Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

User:Aldyron/Diagnostics/Items consistency/Pages using Template Enhancement table/itemwlvl

From DDO wiki
Jump to: navigation, search
frameless link=
Consistency diagnostics sortable table
I used to make lots of mistakes; so, in order to catch my own mistakes, I've trained myself to become a bit of a consistency nazi.

The following sortable table should make it easier to identify pages (if any) in need of some tidying-up for consistent properties, both individually and as part of a database.
Click and/or shift-click on the column headers to sort the table in different ways, with one or more key columns. Sometimes, by comparing rows, you notice something out of place you might want to edit.
By design, this is not a refined table: it is designed to give editors a circumstance bonus to spot inconsistencies (if any) between similar template arguments, so funny table shapes and ugly rows are what we look for.
If the table itself has a disrupted shape, two things can be to blame: whoever wrote the dpl code (likely, me) didn't test it long enough and things like an extra space or a missing space influences wikitable markup; or the transcluded content itself disrupts the markup. The latter may or may not be something to correct in the corresponding page (some content was never meant to be transcluded into a table, but if it is in this table, I might have had some reason to include it).


This particular table selects pages with the following criteria: page uses Template:Enhancement table/itemwlvl and is not in namespace User.
Article Title Icon Link Name Description Action points Level Progression Prerequisites Categories N
Aasimar [[File:]] 1
Aasimar Scourge [[File:]] 2
Aasimar enhancements Aasimar enhancements Icon Enhancement Sronger Bonds 1.png Icon Enhancement Sronger Bonds 1.png Stronger Bonds +1 use of Healing Hands per rest. 1 1 0 Aasimar enhancements, Enhancements
Aasimar enhancements Aasimar enhancements ChaWisStr.png ChaWisStr.png WIS/CHA/STR WIS/CHA/STR 2 4 1 Stronger Bonds Aasimar enhancements, Enhancements
Aasimar enhancements Aasimar enhancements Icon Enhancement Sronger Bonds 2.png Icon Enhancement Sronger Bonds 2.png Stronger Bonds +2 more uses of Healing Hands per rest.
  • Protector Bond now grants +2% Dodge.
  • Fallen Bond now grants +2 to Tactics DCs.
1 7 3 WIS/CHA/STR Aasimar enhancements, Enhancements
Aasimar enhancements Aasimar enhancements ChaWisStr.png ChaWisStr.png WIS/CHA/STR WIS/CHA/STR 2 11 4 Stronger Bonds Aasimar enhancements, Enhancements
Aasimar enhancements Aasimar enhancements Icon Enhancement Sronger Bonds 3.png Icon Enhancement Sronger Bonds 3.png Stronger Bonds +3 more uses of Healing Hands per rest. You recharge one use of Healing Hands every 3 minutes. 1 16 6 WIS/CHA/STR Aasimar enhancements, Enhancements 3
Aerenal Elf Melee Attack Aerenal Elf Melee Attack AerenalElfMeleeAttack.png AerenalElfMeleeAttack.png Aerenal Elf Melee Attack Aerenal Elf Melee Attack I You gain an additional +1 bonus to attack rolls when using a longsword or rapier. 2 4 10 Elf All articles with too few wikilinks, Elf enhancements, Enhancements, Racial weapon enhancements
Aerenal Elf Melee Attack Aerenal Elf Melee Attack AerenalElfMeleeAttack.png AerenalElfMeleeAttack.png Aerenal Elf Melee Attack Aerenal Elf Melee Attack II You gain an additional +1 bonus to attack rolls when using a longsword or rapier, bringing the total increase to 2. 4 10 32 Aerenal Elf Melee Attack I All articles with too few wikilinks, Elf enhancements, Enhancements, Racial weapon enhancements 4
Aerenal Elf Melee Damage Aerenal Elf Melee Damage Elven Melee Damage.gif Elven_Melee_Damage.gif Aerenal Elf Melee Damage Aerenal Elf Melee Damage I You gain an additional +1 bonus to damage rolls when using a longsword or rapier. 2 1 0 Elf Elf enhancements, Enhancements, History, Racial weapon enhancements
Aerenal Elf Melee Damage Aerenal Elf Melee Damage Elven Melee Damage.gif Elven_Melee_Damage.gif Aerenal Elf Melee Damage Aerenal Elf Melee Damage II You gain an additional +1 bonus to damage rolls when using a longsword or rapier, bringing the total increase to 2. 4 7 20 Aerenal Elf Melee Damage I Elf enhancements, Enhancements, History, Racial weapon enhancements 5
Arcane Archer Conjure Arrows Arcane Archer Conjure Arrows RangerArcaneArcher.png RangerArcaneArcher.png Arcane Archer: Conjure +2 Arrows Activate this ability to conjure a stack of +2 Returning Arrows. 1 11 38 Elven Arcane Archer I All articles with too few wikilinks, Elf enhancements, Enhancements, History, Racial weapon enhancements
Arcane Archer Conjure Arrows Arcane Archer Conjure Arrows RangerArcaneArcher.png RangerArcaneArcher.png Arcane Archer: Conjure +3 Arrows Activate this ability to conjure a stack of +3 Returning Arrows. 1 14 50 Arcane Archer: Conjure +2 Arrows All articles with too few wikilinks, Elf enhancements, Enhancements, History, Racial weapon enhancements
Arcane Archer Conjure Arrows Arcane Archer Conjure Arrows RangerArcaneArcher.png RangerArcaneArcher.png Arcane Archer: Conjure +4 Arrows Activate this ability to conjure a stack of +4 Returning Arrows. 1 17 62 Arcane Archer: Conjure +3 Arrows All articles with too few wikilinks, Elf enhancements, Enhancements, History, Racial weapon enhancements
Arcane Archer Conjure Arrows Arcane Archer Conjure Arrows RangerArcaneArcher.png RangerArcaneArcher.png Arcane Archer: Conjure +5 Arrows Activate this ability to conjure a stack of +5 Returning Arrows. 1 20 74 Arcane Archer: Conjure +4 Arrows All articles with too few wikilinks, Elf enhancements, Enhancements, History, Racial weapon enhancements 6
Arcane Archer Imbue Arrows Arcane Archer Imbue Arrows ArcaneArcherImbueForceArrows.png ArcaneArcherImbueForceArrows.png Arcane Archer: Imbue Force Arrows Imbues arrows with an extra 1d6 force damage and negates the incorporeal miss chance of ethereal creatures. This ability costs 10 spell points to activate, and triggers a lengthy cooldown of the Magic Missile spell. Only one Arcane Archer Imbue ability may be active at any time. 1 6 18 Elven Arcane Archer I Elf enhancements, Enhancements, Pages in need of editing, Pages needing to be updated, Racial weapon enhancements
Arcane Archer Imbue Arrows Arcane Archer Imbue Arrows MelfsAcidArrow.png MelfsAcidArrow.png Arcane Archer: Imbue Acid Arrows Imbues arrows with the Corrosive ability dealing an extra 1d6 acid damage and acid damage over time if your arrow damages your target. This ability costs 20 spell points to activate, and triggers a lengthy cooldown of the Melf's Acid Arrow spell. Only one Arcane Archer Imbue ability may be active at any time. 1 11 38 Arcane Archer: Conjure +2 Arrows Elf enhancements, Enhancements, Pages in need of editing, Pages needing to be updated, Racial weapon enhancements
Arcane Archer Imbue Arrows Arcane Archer Imbue Arrows Fireball.png Fireball.png Arcane Archer: Imbue Explosive Arrows Imbues arrows with the Flaming Burst ability dealing an extra 1d6 fire damage plus additional damage on critical hits. This ability costs 30 spell points to activate, and triggers a lengthy cooldown of the Fireball spell. Only one Arcane Archer Imbue ability may be active at any time. 1 14 50 Arcane Archer: Conjure +3 Arrows Elf enhancements, Enhancements, Pages in need of editing, Pages needing to be updated, Racial weapon enhancements
Arcane Archer Imbue Arrows Arcane Archer Imbue Arrows ArcaneArcherImbueForceBurstArrows.png ArcaneArcherImbueForceBurstArrows.png Arcane Archer: Imbue Force Burst Arrows Imbues arrows with the Force Burst ability dealing an extra 1d6 force damage plus additional damage on critical hits. This ability costs 40 spell points to activate, and triggers a lengthy cooldown of the Force Missile spell. Only one Arcane Archer Imbue ability may be active at any time. 1 17 62 Arcane Archer: Conjure +4 Arrows, Arcane Archer: Imbue Force Arrows Elf enhancements, Enhancements, Pages in need of editing, Pages needing to be updated, Racial weapon enhancements
Arcane Archer Imbue Arrows Arcane Archer Imbue Arrows Fear.png Fear.png Arcane Archer: Imbue Terror Arrows Imbues arrows with negative energy, granting the Fearsome ability and producing a DC 10+4 Phantasmal Killer effect would be a vorpal attack. (Attack roll of 20 followed by critical confirmation.) This ability costs 40 spell points to activate, and triggers a lengthy cooldown of the Fear spell. Only one Arcane Archer Imbue ability may be active at any time. 1 17 62 Arcane Archer: Conjure +4 Arrows Elf enhancements, Enhancements, Pages in need of editing, Pages needing to be updated, Racial weapon enhancements
Arcane Archer Imbue Arrows Arcane Archer Imbue Arrows SlayLiving.png SlayLiving.png Arcane Archer: Imbue Slaying Arrows Imbues arrows with the Slaying ability, which will deal 500 damage to a living target on what would be a vorpal attack. (Natural 20 followed by critical confirmation) This ability costs 50 spell points to activate, and triggers a lengthy cooldown of the Finger of Death spell. Only one Arcane Archer Imbue ability may be active at any time. 1 20 74 Arcane Archer: Conjure +5 Arrows, Arcane Archer: Imbue Acid Arrows, Arcane Archer: Imbue Explosive Arrows, Arcane Archer: Imbue Force Arrows, Arcane Archer: Imbue Terror Arrows Elf enhancements, Enhancements, Pages in need of editing, Pages needing to be updated, Racial weapon enhancements 7
Armor Class bonuses by class Armor Class bonuses by class Wayofair.jpg Wayofair.jpg Disciple of Breezes The wind is untouchable, and you have taken your first steps on the path to understanding what it is to be a leaf on the wind.

Lesser Wind Stance: The Wind Stance focuses on movement, granting increased Dexterity (+2) and melee and thrown attack speed at the cost of reducing your Constitution (-2) while the stance is active. This bonus stacks with enhancement bonuses. 10% Attack Speed increase (7.5% Enhancement bonus to Attack Speed, 2.5% Insight bonus to Attack Speed)


Storm Strike I: You strike an opponent, backed with the power of lightning. Your attack will deal 1d6 additional lightning damage.

1 1 Dexterity 12 DDO game guides, Enhancements, Help improve, Pages in need of editing, Pages needing to be updated
Armor Class bonuses by class Armor Class bonuses by class Wayofair.jpg Wayofair.jpg Adept of Wind The wind is untouchable, and you continue on the path to understanding what it is to be like the wind.

Wind Stance: The Wind Stance focuses on movement, granting increased Dexterity (+2) and melee and thrown attack speed at the cost of reducing your Constitution (-2) while the stance is active. This bonus stacks with enhancement bonuses. 15% Attack Speed increase (10% Enhancement bonus to Attack Speed, 5% Insight bonus to Attack Speed)


Storm Strike II: You strike an opponent, backed with the power of lightning. Your attack will deal 2d6 additional lightning damage.

2 6 18 Dexterity 14, Disciple of Breezes DDO game guides, Enhancements, Help improve, Pages in need of editing, Pages needing to be updated
Armor Class bonuses by class Armor Class bonuses by class Wayofair.jpg Wayofair.jpg Master of Thunder The wind is untouchable, and you continue on the path to understanding what it is to be like the wind.

Greater Wind Stance: The Wind Stance focuses on movement, granting increased Dexterity (+3) and melee and thrown attack speed at the cost of reducing your Constitution (-2) while the stance is active. This bonus stacks with enhancement bonuses. 20% Attack Speed increase (12.5% Enhancement bonus to Attack Speed, 7.5% Insight bonus to Attack Speed)


Storm Strike III: ...

3 12 41 Dexterity 16, Adept of Wind DDO game guides, Enhancements, Help improve, Pages in need of editing, Pages needing to be updated
Armor Class bonuses by class Armor Class bonuses by class Wayofair.jpg Wayofair.jpg Grandmaster of Storms The wind is untouchable, as are you.

Ultimate Wind Stance: +4 Dexterity, -2 Constitution, 15% Enhancement bonus to attack speed and 10% insight bonus to double strike chance.


Storm Strike IV: You strike an opponent, backed with the power of lightning. Your attack will deal 3d6 additional lightning damage, with an additional 3d6 damage on critical hits.

4 18 64 Dexterity 18, Master of Thunder DDO game guides, Enhancements, Help improve, Pages in need of editing, Pages needing to be updated
Armor Class bonuses by class Armor Class bonuses by class Wayofwater.jpg Wayofwater.jpg Disciple of Puddles The sea is teeming with life in motion, and you have taken your first steps on the path to understanding the way of the sea.

Lesser Ocean Stance: When in this stance you receive a +2 Wis, -2 Str, +2 AC bonus to your Tumble, +2 to all saves


Flowing Water Strike I: ...

1 1 Wisdom 12 DDO game guides, Enhancements, Help improve, Pages in need of editing, Pages needing to be updated
Armor Class bonuses by class Armor Class bonuses by class Wayofwater.jpg Wayofwater.jpg Adept of Rain The sea is always in motion, and you continue on the path to understanding the way of the sea.

Ocean Stance: When in this stance you receive a +2 Wis, -2 Str, +4 AC bonus to your Tumble, +3 to all saves


Flowing Water Strike II: ...

2 6 18 Wisdom 14, Disciple of Puddles DDO game guides, Enhancements, Help improve, Pages in need of editing, Pages needing to be updated
Armor Class bonuses by class Armor Class bonuses by class Wayofwater.jpg Wayofwater.jpg Master of the Sea The sea is always in motion, and you continue on the path to understanding the way of the sea.

Greater Ocean Stance: When in this stance you receive a +3 Wis,-2 Str, +6 AC bonus to your Tumble, +4 to all saves


Flowing Water Strike III: ...

3 12 41 Wisdom 16, Adept of Rain DDO game guides, Enhancements, Help improve, Pages in need of editing, Pages needing to be updated
Armor Class bonuses by class Armor Class bonuses by class NoImage.png NoImage.png Grandmaster of Oceans (Not yet available) ...

Ultimate Ocean Stance: ...


Flowing Water Strike IV: You strike an opponent, backed with the power of the sea. Your attack will deal 3d6 additional cold damage, with an additional 3d6 damage on critical hits.

4 18 64 Wisdom 18, Master of the Sea DDO game guides, Enhancements, Help improve, Pages in need of editing, Pages needing to be updated 8
Armor Mastery Armor Mastery Dwarven Armor Mastery.gif Dwarven_Armor_Mastery.gif Dwarven Armor Mastery Dwarven Armor Mastery I You gain a +1 bonus to your armor's Max Dex Bonus. 2 1 0 Dwarf enhancements, Enhancements
Armor Mastery Armor Mastery Dwarven Armor Mastery.gif Dwarven_Armor_Mastery.gif Dwarven Armor Mastery Dwarven Armor Mastery II You gain a +2 bonus to your armor's Max Dex Bonus. 4 5 12 Dwarven Armor Mastery I Dwarf enhancements, Enhancements
Armor Mastery Armor Mastery Dwarven Armor Mastery.gif Dwarven_Armor_Mastery.gif Dwarven Armor Mastery Dwarven Armor Mastery III You gain a +3 bonus to your armor's Max Dex Bonus. 6 10 30 Dwarven Armor Mastery II Dwarf enhancements, Enhancements 9
Artificer Arcane Empowerment (history) Artificer Arcane Empowerment (history) ArtificerArcaneEmpowerment.png ArtificerArcaneEmpowerment.png Artificer Arcane Empowerment Artificer Arcane Empowerment The patterns of the most complex magical formulae are like children's drawings to you. You treat any non-scroll activated equipped item that casts spells (such as wands, rods, armor, or other activated items) as if they were staves, increasing their caster level to equal yours as well as increasing Save DC's to (10 + your Intelligence bonus + level of spell) if it would be an improvement. These increases are applied after Artificer Knowledge, so do not stack. 2 20 74 Artificer enhancements, Capstone enhancements, Enhancements, History 10
Artificer enhancements (history) Artificer enhancements (history) EnhIcon ItemDefense.png EnhIcon_ItemDefense.png Artificer Item Defense Artificer Item Defense I You are skilled at protecting your gear against damage, granting you a 25% chance to negate potential item wear before it occurs. 1 1 0 Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) EnhIcon ItemDefense.png EnhIcon_ItemDefense.png Artificer Item Defense Artificer Item Defense II You are skilled at protecting your gear against damage, granting you a 33% chance to negate potential item wear before it occurs. 2 5 14 Artificer Item Defense I Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) EnhIcon ItemDefense.png EnhIcon_ItemDefense.png Artificer Item Defense Artificer Item Defense III You are skilled at protecting your gear against damage, granting you a 50% chance to negate potential item wear before it occurs. 3 9 29 Artificer Item Defense II Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) EnhIcon ItemDefense.png EnhIcon_ItemDefense.png Artificer Item Defense Artificer Item Defense IV You are skilled at protecting your gear against damage, granting you a 60% chance to negate potential item wear before it occurs. 4 13 44 Artificer Item Defense III Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Artificer Uncaring Master I.png Artificer Uncaring Master I.png Artificer Uncaring Master I You no longer take damage or lose spell points when your Iron Defender dies. 2 3 6 Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Rune Arm Enhancement.png Rune_Arm_Enhancement.png‎ Artificer Improved Rune Arm Use I Your rune arm charge decays 25% slower when moving. 1 2 3 Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Rune Arm Enhancement.png Rune_Arm_Enhancement.png‎ Artificer Improved Rune Arm Use II The cooldown after firing your rune arm is 20% faster. 2 6 18 Artificer Improved Rune Arm Use I Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Rune Arm Enhancement.png Rune_Arm_Enhancement.png‎ Artificer Improved Rune Arm Use III Your rune arm charge decays an additional 25% slower when moving, bringing the total increase to 50%. 3 10 33 Artificer Improved Rune Arm Use II Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Rune Arm Enhancement.png Rune_Arm_Enhancement.png‎ Artificer Improved Rune Arm Use IV Your rune arms build charge 25% faster. 4 14 48 Artificer Improved Rune Arm Use III Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Rune Arm Enhancement.png Rune_Arm_Enhancement.png‎ Artificer Rune Arm Overcharge I Your stable charge tier is increased to charge tier two. 2 4 10 Artificer Improved Rune Arm Use I Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Rune Arm Enhancement.png Rune_Arm_Enhancement.png‎ Artificer Rune Arm Overcharge II Your stable charge tier is increased to charge tier three. 4 16 56 Artificer Rune Arm Overcharge I, Artificer Improved Rune Arm Use IV Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) IntelligenceEnhancement.png IntelligenceEnhancement.png Artificer Intelligence I Grants a +1 increase to Intelligence score. 2 2 2 Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) IntelligenceEnhancement.png IntelligenceEnhancement.png Artificer Intelligence II Grants an additional +1 to your Intelligence score, for a total of +2. 4 6 16 Artificer Intelligence I Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) IntelligenceEnhancement.png IntelligenceEnhancement.png Artificer Intelligence III Grants an additional +1 to your Intelligence score, for a total of +3. 6 10 30 Artificer Intelligence II Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Use Magic Device Enhancement.png Use_Magic_Device_Enhancement.png Improved Use Magic Device I Grants a +1 bonus to your Use Magic Device Skill. 1 3 7 Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Use Magic Device Enhancement.png Use_Magic_Device_Enhancement.png Improved Use Magic Device II Grants an additional +1 bonus to your Use Magic Device Skill, bringing the total increase to 2. 1 7 23 Improved Use Magic Device I Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Use Magic Device Enhancement.png Use_Magic_Device_Enhancement.png Improved Use Magic Device III Grants an additional +1 bonus to your Use Magic Device Skill, bringing the total increase to 3. 1 11 39 Improved Use Magic Device II Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Use Magic Device Enhancement.png Use_Magic_Device_Enhancement.png Improved Use Magic Device IV Grants an additional +1 bonus to your Use Magic Device Skill, bringing the total increase to 4. 1 15 55 Improved Use Magic Device III Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Artificer Skill Boost.png Artificer_Skill_Boost.png Artificer Skill Boost Artificer Skill Boost I Activate this ability to receive a +2 Action Boost bonus to skills for 20 seconds. 1 1 0 Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Artificer Skill Boost.png Artificer_Skill_Boost.png Artificer Skill Boost Artificer Skill Boost II Activate this ability to receive a +3 Action Boost bonus to skills for 20 seconds. 2 4 10 Artificer Skill Boost I Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Artificer Skill Boost.png Artificer_Skill_Boost.png Artificer Skill Boost Artificer Skill Boost III Activate this ability to receive a +4 Action Boost bonus to skills for 20 seconds. 3 7 21 Artificer Skill Boost II Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Artificer Skill Boost.png Artificer_Skill_Boost.png Artificer Skill Boost Artificer Skill Boost IV Activate this ability to receive a +5 Action Boost bonus to skills for 20 seconds. 4 10 32 Artificer Skill Boost III Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Damage Boost.gif Damage_Boost.gif Artificer Damage Boost Artificer Damage Boost I Activate this ability to receive a +10% Action Boost bonus to weapon damage for 20 seconds. 1 1 0 Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Damage Boost.gif Damage_Boost.gif Artificer Damage Boost Artificer Damage Boost II Activate this ability to receive a +15% Action Boost bonus to weapon damage for 20 seconds. 2 4 10 Artificer Damage Boost I Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Damage Boost.gif Damage_Boost.gif Artificer Damage Boost Artificer Damage Boost III Activate this ability to receive a +20% Action Boost bonus to weapon damage for 20 seconds. 3 7 21 Artificer Damage Boost II Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Damage Boost.gif Damage_Boost.gif Artificer Damage Boost Artificer Damage Boost IV Activate this ability to receive a +25% Action Boost bonus to weapon damage for 20 seconds. 4 10 32 Artificer Damage Boost III Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Energy Resistance Boost.jpg Energy_Resistance_Boost.jpg Artificer Energy Resistance Boost Artificer Energy Resistance Boost I Activate this ability to receive energy resistance 8 for 20 seconds. 1 1 0 Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Energy Resistance Boost.jpg Energy_Resistance_Boost.jpg Artificer Energy Resistance Boost Artificer Energy Resistance Boost II Activate this ability to receive energy resistance 10 for 20 seconds. 2 4 10 Artificer Energy Resistance Boost I Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Energy Resistance Boost.jpg Energy_Resistance_Boost.jpg Artificer Energy Resistance Boost Artificer Energy Resistance Boost III Activate this ability to receive energy resistance 12 for 20 seconds. 3 7 21 Artificer Energy Resistance Boost II Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Energy Resistance Boost.jpg Energy_Resistance_Boost.jpg Artificer Energy Resistance Boost Artificer Energy Resistance Boost IV Activate this ability to receive energy resistance 15 for 20 seconds. 4 10 32 Artificer Energy Resistance Boost III Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Extra Boost.png Extra_Boost.png‎ Artificer Extra Action Boost Artificer Extra Action Boost I You can use each of your action boosts 1 additional time per rest. 2 11 38 Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Extra Boost.png Extra_Boost.png‎ Artificer Extra Action Boost Artificer Extra Action Boost II You can use each of your action boosts 1 additional time per rest, bringing the total increase to 2. 4 14 48 Artificer Extra Action Boost I Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Artificer Crossbow.png Artificer_Crossbow.png Artificer Crossbow Attack I You gain an additional +1 bonus to attack rolls when using a crossbow. 2 4 10 Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Artificer Crossbow.png Artificer_Crossbow.png Artificer Crossbow Attack II You gain an additional +1 bonus to attack rolls when using a crossbow, bringing the total bonus to +2. 4 10 34 Artificer Crossbow Attack I Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Artificer Crossbow.png Artificer_Crossbow.png Artificer Crossbow Damage I You gain an additional +2 bonus to damage rolls when using a non-repeating crossbow, and a +1 bonus to damage rolls when using a repeating crossbow. 2 1 0 Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Artificer Crossbow.png Artificer_Crossbow.png Artificer Crossbow Damage II You gain an additional +2 bonus to damage rolls when using a non-repeating crossbow, bringing the total bonus to +4, and an additional +1 bonus to damage rolls when using a repeating crossbow, bringing the total bonus to +2. 2 7 22 Artificer Crossbow Damage I Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) RogueWrackConstruct.png RogueWrackConstruct.png Wrack Construct Artificer Wrack Construct I 1d6 extra damage to constructs and living constructs and 10% reduction in their resistance to critical hits for a short period of time. 1 3 7 Improved Disable Device I Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) RogueWrackConstruct.png RogueWrackConstruct.png Wrack Construct Artificer Wrack Construct II 3d6 extra damage to constructs and living constructs and 20% reduction in their resistance to critical hits for a short period of time. 2 7 22 Improved Disable Device II, Artificer Wrack Construct I Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) RogueWrackConstruct.png RogueWrackConstruct.png Wrack Construct Artificer Wrack Construct III 5d6 extra damage to constructs and living constructs and 30% reduction in their resistance to critical hits for a short period of time. 3 11 37 Artificer Wrack Construct II, Improved Disable Device III Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Energy of Music.gif Energy_of_Music.gif Spellpoint enhancements Artificer Energy of Creation I Grants an 20 point increase to spell points. 1 1 0 Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Energy of Music.gif Energy_of_Music.gif Spellpoint enhancements Artificer Energy of Creation II Grants an additional 20 spell points, bringing your total increase to 40 points. 2 5 14 Artificer Energy of Creation I Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Energy of Music.gif Energy_of_Music.gif Spellpoint enhancements Artificer Energy of Creation III Grants an additional 20 spell points, bringing your total increase to 60 points. 3 9 29 Artificer Energy of Creation II Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Energy of Music.gif Energy_of_Music.gif Spellpoint enhancements Artificer Energy of Creation IV Grants an additional 20 spell points, bringing your total increase to 80 points. 4 13 44 Artificer Energy of Creation III Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) EnhIcon WandHeightening.png EnhIcon_WandHeightening.png Artificer Wand Heightening I You add +1 to the DC of the spells from your offensive wands. 1 3 7 Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) EnhIcon WandHeightening.png EnhIcon_WandHeightening.png Artificer Wand Heightening II You add an additional +1 to the DC of the spells from your offensive wands, bringing the total increase to 2. 2 7 22 Artificer Wand Heightening I Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) EnhIcon WandHeightening.png EnhIcon_WandHeightening.png Artificer Wand Heightening III You add an additional +1 to the DC of the spells from your offensive wands, bringing the total increase to 3. 3 11 37 Artificer Wand Heightening II Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Wand Scroll Mastery.gif Wand_Scroll_Mastery.gif Artificer Wand and Scroll Mastery I Grants a 30% increase to the effectiveness of your wands, scrolls, and other items that cast spells. 1 2 3 Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Wand Scroll Mastery.gif Wand_Scroll_Mastery.gif Artificer Wand and Scroll Mastery II Grants an additional 15% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 45%. 2 5 14 Artificer Wand and Scroll Mastery I Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Wand Scroll Mastery.gif Wand_Scroll_Mastery.gif Artificer Wand and Scroll Mastery III Grants an additional 15% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 60%. 3 8 25 Artificer Wand and Scroll Mastery II Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) Wand Scroll Mastery.gif Wand_Scroll_Mastery.gif Artificer Wand and Scroll Mastery IV Grants an additional 15% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 75%. 4 11 36 Artificer Wand and Scroll Mastery III Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) AcidManipulation.png AcidManipulation.png Acid Manipulation I Increases your Spellpower by 40 when casting acid spells. 1 1 0 Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) AcidManipulation.png AcidManipulation.png Acid Manipulation II Increases your Spellpower by 50 when casting acid spells. 1 3 7 Acid Manipulation I Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) AcidManipulation.png AcidManipulation.png Acid Manipulation III Increases your Spellpower by 60 when casting acid spells. 1 5 15 Energy Manipulation II Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) AcidManipulation.png AcidManipulation.png Acid Manipulation IV Increases your Spellpower by 70 when casting acid spells. 1 7 23 Acid Manipulation III Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) AcidManipulation.png AcidManipulation.png Acid Manipulation V Increases your Spellpower by 80 when casting acid spells. 1 9 31 Acid Manipulation IV Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) AcidManipulation.png AcidManipulation.png Acid Manipulation VI Increases your Spellpower by 90 when casting acid spells. 1 11 39 Acid Manipulation V Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) AcidManipulation.png AcidManipulation.png Acid Manipulation VII Increases your Spellpower by 100 when casting acid spells. 1 13 47 Acid Manipulation VI Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyEnergy.png SorcererLineageOfDeadlyEnergy.png Deadly Acid I Your acid spell critical multipliers are increased by an additional 25%, bringing your base critical damage bonus for these spells to 75%. 1 3 7 Corrosive Spellcasting I, Acid Manipulation I Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyEnergy.png SorcererLineageOfDeadlyEnergy.png Deadly Acid II Your acid spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to 85%. 1 6 19 Deadly Acid I, Acid Manipulation II Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyEnergy.png SorcererLineageOfDeadlyEnergy.png Deadly Acid III Your acid spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to 95%. 1 9 31 Deadly Acid II, Acid Manipulation III Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyEnergy.png SorcererLineageOfDeadlyEnergy.png Deadly Acid IV Your acid spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to 105%. 1 12 43 Deadly Acid III, Acid Manipulation IV Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyEnergy.png SorcererLineageOfDeadlyEnergy.png Deadly Acid V Your acid spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to 115%. 1 15 55 Deadly Acid IV, Acid Manipulation V Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyEnergy.png SorcererLineageOfDeadlyEnergy.png Deadly Acid VI Your acid spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to 125%. 1 18 67 Deadly Acid V, Acid Manipulation VI Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfEnergy.png SorcererLineageOfEnergy.png Corrosive Spellcasting I Grants a 4% chance for acid spells to generate a critical hit. 1 2 3 Acid Manipulation I Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfEnergy.png SorcererLineageOfEnergy.png Corrosive Spellcasting II Grants a 5% chance for acid spells to generate a critical hit. 1 5 15 Corrosive Spellcasting I, Acid Manipulation II Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfEnergy.png SorcererLineageOfEnergy.png Corrosive Spellcasting III Grants a 6% chance for acid spells to generate a critical hit. 1 8 27 Corrosive Spellcasting II, Acid Manipulation III Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfEnergy.png SorcererLineageOfEnergy.png Corrosive Spellcasting IV Grants a 7% chance for acid spells to generate a critical hit. 1 11 39 Corrosive Spellcasting III, Acid Manipulation IV Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfEnergy.png SorcererLineageOfEnergy.png Corrosive Spellcasting V Grants a 8% chance for acid spells to generate a critical hit. 1 14 51 Corrosive Spellcasting IV, Acid Manipulation V Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfEnergy.png SorcererLineageOfEnergy.png Corrosive Spellcasting VI Grants a 9% chance for acid spells to generate a critical hit. 1 17 63 Corrosive Spellcasting V, Acid Manipulation VI Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) FrostManipulation.png FrostManipulation.png Frost Manipulation I Increases your Spellpower by 40 when casting cold spells. 1 1 0 Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) FrostManipulation.png FrostManipulation.png Frost Manipulation II Increases your Spellpower by 50 when casting cold spells. 1 3 7 Frost Manipulation I Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) FrostManipulation.png FrostManipulation.png Frost Manipulation III Increases your Spellpower by 60 when casting cold spells. 1 5 15 Frost Manipulation II Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) FrostManipulation.png FrostManipulation.png Frost Manipulation IV Increases your Spellpower by 70 when casting cold spells. 1 7 23 Frost Manipulation III Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) FrostManipulation.png FrostManipulation.png Frost Manipulation V Increases your Spellpower by 80 when casting cold spells. 1 9 31 Frost Manipulation IV Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) FrostManipulation.png FrostManipulation.png Frost Manipulation VI Increases your Spellpower by 90 when casting cold spells. 1 11 39 Frost Manipulation V Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) FrostManipulation.png FrostManipulation.png Frost Manipulation VII Increases your Spellpower by 100 when casting cold spells. 1 13 47 Frost Manipulation VI Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyIce.png DeadlyIce.png‎ Deadly Ice I Your cold spell critical multipliers are increased by an additional 25%, bringing your base critical damage bonus for these spells to +75%. 1 3 7 Glacial Spellcasting I, Frost Manipulation I Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyIce.png DeadlyIce.png‎ Deadly Ice II Your cold spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +85%. 1 6 19 Deadly Ice I, Frost Manipulation II Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyIce.png DeadlyIce.png‎ Deadly Ice III Your cold spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +95%. 1 9 31 Deadly Ice II, Frost Manipulation III Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyIce.png DeadlyIce.png‎ Deadly Ice IV Your cold spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +105%. 1 12 43 Deadly Ice III, Frost Manipulation IV Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyIce.png DeadlyIce.png‎ Deadly Ice V Your cold spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +115%. 1 15 55 Deadly Ice IV, Frost Manipulation V Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyIce.png DeadlyIce.png‎ Deadly Ice VI Your cold spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +125%. 1 18 67 Deadly Ice V, Frost Manipulation VI Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) GlacialSpellcasting.png GlacialSpellcasting.png Glacial Spellcasting I Grants a 4% chance for cold spells to generate a critical hit. 1 2 3 Frost Manipulation I Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) GlacialSpellcasting.png GlacialSpellcasting.png Glacial Spellcasting II Grants a 5% chance for cold spells to generate a critical hit. 1 5 15 Glacial Spellcasting I, Frost Manipulation II Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) GlacialSpellcasting.png GlacialSpellcasting.png Glacial Spellcasting III Grants a 6% chance for cold spells to generate a critical hit. 1 8 27 Glacial Spellcasting II, Frost Manipulation III Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) GlacialSpellcasting.png GlacialSpellcasting.png Glacial Spellcasting IV Grants a 7% chance for cold spells to generate a critical hit. 1 11 39 Glacial Spellcasting III, Frost Manipulation IV Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) GlacialSpellcasting.png GlacialSpellcasting.png Glacial Spellcasting V Grants a 8% chance for cold spells to generate a critical hit. 1 14 51 Glacial Spellcasting IV, Frost Manipulation V Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) GlacialSpellcasting.png GlacialSpellcasting.png Glacial Spellcasting VI Grants a 9% chance for cold spells to generate a critical hit. 1 17 63 Glacial Spellcasting V, Frost Manipulation VI Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererEnergyManipulation.png SorcererEnergyManipulation.png Storm Manipulation I Increases your Spellpower by 40 when casting electrical or sonic spells. 1 1 0 Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererEnergyManipulation.png SorcererEnergyManipulation.png Storm Manipulation II Increases your Spellpower by 50 when casting electrical or sonic spells. 1 3 7 Storm Manipulation I Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererEnergyManipulation.png SorcererEnergyManipulation.png Storm Manipulation III Increases your Spellpower by 60 when casting electrical or sonic spells. 1 5 15 Storm Manipulation II Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererEnergyManipulation.png SorcererEnergyManipulation.png Storm Manipulation IV Increases your Spellpower by 70 when casting electrical or sonic spells. 1 7 23 Storm Manipulation III Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererEnergyManipulation.png SorcererEnergyManipulation.png Storm Manipulation V Increases your Spellpower by 80 when casting electrical or sonic spells. 1 9 31 Storm Manipulation IV Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererEnergyManipulation.png SorcererEnergyManipulation.png Storm Manipulation VI Increases your Spellpower by 90 when casting electrical or sonic spells. 1 11 39 Storm Manipulation V Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererEnergyManipulation.png SorcererEnergyManipulation.png Storm Manipulation VII Increases your Spellpower by 100 when casting electrical or sonic spells. 1 13 47 Storm Manipulation VI Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyShocks.png DeadlyShocks.png Deadly Shocks I Your electrical and sonic spell critical multipliers are increased by an additional 25%, bringing your base critical damage bonus for these spells to +75%. 1 3 7 Charged Spellcasting I, Storm Manipulation I Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyShocks.png DeadlyShocks.png Deadly Shocks II Your electrical and sonic spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +85%. 1 6 19 Deadly Shocks I, Storm Manipulation II Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyShocks.png DeadlyShocks.png Deadly Shocks III Your electrical and sonic spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +95%. 1 9 31 Deadly Shocks II, Storm Manipulation III Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyShocks.png DeadlyShocks.png Deadly Shocks IV Your electrical and sonic spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +105%. 1 12 43 Deadly Shocks III, Storm Manipulation IV Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyShocks.png DeadlyShocks.png Deadly Shocks V Your electrical and sonic spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +115%. 1 15 55 Deadly Shocks IV, Storm Manipulation V Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyShocks.png DeadlyShocks.png Deadly Shocks VI Your electrical and sonic spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +125%. 1 18 67 Deadly Shocks V, Storm Manipulation VI Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) ChargedSpellcasting.png ChargedSpellcasting.png Charged Spellcasting I Grants a 4% chance for electrical and sonic spells to generate a critical hit. 1 2 3 Storm Manipulation I Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) ChargedSpellcasting.png ChargedSpellcasting.png Charged Spellcasting II Grants a 5% chance for electrical and sonic spells to generate a critical hit. 1 5 15 Charged Spellcasting I, Storm Manipulation II Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) ChargedSpellcasting.png ChargedSpellcasting.png Charged Spellcasting III Grants a 6% chance for electrical and sonic spells to generate a critical hit. 1 8 27 Charged Spellcasting II, Storm Manipulation III Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) ChargedSpellcasting.png ChargedSpellcasting.png Charged Spellcasting IV Grants a 7% chance for electrical and sonic spells to generate a critical hit. 1 11 39 Charged Spellcasting III, Storm Manipulation IV Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) ChargedSpellcasting.png ChargedSpellcasting.png Charged Spellcasting V Grants a 8% chance for electrical and sonic spells to generate a critical hit. 1 14 51 Charged Spellcasting IV, Storm Manipulation V Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) ChargedSpellcasting.png ChargedSpellcasting.png Charged Spellcasting VI Grants a 9% chance for electrical and sonic spells to generate a critical hit. 1 17 63 Charged Spellcasting V, Storm Manipulation VI Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererElementalManipulation.png SorcererElementalManipulation.png Flame Manipulation I Increases your Spellpower by 40 when casting fire spells. 1 1 0 Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererElementalManipulation.png SorcererElementalManipulation.png Flame Manipulation II Increases your Spellpower by 50 when casting fire spells. 1 3 7 Flame Manipulation I Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererElementalManipulation.png SorcererElementalManipulation.png Flame Manipulation III Increases your Spellpower by 60 when casting fire spells. 1 5 15 Flame Manipulation II Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererElementalManipulation.png SorcererElementalManipulation.png Flame Manipulation IV Increases your Spellpower by 70 when casting fire spells. 1 7 23 Flame Manipulation III Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererElementalManipulation.png SorcererElementalManipulation.png Flame Manipulation V Increases your Spellpower by 80 when casting fire spells. 1 9 31 Flame Manipulation IV Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererElementalManipulation.png SorcererElementalManipulation.png Flame Manipulation VI Increases your Spellpower by 90 when casting fire spells. 1 11 39 Flame Manipulation V Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererElementalManipulation.png SorcererElementalManipulation.png Flame Manipulation VII Increases your Spellpower by 100 when casting fire spells. 1 13 47 Flame Manipulation VI Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyElements.png SorcererLineageOfDeadlyElements.png Deadly Flame I Your fire spell critical multipliers are increased by an additional 25%, bringing your base critical damage bonus for these spells to +75%. 1 3 7 Combustive Spellcasting I, Flame Manipulation I Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyElements.png SorcererLineageOfDeadlyElements.png Deadly Flame II Your fire spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +85%. 1 6 19 Deadly Flame I, Flame Manipulation II Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyElements.png SorcererLineageOfDeadlyElements.png Deadly Flame III Your fire spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +95%. 1 9 31 Deadly Flame II, Flame Manipulation III Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyElements.png SorcererLineageOfDeadlyElements.png Deadly Flame IV Your fire spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +105%. 1 12 43 Deadly Flame III, Flame Manipulation IV Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyElements.png SorcererLineageOfDeadlyElements.png Deadly Flame V Your fire spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +115%. 1 15 55 Deadly Flame IV, Flame Manipulation V Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyElements.png SorcererLineageOfDeadlyElements.png Deadly Flame VI Your fire spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +125%. 1 18 67 Deadly Flame V, Flame Manipulation VI Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfElements.png SorcererLineageOfElements.png Combustive Spellcasting I Grants a 4% chance for fire spells to generate a critical hit. 1 2 3 Flame Manipulation I Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfElements.png SorcererLineageOfElements.png Combustive Spellcasting II Grants a 5% chance for fire spells to generate a critical hit. 1 5 15 Combustive Spellcasting I, Flame Manipulation II Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfElements.png SorcererLineageOfElements.png Combustive Spellcasting III Grants a 6% chance for fire spells to generate a critical hit. 1 8 27 Combustive Spellcasting II, Flame Manipulation III Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfElements.png SorcererLineageOfElements.png Combustive Spellcasting IV Grants a 7% chance for fire spells to generate a critical hit. 1 11 39 Combustive Spellcasting III, Flame Manipulation IV Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfElements.png SorcererLineageOfElements.png Combustive Spellcasting V Grants a 8% chance for fire spells to generate a critical hit. 1 14 51 Combustive Spellcasting IV, Flame Manipulation V Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfElements.png SorcererLineageOfElements.png Combustive Spellcasting VI Grants a 9% chance for fire spells to generate a critical hit. 1 17 63 Combustive Spellcasting V, Flame Manipulation VI Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) ForceManipulation.png ForceManipulation.png Force Manipulation I Increases your Spellpower by 40 when casting force, physical, or untyped damage spells. 1 2 3 Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) ForceManipulation.png ForceManipulation.png Force Manipulation II Increases your Spellpower by 50 when casting force, physical, or untyped damage spells. 1 4 11 Force Manipulation I Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) ForceManipulation.png ForceManipulation.png Force Manipulation III Increases your Spellpower by 60 when casting force, physical, or untyped damage spells. 1 6 19 Force Manipulation II Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) ForceManipulation.png ForceManipulation.png Force Manipulation IV Increases your Spellpower by 70 when casting force, physical, or untyped damage spells. 1 8 27 Force Manipulation III Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) ForceManipulation.png ForceManipulation.png Force Manipulation V Increases your Spellpower by 80 when casting force, physical, or untyped damage spells. 1 10 35 Force Manipulation IV Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) ForceManipulation.png ForceManipulation.png Force Manipulation VI Increases your Spellpower by 90 when casting force, physical, or untyped damage spells. 1 12 43 Force Manipulation V Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) ForceManipulation.png ForceManipulation.png Force Manipulation VII Increases your Spellpower by 100 when casting force, physical, or untyped damage spells. 1 14 51 Force Manipulation VI Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyKinetics.png DeadlyKinetics.png‎ Deadly Kinetics I Your spell critical multipliers for force spells and spells that deal untyped or physical damage are increased by an additional 25%, bringing your base critical damage bonus for these spells to +75%. 1 4 11 Kinetic Spellcasting I, Force Manipulation I Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyKinetics.png DeadlyKinetics.png‎ Deadly Kinetics II Your spell critical multipliers for force spells and spells that deal untyped or physical damage are increased by an additional 10%, bringing your base critical damage bonus for these spells to +85%. 1 7 23 Deadly Kinetics I, Force Manipulation II Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyKinetics.png DeadlyKinetics.png‎ Deadly Kinetics III Your spell critical multipliers for force spells and spells that deal untyped or physical damage are increased by an additional 10%, bringing your base critical damage bonus for these spells to +95%. 1 10 35 Deadly Kinetics II, Force Manipulation III Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyKinetics.png DeadlyKinetics.png‎ Deadly Kinetics IV Your spell critical multipliers for force spells and spells that deal untyped or physical damage are increased by an additional 10%, bringing your base critical damage bonus for these spells to +105%. 1 13 47 Deadly Kinetics III, Force Manipulation IV Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyKinetics.png DeadlyKinetics.png‎ Deadly Kinetics V Your spell critical multipliers for force spells and spells that deal untyped or physical damage are increased by an additional 10%, bringing your base critical damage bonus for these spells to +115%. 1 16 59 Deadly Kinetics IV, Force Manipulation V Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) DeadlyKinetics.png DeadlyKinetics.png‎ Deadly Kinetics VI Your spell critical multipliers for force spells and spells that deal untyped or physical damage are increased by an additional 10%, bringing your base critical damage bonus for these spells to +125%. 1 19 71 Deadly Kinetics V, Force Manipulation VI Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) KineticsSpellcasting.png KineticsSpellcasting.png Kinetic Spellcasting I Grants a 4% chance for force spells and spells that deal untyped or physical damage generate a critical hit. 1 3 7 Force Manipulation I Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) KineticsSpellcasting.png KineticsSpellcasting.png Kinetic Spellcasting II Grants a 5% chance for force spells and spells that deal untyped or physical damage generate a critical hit. 1 6 19 Kinetic Spellcasting I, Force Manipulation II Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) KineticsSpellcasting.png KineticsSpellcasting.png Kinetic Spellcasting III Grants a 6% chance for force spells and spells that deal untyped or physical damage generate a critical hit. 1 9 31 Kinetic Spellcasting II, Force Manipulation III Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) KineticsSpellcasting.png KineticsSpellcasting.png Kinetic Spellcasting IV Grants a 7% chance for force spells and spells that deal untyped or physical damage generate a critical hit. 1 11 43 Kinetic Spellcasting III, Force Manipulation IV Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) KineticsSpellcasting.png KineticsSpellcasting.png Kinetic Spellcasting V Grants a 8% chance for force spells and spells that deal untyped or physical damage generate a critical hit. 1 15 55 Kinetic Spellcasting IV, Force Manipulation V Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) KineticsSpellcasting.png KineticsSpellcasting.png Kinetic Spellcasting VI Grants a 9% chance for force spells and spells that deal untyped or physical damage generate a critical hit. 1 18 67 Kinetic Spellcasting V, Force Manipulation VI Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererForceManipulation.png SorcererForceManipulation.png Repair Manipulation I Increases your Spellpower by 40 when casting repair or rust spells. 1 1 0 Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererForceManipulation.png SorcererForceManipulation.png Repair Manipulation II Increases your Spellpower by 50 when casting repair or rust spells. 1 3 7 Repair Manipulation I Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererForceManipulation.png SorcererForceManipulation.png Repair Manipulation III Increases your Spellpower by 60 when casting repair or rust spells. 1 5 15 Repair Manipulation II Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererForceManipulation.png SorcererForceManipulation.png Repair Manipulation IV Increases your Spellpower by 70 when casting repair or rust spells. 1 7 23 Repair Manipulation III Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererForceManipulation.png SorcererForceManipulation.png Repair Manipulation V Increases your Spellpower by 80 when casting repair or rust spells. 1 9 31 Repair Manipulation IV Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererForceManipulation.png SorcererForceManipulation.png Repair Manipulation VI Increases your Spellpower by 90 when casting repair or rust spells. 1 11 39 Repair Manipulation V Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererForceManipulation.png SorcererForceManipulation.png Repair Manipulation VII Increases your Spellpower by 100 when casting repair or rust spells. 1 13 47 Repair Manipulation VI Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyForce.png SorcererLineageOfDeadlyForce.png Mighty Reconstruction I Your repair spell critical multipliers are increased by an additional 25%, bringing your base critical damage bonus for these spells to +75%. 1 3 7 Reconstructive Spellcasting I, Repair Manipulation I Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyForce.png SorcererLineageOfDeadlyForce.png Mighty Reconstruction II Your repair spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +85%. 1 6 19 Mighty Reconstruction I, Repair Manipulation II Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyForce.png SorcererLineageOfDeadlyForce.png Mighty Reconstruction III Your repair spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +95%. 1 9 31 Mighty Reconstruction II, Repair Manipulation III Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyForce.png SorcererLineageOfDeadlyForce.png Mighty Reconstruction IV Your repair spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +105%. 1 12 43 Mighty Reconstruction III, Repair Manipulation IV Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyForce.png SorcererLineageOfDeadlyForce.png Mighty Reconstruction V Your repair spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +115%. 1 15 55 Mighty Reconstruction IV, Repair Manipulation V Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfDeadlyForce.png SorcererLineageOfDeadlyForce.png Mighty Reconstruction VI Your repair spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus for these spells to +125%. 1 18 67 Mighty Reconstruction V, Repair Manipulation VI Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfForce.png SorcererLineageOfForce.png Reconstructive Spellcasting I Grants a 4% chance for repair spells to generate a critical hit. 1 2 3 Repair Manipulation I Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfForce.png SorcererLineageOfForce.png Reconstructive Spellcasting II Grants a 5% chance for repair spells to generate a critical hit. 1 5 15 Reconstructive Spellcasting I, Repair Manipulation II Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfForce.png SorcererLineageOfForce.png Reconstructive Spellcasting III Grants a 6% chance for repair spells to generate a critical hit. 1 8 27 Reconstructive Spellcasting II, Repair Manipulation III Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfForce.png SorcererLineageOfForce.png Reconstructive Spellcasting IV Grants a 7% chance for repair spells to generate a critical hit. 1 11 39 Reconstructive Spellcasting III, Repair Manipulation IV Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfForce.png SorcererLineageOfForce.png Reconstructive Spellcasting V Grants a 8% chance for repair spells to generate a critical hit. 1 14 51 Reconstructive Spellcasting IV, Repair Manipulation V Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) SorcererLineageOfForce.png SorcererLineageOfForce.png Reconstructive Spellcasting VI Grants a 9% chance for repair spells to generate a critical hit. 1 17 63 Reconstructive Spellcasting V, Repair Manipulation VI Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) ArtificerBattleEngineer.png ArtificerBattleEngineer.png Battle Engineer enhancements Artificer Battle Engineer I You gain 10 hit points, reduce arcane spell failure from armor by 10%, and have +2 to both confirm critical hits and critical damage (before multipliers). Any weapon you wield in your main hand gains +2 to its enhancement bonus (which stacks with the Enchant Weapon spell), and you gain the ability to enchant your crossbow to instantly reload itself, allowing you to lay down incredible amounts of fire for a short period of time. 4 6 16 Artificer Crossbow Damage I, Artificer Crossbow Attack I, Artificer Damage Boost II, one of Point Blank Shot, Weapon Focus, or Power Attack Artificer enhancements, Enhancements, History
Artificer enhancements (history) Artificer enhancements (history) ArtificerArcaneEmpowerment.png ArtificerArcaneEmpowerment.png Capstone enhancements Artificer Arcane Empowerment The patterns of the most complex magical formulae are like children's drawings to you. You treat any non-scroll activated equipped item that casts spells (such as wands, rods, armor, or other activated items) as if they were staves, increasing their caster level to equal yours as well as increasing Save DC's to (10 + your Intelligence bonus + level of spell) if it would be an improvement. These increases are applied after Artificer Knowledge, so do not stack. 2 20 74 Artificer enhancements, Enhancements, History 11
Barbarian Extend Rage (history) Barbarian Extend Rage (history) Extend Rage.gif Extend_Rage.gif Barbarian Extend Rage Barbarian Extend Rage I Your rage lasts 25% longer. 1 2 3 Barbarian enhancements, Enhancements, History
Barbarian Extend Rage (history) Barbarian Extend Rage (history) Extend Rage.gif Extend_Rage.gif Barbarian Extend Rage Barbarian Extend Rage II Your rage lasts 50% longer. 2 5 14 Barbarian Extend Rage I Barbarian enhancements, Enhancements, History
Barbarian Extend Rage (history) Barbarian Extend Rage (history) Extend Rage.gif Extend_Rage.gif Barbarian Extend Rage Barbarian Extend Rage III Your rage lasts 75% longer. 3 8 25 Barbarian Extend Rage II Barbarian enhancements, Enhancements, History
Barbarian Extend Rage (history) Barbarian Extend Rage (history) Extend Rage.gif Extend_Rage.gif Barbarian Extend Rage Barbarian Extend Rage IV Your rage lasts twice as long. 4 11 36 Barbarian Extend Rage III Barbarian enhancements, Enhancements, History 12
Barbarian Might (history) Barbarian Might (history) Barbarian might.png Barbarian_might.png Barbarian Might Barbarian Might Your biceps are frequently mistaken for overlarge slabs of ham. Your strength is increased by 2 and when wielding two-handed weapons you have +10% glancing blow damage and 5% chance of applying special weapon effects on glancing blows. 2 20 74 Barbarian enhancements, Capstone enhancements, Enhancements, History 13
Barbarian Power Attack Barbarian Power Attack Power Attack Enhancement.gif Power_Attack_Enhancement.gif Barbarian Power Attack Barbarian Power Attack I Power attack does an additional +1 damage, but also gives an additional -1 to-hit penalty. 1 1 0 Power Attack All uncategorized pages, Enhancements
Barbarian Power Attack Barbarian Power Attack Power Attack Enhancement.gif Power_Attack_Enhancement.gif Barbarian Power Attack Barbarian Power Attack II Power attack does an additional +2 damage, but also gives an additional -2 to-hit penalty. 2 5 14 Barbarian Power Attack I All uncategorized pages, Enhancements
Barbarian Power Attack Barbarian Power Attack Power Attack Enhancement.gif Power_Attack_Enhancement.gif Barbarian Power Attack Barbarian Power Attack III Power attack does an additional +3 damage, but also gives an additional -3 to-hit penalty. 3 9 29 Barbarian Power Attack II All uncategorized pages, Enhancements 14
Barbarian Power Rage (history) Barbarian Power Rage (history) Power Rage.gif Power_Rage.gif Barbarian Power Rage Barbarian Power Rage I You gain an additional +1 strength when raging, and an additional -1 to AC. 1 3 7 Barbarian enhancements, Enhancements, History
Barbarian Power Rage (history) Barbarian Power Rage (history) Power Rage.gif Power_Rage.gif Barbarian Power Rage Barbarian Power Rage II You gain an additional +2 strength when raging, and an additional -2 to AC. 2 6 18 Barbarian Power Rage I Barbarian enhancements, Enhancements, History
Barbarian Power Rage (history) Barbarian Power Rage (history) Power Rage.gif Power_Rage.gif Barbarian Power Rage Barbarian Power Rage III You gain an additional +3 strength when raging, and an additional -3 to AC. 3 9 29 Barbarian Power Rage II Barbarian enhancements, Enhancements, History
Barbarian Power Rage (history) Barbarian Power Rage (history) Power Rage.gif Power_Rage.gif Barbarian Power Rage Barbarian Power Rage IV You gain an additional +4 strength when raging, and an additional -4 to AC. 4 12 40 Barbarian Power Rage III Barbarian enhancements, Enhancements, History 15
Barbarian enhancements (history) Barbarian enhancements (history) EnhIcon ItemDefense.png EnhIcon ItemDefense.png Barbarian Item Defense I You are skilled at protecting your gear against damage, granting you a 25% chance to negate potential item wear before it occurs. 1 5 15 Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) EnhIcon ItemDefense.png EnhIcon ItemDefense.png Barbarian Item Defense II You are skilled at protecting your gear against damage, granting you a 33% chance to negate potential item wear before it occurs. 2 9 30 Barbarian Item Defense I Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) EnhIcon ItemDefense.png EnhIcon ItemDefense.png Barbarian Item Defense III You are skilled at protecting your gear against damage, granting you a 50% chance to negate potential item wear before it occurs. 3 13 45 Barbarian Item Defense II Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Toughness Enhancement.gif Toughness Enhancement.gif Barbarian Toughness I Increases the total benefit you receive from Toughness by 10. 1 1 0 Toughness or Past Life: Berserker's Fury Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Toughness Enhancement.gif Toughness Enhancement.gif Barbarian Toughness II Increases the total benefit you receive from Toughness by 10, bringing the total to 20. 2 4 10 Barbarian Toughness I Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Toughness Enhancement.gif Toughness Enhancement.gif Barbarian Toughness III Increases the total benefit you receive from Toughness by 10, bringing the total to 30. 3 7 21 Barbarian Toughness II Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Toughness Enhancement.gif Toughness Enhancement.gif Barbarian Toughness IV Increases the total benefit you receive from Toughness by 10, bringing the total to 40. 4 10 32 Barbarian Toughness III Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) ConstitutionEnhancement.png ConstitutionEnhancement.png Barbarian Constitution I Grants a +1 increase to your Constitution score. 2 2 2 Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) ConstitutionEnhancement.png ConstitutionEnhancement.png Barbarian Constitution II Grants an additional +1 to your Constitution score. 4 6 16 Barbarian Constitution I Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) ConstitutionEnhancement.png ConstitutionEnhancement.png Barbarian Constitution III Grants an additional +1 to your Constitution score. 6 10 30 Barbarian Constitution II Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Trap Sense.png Trap Sense.png Barbarian Improved Trap Sense I Grants an extra +2 bonus to saves against traps. 1 2 3 Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Trap Sense.png Trap Sense.png Barbarian Improved Trap Sense II Grants an additional +2 bonus to saves against traps, bringing the total increase to +4. 2 5 14 Barbarian Improved Trap Sense I Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Trap Sense.png Trap Sense.png Barbarian Improved Trap Sense III Grants an additional +2 bonus to saves against traps, bringing the total increase to +6. 3 8 25 Barbarian Improved Trap Sense II Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Trap Sense.png Trap Sense.png Barbarian Improved Trap Sense IV Grants an additional +2 bonus to saves against traps, bringing the total increase to +8. 4 11 36 Barbarian Improved Trap Sense III Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Extra Rage.gif Extra Rage.gif Barbarian Extra Rage I You can rage 1 additional time per rest. 1 2 3 Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Extra Rage.gif Extra Rage.gif Barbarian Extra Rage II You can rage 2 additional times per rest. 2 6 18 Barbarian Extra Rage I Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Extra Rage.gif Extra Rage.gif Barbarian Extra Rage III You can rage 3 additional times per rest. 3 10 33 Barbarian Extra Rage II Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Hardy Rage.gif Hardy Rage.gif Barbarian Hardy Rage I You gain an additional +1 Constitution when raging. 1 3 7 Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Hardy Rage.gif Hardy Rage.gif Barbarian Hardy Rage II You gain an additional +2 Constitution when raging. 2 6 18 Barbarian Hardy Rage I Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Hardy Rage.gif Hardy Rage.gif Barbarian Hardy Rage III You gain an additional +3 Constitution when raging. 3 9 29 Barbarian Hardy Rage II Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Barbarian Willpower.gif Barbarian Willpower.gif Barbarian Willpower I You gain an additional +1 bonus to Will saves when raging. 1 1 0 Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Barbarian Willpower.gif Barbarian Willpower.gif Barbarian Willpower II You gain an additional +2 bonus to Will saves when raging. 2 4 10 Barbarian Willpower I Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Barbarian Willpower.gif Barbarian Willpower.gif Barbarian Willpower III You gain an additional +3 bonus to Will saves when raging. 3 7 21 Barbarian Willpower II Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Damage Boost.gif Damage Boost.gif Barbarian Damage Boost I Activate this ability to receive a 10% Action Boost bonus to weapon damage for 20 seconds. 1 1 0 Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Damage Boost.gif Damage Boost.gif Barbarian Damage Boost II Activate this ability to receive a 15% Action Boost bonus to weapon damage for 20 seconds. 2 4 10 Barbarian Damage Boost I Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Damage Boost.gif Damage Boost.gif Barbarian Damage Boost III Activate this ability to receive a 20% Action Boost bonus to weapon damage for 20 seconds. 3 7 21 Barbarian Damage Boost II Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Damage Boost.gif Damage Boost.gif Barbarian Damage Boost IV Activate this ability to receive a 25% Action Boost bonus to weapon damage for 20 seconds. 4 10 32 Barbarian Damage Boost III Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Damage Reduction Boost.gif Damage Reduction Boost.gif Barbarian Damage Reduction Boost I Activate this ability to receive DR 6/- for 20 seconds. This effect does not stack with any innate Barbarian DR. 1 1 0 Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Damage Reduction Boost.gif Damage Reduction Boost.gif Barbarian Damage Reduction Boost II Activate this ability to receive DR 9/- for 20 seconds. This effect does not stack with any innate Barbarian DR. 2 4 10 Barbarian Damage Reduction Boost I Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Damage Reduction Boost.gif Damage Reduction Boost.gif Barbarian Damage Reduction Boost III Activate this ability to receive DR 12/- for 20 seconds. This effect does not stack with any innate Barbarian DR. 3 7 21 Barbarian Damage Reduction Boost II Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Damage Reduction Boost.gif Damage Reduction Boost.gif Barbarian Damage Reduction Boost IV Activate this ability to receive DR 15/- for 20 seconds. This effect does not stack with any innate Barbarian DR. 4 10 32 Barbarian Damage Reduction Boost III Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Extra Boost.png Extra Boost.png Barbarian Extra Action Boost I You can use each of your action boosts 1 additional time per rest. 2 11 38 One of Barbarian Damage Boost IV, Barbarian Damage Reduction Boost IV, Barbarian Sprint Boost IV Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Extra Boost.png Extra Boost.png Barbarian Extra Action Boost II You can use each of your action boosts 1 additional time per rest, bringing the total increase to 2. 4 14 48 Barbarian Extra Action Boost I Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Sprint Boost.gif Sprint Boost.gif Barbarian Sprint Boost I Activate this ability to receive a 35% Action Boost bonus to running speed for 20 seconds. 1 1 0 Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Sprint Boost.gif Sprint Boost.gif Barbarian Sprint Boost II Activate this ability to receive a 40% Action Boost bonus to running speed for 20 seconds. 2 4 10 Barbarian Sprint Boost I Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Sprint Boost.gif Sprint Boost.gif Barbarian Sprint Boost III Activate this ability to receive a 45% Action Boost bonus to running speed for 20 seconds. 3 7 21 Barbarian Sprint Boost II Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Sprint Boost.gif Sprint Boost.gif Barbarian Sprint Boost IV Activate this ability to receive a 50% Action Boost bonus to running speed for 20 seconds. 4 10 32 Barbarian Sprint Boost III Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Improved DR.gif Improved DR.gif Barbarian Improved Damage Reduction I You gain an additional point of damage reduction, improving your existing damage reduction by 1/-. 2 3 6 Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Improved DR.gif Improved DR.gif Barbarian Improved Damage Reduction II You gain an additional point of damage reduction, improving your existing damage reduction by 1/-. 4 7 20 Barbarian Improved Damage Reduction I Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Power Attack Enhancement.gif Power Attack Enhancement.gif Barbarian Power Attack Barbarian Power Attack I Your Power attack feat does 1 additional point of bonus damage but also has an additional -1 to your attack bonus. 1 1 0 Power Attack Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Power Attack Enhancement.gif Power Attack Enhancement.gif Barbarian Power Attack Barbarian Power Attack II Your Power attack feat does 2 additional points of bonus damage but also has an additional -2 to your attack bonus. 2 5 14 Barbarian Power Attack I Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Power Attack Enhancement.gif Power Attack Enhancement.gif Barbarian Power Attack Barbarian Power Attack III Your Power attack feat does 3 additional points of bonus damage but also has an additional -3 to your attack bonus. 3 9 29 Barbarian Power Attack II Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Desert Lore.gif Desert Lore.gif Barbarian Desert Lore I You gain energy resistance 2 versus fire, or improve your existing resistance by 2. 1 2 3 Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Desert Lore.gif Desert Lore.gif Barbarian Desert Lore II Your energy resistance versus fire is increased by 2, bringing the total increase to 4. 2 6 18 Barbarian Desert Lore I Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Desert Lore.gif Desert Lore.gif Barbarian Desert Lore III Your energy resistance versus fire is increased by 2, bringing the total increase to 6. 3 10 33 Barbarian Desert Lore II Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Resist Disease.gif Resist Disease.gif Barbarian Resist Disease I Grants a +1 bonus to saves against disease. 1 1 0 NOT Warforged Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Resist Disease.gif Resist Disease.gif Barbarian Resist Disease II Grants an additional +1 bonus to saves against disease, bringing the total increase to 2. 2 5 14 Barbarian Resist Disease I Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Resist Disease.gif Resist Disease.gif Barbarian Resist Disease III Grants an additional +1 bonus to saves against disease, bringing the total increase to 3. 3 9 29 Barbarian Resist Disease II Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Resist Poison.gif Resist Poison.gif Barbarian Resist Poison I Grants a +1 bonus to saves against poison. 1 1 0 NOT Warforged Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Resist Poison.gif Resist Poison.gif Barbarian Resist Poison II Grants an additional +1 bonus to saves against poison, bringing the total increase to 2. 2 5 14 Barbarian Resist Poison I Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Resist Poison.gif Resist Poison.gif Barbarian Resist Poison III Grants an additional +1 bonus to saves against poison, bringing the total increase to 3. 3 9 29 Barbarian Resist Poison II Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Swamp Lore.gif Swamp Lore.gif Barbarian Swamp Lore I You gain energy resistance by 2 versus acid, or improve your existing resistance by 2. 1 2 3 Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Swamp Lore.gif Swamp Lore.gif Barbarian Swamp Lore II Your energy resistance versus acid is increased by 2, bringing the total increase to 4. 2 6 18 Barbarian Swamp Lore I Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Swamp Lore.gif Swamp Lore.gif Barbarian Swamp Lore III Your energy resistance versus acid is increased by 2, bringing the total increase to 6. 3 10 33 Barbarian Swamp Lore II Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Tundra Lore.gif Tundra Lore.gif Barbarian Tundra Lore I You gain energy resistance by 2 versus cold, or improve your existing resistance by 2. 1 2 3 Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Tundra Lore.gif Tundra Lore.gif Barbarian Tundra Lore II Your energy resistance versus cold is increased by 2, bringing the total increase to 4. 2 6 18 Barbarian Tundra Lore I Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Tundra Lore.gif Tundra Lore.gif Barbarian Tundra Lore III Your energy resistance versus cold is increased by 2, bringing the total increase to 6. 3 10 33 Barbarian Tundra Lore II Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Frenzied berserker.png Frenzied berserker.png Barbarian Frenzied Berserker I Passive Benefit: you gain the effects of the diehard feat while raging. Your two-handed weapon glancing blows have a 2% chance of applying magical weapon effects such as flaming. Active Benefit: expend 10 hp to Frenzy. 4 6 16 Cleave, Power Attack, Barbarian Power Attack I, Barbarian Power Rage I, Barbarian Damage Boost II Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Frenzied berserker.png Frenzied berserker.png Barbarian Frenzied Berserker II Passive Benefit: while raging, increases the critical multiplier of all weapons you use by 1 when you roll a natural 19 or 20 that is a confirmed critical hit. Your two-handed weapon glancing blows get an additional 2% chance of applying magical weapon effects. Active Benefit: expend 10 hp to Supreme Cleave. 2 12 42 Barbarian Power Attack II, Barbarian Power Rage II, Barbarian Damage Boost III, Barbarian Frenzied Berserker I Barbarian enhancements, Enhancements, History
Barbarian enhancements (history) Barbarian enhancements (history) Frenzied berserker.png Frenzied berserker.png Barbarian Frenzied Berserker III Passive Benefit: while raging, increases the critical multiplier of all weapons you use by 1 when you roll a natural 19 or 20 that is a confirmed critical hit. Your two-handed weapon glancing blows get an additional 2% chance of applying magical weapon effects. Active Benefit: expend 20 hp to Death Frenzy. 2 18 66 Barbarian Power Attack III, Barbarian Power Rage III, Barbarian Damage Boost IV, Barbarian Frenzied Berserker II Barbarian enhancements, Enhancements, History 16
Bard enhancements (history) Bard enhancements (history) Bards Charisma.gif Bards Charisma.gif Bard Charisma I Grants a +1 increase to Charisma score. 2 2 2 Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Bards Charisma.gif Bards Charisma.gif Bard Charisma II Grants a +2 increase to Charisma score. 4 6 16 Bard Charisma I Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Bards Charisma.gif Bards Charisma.gif Bard Charisma III Grants a +3 increase to Charisma score. 6 10 30 Bard Charisma II Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Extra Song.gif Extra Song.gif Bard Extra Song I You gain the ability to perform 1 additional bard song before resting. 1 1 0 Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Extra Song.gif Extra Song.gif Bard Extra Song II You gain the ability to perform 1 additional bard song before resting, bringing the total increase to 2. 2 4 10 Bard Extra Song I Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Extra Song.gif Extra Song.gif Bard Extra Song III You gain the ability to perform 1 additional bard song before resting, bringing the total increase to 3. 3 7 21 Bard Extra Song II Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Extra Song.gif Extra Song.gif Bard Extra Song IV You gain the ability to perform 1 additional bard song before resting, bringing the total increase to 4. 4 10 32 Bard Extra Song III Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Inspired Attack.gif Inspired Attack.gif Bard Inspired Attack I The use of your Inspire Courage ability grants an additional +1 attack bonus. 2 3 6 Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Inspired Attack.gif Inspired Attack.gif Bard Inspired Attack II The use of your Inspire Courage ability grants an additional +2 attack bonus. 4 8 24 Bard Inspired Attack I Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Inspired Attack.gif Inspired Attack.gif Bard Inspired Attack III The use of your Inspire Courage ability grants an additional +3 attack bonus. 6 13 42 Bard Inspired Attack II Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Inspired Bravery.gif Inspired Bravery.gif Bard Inspired Bravery I The use of your Inspire Courage ability grants an additional +1 bonus to fear saves. 1 1 0 Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Inspired Bravery.gif Inspired Bravery.gif Bard Inspired Bravery II The use of your Inspire Courage ability grants an additional +2 bonus to fear saves. 2 5 14 Bard Inspired Bravery I Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Inspired Bravery.gif Inspired Bravery.gif Bard Inspired Bravery III The use of your Inspire Courage ability grants an additional +3 bonus to fear saves. 3 9 29 Bard Inspired Bravery II Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Inspired Damage.gif Inspired Damage.gif Bard Inspired Damage I The use of your Inspire Courage ability grants an additional +1 damage bonus. 1 2 3 Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Inspired Damage.gif Inspired Damage.gif Bard Inspired Damage II The use of your Inspire Courage ability grants an additional +2 damage bonus. 2 7 22 Bard Inspired Damage I Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Inspired Damage.gif Inspired Damage.gif Bard Inspired Damage III The use of your Inspire Courage ability grants an additional +3 damage bonus. 3 12 41 Bard Inspired Damage II Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) EnhIcon LingeringSong.png EnhIcon LingeringSong.png Bard Lingering Song I Your beneficial songs last 20% longer than normal. 1 2 3 Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) EnhIcon LingeringSong.png EnhIcon LingeringSong.png Bard Lingering Song II Your beneficial songs last 40% longer than normal. 2 6 18 Bard Lingering Song I Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) EnhIcon LingeringSong.png EnhIcon LingeringSong.png Bard Lingering Song III Your beneficial songs last 60% longer than normal. 3 10 33 Bard Lingering Song II Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) EnhIcon LingeringSong.png EnhIcon LingeringSong.png Bard Lingering Song IV Your beneficial songs last 80% longer than normal. 4 14 48 Bard Lingering Song III Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Energy of Music.gif Energy of Music.gif Spellpoint enhancements Bard Energy of the Music I Grants an additional 20 spell points. 1 1 0 Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Energy of Music.gif Energy of Music.gif Spellpoint enhancements Bard Energy of the Music II Grants an additional 20 spell points, bringing your total increase to 40 points. 2 5 14 Bard Energy of the Music I, Bard level 5 Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Energy of Music.gif Energy of Music.gif Spellpoint enhancements Bard Energy of the Music III Grants an additional 20 spell points, bringing your total increase to 60 points. 3 9 29 Bard Energy of the Music II Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Energy of Music.gif Energy of Music.gif Spellpoint enhancements Bard Energy of the Music IV Grants an additional 20 spell points, bringing your total increase to 80 points. 4 13 44 Bard Energy of the Music III Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Spell Penetration.gif Spell Penetration.gif Bard Improved Spell Penetration I You add +1 to your level to overcome an enemy's SR. 2 5 14 Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Spell Penetration.gif Spell Penetration.gif Bard Improved Spell Penetration II You add +2 to your level to overcome an enemy's SR. 4 9 28 Bard Improved Spell Penetration I Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Spell Penetration.gif Spell Penetration.gif Bard Improved Spell Penetration III You add +3 to your level to overcome an enemy's SR. 6 13 42 Bard Improved Spell Penetration II Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) EnhIcon WandHeightening.png EnhIcon WandHeightening.png Bard Wand Heightening I You add +1 to the DC of your offensive wands. 1 3 7 Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) EnhIcon WandHeightening.png EnhIcon WandHeightening.png Bard Wand Heightening II You add an additional +1 to the DC of your offensive wands, bringing the total increase to 2. 2 7 22 Bard Wand Heightening I Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) EnhIcon WandHeightening.png EnhIcon WandHeightening.png Bard Wand Heightening III You add an additional +1 to the DC of your offensive wands, bringing the total increase to 3. 3 11 37 Bard Wand Heightening II Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Wand Scroll Mastery.gif Wand Scroll Mastery.gif Bard Wand and Scroll Mastery I Grants a 30% increase to the effectiveness of your wands, scrolls, and other items that cast spells. 1 2 3 Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Wand Scroll Mastery.gif Wand Scroll Mastery.gif Bard Wand and Scroll Mastery II Grants an additional 15% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 45%. 2 5 14 Bard Wand and Scroll Mastery I Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Wand Scroll Mastery.gif Wand Scroll Mastery.gif Bard Wand and Scroll Mastery III Grants an additional 15% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 60%. 3 8 25 Bard Wand and Scroll Mastery II Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Wand Scroll Mastery.gif Wand Scroll Mastery.gif Bard Wand and Scroll Mastery IV Grants an additional 15% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 75%. 4 11 36 Bard Wand and Scroll Mastery III Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Lyric of Incredible Healing.gif Lyric of Incredible Healing.gif Bard Lyric of Incredible Song I Your healing and sonic spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 1.75. 1 5 15 Bard Lyric of Song I Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Lyric of Incredible Healing.gif Lyric of Incredible Healing.gif Bard Lyric of Incredible Song II Your healing and sonic spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.00. 2 9 30 Bard Lyric of Incredible Song I Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Lyric of Incredible Healing.gif Lyric of Incredible Healing.gif Bard Lyric of Incredible Song III Your healing and sonic spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.25. 3 13 45 Bard Lyric of Incredible Song II Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Lyric of Healing.gif Lyric of Healing.gif Bard Lyric of Song I Grants a 3% chance for healing and sonic spells to generate a critical result. 1 3 7 Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Lyric of Healing.gif Lyric of Healing.gif Bard Lyric of Song II Grants a 6% chance for healing and sonic spells to generate a critical result. 2 7 22 Bard Lyric of Song I Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) Lyric of Healing.gif Lyric of Healing.gif Bard Lyric of Song III Grants a 9% chance for healing and sonic spells to generate a critical result. 3 11 37 Bard Lyric of Song II Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) EnhIcon LifeMagic.jpg EnhIcon LifeMagic.jpg Bard Song Magic I Increases Spell Power by 20 when casting positive energy or sonic spell. 1 1 0 Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) EnhIcon LifeMagic.jpg EnhIcon LifeMagic.jpg Bard Song Magic II Increases Spell Power by 40 when casting positive energy or sonic spell. 2 4 10 Bard Song Magic I Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) EnhIcon LifeMagic.jpg EnhIcon LifeMagic.jpg Bard Song Magic III Increases Spell Power by 60 when casting positive energy or sonic spell. 3 7 21 Bard Song Magic II Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) EnhIcon LifeMagic.jpg EnhIcon LifeMagic.jpg Bard Song Magic IV Increases Spell Power by 80 when casting positive energy or sonic spell. 4 10 32 Bard Song Magic III Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) EnhIcon Spellsinger.png EnhIcon Spellsinger.png Spellsinger enhancements (history) Bard Spellsinger I Passive Benefit: your studies into magic have granted you a +2 bonus to your Concentration and Use Magic Device skills, +100 Spell Points. Active Benefit: expend one Bard song to gain the Spellsong Trance song to improve your party's spell DC's and Spell Point costs. 4 6 16 Bard Lyric of Song I, Improved Concentration II, Bard Energy of the Music II, Bard Song Magic II, and one of Empower Spell or Heighten Spell or Magical Training (= Multiclassing to other caster class.) or Maximize Spell or Mental Toughness or Greater Spell Focus: Enchantment or Spell Focus: Enchantment Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) EnhIcon Spellsinger.png EnhIcon Spellsinger.png Spellsinger enhancements (history) Bard Spellsinger II Passive Benefit: your studies into magic have granted you another +2 bonus to your Concentration and Use Magic Device skills for a total of +4 to each, +100 Spell Points for a total of 200. Any time you finish playing a bard song, you now have a chance to restore a small number of spell points to all nearby allies. (Chance of spell points restoration is based on Perform skill.) Active Benefit: expend one Bard song to gain the Song of Arcane Might song to grant your party's spell DC's a +1 morale bonus to caster level. Expend one Bard song to gain the Spellsong Vigor song to apply an effect to one target that restores spell points over time. 2 12 42 Bard Spellsinger I, Bard Energy of Music III, Bard Song Magic III, Bard Lyric of Song II Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) EnhIcon Virtuoso.png EnhIcon Virtuoso.png Virtuoso enhancements (history) Bard Virtuoso I Passive Benefit: your studies into song have granted you a +2 bonus to your Diplomacy, Listen, and Perform skills, 3 extra uses of Bardic Music per rest, a 10% increase in the duration of your beneficial songs. Active Benefit: expend one Bard song to gain the Enthrallment song to weaken attacks and Will saves of enthralled enemies. 4 6 16 Bard Charisma I, Bard Lingering Song I, Bard Extra Song II, Improved Perform II, and one of Bard Extra Song IV or Negotiator or Skill Focus: Perform Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) EnhIcon Virtuoso.png EnhIcon Virtuoso.png Virtuoso enhancements (history) Bard Virtuoso II Passive Benefit: your studies into song have granted you another +2 bonus to your Diplomacy, Listen, and Perform skills, for a total of +4 to each. You also gain 2 more extra uses of Bardic Music per rest for a total of 5, and the ability to extend the duration of your beneficial songs by an additional 10% for a total of 20%. Your uses of Bardic Music regenerate over time at a rate of 1 every 5 minutes. Active Benefit: expend one Bard song to gain the Sustaining Song song to apply a temporary fast-healing effect to all nearby allies. Expend one Bard song to gain the Song of Capering song to make a single enemy dance helplessly. A successful Will save negates this effect. (DC Based on Perform check.) 2 12 42 Bard Virtuoso I, Bard Charisma II, Bard Lingering Song II, Bard Extra Song III Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) EnhIcon Warchanter.png EnhIcon Warchanter.png Warchanter enhancements (history) Bard Warchanter I Passive Benefit: your studies into war have granted you a +2 bonus to your Intimidate skill. Your Inspire Courage song gains an additional +1 to attack rolls, +2 to damage rolls, and +1 to fear saves. If you possess the Barbarian Rage ability, you gain +1 use per rest. Active Benefit: expend one Bard song to gain the Ironskin Chant song, which improves the entire party's Damage Reduction. 4 6 16 Power Attack, Bard Inspired Attack I, Bard Inspired Damage I, Bard Inspired Bravery II, and one of Weapon Focus: Bludgeoning Weapons or Weapon Focus: Piercing Weapons or Weapon Focus: Slashing Weapons Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) EnhIcon Warchanter.png EnhIcon Warchanter.png Warchanter enhancements (history) Bard Warchanter II Passive Benefit: your further studies into war have granted you another +2 bonus to your Intimidate skill, for a total of +4. You have also grown more resilient, gaining +10 maximum hit points, gain medium armor proficiency (And the ability to cast arcane spells in medium armor without arcane spell failure.), and gain access to purchase a single martial weapon proficiency you possess Weapon Focus in for 1 action point. Active Benefit: expend one Bard song to gain the Inspire Recklessness song to grant all nearby allies a 5% to perform a double strike, at the cost of 10% fortification. Expend one Bard song to gain the Song of Heroism song to produce a short duration non-magical mass Greater Heroism effect. 2 12 42 Bard WarChanter I, Bard Inspired Attack II, Bard Inspired Damage II, Bard Inspired Bravery III Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements
Bard enhancements (history) Bard enhancements (history) BardMusicalProdigy.png BardMusicalProdigy.png Bard Musical Prodigy You gain +2 Charisma, two additional uses of Bardic Music, as well as +2 to Spell Penetration checks and the DC's of your Enchantment spells. Your beneficial songs last 20% longer. 2 20 74 Bard enhancements, Bardic music, Enhancements, History, Spellsinger enhancements 17
Bladeforged [[File:]] 18
Bladeforged enhancements Bladeforged enhancements Icon Enhancement Improved Fortification.png Icon Enhancement Improved Fortification.png Improved Fortification Your base fortification is increased to 50%. 1 1 0 Enhancements, Racial enhancements
Bladeforged enhancements Bladeforged enhancements ConstitutionColored.png ConstitutionColored.png Warforged Constitution +1 Constitution 2 4 0 Improved Fortification Enhancements, Racial enhancements
Bladeforged enhancements Bladeforged enhancements Icon Enhancement Improved Fortification.png Icon Enhancement Improved Fortification.png Improved Fortification Your base fortification is increased to 75%. 1 7 0 Warforged Constitution Enhancements, Racial enhancements
Bladeforged enhancements Bladeforged enhancements ConstitutionColored.png ConstitutionColored.png Warforged Constitution +1 Constitution 2 11 0 Improved Fortification Enhancements, Racial enhancements
Bladeforged enhancements Bladeforged enhancements Icon Enhancement Improved Fortification.png Icon Enhancement Improved Fortification.png Improved Fortification Your base fortification is increased to 100%. 1 16 0 Warforged Constitution Enhancements, Racial enhancements 19
Cannith Repairing Cannith Repairing Skill Repair.gif Skill_Repair.gif Cannith Repairing Cannith Repairing I Grants a +1 bonus to the Repair skill. 1 1 0 Human, Least Dragonmark of Making Enhancements, Human enhancements, Repair skill enhancements, Skill enhancements
Cannith Repairing Cannith Repairing Skill Repair.gif Skill_Repair.gif Cannith Repairing Cannith Repairing II Grants a +2 bonus to the Repair skill. 1 4 11 Cannith Repairing I, Lesser Dragonmark of Making Enhancements, Human enhancements, Repair skill enhancements, Skill enhancements
Cannith Repairing Cannith Repairing Skill Repair.gif Skill_Repair.gif Cannith Repairing Cannith Repairing III Grants a +3 bonus to the Repair skill. 1 8 27 Cannith Repairing II, Greater Dragonmark of Making Enhancements, Human enhancements, Repair skill enhancements, Skill enhancements
Cannith Repairing Cannith Repairing Skill Repair.gif Skill_Repair.gif Cannith Repairing Cannith Repairing IV Grants a +4 bonus to the Repair skill. 1 12 43 Cannith Repairing III Enhancements, Human enhancements, Repair skill enhancements, Skill enhancements 20
Capstone enhancements [[File:]] 21
Cleric Wand and Scroll Mastery Cleric Wand and Scroll Mastery Wand Scroll Mastery.gif Wand_Scroll_Mastery.gif Cleric Wand and Scroll Mastery Cleric Wand and Scroll Mastery I Grants a 25% increase to the effectiveness of your wands, scrolls, and other items that cast spells. 1 2 3 Enhancements, History
Cleric Wand and Scroll Mastery Cleric Wand and Scroll Mastery Wand Scroll Mastery.gif Wand_Scroll_Mastery.gif Cleric Wand and Scroll Mastery Cleric Wand and Scroll Mastery II Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 35%. 2 5 14 Cleric Wand and Scroll Mastery I Enhancements, History
Cleric Wand and Scroll Mastery Cleric Wand and Scroll Mastery Wand Scroll Mastery.gif Wand_Scroll_Mastery.gif Cleric Wand and Scroll Mastery Cleric Wand and Scroll Mastery III Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 45%. 3 8 25 Cleric Wand and Scroll Mastery II Enhancements, History
Cleric Wand and Scroll Mastery Cleric Wand and Scroll Mastery Wand Scroll Mastery.gif Wand_Scroll_Mastery.gif Cleric Wand and Scroll Mastery Cleric Wand and Scroll Mastery IV Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 55%. 4 11 36 Cleric Wand and Scroll Mastery III Enhancements, History 22
Cleric enhancements (history) Cleric enhancements (history) Charisma Enhancement.gif Charisma Enhancement.gif Charisma enhancements Cleric Charisma I Grants a +1 increase to your Charisma score. 2 4 10 Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Charisma Enhancement.gif Charisma Enhancement.gif Charisma enhancements Cleric Charisma II Grants an additional +1 increase to your Charisma score. 4 8 24 Cleric Charisma I Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) ClericDivineCleansing.png ClericDivineCleansing.png Turn Undead enhancements Cleric Divine Cleansing I Grants another character a +4 morale bonus to their Fortitude save for a 1 minute. Also removes the effects Disease, or Poison. Consumes one use of your Turn Undead ability. Cannot target self. 1 2 3 Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) ClericDivineCleansing.png ClericDivineCleansing.png Turn Undead enhancements Cleric Divine Cleansing II Grants another character a +6 morale bonus to their Fortitude save for a 1 minute. Also removes the effects Blinded, Curse, Disease, or Poison. Consumes one use of your Turn Undead ability. Cannot target self. 2 6 18 Cleric Divine Cleansing I Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) ClericDivineCleansing.png ClericDivineCleansing.png Turn Undead enhancements Cleric Divine Cleansing III Grants another character a +8 morale bonus to their Fortitude save for a 1 minute. Also removes the effects Blinded, Curse, Disease, Paralyzed, Petrified, or Poison. Consumes one use of your Turn Undead ability. Cannot target self. 3 10 33 Cleric Divine Cleansing II Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) DivineHealing.png DivineHealing.png Turn Undead enhancements Cleric Divine Healing I Heal over Time ability. Heals another character for 1d3 hit points every 2 seconds for 30 seconds. Consumes one use of your Turn Undead ability. Cannot target self. 1 3 7 Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) DivineHealing.png DivineHealing.png Turn Undead enhancements Cleric Divine Healing II Heal over Time ability. Heals another character for 2d3 hit points every 2 seconds for 30 seconds. Consumes one use of your Turn Undead ability. Cannot target self. 2 7 22 Cleric Divine Healing I Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) DivineHealing.png DivineHealing.png Turn Undead enhancements Cleric Divine Healing III Heal over Time ability. Heals another character for 3d3 hit points every 2 seconds for 30 seconds. Consumes one use of your Turn Undead ability. Cannot target self. 3 11 37 Cleric Divine Healing II Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Divine Light.gif Divine Light.gif Turn Undead enhancements Cleric Divine Light I Deals 6d6 light damage to all nearby undead creatures. They can make a Will save against a DC of (10 + Cleric Level + Charisma Modifier) to take half damage. This consumes one use of your Turn Undead ability. 1 4 11 Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Divine Light.gif Divine Light.gif Turn Undead enhancements Cleric Divine Light II Deals 12d6 light damage to all nearby undead creatures. They can make a Will save against a DC of (10 + Cleric Level + Charisma Modifier) to take half damage. This consumes one use of your Turn Undead ability. 2 8 26 Cleric Divine Light I Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Divine Light.gif Divine Light.gif Turn Undead enhancements Cleric Divine Light III Deals 18d6 light damage to all nearby undead creatures. They can make a Will save against a DC of (10 + Cleric Level + Charisma Modifier) to take half damage. This consumes one use of your Turn Undead ability 3 12 41 Cleric Divine Light II Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) EnhIcon DivineMight.png EnhIcon DivineMight.png Cleric Divine Might I Activate this ability to gain a +2 Sacred bonus to damage for one minute. Consumes a use of your Turn Undead ability. 1 5 15 14 Base Charisma Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) EnhIcon DivineMight.png EnhIcon DivineMight.png Cleric Divine Might II Activate this ability to gain a +4 Sacred bonus to damage for one minute. Consumes a use of your Turn Undead ability. 2 10 34 16 Base Charisma, Cleric Divine Might I Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) EnhIcon DivineMight.png EnhIcon DivineMight.png Cleric Divine Might III Activate this ability to gain a +6 Sacred bonus to damage for one minute. Consumes a use of your Turn Undead ability. 3 15 53 18 Base Charisma, Cleric Divine Might II Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) EnhIcon DivineMight.png EnhIcon DivineMight.png Cleric Divine Might IV Activate this ability to gain a +8 Sacred bonus to damage for one minute. Consumes a use of your Turn Undead ability. 4 20 72 20 Base Charisma, Cleric Divine Might III Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) ClericDivineVitality.png ClericDivineVitality.png Turn Undead enhancements Cleric Divine Vitality I Restores 3d4+10 spellpoints to another character. Consumes a use of your Turn Undead ability. Cannot target self. 1 1 0 Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) ClericDivineVitality.png ClericDivineVitality.png Turn Undead enhancements Cleric Divine Vitality II Restores 5d4+10 spellpoints to another character. Consumes a use of your Turn Undead ability. Cannot target self. 2 5 15 Cleric Divine Vitality I Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) ClericDivineVitality.png ClericDivineVitality.png Turn Undead enhancements Cleric Divine Vitality III Restores 7d4+10 spellpoints to another character. Consumes a use of your Turn Undead ability. Cannot target self. 3 9 29 Cleric Divine Vitality II Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Extra Turning.jpg Extra Turning.jpg Turn Undead enhancements Cleric Extra Turning I Gives you one extra Turn Undead use per rest. 1 1 0 Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Extra Turning.jpg Extra Turning.jpg Turn Undead enhancements Cleric Extra Turning II Gives you one extra Turn Undead use per rest, bringing the total increase to 2. 2 4 10 Cleric Extra Turning I Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Extra Turning.jpg Extra Turning.jpg Turn Undead enhancements Cleric Extra Turning III Gives you one extra Turn Undead use per rest, bringing the total increase to 3. 3 7 21 Cleric Extra Turning II Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Extra Turning.jpg Extra Turning.jpg Turn Undead enhancements Cleric Extra Turning IV Gives you one extra Turn Undead use per rest, bringing the total increase to 4. 4 10 32 Cleric Extra Turning III Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Improved Turning.png Improved Turning.png Turn Undead enhancements Cleric Improved Turning I Grants a +1 to your Cleric level when attempting to Turn Undead. 1 5 15 Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Improved Turning.png Improved Turning.png Turn Undead enhancements Cleric Improved Turning II Grants a +2 to your Cleric level when attempting to Turn Undead. 2 9 30 Cleric Improved Turning I Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Improved Turning.png Improved Turning.png Turn Undead enhancements Cleric Improved Turning III Grants a +3 to your Cleric level when attempting to Turn Undead. 3 13 45 Cleric Improved Turning II Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Wisdom Enhancement.gif Wisdom Enhancement.gif Cleric Wisdom I Grants a +1 increase to your Wisdom score. 2 2 2 Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Wisdom Enhancement.gif Wisdom Enhancement.gif Cleric Wisdom II Grants an additional +1 increase to your Wisdom score. 4 6 16 Cleric Wisdom I Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Wisdom Enhancement.gif Wisdom Enhancement.gif Cleric Wisdom III Grants an additional +1 increase to your Wisdom score. 6 10 30 Cleric Wisdom II Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Lord of blades.gif Lord of blades.gif Faith Based Enhancements#Follower of the Lord of Blades Follower of the Lord of Blades Passive Benefit: +1 To-Hit bonus with Greatsword. Active Benefit: expend 1 Turn Undead to gain Champion of the Lord of Blades that grants proficiency in Greatswords to yourself or a friend. 2 1 0 Warforged Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) BladeswornTransformation.png BladeswornTransformation.png Faith Based Enhancements#Bladesworn Transformation Bladesworn Transformation +4 Profane bonus to Strength, +4 natural armor to AC, +4 profane bonus to damage, +10 enhancement bonus to Will saves against mind affecting magic, Simple Weapon Proficiency feat, Martial Weapon Proficiency feat, your base attack bonus equals your level, immunity to critical hits, and immunity to sneak attacks. However you are unable to cast spells and cannot be healed by healing spells. You can however be repaired by others, drink repair potions, use Turn Undead and turn alternatives such as divine healing. Lasts for 24 seconds plus 6 seconds per Cleric level, and 10 minutes cooldown. 4 6 16 Follower of the Lord of the Blades Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Follower of silverflame.gif Follower of silverflame.gif Faith Based Enhancements#Follower of the Silver Flame Follower of the Silver Flame Passive Benefit: +1 To-Hit bonus with Longbows. Active Benefit: expend 1 Turn Undead to gain Tira's Champion that grants proficiency in Longbows to yourself or a friend. 2 1 0 Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) SilverFlameExorcism.png SilverFlameExorcism.png Faith Based Enhancements#Silver Flame Exorcism Silver Flame Exorcism Use this ability to banish extraplanar creatures. Creatures must succeed a will save against a DC of (10 + Cleric Level + Charisma modifier) or be removed from this plane. If the creature succeeds their Will Save, they take holy/light damage. The creature gets a Fortitude Save against this damage (same DC as previously), and if successful they only take half damage. 10 minutes cooldown. 4 6 16 Follower of the Silver Flame Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Sovereign host.gif Sovereign host.gif Faith Based Enhancements#Follower of the Sovereign Host Follower of the Sovereign Host Passive Benefit: +1 To-Hit bonus with Longswords. Active Benefit: expend 1 Turn Undead to gain Dol Dorn's Champion that grants proficiency in Longswords to yourself or a friend. 2 1 0 Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) UnyieldingSovereignty.png UnyieldingSovereignty.png Faith Based Enhancements#Unyielding Sovereignty Unyielding Sovereignty Use of this ability fully heals all hit point damage done to a targeted ally, removes ability damage, death penalty effects, negative levels, the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned. 10 minutes cooldown. 4 6 16 Follower of the Sovereign Host Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Undying court.gif Undying court.gif Faith Based Enhancements#Follower of the Undying Court Follower of the Undying Court Passive Benefit: +1 To-Hit bonus with Scimitars. Active Benefit: expend 1 Turn Undead to gain Champion of the Deathless that grants proficiency in Scimitars to yourself or a friend. 2 1 0 Elf Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) UndyingCall.png UndyingCall.png Faith Based Enhancements#Undying Call Undying Call Use this ability to raise a dead companion. This ability acts like a True Resurrection spell if used on an elf, or a Raise Dead spell if used on other races. 10 minutes cooldown. 4 6 16 Follower of the Undying Court Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Follower of vulkoor.gif Follower of vulkoor.gif Faith Based Enhancements#Follower of the Vulkoor Follower of the Vulkoor Passive Benefit: +1 To-Hit bonus with Shortswords. Active Benefit: expend 1 Turn Undead to gain Champion of the Vulkoor that grants proficiency in Shortswords to yourself or a friend. 2 1 0 Drow Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) VulkoorsAvatar.png VulkoorsAvatar.png Faith Based Enhancements#Vulkoor.27s Avatar Vulkoor's Avatar Summons a Drow Scorpion ally. 4 6 16 Follower of Vulkoor Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Energy of the Zealot.jpg Energy of the Zealot.jpg Spellpoint enhancements Cleric Energy of the Zealot I Gives you an extra 20 spellpoints. 1 1 0 Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Energy of the Zealot.jpg Energy of the Zealot.jpg Spellpoint enhancements Cleric Energy of the Zealot II Gives you an extra 30 spellpoints, bringing the total increase to 50. 2 5 14 Cleric Energy of the Zealot I Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Energy of the Zealot.jpg Energy of the Zealot.jpg Spellpoint enhancements Cleric Energy of the Zealot III Gives you an extra 30 spellpoints, bringing the total increase to 80. 3 9 29 Cleric Energy of the Zealot II Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Energy of the Zealot.jpg Energy of the Zealot.jpg Spellpoint enhancements Cleric Energy of the Zealot IV Gives you an extra 30 spellpoints, bringing the total increase to 110. 4 13 44 Cleric Energy of the Zealot III Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Spell Penetration.gif Spell Penetration.gif Cleric Improved Spell Penetration I You add +1 to your level to overcome an enemy's SR. 2 5 14 Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Spell Penetration.gif Spell Penetration.gif Cleric Improved Spell Penetration II You add +2 to your level to overcome an enemy's SR. 4 9 28 Cleric Improved Spell Penetration I Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Spell Penetration.gif Spell Penetration.gif Cleric Improved Spell Penetration III You add +3 to your level to overcome an enemy's SR. 6 13 42 Cleric Improved Spell Penetration II Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Prayer of Incredible Smiting.gif Prayer of Incredible Smiting.gif Cleric Prayer of Incredible Smiting I Gives your light and aligned based (Good, Evil, Lawful, and Chaotic.) spells crit for an extra 0.25. (Total of 1.75 times.) 1 5 15 Cleric Prayer of Smiting I Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Prayer of Incredible Smiting.gif Prayer of Incredible Smiting.gif Cleric Prayer of Incredible Smiting II Gives your light and aligned based (Good, Evil, Lawful, and Chaotic.) spells crit for an extra 0.25. (Total of 2.00 times.) 2 9 30 Cleric Prayer of Incredible Smiting I Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Prayer of Incredible Smiting.gif Prayer of Incredible Smiting.gif Cleric Prayer of Incredible Smiting III Gives your light and aligned based (Good, Evil, Lawful, and Chaotic.) spells crit for an extra 0.25 (total of 2.25 times). 3 13 45 Cleric Prayer of Incredible Smiting II Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Prayer of Smiting.gif Prayer of Smiting.gif Cleric Prayer of Smiting I Gives your light and aligned based spells (Good, Evil, Lawful, and Chaotic.) spells a 3% chance to crit for 1.5 times normal amount. 1 3 7 Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Prayer of Smiting.gif Prayer of Smiting.gif Cleric Prayer of Smiting II Gives your light and aligned based spells (Good, Evil, Lawful, and Chaotic.) spells a 6% chance to crit for 1.5 times normal amount. 2 7 22 Cleric Prayer of Smiting I Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Prayer of Smiting.gif Prayer of Smiting.gif Cleric Prayer of Smiting III Gives your light and aligned based (Good, Evil, Lawful, and Chaotic.) spells a 9% chance to crit for 1.5 times normal amount. 3 11 37 Cleric Prayer of Smiting II Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Cleric smiting.gif Cleric smiting.gif Cleric Smiting I Gives a bonus of 20 spell power to both light and aligned based (Good, Evil, Lawful, and Chaotic.) spells. 1 1 0 Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Cleric smiting.gif Cleric smiting.gif Cleric Smiting II Gives an additional bonus of 20 spell power to both light and aligned based (Good, Evil, Lawful, and Chaotic.) spells, bringing the total increase to 40. 2 4 10 Cleric Smiting I Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Cleric smiting.gif Cleric smiting.gif Cleric Smiting III Gives an additional bonus of 20 spell power to both light and aligned based (Good, Evil, Lawful, and Chaotic.) spells, bringing the total increase to 60. 3 7 21 Cleric Smiting II Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Cleric smiting.gif Cleric smiting.gif Cleric Smiting IV Gives an additional bonus of 20 spell power to both light and aligned based (Good, Evil, Lawful, and Chaotic.) spells, bringing the total increase to 80. 4 10 32 Cleric Smiting III Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Wand Scroll Mastery.gif Wand Scroll Mastery.gif Cleric Wand and Scroll Mastery Cleric Wand and Scroll Mastery I Grants a 25% increase to the effectiveness of your wands, scrolls, and other items that cast spells. 1 2 3 Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Wand Scroll Mastery.gif Wand Scroll Mastery.gif Cleric Wand and Scroll Mastery Cleric Wand and Scroll Mastery II Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 35%. 2 5 14 Cleric Wand and Scroll Mastery I Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Wand Scroll Mastery.gif Wand Scroll Mastery.gif Cleric Wand and Scroll Mastery Cleric Wand and Scroll Mastery III Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 45%. 3 8 25 Cleric Wand and Scroll Mastery II Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Wand Scroll Mastery.gif Wand Scroll Mastery.gif Cleric Wand and Scroll Mastery Cleric Wand and Scroll Mastery IV Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 55%. 4 11 36 Cleric Wand and Scroll Mastery III Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Improved Empower Healing.gif Improved Empower Healing.gif Cleric Improved Empower Healing I Healing spells cast while the Empower Healing Spell feat is activated cost 1 less spell point. 2 2 2 Empower Healing Spell Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Improved Empower Healing.gif Improved Empower Healing.gif Cleric Improved Empower Healing II Healing spells cast while the Empower Healing Spell feat is activated cost 2 less spell points. 4 6 16 Cleric Improved Empower Healing I Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Improved Empower Healing.gif Improved Empower Healing.gif Cleric Improved Empower Healing III Healing spells cast while the Empower Healing Spell feat is activated cost 4 less spell points. 6 10 30 Cleric Improved Empower Healing II Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Life magic.gif Life magic.gif Cleric Life Magic I Gives a bonus of 20 spell power to both healing and negative (inflict) spells. 1 1 0 Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Life magic.gif Life magic.gif Cleric Life Magic II Gives an additional bonus of 20 spell power to both healing and negative (inflict) spells, bringing the total increase to 40. 2 4 10 Cleric Life Magic I Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Life magic.gif Life magic.gif Cleric Life Magic III Gives an additional bonus of 20 spell power to both healing and negative (inflict) spells, bringing the total increase to 60. 3 7 21 Cleric Life Magic II Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Life magic.gif Life magic.gif Cleric Life Magic IV Gives an additional bonus of 20 spell power to both healing and negative (inflict) spells, bringing the total increase to 80. 4 10 32 Cleric Life Magic III Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Prayer of Incredible Life.gif Prayer of Incredible Life.gif Cleric Prayer of Incredible Life I Your Healing and Negative Energy spells crit for an extra 0.25. (Total of 1.75 times.) 1 5 15 Cleric Prayer of Life I Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Prayer of Incredible Life.gif Prayer of Incredible Life.gif Cleric Prayer of Incredible Life II Your Healing and Negative Energy spells crit for an extra 0.25. (Total of 2.00 times.) 2 9 30 Cleric Prayer of Incredible Life I Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Prayer of Incredible Life.gif Prayer of Incredible Life.gif Cleric Prayer of Incredible Life III Your Healing and Negative Energy spells crit for an extra 0.25. (Total of 2.25 times.) 3 13 45 Cleric Prayer of Incredible Life II Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Prayer of Life.gif Prayer of Life.gif Cleric Prayer of Life I Gives your healing or negative spells a 3% chance to crit for 1.5 times normal amount. 1 3 7 Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Prayer of Life.gif Prayer of Life.gif Cleric Prayer of Life II Gives your healing or negative spells a 6% chance to crit for 1.5 times normal amount. 2 7 22 Cleric Prayer of Life I Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) Prayer of Life.gif Prayer of Life.gif Cleric Prayer of Life III Gives your healing or negative spells a 9% chance to crit for 1.5 times normal amount. 3 11 37 Cleric Prayer of Life II Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) ClericRadiantServant.png ClericRadiantServant.png Radiant Servant enhancements Cleric Radiant Servant I Passive Benefit: you count as 1 Level higher when channeling Positive Energy or Light based spells, any Undead that you successfully turn with your turn ability are destroyed instead of frightened, and your turns regenerate over time (1 every 2 minutes), even if you get feebleminded, or your maximum number of Turn Undeads change by other "indirect" means. Active Benefit: produce positive energy that expands from the caster, healing 1 to 8 plus 1 per caster Level to all nearby Allies, as well as removing 1 to 4 negative Levels and 1 to 6 points of ability damage. Undead are instead damaged by the energy, taking 1 to 8 points of damage per caster Level, a successful Will save reduces the damage by a half. Expends a use of Cleric Turn Undead. 4 6 16 Empower Healing Spell, Cleric Improved Turning I, Improved Heal II, Cleric Life Magic II, and one of Cleric Divine Cleansing I, Cleric Divine Healing I, Cleric Divine Light I, Cleric Divine Might I, Cleric Divine Vitality I Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) ClericRadiantServant.png ClericRadiantServant.png Radiant Servant enhancements Cleric Radiant Servant II Passive Benefit: the Empower Healing metamagic now grants you a +100 bonus to healing spell power instead of the base amount of +75, and you count as an additional 1 Level higher when channeling Positive Energy or Light based spells. Active Benefit: create a Positive Energy Aura effect on yourself, which envelops the caster in an aura of healing, positive energy, and affects a number of targets equal to caster level. Allies within the aura are healed 1 hit point per 3 caster Levels as long as they remain within it and Undead enemies are damaged for the same amount. Expends a use of Cleric Turn Undead. 2 12 42 Cleric Prayer of Incredible Life I, Cleric Prayer of Life I, Cleric Radiant Servant I, and one of Bladesworn Transformation, Silver Flame Exorcism, Undying Call, Unyielding Sovereignty, Vulkoor’s Avatar, Cleric Charisma II Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls
Cleric enhancements (history) Cleric enhancements (history) ClericDivineIntervention.png ClericDivineIntervention.png Capstone enhancements Cleric Divine Intervention You can expend a turn attempt to ward your target for five minutes against mortal damage, hit point damage will not lower target hit point total below -9. If the target is knocked unconscious, this effect will heal the target after a few seconds for 10 to 39 hit points and then fade. 2 20 74 Cleric enhancements, Enhancements, History, Pages using duplicate arguments in template calls 23
Deep Gnome [[File:]] 24
Deep Gnome enhancements Deep Gnome enhancements Icon Enhancement Wariness.png Icon Enhancement Wariness.png Wariness +1 Dodge, +2 Magical Resistance Rating 1 1 0 Deep Gnome enhancements, Enhancements, Pages sourced by DDO forums
Deep Gnome enhancements Deep Gnome enhancements WisdomColored.png WisdomColored.png Wisdom Select one:
  • IntelligenceColored.png +1 Intelligence
  • WisdomColored.png +1 Wisdom
2 2 0 Wariness Deep Gnome enhancements, Enhancements, Pages sourced by DDO forums
Deep Gnome enhancements Deep Gnome enhancements Icon Enhancement Wariness 2.png Icon Enhancement Wariness 2.png Wariness +1 Dodge, +2 Magical Resistance Rating 1 4 0 Wisdom Deep Gnome enhancements, Enhancements, Pages sourced by DDO forums
Deep Gnome enhancements Deep Gnome enhancements WisdomColored.png WisdomColored.png Wisdom Select one:
  • IntelligenceColored.png +1 Intelligence
  • WisdomColored.png +1 Wisdom
2 8 0 Wariness Deep Gnome enhancements, Enhancements, Pages sourced by DDO forums
Deep Gnome enhancements Deep Gnome enhancements Icon Enhancement Scroll Retain Essence.png Icon Enhancement Scroll Retain Essence.png Scrolls: Retain Essence You gain a 15% racial bonus to your odds of retaining a copy of a Scroll when using it.

+2 Dodge, +2 Magical Resistance Rating

1 16 0 Wisdom Deep Gnome enhancements, Enhancements, Pages sourced by DDO forums 25
Deep Gnome enhancements/sandbox Deep Gnome enhancements/sandbox Icon Enhancement Wariness.png Icon Enhancement Wariness.png Wariness +1 Dodge, +2 Magical Resistance Rating 1 1 0 Deep Gnome enhancements, Enhancements, Pages sourced by DDO forums
Deep Gnome enhancements/sandbox Deep Gnome enhancements/sandbox WisdomColored.png WisdomColored.png Wisdom Select one:
  • IntelligenceColored.png +1 Intelligence
  • WisdomColored.png +1 Wisdom
2 2 0 Wariness Deep Gnome enhancements, Enhancements, Pages sourced by DDO forums
Deep Gnome enhancements/sandbox Deep Gnome enhancements/sandbox Icon Enhancement Wariness 2.png Icon Enhancement Wariness 2.png Wariness +1 Dodge, +2 Magical Resistance Rating 1 4 0 Wisdom Deep Gnome enhancements, Enhancements, Pages sourced by DDO forums
Deep Gnome enhancements/sandbox Deep Gnome enhancements/sandbox WisdomColored.png WisdomColored.png Wisdom Select one:
  • IntelligenceColored.png +1 Intelligence
  • WisdomColored.png +1 Wisdom
2 8 0 Wariness Deep Gnome enhancements, Enhancements, Pages sourced by DDO forums
Deep Gnome enhancements/sandbox Deep Gnome enhancements/sandbox Icon Enhancement Scroll Retain Essence.png Icon Enhancement Scroll Retain Essence.png Scrolls: Retain Essence You gain a 15% racial bonus to your odds of retaining a copy of a Scroll when using it.

+2 Dodge, +2 Magical Resistance Rating

1 16 0 Wisdom Deep Gnome enhancements, Enhancements, Pages sourced by DDO forums 26
Deneith Intimidation Deneith Intimidation Intimidate.gif Intimidate.gif Deneith Intimidation Deneith Intimidation I Grants a +1 bonus to the Intimidate skill. 1 1 0 Human, Least Dragonmark of Sentinel Enhancements, Human enhancements, Intimidate skill enhancements
Deneith Intimidation Deneith Intimidation Intimidate.gif Intimidate.gif Deneith Intimidation Deneith Intimidation II Grants a +2 bonus to the Intimidate skill. 1 4 11 Deneith Intimidation I, Lesser Dragonmark of Sentinel Enhancements, Human enhancements, Intimidate skill enhancements
Deneith Intimidation Deneith Intimidation Intimidate.gif Intimidate.gif Deneith Intimidation Deneith Intimidation III Grants a +3 bonus to the Intimidate skill. 1 8 27 Deneith Intimidation II, Greater Dragonmark of Sentinel Enhancements, Human enhancements, Intimidate skill enhancements
Deneith Intimidation Deneith Intimidation Intimidate.gif Intimidate.gif Deneith Intimidation Deneith Intimidation IV Grants a +4 bonus to the Intimidate skill. 1 12 43 Deneith Intimidation III Enhancements, Human enhancements, Intimidate skill enhancements 27
Dilettante enhancements [[File:]] 28
Dragonborn [[File:]] 29
Dragonborn enhancements Dragonborn enhancements Icon Enhancement Hardy.png Icon Enhancement Hardy.png Hardy (enhancement) Hardy +1 Fortitude 1 1 0 Dragonborn enhancements, Enhancements
Dragonborn enhancements Dragonborn enhancements Str or Cha.gif Str_or_Cha.gif Ability Dragonborn Strength or Charisma +1 Strength or Charisma 2 4 1 Hardy Dragonborn enhancements, Enhancements
Dragonborn enhancements Dragonborn enhancements Icon Enhancement Hardy.png Icon Enhancement Hardy.png Hardy (enhancement) Hardy +1 Fortitude 1 7 3 Strength or Charisma Dragonborn enhancements, Enhancements
Dragonborn enhancements Dragonborn enhancements Str or Cha.gif Str_or_Cha.gif Ability Dragonborn Strength or Charisma +1 Strength or Charisma 2 11 4 Hardy Dragonborn enhancements, Enhancements
Dragonborn enhancements Dragonborn enhancements Icon Enhancement Hardy.png Icon Enhancement Hardy.png Hardy (enhancement) Hardy +1 Fortitude 1 16 6 Strength or Charisma Dragonborn enhancements, Enhancements 30
Drow [[File:]] 31
Drow Elf enhancements Drow Elf enhancements Icon Enhancement Drow Spell Resistance.png Icon Enhancement Drow Spell Resistance.png Spell Resistance Your Spell Resistance increases by (stacking) +2. 1 1 0 Drow enhancements, Enhancements
Drow Elf enhancements Drow Elf enhancements DexChaInt.png DexChaInt.png Drow Dexterity / Intelligence / Charisma Choose one:
  • DexterityColored.png +1 Dexterity
  • IntelligenceColored.png +1 Intelligence
  • CharismaColored.png +1 Charisma
2 4 0 Spell Resistance (Rank 1) Drow enhancements, Enhancements
Drow Elf enhancements Drow Elf enhancements Icon Enhancement Drow Spell Resistance.png Icon Enhancement Drow Spell Resistance.png Spell Resistance Your Spell Resistance increases by +2. 1 7 0 Drow Dexterity / Intelligence / Charisma (Rank 1) Drow enhancements, Enhancements
Drow Elf enhancements Drow Elf enhancements DexChaInt.png DexChaInt.png Drow Dexterity / Intelligence / Charisma Choose one:
  • DexterityColored.png +1 Dexterity
  • IntelligenceColored.png +1 Intelligence
  • CharismaColored.png +1 Charisma
2 11 0 Spell Resistance (Rank 2) Drow enhancements, Enhancements
Drow Elf enhancements Drow Elf enhancements Icon Enhancement Drow Spell Resistance.png Icon Enhancement Drow Spell Resistance.png Spell Resistance Your Spell Resistance increases by +2. 1 16 0 Drow Dexterity / Intelligence / Charisma (Rank 2) Drow enhancements, Enhancements 32
Drow Racial Weapon Attack Drow Racial Weapon Attack EnhIcon DrowMeleeAttack.png EnhIcon_DrowMeleeAttack.png Drow Racial Weapon Attack Drow Racial Weapon Attack I You gain an additional +1 bonus to attack rolls when using a Rapier, or a Shortsword, or a Shuriken. 2 4 10 Drow All articles with too few wikilinks, Drow enhancements, Enhancements, Racial weapon enhancements
Drow Racial Weapon Attack Drow Racial Weapon Attack EnhIcon DrowMeleeAttack.png EnhIcon_DrowMeleeAttack.png Drow Racial Weapon Attack Drow Racial Weapon Attack II You gain an additional +1 bonus to attack rolls when using a Rapier, or a Shortsword, or a Shuriken, bringing the total increase to 2. 4 10 32 Drow Racial Weapon Attack I All articles with too few wikilinks, Drow enhancements, Enhancements, Racial weapon enhancements 33
Drow Racial Weapon Damage Drow Racial Weapon Damage EnhIcon DrowMeleeDamage.png EnhIcon_DrowMeleeDamage.png Drow Racial Weapon Damage Drow Racial Weapon Damage I You gain an additional +1 bonus to damage rolls when using a Rapier, or a Shortsword, or a Shuriken. 2 1 0 Drow enhancements, Enhancements, History, Racial weapon enhancements
Drow Racial Weapon Damage Drow Racial Weapon Damage EnhIcon DrowMeleeDamage.png EnhIcon_DrowMeleeDamage.png Drow Racial Weapon Damage Drow Racial Weapon Damage II You gain an additional +1 bonus to damage rolls when using a Rapier, or a Shortsword, or a Shuriken, bringing the total increase to +2. 4 7 20 Drow Racial Weapon Damage I Drow enhancements, Enhancements, History, Racial weapon enhancements 34
Drow enhancements (history) Drow enhancements (history) EnhIcon ElvenArcaneFluidity.png EnhIcon_ElvenArcaneFluidity.png Elven Arcane Fluidity Elven Arcane Fluidity I Your arcane spell failure chance while wearing light armor is decreased by 5%. 1 2 3 Drow, Elf, Half-Elf All orphaned articles, Drow enhancements, Enhancements, Enhancements (history), Half-Orc enhancements, History, Warforged enhancements
Drow enhancements (history) Drow enhancements (history) EnhIcon ElvenArcaneFluidity.png EnhIcon_ElvenArcaneFluidity.png Elven Arcane Fluidity Elven Arcane Fluidity II Your arcane spell failure chance while wearing light armor is decreased by 10%, and your arcane spell failure chance while wearing medium armor is decreased by 5%. 2 6 18 Elven Arcane Fluidity I All orphaned articles, Drow enhancements, Enhancements, Enhancements (history), Half-Orc enhancements, History, Warforged enhancements
Drow enhancements (history) Drow enhancements (history) EnhIcon ElvenArcaneFluidity.png EnhIcon_ElvenArcaneFluidity.png Elven Arcane Fluidity Elven Arcane Fluidity III Your arcane spell failure chance while wearing light armor decreased by 15%, your arcane spell failure chance while wearing medium armor is decreased by 10%, and your arcane spell failure chance while wearing heavy armor or using shields is decreased by 5%. 3 10 33 Elven Arcane Fluidity II All orphaned articles, Drow enhancements, Enhancements, Enhancements (history), Half-Orc enhancements, History, Warforged enhancements 35
Druid Hierophant (history) Druid Hierophant (history) Druid Capstone.png Druid Capstone.png Druid Hierophant Druid Hierophant You are wise and skilled in the art of wielding divine magic to conjure aid and transmute the world around you. You gain +2 wisdom, and +1 DC, caster level and max caster level to your conjuration and transmutation spells. If you take Hierophant, you cannot take the Druid Natural Adept enhancement. 2 20 74 Capstone enhancements, Druid enhancements, Enhancements, History 36
Druid Natural Adept (history) Druid Natural Adept (history) Druid Capstone.png Druid Capstone.png Druid Natural Adept Druid Natural Adept You have mastered the art of wielding divine magic in animal form, and using it to empower your body in physical combat. While in animal form, the cooldown penalty for non-animal form spells is reduced from 2.5 times the usual length to 1.5. You also gain 2d6 addition sneak attack dice while in wolf form, and 10 physical resistance rating while in bear form. If you take natural adept, you cannot take the Druid Hierophant enhancement. 2 20 74 Capstone enhancements, Druid enhancements, Enhancements, History 37
Druid enhancements (history) Druid enhancements (history) Enhancement Toughness.png Enhancement_Toughness.png Druid_enhancements Druid Toughness I Increases the total benefit you receive from Toughness by 10. 1 1 0 Toughness or Past Life: Berserker's Fury Enhancements, History
Druid enhancements (history) Druid enhancements (history) Enhancement Toughness.png Enhancement_Toughness.png Druid_enhancements Druid Toughness II Increases the total benefit you receive from Toughness by 10, bringing the total to 20. 2 4 10 Druid Toughness I Enhancements, History
Druid enhancements (history) Druid enhancements (history) Enhancement Toughness.png Enhancement_Toughness.png Druid_enhancements Druid Toughness III Increases the total benefit you receive from Toughness by 10, bringing the total to 30. 3 7 21 Druid Toughness II Enhancements, History
Druid enhancements (history) Druid enhancements (history) Enhancement Toughness.png Enhancement_Toughness.png Druid_enhancements Druid Toughness IV Increases the total benefit you receive from Toughness by 10, bringing the total to 40. 4 10 32 Druid Toughness III Enhancements, History
Druid enhancements (history) Druid enhancements (history) Enhancement Strength.png Enhancement_Strength.png Druid_enhancements Druid Strength I Grants a +1 increase to your Strength score. 2 4 10 Enhancements, History
Druid enhancements (history) Druid enhancements (history) Enhancement Strength.png Enhancement_Strength.png Druid_enhancements Druid Strength II Grants an additional +1 to your Strength score. 4 8 24 Druid Strength I Enhancements, History
Druid enhancements (history) Druid enhancements (history) Enhancement Wisdom.png Enhancement_Wisdom.png Druid enhancements Druid Wisdom I Grants a +1 increase to your Wisdom score. 2 2 2 Enhancements, History
Druid enhancements (history) Druid enhancements (history) Enhancement Wisdom.png Enhancement_Wisdom.png Druid enhancements Druid Wisdom II Grants an additional +1 increase to your Wisdom score. 4 6 16 Druid Wisdom I Enhancements, History
Druid enhancements (history) Druid enhancements (history) Enhancement Wisdom.png Enhancement_Wisdom.png Druid enhancements Druid Wisdom III Grants an additional +1 increase to your Wisdom score. 6 10 30 Druid Wisdom II Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Aggravate.png Druid_Aggravate.png Druid enhancements Druid Aggravate I Your enemy's fear galvanizes you. Whenever you use intimidate, or an ability that triggers an intimidate check, you gain DR 2/- for six seconds. 1 1 0 Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Aggravate.png Druid_Aggravate.png Druid enhancements Druid Aggravate II Your enemy's fear galvanizes you. Whenever you use intimidate, or an ability that triggers an intimidate check, you gain DR 4/- for six seconds. 2 4 10 Druid Aggravate I Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Aggravate.png Druid_Aggravate.png Druid enhancements Druid Aggravate III Your enemy's fear galvanizes you. Whenever you use intimidate, or an ability that triggers an intimidate check, you gain DR 6/- for six seconds. 3 7 21 Druid Aggravate II Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Aggravate.png Druid_Aggravate.png Druid enhancements Druid Aggravate IV Your enemy's fear galvanizes you. Whenever you use intimidate, or an ability that triggers an intimidate check, you gain DR 8/- for six seconds. 4 10 32 Druid Aggravate III Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Shifting Rake.png Druid_Shifting_Rake.png Druid enhancements Druid Shifting Rake I You move in deceptive and misleading ways. Whenever you bluff an enemy, or use an ability that triggers a bluff check, that enemy takes a -2 penalty to AC. 1 1 0 Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Shifting Rake.png Druid_Shifting_Rake.png Druid enhancements Druid Shifting Rake II You move in deceptive and misleading ways. Whenever you bluff an enemy, or use an ability that triggers a bluff check, that enemy takes a -4 penalty to AC. 2 4 10 Druid Shifting Rake I Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Shifting Rake.png Druid_Shifting_Rake.png Druid enhancements Druid Shifting Rake III You move in deceptive and misleading ways. Whenever you bluff an enemy, or use an ability that triggers a bluff check, that enemy takes a -6 penalty to AC. 3 7 21 Druid Shifting Rake II Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Shifting Rake.png Druid_Shifting_Rake.png Druid enhancements Druid Shifting Rake IV You move in deceptive and misleading ways. Whenever you bluff an enemy, or use an ability that triggers a bluff check, that enemy takes a -8 penalty to AC. 4 10 32 Druid Shifting Rake III Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Nature's Warden.png Druid_Nature's_Warden.png Druid enhancements Druid Nature's Warden I You are a protector of the natural order. Aberrations and Undead take an extra 1d6 bane damage when affected by your offensive spells. This only functions with spells that are purely offensive - if it can be cast on friends or enemies, such as Cure Light Wounds, it has no effect. 2 1 0 Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Nature's Warden.png Druid_Nature's_Warden.png Druid enhancements Druid Nature's Warden II You are a protector of the natural order. Aberrations and Undead take an extra 2d6 bane damage when affected by your offensive spells. This only functions with spells that are purely offensive - if it can be cast on friends or enemies, such as Cure Light Wounds, it has no effect. 3 5 13 Druid Nature's Warden I Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Nature's Warden.png Druid_Nature's_Warden.png Druid enhancements Druid Nature's Warden III You are a protector of the natural order. Aberrations and Undead take an extra 3d6 bane damage when affected by your offensive spells. This only functions with spells that are purely offensive - if it can be cast on friends or enemies, such as Cure Light Wounds, it has no effect. 4 9 28 Druid Nature's Warden II Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Nature's Warden.png Druid_Nature's_Warden.png Druid enhancements Druid Nature's Warden IV You are a protector of the natural order. Aberrations and Undead take an extra 4d6 bane damage when affected by your offensive spells. This only functions with spells that are purely offensive - if it can be cast on friends or enemies, such as Cure Light Wounds, it has no effect. 5 13 43 Druid Nature's Warden III Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Blood Moon Frenzy.png Druid_Blood_Moon_Frenzy.png Druid enhancements Druid Blood Moon Frenzy I Your pack has caught the scent of blood. Killing an enemy grants your hirelings, pets, summoned creatures, and charmed creatures a 20% enhancement bonus to movement speed and a 10% enhancement bonus to attack speed for 15 seconds. Enemies your own level or higher have a 100% chance of activating this ability. For every level below you, the chances are reduced by 20%. A monster two levels below you only has a 60% chance of creating this effect. 1 1 0 Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Blood Moon Frenzy.png Druid_Blood_Moon_Frenzy.png Druid enhancements Druid Blood Moon Frenzy II Your pack has caught the scent of blood. Killing an enemy grants your hirelings, pets, summoned creatures, and charmed creatures a 30% enhancement bonus to movement speed and a 15% enhancement bonus to attack speed for 15 seconds. Enemies your own level or higher have a 100% chance of activating this ability. For every level below you, the chances are reduced by 20%. A monster two levels below you only has a 60% chance of creating this effect. 2 6 18 Druid Blood Moon Frenzy I Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Blood Moon Frenzy.png Druid_Blood_Moon_Frenzy.png Druid enhancements Druid Blood Moon Frenzy III Your pack has caught the scent of blood. Killing an enemy grants your hirelings, pets, summoned creatures, and charmed creatures a 40% enhancement bonus to movement speed and a 20% enhancement bonus to attack speed for 15 seconds. Enemies your own level or higher have a 100% chance of activating this ability. For every level below you, the chances are reduced by 20%. A monster two levels below you only has a 60% chance of creating this effect. 3 11 37 Druid Blood Moon Frenzy II Enhancements, History
Druid enhancements (history) Druid enhancements (history) Question icon.png QuestionIcon.png Druid enhancements Druid Beastial Nature I Lose yourself in your animal nature. While this stance is active, you gain a +1 Insight bonus to Fortitude and Reflex saves, and a -1 penalty to Will saves. 1 3 7 Enhancements, History
Druid enhancements (history) Druid enhancements (history) Question icon.png QuestionIcon.png Druid enhancements Druid Beastial Nature II Lose yourself in your animal nature. While this stance is active, you gain a +2 Insight bonus to Fortitude and Reflex saves, and a -2 penalty to Will saves. 2 7 22 Druid Beastial Nature I Enhancements, History
Druid enhancements (history) Druid enhancements (history) Question icon.png QuestionIcon.png Druid enhancements Druid Beastial Nature III Lose yourself in your animal nature. While this stance is active, you gain a +3 Insight bonus to Fortitude and Reflex saves, and a -3 penalty to Will saves. 3 11 37 Druid Beastial Nature II Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Vengeful Hunter.png Druid_Vengeful_Hunter.png Druid enhancements Druid Vengeful Hunter I Trading blows with your enemy whets your combat edge. Your critical hits grant you +2 critical damage (before weapon multipliers) for 20 seconds. Being hit by an enemy has a 5% chance of granting the same effect. 2 5 14 Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Vengeful Hunter.png Druid_Vengeful_Hunter.png Druid enhancements Druid Vengeful Hunter II Trading blows with your enemy whets your combat edge. Your critical hits grant you +2 critical damage (before weapon multipliers) for 20 seconds. Being hit by an enemy has a 5% chance of granting the same effect. This effect can stack 2 times, for a total of +4. 3 9 29 Druid Vengeful Hunter I Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Vengeful Hunter.png Druid_Vengeful_Hunter.png Druid enhancements Druid Vengeful Hunter III Trading blows with your enemy whets your combat edge. Your critical hits grant you +2 critical damage (before weapon multipliers) for 20 seconds. Being hit by an enemy has a 5% chance of granting the same effect. This effect can stack 3 times, for a total of +6. 4 14 44 Druid Vengeful Hunter II Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Essence of the Shrike.png Druid_Essence_of_the_Shrike.png Druid enhancements Druid Essence of the Shrike I Striking a blow focuses your mind and body. When you critically hit an enemy while in any wolf form, you gain 10 temporary spell points for 8 seconds. 2 5 14 Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Essence of the Shrike.png Druid_Essence_of_the_Shrike.png Druid enhancements Druid Essence of the Shrike II Striking a blow focuses your mind and body. When you critically hit an enemy while in any wolf form, you gain 20 temporary spell points for 8 seconds. 3 10 33 Druid Essence of the Shrike I Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Essence of the Turtle.png Druid_Essence_of_the_Turtle.png Druid enhancements Druid Essence of the Turtle I Your enemy's blows give you the determination to keep fighting. When an enemy hits you while in any bear form, there is a 5% that you will gain 10 temporary spell points for 8 seconds. 2 5 14 Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Essence of the Turtle.png Druid_Essence_of_the_Turtle.png Druid enhancements Druid Essence of the Turtle II Your enemy's blows give you the determination to keep fighting. When an enemy hits you while in any bear form, there is a 5% that you will gain 20 temporary spell points for 8 seconds. 3 10 33 Druid Essence of the Turtle I Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Hide of the Crocodile.png Druid_Hide_of_the_Crocodile.png Druid enhancements Druid Hide of the Crocodile I Your skin thickens and hardens, and the cold confidence of the crocodile fills you. Activating this ability reduces the damage you take from physical and acid attacks by 40% for 8 seconds. (5 minute cooldown) 2 5 14 Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Hide of the Crocodile.png Druid_Hide_of_the_Crocodile.png Druid enhancements Druid Hide of the Crocodile II Your skin thickens and hardens, and the cold confidence of the crocodile fills you. Activating this ability reduces the damage you take from physical and acid attacks by 70% for 8 seconds. (5 minute cooldown) 3 10 33 Druid Hide of the Crocodile I Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Fatal Harrier.png Druid_Fatal_Harrier.png Druid enhancements Druid Fatal Harrier While this stance is active, killing an enemy grants you a 5% enhancement boost to attack speed for 16 seconds. This bonus stacks up to 25%. Killing an enemy your own level or higher has a 100% chance of activating this ability. For every level below you, the chances are reduced by 20%. A monster two levels lower then you only has a 60% chance of creating this effect. This stance dispels Reaving Roar, but stacks with all other stances. 1 7 23 Druid Nature's Warrior I, Druid Shifting Rake II Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Reaving Roar.png Druid_Reaving_Roar.png Druid enhancements Druid Reaving Roar While this stance is active, killing an enemy grants you a 6% competence bonus to threat generation for 10 seconds, and creates a burst of sonic damage that damages all nearby enemies for 13d6 sonic damage. Killing an enemy your own level or higher has a 100% chance of activating this ability. For every level below you, the chances are reduced by 20%. A monster two levels lower then you only has a 60% chance of creating this effect. This stance dispels Fatal Harrier, but stacks with all other stances. 1 7 23 Druid Nature's Warrior I, Druid Aggravate II Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Spring's Resurgence.png Druid_Spring's_Resurgence.png Druid enhancements Druid Spring's Resurgence Fill an ally with the vitality of spring. When that ally falls below 50% hitpoints, the ally and any other allies near him are healed by 20d6 positive energy, and receive a +2 primal bonus to attack rolls. 1 7 23 Druid Season's Herald I Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Autumnal Susurrus.png Druid_Autumnal_Susurrus.png Druid enhancements Druid Autumnal Susurrus Your spells whisper in their target's minds, filling their hearts with words of dissolution. Your acid, electricity, and negative spells have a 40% chance of applying the Shaken condition to their target, which applies a -2 penalty to saves, attack rolls and skill checks. 1 7 23 Druid Season's Herald I Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Celerity.png Druid_Celerity.png Druid enhancements Druid Celerity Your attacks rain down like a lashing wind storm. Activating this ability grants you a 50% enhancement bonus to doublestrike for 15 seconds. This ability requires a wolf form. (5 minute cooldown) 1 13 47 Druid Nature's Warrior II, Druid Fatal Harrier Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Wild Healing.png Druid_Wild_Healing.png Druid enhancements Druid Wild Healing Despite your wounds, you are a wellspring of vigor. When you are in any bear form and are struck in battle, there is a 5% chance of receiving 20 temporary hitpoints and a 20% morale bonus to your healing amplification. 1 13 47 Druid Nature's Warrior II, Druid Reaving Roar Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Crown of Summer.png Druid_Crown_of_Summer.png Druid enhancements Druid Crown of Summer A target of your choice is filled with the light and vitality of summer. That target gains a 15% enhancement bonus to healing amplification, and his or her weapons are enchanted so that they deal 2d6 extra light damage. Only one character can have the Crown of Summer buff at a time, and weapons can only have one item enchantment at a time. 1 13 47 Druid Season's Herald II Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Winter's Heart.png Druid_Winter's_Heart.png Druid enhancements Druid Winter's Heart You represent the chill inevitability of winter and life's end. Your cold spells have a 5% chance to trigger a sudden blast of cold and snow, centered on you. Enemies struck by this blast take 1d10+30 cold damage. 1 13 47 Druid Season's Herald II Enhancements, History
Druid enhancements (history) Druid enhancements (history) Enhancement Energy.png Enhancement_Energy.png Druid enhancements Druid Energy of the Locus I Grants a 20 point increase to spell points. 1 1 0 Enhancements, History
Druid enhancements (history) Druid enhancements (history) Enhancement Energy.png Enhancement_Energy.png Druid enhancements Druid Energy of the Locus II Grants an additional 30 spellpoints, bringing your total increase to 50 points. 2 5 14 Druid Energy of the Locus I Enhancements, History
Druid enhancements (history) Druid enhancements (history) Enhancement Energy.png Enhancement_Energy.png Druid enhancements Druid Energy of the Locus III Grants an additional 30 spellpoints, bringing your total increase to 80 points. 3 9 29 Druid Energy of the Locus II Enhancements, History
Druid enhancements (history) Druid enhancements (history) Enhancement Energy.png Enhancement_Energy.png Druid enhancements Druid Energy of the Locus IV Grants an additional 30 spellpoints, bringing your total increase to 110 points. 4 13 44 Druid Energy of the Locus III Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Hoarfrost.png Druid_Hoarfrost.png Druid enhancements Druid Waxing Hoarfrost I Grants a 3% chance for your acid and cold spells to generate a critical result for 1.5 times the normal healing or damage amount (base spell critical chance is 0% and base critical damage multiplier is 1.5). 1 3 7 Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Hoarfrost.png Druid_Hoarfrost.png Druid enhancements Druid Waxing Hoarfrost II Grants a 6% chance for your acid and cold spells to generate a critical result for 1.5 times the normal healing or damage amount. 2 7 22 Druid Waxing Hoarfrost I Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Hoarfrost.png Druid_Hoarfrost.png Druid enhancements Druid Waxing Hoarfrost III Grants a 9% chance for your acid and cold spells to generate a critical result for 1.5 times the normal healing or damage amount. 3 11 37 Druid Waxing Hoarfrost II Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Hoarfrost.png Druid_Hoarfrost.png Druid enhancements Druid Zenith of Hoarfrost I Your acid and cold spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 1.75. 1 5 15 Druid Waxing Hoarfrost I Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Hoarfrost.png Druid_Hoarfrost.png Druid enhancements Druid Zenith of Hoarfrost II Youracid and cold spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.00. 2 9 30 Druid Zenith of Hoarfrost I Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Hoarfrost.png Druid_Hoarfrost.png Druid enhancements Druid Zenith of Hoarfrost III Your acid and cold spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.25. 3 13 45 Druid Zenith of Hoarfrost II Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Hoarfrost.png Druid_Hoarfrost.png Druid enhancements Druid Eminence of Hoarfrost I Increases your spellpower by 20 when casting acid and cold spells. 1 1 0 Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Hoarfrost.png Druid_Hoarfrost.png Druid enhancements Druid Eminence of Hoarfrost II Increases your spellpower by an additional 15 when casting acid and cold spells, bringing your total increase to 35. 2 4 10 Druid Eminence of Hoarfrost I Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Hoarfrost.png Druid_Hoarfrost.png Druid enhancements Druid Eminence of Hoarfrost III Increases your spellpower by an additional 15 when casting acid and cold spells, bringing your total increase to 50. 3 7 21 Druid Eminence of Hoarfrost II Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Hoarfrost.png Druid_Hoarfrost.png Druid enhancements Druid Eminence of Hoarfrost IV Increases your spellpower by an additional 15 when casting acid and cold spells, bringing your total increase to 65. 4 10 32 Druid Eminence of Hoarfrost III Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Storm.png Druid_Storm.png Druid enhancements Druid Waxing Storm I Grants a 3% chance for your electric and sonic spells to generate a critical result for 1.5 times the normal healing or damage amount (base spell critical chance is 0% and base critical damage multiplier is 1.5). 1 3 7 Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Storm.png Druid_Storm.png Druid enhancements Druid Waxing Storm II Grants a 6% chance for your electric and sonic spells to generate a critical result for 1.5 times the normal healing or damage amount. 2 7 22 Druid Waxing Storm I Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Storm.png Druid_Storm.png Druid enhancements Druid Waxing Storm III Grants a 9% chance for your electric and sonic spells to generate a critical result for 1.5 times the normal healing or damage amount. 3 11 37 Druid Waxing Storm II Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Storm.png Druid_Storm.png Druid enhancements Druid Zenith of the Storm I Your electric and sonic spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 1.75. 1 5 15 Druid Waxing Storm I Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Storm.png Druid_Storm.png Druid enhancements Druid Zenith of the Storm II Your electric and sonic spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.00. 2 9 30 Druid Zenith of the Storm I Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Storm.png Druid_Storm.png Druid enhancements Druid Zenith of the Storm III Your electric and sonic spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.25. 3 13 45 Druid Zenith of the Storm II Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Storm.png Druid_Storm.png Druid enhancements Druid Eminence of the Storm I Increases your spellpower by 20 when casting electric and sonic spells. 1 1 0 Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Storm.png Druid_Storm.png Druid enhancements Druid Eminence of the Storm II Increases your spellpower by an additional 15 when casting electric and sonic spells, bringing your total increase to 35. 2 4 10 Druid Eminence of the Storm I Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Storm.png Druid_Storm.png Druid enhancements Druid Eminence of the Storm III Increases your spellpower by an additional 15 when casting electric and sonic spells, bringing your total increase to 50. 3 7 21 Druid Eminence of the Storm II Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Storm.png Druid_Storm.png Druid enhancements Druid Eminence of the Storm IV Increases your spellpower by an additional 15 when casting electric and sonic spells, bringing your total increase to 65. 4 10 32 Druid Eminence of the Storm III Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Sun.png Druid_Sun.png Druid enhancements Druid Waxing Sun I Grants a 3% chance for your fire and light energy spells to generate a critical result for 1.5 times the normal healing or damage amount (base spell critical chance is 0% and base critical damage multiplier is 1.5). 1 3 7 Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Sun.png Druid_Sun.png Druid enhancements Druid Waxing Sun II Grants a 6% chance for your fire and light energy spells to generate a critical result for 1.5 times the normal healing or damage amount. 2 7 22 Druid Waxing Sun I Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Sun.png Druid_Sun.png Druid enhancements Druid Waxing Sun III Grants a 9% chance for your fire and light energy spells to generate a critical result for 1.5 times the normal healing or damage amount. 3 11 37 Druid Waxing Sun II Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Sun.png Druid_Sun.png Druid enhancements Druid Zenith of the Sun I Your fire and light energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 1.75. 1 5 15 Druid Waxing Sun I Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Sun.png Druid_Sun.png Druid enhancements Druid Zenith of the Sun II Your fire and light energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.00. 2 9 30 Druid Zenith of the Sun I Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Sun.png Druid_Sun.png Druid enhancements Druid Zenith of the Sun III Your fire and light energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.25. 3 13 45 Druid Zenith of the Sun II Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Sun.png Druid_Sun.png Druid enhancements Druid Eminence of the Sun I Increases your spellpower by 20 when casting fire and light energy spells. 1 1 0 Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Sun.png Druid_Sun.png Druid enhancements Druid Eminence of the Sun II Increases your spellpower by an additional 15 when casting fire and light energy spells, bringing your total increase to 35. 2 4 10 Druid Eminence of the Sun I Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Sun.png Druid_Sun.png Druid enhancements Druid Eminence of the Sun III Increases your spellpower by an additional 15 when casting fire and light energy spells, bringing your total increase to 50. 3 7 21 Druid Eminence the Sun II Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Sun.png Druid_Sun.png Druid enhancements Druid Eminence of the Sun IV Increases your spellpower by an additional 15 when casting fire and light energy spells, bringing your total increase to 65. 4 10 32 Druid Eminence of the Sun III Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Life.png Druid_Life.png Druid enhancements Druid Waxing Life I Grants a 3% chance for your positive and negative energy spells to generate a critical result for 1.5 times the normal healing or damage amount (base spell critical chance is 0% and base critical damage multiplier is 1.5). 1 3 7 Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Life.png Druid_Life.png Druid enhancements Druid Waxing Life II Grants a 6% chance for your positive and negative energy spells to generate a critical result for 1.5 times the normal healing or damage amount. 2 7 22 Druid Waxing Life I Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Life.png Druid_Life.png Druid enhancements Druid Waxing Life III Grants a 9% chance for your positive and negative energy spells to generate a critical result for 1.5 times the normal healing or damage amount. 3 11 37 Druid Waxing Life II Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Life.png Druid_Life.png Druid enhancements Druid Zenith of Life I Your positive and negative energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 1.75. 1 5 15 Druid Waxing Life I Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Life.png Druid_Life.png Druid enhancements Druid Zenith of Life II Your positive and negative energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.00. 2 9 30 Druid Zenith of Life I Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Life.png Druid_Life.png Druid enhancements Druid Zenith of Life III Your positive and negative energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.25. 3 13 45 Druid Zenith of Life II Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Life.png Druid_Life.png Druid enhancements Druid Eminence of Life I Increases your spellpower by 20 when casting positive and negative energy spells. 1 1 0 Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Life.png Druid_Life.png Druid enhancements Druid Eminence of Life II Increases your spellpower by an additional 15 when casting positive and negative energy spells, bringing your total increase to 35. 2 4 10 Druid Eminence of Life I Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Life.png Druid_Life.png Druid enhancements Druid Eminence of Life III Increases your spellpower by an additional 15 when casting positive and negative energy spells, bringing your total increase to 50. 3 7 21 Druid Eminence of Life II Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Life.png Druid_Life.png Druid enhancements Druid Eminence of Life IV Increases your spellpower by an additional 15 when casting positive and negative energy spells, bringing your total increase to 65. 4 10 32 Druid Eminence of Life III Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Nature's Warrior.png Druid Nature's Warrior.png Nature's Warrior enhancements Druid Nature's Warrior I You are a warrior of nature, in touch with the wild beast within you. Your melee and ranged attacks deal an extra 1d6 sneak attack against enemies with less than 50% health, and you gain an extra 2 DR when blocking. While in any wolf form, you gain 1d6 sneak attack bonus. While in any bear form, you gain a 7 bonus to physical resistance. 4 6 16 Druid Beastial Nature I, Druid Vengeful Hunter I, and one of Druid Aggravate I, Druid Shifting Rake I Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Nature's Warrior.png Druid Nature's Warrior.png Nature's Warrior enhancements Druid Nature's Warrior II You are a warrior of nature, in touch with the wild beast within you. Your melee and ranged attacks deal an extra 1d6 sneak attack against enemies with less than 50% health, for a total of 2d6, and you gain an extra 2 DR when blocking, for a total of 4. While in any wolf form, you gain an additional 1d6 sneak attack bonus. While in any bear form, you gain an additional 4 bonus to physical resistance. 2 12 42 Druid Nature's Warrior I, Druid Beastial Nature II, Druid Vengeful Hunter II, and one of Druid Fatal Harrier, Druid Reaving Roar Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Seasons' Herald.png Druid Seasons' Herald.png Seasons' Herald enhancements Druid Seasons' Herald I You are attuned to the cycles of the world around you. You gain the ability to embody Summer or Winter. While Summer is active, you have +15 spellpower, +1 caster level and max caster level when casting fire, light, sonic and positive spells. While Winter is active, you have +15 spellpower, +1 caster level and max caster level when casting cold, water, acid, earth and electric spells. Each season lasts for 5 minutes and when it ends, the next season begins. Every 20 minutes, you can override the current season with the season of your choice.

Druid of Summer.png Druid of Summer

  • The cycles of life and the world are a part of you, and you can tweak those cycles. Use this ability to attune yourself to Summer, and gain bonuses to fire, light, sonic and positive spells.

Druid of Winter.png Druid of Winter

  • The cycles of life and the world are a part of you, and you can tweak those cycles. Use this ability to attune yourself to Winter, and gain bonuses to cold, water, acid, earth and electric spells.
4 6 16 Druid Energy of the Locus I, Druid Eminence of the Sun II, Druid Eminence of Hoarfrost II, and one of Druid Eminence of Life I, Druid Eminence of the Storm I Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Seasons' Herald.png Druid Seasons' Herald.png Seasons' Herald enhancements Druid Seasons' Herald II You are attuned to the cycles of the world around you. You gain the ability to embody Summer or Winter. While Summer is active, you have +30 spellpower, +2 caster level and max caster level when casting fire, light, sonic and positive spells. While Winter is active, you have +30 spellpower, +2 caster level and max caster level when casting cold, water, acid, earth and electric spells. 2 12 42 Druid Seasons' Herald I, Druid Energy of the Locus III, Druid Eminence of the Sun III, Druid Eminence of Hoarfrost III, and one of Druid Spring Resurgence, Druid Autumnal Susurrus Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Capstone.png Druid Capstone.png Druid Hierophant Druid Hierophant You are wise and skilled in the art of wielding divine magic to conjure aid and transmute the world around you. You gain +2 Wisdom, and +1 to the DCs, caster levels and max caster levels of your conjuration an transmutation spells. If you take Hierophant, you cannot take the Natural Adept enhancement. 2 20 74 Enhancements, History
Druid enhancements (history) Druid enhancements (history) Druid Capstone.png Druid Capstone.png Druid Natural Adept Druid Natural Adept You have mastered the art of wielding divine magic in animal form, and using it to empower your body in physical combat. While in animal form, the cooldown penalty for non-animal form spells is reduced from 2.5 times the usual length to 1.5. You also gain 2d6 additional sneak attack dice while in wolf form, and +10 physical resistance rating while in bear form. If you take Natural Adept, you cannot take the Hierophant enhancement. 2 20 74 Enhancements, History 38
Dwarf [[File:]] 39
Dwarf Toughness Dwarf Toughness EnhIcon Toughness.png EnhIcon_Toughness.png Racial Toughness Racial Toughness I Grants +10 hit points. 1 3 7 Dwarf, Toughness All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Enhancements
Dwarf Toughness Dwarf Toughness EnhIcon Toughness.png EnhIcon_Toughness.png Racial Toughness Racial Toughness II Grants +10 additional hit points, for a total of +20. 2 6 18 Racial Toughness I All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Enhancements
Dwarf Toughness Dwarf Toughness EnhIcon Toughness.png EnhIcon_Toughness.png Racial Toughness Racial Toughness III Grants +10 additional hit points, for a total of +30. 3 9 29 Racial Toughness II, Dwarven Constitution I All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Enhancements
Dwarf Toughness Dwarf Toughness EnhIcon Toughness.png EnhIcon_Toughness.png Racial Toughness Racial Toughness IV Grants +10 additional hit points, for a total of +40. 4 12 40 Racial Toughness III, Dwarven Constitution II All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Enhancements 40
Dwarf enhancements Dwarf enhancements Icon Enhancement Toughness.png Icon Enhancement Toughness.png Dwarven Toughness You gain 10 HP. 1 1 0 Dwarf enhancements, Enhancements, Pages sourced by DDO forums
Dwarf enhancements Dwarf enhancements ConstitutionColored.png ConstitutionColored.png Dwarven Constitution +1 Constitution 2 4 1 Dwarven Toughness Dwarf enhancements, Enhancements, Pages sourced by DDO forums
Dwarf enhancements Dwarf enhancements Icon Enhancement Toughness.png Icon Enhancement Toughness.png Dwarven Toughness You gain 10 HP. 1 7 2 Dwarven Constitution Dwarf enhancements, Enhancements, Pages sourced by DDO forums
Dwarf enhancements Dwarf enhancements ConstitutionColored.png ConstitutionColored.png Dwarven Constitution +1 Constitution 2 11 3 Dwarven Toughness Dwarf enhancements, Enhancements, Pages sourced by DDO forums
Dwarf enhancements Dwarf enhancements Icon Enhancement Toughness.png Icon Enhancement Toughness.png Dwarven Toughness You gain 10 HP. 1 16 4 Dwarven Constitution Dwarf enhancements, Enhancements, Pages sourced by DDO forums 41
Dwarf enhancements (history) [[File:]] 42
Dwarven Armor Mastery Dwarven Armor Mastery DwarvenArmorMastery.png DwarvenArmorMastery.png Dwarven Armor Mastery Dwarven Armor Mastery I Increases the Maximum Dexterity Bonus on your armor by +1. 2 1 0 Dwarf Dwarf enhancements, Enhancements
Dwarven Armor Mastery Dwarven Armor Mastery DwarvenArmorMastery.png DwarvenArmorMastery.png Dwarven Armor Mastery Dwarven Armor Mastery II Increases the Maximum Dexterity Bonus on your armor by +1. 4 5 12 Dwarven Armor Mastery I Dwarf enhancements, Enhancements
Dwarven Armor Mastery Dwarven Armor Mastery DwarvenArmorMastery.png DwarvenArmorMastery.png Dwarven Armor Mastery Dwarven Armor Mastery III Increases the Maximum Dexterity Bonus on your armor by +1. 6 10 30 Dwarven Armor Mastery II Dwarf enhancements, Enhancements 43
Dwarven Armored Agility Dwarven Armored Agility Armored Agility.gif Armored_Agility.gif Dwarven Armored Agility Dwarven Armored Agility I Reduces the armor check penalty by 1. 1 1 0 Dwarf All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Armored Agility Dwarven Armored Agility Armored Agility.gif Armored_Agility.gif Dwarven Armored Agility Dwarven Armored Agility II Reduces the armor check penalty by 1 additional point, bringing the total reduction to 2. 2 5 14 Dwarven Armored Agility I All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Armored Agility Dwarven Armored Agility Armored Agility.gif Armored_Agility.gif Dwarven Armored Agility Dwarven Armored Agility III Reduces the armor check penalty by 1 additional point, bringing the total reduction to 3. 3 10 33 Dwarven Armored Agility II All articles with too few wikilinks, Dwarf enhancements, Enhancements 44
Dwarven Axe Attack Dwarven Axe Attack DwarvenAxeAttack.png DwarvenAxeAttack.png Dwarven Axe Attack Dwarven Axe Attack I You gain an additional +1 bonus to attack rolls when using a battleaxe, dwarven axe, greataxe, handaxe, or throwing axe. 2 4 10 Dwarf All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Axe Attack Dwarven Axe Attack DwarvenAxeAttack.png DwarvenAxeAttack.png Dwarven Axe Attack Dwarven Axe Attack II You gain an additional +1 bonus to attack rolls when using a battleaxe, dwarven axe, greataxe, handaxe, or throwing axe, bringing the total increase to 2. 4 10 32 Dwarven Axe Attack I All articles with too few wikilinks, Dwarf enhancements, Enhancements 45
Dwarven Axe Damage Dwarven Axe Damage Axe Damage.gif Axe_Damage.gif Dwarven Axe Damage Dwarven Axe Damage I You gain an additional +1 bonus to damage rolls when using a battleaxe, dwarven axe, handaxe, or throwing axe, and an additional +2 bonus to damage rolls when using a greataxe. 2 1 0 Dwarf All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Axe Damage Dwarven Axe Damage Axe Damage.gif Axe_Damage.gif Dwarven Axe Damage Dwarven Axe Damage II You gain an additional +1 bonus to damage rolls when using a battleaxe, dwarven axe, handaxe, or throwing axe, bringing the total increase to 2, and an additional +2 bonus to damage rolls when using a greataxe, bringing the total increase to 4. 4 7 20 Dwarven Axe Damage I All articles with too few wikilinks, Dwarf enhancements, Enhancements 46
Dwarven Constitution Dwarven Constitution Stat Con.gif Stat_Con.gif Dwarven Constitution Dwarven Constitution I Grants a +1 bonus to your Constitution score. 2 3 6 Dwarf All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Constitution Dwarven Constitution Stat Con.gif Stat_Con.gif Dwarven Constitution Dwarven Constitution II Grants a +2 bonus to your Constitution score. 4 8 24 Dwarven Constitution I All articles with too few wikilinks, Dwarf enhancements, Enhancements 47
Dwarven Faith Dwarven Faith Dwarven Faith.gif Dwarven_Faith.gif Dwarven Faith Dwarven Faith I Grants +15 bonus spell points. 1 1 0 Dwarf, Cleric, Paladin level 4 Dwarf enhancements, Enhancements
Dwarven Faith Dwarven Faith Dwarven Faith.gif Dwarven_Faith.gif Dwarven Faith Dwarven Faith II Grants an additional 15 spell points, bringing the total increase to 30. 2 5 14 Dwarven Faith I Dwarf enhancements, Enhancements
Dwarven Faith Dwarven Faith Dwarven Faith.gif Dwarven_Faith.gif Dwarven Faith Dwarven Faith III Grants an additional 15 spell points, bringing the total increase to 45. 3 9 29 Dwarven Faith II Dwarf enhancements, Enhancements
Dwarven Faith Dwarven Faith Dwarven Faith.gif Dwarven_Faith.gif Dwarven Faith Dwarven Faith IV Grants an additional 15 spell points, bringing the total increase to 60. 4 13 44 Dwarven Faith III Dwarf enhancements, Enhancements 48
Dwarven Giant Dodger Dwarven Giant Dodger Dodge.gif Dodge.gif Dwarven Giant Dodger Dwarven Giant Dodger I Grants a +1 dodge bonus to your AC when attacked by creatures of the Giant type. 1 4 11 Dwarf All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Giant Dodger Dwarven Giant Dodger Dodge.gif Dodge.gif Dwarven Giant Dodger Dwarven Giant Dodger II You gain an additional +1 dodge bonus to your AC when attacked by creatures of the giant type. 2 8 26 Dwarven Giant Dodger I All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Giant Dodger Dwarven Giant Dodger Dodge.gif Dodge.gif Dwarven Giant Dodger Dwarven Giant Dodger III You gain an additional +1 dodge bonus to your AC when attacked by creatures of the giant type. 3 12 41 Dwarven Giant Dodger II All articles with too few wikilinks, Dwarf enhancements, Enhancements 49
Dwarven Goblinoid Hatred Dwarven Goblinoid Hatred Favored Enemy Goblinoid.gif Favored_Enemy_Goblinoid.gif Dwarven Goblinoid Hatred Dwarven Goblinoid Hatred I Grants a +1 attack bonus when attacking goblinoids. 1 1 0 Dwarf All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Goblinoid Hatred Dwarven Goblinoid Hatred Favored Enemy Goblinoid.gif Favored_Enemy_Goblinoid.gif Dwarven Goblinoid Hatred Dwarven Goblinoid Hatred II Grants an additional +1 attack bonus when attacking goblinoids. 2 5 14 Dwarven Goblinoid Hatred I All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Goblinoid Hatred Dwarven Goblinoid Hatred Favored Enemy Goblinoid.gif Favored_Enemy_Goblinoid.gif Dwarven Goblinoid Hatred Dwarven Goblinoid Hatred III Grants an additional +1 attack bonus when attacking goblinoids. 3 10 33 Dwarven Goblinoid Hatred II All articles with too few wikilinks, Dwarf enhancements, Enhancements 50
Dwarven Poison Resistance Dwarven Poison Resistance Resist Poison.gif Resist_Poison.gif Dwarven Poison Resistance Dwarven Poison Resistance I Grants a +1 bonus to saving throws against poison. 1 1 0 Dwarf All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Poison Resistance Dwarven Poison Resistance Resist Poison.gif Resist_Poison.gif Dwarven Poison Resistance Dwarven Poison Resistance II Grants a +2 bonus to saving throws against poison. 2 4 10 Dwarven Poison Resistance I All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Poison Resistance Dwarven Poison Resistance Resist Poison.gif Resist_Poison.gif Dwarven Poison Resistance Dwarven Poison Resistance III Grants a +3 bonus to saving throws against poison. 3 8 25 Dwarven Poison Resistance II All articles with too few wikilinks, Dwarf enhancements, Enhancements 51
Dwarven Shield Mastery [[File:]] 52
Dwarven Shield Mastery I Dwarven Shield Mastery I Shield Mastery.gif Shield Mastery.gif Dwarven Shield Mastery I Increases DR when blocking by 1/-. 1 1 0 Dwarf Enhancements 53
Dwarven Shield Mastery II Dwarven Shield Mastery II Shield Mastery.gif Shield Mastery.gif Dwarven Shield Mastery II Increases DR when blocking by 2/-. 2 4 10 Dwarven Shield Mastery I Enhancements 54
Dwarven Shield Mastery III Dwarven Shield Mastery III Shield Mastery.gif Shield Mastery.gif Dwarven Shield Mastery III Increases DR when blocking by 3/-. 3 7 21 Dwarven Shield Mastery II Enhancements 55
Dwarven Spell Defense Dwarven Spell Defense Spell Resistance.gif Spell_Resistance.gif Dwarven Spell Defense Dwarven Spell Defense I Grants a +1 bonus to saving throws against spells. 1 1 0 Dwarf All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Spell Defense Dwarven Spell Defense Spell Resistance.gif Spell_Resistance.gif Dwarven Spell Defense Dwarven Spell Defense II Grants an additional +1 bonus to saving throws against spells, bringing the total increase to 2. 2 4 10 Dwarven Spell Defense I All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Spell Defense Dwarven Spell Defense Spell Resistance.gif Spell_Resistance.gif Dwarven Spell Defense Dwarven Spell Defense III Grants an additional +1 bonus to saving throws against spells, bringing the total increase to 3. 3 8 25 Dwarven Spell Defense II All articles with too few wikilinks, Dwarf enhancements, Enhancements 56
Dwarven Tactics Dwarven Tactics Dwarven Tactics.gif Dwarven_Tactics.gif Dwarven Tactics Dwarven Tactics I Grants a +1 bonus to the DC of your combat feats, making it harder for your enemies to resist your combat maneuvers such as Trip and Stunning Blow. 2 2 2 Dwarf All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Tactics Dwarven Tactics Dwarven Tactics.gif Dwarven_Tactics.gif Dwarven Tactics Dwarven Tactics II Grants a +2 bonus to the DC of your combat feats, making it harder for your enemies to resist your combat maneuvers such as Trip and Stunning Blow. 4 6 16 Dwarven Tactics I All articles with too few wikilinks, Dwarf enhancements, Enhancements
Dwarven Tactics Dwarven Tactics Dwarven Tactics.gif Dwarven_Tactics.gif Dwarven Tactics Dwarven Tactics III Grants a +3 bonus to the DC of your combat feats, making it harder for your enemies to resist your combat maneuvers such as Trip and Stunning Blow. 6 10 33 Dwarven Tactics II All articles with too few wikilinks, Dwarf enhancements, Enhancements 57
Elf [[File:]] 58
Elf enhancements Elf enhancements Icon Enhancement Elven Accuracy.png Icon Enhancement Elven Accuracy.png Elven Accuracy Elven Accuracy I You gain +2% to hit with all attacks. Your Point Blank Shot and Ranged Sneak Attack range is increased by 2 meters for each Elven Core Ability you possess from this tree. 1 1 0 Elf Elf enhancements, Enhancements
Elf enhancements Elf enhancements DexterityColored.png DexterityColored.png Elven Dexterity Elven Dexterity I +1 Dexterity 2 4 0 Elven Accuracy I Elf enhancements, Enhancements
Elf enhancements Elf enhancements Icon Enhancement Elven Accuracy.png Icon Enhancement Elven Accuracy.png Elven Accuracy Elven Accuracy II You gain +2% to hit with all attacks. 1 7 0 Elven Dexterity I Elf enhancements, Enhancements
Elf enhancements Elf enhancements DexterityColored.png DexterityColored.png Elven Dexterity Elven Dexterity II +1 Dexterity 2 11 0 Elven Accuracy II Elf enhancements, Enhancements
Elf enhancements Elf enhancements Icon Enhancement Elven Accuracy.png Icon Enhancement Elven Accuracy.png Elven Accuracy Elven Accuracy III You gain +2% to hit with all attacks. 1 16 0 Elven Dexterity II Elf enhancements, Enhancements 59
Elf enhancements (history) [[File:]] 60
Elven Accuracy Elven Accuracy Icon Enhancement Elven Accuracy.png Icon Enhancement Elven Accuracy.png Elven Accuracy Elven Accuracy I You gain +2% to hit with all attacks. Your Point Blank Shot and Ranged Sneak Attack range is increased by 2 meters for each Elven Core Ability you possess from this tree. 1 1 0 Elf or Sun Elf Elf enhancements, Enhancements, Morninglord enhancements
Elven Accuracy Elven Accuracy Icon Enhancement Elven Accuracy.png Icon Enhancement Elven Accuracy.png Elven Accuracy Elven Accuracy II You gain +2% to hit with all attacks. 1 7 0 Elven Dexterity I, or Sun Elf Intelligence I Elf enhancements, Enhancements, Morninglord enhancements
Elven Accuracy Elven Accuracy Icon Enhancement Elven Accuracy.png Icon Enhancement Elven Accuracy.png Elven Accuracy Elven Accuracy III You gain +2% to hit with all attacks. 1 16 0 Elven Dexterity II, or Sun Elf Intelligence II Elf enhancements, Enhancements, Morninglord enhancements 61
Elven Arcane Archer Elven Arcane Archer RangerArcaneArcher.png RangerArcaneArcher.png Elven Arcane Archer I Passive Benefit: grants +20 spell points. Active Benefit: grants the abilities to conjure +1 returning magical arrows and fire True Strike arrows. 4 8 24 Elf or Half-Elf, +6 Base Attack Bonus, Point Blank Shot, Weapon Focus: Ranged, and one of Bard Energy of Music I or Elven Arcanum I or Sorcerer Energy of the Dragonblooded I or Wizard Energy of the Scholar I or Mental Toughness or Past Life: Arcane Prodigy All orphaned articles, Elf enhancements, Enhancements, Racial weapon enhancements 62
Elven Arcanum Elven Arcanum Elven Arcanum.gif Elven_Arcanum.gif Elven_Arcanum Elven Arcanum I Grants elven wizards a 20 point increase to spell points and +1 Spell Penetration. This enhancement requires at least one level of wizard. 1 1 0 Elf wizard All articles with too few wikilinks, Elf enhancements, Enhancements, History
Elven Arcanum Elven Arcanum Elven Arcanum.gif Elven_Arcanum.gif Elven_Arcanum Elven Arcanum II Grants elven wizards an additional 20 spell points, bringing the total increase to 40, and an additional +1 to Spell Penetration, bringing the total bonus to +2. This enhancement requires at least two levels of wizard. 2 5 14 Elven Arcanum I All articles with too few wikilinks, Elf enhancements, Enhancements, History
Elven Arcanum Elven Arcanum Elven Arcanum.gif Elven_Arcanum.gif Elven_Arcanum Elven Arcanum III Grants elven wizards an additional 20 spell points, bringing the total increase to 60, and an additional +1 to Spell Penetration, bringing the total bonus to +3. This enhancement requires at least four levels of wizard. 3 9 29 Elven Arcanum II All articles with too few wikilinks, Elf enhancements, Enhancements, History
Elven Arcanum Elven Arcanum Elven Arcanum.gif Elven_Arcanum.gif Elven_Arcanum Elven Arcanum IV Grants elven wizards an additional 20 spell points, bringing the total increase to 80, and an additional +1 to Spell Penetration, bringing the total bonus to +4. This enhancement requires at least eight levels of wizard. 4 13 44 Elven Arcanum III All articles with too few wikilinks, Elf enhancements, Enhancements, History 63
Elven Dexterity Elven Dexterity EnhIcon Dexterity.png EnhIcon_Dexterity.png Elven Dexterity Elven Dexterity I Grants a +1 increase to Dexterity score. 2 4 0 Elven Accuravy I Elf enhancements, Enhancements
Elven Dexterity Elven Dexterity EnhIcon Dexterity.png EnhIcon_Dexterity.png Elven Dexterity Elven Dexterity II Grants a +1 increase to Dexterity score. 2 11 0 Elven Accuravy II Elf enhancements, Enhancements 64
Elven Enchantment Resistance Elven Enchantment Resistance EnhIcon ElvenEnchantmentResistance.png EnhIcon_ElvenEnchantmentResistance.png Elven Enchantment Resistance Elven Enchantment Resistance I Grants a +1 bonus on saving throws against enchantments. 1 1 0 Drow enhancements, Elf enhancements, Enhancements
Elven Enchantment Resistance Elven Enchantment Resistance EnhIcon ElvenEnchantmentResistance.png EnhIcon_ElvenEnchantmentResistance.png Elven Enchantment Resistance Elven Enchantment Resistance II Grants a +2 bonus on saving throws against enchantments. 2 5 14 Elven Enchantment Resistance I Drow enhancements, Elf enhancements, Enhancements
Elven Enchantment Resistance Elven Enchantment Resistance EnhIcon ElvenEnchantmentResistance.png EnhIcon_ElvenEnchantmentResistance.png Elven Enchantment Resistance Elven Enchantment Resistance III Grants a +3 bonus on saving throws against enchantments. 3 9 29 Elven Enchantment Resistance II Drow enhancements, Elf enhancements, Enhancements 65
Elven Keen Eyes Elven Keen Eyes EnhIcon Spot.png EnhIcon_Spot.png Elven Keen Eyes Elven Keen Eyes I Grants a +1 bonus to the Spot skill. 1 1 0 Drow enhancements, Elf enhancements, Enhancements, Skill enhancements, Spot skill enhancements
Elven Keen Eyes Elven Keen Eyes EnhIcon Spot.png EnhIcon_Spot.png Elven Keen Eyes Elven Keen Eyes II Grants a +2 bonus to the Spot skill. 1 4 11 Elven Keen Eyes I Drow enhancements, Elf enhancements, Enhancements, Skill enhancements, Spot skill enhancements
Elven Keen Eyes Elven Keen Eyes EnhIcon Spot.png EnhIcon_Spot.png Elven Keen Eyes Elven Keen Eyes III Grants a +3 bonus to the Spot skill. 1 8 27 Elven Keen Eyes II Drow enhancements, Elf enhancements, Enhancements, Skill enhancements, Spot skill enhancements
Elven Keen Eyes Elven Keen Eyes EnhIcon Spot.png EnhIcon_Spot.png Elven Keen Eyes Elven Keen Eyes IV Grants a +4 bonus to the Spot skill. 1 12 43 Elven Keen Eyes III Drow enhancements, Elf enhancements, Enhancements, Skill enhancements, Spot skill enhancements 66
Elven Keen Hearing Elven Keen Hearing EnhIcon Listen.png EnhIcon_Listen.png Elven Keen Hearing Elven Keen Hearing I Grants a +1 bonus to the Listen skill. 1 1 0 Drow enhancements, Elf enhancements, Enhancements, Listen skill enhancements, Skill enhancements
Elven Keen Hearing Elven Keen Hearing EnhIcon Listen.png EnhIcon_Listen.png Elven Keen Hearing Elven Keen Hearing II Grants a +2 bonus to the Listen skill. 1 4 11 Elven Keen Hearing I Drow enhancements, Elf enhancements, Enhancements, Listen skill enhancements, Skill enhancements
Elven Keen Hearing Elven Keen Hearing EnhIcon Listen.png EnhIcon_Listen.png Elven Keen Hearing Elven Keen Hearing III Grants a +3 bonus to the Listen skill. 1 8 27 Elven Keen Hearing II Drow enhancements, Elf enhancements, Enhancements, Listen skill enhancements, Skill enhancements
Elven Keen Hearing Elven Keen Hearing EnhIcon Listen.png EnhIcon_Listen.png Elven Keen Hearing Elven Keen Hearing IV Grants a +4 bonus to the Listen skill. 1 12 43 Elven Keen Hearing III Drow enhancements, Elf enhancements, Enhancements, Listen skill enhancements, Skill enhancements 67
Elven Perception Elven Perception EnhIcon Search.png EnhIcon_Search.png Elven Perception Elven Perception I +1 Search. 1 1 0 Drow enhancements, Elf enhancements, Enhancements, Search skill enhancements, Skill enhancements
Elven Perception Elven Perception EnhIcon Search.png EnhIcon_Search.png Elven Perception Elven Perception II +2 Search. 1 4 11 Elven Perception I Drow enhancements, Elf enhancements, Enhancements, Search skill enhancements, Skill enhancements
Elven Perception Elven Perception EnhIcon Search.png EnhIcon_Search.png Elven Perception Elven Perception III +3 Search 1 8 27 Elven Perception II Drow enhancements, Elf enhancements, Enhancements, Search skill enhancements, Skill enhancements
Elven Perception Elven Perception EnhIcon Search.png EnhIcon_Search.png Elven Perception Elven Perception IV +4 Search 1 12 43 Elven Perception III Drow enhancements, Elf enhancements, Enhancements, Search skill enhancements, Skill enhancements 68
Elven Ranged Attack Elven Ranged Attack Elven Ranged Attack.jpg Elven_Ranged_Attack.jpg Elven Ranged Attack Elven Ranged Attack I You gain an additional +1 bonus to attack rolls when using a longbow or shortbow. 2 4 10 Elf All articles with too few wikilinks, Elf enhancements, Enhancements, Racial weapon enhancements
Elven Ranged Attack Elven Ranged Attack Elven Ranged Attack.jpg Elven_Ranged_Attack.jpg Elven Ranged Attack Elven Ranged Attack II You gain an additional +1 bonus to attack rolls when using a longbow or shortbow., bringing the total increase to 2. 4 10 32 Elven Ranged Attack I All articles with too few wikilinks, Elf enhancements, Enhancements, Racial weapon enhancements 69
Elven Ranged Damage Elven Ranged Damage Elven Ranged Damage.jpg Elven_Ranged_Damage.jpg Elven Ranged Damage Elven Ranged Damage I You gain an additional +1 bonus to damage rolls when using a longbow or shortbow. 2 1 0 Elf All articles with too few wikilinks, Elf enhancements, Enhancements, Racial weapon enhancements
Elven Ranged Damage Elven Ranged Damage Elven Ranged Damage.jpg Elven_Ranged_Damage.jpg Elven Ranged Damage Elven Ranged Damage II You gain an additional +1 bonus to damage rolls when using a longbow or shortbow, bringing the total increase to 2. 4 7 20 Elven Ranged Damage I All articles with too few wikilinks, Elf enhancements, Enhancements, Racial weapon enhancements 70
Extra Dragonmark Use Extra Dragonmark Use ExtraDragonmarkUse.png ExtraDragonmarkUse.png Extra Dragonmark Use Extra Dragonmark Use I You gain 1 additional use of your Least, Lesser, and Greater Dragonmarks per rest. 1 2 3 Dwarf, Elf, Half-Elf, Half-Orc, Halfling, Human, and one of Least Dragonmark of Finding, Least Dragonmark of Healing, Least Dragonmark of Making, Least Dragonmark of Passage, Least Dragonmark of Sentinel, Least Dragonmark of Shadow, Least Dragonmark of Storm, Least Dragonmark of Warding Enhancements, History, Racial enhancements
Extra Dragonmark Use Extra Dragonmark Use ExtraDragonmarkUse.png ExtraDragonmarkUse.png Extra Dragonmark Use Extra Dragonmark Use II You gain 2 additional uses of your Least, Lesser, and Greater Dragonmarks per rest. 2 6 18 Extra Dragonmark Use I Enhancements, History, Racial enhancements
Extra Dragonmark Use Extra Dragonmark Use ExtraDragonmarkUse.png ExtraDragonmarkUse.png Extra Dragonmark Use Extra Dragonmark Use III You gain 3 additional uses of your Least, Lesser, and Greater Dragonmarks per rest. 3 10 33 Extra Dragonmark Use II Enhancements, History, Racial enhancements
Extra Dragonmark Use Extra Dragonmark Use ExtraDragonmarkUse.png ExtraDragonmarkUse.png Extra Dragonmark Use Extra Dragonmark Use IV You gain 4 additional uses of your Least, Lesser, and Greater Dragonmarks per rest. 4 14 48 Extra Dragonmark Use III Enhancements, History, Racial enhancements 71
Favored Soul enhancements (history) Favored Soul enhancements (history) Toughness Enhancement.gif Toughness Enhancement.gif Favored Soul Toughness I Increases the total benefit you receive from Toughness by 10. 1 1 0 Toughness or Past Life: Berserker's Fury Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Toughness Enhancement.gif Toughness Enhancement.gif Favored Soul Toughness II Increases the total benefit you receive from Toughness by 10, bringing the total to 20. 2 4 10 Favored Soul Toughness I Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Toughness Enhancement.gif Toughness Enhancement.gif Favored Soul Toughness III Increases the total benefit you receive from Toughness by 10, bringing the total to 30. 3 7 21 Favored Soul Toughness II Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Toughness Enhancement.gif Toughness Enhancement.gif Favored Soul Toughness IV Increases the total benefit you receive from Toughness by 10, bringing the total to 40. 4 10 32 Favored Soul Toughness III Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) BladeswornTransformation.png BladeswornTransformation.png Faith Based Enhancements#Bladesworn Transformation Bladesworn Transformation +4 Profane bonus to Strength, +4 natural armor to AC, +4 profane bonus to damage, +10 enhancement bonus to Will saves against mind affecting magic, Simple Weapon Proficiency feat, Martial Weapon Proficiency feat, your base attack bonus equals your level, immunity to critical hits, and immunity to sneak attacks. However you are unable to cast spells and cannot be healed by healing spells. You can however be repaired by others, drink repair potions, use Turn Undead and turn alternatives such as divine healing. Lasts for 24 seconds plus 6 seconds per Favored Soul level, and 10 minutes cooldown. 4 6 16 Favored by the Lord of the Blades Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Charisma Enhancement.gif Charisma Enhancement.gif Charisma enhancements Favored Soul Charisma I Grants a +1 increase to your Charisma score. 2 2 2 Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Charisma Enhancement.gif Charisma Enhancement.gif Charisma enhancements Favored Soul Charisma II Grants an additional +1 increase to your Charisma score. 4 6 16 Favored Soul Charisma I Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Charisma Enhancement.gif Charisma Enhancement.gif Charisma enhancements Favored Soul Charisma III Grants an additional +1 increase to your Charisma score. 6 10 30 Favored Soul Charisma II Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Wisdom Enhancement.gif Wisdom Enhancement.gif Wisdom enhancements Favored Soul Wisdom I Grants a +1 increase to your Wisdom score. 2 4 10 Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Wisdom Enhancement.gif Wisdom Enhancement.gif Wisdom enhancements Favored Soul Wisdom II Grants an additional +1 increase to your Wisdom score. 4 8 24 Favored Soul Wisdom I Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) SilverFlameExorcism.png SilverFlameExorcism.png Faith Based Enhancements#Silver Flame Exorcism Silver Flame Exorcism Use this ability to banish extraplanar creatures. Creatures must succeed a will save against a DC of (10 + Favored Soul Level + Charisma modifier) or be removed from this plane. If the creature succeeds their Will Save, they take holy/light damage. The creature gets a Fortitude Save against this damage (same DC as previously), and if successful they only take half damage. 10 minutes cooldown. 4 6 16 Favored by the Silver Flame Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) UndyingCall.png UndyingCall.png Faith Based Enhancements#Undying Call Undying Call Use this ability to raise a dead companion. This ability acts like a True Resurrection spell if used on an elf, or a Raise Dead spell if used on other races. 10 minutes cooldown. 4 6 16 Favored by the Undying Court Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) UnyieldingSovereignty.png UnyieldingSovereignty.png Faith Based Enhancements#Unyielding Sovereignty Unyielding Sovereignty Use of this ability fully heals all hit point damage done to a targeted ally, removes ability damage, death penalty effects, negative levels, the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned. 10 minutes cooldown. 4 6 16 Favored by the Sovereign Host Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) VulkoorsAvatar.png VulkoorsAvatar.png Faith Based Enhancements#Vulkoor.27s Avatar Vulkoor's Avatar Summons a Drow Scorpion ally. 4 6 16 Favored by Vulkoor Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) EnhIcon AttackBoost.png EnhIcon AttackBoost.png action boost Favored Soul Attack Boost I +2 bonus to weapon attack. 1 1 0 Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) EnhIcon AttackBoost.png EnhIcon AttackBoost.png action boost Favored Soul Attack Boost II +3 bonus to weapon attack. 2 4 10 Favored Soul Attack Boost I Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) EnhIcon AttackBoost.png EnhIcon AttackBoost.png action boost Favored Soul Attack Boost III +4 bonus to weapon attack. 3 7 21 Favored Soul Attack Boost II Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) EnhIcon AttackBoost.png EnhIcon AttackBoost.png action boost Favored Soul Attack Boost IV +5 bonus to weapon attack. 4 10 32 Favored Soul Attack Boost III Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Damage Boost.gif Damage Boost.gif action boost Favored Soul Damage Boost I 10% bonus to weapon damage. 1 1 0 Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Damage Boost.gif Damage Boost.gif action boost Favored Soul Damage Boost II 15% bonus to weapon damage. 2 4 10 Favored Soul Damage Boost I Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Damage Boost.gif Damage Boost.gif action boost Favored Soul Damage Boost III 20% bonus to weapon damage. 3 7 21 Favored Soul Damage Boost II Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Damage Boost.gif Damage Boost.gif action boost Favored Soul Damage Boost IV 25% bonus to weapon damage. 4 10 32 Favored Soul Damage Boost III Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) EnhIcon SavesBoost.png EnhIcon SavesBoost.png action boost Favored Soul Saves Boost I Activate this ability to receive a +2 bonus to saves. 1 1 0 Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) EnhIcon SavesBoost.png EnhIcon SavesBoost.png action boost Favored Soul Saves Boost II Activate this ability to receive a +3 bonus to saves. 2 4 10 Favored Soul Saves Boost I Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) EnhIcon SavesBoost.png EnhIcon SavesBoost.png action boost Favored Soul Saves Boost III Activate this ability to receive a +4 bonus to saves. 3 7 21 Favored Soul Saves Boost II Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) EnhIcon SavesBoost.png EnhIcon SavesBoost.png action boost Favored Soul Saves Boost IV Activate this ability to receive a +5 bonus to saves. 4 10 32 Favored Soul Saves Boost III Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) EnhIcon ExtraActionBoost.png EnhIcon ExtraActionBoost.png Favored Soul Extra Action Boost I You can use each of your Favored Soul action boosts an additional time between resting. 2 11 38 Any of Favored Soul Action Boost IV Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) EnhIcon ExtraActionBoost.png EnhIcon ExtraActionBoost.png Favored Soul Extra Action Boost II You can use each of your Favored Soul action boosts an additional time between resting, bringing the total increase to 2. 4 14 48 Favored Soul Extra Action Boost I Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Elven Melee Damage.gif Elven Melee Damage.gif Favored Soul Greatsword Specialization I You gain an additional +1 bonus to damage rolls when using a Greatsword. 1 15 55 Beloved of the Lord of Blades Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Elven Melee Damage.gif Elven Melee Damage.gif Favored Soul Greatsword Specialization II You gain an additional +1 bonus to damage rolls when using a Greatsword, for a total bonus of +2. 2 18 66 Favored Soul Greatsword Specialization I Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Elven Melee Damage.gif Elven Melee Damage.gif Favored Soul Longbow Specialization I You gain an additional +1 bonus to damage rolls when using a Longbow. 1 15 55 Beloved of the Silver Flame Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Elven Melee Damage.gif Elven Melee Damage.gif Favored Soul Longbow Specialization II You gain an additional +1 bonus to damage rolls when using a Longbow, for a total bonus of +2. 2 18 66 Favored Soul Longbow Specialization I Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Elven Melee Damage.gif Elven Melee Damage.gif Favored Soul Longsword Specialization I You gain an additional +1 bonus to damage rolls when using a Longsword. 1 15 55 Beloved of the Sovereign Host Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Elven Melee Damage.gif Elven Melee Damage.gif Favored Soul Longsword Specialization II You gain an additional +1 bonus to damage rolls when using a Longsword, for a total bonus of +2. 2 18 66 Favored Soul Longsword Specialization I Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Elven Melee Damage.gif Elven Melee Damage.gif Favored Soul Scimitar Specialization I You gain an additional +1 bonus to damage rolls when using a Scimitar. 1 15 55 Beloved of the Undying Court Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Elven Melee Damage.gif Elven Melee Damage.gif Favored Soul Scimitar Specialization II You gain an additional +1 bonus to damage rolls when using a Scimitar, for a total bonus of +2. 2 18 66 Favored Soul Scimitar Specialization I Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Elven Melee Damage.gif Elven Melee Damage.gif Favored Soul Shortsword Specialization I You gain an additional +1 bonus to damage rolls when using a Shortsword. 1 15 55 Beloved of Vulkoor Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Elven Melee Damage.gif Elven Melee Damage.gif Favored Soul Shortsword Specialization II You gain an additional +1 bonus to damage rolls when using a Shortsword, for a total bonus of +2. 2 18 66 Favored Soul Shortsword Specialization I Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Energy of the Zealot.jpg Energy of the Zealot.jpg Spellpoint enhancements Favored Soul Energy of the Scion I Gives you an extra 30 spellpoints. 1 1 0 Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Energy of the Zealot.jpg Energy of the Zealot.jpg Spellpoint enhancements Favored Soul Energy of the Scion II Gives you an extra 40 spellpoints, bringing the total increase to 70. 2 5 14 Favored Soul Energy of the Scion I Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Energy of the Zealot.jpg Energy of the Zealot.jpg Spellpoint enhancements Favored Soul Energy of the Scion III Gives you an extra 40 spellpoints, bringing the total increase to 110. 3 9 29 Favored Soul Energy of the Scion II Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Energy of the Zealot.jpg Energy of the Zealot.jpg Spellpoint enhancements Favored Soul Energy of the Scion IV Gives you an extra 40 spellpoints, bringing the total increase to 150. 4 13 44 Favored Soul Energy of the Scion III Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Improved Empower Healing.gif Improved Empower Healing.gif Favored Soul Improved Empowering I Using the Empower Spell feat costs you 2 fewer spell points. 2 2 2 Empower Spell Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Improved Empower Healing.gif Improved Empower Healing.gif Favored Soul Improved Empowering II Using the Empower Spell feat costs you 4 fewer spell points. 4 6 16 Favored Soul Improved Empowering I Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Improved Empower Healing.gif Improved Empower Healing.gif Favored Soul Improved Empowering III Using the Empower Spell feat costs you 6 fewer spell points. 6 10 30 Favored Soul Improved Empowering II Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Spell Penetration.gif Spell Penetration.gif Favored Soul Improved Spell Penetration I You add +1 to your level to overcome an enemy's SR. 2 5 14 Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Spell Penetration.gif Spell Penetration.gif Favored Soul Improved Spell Penetration II You add +2 to your level to overcome an enemy's SR. 4 9 28 Favored Soul Improved Spell Penetration I Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Spell Penetration.gif Spell Penetration.gif Favored Soul Improved Spell Penetration III You add +3 to your level to overcome an enemy's SR. 6 13 42 Favored Soul Improved Spell Penetration II Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Prayer of Incredible Smiting.gif Prayer of Incredible Smiting.gif Spell Critical enhancements Favored Soul Prayer of Incredible Smiting I Gives your light and aligned based (Good, Evil, Lawful, and Chaotic.) spells crit for an extra 0.25. (Total of 1.75 times.) 1 5 15 Favored Soul Prayer of Smiting I Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Prayer of Incredible Smiting.gif Prayer of Incredible Smiting.gif Spell Critical enhancements Favored Soul Prayer of Incredible Smiting II Gives your light and aligned based (Good, Evil, Lawful, and Chaotic.) spells crit for an extra 0.25. (Total of 2.00 times.) 2 9 30 Favored Soul Prayer of Incredible Smiting I Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Prayer of Incredible Smiting.gif Prayer of Incredible Smiting.gif Spell Critical enhancements Favored Soul Prayer of Incredible Smiting III Gives your light and aligned based (Good, Evil, Lawful, and Chaotic.) spells crit for an extra 0.25 (total of 2.25 times). 3 13 45 Favored Soul Prayer of Incredible Smiting II Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Prayer of Smiting.gif Prayer of Smiting.gif Spell Critical enhancements Favored Soul Prayer of Smiting I Gives your light and aligned based spells (Good, Evil, Lawful, and Chaotic.) spells a 3% chance to crit for 1.5 times normal amount. 1 3 7 Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Prayer of Smiting.gif Prayer of Smiting.gif Spell Critical enhancements Favored Soul Prayer of Smiting II Gives your light and aligned based spells (Good, Evil, Lawful, and Chaotic.) spells a 6% chance to crit for 1.5 times normal amount. 2 7 22 Favored Soul Prayer of Smiting I Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Prayer of Smiting.gif Prayer of Smiting.gif Spell Critical enhancements Favored Soul Prayer of Smiting III Gives your light and aligned based (Good, Evil, Lawful, and Chaotic.) spells a 9% chance to crit for 1.5 times normal amount. 3 11 37 Favored Soul Prayer of Smiting II Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Cleric smiting.gif Cleric smiting.gif Spell Amplification enhancements Favored Soul Smiting I Gives a bonus of 20 spell power to both light and aligned based (Good, Evil, Lawful, and Chaotic.) spells. 1 1 0 Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Cleric smiting.gif Cleric smiting.gif Spell Amplification enhancements Favored Soul Smiting II Gives an additional bonus of 20 spell power to both light and aligned based (Good, Evil, Lawful, and Chaotic.) spells, bringing the total increase to 40. 2 4 10 Favored Soul Smiting I Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Cleric smiting.gif Cleric smiting.gif Spell Amplification enhancements Favored Soul Smiting III Gives an additional bonus of 20 spell power to both light and aligned based (Good, Evil, Lawful, and Chaotic.) spells, bringing the total increase to 60. 3 7 21 Favored Soul Smiting II Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Cleric smiting.gif Cleric smiting.gif Spell Amplification enhancements Favored Soul Smiting IV Gives an additional bonus of 20 spell power to both light and aligned based (Good, Evil, Lawful, and Chaotic.) spells, bringing the total increase to 80. 4 10 32 Favored Soul Smiting III Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Wand Scroll Mastery.gif Wand Scroll Mastery.gif Favored Soul Wand and Scroll Mastery I Grants a 25% increase to the effectiveness of your wands, scrolls, and other items that cast spells. 1 2 3 Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Wand Scroll Mastery.gif Wand Scroll Mastery.gif Favored Soul Wand and Scroll Mastery II Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 35%. 2 5 14 Favored Soul Wand and Scroll Mastery I Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Wand Scroll Mastery.gif Wand Scroll Mastery.gif Favored Soul Wand and Scroll Mastery III Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 45%. 3 8 25 Favored Soul Wand and Scroll Mastery II Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Wand Scroll Mastery.gif Wand Scroll Mastery.gif Favored Soul Wand and Scroll Mastery IV Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 55%. 4 11 36 Favored Soul Wand and Scroll Mastery III Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Life magic.gif Life magic.gif Spell Amplification enhancements Favored Soul Life Magic I Gives a bonus of 20 spell power to both healing and negative (inflict) spells. 1 1 0 Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Life magic.gif Life magic.gif Spell Amplification enhancements Favored Soul Life Magic II Gives an additional bonus of 20 spell power to both healing and negative (inflict) spells, bringing the total increase to 40. 2 4 10 Favored Soul Life Magic I Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Life magic.gif Life magic.gif Spell Amplification enhancements Favored Soul Life Magic III Gives an additional bonus of 20 spell power to both healing and negative (inflict) spells, bringing the total increase to 60. 3 7 21 Favored Soul Life Magic II Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Life magic.gif Life magic.gif Spell Amplification enhancements Favored Soul Life Magic IV Gives an additional bonus of 20 spell power to both healing and negative (inflict) spells, bringing the total increase to 80. 4 10 32 Favored Soul Life Magic III Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Prayer of Incredible Life.gif Prayer of Incredible Life.gif Spell Critical enhancements Favored Soul Prayer of Incredible Life I Your Healing and Negative Energy spells crit for an extra 0.25. (Total of 1.75 times.) 1 5 15 Favored Soul Prayer of Life I Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Prayer of Incredible Life.gif Prayer of Incredible Life.gif Spell Critical enhancements Favored Soul Prayer of Incredible Life II Your Healing and Negative Energy spells crit for an extra 0.25. (Total of 2.00 times.) 2 9 30 Favored Soul Prayer of Incredible Life I Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Prayer of Incredible Life.gif Prayer of Incredible Life.gif Spell Critical enhancements Favored Soul Prayer of Incredible Life III Your Healing and Negative Energy spells crit for an extra 0.25. (Total of 2.25 times.) 3 13 45 Favored Soul Prayer of Incredible Life II Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Prayer of Life.gif Prayer of Life.gif Spell Critical enhancements Favored Soul Prayer of Life I Gives your healing or negative spells a 3% chance to crit for 1.5 times normal amount. 1 3 7 Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Prayer of Life.gif Prayer of Life.gif Spell Critical enhancements Favored Soul Prayer of Life II Gives your healing or negative spells a 6% chance to crit for 1.5 times normal amount. 2 7 22 Favored Soul Prayer of Life I Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) Prayer of Life.gif Prayer of Life.gif Spell Critical enhancements Favored Soul Prayer of Life III Gives your healing or negative spells a 9% chance to crit for 1.5 times normal amount. 3 11 37 Favored Soul Prayer of Life II Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) FavoredSoulAscendency.png FavoredSoulAscendency.png Favored Soul Ascendancy: Healing Word Favored Soul Ascendancy: Healing Word Your loyalty and devotion to the Sovereign Host has resulted in you reaching a new level of power. You gain +2 Charisma, +2 to the Diplomacy and Heal skills, and are able to cast the spell Cure Light Wounds at will without using spell points. 2 20 74 Beloved of the Sovereign Host Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) FavoredSoulAscendency.png FavoredSoulAscendency.png Favored Soul Ascendancy: Light of the Flame Favored Soul Ascendancy: Light of the Flame Your loyalty and devotion to the Silver Flame has resulted in you reaching a new level of power. You gain +2 Charisma, +2 to the Heal and Intimidate skills, and are able to cast the spell Searing Light at will without using spell points. 2 20 74 Beloved of the Silver Flame Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) FavoredSoulAscendency.png FavoredSoulAscendency.png Favored Soul Ascendancy: Protection of the Blade Favored Soul Ascendancy: Protection of the Blade Your loyalty and devotion to the Lord of Blades has resulted in you reaching a new level of power. You gain +2 Charisma, +2 to the Intimidate and Repair skills, and are able to cast the spell Shield at will without using spell points. 2 20 74 Beloved of the Lord of Blades Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) FavoredSoulAscendency.png FavoredSoulAscendency.png Favored Soul Ascendancy: Stealth of the Hunter Favored Soul Ascendancy: Stealth of the Hunter Your loyalty and devotion to Vulkoor the Hunter has resulted in you reaching a new level of power. You gain +2 Charisma, +2 to the Hide and Move Silently skills, and are able to cast the spell Invisibility at will without using spell points. 2 20 74 Beloved of Vulkoor Enhancements, Enhancements (history), History
Favored Soul enhancements (history) Favored Soul enhancements (history) FavoredSoulAscendency.png FavoredSoulAscendency.png Favored Soul Ascendancy: Voice of the Deathless Favored Soul Ascendancy: Voice of the Deathless Your loyalty and devotion to the Undying Court has resulted in you reaching a new level of power. You gain +2 Charisma, +2 to the Spot and Search skills, and are able to cast the spell Command Undead at will without using spell points. 2 20 74 Beloved of the Undying Court Enhancements, Enhancements (history), History 72
Fighter enhancements (history) Fighter enhancements (history) EnhIcon ItemDefense.png EnhIcon_ItemDefense.png Fighter Item Defense Fighter Item Defense I You are skilled at protecting your gear against damage, granting you a 25% chance to negate potential item wear before it occurs. 1 1 0 Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) EnhIcon ItemDefense.png EnhIcon_ItemDefense.png Fighter Item Defense Fighter Item Defense II You are skilled at protecting your gear against damage, granting you a 33% chance to negate potential item wear before it occurs. 2 5 14 Fighter Item Defense I Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) EnhIcon ItemDefense.png EnhIcon_ItemDefense.png Fighter Item Defense Fighter Item Defense III You are skilled at protecting your gear against damage, granting you a 50% chance to negate potential item wear before it occurs. 3 9 29 Fighter Item Defense II Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) EnhIcon ItemDefense.png EnhIcon_ItemDefense.png Fighter Item Defense Fighter Item Defense IV You are skilled at protecting your gear against damage, granting you a 60% chance to negate potential item wear before it occurs. 4 13 44 Fighter Item Defense III Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) EnhIcon Toughness.png EnhIcon_Toughness.png‎ Fighter Toughness Fighter Toughness I Increases the total benefit you receive from the Toughness feat by 10. 1 1 0 Toughness Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) EnhIcon Toughness.png EnhIcon_Toughness.png‎ Fighter Toughness Fighter Toughness II Increases the total benefit you receive from the Toughness feat by 10, bringing the total increase to 20. 2 4 10 Fighter Toughness I Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) EnhIcon Toughness.png EnhIcon_Toughness.png‎ Fighter Toughness Fighter Toughness III Increases the total benefit you receive from the Toughness feat by 10, bringing the total increase to 30. 3 7 21 Fighter Toughness II Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) EnhIcon Toughness.png EnhIcon_Toughness.png‎ Fighter Toughness Fighter Toughness IV Increases the total benefit you receive from the Toughness feat by 10, bringing the total increase to 40. 4 10 32 Fighter Toughness III Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterMastery.png FighterMastery.png Fighter Armor Mastery Fighter Armor Mastery I +1 to max dex bonus on armor. 2 3 6 Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterMastery.png FighterMastery.png Fighter Armor Mastery Fighter Armor Mastery II Increasing +1 to max dex bonus on armor. 4 7 20 Fighter Armor Mastery I Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterMastery.png FighterMastery.png Fighter Armor Mastery Fighter Armor Mastery III Increasing +1 to max dex bonus on armor. 6 11 34 Fighter Armor Mastery II Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterArmoredAgility.png FighterArmoredAgility.png Fighter Armored Agility Fighter Armored Agility I -1 to armor check penalties. 1 1 0 Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterArmoredAgility.png FighterArmoredAgility.png Fighter Armored Agility Fighter Armored Agility II -2 to armor check penalties. 2 5 14 Fighter Armored Agility I Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterArmoredAgility.png FighterArmoredAgility.png Fighter Armored Agility Fighter Armored Agility III -3 to armor check penalties. 3 9 29 Fighter Armored Agility II Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterMobility.png FighterMobility.png Fighter Mobility Fighter Mobility I +2 to AC while tumbling. 1 3 7 Mobility Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterMobility.png FighterMobility.png Fighter Mobility Fighter Mobility II An additional +2 to AC while tumbling, bringing the total to +4. 3 7 21 Fighter Mobility I Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterMobility.png FighterMobility.png Fighter Mobility Fighter Mobility III An additional +2 to AC while tumbling, bringing the total to +6. 6 11 34 Fighter Mobility II Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) Human Strength.gif Human_Strength.gif Fighter Strength Fighter Strength I Grants a +1 increase to Strength score. 2 2 2 Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) Human Strength.gif Human_Strength.gif Fighter Strength Fighter Strength II Grants an additional +1 increase to Strength score. 4 6 16 Fighter Strength I Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) Human Strength.gif Human_Strength.gif Fighter Strength Fighter Strength III Grants an additional +1 increase to Strength score. 6 10 30 Fighter Strength II Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) EnhIcon ArmorClassBoost.png EnhIcon_ArmorClassBoost.png Fighter Armor Class Boost Fighter Armor Class Boost I Activate this ability to receive a +5 bonus to Armor Class for 20 seconds. 1 1 0 Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) EnhIcon ArmorClassBoost.png EnhIcon_ArmorClassBoost.png Fighter Armor Class Boost Fighter Armor Class Boost II Activate this ability to receive a +10 bonus to Armor Class. 2 4 10 Fighter Armor Class Boost I Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) EnhIcon ArmorClassBoost.png EnhIcon_ArmorClassBoost.png Fighter Armor Class Boost Fighter Armor Class Boost III Activate this ability to receive a +15 bonus to Armor Class. 3 7 21 Fighter Armor Class Boost II Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) EnhIcon ArmorClassBoost.png EnhIcon_ArmorClassBoost.png Fighter Armor Class Boost Fighter Armor Class Boost IV Activate this ability to receive a +20 bonus to Armor Class. 4 10 32 Fighter Armor Class Boost III Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) EnhIcon AttackBoost.png EnhIcon_AttackBoost.png Fighter Attack Boost Fighter Attack Boost I Activate this ability to receive a +2 bonus to attack. 1 1 0 Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) EnhIcon AttackBoost.png EnhIcon_AttackBoost.png Fighter Attack Boost Fighter Attack Boost II Activate this ability to receive a +3 bonus to attack. 2 4 10 Fighter Attack Boost I Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) EnhIcon AttackBoost.png EnhIcon_AttackBoost.png Fighter Attack Boost Fighter Attack Boost III Activate this ability to receive a +4 bonus to attack. 3 7 21 Fighter Attack Boost II Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) EnhIcon AttackBoost.png EnhIcon_AttackBoost.png Fighter Attack Boost Fighter Attack Boost IV Activate this ability to receive a +5 bonus to attack. 4 10 32 Fighter Attack Boost III Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) EnhIcon ExtraActionBoost.png EnhIcon_ExtraActionBoost.png Fighter Extra Action Boost Fighter Extra Action Boost I You can use each of your Fighter action boosts an additional time between resting. 2 11 38 Any of Fighter Action Boost IV Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) EnhIcon ExtraActionBoost.png EnhIcon_ExtraActionBoost.png Fighter Extra Action Boost Fighter Extra Action Boost II You can use each of your Fighter action boosts an additional time between resting, bringing the total increase to 2. 4 14 48 Fighter Extra Action Boost I Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) HasteBoost.png HasteBoost.png Fighter Haste Boost Fighter Haste Boost I Increase Attack Speed by 15%. 1 1 0 Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) HasteBoost.png HasteBoost.png Fighter Haste Boost Fighter Haste Boost II Increase Attack Speed by 20%. 2 4 10 Fighter Haste Boost I Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) HasteBoost.png HasteBoost.png Fighter Haste Boost Fighter Haste Boost III Increase Attack Speed by 25%. 3 7 21 Fighter Haste Boost II Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) HasteBoost.png HasteBoost.png Fighter Haste Boost Fighter Haste Boost IV Increase Attack Speed by 30%. 4 10 32 Fighter Haste Boost III Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterCriticalAccuracy.png FighterCriticalAccuracy.png Fighter Critical Accuracy Fighter Critical Accuracy I +2 to confirm criticals. 1 1 0 Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterCriticalAccuracy.png FighterCriticalAccuracy.png Fighter Critical Accuracy Fighter Critical Accuracy II +2 to confirm criticals, bringing the total increase to 4. 2 4 10 Fighter Critical Accuracy I Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterCriticalAccuracy.png FighterCriticalAccuracy.png Fighter Critical Accuracy Fighter Critical Accuracy III +2 to confirm criticals, bringing the total increase to 6. 3 7 21 Fighter Critical Accuracy II Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterCriticalAccuracy.png FighterCriticalAccuracy.png Fighter Critical Accuracy Fighter Critical Accuracy IV +2 to confirm criticals, bringing the total increase to 8. 4 10 32 Fighter Critical Accuracy III Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterMastery.png FighterMastery.png Fighter Flanking Mastery Fighter Flanking Mastery I +1 to attack while flanking, increasing your flanking bonus from the standard +2 to +3. 2 3 6 Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterMastery.png FighterMastery.png Fighter Flanking Mastery Fighter Flanking Mastery II An additional +1 to attack while flanking, increasing your flanking bonus to +4. 4 8 24 Fighter Flanking Mastery I Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterMastery.png FighterMastery.png Fighter Flanking Mastery Fighter Flanking Mastery III An additional +1 to attack while flanking, increasing your flanking bonus to +5. 6 13 42 Fighter Flanking Mastery II Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterStrategyStunningBlow.png FighterStrategyStunningBlow.png Fighter Strategy (Stunning Blow) Fighter Strategy (Stunning Blow) I +1 to stunning blow and stunning fist DCs. 1 1 0 Stunning Blow Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterStrategyStunningBlow.png FighterStrategyStunningBlow.png Fighter Strategy (Stunning Blow) Fighter Strategy (Stunning Blow) II +1 to stunning blow and stunning fist DCs, bringing the total increase to 2. 2 4 10 Fighter Strategy (Stunning Blow) I Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterStrategyStunningBlow.png FighterStrategyStunningBlow.png Fighter Strategy (Stunning Blow) Fighter Strategy (Stunning Blow) III +1 to stunning blow and stunning fist DCs, bringing the total increase to 3. 3 7 21 Fighter Strategy (Stunning Blow) II Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterStrategyStunningBlow.png FighterStrategyStunningBlow.png Fighter Strategy (Stunning Blow) Fighter Strategy (Stunning Blow) IV +1 to stunning blow and stunning fist DCs, bringing the total increase to 4. 4 10 32 Fighter Strategy (Stunning Blow) III Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterStrategySunder.png FighterStrategySunder.png Fighter Strategy (Sunder) Fighter Strategy (Sunder) I +1 to sunder and improved sunder DC. 1 1 0 Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterStrategySunder.png FighterStrategySunder.png Fighter Strategy (Sunder) Fighter Strategy (Sunder) II +1 to sunder and improved sunder DC, bringing the total increase to 2. 2 4 10 Fighter Strategy (Sunder) I Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterStrategySunder.png FighterStrategySunder.png Fighter Strategy (Sunder) Fighter Strategy (Sunder) III +1 to sunder and improved sunder DC, bringing the total increase to 3. 3 7 21 Fighter Strategy (Sunder) II Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterStrategySunder.png FighterStrategySunder.png Fighter Strategy (Sunder) Fighter Strategy (Sunder) IV +1 to sunder and improved sunder DC, bringing the total increase to 4. 4 10 32 Fighter Strategy (Sunder) III Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterStrategyTrip.png FighterStrategyTrip.png Fighter Strategy (Trip) Fighter Strategy (Trip) I +1 to trip and improved trip DC. 1 1 0 Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterStrategyTrip.png FighterStrategyTrip.png Fighter Strategy (Trip) Fighter Strategy (Trip) II +1 to trip and improved trip DC, bringing the total increase to 2. 2 4 10 Fighter Strategy (Trip) I Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterStrategyTrip.png FighterStrategyTrip.png Fighter Strategy (Trip) Fighter Strategy (Trip) III +1 to trip and improved trip DC, bringing the total increase to 3. 3 7 21 Fighter Strategy (Trip) II Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterStrategyTrip.png FighterStrategyTrip.png Fighter Strategy (Trip) Fighter Strategy (Trip) IV +1 to trip and improved trip DC, bringing the total increase to 4. 4 10 32 Fighter Strategy (Trip) III Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterTowerShieldMastery.png FighterTowerShieldMastery.png Fighter Tower Shield Mastery Fighter Tower Shield Mastery I +1 to max dex bonus on Tower Shield. 2 3 2 Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterTowerShieldMastery.png FighterTowerShieldMastery.png Fighter Tower Shield Mastery Fighter Tower Shield Mastery II An additional +1 to max dex bonus on Tower Shield, bringing the total increase to +2. 4 7 20 Fighter Tower Shield Mastery I Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterTowerShieldMastery.png FighterTowerShieldMastery.png Fighter Tower Shield Mastery Fighter Tower Shield Mastery III An additional +1 to max dex bonus on Tower Shield, bringing the total increase to +3. 6 11 34 Fighter Tower Shield Mastery II Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) Elven Melee Damage.gif Elven_Melee_Damage.gif Fighter Specified Weapon Specialization Fighter Specified Weapon Specialization I +1 to damage with specified weapon. 1 8 27 Weapon Focus: specified weapon, Weapon Specialization: specified weapon Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) Elven Melee Damage.gif Elven_Melee_Damage.gif Fighter Specified Weapon Specialization Fighter Specified Weapon Specialization II Additional +1 to damage with specified weapon, for a total bonus of +2. 2 16 58 Greater Weapon Focus: specified weapon, Greater Weapon Specialization: specified weapon, Fighter Specified Weapon Specialization I Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) Elven Melee Damage.gif Elven_Melee_Damage.gif Kensei Specified Weapon Mastery I If the Specified weapon is one handed, ranged, or thrown weapon, you gain an additional +1 bonus to hit and damage, and +2 to confirm criticals and critical damage (before multipliers) when using the Specified Weapon. If the Specified weapon is a two handed weapon, you gain an additional +1 bonus to hit, +2 to damage and to confirm criticals and +4 to critical damage (before multipliers), as well as improved glancing blows that have an increased chance of applying magical weapon effects when using the Specified Weapon. 1 6 19 Weapon Specialization: specified weapon, Fighter Kensei I Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) Elven Melee Damage.gif Elven_Melee_Damage.gif Kensei Specified Weapon Mastery II If the Specified weapon is one handed, ranged, or thrown weapon, you gain an additional +1 bonus to hit and damage, and +2 to confirm criticals and critical damage (before multipliers) when using the Specified Weapon. If the Specified weapon is a two handed weapon, you gain an additional +1 bonus to hit, +2 to damage and to confirm criticals and +4 to critical damage (before multipliers), as well as improved glancing blows that have an additional increase chance of applying magical weapon effects when using the Specified Weapon. 1 12 43 Greater Weapon Specialization: specified weapon, Fighter Specified Weapon Specialization I, Kensei Specified Weapon Mastery I, Fighter Kensei II Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) Elven Melee Damage.gif Elven_Melee_Damage.gif Kensei Specified Weapon Mastery III Your critical threat range is increased by 1 with specified weapon. 1 18 67 Superior Weapon Focus: specified weapon, Fighter Specified Weapon Specialization II, Kensei Specified Weapon Mastery II, Fighter Kensei III Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) Elven Melee Damage.gif Elven_Melee_Damage.gif Kensei enhancements Fighter Kensei I Passive Benefit: you gain +1 bonus to Bluff,Concentration, Diplomacy, and Intimidate skills, Combat Feat DC's, Reflex saves against magic, and additional Action Boosts per rest. If you possess a Ki bar, you gain 1 additional Ki on criticals and when meditating. 4 6 16 Fighter Attack Boost II, Fighter Critical Accuracy II, one of Weapon Specialization Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) Elven Melee Damage.gif Elven_Melee_Damage.gif Kensei enhancements Fighter Kensei II Passive Benefit: you gain +1 bonus to Bluff,Concentration, Diplomacy, and Intimidate skills, Combat Feat DC's, Reflex saves against magic, and additional Action Boosts per rest. If you possess a Ki bar, you gain 1 additional Ki on criticals and when meditating. Active Benefit: expend 1 Action Boost to Kensei Power Surge. 2 12 42 Fighter Kensei I, one of Greater Weapon Specialization Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) Elven Melee Damage.gif Elven_Melee_Damage.gif Kensei enhancements Fighter Kensei III Passive Benefit: you gain +1 bonus to Bluff,Concentration, Diplomacy, and Intimidate skills, Combat Feat DC's, Reflex saves against magic, and additional Action Boosts per rest. If you possess a Ki bar, you gain 1 additional Ki on criticals and when meditating. 2 18 66 Fighter Attack Boost III, Fighter Critical Accuracy III, Fighter Kensei II, one of Superior Weapon Focus Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterTowerShieldMastery.png FighterTowerShieldMastery.png Stalwart Defender enhancements Fighter Stalwart Defender I Passive Benefit: This prestige enhancement increases your armor class by 1, grants +2 to your intimidate skill, increases your maximum dexterity bonus allowed by shields by 1, and grants additional armor class and damage reduction when blocking with a shield. In addition, when you have a one handed melee weapon and shield equipped, you possess 10 physical resistance and your melee threat generation is increased by 25%. Active Benefit: expend a Fighter Armor Boost to Stalwart Defender I: Defensive Stance. 4 6 16 Fighter Armor Class Boost I, Improved Intimidate II, Toughness, one of Combat Expertise, Diehard, Dodge, Least Dragonmark of Sentinel, Shield Mastery Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterTowerShieldMastery.png FighterTowerShieldMastery.png Stalwart Defender enhancements Fighter Stalwart Defender II Passive Benefit: increases your armor class by +1, grants +2 to intimidate, increases your maximum dexterity bonus allowed by heavy armor and shields, and grants additional armor class and damage reduction when blocking with a shield. In addition, when you have a one handed melee weapon and shield equipped, your physical resistance is upgraded from 10 to 15 and you now generate 50% additional threat with melee attacks. Active Benefit: expend a Fighter Armor Boost to Stalwart Defender II: Improved Defensive Stance. 2 12 42 Fighter Item Defense I, Fighter Armor Class Boost II, Fighter Stalwart Defender I, one of Fighter Armor Mastery II, Fighter Armored Agility II, Fighter Toughness II, Fighter Tower Shield Mastery II, Lesser Dragonmark of Sentinel Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterTowerShieldMastery.png FighterTowerShieldMastery.png Stalwart Defender enhancements Fighter Stalwart Defender III Passive Benefit: increases your armor class by +1, grants +2 to intimidate, increases your maximum dexterity bonus allowed by medium or heavy armor and shields, and grants additional armor class and damage reduction when blocking with a shield. In addition, when you have a one handed melee weapon and shield equipped, your physical resistance is upgraded from 15 to 20 and your melee threat generation is increased by 75% with melee attacks. Active Benefit: expend a Fighter Armor Boost to Stalwart Defender III: Superior Defensive Stance. 2 18 66 Fighter Item Defense II, Fighter Armor Class Boost III, Fighter Stalwart Defender II, one of Fighter Armor Mastery III, Fighter Armored Agility III, Fighter Toughness III, Fighter Tower Shield Mastery III, Greater Dragonmark of Sentinel Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls
Fighter enhancements (history) Fighter enhancements (history) FighterWeaponAlacrity.png FighterWeaponAlacrity.png Fighter Weapon Alacrity Fighter Weapon Alacrity Grants a 10% Competence bonus chance to double strike with melee weapons and a 10% Competence bonus to attack speed with ranged and thrown weapons. 2 20 74 Enhancements, Fighter enhancements, History, Pages using duplicate arguments in template calls 73
Gnome [[File:]] 74
Gnome enhancements Gnome enhancements Icon Enhancement Gnomish Perseverance.png Icon Enhancement Gnomish Perseverance.png Gnomish Perseverance +1 Dodge, +1 Use Magic Device 1 1 0 Enhancements, Gnome enhancements
Gnome enhancements Gnome enhancements IntelligenceColored.png IntelligenceColored.png Intelligence +1 Intelligence 2 4 0 Gnomish Perseverance Enhancements, Gnome enhancements
Gnome enhancements Gnome enhancements Icon Enhancement Gnomish Perseverance 2.png Icon Enhancement Gnomish Perseverance 2.png Gnomish Perseverance +1 Dodge, +1 Use Magic Device 1 7 0 Intelligence Enhancements, Gnome enhancements
Gnome enhancements Gnome enhancements IntelligenceColored.png IntelligenceColored.png Intelligence +1 Intelligence 2 11 0 Gnomish Perseverance Enhancements, Gnome enhancements
Gnome enhancements Gnome enhancements Icon Enhancement Scroll Retain Essence.png Icon Enhancement Scroll Retain Essence.png Scrolls: Retain Essence You gain a 15% racial bonus to your odds of retaining a copy of a Scroll when using it.

+2 Dodge, +1 Use Magic Device

1 16 0 Intelligence Enhancements, Gnome enhancements 75
Gnome enhancements/sandbox Gnome enhancements/sandbox Icon Enhancement Gnomish Perseverance.png Icon Enhancement Gnomish Perseverance.png Gnomish Perseverance +1 Dodge, +1 Use Magic Device 1 1 0 Enhancements, Gnome enhancements
Gnome enhancements/sandbox Gnome enhancements/sandbox IntelligenceColored.png IntelligenceColored.png Intelligence +1 Intelligence 2 4 0 Gnomish Perseverance Enhancements, Gnome enhancements
Gnome enhancements/sandbox Gnome enhancements/sandbox Icon Enhancement Gnomish Perseverance 2.png Icon Enhancement Gnomish Perseverance 2.png Gnomish Perseverance +1 Dodge, +1 Use Magic Device 1 7 0 Intelligence Enhancements, Gnome enhancements
Gnome enhancements/sandbox Gnome enhancements/sandbox IntelligenceColored.png IntelligenceColored.png Intelligence +1 Intelligence 2 11 0 Gnomish Perseverance Enhancements, Gnome enhancements
Gnome enhancements/sandbox Gnome enhancements/sandbox Icon Enhancement Scroll Retain Essence.png Icon Enhancement Scroll Retain Essence.png Scrolls: Retain Essence You gain a 15% racial bonus to your odds of retaining a copy of a Scroll when using it.

+2 Dodge, +1 Use Magic Device

1 16 0 Intelligence Enhancements, Gnome enhancements 76
Half-Elf [[File:]] 77
Half-Elf Armor Mastery Half-Elf Armor Mastery FighterMastery.png FighterMastery.png Half-Elf Armor Mastery I +1 to max dex bonus on armor. You may still be restricted by your tower shield's max Dex bonus. 2 5 14 Half-Elf Fighter Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Armor Mastery Half-Elf Armor Mastery FighterMastery.png FighterMastery.png Half-Elf Armor Mastery II Increasing +1 to max dex bonus on armor. You may still be restricted by your tower shield's max Dex bonus. 4 11 36 Half-Elf Armor Mastery I All orphaned articles, Enhancements, Half-Elf enhancements 78
Half-Elf Artificer Intelligence Half-Elf Artificer Intelligence Human Intelligence.gif Human_Intelligence.gif Half-Elf Artificer Intelligence Half-Elf Artificer Intelligence I Grants a +1 increase to your Intelligence score. This counts as a class based ability score enhancement. 2 9 30 Half-Elf Artificer Dilettante Enhancements, Half-Elf enhancements 79
Half-Elf Barbarian Constitution Half-Elf Barbarian Constitution Human Constitution.gif Human_Constitution.gif Half-Elf Barbarian Constitution Half-Elf Barbarian Constitution I Grants a +1 increase to your Constitution score. This counts as a class based ability score enhancement. 2 9 30 Half-Elf Barbarian Dilettante Enhancements, Half-Elf enhancements 80
Half-Elf Barbarian Toughness Half-Elf Barbarian Toughness Toughness Enhancement.gif Toughness_Enhancement.gif Half-Elf Barbarian Toughness Half-Elf Barbarian Toughness I Increases the total benefit you receive from Toughness by 10.


Note: This ability counts as a class-based enhancement. It's not possible to get both Half-Elf Barbarian Toughness I and Fighter Toughness I for example.

1 3 7 Half-Elf Barbarian Dilettante, Toughness Enhancements, Half-Elf enhancements
Half-Elf Barbarian Toughness Half-Elf Barbarian Toughness Toughness Enhancement.gif Toughness_Enhancement.gif Half-Elf Barbarian Toughness Half-Elf Barbarian Toughness II Increases the total benefit you receive from Toughness by 10, bringing the total to 20.


Note: This ability counts as a class-based enhancement. It's not possible to get both Half-Elf Barbarian Toughness II and Fighter Toughness II for example.

2 8 26 Half-Elf Barbarian Toughness I Enhancements, Half-Elf enhancements 81
Half-Elf Bard Charisma Half-Elf Bard Charisma Bards Charisma.gif Bards_Charisma.gif Half-Elf Bard Charisma I Grants a +1 increase to Charisma score. This counts as a class based ability score enhancement. 2 9 30 Half-Elf Bard Dilettante All orphaned articles, Enhancements, Half-Elf enhancements 82
Half-Elf Cleric Wisdom Half-Elf Cleric Wisdom Wisdom Enhancement.gif Wisdom_Enhancement.gif Half-Elf Cleric Wisdom I Grants a +1 increase to your Wisdom score. This counts as a class based ability score enhancement. 2 9 30 Half-Elf Cleric Dilettante All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Enhancements, Half-Elf enhancements 83
Half-Elf Desert Lore Half-Elf Desert Lore RangerDesertLore.png RangerDesertLore.png Half-Elf Desert Lore I You gain energy resistance of 2 versus fire, or improve your existing resistance by 2. 1 4 11 Half-Elf Ranger Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Desert Lore Half-Elf Desert Lore RangerDesertLore.png RangerDesertLore.png Half-Elf Desert Lore II Your energy resistance versus fire is increased by 2, bringing the total increase to 4. 2 10 34 Half-Elf Desert Lore I All orphaned articles, Enhancements, Half-Elf enhancements 84
Half-Elf Favored Soul Charisma Half-Elf Favored Soul Charisma Charisma Enhancement.gif Charisma_Enhancement.gif Half-Elf Favored Soul Charisma I Grants a +1 increase to Charisma score. This counts as a class based ability score enhancement. 2 9 30 Half-Elf Favored Soul Dilettante All orphaned articles, Enhancements, Half-Elf enhancements 85
Half-Elf Fighter Strength Half-Elf Fighter Strength Human Strength.gif Human_Strength.gif Half-Elf Fighter Strength I Grants a +1 increase to Strength score. This counts as a class based ability score enhancement. 2 9 30 Half-Elf Fighter Dilettante All orphaned articles, Enhancements, Half-Elf enhancements 86
Half-Elf Follower of the Silver Flame Half-Elf Follower of the Silver Flame Follower of silverflame.gif Follower_of_silverflame.gif Half-Elf Follower of the Silver Flame You are one of the Purified, a true believer in the Silver Flame. Burn the corruption and taint of evil from all Eberron. Grants proficiency with and a +1 bonus to hit with longbows, the favored weapon of the clergy of the Silver Flame. 2 3 6 Half-Elf Paladin Dilettante All orphaned articles, Enhancements, Half-Elf enhancements 87
Half-Elf Follower of the Sovereign Host Half-Elf Follower of the Sovereign Host Sovereign host.gif Sovereign_host.gif Half-Elf Follower of the Sovereign Host You are a Vassal of the Sovereign Host, a true believer in the Doctrine of Universal Sovereignty. As is the world, so are the gods. As are the gods, so is the world. Grants proficiency with and a +1 bonus to hit with longswords, the favored weapon of the clergy of the Sovereign Host. 2 3 6 Half-Elf Paladin Dilettante All orphaned articles, Enhancements, Half-Elf enhancements 88
Half-Elf Improved Damage Reduction Half-Elf Improved Damage Reduction Improved DR.gif Improved_DR.gif Half-Elf Improved Damage Reduction Half-Elf Improved Damage Reduction I You gain an additional point of damage reduction, improving your existing damage reduction by 1/-. 2 5 14 Half-Elf Barbarian Dilettante Enhancements, Half-Elf enhancements
Half-Elf Improved Damage Reduction Half-Elf Improved Damage Reduction Improved DR.gif Improved_DR.gif Half-Elf Improved Damage Reduction Half-Elf Improved Damage Reduction II You gain an additional point of damage reduction, improving your existing damage reduction by 1/-. 4 11 36 Half-Elf Improved Damage Reduction I Enhancements, Half-Elf enhancements 89
Half-Elf Improved Recovery Half-Elf Improved Recovery Improved Recovery.gif Improved_Recovery.gif Half-Elf Improved Recovery I The benefit you receive from healing spells is increased by 10%. 2 5 14 Half-Elf Monk Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Improved Recovery Half-Elf Improved Recovery Improved Recovery.gif Improved_Recovery.gif Half-Elf Improved Recovery II The benefit you receive from healing spells is increased by 20%. 4 11 36 Half-Elf Improved Recovery I All orphaned articles, Enhancements, Half-Elf enhancements 90
Half-Elf Improved Trap Sense Half-Elf Improved Trap Sense Trap Sense.png Trap_Sense.png Half-Elf Improved Trap Sense I Grants an extra +2 bonus to saves against traps. 1 3 7 Half-Elf Rogue Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Improved Trap Sense Half-Elf Improved Trap Sense Trap Sense.png Trap_Sense.png Half-Elf Improved Trap Sense II Grants an additional +2 bonus to saves against traps, bringing the total increase to 4. 2 8 36 Half-Elf Improved Trap Sense I All orphaned articles, Enhancements, Half-Elf enhancements 91
Half-Elf Monk Wisdom Half-Elf Monk Wisdom Wisdom Enhancement.gif Wisdom_Enhancement.gif Half-Elf Monk Wisdom I Grants a +1 increase to your Wisdom score. This counts as a class based ability score enhancement. 2 9 30 Half-Elf Monk Dilettante All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Enhancements, Half-Elf enhancements 92
Half-Elf Paladin Charisma Half-Elf Paladin Charisma Bards Charisma.gif Bards_Charisma.gif Half-Elf Paladin Charisma I Grants a +1 increase to Charisma score. This counts as a class based ability score enhancement. 2 9 30 Half-Elf Paladin Dilettante All orphaned articles, Enhancements, Half-Elf enhancements 93
Half-Elf Ranger Dexterity Half-Elf Ranger Dexterity Human Dexterity.png Human_Dexterity.png Half-Elf Ranger Dexterity I Grants a +1 increase to Dexterity score. This counts as a class based ability score enhancement. 2 9 30 Half-Elf Ranger Dilettante All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Enhancements, Half-Elf enhancements 94
Half-Elf Rogue Dexterity Half-Elf Rogue Dexterity Human Dexterity.gif Human_Dexterity.gif Half-Elf Rogue Dexterity I Grants a +1 increase to Dexterity score. This counts as a class based ability score enhancement. 2 9 30 Half-Elf Rogue Dilettante All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Enhancements, Half-Elf enhancements 95
Half-Elf Sorcerer Charisma Half-Elf Sorcerer Charisma Bards Charisma.gif Bards_Charisma.gif Half-Elf Sorcerer Charisma I Grants a +1 increase to Charisma score. This counts as a class based ability score enhancement. 2 9 30 Half-Elf Sorcerer Dilettante All orphaned articles, Enhancements, Half-Elf enhancements 96
Half-Elf Strategy (Stunning Blow) Half-Elf Strategy (Stunning Blow) FighterStrategyStunningBlow.png FighterStrategyStunningBlow.png Half-Elf Strategy (Stunning Blow) I +1 bonus to the DC of your Stunning Blow and Stunning Fist Feats. 1 3 7 Half-Elf Fighter Dilettante, Stunning Blow All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Strategy (Stunning Blow) Half-Elf Strategy (Stunning Blow) FighterStrategyStunningBlow.png FighterStrategyStunningBlow.png Half-Elf Strategy (Stunning Blow) II An additional +1 on the DC of your Stunning Blow and Stunning Fist Feats, bringing the total increase to 2. 2 8 26 Half-Elf Strategy (Stunning Blow) I All orphaned articles, Enhancements, Half-Elf enhancements 97
Half-Elf Strategy (Sunder) Half-Elf Strategy (Sunder) FighterStrategySunder.png FighterStrategySunder.png Half-Elf Strategy (Sunder) I +1 to sunder and improved sunder DC. 1 3 7 Half-Elf Fighter Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Strategy (Sunder) Half-Elf Strategy (Sunder) FighterStrategySunder.png FighterStrategySunder.png Half-Elf Strategy (Sunder) II +1 to sunder and improved sunder DC, bringing the total increase to 2. 2 8 26 Half-Elf Strategy (Sunder) I All orphaned articles, Enhancements, Half-Elf enhancements 98
Half-Elf Strategy (Trip) Half-Elf Strategy (Trip) FighterStrategyTrip.png FighterStrategyTrip.png Half-Elf Strategy (Trip) I +1 to trip and improved trip DC. 1 3 7 Half-Elf Fighter Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Strategy (Trip) Half-Elf Strategy (Trip) FighterStrategyTrip.png FighterStrategyTrip.png Half-Elf Strategy (Trip) II +1 to trip and improved trip DC, bringing the total increase to 2. 2 8 26 Half-Elf Strategy (Trip) I All orphaned articles, Enhancements, Half-Elf enhancements 99
Half-Elf Swamp Lore Half-Elf Swamp Lore RangerSwampLore.png RangerSwampLore.png Half-Elf Swamp Lore I You gain energy resistance of 2 versus acid, or improve your existing resistance by 2. 1 4 11 Half-Elf Ranger Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Swamp Lore Half-Elf Swamp Lore RangerSwampLore.png RangerSwampLore.png Half-Elf Swamp Lore II Your energy resistance versus acid is increased by 2, bringing the total increase to 4. 2 10 34 Half-Elf Swamp Lore I All orphaned articles, Enhancements, Half-Elf enhancements 100
Half-Elf Toughness Half-Elf Toughness EnhIcon Toughness.png EnhIcon_Toughness.png Racial Toughness Racial Toughness I Grants +10 hit points. 1 3 7 Toughness All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Toughness Half-Elf Toughness EnhIcon Toughness.png EnhIcon_Toughness.png Racial Toughness Racial Toughness II Grants +10 additional hit points, for a total of +20. 2 6 18 Racial Toughness I All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Toughness Half-Elf Toughness EnhIcon Toughness.png EnhIcon_Toughness.png Racial Toughness Racial Toughness III Grants +10 additional hit points, for a total of +30. 3 9 29 Racial Toughness II, one of Human Adaptability Constitution I, Human Greater Adaptability Constitution I All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Enhancements, Half-Elf enhancements 101
Half-Elf Tundra Lore Half-Elf Tundra Lore RangerTundraLore.png RangerTundraLore.png Half-Elf Tundra Lore I You gain energy resistance of 2 versus cold, or improve your existing resistance by 2. 1 4 11 Half-Elf Ranger Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Half-Elf Tundra Lore Half-Elf Tundra Lore RangerTundraLore.png RangerTundraLore.png Half-Elf Tundra Lore II Your energy resistance versus cold is increased by 2, bringing the total increase to 4. 2 10 34 Half-Elf Tundra Lore I All orphaned articles, Enhancements, Half-Elf enhancements 102
Half-Elf Wizard Intelligence Half-Elf Wizard Intelligence Human Intelligence.png Human_Intelligence.png Half-Elf Wizard Intelligence I Grants a +1 increase to Intelligence score. This counts as a class based ability score enhancement. 2 9 30 Half-Elf Wizard Dilettante All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Enhancements, Half-Elf enhancements 103
Half-Elf enhancements Half-Elf enhancements Icon Enhancement Half Elven Versatile Nature.png Icon Enhancement Half Elven Versatile Nature.png Half Elven Versatile Nature As a Half-Elf you can choose which heritage you take after, giving you the choice of Human or Elven Core Abilities as you progress through the tree. Your Point Blank Shot and Ranged Sneak Attack range is increased by 2 meters for every Elven Core Ability you select. 1 1 0 Half Elf 1 Enhancements, Half-Elf enhancements
Half-Elf enhancements Half-Elf enhancements Human Adaptability.gif Human Adaptability.gif‎ Elven Dexterity / Human Adaptability Select an ability score increase, choosing whether to be more elven or human. Your selection here will affect your selection at level 11.

Choose Heritage:

  • DexterityColored.png Elven Dexterity: +1 Dexterity

or
Human Adaptability: Choose one of:

  • StrengthColored.png +1 Strength
  • DexterityColored.png +1 Dexterity
  • ConstitutionColored.png +1 Constitution
  • IntelligenceColored.png +1 Intelligence
  • WisdomColored.png +1 Wisdom
  • CharismaColored.png +1 Charisma
2 4 0 Half Elf 4 Enhancements, Half-Elf enhancements
Half-Elf enhancements Half-Elf enhancements Icon Enhancement Half Elven Versatile Nature.png Icon Enhancement Half Elven Versatile Nature.png Elven Accuracy / Human versatility Choose a racial ability, and whether to be more elven or human. Your selection here will affect your selection at level 16.

Choose Heritage:

  • Icon Enhancement Elven Accuracy.png Elven Accuracy: You gain +2% to hit with all attacks.

or
Human Versatility: Choose one:

  • Icon Enhancement Human Versatility Attack.png Attack Boost: Activate to gain a +6 Action Boost bonus to hit for 20 seconds.
  • Icon Enhancement Human Versatility Damage.png Damage Boost: Activate to gain a +20 Action Boost to Melee and Ranged Power for 20 seconds.
  • Icon Enhancement Human Versatility Defense.png Defense Boost: Activate to gain a +10 Action Boost to Armor Class and Physical Resistance Rating for 20 seconds.
  • Icon Enhancement Human Versatility Saves.png Saves Boost: Activate to gain a +4 Action Boost to all Saving Throws for 20 seconds. While under this effect you do not automatically fail Saving Throws on a roll of a Natural 1.
  • Icon Enhancement Skill Boost.png Skill Boost: Activate to gain a +4 Action Boost to all skills for 20 seconds.
  • Icon Enhancement Human Versatility Spell.png Spell Power Boost: Activate to gain a +20 Action Boost to Universal Spell Power for 20 seconds.
1 7 0 Half Elf 7, Elven Dexterity / Human Adaptability Enhancements, Half-Elf enhancements
Half-Elf enhancements Half-Elf enhancements Human Adaptability.gif Human Adaptability.gif‎ Elven Dexterity / Human Adaptability Choose an ability score. Your elven or human decisions at level 4 will restrict this choice. (As if you were an Elf or an Human) 2 11 0 Half Elf 11, Elven Accuracy / Human Versatility Enhancements, Half-Elf enhancements
Half-Elf enhancements Half-Elf enhancements Icon Enhancement Half Elven Versatile Nature.png Icon Enhancement Half Elven Versatile Nature.png Elven Accuracy / Human versatility Choose a racial ability. Your elven or human decisions at level 7 will restrict this choice. (As if you were an Elf or an Human) 1 16 0 Half Elf 16, Elven Dexterity / Human Adaptability Enhancements, Half-Elf enhancements 104
Half-Elf enhancements (history) Half-Elf enhancements (history) Improved Recovery.gif Improved_Recovery.gif Human Improved Recovery Human Improved Recovery I The benefit you receive from healing spells is increased by 10%. 2 2 2 Human All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Drow enhancements, Elf enhancements, Enhancements, Enhancements (history), Half-Elf enhancements, Half-Orc enhancements, History, Morninglord enhancements, Warforged enhancements
Half-Elf enhancements (history) Half-Elf enhancements (history) Improved Recovery.gif Improved_Recovery.gif Human Improved Recovery Human Improved Recovery II The benefit you receive from healing spells is increased by 20%. 4 6 16 Human Improved Recovery I All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Drow enhancements, Elf enhancements, Enhancements, Enhancements (history), Half-Elf enhancements, Half-Orc enhancements, History, Morninglord enhancements, Warforged enhancements 105
Half-Orc [[File:]] 106
Half-Orc enhancements Half-Orc enhancements Icon Enhancement Orcish Fury.png Icon Enhancement Orcish Fury.png Orcish Fury When below 80% health, you gain a +2 morale bonus to strength. 1 1 0 Enhancements, Game bugs, Half-Orc enhancements
Half-Orc enhancements Half-Orc enhancements StrengthColored.png StrengthColored.png Orcish Strength +1 Strength 2 4 0 Orcish Fury Enhancements, Game bugs, Half-Orc enhancements
Half-Orc enhancements Half-Orc enhancements Icon Enhancement Orcish Fury.png Icon Enhancement Orcish Fury.png Orcish Fury When below 60% health, you gain a +4 morale bonus to strength. 1 7 0 Orcish Strength Enhancements, Game bugs, Half-Orc enhancements
Half-Orc enhancements Half-Orc enhancements StrengthColored.png StrengthColored.png Orcish Strength +1 Strength 2 11 0 Orcish Fury Enhancements, Game bugs, Half-Orc enhancements
Half-Orc enhancements Half-Orc enhancements Icon Enhancement Orcish Fury.png Icon Enhancement Orcish Fury.png Orcish Fury When below 40% health, you gain a +8 morale bonus to strength. 1 16 0 Orcish Strength Enhancements, Game bugs, Half-Orc enhancements 107
Half-Orc enhancements (history) [[File:]] 108
Halfling [[File:]] 109
Halfling Athletics Halfling Athletics Jump Skill.gif Jump_Skill.gif Halfling Athletics Halfling Athletics I Grants a +1 bonus to the Jump skill. 1 1 0 Enhancements, Halfling enhancements, Jump skill enhancements, Skill enhancements
Halfling Athletics Halfling Athletics Jump Skill.gif Jump_Skill.gif Halfling Athletics Halfling Athletics II Grants a +2 bonus to the Jump skill. 1 4 11 Halfling Athletics I Enhancements, Halfling enhancements, Jump skill enhancements, Skill enhancements
Halfling Athletics Halfling Athletics Jump Skill.gif Jump_Skill.gif Halfling Athletics Halfling Athletics III Grants a +3 bonus to the Jump skill. 1 8 27 Halfling Athletics II Enhancements, Halfling enhancements, Jump skill enhancements, Skill enhancements
Halfling Athletics Halfling Athletics Jump Skill.gif Jump_Skill.gif Halfling Athletics Halfling Athletics IV Grants a +4 bonus to the Jump skill. 1 12 43 Halfling Athletics III Enhancements, Halfling enhancements, Jump skill enhancements, Skill enhancements 110
Halfling Cunning Halfling Cunning EnhIcon HalflingCunning.png EnhIcon_HalflingCunning.png Halfling Cunning Halfling Cunning I You gain an additional +1 bonus to attack rolls when flanking an enemy. 1 2 2 Enhancements, Flanking enhancements, Halfling enhancements
Halfling Cunning Halfling Cunning EnhIcon HalflingCunning.png EnhIcon_HalflingCunning.png Halfling Cunning Halfling Cunning II You gain an additional +1 bonus to attack rolls when flanking an enemy, bringing the total increase to 2. 2 6 16 Halfling Cunning I Enhancements, Flanking enhancements, Halfling enhancements
Halfling Cunning Halfling Cunning EnhIcon HalflingCunning.png EnhIcon_HalflingCunning.png Halfling Cunning Halfling Cunning III You gain an additional +1 bonus to attack rolls when flanking an enemy, bringing the total increase to 3. 3 10 30 Halfling Cunning II Enhancements, Flanking enhancements, Halfling enhancements
Halfling Cunning Halfling Cunning EnhIcon HalflingCunning.png EnhIcon_HalflingCunning.png Halfling Cunning Halfling Cunning IV You gain an additional +1 bonus to attack rolls when flanking an enemy, bringing the total increase to 4. 4 14 48 Halfling Cunning III Enhancements, Flanking enhancements, Halfling enhancements 111
Halfling Dexterity Halfling Dexterity EnhIcon Dexterity.png EnhIcon_Dexterity.png Halfling Dexterity Halfling Dexterity I Grants a +1 increase to Dexterity Score. 2 3 6 Enhancements, Halfling enhancements
Halfling Dexterity Halfling Dexterity EnhIcon Dexterity.png EnhIcon_Dexterity.png Halfling Dexterity Halfling Dexterity II Grants a +2 increase to Dexterity Score. 4 8 24 Halfling Dexterity I Enhancements, Halfling enhancements 112
Halfling Fear Resistance Halfling Fear Resistance Halfling Fear Resistance.gif Halfling_Fear_Resistance.gif Halfling Fear Resistance Halfling Fear Resistance I Grants a +1 bonus on saving throws against fear. 1 1 0 Enhancements, Halfling enhancements, Saving throw enhancements
Halfling Fear Resistance Halfling Fear Resistance Halfling Fear Resistance.gif Halfling_Fear_Resistance.gif Halfling Fear Resistance Halfling Fear Resistance II Grants a +2 bonus on saving throws against fear. 2 5 14 Halfling Fear Resistance I Enhancements, Halfling enhancements, Saving throw enhancements
Halfling Fear Resistance Halfling Fear Resistance Halfling Fear Resistance.gif Halfling_Fear_Resistance.gif Halfling Fear Resistance Halfling Fear Resistance III Grants a +3 bonus on saving throws against fear. 3 9 29 Halfling Fear Resistance II Enhancements, Halfling enhancements, Saving throw enhancements 113
Halfling Guile Halfling Guile EnhIcon HalflingGuile.png EnhIcon_HalflingGuile.png Halfling Guile Halfling Guile I You gain +2 to your sneak attack damage and +1 to bluff. 1 3 7 Halfling Cunning I Bluff skill enhancements, Enhancements, Halfling enhancements, Pages in need of editing, Pages needing to be updated, Skill enhancements, Sneak attack enhancements
Halfling Guile Halfling Guile EnhIcon HalflingGuile.png EnhIcon_HalflingGuile.png Halfling Guile Halfling Guile II You gain an additional +2 to your sneak attack damage, bringing the total increase to 4, and an additional +1 to bluff, bringing the total increase to 2. 2 7 22 Halfling Cunning II, Halfling Guile I Bluff skill enhancements, Enhancements, Halfling enhancements, Pages in need of editing, Pages needing to be updated, Skill enhancements, Sneak attack enhancements
Halfling Guile Halfling Guile EnhIcon HalflingGuile.png EnhIcon_HalflingGuile.png Halfling Guile Halfling Guile III You gain an additional +2 to your sneak attack damage, bringing the total increase to 6, and an additional +1 to bluff, bringing the total increase to 3. 3 11 37 Halfling Cunning III, Halfling Guile II Bluff skill enhancements, Enhancements, Halfling enhancements, Pages in need of editing, Pages needing to be updated, Skill enhancements, Sneak attack enhancements
Halfling Guile Halfling Guile EnhIcon HalflingGuile.png EnhIcon_HalflingGuile.png Halfling Guile Halfling Guile IV You gain an additional +2 to your sneak attack damage, bringing the total increase to 8, and an additional +1 to bluff, bringing the total increase to 4. 4 15 52 Halfling Cunning IV, Halfling Guile III Bluff skill enhancements, Enhancements, Halfling enhancements, Pages in need of editing, Pages needing to be updated, Skill enhancements, Sneak attack enhancements 114
Halfling Hero's Companion Halfling Hero's Companion Heros Companion.gif Heros_Companion.gif Halfling Hero's Companion Halfling Hero's Companion I Grant one of your companions a short-term +2 to damage and saves while he is by your side. (Cooldown 30 seconds) 1 2 3 Enhancements, Halfling enhancements
Halfling Hero's Companion Halfling Hero's Companion Heros Companion.gif Heros_Companion.gif Halfling Hero's Companion Halfling Hero's Companion II Grant one of your companions a short-term +3 to damage and saves and +2 to attack while he is by your side. 2 5 14 Halfling Hero's Companion I Enhancements, Halfling enhancements
Halfling Hero's Companion Halfling Hero's Companion Heros Companion.gif Heros_Companion.gif Halfling Hero's Companion Halfling Hero's Companion III Grant one of your companions a short-term +4 to damage and saves, +3 to attacks, and +2 to AC while he is by your side. 3 8 25 Halfling Hero's Companion II Enhancements, Halfling enhancements
Halfling Hero's Companion Halfling Hero's Companion Heros Companion.gif Heros_Companion.gif Halfling Hero's Companion Halfling Hero's Companion IV Grant one of your companions a short-term +5 to damage and saves, +4 to attacks, and +3 to AC while he is by your side. 4 11 36 Halfling Hero's Companion III Enhancements, Halfling enhancements 115
Halfling Hiding Halfling Hiding Skill Hide.gif Skill_Hide.gif Halfling Hiding Halfling Hiding I Grants a +1 bonus to the Hide skill. 1 1 0 Enhancements, Halfling enhancements, Hide skill enhancements, Skill enhancements
Halfling Hiding Halfling Hiding Skill Hide.gif Skill_Hide.gif Halfling Hiding Halfling Hiding II Grants a +2 bonus to the Hide skill. 1 4 11 Halfling Hiding I Enhancements, Halfling enhancements, Hide skill enhancements, Skill enhancements
Halfling Hiding Halfling Hiding Skill Hide.gif Skill_Hide.gif Halfling Hiding Halfling Hiding III Grants a +3 bonus to the Hide skill. 1 8 27 Halfling Hiding II Enhancements, Halfling enhancements, Hide skill enhancements, Skill enhancements
Halfling Hiding Halfling Hiding Skill Hide.gif Skill_Hide.gif Halfling Hiding Halfling Hiding IV Grants a +4 bonus to the Hide skill. 1 12 43 Halfling Hiding III Enhancements, Halfling enhancements, Hide skill enhancements, Skill enhancements 116
Halfling Keen Ears (enhancement) Halfling Keen Ears (enhancement) Skill Listen.gif Skill_Listen.gif Halfling Keen Ears (enhancement) Halfling Keen Ears I Grants a +1 bonus to the Listen skill. 1 1 0 Enhancements, Halfling enhancements, Listen skill enhancements, Skill enhancements
Halfling Keen Ears (enhancement) Halfling Keen Ears (enhancement) Skill Listen.gif Skill_Listen.gif Halfling Keen Ears (enhancement) Halfling Keen Ears II Grants a +2 bonus to the Listen skill. 1 4 11 Halfling Keen Ears I Enhancements, Halfling enhancements, Listen skill enhancements, Skill enhancements
Halfling Keen Ears (enhancement) Halfling Keen Ears (enhancement) Skill Listen.gif Skill_Listen.gif Halfling Keen Ears (enhancement) Halfling Keen Ears III Grants a +3 bonus to the Listen skill. 1 8 27 Halfling Keen Ears II Enhancements, Halfling enhancements, Listen skill enhancements, Skill enhancements
Halfling Keen Ears (enhancement) Halfling Keen Ears (enhancement) Skill Listen.gif Skill_Listen.gif Halfling Keen Ears (enhancement) Halfling Keen Ears IV Grants a +4 bonus to the Listen skill. 1 12 43 Halfling Keen Ears III Enhancements, Halfling enhancements, Listen skill enhancements, Skill enhancements 117
Halfling Luck (enhancement) Halfling Luck (enhancement) Halfling Luck.gif Halfling_Luck.gif Halfling Luck (enhancement) Halfling Luck I (Fortitude) Grants a +1 bonus on fortitude saving throws. 1 1 0 Enhancements, Halfling enhancements, Saving throw enhancements
Halfling Luck (enhancement) Halfling Luck (enhancement) Halfling Luck.gif Halfling_Luck.gif Halfling Luck (enhancement) Halfling Luck II (Fortitude) Grants a +2 bonus on fortitude saving throws. 2 5 14 Halfling Luck I (Fortitude) Enhancements, Halfling enhancements, Saving throw enhancements
Halfling Luck (enhancement) Halfling Luck (enhancement) Halfling Luck.gif Halfling_Luck.gif Halfling Luck (enhancement) Halfling Luck III (Fortitude) Grants a +3 bonus on fortitude saving throws. 3 9 29 Halfling Luck II (Fortitude) Enhancements, Halfling enhancements, Saving throw enhancements
Halfling Luck (enhancement) Halfling Luck (enhancement) Halfling Luck.gif Halfling_Luck.gif Halfling Luck (enhancement) Halfling Luck I (Reflex) Grants a +1 bonus on reflex saving throws. 1 1 0 Enhancements, Halfling enhancements, Saving throw enhancements
Halfling Luck (enhancement) Halfling Luck (enhancement) Halfling Luck.gif Halfling_Luck.gif Halfling Luck (enhancement) Halfling Luck II (Reflex) Grants a +2 bonus on reflex saving throws. 2 5 14 Halfling Luck I (Reflex) Enhancements, Halfling enhancements, Saving throw enhancements
Halfling Luck (enhancement) Halfling Luck (enhancement) Halfling Luck.gif Halfling_Luck.gif Halfling Luck (enhancement) Halfling Luck III (Reflex) Grants a +3 bonus on reflex saving throws. 3 9 29 Halfling Luck II (Reflex) Enhancements, Halfling enhancements, Saving throw enhancements
Halfling Luck (enhancement) Halfling Luck (enhancement) Halfling Luck.gif Halfling_Luck.gif Halfling Luck (enhancement) Halfling Luck I (Will) Grants a +1 bonus on will saving throws. 1 1 0 Enhancements, Halfling enhancements, Saving throw enhancements
Halfling Luck (enhancement) Halfling Luck (enhancement) Halfling Luck.gif Halfling_Luck.gif Halfling Luck (enhancement) Halfling Luck II (Will) Grants a +2 bonus on will saving throws. 2 5 14 Halfling Luck I (Will) Enhancements, Halfling enhancements, Saving throw enhancements
Halfling Luck (enhancement) Halfling Luck (enhancement) Halfling Luck.gif Halfling_Luck.gif Halfling Luck (enhancement) Halfling Luck III (Will) Grants a +3 bonus on will saving throws. 3 9 29 Halfling Luck II (Will) Enhancements, Halfling enhancements, Saving throw enhancements 118
Halfling Silent Moves Halfling Silent Moves EnhIcon MoveSilently.png EnhIcon_MoveSilently.png Halfling Silent Moves Halfling Silent Moves I Grants a +1 bonus on the Move Silently skill. 1 1 0 Enhancements, Halfling enhancements, Move Silently skill enhancements, Skill enhancements
Halfling Silent Moves Halfling Silent Moves EnhIcon MoveSilently.png EnhIcon_MoveSilently.png Halfling Silent Moves Halfling Silent Moves II Grants a +2 bonus on the Move Silently skill. 1 4 11 Halfling Silent Moves I Enhancements, Halfling enhancements, Move Silently skill enhancements, Skill enhancements
Halfling Silent Moves Halfling Silent Moves EnhIcon MoveSilently.png EnhIcon_MoveSilently.png Halfling Silent Moves Halfling Silent Moves III Grants a +3 bonus on the Move Silently skill. 1 8 27 Halfling Silent Moves II Enhancements, Halfling enhancements, Move Silently skill enhancements, Skill enhancements
Halfling Silent Moves Halfling Silent Moves EnhIcon MoveSilently.png EnhIcon_MoveSilently.png Halfling Silent Moves Halfling Silent Moves IV Grants a +4 bonus on the Move Silently skill. 1 12 43 Halfling Silent Moves III Enhancements, Halfling enhancements, Move Silently skill enhancements, Skill enhancements 119
Halfling Thrown Weapon Attack Halfling Thrown Weapon Attack Halfling Thrown Weapon Attack.gif Halfling_Thrown_Weapon_Attack.gif Halfling Thrown Weapon Attack Halfling Thrown Weapon Attack I You gain an additional +1 bonus to attack rolls when using a thrown weapon. 2 4 10 Enhancements, Halfling enhancements, Racial weapon enhancements
Halfling Thrown Weapon Attack Halfling Thrown Weapon Attack Halfling Thrown Weapon Attack.gif Halfling_Thrown_Weapon_Attack.gif Halfling Thrown Weapon Attack Halfling Thrown Weapon Attack II You gain an additional +1 bonus to attack rolls when using a thrown weapon, bringing the total increase to 2. 4 10 32 Halfling Thrown Weapon Attack I Enhancements, Halfling enhancements, Racial weapon enhancements 120
Halfling Thrown Weapon Damage Halfling Thrown Weapon Damage Halfling Thrown Weapon Damage.gif Halfling_Thrown_Weapon_Damage.gif Halfling Thrown Weapon Damage Halfling Thrown Weapon Damage I You gain an additional +1 bonus to damage rolls when using a thrown weapon. 2 1 0 Enhancements, Halfling enhancements, Racial weapon enhancements
Halfling Thrown Weapon Damage Halfling Thrown Weapon Damage Halfling Thrown Weapon Damage.gif Halfling_Thrown_Weapon_Damage.gif Halfling Thrown Weapon Damage Halfling Thrown Weapon Damage II You gain an additional +1 bonus to damage rolls when using a thrown weapon, bringing the total increase to 2. 4 7 20 Halfling Thrown Weapon Damage I Enhancements, Halfling enhancements, Racial weapon enhancements
Halfling Thrown Weapon Damage Halfling Thrown Weapon Damage Halfling Thrown Weapon Damage.gif Halfling_Thrown_Weapon_Damage.gif Halfling Thrown Weapon Damage Halfling Thrown Weapon Damage III You gain an additional +1 bonus to damage rolls when using a thrown weapon, bringing the total increase to 3. 6 13 42 Halfling Thrown Weapon Damage II Enhancements, Halfling enhancements, Racial weapon enhancements 121
Halfling enhancements Halfling enhancements Icon Enhancement Halfling Luck.png Icon Enhancement Halfling Luck.png Halfling Luck +1 to all Saving Throws 1 1 0 Enhancements, Halfling enhancements
Halfling enhancements Halfling enhancements DexterityColored.png DexterityColored.png Dexterity +1 Dexterity 2 4 0 Halfling Luck Enhancements, Halfling enhancements
Halfling enhancements Halfling enhancements Icon Enhancement Halfling Luck.png Icon Enhancement Halfling Luck.png Halfling Luck +1 to all Saving Throws 1 7 0 Halfling Dexterity Enhancements, Halfling enhancements
Halfling enhancements Halfling enhancements DexterityColored.png DexterityColored.png Dexterity +1 Dexterity 2 11 0 Halfling Luck Enhancements, Halfling enhancements
Halfling enhancements Halfling enhancements Icon Enhancement Halfling Luck.png Icon Enhancement Halfling Luck.png Halfling Luck +1 to all Saving Throws 1 16 0 Halfling Dexterity Enhancements, Halfling enhancements 122
Halfling enhancements (history) [[File:]] 123
Hardy (enhancement) Hardy (enhancement) Icon Enhancement Hardy.png Icon Enhancement Hardy.png Hardy (enhancement) Hardy +1 Fortitude 1 1 0 Dragonborn enhancements, Enhancements
Hardy (enhancement) Hardy (enhancement) Icon Enhancement Hardy.png Icon Enhancement Hardy.png Hardy (enhancement) Hardy +1 Fortitude 1 7 3 Strength or Charisma (Dragoborn Core 2) Dragonborn enhancements, Enhancements
Hardy (enhancement) Hardy (enhancement) Icon Enhancement Hardy.png Icon Enhancement Hardy.png Hardy (enhancement) Hardy +1 Fortitude 1 16 6 Strength or Charisma (Dragonborn Core 4) Dragonborn enhancements, Enhancements 124
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Enhancements Homunculus Adamantine Plating I Your pet gains +8 armor class, damage reduction 2/adamantine and gains the ability to bypass adamantine damage reduction with its attacks. 2 1 0 Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Enhancements Homunculus Adamantine Plating II Your pet gains an additional +2 armor class and 2 points of adamantine damage reduction. 1 4 0 Homunculus Adamantine Plating I Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Enhancements Homunculus Adamantine Plating III Your pet gains an additional +2 armor class and 2 points of adamantine damage reduction. 1 7 0 Homunculus Adamantine Plating II Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Enhancements Homunculus Adamantine Plating IV Your pet gains an additional +2 armor class and 2 points of adamantine damage reduction. 1 10 0 Homunculus Adamantine Plating III Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Enhancements Homunculus Danger Avoidance I Grants a +1 bonus to armor class and a +2 bonus to reflex saves. 2 1 0 Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Enhancements Homunculus Danger Avoidance II Grants an additional +1 bonus to armor class and an extra +2 bonus to reflex saves, bringing the total increase to 2 and 4. 1 4 0 Homunculus Danger Avoidance I Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Enhancements Homunculus Danger Avoidance III Grants an additional +1 bonus to armor class and an extra +2 bonus to reflex saves, bringing the total increase to 3 and 6. 1 7 0 Homunculus Danger Avoidance II Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Enhancements Homunculus Danger Avoidance IV Grants an additional +1 bonus to armor class and an extra +2 bonus to reflex saves, bringing the total increase to 4 and 8. 1 10 0 Homunculus Danger Avoidance III Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Enhancements Homunculus Strength I Grants a +2 increase to your pet's Strength score. 2 6 0 Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Enhancements Homunculus Strength II Grants an additional +2 (+4 total) to your pet's Strength score. 4 10 0 Homunculus Strength I Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Enhancements Homunculus Dexterity I Grants a +2 increase to your pet's Dexterity score. 2 6 0 Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Enhancements Homunculus Dexterity II Grants an additional +2 (+4 total) to your pet's Dexterity score. 4 10 0 Homunculus Dexterity I Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Enhancements Homunculus Reinforced Armor I Grants your pet 10 additional hit points. 2 1 0 Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Enhancements Homunculus Reinforced Armor II Grants your pet 10 additional hit points, bringing the total increase to 20 hit points. 1 4 0 Homunculus Reinforced Armor I Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Enhancements Homunculus Reinforced Armor III Grants your pet 10 additional hit points, bringing the total increase to 30 hit points. 1 7 0 Homunculus Reinforced Armor II Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Enhancements Homunculus Reinforced Armor IV Grants your pet 10 additional hit points, bringing the total increase to 40 hit points. 1 10 0 Homunculus Reinforced Armor III Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Distraction I Grants your pet the use of the Bluff skill, allowing you to order your pet to distract enemies and make them temporarily vulnerable to sneak attacks. Also grants a +4 bonus to Bluff. 2 1 0 Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Distraction II Grants an additional +4 bonus to the Bluff skill, bringing the total increase to 8. 1 4 0 Homunculus Distraction I Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Distraction III Grants an additional +4 bonus to the Bluff skill, bringing the total increase to 12. 1 7 0 Homunculus Distraction II Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Distraction IV Grants an additional +4 bonus to the Bluff skill, bringing the total increase to 16. 1 10 0 Homunculus Distraction III Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Menacing Growl I Grants your pet the use of the Intimidate skill, allowing you to order it to frighten enemies into targeting it instead of other allies. Also grants a +4 bonus to Intimidate. 2 1 0 Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Menacing Growl II Grants an additional +4 bonus to the Intimidate skill, bringing the total increase to 8. 1 4 0 Homunculus Menacing Growl I Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Menacing Growl III Grants an additional +4 bonus to the Intimidate skill, bringing the total increase to 12. 1 7 0 Homunculus Menacing Growl II Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Menacing Growl IV Grants an additional +4 bonus to the Intimidate skill, bringing the total increase to 16. 1 10 0 Homunculus Menacing Growl III Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Shattering Strike I Grants your pet the use of the Sunder feat, allowing it to reduce the Armor Class of enemies on command. 2 1 0 Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Shattering Strike II Grants a +2 bonus on the DC of your pet's Sunder and Improved Sunder feats. 1 4 0 Homunculus Shattering Strike I Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Shattering Strike III Grants an additional +2 bonus on the DC of your pet's Sunder and Improved Sunder feats, bringing the total increase to 4. 1 7 0 Homunculus Shattering Strike II Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Shattering Strike IV Grants an additional +2 bonus on the DC of your pet's Sunder and Improved Sunder feats, bringing the total increase to 6. 1 10 0 Homunculus Shattering Strike III Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Takedown I Grants your pet the use of the Trip feat, allowing it to knock down enemies on command. 2 1 0 Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Takedown II Grants a +2 bonus on the DC of your pet's Trip and Improved Trip feats. 1 4 0 Homunculus Takedown I Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Takedown III Grants an additional +2 bonus on the DC of your pet's Trip and Improved Trip feats, bringing the total increase to 4. 1 7 0 Homunculus Takedown II Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Takedown IV Grants an additional +2 bonus on the DC of your pet's Trip and Improved Trip feats, bringing the total increase to 6. 1 10 0 Homunculus Takedown III Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Fearsome Tactics I Causes your pet's melee attacks to generate 10% more hate, making enemies more likely to attack it. 1 4 0 Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Fearsome Tactics II Causes your pet's melee attacks to generate 20% more hate, making enemies more likely to attack it. 1 7 0 Homunculus Fearsome Tactics I Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Fearsome Tactics III Causes your pet's melee attacks to generate 30% more hate, making enemies more likely to attack it. 1 10 0 Homunculus Fearsome Tactics II Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Fearsome Tactics IV Causes your pet's melee attacks to generate 40% more hate, making enemies more likely to attack it. 1 14 0 Homunculus Fearsome Tactics III Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Stealthy Tactics I Causes your pet's melee attacks to generate 10% less hate, making enemies less likely to attack it. 1 4 0 Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Stealthy Tactics II Causes your pet's melee attacks to generate 20% less hate, making enemies less likely to attack it. 1 7 0 Homunculus Stealthy Tactics I Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Stealthy Tactics III Causes your pet's melee attacks to generate 30% less hate, making enemies less likely to attack it. 1 10 0 Homunculus Stealthy Tactics II Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Stealthy Tactics IV Causes your pet's melee attacks to generate 40% less hate, making enemies less likely to attack it. 1 14 0 Homunculus Stealthy Tactics III Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Ruthless Deception I Your pet gains +3 to its sneak attack damage. 2 1 0 Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Ruthless Deception II Your pet gains an additional +3 to its sneak attack damage, bringing the total increase to 6. 1 4 0 Homunculus Ruthless Deception I Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Ruthless Deception III Your pet gains an additional +3 to its sneak attack damage, bringing the total increase to 9. 1 7 0 Homunculus Ruthless Deception II Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Ruthless Deception IV Your pet gains an additional +3 to its sneak attack damage, bringing the total increase to 12. 1 10 0 Homunculus Ruthless Deception III Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Skillful Deception I Your pet gains a +2 bonus to hit with sneak attacks. 2 2 0 Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Skillful Deception II Your pet gains an additional +2 bonus to hit with sneak attacks, bringing the total increase to 4. 1 6 0 Homunculus Skillful Deception I Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Skillful Deception III Your pet gains an additional +2 bonus to hit with sneak attacks, bringing the total increase to 6. 1 10 0 Homunculus Skillful Deception II Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Combat Enhancements Homunculus Skillful Deception IV Your pet gains an additional +2 bonus to hit with sneak attacks, bringing the total increase to 8. 1 14 0 Homunculus Skillful Deception III Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Alignment Enhancements Good Dog Who's a good dog? Your iron defender is! It gains the good alignment. 1 1 0 Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Alignment Enhancements Bad Dog Who's been a very bad dog? Your iron defender has. It gains the evil alignment. 1 1 0 Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Alignment Enhancements Obedience Training Your iron defender makes long term plans and gains the lawful alignment. 1 1 0 Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Alignment Enhancements Hunter of Boxes The very idea of crates fill your iron defender with murderous rage! Your iron defender likes to smash boxes and gains the chaotic alignment. 1 1 0 Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Capstone Enhancements Homunculus Combat Alacrity I Grants your pet a 5% Competence bonus to chance to double strike with melee weapons and a 10% Competence bonus to attack speed with ranged and thrown weapons. 2 8 0 Homunculus Strength II, Homunculus Takedown III, Homunculus Shattering Strike III Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Capstone Enhancements Homunculus Combat Alacrity II Your pet's mastery in combat is such that it is able to attack faster than normal. Grants a 10% Competence bonus to chance to double strike with melee weapons and a 10% Competence bonus to attack speed with ranged and thrown weapons. 2 16 0 Homunculus Combat Alacrity I, Homunculus Takedown IV, Homunculus Shattering Strike IV Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Capstone Enhancements Homunculus Evasion I Grants your pet Evasion. 2 8 0 Homunculus Dexterity II, Homunculus Danger Avoidance III, Homunculus Distraction III Artificer enhancements, Enhancements
Homunculus enhancements Homunculus enhancements Question icon.png QuestionIcon.png Homunculus Capstone Enhancements Homunculus Evasion II Grants your pet Improved Evasion. 2 16 0 Homunculus Evasion I, Homunculus Danger Avoidance IV, Homunculus Distraction IV Artificer enhancements, Enhancements 125
Human Adaptability Human Adaptability Human Charisma.gif Human_Charisma.gif Human Adaptability Human Adaptability Charisma I Grants a +1 increase to your Charisma score. You can only train one Human Adaptability enhancement at this level. 2 5 14 Human Enhancements, Human enhancements
Human Adaptability Human Adaptability Human Constitution.gif Human_Constitution.gif Human Adaptability Human Adaptability Constitution I Grants a +1 increase to your Constitution score. You can only train one Human Adaptability enhancement at this level. 2 5 14 Human Enhancements, Human enhancements
Human Adaptability Human Adaptability Human Dexterity.gif Human_Dexterity.gif Human Adaptability Human Adaptability Dexterity I Grants a +1 increase to your Dexterity score. You can only train one Human Adaptability enhancement at this level. 2 5 14 Human Enhancements, Human enhancements
Human Adaptability Human Adaptability Human Intelligence.gif Human_Intelligence.gif Human Adaptability Human Adaptability Intelligence I Grants a +1 increase to your Intelligence score. You can only train one Human Adaptability enhancement at this level. 2 5 14 Human Enhancements, Human enhancements
Human Adaptability Human Adaptability Human Strength.gif Human_Strength.gif Human Adaptability Human Adaptability Strength I Grants a +1 increase to your Strength score. You can only train one Human Adaptability enhancement at this level. 2 5 14 Human Enhancements, Human enhancements
Human Adaptability Human Adaptability Human Wisdom.gif Human_Wisdom.gif Human Adaptability Human Adaptability Wisdom I Grants a +1 increase to your Wisdom score. You can only train one Human Adaptability enhancement at this level. 2 5 14 Human Enhancements, Human enhancements 126
Human Greater Adaptability Human Greater Adaptability Human Charisma.gif Human_Charisma.gif Human Greater Adaptability Human Greater Adaptability Charisma I Grants a +1 increase to your Charisma score. You can only train one Human Adaptability enhancement at this level. 4 13 44 One of Human Adaptability Constitution I, Human Adaptability Dexterity I, Human Adaptability Intelligence I, Human Adaptability Strength I, Human Adaptability Wisdom I Enhancements, Human enhancements
Human Greater Adaptability Human Greater Adaptability Human Constitution.gif Human_Constitution.gif Human Greater Adaptability Human Greater Adaptability Constitution I Grants a +1 increase to your Constitution score. You can only train one Human Adaptability enhancement at this level. 4 13 44 One of Human Adaptability Charisma I, Human Adaptability Dexterity I, Human Adaptability Intelligence I, Human Adaptability Strength I, Human Adaptability Wisdom I Enhancements, Human enhancements
Human Greater Adaptability Human Greater Adaptability Human Dexterity.gif Human_Dexterity.gif Human Greater Adaptability Human Greater Adaptability Dexterity I Grants a +1 increase to your Dexterity score. You can only train one Human Adaptability enhancement at this level. 4 13 44 One of Human Adaptability Charisma I, Human Adaptability Constitution I, Human Adaptability Intelligence I, Human Adaptability Strength I, Human Adaptability Wisdom I Enhancements, Human enhancements
Human Greater Adaptability Human Greater Adaptability Human Intelligence.gif Human_Intelligence.gif Human Greater Adaptability Human Greater Adaptability Intelligence I Grants a +1 increase to your Intelligence score. You can only train one Human Adaptability enhancement at this level. 4 13 44 One of Human Adaptability Charisma I, Human Adaptability Constitution I, Human Adaptability Dexterity I, Human Adaptability Strength I, Human Adaptability Wisdom I Enhancements, Human enhancements
Human Greater Adaptability Human Greater Adaptability Human Strength.gif Human_Strength.gif Human Greater Adaptability Human Greater Adaptability Strength I Grants a +1 increase to your Strength score. You can only train one Human Adaptability enhancement at this level. 4 13 44 One of Human Adaptability Charisma I, Human Adaptability Constitution I, Human Adaptability Dexterity I, Human Adaptability Intelligence I, Human Adaptability Wisdom I Enhancements, Human enhancements
Human Greater Adaptability Human Greater Adaptability Human Wisdom.gif Human_Wisdom.gif Human Greater Adaptability Human Greater Adaptability Wisdom I Grants a +1 increase to your Wisdom score. You can only train one Human Adaptability enhancement at this level. 4 13 44 One of Human Adaptability Charisma I, Human Adaptability Constitution I, Human Adaptability Dexterity I, Human Adaptability Intelligence I, Human Adaptability Strength I Enhancements, Human enhancements 127
Human Improved Recovery Human Improved Recovery Improved Recovery.gif Improved_Recovery.gif Human Improved Recovery Human Improved Recovery I The benefit you receive from healing spells is increased by 10%. 2 2 2 Human All articles with too few wikilinks, Enhancements, Human enhancements
Human Improved Recovery Human Improved Recovery Improved Recovery.gif Improved_Recovery.gif Human Improved Recovery Human Improved Recovery II The benefit you receive from healing spells is increased by 20%. 4 6 16 Human Improved Recovery I All articles with too few wikilinks, Enhancements, Human enhancements
Human Improved Recovery Human Improved Recovery Improved Recovery.gif Improved_Recovery.gif Human Improved Recovery Human Improved Recovery III The benefit you receive from healing spells is increased by 30%. 6 10 30 Human Improved Recovery II All articles with too few wikilinks, Enhancements, Human enhancements 128
Human Toughness Human Toughness EnhIcon Toughness.png EnhIcon_Toughness.png Racial Toughness Racial Toughness I Grants +10 hit points. 1 3 7 Human, Toughness All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Enhancements, Human enhancements
Human Toughness Human Toughness EnhIcon Toughness.png EnhIcon_Toughness.png Racial Toughness Racial Toughness II Grants +10 additional hit points, for a total of +20. 2 6 18 Racial Toughness I All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Enhancements, Human enhancements
Human Toughness Human Toughness EnhIcon Toughness.png EnhIcon_Toughness.png Racial Toughness Racial Toughness III Grants +10 additional hit points, for a total of +30. 3 9 29 Racial Toughness II, one of Human Adaptability Constitution I, Human Greater Adaptability Constitution I All articles with multiple issues, All articles with too few wikilinks, All orphaned articles, Enhancements, Human enhancements 129
Human Versatility Human Versatility Human Versatility.gif Human_Versatility.gif Human Versatility Human Versatility I Activate this ability to receive a +2 Action Boost bonus to skills, damage, attack rolls, saves, or armor class. 1 1 0 Human All articles with too few wikilinks, Enhancements, Human enhancements
Human Versatility Human Versatility Human Versatility.gif Human_Versatility.gif Human Versatility Human Versatility II Activate this ability to receive a +3 Action Boost bonus to skills, damage, attack rolls, saves, or armor class. 2 4 10 Human Versatility I All articles with too few wikilinks, Enhancements, Human enhancements
Human Versatility Human Versatility Human Versatility.gif Human_Versatility.gif Human Versatility Human Versatility III Activate this ability to receive a +4 Action Boost bonus to skills, damage, attack rolls, saves, or armor class. 3 7 21 Human Versatility II All articles with too few wikilinks, Enhancements, Human enhancements
Human Versatility Human Versatility Human Versatility.gif Human_Versatility.gif Human Versatility Human Versatility IV Activate this ability to receive a +5 Action Boost bonus to skills, damage, attack rolls, saves, or armor class. 4 10 32 Human Versatility III All articles with too few wikilinks, Enhancements, Human enhancements 130
Human enhancements (history) [[File:]] 131
Improved Artificer Dilettante Improved Artificer Dilettante DilettanteArtificer.png DilettanteArtificer.png Improved Artificer Dilettante I Your knowledge of magical items has improved, and now extends to potions. Also increases your caster level in your dilettante class by 1, so you are now treated as a second level Artificer instead of first level for scrolls and purposes. 1 5 15 Half-Elf Artificer Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Improved Artificer Dilettante Improved Artificer Dilettante DilettanteArtificer.png DilettanteArtificer.png Improved Artificer Dilettante II Your knowledge of magical items has improved, and now extends to wands. Also increases your caster level in your dilettante class by 1, so you are now treated as a third level Artificer instead of first level for scrolls and purposes. 2 10 34 Improved Artificer Dilettante I All orphaned articles, Enhancements, Half-Elf enhancements
Improved Artificer Dilettante Improved Artificer Dilettante DilettanteArtificer.png DilettanteArtificer.png Improved Artificer Dilettante III Your knowledge of magical items has improved, and now extends to magical arms and armor. Also increases your caster level in your dilettante class by 1, so you are now treated as a fourth level Artificer instead of first level for scrolls and purposes. 3 15 53 Improved Artificer Dilettante II All orphaned articles, Enhancements, Half-Elf enhancements 132
Improved Balance Improved Balance Balance.gif Balance.gif Improved Balance Improved Balance I Grants a +1 bonus to the Balance skill. 1 1 0 One of Bard Level 1, Monk Level 1, Rogue Level 1 Enhancements, Enhancements (history)
Improved Balance Improved Balance Balance.gif Balance.gif Improved Balance Improved Balance II Grants a +2 bonus to the Balance skill. 1 4 11 Improved Balance I, and one of Bard Level 4, Monk Level 4, Rogue Level 4 Enhancements, Enhancements (history)
Improved Balance Improved Balance Balance.gif Balance.gif Improved Balance Improved Balance III Grants a +3 bonus to the Balance skill. 1 8 27 Improved Balance II, and one of Bard Level 8, Monk Level 8, Rogue Level 8 Enhancements, Enhancements (history)
Improved Balance Improved Balance Balance.gif Balance.gif Improved Balance Improved Balance IV Grants a +4 bonus to the Balance skill. 1 12 43 Improved Balance III, and one of Bard Level 12, Monk Level 12. Rogue Level 12 Enhancements, Enhancements (history) 133
Improved Bard Dilettante Improved Bard Dilettante DilettanteBard.png DilettanteBard.png Improved Bard Dilettante I Increases your caster level in your dilettante class by 2, so you are now treated as a third level Bard instead of first level. 1 5 15 Half-Elf Bard Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Improved Bard Dilettante Improved Bard Dilettante DilettanteBard.png DilettanteBard.png Improved Bard Dilettante II Increases your caster level in your dilettante class by 3, so you are now treated as a sixth level Bard instead of third level. 2 10 34 Improved Bard Dilettante I All orphaned articles, Enhancements, Half-Elf enhancements
Improved Bard Dilettante Improved Bard Dilettante DilettanteBard.png DilettanteBard.png Improved Bard Dilettante III Increases your caster level in your dilettante class by 4, so you are now treated as a tenth level Bard instead of sixth level. 3 15 53 Improved Bard Dilettante II All orphaned articles, Enhancements, Half-Elf enhancements 134
Improved Bluff Improved Bluff EnhIcon Bluff.png EnhIcon_Bluff.png Improved Bluff Improved Bluff I Grants a +1 bonus to the Bluff skill. 1 1 0 One of Bard Level 1, Rogue Level 1, Sorcerer Level 1 Enhancements, Half-Orc enhancements
Improved Bluff Improved Bluff EnhIcon Bluff.png EnhIcon_Bluff.png Improved Bluff Improved Bluff II Grants a +2 bonus to the Bluff skill. 1 4 11 Improved Bluff I, and one of Bard Level 4, Rogue Level 4, Sorcerer Level 4 Enhancements, Half-Orc enhancements
Improved Bluff Improved Bluff EnhIcon Bluff.png EnhIcon_Bluff.png Improved Bluff Improved Bluff III Grants a +3 bonus to the Bluff skill. 1 8 27 Improved Bluff II, and one of Bard Level 8, Rogue Level 8, Sorcerer Level 8 Enhancements, Half-Orc enhancements
Improved Bluff Improved Bluff EnhIcon Bluff.png EnhIcon_Bluff.png Improved Bluff Improved Bluff IV Grants a +4 bonus to the Bluff skill. 1 12 43 Improved Bluff III, and one of Bard Level 12, Rogue Level 12, Sorcerer Level 12 Enhancements, Half-Orc enhancements 135
Improved Cleric Dilettante Improved Cleric Dilettante DilettanteCleric.png DilettanteCleric.png Improved Cleric Dilettante I Increases your caster level in your dilettante class by 2, so you are now treated as a third level Cleric instead of first level. 1 5 15 Half-Elf Cleric Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Improved Cleric Dilettante Improved Cleric Dilettante DilettanteCleric.png DilettanteCleric.png Improved Cleric Dilettante II Increases your caster level in your dilettante class by 3, so you are now treated as a sixth level Cleric instead of third level. 2 10 34 Improved Cleric Dilettante I All orphaned articles, Enhancements, Half-Elf enhancements
Improved Cleric Dilettante Improved Cleric Dilettante DilettanteCleric.png DilettanteCleric.png Improved Cleric Dilettante III Increases your caster level in your dilettante class by 4, so you are now treated as a tenth level Cleric instead of sixth level. 3 15 53 Improved Cleric Dilettante II All orphaned articles, Enhancements, Half-Elf enhancements 136
Improved Concentration Improved Concentration Skill concentration.gif Skill_concentration.gif Improved Concentration Improved Concentration I Grants a +1 bonus to Concentration skill. 1 1 0 One of Bard Level 1, Cleric Level 1, Favored Soul Level 1, Monk Level 1, Paladin Level 1, Ranger Level 1, Sorcerer Level 1, Wizard Level 1 Enhancements, Half-Orc enhancements
Improved Concentration Improved Concentration Skill concentration.gif Skill_concentration.gif Improved Concentration Improved Concentration II Grants a +2 bonus to Concentration skill. 1 4 11 Improved Concentration I, and one of Bard Level 4, Cleric Level 4, Favored Soul Level 4, Monk Level 4, Paladin Level 4, Ranger Level 4, Sorcerer Level 4, Wizard Level 4 Enhancements, Half-Orc enhancements
Improved Concentration Improved Concentration Skill concentration.gif Skill_concentration.gif Improved Concentration Improved Concentration III Grants a +3 bonus to Concentration skill. 1 8 27 Improved Concentration II, and one of Bard Level 8, Cleric Level 8, Favored Soul Level 8, Monk Level 8, Paladin Level 8, Ranger Level 8, Sorcerer Level 8, Wizard Level 8 Enhancements, Half-Orc enhancements
Improved Concentration Improved Concentration Skill concentration.gif Skill_concentration.gif Improved Concentration Improved Concentration IV Grants a +4 bonus to Concentration skill. 1 12 43 Improved Concentration III, and one of Bard Level 12, Cleric Level 12, Favored Soul Level 12, Monk Level 12, Paladin Level 12, Ranger Level 12, Sorcerer Level 12, Wizard Level 12 Enhancements, Half-Orc enhancements 137
Improved Diplomacy Improved Diplomacy Skill Interaction.gif Skill_Interaction.gif Improved Diplomacy Improved Diplomacy I Grants a +1 bonus to Diplomacy skill. 1 1 0 One of Bard Level 1, Cleric Level 1, Favored Soul Level 1, Monk Level 1, Paladin Level 1, Rogue Level 1 Enhancements, Half-Orc enhancements
Improved Diplomacy Improved Diplomacy Skill Interaction.gif Skill_Interaction.gif Improved Diplomacy Improved Diplomacy II Grants a +2 bonus to Diplomacy skill. 1 4 11 Improved Diplomacy I, and one of Bard Level 4, Cleric Level 4, Favored Soul Level 4, Monk Level 4, Paladin Level 4, Rogue Level 4 Enhancements, Half-Orc enhancements
Improved Diplomacy Improved Diplomacy Skill Interaction.gif Skill_Interaction.gif Improved Diplomacy Improved Diplomacy III Grants a +3 bonus to Diplomacy skill. 1 8 27 Improved Diplomacy II, and one of Bard Level 8, Cleric Level 8, Favored Soul Level 8, Monk Level 8, Paladin Level 8, Rogue Level 8 Enhancements, Half-Orc enhancements
Improved Diplomacy Improved Diplomacy Skill Interaction.gif Skill_Interaction.gif Improved Diplomacy Improved Diplomacy IV Grants a +4 bonus to Diplomacy skill. 1 12 43 Improved Diplomacy III, and one of Bard Level 12, Cleric Level 12, Favored Soul Level 12, Monk Level 12, Paladin Level 12, Rogue Level 12 Enhancements, Half-Orc enhancements 138
Improved Disable Device Improved Disable Device RogueDisableDevice.png RogueDisableDevice.png Improved Disable Device Improved Disable Device I Grants a +1 bonus to the Disable Device skill. 1 1 0 Rogue Level 1 Enhancements, Half-Orc enhancements
Improved Disable Device Improved Disable Device RogueDisableDevice.png RogueDisableDevice.png Improved Disable Device Improved Disable Device II Grants a +2 bonus to the Disable Device skill. 1 4 11 Improved Disable Device I, Rogue Level 4 Enhancements, Half-Orc enhancements
Improved Disable Device Improved Disable Device RogueDisableDevice.png RogueDisableDevice.png Improved Disable Device Improved Disable Device III Grants a +3 bonus to the Disable Device skill. 1 8 27 Improved Disable Device II, Rogue Level 8 Enhancements, Half-Orc enhancements
Improved Disable Device Improved Disable Device RogueDisableDevice.png RogueDisableDevice.png Improved Disable Device Improved Disable Device IV Grants a +4 bonus to the Disable Device skill. 1 12 43 Improved Disable Device III, Rogue Level 12 Enhancements, Half-Orc enhancements 139
Improved Favored Soul Dilettante Improved Favored Soul Dilettante DilettanteFavoredSoul.png DilettanteFavoredSoul.png Improved Favored Soul Dilettante I Increases your caster level in your dilettante class by 2, so you are now treated as a third level Favored Soul instead of first level. 1 5 15 Half-Elf Favored Soul Dilettante All orphaned articles, Enhancements, Half-Elf enhancements
Improved Favored Soul Dilettante Improved Favored Soul Dilettante DilettanteFavoredSoul.png DilettanteFavoredSoul.png Improved Favored Soul Dilettante II Increases your caster level in your dilettante class by 3, so you are now treated as a sixth level Favored Soul instead of third level. 2 10 34 Improved Favored Soul Dilettante I All orphaned articles, Enhancements, Half-Elf enhancements
Improved Favored Soul Dilettante Improved Favored Soul Dilettante DilettanteFavoredSoul.png DilettanteFavoredSoul.png Improved Favored Soul Dilettante III Increases your caster level in your dilettante class by 4, so you are now treated as a tenth level Favored Soul instead of sixth level. 3 15 53 Improved Favored Soul Dilettante II All orphaned articles, Enhancements, Half-Elf enhancements 140
Improved Haggle Improved Haggle EnhIcon Haggle.png EnhIcon_Haggle.png Improved Haggle Improved Haggle I Grants a +1 bonus to Haggle skill. 1 1 0 One of Bard Level 1, Rogue Level 1 Enhancements, Enhancements (history), History
Improved Haggle Improved Haggle EnhIcon Haggle.png EnhIcon_Haggle.png Improved Haggle Improved Haggle II Grants a +2 bonus to Haggle skill. 1 4 11 Improved Haggle I, and one of Bard Level 4, Rogue Level 4 Enhancements, Enhancements (history), History
Improved Haggle Improved Haggle EnhIcon Haggle.png EnhIcon_Haggle.png Improved Haggle Improved Haggle III Grants a +3 bonus to Haggle skill. 1 8 27 Improved Haggle II, and one of Bard Level 8, Rogue Level 8 Enhancements, Enhancements (history), History
Improved Haggle Improved Haggle EnhIcon Haggle.png EnhIcon_Haggle.png Improved Haggle Improved Haggle IV Grants a +4 bonus to Haggle skill. 1 12 43 Improved Haggle III, and one of Bard Level 12, Rogue Level 12 Enhancements, Enhancements (history), History 141
Improved Heal Improved Heal