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Elf enhancements

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Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dragonborn Drow Dwarf Elf / W-Elf (& AA) Gnome Half-Elf (& AA)
Half-Orc Halfling Human Shifter 1,595 DP1,595 DDO Points Tabaxi 1,595 DP1,595 DDO Points Tiefling Warforged Free by turning in 400 Total favor per server 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw 1,395 DP1,395 DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points Trailblazer 1,395 DP1,395 DDO Points

Elf enhancements[edit]

Elf enhancements tree

Core abilities[edit]

Icon Enhancement Elven Accuracy.png
Elven Accuracy I: You gain +2% to hit with all attacks. Your Point Blank Shot and Ranged Sneak Attack range is increased by 2 meters for each Elven Core Ability you possess from this tree.
AP Cost: 1 Level: 1 Progression: 0 Requires: Elf
DexterityColored.png
Elven Dexterity I: +1 Dexterity
AP Cost: 2 Level: 4 Progression: 1 Requires: Elven Accuracy I
Icon Enhancement Elven Accuracy.png
Elven Accuracy II: You gain +2% to hit with all attacks.
AP Cost: 1 Level: 7 Progression: 3 Requires: Elven Dexterity I
DexterityColored.png
Elven Dexterity II: +1 Dexterity
AP Cost: 2 Level: 11 Progression: 4 Requires: Elven Accuracy II
Icon Enhancement Elven Accuracy.png
Elven Accuracy III: You gain +2% to hit with all attacks.
AP Cost: 1 Level: 16 Progression: 6 Requires: Elven Dexterity II

Tier One[edit]

Requires Elven Accuracy

Icon Enhancement Phiarlan Dragonmark Focus.png
Phiarlan Dragonmark Focus: +1/+2/+3 dragonmark use per day, +1/+2/+3 Hide
AP Cost: 1 Ranks: 3 Progression: 1 Requires: Least Dragonmark of Shadow
Icon Enhancement Child of Nature.png
Child of Nature: You are able to produce an Entangle effect using a drop of your blood (1 HP) and 10 spell points. DC (10 + Half Character Level + Wisdom modifier)
  • Bug: Actual DC appears to be 10 + spell level + Wisdom Modifier + Transmutation bonuses. It is considered a level 1 spell and will be heightened up to a level 9 spell based on character level.
AP Cost: 1 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Keen Senses.png
Keen Senses: +1/+2/+3 Listen, Search, and Spot.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Elven Weapon Training.png
Elven Weapon Training I: Grants bonuses to hit and damage with a chosen set of weapons.

Choose one:

  • Icon Enhancement Aerenal Weapon Training.png Aerenal Weapon Training: +1 to hit and damage with Longswords, Rapiers, and Longbows.
  • Icon Enhancement Valenar Weapon Training.png Valenar Weapon Training: +1 to hit and damage with Scimitars, Falchions, and Shortbows.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Elf Arcane Fluidity.png
Arcane Fluidity: Your Arcane Spell Failure chance while wearing armor is decreased by 5%/10%/15%. (This has no effect on arcane spell failure from shields.)
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires 5 APs spent in tree

Icon Enhancement Lesser Dragonmark of Shadow.png
Lesser Dragonmark of Shadow: Lesser Dragonmark Spell: Shadow Walk
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Least Dragonmark of Shadow, Phiarlan Dragonmark Focus
Icon Enhancement Enchantment Lore.png
Enchantment Lore: +2/+4/+6 saves vs. Enchantments. Rank 3: You also gain +1 Enchantment spell DC
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Nothing is Hidden.png
Nothing Is Hidden: Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -12/-8/-4 penalty.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Keen Senses
Icon Enhancement Elven Weapon Training.png
Elven Weapon Training II: Grants bonuses to hit and damage with a chosen set of weapons.

Choose one:

  • Icon Enhancement Aerenal Weapon Training.png Aerenal Weapon Training: +1 to hit and damage with Longswords, Rapiers, and Longbows.
  • Icon Enhancement Valenar Weapon Training.png Valenar Weapon Training: +1 to hit and damage with Scimitars and Shortbows; +1 to hit and +2 to damage with Falchions.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Elven Weapon Training (Tier 1)
Icon Enhancement Arcanum.png
Arcanum: +25/+50/+100 spell points and +1/+2/+3 spell penetration.
AP Cost: 2 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires 10 APs spent in tree

Icon Enhancement Greater Dragonmark of Shadow.png
Greater Dragonmark of Shadow: Greater Dragonmark Spell: Displacement
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Lesser Dragonmark of Shadow
Icon Enhancement Feywild Tap.png
Fey Energy Tap: Activate: A drop of blood lets you tap into the endless energy of the realm of the fey, giving yourself or an ally temporary spell points, 10% incorporeality, and a -2 penalty to Will saving throws while they last. This ability can be used one/three/five times per rest. (Activation Cost: 1 HP. Cooldown: 2 minutes) (24 Spell points +6 per level)
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Enchantment Lore
Icon Feat Favored Enemy Elf.png
Fey Sight: While you have 100 or more spell points, you can see things as they truly are. You are able to see invisible creatures and pierce illusions.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Fey Energy Tap
Icon Enhancement Elven Weapon Training.png
Elven Weapon Training III: Grants bonuses to hit and damage with a chosen set of weapons.

Choose one:

  • Icon Enhancement Aerenal Weapon Training.png Aerenal Weapon Training: +1 to hit and damage with Longswords, Rapiers, and Longbows.
  • Icon Enhancement Valenar Weapon Training.png Valenar Weapon Training: +1 to hit and damage with Scimitars, Falchions, and Shortbows.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Elven Weapon Training (Tier 2)
Icon Enhancement Arcane Archer.png
Arcane Archer: You gain access to the Arcane Archer enhancement tree. You need to click the Accept button before you can select the Arcane Archer (Elf) tree.
(The Elf: Arcane Archer tree uses your total character level instead of Ranger level, but advances Core Abilities at a slower rate. You cannot spend action points in both the Ranger: Arcane Archer and Elf: Arcane Archer trees.)
AP Cost: 4 Ranks: 1 Progression: 10 Requires: Arcanum

Tier Four[edit]

Requires 15 APs spent in tree

Icon Enhancement Binding Shadows.png
Binding Shadows: Greater Dragonmark Spell: Dark shadows wrap around an enemy, slowing it and draining its life force, applying 2d4 negative levels.
AP Cost: 1 Ranks: 1 Progression: 15 Requires: Greater Dragonmark of Shadow
Icon Enhancement Grace.png
Grace: You may use Dexterity to damage with your chosen set of weapons.

Choose one:

  • Icon Enhancement Aerenal Grace.png Aerenal Grace: You may use Dexterity to determine the damage you deal with Longswords, Rapiers, and Longbows.
Note: Overrides Bow Strength
  • Icon Enhancement Valenar Grace.png Valenar Grace: You may use Dexterity to determine the damage you deal with Scimitars, Falchions, and Shortbows.
AP Cost: 1 Ranks: 1 Progression: 15 Requires: Elven Weapon Training IV
Icon Enhancement Elven Weapon Training.png
Elven Weapon Training IV: Grants bonuses to hit and damage with a chosen set of weapons.

Choose one:

  • Icon Enhancement Aerenal Weapon Training.png Aerenal Weapon Training: +1 to hit and damage with Longswords, Rapiers, and Longbows.
  • Icon Enhancement Valenar Weapon Training.png Valenar Weapon Training: +1 to hit and damage with Scimitars and Shortbows. +1 to hit and +2 to damage with Falchions.
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Elven Weapon Training III
Icon Enhancement Elf Skill.png
Skill: +3% Doublestrike, +3% Doubleshot, +3% dodge, and bypass 3% of enemy dodge.
AP Cost: 1 Ranks: 1 Progression: 15 Requires: Elven Weapon Training IV