DDO Server Transfers 2025
New 64-bit servers will go live on July 15th and you will have until August 31st to transfer characters off the 32-bit servers before they are closed.
At a later date TBD, SSG will reopen the 32-bit game worlds only for players to prepare their characters for transfer with no questing or other gameplay available for two years.
In preparation for the transfer, use the code 100SLOTS to gain a free 100 Shared Account Bank slots on all servers! edit
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Nature's Warrior enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
---|---|---|---|---|
Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | DD1 — HeM2 — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. |
Aasimar ![]() |
Dhampir ![]() |
Dragonborn | Drow | Dwarf | Eladrin ![]() |
Elf / Wood Elf (& AA) | Gnome |
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Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter ![]() |
Tabaxi ![]() |
Tiefling | Warforged †Free by turning in 400 Total favor per server ![]() |
Bladeforged ![]() |
Chaosmancer ![]() |
Dhampir Dark Bargainer ![]() |
Deep Gnome ![]() |
Morninglord ![]() |
PDK ![]() |
Razorclaw ![]() |
Scoundrel ![]() |
Scourge ![]() |
Shadar-kai ![]() |
Trailblazer ![]() |
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Nature's Warrior enhancements[edit]

Core abilities[edit]
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Nature's Warrior: Passive:
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Cooldown: N/A | Requires: Druid level 1 | |
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Nature's Senses: Passive:
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Cooldown: N/A | Requires: Nature's Warrior, Druid level 3 | |
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Nature's Bounty: Passive:
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Cooldown: N/A | Requires: Nature's Senses, Druid level 6 | |
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A True Hunter: Passive:
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Cooldown: N/A | Requires: Nature's Bounty, Druid level 12 | |
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Howl of the Hunter: Passive: 5% Primal bonus to maximum Hit Points
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Cooldown: N/A | Requires: A True Hunter, Druid level 18 | |
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Beast Form Mastery: You have mastered the art of wielding divine magic in animal form and using it to empower your body in physical combat.
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AP Cost: 1 | Ranks: 1 | Progression: 40 | Cooldown: N/A | Requires: Howl of Winter, Druid level 20 |
Tier One[edit]
Requires Nature's Warrior, Druid Level 1
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Extra Wild Empathy or Dead Nerves: Choose From:
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AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: N/A | Requires: None or The Cycle of Decays | |
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Snapping Jaws: Whenever you Bluff or use an ability that triggers a Bluff check such as Baiting Bite, your target is debuffed losing [2/4/6] AC, and you gain a stack of Snapping Jaw for +[2/4/6] AC for 15 seconds.
Bug: Snapping Jaws only stacks up [1/2/3] times and each stack only gives +2 AC. | ||||
AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: N/A | No requirements | |
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Take Down: Increase trip DCs by +[1/2/3].
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AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: N/A | No requirements | |
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Bestial Nature: Your Reflex and Fortitude Saves are increased by +[1/2].
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AP Cost: 1 | Ranks: 2 | Progression: 1 | Cooldown: N/A | No requirements | |
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Athletic: +[1/2/3] Balance, Jump, Move Silently, and Hide.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: N/A | No requirements |
Tier Two[edit]
Requires Druid Level 2, 5 APs spent in tree
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Flight or Play Dead: Choose From:
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: N/A | Requires: None or The Cycle of Decays | |
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Improved Dodge: +[1/2/3]% Dodge
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: N/A | No requirements | |
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Ghost Wolf: Passive: Gain Ghost Touch while in Wolf forms on your melee attacks.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Cooldown: N/A | No requirements | |
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Brother Wolf or Lone Wolf: Choose From:
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: N/A | No requirements | |
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Action Boost: Double Strike: Activate to gain a +[10/20/30]% action boost bonus to Doublestrike for 20 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: N/A | No requirements |
Tier Three[edit]
Requires Druid Level 3, 10 APs spent in tree
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Fight: +1/+2/+3 base melee damage and +1/+2/+3 Armor Class while in any Bear or Wolf form.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Cooldown: N/A | Requires: Flight | |
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Prey on the Weak: You gain an additional [8/15]% damage bonus to helpless targets.
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AP Cost: 1 | Ranks: 2 | Progression: 10 | Cooldown: N/A | No requirements | |
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Ghost Wolf Pack: Deals +20% Damage. +2 Critical Threat Range. Costs 15 Spell Points. Wolf Form Melee Attack: When you trigger this, spectral pack mates appear to assault all foes before you. On hit: applies a 5 second confusion effect with no save. Bosses are immune to the confusion. When you activate this attack, you gain 35% Incorporeal defense for 10 seconds. (Note: Appears to be actually providing 50% Incorporeal defense.) (60 second cooldown.)
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Cooldown: N/A | Requires: Ghost Wolf | |
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Essence of the Shrike: Striking a blow focuses your mind and body. When you critically hit an enemy while in any Wolf or Bear form, you gain [10/20] temporary spell points for 8 seconds.
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AP Cost: 1 | Ranks: 2 | Progression: 10 | Cooldown: N/A | No requirements | |
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Strength or Wisdom: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: N/A | No requirements |
Tier Four[edit]
Requires Druid Level 4, 20 APs spent in tree
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Fatal Harrier: Killing an enemy grants you a 5% enhancement bonus to attack speed for 20 seconds. You also gain a +1 bonus to reflex saves. Stacks up to [1/3/5] times.
Note: Enemies your own level or higher have a 100% chance of inspiring your Ferocity to greater heights. For every level below you, the chances are reduced by 20%. | ||||
AP Cost: 1 | Ranks: 3 | Progression: 20 | Cooldown: N/A | Requires: Fight | |
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Four Legs Good: You ignore most effects that would knock you down.
Requires: Any Wolf, Bear or Tree form. | ||||
AP Cost: 1 | Ranks: 1 | Progression: 20 | Cooldown: N/A | No requirements | |
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Ferocity: Gain +[2/4/6] melee power in Wolf or Bear form. Double this if you are using either Barbarian Rage or Rage of the Beast.
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AP Cost: 1 | Ranks: 3 | Progression: 20 | Cooldown: N/A | No requirements | |
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Great White Wolf or Bad Wolf: Choose From:
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Cooldown: N/A | Requires: None or The Cycle of Decays | |
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Strength or Wisdom: Choose one:
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Cooldown: N/A | Requires: Strength or Wisdom (Tier 3) |
Tier Five[edit]
Requires Druid Level 5, Character Level 12, 30 APs spent in tree
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Alpha Strike: Area Melee Attack: Deals +[2/3/5]W damage to all targets. Targets above 85% health have their melee power, ranged power, and spellpower reduced by 25 for 15 seconds.
Requires any Wolf, Bear or Tree form. | ||||
AP Cost: 1 | Ranks: 3 | Progression: 30 | Cooldown: N/A | Requires: Fatal Harrier | |
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Swift Hunter: While in Wolf form you gain Evasion. Armor restrictions apply as normal.
While in Wolf or Plague Wolf Form, your Combat Speed Bonus to Attack Speed is improved to 15%. While in Blighted Wolf Form, Your Combat Speed Bonus to Attack is Improved to 25%. While in Winter Wolf Form, your Combat Speed Bonus to Attack Speed is improved to 30%. | ||||
AP Cost: 2 | Ranks: 1 | Progression: 30 | Cooldown: N/A | No requirements | |
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Throat Rip: Requires Wolf Form. Melee attack that strikes 3 times, adds 6 sneak attack dice on each attack. Each hit on a living target inflicts a Bleed which causes 1d6 damage every 3 seconds for 18 seconds. Bleed stacks up to 10 times and scales with 200% melee power.
Target must also make a Fortitude save (DC: 10 + Druid Level + Highest of Wisdom or Strength + Stun Bonuses) or be silenced for 15 seconds. Bosses are immune to the Silence effect but take a 25 spell power debuff instead. | ||||
AP Cost: 1 | Ranks: 1 | Progression: 30 | Cooldown: N/A | No requirements | |
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Jaws of the Wolf: After using Jaws of Winter or Jaws of Doom you gain 10 times your character level in temporary HPs for 30 seconds.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | Cooldown: N/A | No requirements | |
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Go for the Kill: Deals 40% Damage, +5 Critical Threat Range, +1 Critical Multiplier. Requires Wolf Form. You charge your target in an attempt to knock them down. This also grants yourself a +15 melee power boost for 30 seconds. Charging from a distance of over 10 meters causes the melee power bonus to be doubled. Deals an additional 50 points of damage to helpless targets. Scales with melee power. A successful Balance check negates the Knockdown.
(Activation cost: 15 Spell Points. DC: 10 + Druid Level + Highest of Wisdom or Strength + Trip Bonuses) | ||||
AP Cost: 1 | Ranks: 1 | Progression: 30 | Cooldown: N/A | No requirements |