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Stormsinger enhancements
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Stormsinger enhancements are available for the Stormsinger archetype (variant Bard). Introduced in Update 56.
Overview[edit]
This tree is based on a set of offensive enhancements focused on cold, electric, and sonic spells & SLAs.
Harness the thunderstorms to bring elemental destruction to your enemies.
Core Abilities[edit]
Stormsinger (enhancement): Each core ability you take in this tree, including this one, grants you +5 Electric, Cold, and Sonic Spellpower.
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Bard Level 1 | |
Lightning Strike (enhancement): Your Sonic and Cold spells have a 20% chance to cause a massive Lightning Strike whenever they hit an enemy. This lightning strike deals an extra 1d6 Electric damage per caster level. (This damage uses your electric spellpower and lore, and the originating spell's metamagics and max caster level)
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Stormsinger, Bard Level 3 | |
Enhanced Bolt I: Your Lightning Strike damage is upgraded to deal 1d6+2 Electric damage per caster level.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Lightning Strike, Bard Level 6 | |
Enhanced Bolt II: Your Lightning Strike is upgraded to add 1d3 stacks of Vulnerability when it goes off. The damage is upgraded to 1d6+4.
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Enhanced Bolt I, Bard Level 12 | |
Enhanced Bolt III: Whenever your Lightning Strike goes off, the enemy is Frozen with no save for 3 seconds. +1 Caster Level and Max Caster Level with Sonic and Electric spells.
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Enhanced Bolt II, Bard Level 18 | |
Master of Storms: +4 Charisma, +1 Evocation DCs. Your Lightning Strike now deals 1d6+6 damage per caster level. The freeze is upgraded to 5 seconds. +1 Caster Level and Max Caster Level with Sonic and Electric spells.
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AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Enhanced Bolt III, Bard Level 20 |
Tier One[edit]
Requires Stormsinger, Bard level 1
Spell Like Ability I: Choose one of:
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Tavern Shanties: +[1/2/3] Bard Songs.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Stormsong I: +2% Spell Critical Chance with Electric and Cold spells.
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
Electrocution: Whenever you cast an Electric, Cold, or Sonic damage spell, you gain +5 to your Electric, Cold and Sonic Spell Power for 6 seconds. This stacks up to [1/3/5] times.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
On Your Toes: +[1/2/3]% Dodge
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires Bard Level 2, 5 APs spent on tree
Spell Like Ability II: Choose from:
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Efficient Metamagic I: Enhance a Metamagic by reducing its cost.
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AP Cost: 2 | Ranks: 3 | Progression: 5 | No requirements | |
Stormsong II: +2% Spell Critical Chance with Electric and Cold spells.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Stormsong I | |
Pierce Electric Resistance: Your Electric, Cold, and Sonic damage spells now bypass [5/10/15] points of your target's resistance to those damage types, if any.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Fast Movement: You run 1% faster for each of your Bard levels.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements |
Tier Three[edit]
Requires Bard Level 3, 10 APs spent on tree
Spell Like Ability III: Choose From:
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Efficient Metamagic II: Enhance a Metamagic by reducing its cost.
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AP Cost: 2 | Ranks: 3 | Progression: 10 | Requires: Efficient Metamagic I | |
Stormsong III: +2% Spell Critical Chance with Electric and Cold spells.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Stormsong II | |
Stormcaller's Aria: Your Inspire Courage grants nearby allies +[3/6/9] more Universal Spellpower and +[1/2/3] to hit.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Charisma I: +1 Charisma
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires Bard Level 4, 20 APs spent on tree
Stormsinger's Inspiration: Your Bardic Inspiration now grants allies a chance to have your Lightning Strike when they make a melee or ranged attack. This seems to have about a 2% proc chance. Also works when cast on self.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
Stormsong IV: +2% Spell Critical Chance with Electric and Cold spells.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Stormsong III | |
Ride the Lightning: Your main hand weapon is now considered an Implement. When you critically hit with a Sonic, Cold, or Lightning Spell, you gain +3% Dodge, +3 Reflex saving throws, and your spell point costs are reduced by 3% for 10 seconds.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
Charisma II: +1 Charisma
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AP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: Charisma I |
Tier Five[edit]
Requires Bard Level 5, Character Level 12, 30 APs spent in tree
Horn of Thunder: Spell-Like Ability: Activation cost: [30/25/20] SP. Cooldown: [20/16/12] seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
Eye of the Storm: You are no longer negatively affected by Sleet Storm, and while in any Sleet Storm spells, you gain an additional Lightning Strike proc chance.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
Stormsong V: +2% Spell Critical Chance with Electric and Cold spells.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Stormsong IV | |
Stormcaller: +[5/10/15] Electric, Cold, and Sonic Spellpower.
Rank 3: The spell Iceberg is added to your Spellbook at level 6.
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AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
Storm Studies: +1 Evocation DCs.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements |