Upgradeable Item
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Upgraded Item
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Item
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Type
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Enchantments
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Effects Lost
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Effects Gained
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Breeze
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Quarterstaff
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(1d10 damage, 19-20/x2 crit), Screaming Screaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage., Roaring Roaring: This weapon causes targets to become shaken (DC 25 Will save negates) and, on a critical hit, does 2 to 12 sonic damage to the target., Telekinetic Telekinetic: Targets that suffer a critical hit from a Telekinetic weapon must make a DC 17 Balance check or be knocked down., Slicing Winds Slicing Winds: This weapon stores the cyclonic might of a windstorm within. When this weapon is used, this power can come to the surface as a series of rushing, cutting winds that deal slashing damage to the target over several seconds., Dexterity Bonus used for to hit & dmg
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Telekinetic Telekinetic: Targets that suffer a critical hit from a Telekinetic weapon must make a DC 17 Balance check or be knocked down.
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Greater Telekinetic Greater Telekinetic: Targets that suffer a critical hit from a Telekinetic weapon must make a DC 28 Strength or Dexterity check or be knocked down. The target will then be forced to make DC 16 Balance checks to recover from this effect., Greater Sirocco Greater Sirocco: A critical hit with this weapon causes a whirlwind of desert sand to swirl about the target, temporarily blinding it. A successful Reflex save (DC 35) prevents the effect.
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Circle of Hatred
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Ring
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Harm Harm Caster level: 11 Charges: 3 (3/day) — 3 Charges (Recharged/Day:3), Intimidate +15 Intimidate +15: Passive: +15 Competence bonus to the Intimidate skill., Resistance +5 Resistance +5: Passive: +5 Resistance bonus to Fortitude, Reflex, and Will Saving Throws., Incite +20 Incite +20: +20% Enhancement bonus to increased threat generation from melee damage
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Harm Harm Caster level: 11 Charges: 3 (3/day) — 3 Charges (Recharged/Day:3) (3/day) Incite +20 Incite +20: +20% Enhancement bonus to increased threat generation from melee damage
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Harm Harm Caster level: 11 Charges: 5 (5/day) — 5 Charges (Recharged/Day:5) (5/day) Incite +30 Incite +30: +30% Enhancement bonus to increased threat generation from melee damage
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Deific Diadem
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Helm
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Lesser Heighten Lesser Heighten Charges: 3 (3/day) — 3 Charges (Recharged/Day:3), Wisdom +6 Wisdom +6: This item makes the wearer more in tune with her surroundings, granting a +6 enhancement bonus to Wisdom., Intelligence +6 Intelligence +6: This item focuses the power of the wearer's mind, granting a +6 enhancement bonus to Intelligence.
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Lesser Heighten Lesser Heighten Charges: 3 (3/day) — 3 Charges (Recharged/Day:3)
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Lesser Heighten Lesser Heighten Charges: 5 (5/day) — 5 Charges (Recharged/Day:5), Evocation Focus +2 Evocation Focus +2: +2 Equipment bonus to the DC of Evocation spells.
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Enduring Conviction
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Longsword
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Absolute Law Absolute Law: This weapon is infused with the ultimate power of Law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful-aligned characters., Greater Good Greater Good: This weapon is infused with the ultimate power of Good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by Good-aligned characters., Evil Outsider Bane Evil Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Evil Outsiders, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe., requires Good alignment or UMD of 30 (no need to be Lawful)
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Evil Outsider Bane Evil Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Evil Outsiders, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
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Greater Evil Outsider Bane Greater Evil Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Evil Outsiders, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
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Litany of the Dead
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Trinket
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Turn the Page Turn the Page Charges: 3 (3/day) — 3 Charges (Recharged/Day:3), Taint of Evil Taint of Evil: Good aligned characters equipping this item suffer a temporary negative level until the item is removed., Litany of the Dead - Ability Bonus Litany of the Dead - Ability Bonus: The Litany of the Dead enhances the physical and mental abilities of its owner. Grants a +1 Profane bonus to all Abilities., Litany of the Dead - Combat Bonus Litany of the Dead - Combat Bonus: The Litany of the Dead enhances the combat abilities of its owner. Grants a +1 Profane bonus to attack bonus and damage.
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Taint of Evil Taint of Evil: Good aligned characters equipping this item suffer a temporary negative level until the item is removed.
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Noxious Embers
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Necklace
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Lesser Maximize Lesser Maximize Caster level: 12 Charges: 3 (3/day) — 3 Charges (Recharged/Day:3), Combustion +78 Combustion +78: Passive: +78 Equipment bonus to Fire Spell Power., Efficient Metamagic - Enlarge I Efficient Metamagic - Enlarge I: The additional spell point cost for using the Enlarge Metamagic feat is reduced by 1 SP., Spell Lore III Spell Lore III: Passive: All of your spells gain a 3% Equipment bonus to their chance to critical hit.
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Lesser Maximize Lesser Maximize Caster level: 12 Charges: 3 (3/day) — 3 Charges (Recharged/Day:3), Spell Lore III Spell Lore III: Passive: All of your spells gain a 3% Equipment bonus to their chance to critical hit.
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Lesser Maximize Lesser Maximize Caster level: 12 Charges: 5 (5/day) — 5 Charges (Recharged/Day:5), Spell Lore VI Spell Lore VI: Passive: All of your spells gain a 6% Equipment bonus to their chance to critical hit.
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Purging the Pantheon
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Belt
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Fortification +75% Fortification +75%: +75% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Protection +5 Protection +5: Passive: +5 Deflection bonus to Armor Class., Quell (spell) Quell (spell) Charges: 3 (3/day) — 3 Charges (Recharged/Day:3), Exclusive
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Fortification +75% Fortification +75%: +75% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Quell (spell) Quell (spell) Charges: 3 (3/day) — 3 Charges (Recharged/Day:3)
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Fortification +100% Fortification +100%: +100% Enhancement bonus to reduced chance of taking critical damage on a critical hit., Quell (spell) Quell (spell) Charges: 5 (5/day) — 5 Charges (Recharged/Day:5)
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Quiver of Alacrity*
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Quiver
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Ranged Alacrity 10% Ranged Alacrity 10%: Gain 10% enhancement bonus to Ranged attack speed. Does not stack with the Haste spell., Capacity 1,500 / 3 Slot
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Striding +30% Striding +30%: Makes the wearer more fleet of foot, giving a 30% bonus to run speed.
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Shroud of the Abbot
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Robe
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Armor Bonus +4 Armor Bonus +4: This item surrounds the wearer with an invisible but tangible field of force, granting +4 armor bonus to AC, just as though he were wearing armor., Natural Armor +4 Natural Armor +4: Passive: +4 Natural Armor Bonus to Armor Class., Boon of Undeath Boon of Undeath: Undead take solace in the hate of others. Every time a character wearing a Boon of Undeath item is struck in combat, an Inflict Light Wounds spell will be cast on the character., Void Lore V Void Lore V: Passive: Your Negative Energy and Poison spells gain a 15% Equipment bonus to their chance to critical hit., Lightning Lore V Lightning Lore V: Passive: Your Electricity spells gain a 15% Equipment bonus to their chance to critical hit., Improved Light Resistance Improved Light Resistance: This property absorbs the first 20 points of light damage per attack that the wearer would normally take.
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Improved Light Resistance Improved Light Resistance: This property absorbs the first 20 points of light damage per attack that the wearer would normally take.
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Greater Light Resistance Greater Light Resistance: This property absorbs the first 30 points of light damage per attack that the wearer would normally take., Lesser Arcane Augmentation IX Lesser Arcane Augmentation IX: Increases the wearer's caster level when casting ninth level or lower sorcerer or wizard spells by one.
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Staff of the Petitioner
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Quarterstaff
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Power Store Power Store: This item collects and stores magical energy. Any spellcaster can use this energy to partially power their spells. All spells cast while using this item receive an enhancement bonus of -10% to their spell point costs., Enchantment Focus +2 Enchantment Focus +2: +2 Equipment bonus to the DC of Enchantment spells., Necromancy Focus +2 Necromancy Focus +2: +2 Equipment bonus to the DC of Necromancy spells., Constitution Skills - Exceptional Bonus +5 Constitution Skills - Exceptional Bonus +5: Passive +5 Exceptional bonus to the Constitution based skills of: Concentration, Spell Penetration III Spell Penetration III: Passive: +3 Equipment bonus to Spell Penetration checks.
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Potency +48 Potency +48: Passive: +48 Equipment bonus to each Spell Power., Spellcasting Implement +15 Spellcasting Implement +15: Passive: +15 Implement bonus to Universal Spell Power.
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Unwavering Ardency
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Longbow
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(2d12 +3 damage, 19-20/x3 crit), Immunity to Fear Immunity to Fear: The wearer of this item is immune to all fear effects., Flaming Burst Flaming Burst: This weapon is sheathed in fire, and deals 1 to 6 fire damage each hit. Critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., Smoke Screen Smoke Screen: You are surrounded by wisps of concealing smoke, giving opponents a 20% concealment chance to miss you.
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Blinding Embers Blinding Embers: This weapon sheds tiny embers that can impair a creatures sight. If you roll a 20 when attacking and confirm the critical hit, the target will become blinded by a burst of fiery sparks.
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Vile Blasphemy
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Gloves
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Power Drain (clicky) Power Drain (clicky) Caster level: 12 Charges: 1 (1/day) — 1 Charges (Recharged/Day:1), Dexterity +6 Dexterity +6: This item makes the wearer more nimble and dexterous, granting a +6 enhancement bonus to Dexterity., Use Magic Device +3 Use Magic Device +3: Passive: +3 Competence bonus to the Use Magic Device skill.
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Power Drain (clicky) Power Drain (clicky) Caster level: 12 Charges: 1 (1/day) — 1 Charges (Recharged/Day:1)
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Power Drain (clicky) Power Drain (clicky) Caster level: 12 Charges: 3 (3/day) — 3 Charges (Recharged/Day:3), Greater Dispelling Guard Greater Dispelling Guard: This item is infused with a power that purges out the magical energies of those that strike the wearer. When the wearer is hit in melee it will apply a Greater Dispel Magic effect to the attacker, stripping away its protective spells.
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Wretched Twilight
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Cloak
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Ghostly Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills., Nullification +72 Nullification +72: Passive: +72 Equipment bonus to Negative (Necrotic) and Poison Spell Power., Stealth Strike Stealth Strike: Reduces the threat generated by ranged attacks and spells by 15%., Sneak Attack Bonus +4 Sneak Attack Bonus +4: Provides a +4 to attack bonus and a +6 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue.
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Sneak Attack Bonus +4 Sneak Attack Bonus +4: Provides a +4 to attack bonus and a +6 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue.
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Sneak Attack Bonus +5 Sneak Attack Bonus +5: Provides a +5 to attack bonus and a +8 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue., Void Lore V Void Lore V: Passive: Your Negative Energy and Poison spells gain a 15% Equipment bonus to their chance to critical hit.
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