Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Wood Elf enhancements

From DDO wiki
Jump to: navigation, search
Class Artificer - Dog Barbarian Bard Cleric Druid - Wolf Favored Soul Fighter Monk
AT BE RM FB OS Rav SB SS WC DD RS War NW NP SH AoV BoH War Ken StD Van HeM NiS Shi
Paladin Ranger Rogue Sorcerer Warlock Wizard Universal
KotC SaD Van AA DWS Tem Ass Mec TA Air Earth EK Fire Water ES SE TS AM EK PM Fal Har Inq Vis
Free to Play Drow Dwarf ElfAA Halfling Human Reaper enhancements
Premium Races Aasimar Dragonborn Gnome H-ElfW-ElfAA H-Orc Tiefling Warforged
Iconic Heroes Bladeforged Deep Gnome MorninglordAA PDK Scoundrel Scourge Shadar-kai

Wood Elf enhancements[edit]

Wood Elf enhancements tree

Differences from regular Elf enhancements tree are highlighted.

Core abilities[edit]

Icon Enhancement Elven Accuracy.png
Elven Accuracy I: You gain +2% to hit with all attacks. Your Point Blank Shot and Ranged Sneak Attack range is increased by 2 meters for each Elven Core Ability you possess from this tree.
AP Cost: 1 Level: 1 Progression: 0 Requires: Elf
DexterityColored.png
Nature I: +1 Dexterity or +1 Strength
AP Cost: 2 Level: 4 Progression: 0 Requires: Elven Accuracy I
Icon Enhancement Elven Accuracy.png
Elven Accuracy II: You gain +2% to hit with all attacks.
AP Cost: 1 Level: 7 Progression: 0 Requires: Nature I
DexterityColored.png
Nature II: +1 Dexterity or +1 Strength
AP Cost: 2 Level: 11 Progression: 0 Requires: Elven Accuracy II
Icon Enhancement Elven Accuracy.png
Elven Accuracy III: You gain +2% to hit with all attacks.
AP Cost: 1 Level: 16 Progression: 0 Requires: Nature II

Tier One[edit]

Requires Elven Accuracy

WoodElfAdeptOfTrees.png
Adept of Trees: +1/2/3 to Tumble and Hide, +1/2/3 to Saves vs. Poison and Disease.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Child of Nature.png
Child of Nature: You are able to produce an Entangle effect using a drop of your blood (1 HP) and 10 spell points.
AP Cost: 1 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Keen Senses.png
Keen Senses: +1/+2/+3 Listen, Search, and Spot.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Elven Weapon Training.png
Elven Weapon Training I: Grants +1 to hit and damage with Longswords, Rapiers, Scimitars, Shortbows, and Longbows; +1 to hit and +2 to damage with Falchions.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Elf Arcane Fluidity.png
Arcane Fluidity: Your Arcane Spell Failure chance while wearing armor is decreased by 5%/10%/15%. (This has no effect on arcane spell failure from shields.)
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires 5 APs spent in tree

WoodElfWildStep.png
Wild Step: Passive: +5 to Tumble. When you Tumble, you gain a +10% Action Boost bonus to movement speed, and a 10% Action Boost bonus to Missile Deflection for 10 seconds. This can only occur once every 30 seconds.
AP Cost: 1 Ranks: 1 Progression: 5 No requirements
Icon Enhancement Enchantment Lore.png
Enchantment Lore: +2/+4/+6 saves vs. Enchantments. Rank 3: You also gain +1 Enchantment spell DC
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Nothing is Hidden.png
Nothing Is Hidden: Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -12/-8/-4 penalty.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Keen Senses
Icon Enhancement Elven Weapon Training.png
Elven Weapon Training II: Grants +1 to hit and damage with Longswords, Rapiers, Scimitars, Shortbows, and Longbows; +1 to hit and +2 to damage with Falchions.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Elven Weapon Training (Tier 1)
Icon Enhancement Arcanum.png
Arcanum: +25/+50/+100 spell points and +1/+2/+3 spell penetration.
AP Cost: 2 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires 10 APs spent in tree

WoodElfForestOrigins.png
Forest Origins: Multiselector
  • Rugged Upbringing: While Raging, gain +5% Doublestrike with Longswords, Rapiers, Scimitars, and Falchions.
  • Oath of the Wild: You take an oath to forego metal armor, metal shields, and Rune Arms. As long as you do not have these equipped, you gain +10 Physical Resistance Rating.
  • Faith of the Forest: You now count Rapiers, Falchions, and Shortbows as Favored weapons, regardless of your Deity.
AP Cost: 1 Ranks: 1 Progression: 10 No requirements
Icon Enhancement Feywild Tap.png
Fey Energy Tap: Activate: A drop of blood lets you tap into the endless energy of the realm of the fey, giving yourself or an ally temporary spell points, 10% incorporeality, and a -2 penalty to Will saving throws while they last. This ability can be used one/three/five times per rest. (Activation Cost: 1 HP. Cooldown: 2 minutes) (24 Spell points +6 per level)
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Enchantment Lore
Icon Feat Favored Enemy Elf.png
Fey Sight: While you have 100 or more spell points, you can see things as they truly are. You are able to see invisible creatures and pierce illusions.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Fey Energy Tap
Icon Enhancement Elven Weapon Training.png
Elven Weapon Training III: Grants +1 to hit and damage with Longswords, Rapiers, Scimitars, Shortbows, and Longbows; +1 to hit and +2 to damage with Falchions.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Elven Weapon Training (Tier 2)
Icon Enhancement Arcane Archer.png
Arcane Archer: You gain access to the Arcane Archer enhancement tree. You need to click the Accept button before you can select the Arcane Archer (Elf) tree.
(The Elf: Arcane Archer tree uses your total character level instead of Ranger level, but advances Core Abilities at a slower rate. You cannot spend action points in both the Ranger: Arcane Archer and Elf: Arcane Archer trees.)
AP Cost: 4 Ranks: 1 Progression: 10 Requires: Arcanum

Tier Four[edit]

Requires 15 APs spent in tree

WoodElfForestsVersatility.png
Forest's Versatility: Multiselector
  • Wild Swings: +5% Offhand Strike Chance
  • Drive Them Back: +10% Chance of Shield Bash with non-metal shields.
  • Ferocity: +3 to damage while using Two-handed Weapons.
  • Like a Leaf: +2 to hit and damage while Single Weapon Fighting.
  • Through the Branches: +3% Doubleshot with Longbows and Shortbows.
  • Vigor SLA: 10 Spell Points, 20 second cooldown.
AP Cost: 1 Ranks: 1 Progression: 15 No requirements
WoodElfForestsFinesse.png
Forest's Finesse: You may use Dexterity to damage Longswords, Rapiers, Scimitars, Shortbows, Longbows, and Falchions.[UnverifiedIcon tooltip.png"You may use Dexterity to damage Longswords, Rapiers, Scimitars, Shortbows, Longbows, and Falchions." has not been verified in-game. Please verify it!]
AP Cost: 1 Ranks: 1 Progression: 15 Requires: Elven Weapon Training IV
Icon Enhancement Elven Weapon Training.png
Elven Weapon Training IV: Grants +1 to hit and damage with Longswords, Rapiers, Scimitars, Shortbows, and Longbows; +1 to hit and +2 to damage with Falchions.
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Elven Weapon Training III
Icon Enhancement Elf Skill.png
Skill: +3% Doublestrike, +3% Doubleshot, +3% dodge, and bypass 3% of enemy dodge.
AP Cost: 1 Ranks: 1 Progression: 15 Requires: Elven Weapon Training IV