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Stormsinger enhancements

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Stormsinger enhancements are available for the Stormsinger archetype (variant Bard). Introduced in Update 56.

Overview[edit]

This tree is based on a set of offensive enhancements focused on cold, electric, and sonic spells & SLAs.

Harness the thunderstorms to bring elemental destruction to your enemies.

Stormsinger enhancements tree

Core Abilities[edit]

Icon Stormsinger.png
Stormsinger (enhancement): Each core ability you take in this tree, including this one, grants you +5 Electric, Cold, and Sonic Spellpower.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Bard Level 1
Icon Lightning Strike.png
Lightning Strike (enhancement): Your Sonic and Cold spells have a 20% chance to cause a massive Lightning Strike whenever they hit an enemy. This lightning strike deals an extra 1d6 Electric damage per caster level.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Stormsinger, Bard Level 3
Icon Enhanced Bolt I.png
Enhanced Bolt I: Your Lightning Strike damage is upgraded to deal 1d6+2 Electric damage per caster level.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Lightning Strike, Bard Level 6
Icon Enhanced Bolt II.png
Enhanced Bolt II: Your Lightning Strike is upgraded to add 1d3 stacks of Vulnerability when it goes off. The damage is upgraded to 1d6+4.
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Enhanced Bolt I, Bard Level 12
Icon Enhanced Bolt III.png
Enhanced Bolt III: Whenever your Lightning Strike goes off, the enemy is Frozen with no save for 3 seconds. +1 Caster Level and Max Caster Level with Sonic and Electric spells.
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Enhanced Bolt II, Bard Level 18
Icon Master of Storms.png
Master of Storms: +4 Charisma, +1 Evocation DCs. Your Lightning Strike now deals 1d6+6 damage per caster level. The freeze is upgraded to 5 seconds. +1 Caster Level and Max Caster Level with Sonic and Electric spells.
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Enhanced Bolt III, Bard Level 20

Tier 1[edit]

Requires Stormsinger, Bard level 1

SonicBlast.png
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Tavern Shanties.png
Tavern Shanties: +[1/2/3] Bard Songs.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Stormsong I.png
Stormsong I: +2% Spell Critical Chance with Electric and Cold spells.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Electrocution.png
Electrocution: Whenever you cast an Electric, Cold, or Sonic damage spell, you gain +5 to your Electric, Cold and Sonic Spell Power for 6 seconds. This stacks up to [1/3/5] times.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon On Your Toes.png
On Your Toes: +[1/2/3]% Dodge
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier 2[edit]

Requires Bard Level 2, 5 APs spent on tree

Reverberate.png
Spell Like Ability II: Choose from:
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Efficient Metamagic.png
Efficient Metamagic I: Enhance a Metamagic by reducing its cost.
  • Icon Enhancement Efficient Empower.png Efficient Empower: Using the Empower Spell Metamagic costs you [2/4/6] fewer Spell Points.
  • Icon Enhancement Efficient Maximize.png Efficient Maximize: Using the Maximize Spell Metamagic costs you [3/6/9] fewer Spell Points.
AP Cost: 2 Ranks: 3 Progression: 5 No requirements
Icon Stormsong I.png
Stormsong II: +2% Spell Critical Chance with Electric and Cold spells.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Stormsong I
Icon Pierce Electric Resistance.png
Pierce Electric Resistance: Your Electric, Cold, and Sonic damage spells now bypass [5/10/15] points of your target's resistance to those damage types, if any.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Fast Movement.png
Fast Movement: You run 1% faster for each of your Bard levels.
AP Cost: 2 Ranks: 1 Progression: 5 No requirements

Tier 3[edit]

Requires Bard Level 3, 10 APs spent on tree

Shout.png
Spell Like Ability III: Choose From:
  • Shout.png Shout: Activation cost: [15/12/9] SP. Cooldown: [12/9/6] seconds.
  • SnowballSwarm.png Snowball Swarm: Activation cost: [15/12/9] SP. Cooldown: [12/9/6] seconds.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Efficient Metamagic.png
Efficient Metamagic II: Enhance a Metamagic by reducing its cost.
  • Icon Enhancement Efficient Empower.png Efficient Empower: Using the Empower Spell Metamagic costs you [2/4/6] fewer Spell Points.
  • Icon Enhancement Efficient Maximize.png Efficient Maximize: Using the Maximize Spell Metamagic costs you [3/6/9] fewer Spell Points.
Note: The same Metamagic may not be chosen twice in the same tree. It does stack with Blightcaster enhancements, but not others such as Bombardier or Archmage.
AP Cost: 2 Ranks: 3 Progression: 10 Requires: Efficient Metamagic I
Icon Stormsong I.png
Stormsong III: +2% Spell Critical Chance with Electric and Cold spells.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Stormsong II
Icon Stormcallers Aria.png
Stormcaller's Aria: Your Inspire Courage grants nearby allies +[3/6/9] more Universal Spellpower and +[1/2/3] to hit.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
CharismaColored.png
Charisma I: +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier 4[edit]

Requires Bard Level 4, 20 APs spent on tree

Icon Stormsingers Inspiration.png
Stormsinger's Inspiration: Your Bardic Inspiration now grants allies a chance to have your Lightning Strike when they make a melee or ranged attack. This seems to have about a 2% proc chance. Also works when cast on self.
AP Cost: 2 Ranks: 1 Progression: 20 No requirements
Icon Stormsong I.png
Stormsong IV: +2% Spell Critical Chance with Electric and Cold spells.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Stomsong III
Icon Ride the Lightning.png
Ride the Lightning: Your main hand weapon is now considered an Implement. When you critically hit with a Sonic, Cold, or Lightning Spell, you gain +3% Dodge, +3 Reflex saving throws, and your spell point costs are reduced by 3% for 10 seconds.
AP Cost: 2 Ranks: 1 Progression: 20 No requirements
CharismaColored.png
Charisma II: +1 Charisma
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Charisma I

Tier 5[edit]

Requires Bard Level 5, Character Level 12, 30 APs spent in tree

Icon Horn of Thunder.png
Horn of Thunder: Spell-Like Ability: Activation cost: [30/25/20] SP. Cooldown: [20/16/12] seconds.
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
Icon Eye of the Storm.png
Eye of the Storm: You are no longer negatively affected by Sleet Storm, and while in any Sleet Storm spells, you gain an additional Lightning Strike proc chance.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
Icon Stormsong I.png
Stormsong V: +2% Spell Critical Chance with Electric and Cold spells.
AP Cost: 2 Ranks: 1 Progression: 30 Requires: Stormsong IV
Icon Stormcaller.png
Stormcaller: +[5/10/15] Electric, Cold, and Sonic Spellpower. Rank 3: The spell Iceberg is added to your Spellbook at level 6.
AP Cost: 1 Ranks: 3 Progression: 30 No requirements
Icon Storm Studies.png
Storm Studies: +1 Evocation DCs.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements