Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Item:The Astral Projector

From DDO wiki
Jump to: navigation, search

The Astral Projector

This item currently cannot be fed to sentient jewels and probably should be able to.

Minimum Level 7
The Astral Projector shown.jpg

Ghost Shot
Target:Foe, Directional, Breakable
School:Evocation
Description:Fires a Spectre that damage your enemies. At higher charge levels multiple ghosts are rapidly fired. Opponents struck by the ghosts receive a Fortitude save for half damage.
 
Charge Tier I: 4 to 10 + 1d2 per Artificer level
Charge Tier II:5 to 15 + 1d4 per Artificer level
Charge Tier III:6 to 20 + 1d6 per Artificer level
Required Trait Artificer Rune Arm Use
Use Magical Device DC
Binding Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire
Durability 75 / 75
Made from ForceIcon tooltip.pngForce: Force is the magical material that some magical items are made of. Currently only Lucid Dreams is made of this.
Hardness 10
Base Value 0000700000700ppIcon tooltip.pngPlatinum Piece 
Weight 0.25 lbs
Location The Night Revels
Enchantments
Upgradeable?

Not upgradeable

Description "Who you gonna call?

A necromancer. Definitely a necromancer."

Notes Bug: Ghost Shot won't deal proper damage to Training Dummy(deals less damage often, not always tho), but work properly in dungeons.


The Astral Projector.png