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Partycrashers
Partycrashers is the 2nd quest in The Maleficent Cabal story arc![]() Completing everything in a story arc often yields a nice reward.. |
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The first three quests can be completed in any order to unlock Under the Big Top. |
A Small Problem • Partycrashers • The Snitch • Under the Big Top |
House Phiarlan bears the Dragonmark of Shadow, giving them unrivaled control over the power of illusion.
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|
Partycrashers | |
Heroic level: | 5 |
Epic level: | 20 |
Duration: | Long |
Heroic XP: | ♣1,620Solo/Casual ♦2,900Normal ♥3,100Hard ♠3,300Elite |
Epic XP: | ♣8,860Solo/Casual ♦15,284Normal ♥15,801Hard ♠16,318Elite |
Takes place in: | Phiarlan Chapterhouse |
Bestowed by: | Cyan |
NPC contact: | Cyan |
Quest acquired in: | House Phiarlan |
Patron: | House Phiarlan |
Base favor: | 4 |
Purchase: | Phiarlan Carnival, individual purchase, or VIP |
Extreme Challenge: | No |
![]() | |

Overview
The Maleficent Cabal is secretly planning to strike a social party hosted by House Phiarlan. Cyan has asked you to infiltrate the party and add her to the guest list, so that she can counter them from the inside.
She recommends taking the Phiarlan Chapterhouse's Illusionarium entrance. The Chapterhouse is located in the House Phiarlan Enclave.
Spoiler Warning: Spoiler material below this point!
Objectives
- Go through the Illusionarium to reach the Ball Room
- Go through the Chapterhouse chambers to reach the Ball Room
- Find the Guest List and add your names
- Speak to Cyan in the Grand Gala for further instructions
- Search for Cabal plots against the Gala and report back to Cyan
- Gather to protect the Viceroy
- Defeat the Cabal's assassins
- (Optional) Slay the Tieflings hidden in the private rooms — Bonus (20%): Heroic( ♣324 ♦580 ♥620 ♠660 ) Epic( ♣1,772 ♦3,057 ♥3,160 ♠3,264 )
- (Optional) Lure the Tiefling in servant guise out of the Ballroom and slay her — Bonus (10%): Heroic( ♣162 ♦290 ♥310 ♠330 ) Epic( ♣886 ♦1,528 ♥1,580 ♠1,632 )
- (Optional) Lure the Tiefling disguised as a guest out of the Ballroom and slay him — Bonus (10%): Heroic( ♣162 ♦290 ♥310 ♠330 ) Epic( ♣886 ♦1,528 ♥1,580 ♠1,632 )
- (Optional) Talk your way past the guards — Bonus (10%): Heroic( ♣162 ♦290 ♥310 ♠330 ) Epic( ♣886 ♦1,528 ♥1,580 ♠1,632 )
- (Optional) Free the brainwashed guards without killing them — Bonus (10%): Heroic( ♣162 ♦290 ♥310 ♠330 ) Epic( ♣886 ♦1,528 ♥1,580 ♠1,632 )
- (Optional) Switch out the crystal for the Viceroy's illusionary sculpture — Bonus (10%): Heroic( ♣162 ♦290 ♥310 ♠330 ) Epic( ♣886 ♦1,528 ♥1,580 ♠1,632 )
- (Optional) Inform Salva d'Phiarlan in the Ball Room that the sculpture has been switched. — no XP
- (Optional) Investigate Hitchstone's claims that the stagehand is trying to kill him — Bonus (30%): Heroic( ♣486 ♦870 ♥930 ♠990 ) Epic( ♣2,658 ♦4,585 ♥4,740 ♠4,895 )
- (Optional) Retrieve the Urn from the Viceregal office — Bonus (20%): Heroic( ♣324 ♦580 ♥620 ♠660 ) Epic( ♣1,772 ♦3,057 ♥3,160 ♠3,264 )
- (Optional) Inform Drake Aramon in the Ball Room of how the Urn was treated — no XP
- (Optional) Defeat Inkrakos (only available after end fight) — Bonus (50%): Heroic( ♣810 ♦1,450 ♥1,550 ♠1,650 ) Epic( ♣4,430 ♦7,642 ♥7,901 ♠8,159 )
What to Expect
- Collapsible floor
- Multiple quest entrances (2)
- Puzzle (optional: puzzle wheel)
- Spawning/respawning monsters
- Runes (optional: 6 that require CHA, CON, DEX, INT, STR and WIS checks; Heroic Elite needs a 26 in each).
- Epic Elite has lower Ability check requirements than Heroic Elite, and likely requires 20 in each
- Gather your party before venturing forth mechanic needs verification
Known Traps
- Multiple instances of Illusionary-spike traps (these do Force damage)
- All Illusionary spikes use Will saves (WIS) – Evasion does not apply!
- Spike trap in Illusionarium hallway before the third biome; control panel is on the left wall
- Air trap in third Illusionarium hallway; control panel is on the arch's central support
- Spike traps in third Illusionarium hallway. No control panel; they're disabled by destroying the correct Mark of Shadow.
- Spike traps in the south corridor of the Chapterhouse. No control panel.
- Spinning blade trap under theater; control panel is to the north, next to the lever.
Tips and Misc
- Useful buffs: acid resist (against Melf's Acid Arrow), resist sonic (against Sonic Blast (spell)), resist cold (against Cold Breath), Shield/Nightshield (against Magic Missile), True Seeing.
- Only one party member needs to make it through the Illusionarium and then the Chapterhouse to the ballroom. Once the names have changed on the guest list there, anyone can enter the ballroom directly from the lobby.
- There are several places where a high Jump can avoid fights; Jump ~19, ~25, & ~40 (see below).
- The Illusionarium
- In the Illusionarium, when you kill the Marks of Shadow, any illusionary creatures still associated with that Mark will die and will be added to your kill count.
- If you quickly walk into the third hallway, True Seeing (with Video Post Effects on) will show you the correct Mark of Shadow to destroy once the original starts multiplying. The true Mark of Shadow will remain yellow, while the false marks will appear purple.
- If you use a ranged attack on the original mark in the third hallway before entering the trap activation zone, all the marks will be yellow, but just destroying the mark nearest to the entrance will suffice.
- The Illusionary Fire Giant in the last biome will be healed by the surrounding Marks; however, it's possible to kill him without dealing with the Marks (and their associated guardians). A field will go up between the final corridor and the biome; you can freely pass through it, but weapons, magic, and Illusions cannot. You can use this to your advantage against the giant, running forward, getting in a few whacks, and then back to safety while he swings.
- Going counter-clockwise around the final biome from the entrance, the Marks will be guarded by (effects activated upon hitting the marks or climbing onto a pedestal):
- Illusionary Chain (Movement and attack speed reduced; cannot Tumble); Will Save to resist:
- Normal: 18:Failure; 20:Success
- Hard: 20:Success
- Illusionary Winter Wolves
- Illusionary Spikes
- Illusionary Lions
- Illusionary Chain (Movement and attack speed reduced; cannot Tumble); Will Save to resist:
- Don't feel obliged to hit the shrine in the Illusionarium before you move to the Chapterhouse – you can return if need be.
- The Chapterhouse
- Activating all 6 runes in the Chapterhouse disables the hallway intrusion trap temporarily. That would be the two spawns in the next room (archway and near the statue) and the spike trap. It does not disable the guards in the Chapterhouse. The higher the difficulty, the higher the Ability checks for the runes. For example, INT rune: ♦20Normal ♥22Hard ♠26Elite whereas Epic is possibly static, INT ●♠20Epic Elite.
- Optional: The path to the right will lead to the optional only available after the end fight – see below.
- The Illusionary spike trap after the sculpture and the large runed intrusion trap (before the large room with the model illusions) can be mostly or all avoided. You can travel along by hugging the edge of the room to avoid most damage and find safe spots to heal. Jumping from pillar base to pillar base will avoid all damage.
- You can avoid most of the Chapterhouse guards by jumping up to the upper balcony in the Theater, and traveling from there to the east end of the Display Hall where you can then jump down and exit to the Chapterhouse/Ballroom. Approx. 18 Jump required to get up to the upper tier. Jump from the side rail. The last set of guards, just before the jump down to the door to the final ballroom, will appear causing the exit to be blocked until their death (like it would have been if you had gone through the lower level). Your summoned creatures will spawn the guards.
- If you do need to return to the Chapterhouse for the Private rooms key or for the optional after the end fight, you can Jump up from display to display at the east end of the Display Hall/museum until you get to the top in order to avoid spawning guards. Approx 25 Jump required.
- You can sneak around Illusionary Guards in the main hall of the Chapterhouse to avoid activating them.
- Ballroom
- Once you have added Cyan's name to the guestlist, she will appear in the Lobby and begin to walk, very slowly, from there to near the bar. Speak to her once she arrives there. Completing each of the 4 first optionals prevents those targets from joining the end fight. Completing all of the first 3 optionals avoids the end fight completely (consists of nothing but dialogue).
- See Partycrashers/Skill DC
- Disguised Tieflings Migris and Malior d'Phiarlan can be discovered among the guests by Spot (you might need a high Spot, 31 seems to be not working), True Seeing, Wisdom (26 Elite), or being a Paladin, however a decent Bluff or Intimidate skill will be needed to lure them to the Library. Migris' DCs are lower than Malior. Hirelings can make the Wisdom check to notice the Tieflings, for example Wyoh can sense Malior on Epic Reaper difficulty.
- You can use Diplomacy on the 'Brainwashed Guards' before luring Tiefling Malior d'Phiarlan into the library and they will leave, completing the optional. If you can't lure Migris/Malior into the library to kill him, bluffing the guards (whose check is lower) will keep them out of the final fight. However, they will still die, preventing you from completing the optional.
- Killing Tiefling Malior d'Phiarlan in the Library without killing any servants completes the 'Free the brainwashed guards without killing them' optional.
- Salva d'Phiarlan's optional only requires you to go through the first set of Illusionary Guards from the large Mark of Shadow on the wall. 40 Jump can circumvent the mark; takes several jumps to do. Go to the Chapterhouse, locate and click on the Illusion Crystal, a free-standing wooden cuboid control box like structure near a huge illusionary statue to actually "switch" the illusion.
- You can complete the southwest optional without going back to the Chapterhouse for the Jeweled Private Room Key (found in the Viceregal office) if you have Open Lock/Knock for the Private Quarters. Bluff skills are required to 'Talk your way past the guard'. If you just bull your way past him, he'll call all the tieflings in the Private Quarters to fight.
- In addition to bulling your way past him, the Tiefling guard will also call (any remaining) tieflings out of the rooms if you get to close to him as he waits for you in the bathroom. You should easily be able to go to the next door, and even fight in the hallway without alerting him, as long as you don't go much closer than the last door.
- The shrines in the upstairs Private Quarters are... toilet paper rolls in the two bathroom stalls.
- Puzzle Wheel – Thaddeus Hitchstone gives you Stage Notes (Inventory Item) when you agree to investigate the stage. It lists the order of the scenes and matching backdrops. Refer to the Stage Notes article for details and solutions. Note that the dial is at the BOTTOM of the wheel.
- Note, that Cyan now teleports from the bar to the entrance of the Sculpture Hall.
- The key to the optional Contraband Vault (see below) is always in the end chest in the Sculpture Hall.
- Optional after End Boss Fight
- Either before or after the end fight, find the dwarf Drake Aramon (Master Artificer) at the Lobby end of the main ballroom, and get the Gold Office Key, and also get the Contraband Vault Key from the main end chest (no optionals needed). Get back to the start of the chapter house section, either backtracking through the chapterhouse (see "Jumping" advice, above), or using the side door from the entrance lobby (or Dimension Door, and then retrace the Illusionarium path again. From the start of the chapterhouse section, take the right just before the security runes to get to the office.
- Once you open the corner door with the Contraband Vault key, touching the statue starts the fight. Inkrakos is an evil outsider; resistant to pierce, acid and cold; immune to fire.
- The two chests in the vault are of significantly higher level than the quest, dropping level 12/13 loot on Heroic Elite, and level 27 loot on Epic Hard (so, eligible for +4 tomes).
Epic Strategy
- This quest is generally considered a friendly entry-level challenge for newcomers to epic questing.
- If you're solo don't lure the Servant and Guest to the Library at the same time, or this may become a very tough fight.
- As with most Epic quests, the traps become quite lethal on Hard and Elite.
- Marks of Shadow have a Reflex save (Lax Coding?)
Party Guests
The Ball Room is full of NPCs, some you might know, some you might not. Here is a list of who is on the party and is not involved in any optional or mandatory objective, in alphabetical order:
Star Shrine
This quest contains a Star Shrine, which drops a Yellow Shard of Power. It is located near the Guest List and you have to reach the Ballroom the regular way to access it.
Bonus XP
- Aggression bonus: 34 or more monsters killed +10% Bonus.( ♣162 ♦290 ♥310 ♠330 )
- Onslaught bonus: 67 or more monsters killed +15% Bonus.( ♣243 ♦435 ♥465 ♠495 )
- Conquest bonus: 100 or more monsters killed +25% Bonus.( ♣405 ♦725 ♥775 ♠825 )
- Tamper bonus: 2 or more traps disarmed +10% Bonus.( ♣162 ♦290 ♥310 ♠330 )
- Neutralization bonus: 3 or more traps disarmed +20% Bonus.( ♣324 ♦580 ♥620 ♠660 )
- Perception bonus: 2 or more secret doors discovered +10% Bonus.( ♣162 ♦290 ♥310 ♠330 )
- Mischief bonus: 49 or more breakables smashed +8% Bonus.( ♣130 ♦232 ♥248 ♠264 )
- Vandal bonus: 65 or more breakables smashed +10% Bonus.( ♣162 ♦290 ♥310 ♠330 )
- Ransack bonus: 80 or more breakables smashed +15% Bonus.( ♣243 ♦435 ♥465 ♠495 )
External Links
- Video Walkthrough Part 1
- Video Walkthrough Part 2
- CuriousGIS Quest Guide ARCHIVE ME!
- Puzzle solvers on DDO Tracker
Loot
- Chests: ♦ 10 /
Normal ♥ 12 /
Hard ♠ 13
Elite
- 1 at the end of the Illusionarium
- 1 optional for luring the Tiefling in servant guise out of the Ballroom and into the Library and killing her (found in the Library, requires a Spot or a Wisdom check or True Seeing or being a Paladin and then it requires another Bluff or an Intimidate check)
- 1 optional for luring the Tiefling disguised as a guest out of the Ballroom and into the Library and killing him (found in the Library, requires a Spot or a Wisdom check or True Seeing or being a Paladin and then it requires another Bluff or an Intimidate check)
- 1 locked in the Library (can also be opened by key, the Iron Key is in the Library behind a secret door)
- 1 optional for killing Deuce Darly (Elf, found under the stage in the Theatre after solving the Theatre Wheel Puzzle)
- 1 optional for returning Natt Gann's Urn to Drake Aramon
- 1 optional for returning the Illusionary Crystal to Salva d'Phiarlan
- ♦ 0 /
Normal ♥ 1 /
Hard ♠ 1
Elite optional for killing the Tieflings in the Private Rooms and the guard (who is a moderately tougher Tiefling in disguise).
- ♦ 1 /
Normal ♥ 2 /
Hard ♠ 3
Elite at the end
- 2 optional for killing Inkrakos (Red Abishai, found in the Contraband Vault, the key to the Vault can be obtained only after quest completion)
- Collectables: 32 out of
- (Illusionarium) Flowering Plant — Second corridor, on the left
- (Illusionarium) Mushroom — Corner of the second corridor
- (Illusionarium) Mushroom — Third biome, beneath one ramp
- (Illusionarium) Mushroom — Third biome, beneath the other ramp
- (Illusionarium) Mushroom — Third corridor, on the right
- (Illusionarium) Flowering Plant — Third corridor, on the left
- (Illusionarium) Flowering Plant — Fourth corridor, in the planted display
- (Illusionarium) Alchemy Table — Fourth corridor, behind souvenir display
- (Illusionarium) Flowering Plant — Fifth corridor, in the planted display
- (Chapterhouse) Bookshelf — North-west corridor, in south-west corner
- (Chapterhouse) Bookshelf — Near the runes
- (Chapterhouse) Cabinet — Near the runes
- (Chapterhouse) Cabinet — Central-southern room
- (Chapterhouse) Cabinet — Viceregal Office
- (Chapterhouse) Alchemy Table — Viceregal Office
- (Chapterhouse) Adventurer's Pack — Contraband Vault
- (Chapterhouse) Rubble — Beneath the stage
- (Chapterhouse) Cabinet — Upper level of the Display Hall, on the west end
- (Ballroom) First Flowering Plant — Upper level around the main room
- (Ballroom) Second Flowering Plant — Upper level around the main room
- (Ballroom) Third Flowering Plant — Upper level around the main room
- (Ballroom) Fourth Flowering Plant — Upper level around the main room
- (Ballroom) Fifth Flowering Plant — Upper level around the main room
- (Ballroom) Sixth Flowering Plant — Upper level around the main room
- (Private Quarters) First Flowering Plant — Hallway
- (Private Quarters) Second Flowering Plant — Hallway
- (Private Quarters) Cabinet — First room on the right
- (Private Quarters) Adventurer's Pack — First room on right
- (Private Quarters) Bookshelf — Second room on the right
- (Private Quarters) Cabinet — Third room on the right
- (Private Quarters) Adventurer's Pack — Third room on the right
- (Private Quarters) Alchemy Table — First room on the left
- (Private Quarters) Bookshelf — First room on the left
- (Sculpture Hall) Bookshelf — Viceroy's Hall
- (Illusionarium) Flowering Plant — Second corridor, on the left
- Notes: Only the Flowering Plants in the Ballroom are randomized.
NPC end rewards
Randomly generated loot, ML correlates with effective quest level.
Named Chest Drop
Last Edited | Item | Type | Enhancements | ML | Bind | Quests |
---|---|---|---|---|---|---|
|
Mask of Tragedy![]() |
Helm |
|
4 | Bound to Account on Acquire, Exclusive![]() This is an Exclusive item. You may only carry one at a time. |
Partycrashers, Theater, Rest Room or End chests |
|
Phiarlan Mirror Cloak![]() |
Cloak |
|
4 | Bound to Account on Acquire![]() |
Partycrashers, Rest Room chest; End chest |
|
Phiarlan Spy Dagger![]() |
Dagger |
|
4 | Bound to Account on Acquire![]() |
Partycrashers, Salva d'Phiarlan chest and bonus chests at end |
|
Shimmering Pendant![]() |
Necklace |
|
4 | Bound to Account on Acquire![]() |
Partycrashers, Private Rooms chest, End chest |
Based on Partycrashers loot ( t • e • h )
Monsters
Name ( picture ) | CR | Type | Race |
---|---|---|---|
Bolal ( view![]() |
♦8Normal ♥10Hard ♠13Elite ●♦24/23Epic Normal ●♥28/32Epic Hard ●♠34/48Epic Elite | Native Outsider | Tiefling |
Dariel ( view![]() |
♦6Normal ♥8Hard ♠11Elite ●♦23/22Epic Normal ●♥27/31Epic Hard ●♠33/46Epic Elite | Native Outsider | Tiefling |
Deuce Darly ( view![]() |
♦7Normal ♥9Hard ♠12Elite ●♦24Epic Normal ●♥28Epic Hard ●♠34Epic Elite | Elf | Elf |
Illusionary Giant ( view![]() |
♦7Normal ♥9Hard ♠12Elite ●♦24Epic Normal ●♥28Epic Hard ●♠34Epic Elite | Giant | Giant |
Illusionary Guard ( view![]() |
♦5Normal ♥7Hard ♠10Elite ●♦21Epic Normal ●♥25Epic Hard ●♠30Epic Elite | Elf | Elf |
Illusionary Guide ( view![]() |
♦6Normal ♥8Hard ♠11Elite ●♦23Epic Normal ●♥27Epic Hard ●♠33Epic Elite | Elf | Elf |
Illusionary Lion ( view![]() |
♦5Normal ♥7Hard ♠10Elite ●♦21Epic Normal ●♥25Epic Hard ●♠30Epic Elite | Animal | Lion |
Illusionary Scorpion ( view![]() |
♦6Normal ♥8Hard ♠11Elite ●♦23Epic Normal ●♥27Epic Hard ●♠33Epic Elite | Vermin | Scorpion |
Illusionary Sprite ( view![]() |
♦5Normal ♥7Hard ♠10Elite ●♦21Epic Normal ●♥25Epic Hard ●♠30Epic Elite | Evil Outsider | Devil |
Illusionary Wolf ( view![]() |
♦5Normal ♥7Hard ♠10Elite ●♦21Epic Normal ●♥25Epic Hard ●♠30Epic Elite | Animal | Wolf |
Inkrakos ( view![]() |
♦7Normal ♥9Hard ♠12Elite ●♦24Epic Normal ●♥28Epic Hard ●♠34Epic Elite | Evil Outsider | Abishai |
Lokael ( view![]() |
♦7Normal ♥9Hard ♠12Elite ●♦24Epic Normal ●♥28Epic Hard ●♠34Epic Elite | Native Outsider | Tiefling |
Malefic Firebreather ( view![]() |
♦5Normal ♥7Hard ♠10Elite ●♦21Epic Normal ●♥25Epic Hard ●♠30Epic Elite | Native Outsider | Tiefling |
Malefic Illusionist ( view![]() |
♦5Normal ♥7Hard ♠10Elite ●♦21Epic Normal ●♥25Epic Hard ●♠30Epic Elite | Native Outsider | Tiefling |
Malefic Knife Thrower ( view![]() |
♦5Normal ♥7Hard ♠10Elite ●♦21Epic Normal ●♥25Epic Hard ●♠30Epic Elite | Native Outsider | Tiefling |
Malefic Seer ( view![]() |
♦5Normal ♥7Hard ♠10Elite ●♦21Epic Normal ●♥25Epic Hard ●♠30Epic Elite | Native Outsider | Tiefling |
Malefic Strongman ( view![]() |
♦5Normal ♥7Hard ♠10Elite ●♦21Epic Normal ●♥25Epic Hard ●♠30Epic Elite | Native Outsider | Tiefling |
Mark of Shadow ( view![]() |
♦5Normal ♥7Hard ♠10Elite ●♦21Epic Normal ●♥25Epic Hard ●♠30Epic Elite | Construct | Inanimate Object |
Migris ( view![]() |
♦6Normal ♥8Hard ♠11Elite ●♦23/22Epic Normal ●♥27/31Epic Hard ●♠33/46Epic Elite | Native Outsider | Tiefling |
Phiarlan Retainer ( view![]() |
♦5Normal ♥7Hard ♠10Elite ●♦21Epic Normal ●♥25Epic Hard ●♠30Epic Elite | Elf | Elf |
Skill DCs
Heroic DC table | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Epic DC table | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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- The Maleficent Cabal chain quests
- Epic quests
- Long quests
- Phiarlan Chapterhouse quests
- House Phiarlan quests
- House Phiarlan patron quests
- Pay to Play quests
- Pages sourced by DDO forums
- Quests by name
- Quests with maps
- Level 20 quests
- Compendium:Level 5 (20 epic) quests
- Level 5 quests
- Quests with 4 base favor reward
- Phiarlan Carnival quests
- Quests with collectables/32
- Quest specific sub-articles
- Shard of Power locations