The Salvation of Korthos
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With release of Module 8 in October 2008 the New Player Experience was completely revamped with the addition of the Korthos Village and Korthos Island zones as well as the short tutorial quests Shipwreck Shore and The Grotto.
Shipwreck Shore is the first of two tutorial style Quests in the Welcome to Korthos story arc. Characters awake to falling snow on a desolate tropical island beach among floatsam and debris from a number of ships wrecks. A Halfling Rogue non-player character or NPC Jeets Shimis, who is exploring the debris, offers to guide the character on the first steps of their journey in Dungeons & Dragons Online or DDO.
After speaking with Jeets Shimis he runs up the beach trail to a small camp which he shares with to additional NPCs; the Warforged Sorcerer Talbron Tewn and the Human Cleric Cellimas Villuhne, who is currently exploring the mysterious grotto ahead. Characters when they arrive at the camp will need to speak with Jeets a second time in which they obtain a weapon from the Halfling in return for assisting his party of three NPC in a short quest.
Characters will need equip their new weapon and Jeets will then encourage the characters to give it a few swings and break a few barrels and boxes. A few tips may appear on the screen explaining Looting and the use of the Map.
Once your character begins moving up the path Talbron Tewn offers to lead the way to the grotto. Along the way characters can smash a few more breakables loot what they find as the proceed to The Grotto quest.
A Right Mouse Click on the entrance to The Grotto brings up the Quest Difficulty User Interface or UI. The Grotto only allows players to select Solo and Private Group while most quests in DDO provide Solo, Normal, hard and Elite difficulty choices as well as the opportunity to choose one of two grouping options.
- NOTE The entrance to the Grotto quest is marked by two glowing Yellow/Orange Swirls. These Yellow/Orange Swirls are used through out DDO to indicate locations or zones that a player may enter.
Inside the Grotto your character meet with NPC Cellimas Villuhne a Human Cleric of The Silver Flame as she leads her small party against a Sahuagin High Priestess who using the grotto to further the Sahuagin cause on Korthos. After casting a protection of death spell on your character Cellimas will direct your character to follow her deeper into the grotto where the two of you encounters a closed gate. Your character will be directed ahead by climbing a latter and scout ahead for a control lever. An Aging Sahuagin Warrior is guarding the lever, this will be your characters first combat encounter in DDO. Defeat of the Aging Sahuagin Warrior allows your character to successful activate or pull the lever which brings Cellimas as well as both Talbron Tewn and Jeets Shimis who have joined the party in the grotto.
The three NPC and your character will make their way into a central chamber where the party is ambushed by waves of Sahuagin Warriors. After the Sahuagin Warriors have been defeated your character will be prompted by the NPCss to swim down and retrieve a key to locked door. Beyond the lock door you party will discover a shrines and you will be prompted to have your character use the rest shrine. Next up for the party is trapped door, if your character is a rogue you will be prompted to disable the trap, if your character is not a rogue Jeets will disable the trap for the party.
Your character will receive starter items as rewards upon completion of The Grotto.
Completion of the Grotto will result in your character zoning into the Korthos Village public zone. This is the first town area or public zone a character will encounter along their DDO journey.
Korthos Village and Korthos Island are unique in terms that they have two versions of each zones, referred to a the Snowy Side and the Sunny Side by players. Characters who have not completed the Salvation of Korthos or new player experience are on the Snowy Side and cannot move about the rest of the DDO's public zones in addition they cannot interact with players on the Sunny Side of the Korthos Chain.
After finishing the three quests above, go back to the tavern and proceed to The Collaborator quest.
Once you are done with The Collaborator, talk to the mayor outside. He will grant you access to Korthos Island's wilderness adventure area. Collect quests in the village, then enter the wilderness area, find dungeon entrances located within and complete them. Redemption is the only quest necessary to advance the arc — the rest are optional.
- Necromancer's Doom
- Stopping the Sahuagin (quest giver located within the wilderness area)
The Salvation of Korthos
You are now "flagged" for the quest Misery's Peak. Go and talk to Amalgam, a Warforged in the Korthos Island wilderness area, and start the quest. Keep in mind that your party members all have to be flagged as well to do this quest together. Quests that need flags cannot be shared with unflagged characters.
Upon completion, you will get The Salvation of Korthos flag. Go back to the village (it's not snowing anymore!), talk to the reward NPC Rinar d'Thuranni, and choose a reward item (but read the notes!). Then you'll get Sail to Stormreach flag. You are now done with Korthos!.
Misery's Peak Quest Reward
You only get a reward item the first time you complete Misery's Quest. This is important, because every single reward goes with a corresponding reward from Sacrifices to form a set that gives extra bonuses when worn together. Though this is the easiest way to acquire such a set at this point, the opportunity does arise again when dealing with The Maleficent Cabal.
It is required to go through The Grotto tutorial at least once per server, but on all later characters, players are allowed to skip this quest by choosing the "Skip Korthos Island story-line" option that appears in Jeets's very first dialogue. They are jumped ahead to Korthos Island, given all the loot normally gotten from playing through The Grotto, and allowed to sail to Stormreach without delay by going to the docks and talking to the First Mate NPC.
Players can also go to the end of the dock to ask the First Mate to take them to Stormreach, any time they want (including on the first character); she'll ask to confirm that the player is sure he wants to do that, then take you across. Returning (to the "sunny side" - see below) is just as easy, and no quest opportunities are lost.
Nothing is lost by leaving Korthos early except the ability to team with characters who haven't left it and haven't finished it. All players can freely return to Korthos whenever they like and run or re-run all quests there for reward items or Favor.
"Snowy" Korthos and "sunny" Korthos - possible grouping issues
After The Grotto tutorial, you will be in a "snowy" version of Korthos Village. You stay in the "snowy" Korthos until you finish the Misery's Peak quest, at which point you change forever to the "sunny" version of Korthos. You also switch to the "sunny" version if you travel to Stormreach early or if you skip The Grotto.
The content of the two towns is identical. All the same NPCs, quests, and loot exist in both, and they even share chat channels. There is one pesky difference, though: players in one version cannot team up with players in the other.
- Anger's Gift - Necklace: , ,
- Arcane Necklace - Necklace: , ,
- Archivist's Necklace - Necklace: Minor Mnemonic Enhancer (doesn't cure Feeblemind),
- Devoted Necklace - Necklace: , ,
- Nimble Brooch - Necklace: , ,
- Pathfinder's Necklace - Necklace: , ,
- Protector's Brooch - Necklace: , ,
- Troubleshooter's Necklace - Necklace: , ,
- Unique quest rewards - list of quest reward items