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Stormsinger enhancements
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Stormsinger enhancements are available for the Stormsinger archetype (variant Bard). Introduced in Update 56.
Overview[edit]
This tree is based on a set of offensive enhancements focused on cold, electric, and sonic spells & SLAs.
Harness the thunderstorms to bring elemental destruction to your enemies.
Core Abilities[edit]
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Stormsinger (enhancement): Each core ability you take in this tree, including this one, grants you +5 Electric, Cold, and Sonic Spellpower.
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Bard Level 1 | |
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Lightning Strike (enhancement): Your Sonic and Cold spells have a 20% chance to cause a massive Lightning Strike whenever they hit an enemy. This lightning strike deals an extra 1d6 Electric damage per caster level.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Stormsinger, Bard Level 3 | |
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Enhanced Bolt I: Your Lightning Strike damage is upgraded to deal 1d6+2 Electric damage per caster level.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Lightning Strike, Bard Level 6 | |
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Enhanced Bolt II: Your Lightning Strike is upgraded to add 1d3 stacks of Vulnerability when it goes off. The damage is upgraded to 1d6+4.
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Enhanced Bolt I, Bard Level 12 | |
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Enhanced Bolt III: Whenever your Lightning Strike goes off, the enemy is Frozen with no save for 3 seconds. +1 Caster Level and Max Caster Level with Sonic and Electric spells.
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Enhanced Bolt II, Bard Level 18 | |
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Master of Storms: +4 Charisma, +1 Evocation DCs. Your Lightning Strike now deals 1d6+6 damage per caster level. The freeze is upgraded to 5 seconds. +1 Caster Level and Max Caster Level with Sonic and Electric spells.
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AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Enhanced Bolt III, Bard Level 20 |
Tier 1[edit]
Requires Stormsinger, Bard level 1
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Spell Like Ability I: Choose one of:
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Tavern Shanties: +[1/2/3] Bard Songs.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Stormsong I: +2% Spell Critical Chance with Electric and Cold spells.
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
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Electrocution: Whenever you cast an Electric, Cold, or Sonic damage spell, you gain +5 to your Electric, Cold and Sonic Spell Power for 6 seconds. This stacks up to [1/3/5] times.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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On Your Toes: +[1/2/3]% Dodge
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier 2[edit]
Requires Bard Level 2, 5 APs spent on tree
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Spell Like Ability II: Choose from:
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Efficient Metamagic I: Enhance a Metamagic by reducing its cost.
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AP Cost: 2 | Ranks: 3 | Progression: 5 | No requirements | |
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Stormsong II: +2% Spell Critical Chance with Electric and Cold spells.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Stormsong I | |
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Pierce Electric Resistance: Your Electric, Cold, and Sonic damage spells now bypass [5/10/15] points of your target's resistance to those damage types, if any.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Fast Movement: You run 1% faster for each of your Bard levels.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements |
Tier 3[edit]
Requires Bard Level 3, 10 APs spent on tree
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Spell Like Ability III: Choose From:
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Efficient Metamagic II: Enhance a Metamagic by reducing its cost.
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AP Cost: 2 | Ranks: 3 | Progression: 10 | Requires: Efficient Metamagic I | |
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Stormsong III: +2% Spell Critical Chance with Electric and Cold spells.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Stormsong II | |
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Stormcaller's Aria: Your Inspire Courage grants nearby allies +[3/6/9] more Universal Spellpower and +[1/2/3] to hit.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Charisma I: +1 Charisma
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier 4[edit]
Requires Bard Level 4, 20 APs spent on tree
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Stormsinger's Inspiration: Your Bardic Inspiration now grants allies a chance to have your Lightning Strike when they make a melee or ranged attack. This seems to have about a 2% proc chance. Also works when cast on self.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
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Stormsong IV: +2% Spell Critical Chance with Electric and Cold spells.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Stomsong III | |
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Ride the Lightning: Your main hand weapon is now considered an Implement. When you critically hit with a Sonic, Cold, or Lightning Spell, you gain +3% Dodge, +3 Reflex saving throws, and your spell point costs are reduced by 3% for 10 seconds.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
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Charisma II: +1 Charisma
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Charisma I |
Tier 5[edit]
Requires Bard Level 5, Character Level 12, 30 APs spent in tree
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Horn of Thunder: Spell-Like Ability: Activation cost: [30/25/20] SP. Cooldown: [20/16/12] seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
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Eye of the Storm: You are no longer negatively affected by Sleet Storm, and while in any Sleet Storm spells, you gain an additional Lightning Strike proc chance.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
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Stormsong V: +2% Spell Critical Chance with Electric and Cold spells.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Stormsong IV | |
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Stormcaller: +[5/10/15] Electric, Cold, and Sonic Spellpower.
Rank 3: The spell Iceberg is added to your Spellbook at level 6.
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AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
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Storm Studies: +1 Evocation DCs.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements |