDO Store • Social Media
Challenges • Classes • Collectables • Crafting • Enhancements • Epic Destinies • Favor • Feats
Glossary • Items • Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells
Please create an account or log in to remove ads, build a reputation, and unlock more editing privileges and then visit DDO wiki's IRC Chat/Discord if you need any help!
Ninja Spy enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
---|---|---|---|---|
Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | DD1 — HeM2 — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. |
Aasimar ![]() |
Dhampir ![]() |
Dragonborn | Drow | Dwarf | Eladrin ![]() |
Elf / Wood Elf (& AA) | Gnome |
---|---|---|---|---|---|---|---|
Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter ![]() |
Tabaxi ![]() |
Tiefling | Warforged †Free by turning in 400 Total favor per server ![]() |
Bladeforged ![]() |
Chaosmancer ![]() |
Dhampir Dark Bargainer ![]() |
Deep Gnome ![]() |
Morninglord ![]() |
PDK ![]() |
Razorclaw ![]() |
Scoundrel ![]() |
Scourge ![]() |
Shadar-kai ![]() |
Trailblazer ![]() |
---|
Ninja Spy enhancements[edit]

Core abilities[edit]
![]() |
Basic Ninja Training: While you are centered, you can use your Dexterity modifier to hit. You are proficient with short swords and treat them as Ki weapons.
If another ability allows you to remain centered while wielding other types of melee weapon, then those weapons will also get the benefit of Ninja Training.
| ||||
AP Cost: 1 | Ranks: 1 | Progression: 0 | Cooldown: N/A | Requires: Monk Level 1 | |
![]() |
Advanced Ninja Training: While you are centered, you can use your Dexterity modifier for damage. You also gain Doubleshot equal to your Dexterity score while wielding a Shuriken. If another ability allows you to remain centered while wielding other types of melee weapon (including unarmed/handwraps), then those weapons will also get the benefit of Advanced Ninja Training.
Note: Shuriken doubleshot from Advanced Ninja Training and Shuriken Expertise do not add to Doubleshot amount. Instead, upon making an attack roll, Advanced Ninja Mastery/Shuriken Expertise roll a 1d100, and if the number rolled is lower than your Dex, it treats your Doubleshot damage multiplier as one higher, calculated after regular Doubleshot. Both sources stack with one another, meaning that if you possess both, you roll twice. This makes Shuriken DPS a bit less consistent below high amounts of Dexterity than you'd expect. | ||||
AP Cost: 1 | Ranks: 1 | Progression: 5 | Cooldown: N/A | Requires: Monk Level 3, Basic Ninja Training | |
![]() |
Shadow Veil: Ki Activate: You focus your Ki and draw shadows around you. You become invisible and 25% incorporeal for one minute. Actions that break invisibility do not remove the incorporeality portion of this effect. (Activation Cost: 15 Ki. Cooldown: 6 seconds).
| ||||
AP Cost: 1 | Ranks: 1 | Progression: 10 | Cooldown: N/A | Requires: Monk Level 6, Advanced Ninja Training | |
![]() |
Poisoned Darts: Ki Activate: You spit poisoned darts in a cone before you. Nearby enemies are affected by between 4 and 8 stacks of Ninja Poison. (Magical Poison: Target takes 1d4 points of Poison damage, which scales with the higher of Melee or Ranged power; every 3 seconds for 15 seconds. The Target's vulnerability to poison is increased by 5%. This ability can stack up to 20 times. On timer expiration, 4 stacks of Ninja Poison are removed at a time.) (Activation Cost: 15 Ki. Cooldown: 15 seconds)
| ||||
AP Cost: 1 | Ranks: 1 | Progression: 20 | Cooldown: N/A | Requires: Monk Level 12, Shadow Veil | |
![]() |
Diversion: Ki Activate: You turn yourself invisible and create a dummy that attracts the attention of nearby enemies. For the next 20 seconds, gain +5 Sneak Attack Dice and +5 Assassinate DCs. (Activation Cost: 50 Ki. Cooldown: 3 minutes) Passive: +5 Melee and Ranged Power.
| ||||
AP Cost: 1 | Ranks: 1 | Progression: 30 | Cooldown: N/A | Requires: Monk Level 18, Poisoned Darts | |
![]() |
Ninja Master: You gain +2 Dexterity and +2 Wisdom, +15 Melee and Ranged Power, +5 Sneak Attack Dice and 10% Fortification Bypass. Any weapon you wield while Centered gains the Vorpal effect. If you have Self Defense, +10 additional Melee Power.
If another ability allows you to remain centered while wielding other types of melee weapon, then those weapons will also gain these effects.
| ||||
AP Cost: 1 | Ranks: 1 | Progression: 40 | Cooldown: N/A | Requires: Monk Level 20, Diversion |
Tier One[edit]
Requires: Basic Ninja Training, Monk Level 1
![]() |
Ninjutsu: Passive: +1 to Hit and Damage while Centered. Antirequisites: Shintao Studies, Henshin Training.
| ||||
AP Cost: 2 | Ranks: 1 | Progression: 1 | Cooldown: N/A | No requirements | |
![]() |
Stealthy: +1/+2/+3 Hide and Move Silently. +20%/+35%/+50% movement speed while sneaking. Rank 3: While centered and Sneaking, your passive ki regeneration is increased by 1.
| ||||
AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: N/A | No requirements | |
![]() |
Sneak Attack Training: Grants +1 Sneak Attack die and +1 to hit when performing Sneak Attacks.
| ||||
AP Cost: 2 | Ranks: 1 | Progression: 1 | Cooldown: N/A | No requirements | |
![]() |
Subtlety: -20%/-30%/-40% threat generation with melee and ranged attacks.
| ||||
AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: N/A | No requirements | |
![]() |
Acrobatic: +1/+2/+3 Balance, Jump, and Tumble. +1%/+2%/+3% Dodge.
| ||||
AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: N/A | No requirements |
Tier Two[edit]
Requires Monk Level 2, 5 APs spent on tree
![]() |
Ninjutsu: Passive: +1 to Hit and +2 Damage while Centered.
| ||||
AP Cost: 2 | Ranks: 1 | Progression: 5 | Cooldown: N/A | Requires: Ninjutsu (Tier 1) | |
![]() |
Agility: +1/+2/+3 Concentration, Reflex Saves, and Maximum Dodge bonus.
| ||||
AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: N/A | No requirements | |
![]() |
Sneak Attack Training: Grants +1 Sneak Attack die and +1 to hit when performing Sneak Attacks.
| ||||
AP Cost: 2 | Ranks: 1 | Progression: 5 | Cooldown: N/A | Requires: Sneak Attack Training (Tier 1) | |
![]() |
Extra Action Boost: +1/+2/+3 extra action boost.
| ||||
AP Cost: 2 | Ranks: 3 | Progression: 5 | Cooldown: N/A | No requirements | |
![]() |
Action Boost: Melee/Ranged Power: Multiselector:
| ||||
AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: N/A | No requirements |
Tier Three[edit]
Requires Monk Level 3, 10 APs spent on tree
![]() |
Ninjutsu: Passive: +1 to Hit and +2 to Damage while Centered
| ||||
AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: N/A | Requires: Ninjutsu (Tier 2) | |
![]() |
Shadow Arts: Multiselector:
| ||||
AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: N/A | No requirements | |
![]() |
Sneak Attack Training: Grants +1 Sneak Attack die and +1 to hit when performing Sneak Attacks.
| ||||
AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: N/A | Requires: Sneak Attack Training (Tier 2) | |
![]() |
Sting of the Ninja: Imbue Toggle: You poison your weapon with a secret mixture. While you are centered, you deal an additional 1d6 Poison damage on hit scaling with 150% of the higher of Melee or Ranged Power, and any shortsword, kama, or shuriken you wield will inflict your foes with a stack of Ninja Poison on critical hits. (Magical Poison: Target takes 1d4 points of Poison damage every 3 seconds for 15 seconds. The target’s vulnerability to poison is increased by 5%. This ability can stack up to 20 times. On timer expiration, 4 stacks of Ninja Poison are removed at a time.)
If another ability allows you to remain centered while wielding other types of melee weapon, then those weapons will also get the benefit of Sting of the Ninja if they are normally Piercing or Slashing weapons. (Cooldown: 3 seconds)
| ||||
AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: N/A | No requirements | |
![]() |
Dexterity or Wisdom: Choose one:
| ||||
AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: N/A | No requirements |
Tier Four[edit]
Requires Monk Level 4, 20 APs spent on tree
![]() |
Ninjutsu: Passive: +1 to Hit and +2 Damage while Centered.
| ||||
AP Cost: 2 | Ranks: 1 | Progression: 20 | Cooldown: N/A | Requires: Ninjutsu (Tier 3) | |
![]() |
Shadow Arts: Multiselector:
| ||||
AP Cost: 1 | Ranks: 1 | Progression: 20 | Cooldown: N/A | Requires: Shadow Arts (Tier 3) | |
![]() |
Sneak Attack Training: Grants +1 Sneak Attack die and +1 to hit when performing Sneak Attacks.
| ||||
AP Cost: 2 | Ranks: 1 | Progression: 20 | Cooldown: N/A | Requires: Sneak Attack Training (Tier 3) | |
![]() |
No Mercy: You deal 10%/20%/30% additional damage to helpless opponents.
| ||||
AP Cost: 2 | Ranks: 3 | Progression: 20 | Cooldown: N/A | No requirements | |
![]() |
Dexterity or Wisdom: Choose one:
| ||||
AP Cost: 2 | Ranks: 1 | Progression: 20 | Cooldown: N/A | Requires: Dexterity or Wisdom (Tier 3) |
Tier Five[edit]
Requires Monk Level 5, Character Level 12, 30 APs spent in tree
![]() |
Touch of Death: Ki Melee Attack: You strike a living opponent down with twisted ki, dealing +30% damage and 500 additional Poison damage that scales with 200% Melee Power. Your opponent takes half damage on a successful Fortitude save (DC = 10 + Monk Level + Highest of Str/Dex/Wis Modifier + Assassinate DCs). Activation Cost: 50 Ki. Cooldown: 15 seconds)
Passive: +3 to Hit and Damage while Centered. | ||||
AP Cost: 1 | Ranks: 1 | Progression: 30 | Cooldown: N/A | No requirements | |
![]() |
Deadly Striker: While you are centered, you gain a +1 Competence bonus to Critical Threat Range and Multiplier. Kamas, Shortswords and Shuriken gain an additional +1 Critical Threat Range.
| ||||
AP Cost: 2 | Ranks: 1 | Progression: 30 | Cooldown: N/A | No requirements | |
![]() |
Crippling Strike: You gain +3 Assassinate DCs and the Rogue ability Crippling Strike. (On Sneak Attack: 2 Strength damage.) Antirequisite: You cannot take this enhancement if you already possess the Crippling Strike feat.
| ||||
AP Cost: 1 | Ranks: 1 | Progression: 30 | Cooldown: N/A | Requires: Sneak Attack Training (Tier 4) | |
![]() |
Archer's Focus or Self Defense: Multiselector:
| ||||
AP Cost: 2 | Ranks: 1 | Progression: 30 | Cooldown: N/A | No requirements | |
![]() |
Shadow Double: Activate: You gain +50% Doublestrike, +50% Doubleshot, and +5 Assassinate DCs for 12 seconds. (Activation Cost: 30 Ki. Cooldown: 20 seconds)
| ||||
AP Cost: 2 | Ranks: 1 | Progression: 30 | Cooldown: N/A | No requirements |