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Stormsinger enhancements

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Stormsinger enhancements are available for the Stormsinger archetype (variant Bard). Introduced in Update 56.

Overview[edit]

This tree is based on a set of offensive enhancements focused on cold, electric, and sonic spells & SLAs.

Harness the thunderstorms to bring elemental destruction to your enemies.

Stormsinger enhancements tree

Core Abilities[edit]

Icon Stormsinger.png
Stormsinger (enhancement): Each core ability you take in this tree, including this one, grants you +5 Electric, Cold, and Sonic Spellpower.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Bard Level 1
Icon Lightning Strike.png
Lightning Strike (enhancement): Your Sonic and Cold spells have a 20% chance to cause a massive Lightning Strike whenever they hit an enemy. This lightning strike deals an extra 1d6 Electric damage per caster level. (This damage uses your electric spellpower and lore, and the originating spell's metamagics and max caster level)
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Stormsinger, Bard Level 3
Icon Enhanced Bolt I.png
Enhanced Bolt I: Your Lightning Strike damage is upgraded to deal 1d6+2 Electric damage per caster level.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Lightning Strike, Bard Level 6
Icon Enhanced Bolt II.png
Enhanced Bolt II: Your Lightning Strike is upgraded to add 1d3 stacks of Vulnerability when it goes off. The damage is upgraded to 1d6+4.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Enhanced Bolt I, Bard Level 12
Icon Enhanced Bolt III.png
Enhanced Bolt III: Whenever your Lightning Strike goes off, the enemy is Frozen with no save for 3 seconds. +1 Caster Level and Max Caster Level with Sonic and Electric spells.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Enhanced Bolt II, Bard Level 18
Icon Master of Storms.png
Master of Storms: +4 Charisma, +1 Evocation DCs. Your Lightning Strike now deals 1d6+6 damage per caster level. The freeze is upgraded to 5 seconds. +1 Caster Level and Max Caster Level with Sonic and Electric spells.
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Enhanced Bolt III, Bard Level 20

Tier One[edit]

Requires Stormsinger, Bard level 1

SonicBlast.png
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Tavern Shanties.png
Tavern Shanties: +[1/2/3] Bard Songs.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Stormsong I.png
Stormsong I: +2% Spell Critical Chance with Electric and Cold spells.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Electrocution.png
Electrocution: Whenever you cast an Electric, Cold, or Sonic damage spell, you gain +5 to your Electric, Cold and Sonic Spell Power for 6 seconds. This stacks up to [1/3/5] times.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon On Your Toes.png
On Your Toes: +[1/2/3]% Dodge
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires Bard Level 2, 5 APs spent on tree

Reverberate.png
Spell Like Ability II: Choose from:
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Efficient Metamagic.png
Efficient Metamagic I: Enhance a Metamagic by reducing its cost.
  • Icon Enhancement Efficient Empower.png Efficient Empower: Using the Empower Spell Metamagic costs you [2/4/6] fewer Spell Points.
  • Icon Enhancement Efficient Maximize.png Efficient Maximize: Using the Maximize Spell Metamagic costs you [3/6/9] fewer Spell Points.
AP Cost: 2 Ranks: 3 Progression: 5 No requirements
Icon Stormsong I.png
Stormsong II: +2% Spell Critical Chance with Electric and Cold spells.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Stormsong I
Icon Pierce Electric Resistance.png
Pierce Electric Resistance: Your Electric, Cold, and Sonic damage spells now bypass [5/10/15] points of your target's resistance to those damage types, if any.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Fast Movement.png
Fast Movement: You run 1% faster for each of your Bard levels.
AP Cost: 2 Ranks: 1 Progression: 5 No requirements

Tier Three[edit]

Requires Bard Level 3, 10 APs spent on tree

Shout.png
Spell Like Ability III: Choose From:
  • Shout.png Shout: Activation cost: [15/12/9] SP. Cooldown: [12/9/6] seconds.
  • SnowballSwarm.png Snowball Swarm: Activation cost: [15/12/9] SP. Cooldown: [12/9/6] seconds.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Efficient Metamagic.png
Efficient Metamagic II: Enhance a Metamagic by reducing its cost.
  • Icon Enhancement Efficient Empower.png Efficient Empower: Using the Empower Spell Metamagic costs you [2/4/6] fewer Spell Points.
  • Icon Enhancement Efficient Maximize.png Efficient Maximize: Using the Maximize Spell Metamagic costs you [3/6/9] fewer Spell Points.
Note: The same Metamagic may not be chosen twice in the same tree. It does stack with Blightcaster enhancements, but not others such as Bombardier or Archmage.
AP Cost: 2 Ranks: 3 Progression: 10 Requires: Efficient Metamagic I
Icon Stormsong I.png
Stormsong III: +2% Spell Critical Chance with Electric and Cold spells.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Stormsong II
Icon Stormcallers Aria.png
Stormcaller's Aria: Your Inspire Courage grants nearby allies +[3/6/9] more Universal Spellpower and +[1/2/3] to hit.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
CharismaColored.png
Charisma I: +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Bard Level 4, 20 APs spent on tree

Icon Stormsingers Inspiration.png
Stormsinger's Inspiration: Your Bardic Inspiration now grants allies a chance to have your Lightning Strike when they make a melee or ranged attack. This seems to have about a 2% proc chance. Also works when cast on self.
AP Cost: 2 Ranks: 1 Progression: 20 No requirements
Icon Stormsong I.png
Stormsong IV: +2% Spell Critical Chance with Electric and Cold spells.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Stormsong III
Icon Ride the Lightning.png
Ride the Lightning: Your main hand weapon is now considered an Implement. When you critically hit with a Sonic, Cold, or Lightning Spell, you gain +3% Dodge, +3 Reflex saving throws, and your spell point costs are reduced by 3% for 10 seconds.
AP Cost: 2 Ranks: 1 Progression: 20 No requirements
CharismaColored.png
Charisma II: +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Charisma I

Tier Five[edit]

Requires Bard Level 5, Character Level 12, 30 APs spent in tree

Icon Horn of Thunder.png
Horn of Thunder: Spell-Like Ability: Activation cost: [30/25/20] SP. Cooldown: [20/16/12] seconds.
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
Icon Eye of the Storm.png
Eye of the Storm: You are no longer negatively affected by Sleet Storm, and while in any Sleet Storm spells, you gain an additional Lightning Strike proc chance.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Stormsong I.png
Stormsong V: +2% Spell Critical Chance with Electric and Cold spells.
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Stormsong IV
Icon Stormcaller.png
Stormcaller: +[5/10/15] Electric, Cold, and Sonic Spellpower. Rank 3: The spell Iceberg is added to your Spellbook at level 6.
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
Icon Storm Studies.png
Storm Studies: +1 Evocation DCs.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements