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Beacon of Hope enhancements

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Alchemist ArtificerDog Barbarian Bard Cleric
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DruidWolf Fighter Favored Soul Monk Paladin
BC1NWNP2SH Dra1Ken2Rav1StDVan2 AoVBoHWar DDM1HeM2NiSShi

KotC2RS1SaDSF1Van2

Ranger Rogue Sorcerer Wizard Warlock
AA2DH1DWSTem Ass2MecTAATr1 ASESFSWSEK2WM1 AMEKPM AotS1ES2SETS

Falconry     ~     Feydark Illusionist     ~     Harper Agent     ~     Horizon Walker     ~     Inquisitive     ~     Vistani Knife Fighter

Reaper

: Class/tree can be earned via favor. : Class/tree free to VIP or found in DDO Store.
1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype.

Aasimar 1,395 DP1,395 DDO Points Dhampir 1,595 DP1,595 DDO Points Dragonborn Drow Dwarf Eladrin 1,595 DP1,595 DDO Points Elf / Wood Elf (& AA) Gnome
Half-Elf (& AA) Half-Orc Halfling Human Shifter 1,595 DP1,595 DDO Points Tabaxi 1,595 DP1,595 DDO Points Tiefling Warforged Free by turning in 400 Total favor per server 995 DP995 DDO Points
Bladeforged 1,295 DP1,295 DDO Points Chaosmancer 1,395 DP1,395 DDO Points Dark Bargainer 1,295 DP1,295 DDO Points Deep Gnome 1,295 DP1,295 DDO Points Morninglord 1,295 DP1,295 DDO Points (& AA) PDK 1,295 DP1,295 DDO Points Razorclaw 1,395 DP1,395 DDO Points Scoundrel 1,395 DP1,395 DDO Points Scourge 1,295 DP1,295 DDO Points Shadar-kai 1,295 DP1,295 DDO Points Trailblazer 1,395 DP1,395 DDO Points

This Healing and Buffing Focused tree was released in Update 39.

Beacon of Hope enhancements[edit]

Beacon of Hope enhancements tree
Beacon of Hope enhancements tree

Core abilities[edit]

Pleasant Disposition: For each core ability you gain, get +1% Positive Spell Critical Chance, +10 Healing Amplification, and +5 Positive Spell Power.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Favored Soul level 1
Beacon of Grace: Cost 6 Spell Points. You and your allies ahead of you heal for one point of Positive Energy per Favored Soul level. Undead enemies ahead of you take the same amount of damage (Will save for half damage). Both scale with your Positive Spell Power. 6 Second Cooldown. This ability is considered a 1st Level Favored Soul spell of the Conjuration school.
(Metamagic: Empower Healing, Quicken, Heighten, Embolden.)
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Core 1, Favored Soul level 3
Shining Light: Whenever you cast one of your Beacons, or use Flight of Glory, you and affected allies gain a Sacred bonus to Healing Amplification equal to your Favored Soul level for 12 seconds. Enemies in the zone of effect are dazzled, and take a -1 penalty to attack, Spot, and Search. These enemies are illuminated by Shining Light, dispelling stealth, invisibility, Blur, and Displacement, for 10 seconds, and giving a -40 penalty to Hide. Sightless enemies are immune to the Dazzle effect.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Beacon of Grace, Favored Soul level 6
Beacon of Hope: Cost 30 Spell Points. You and allies ahead of you take the dispelling effects of a Panacea, Restoration, and Remove Paralysis spell, and heal for 5 points of Positive Energy per Favored Soul level. Undead enemies ahead of you take the same amount of damage (Will save for half damage). Both scale with your Positive Spell Power. 30 second cooldown. This ability is considered a 5th level Favored Soul spell of the Conjuration school.
(Metamagic: Empower Healing, Quicken, Heighten, Embolden.)
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Shining Light, Favored Soul level 12
Flight of Glory: Cost 10 Spell Points. When you use your Leap of Faith, nearby allies gain Temporary Hit Points equal to triple your character level, plus an additional 50 Hit Points.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Beacon of Hope, Favored Soul level 18
True Resurrection SLA: 25 Spell Points. 10 second cooldown. Multiselector:
  • True Resurrection: Passive: +4 Wisdom. You gain +3 Maximum Caster Level with all Positive spells. Your Hope and Beacon abilities that scale with Favored Soul level now add Epic Levels as well.
  • True Resurrection: Passive: +4 Charisma. You gain +3 Maximum caster Level with all Positive spells. Your Hope and Beacon abilities that scale with Favored Soul level now add Epic Levels as well.
(Metamagic: Quicken, Eschew, Enlarge.)
AP Cost: 1 Ranks: Progression: 40 Requires: Flight of Glory, Favored Soul level 20

Tier One[edit]

Requires Pleasant Disposition, Favored Soul Level 1

Good Hope SLA: Spell-Like Ability: This area of effect spell instills powerful hope to the recipients, granting a +2 morale bonus to attack rolls, saving throws, skill checks, and weapon damage rolls. Good hope counters and dispels Crushing Despair.

10/5/2 Spell Points. Three second cooldown.

(Metamagic: Extend, Quicken, Enlarge.)
AP Cost: 1 Ranks: 3 Progression: 1
Confidence: +1/2/3 Concentration, Diplomacy, and Heal. Rank 3: You also gain +10 Positive Energy Spell Power.
AP Cost: 1 Ranks: 3 Progression: 1
Divine Durability: +2/4/6 Competence Bonus to Physical Resistance Rating.
AP Cost: 1 Ranks: 3 Progression: 1
Spell Critical Chance: Positive: Your Positive Healing spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 1
Spell Points: 30/60/90 Spell Points.
AP Cost: 2 Ranks: 3 Progression: 1

Tier Two[edit]

Requires Favored Soul Level 2, 5 APs spent in tree

Close Wounds SLA: Spell Like Ability: Positive energy is quickly channeled to heal light wounds of your target or damage undead for 2 to 4 hit points plus an additional 1 for every caster level up to caster level 5. This spell has faster than normal casting speed and minimal cooldown.

6/4/2 Spell Points. 3/2/1 second cooldown.
(Metamagic: Empower, Empower Healing, Maximize, Heighten.)

Bug: Skill description looks like increase an amount of healing by skill rank, but it won't. Only SP cost and cooldown improves.
AP Cost: 1 Ranks: 3 Progression: 5
Hope for Inspiration: Target ally gains a Sacred bonus to all Skills equal to 1 + 1/4 your Favored Soul level for 20 seconds. 6 second cooldown.
(Metamagic: Quicken, Enlarge.)
AP Cost: 2 Ranks: 1 Progression: 5
Divine Durability II: +2/4/6 Competence bonus to Magical Resistance Rating.
AP Cost: 1 Ranks: 3 Progression: 5
Spell Critical Chance: Positive II: Your Positive Healing spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Spell Critical Chance: Positive
Might's Reward: Multiselector (Antirequisites: Divine Might, Know the Angles.
  • Might's Reward: Strength: You gain a Sacred bonus to Positive Spell Power equal to 5 + your Strength modifier for 30/60/120 seconds.
  • Might's Reward: Wisdom: You gain a Sacred bonus to Positive Spell Power equal to 5 + your Wisdom modifier for 30/60/120 seconds.
  • Might's Reward: Charisma: You gain a Sacred bonus to Positive Spell Power equal to 5 + your Charisma modifier for 30/60/120 seconds.
AP Cost: 1 Ranks: 3 Progression: 5

Tier Three[edit]

Requires Favored Soul Level 3, 10 APs spent in tree

Hope for Protection: Target ally gains a Sacred bonus to Physical and Magical Resistance Rating equal to 3 + your Favored Soul level for 20 seconds. 6 second cooldown.
(Metamagic: Quicken, Enlarge.)
AP Cost: 2 Ranks: 1 Progression: 10
Efficient Empower Healing: Using the Empower Healing Metamagic costs you 4 fewer Spell Points.
AP Cost: 2 Ranks: 1 Progression: 10
Spell Critical Chance: Positive III: Your Positive Healing spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Spell Critical Chance: Positive II
Wisdom or Charisma: Choose one:
  • +1 Wisdom
  • +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 10

Tier Four[edit]

Requires Favored Soul Level 4, 20 APs spent in tree

Death Ward SLA: Spell Like Ability: Grants an ally an immunity to death spells and effects, energy drain, and negative energy effects.

10/8/5 Spell Points. 4 second cooldown.

(Metamagic: Extend, Quicken, Enlarge.)
AP Cost: 1 Ranks: 3 Progression: 20
Hope for Victory: Target ally gains a Sacred bonus to Melee and Ranged Power equal to 3 + half your Favored Soul level, and Universal Spell Power equal to 6 + your Favored Soul level, for 20 seconds. 6 second cooldown. Bug: Grants scaling Melee and Ranged Power at a lesser value than listed, while spell power scales correctly.
(Metamagic: Quicken, Enlarge.)
AP Cost: 2 Ranks: 1 Progression: 20
Optimism: Every time you cast one of your Hope abilities, you gain a stack of Rising Beacon, giving yourself +2 Physical Resistance Rating, +2 Magical Resistance Rating, and +1 Armor Class. This stacks up to 10 times, and stacks fade once every 12 seconds. Hope for Success grants 3 stacks.
AP Cost: 1 Ranks: 1 Progression: 20
Spell Critical Chance: Positive IV: Your Positive Healing spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Spell Critical Chance: Positive III
Wisdom or Charisma: Choose one:
  • +1 Wisdom
  • +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 20

Tier Five[edit]

Requires Favored Soul Level 5, Character Level 12, 30 APs spent in tree

Raise Dead SLA: Spell Like Ability: Resurrects the target, restores 10% of the target's hit points, and preserves current spell points.

15 Spell Points, 9 second cooldown.

(Metamagic: Quicken, Eschew, Enlarge.)
AP Cost: 1 Ranks: 1 Progression: 30
Hope for Success: Target ally's main hand weapon (at the time of casting) gains +1 to Critical Threat Range and Multiplier with weapons for 20 seconds. 60 second cooldown.
(Metamagic: Quicken, Enlarge.)
AP Cost: 2 Ranks: 1 Progression: 30
Heal SLA: Spell Like Ability: Channels powerful positive energy into a target to wipe away injury and afflictions, restore 10 hit points per caster level (up to a max of 150 hit points at caster level 15), and remove ability damage and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated and poisoned. Against undead this spell acts as Harm. Undead who make a successful Will save reduce the damage by half.

40 Spell Points. 6 second cooldown.

(Metamagic: Empower Healing, Quicken, Enlarge.)
AP Cost: 1 Ranks: 1 Progression: 30
Undying Beacon: Allies affected by your Beacons gain Unconsciousness Range equal to 10x your Favored Soul level. This effect lasts for 12 seconds, and is refreshed if the target is affected by another Beacon spell.
AP Cost: 1 Ranks: 1 Progression: 30
Flame of the Favored: Costs 40 Spell Points. Creates a wall that persists for 30 seconds. Allies within the aura are healing 1 hit point per 3 Favored Soul levels as long as they remain within it. Undead enemies are damaged for the same amount. 30 second cooldown.
(Metamagic: Empower Healing, Quicken, Enlarge.)
AP Cost: 1 Ranks: 1 Progression: 30