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Devour the Soul/sandbox
Devour the Soul | |
SLA Enhancement | |
Enhancement TreeWhen the ability is primarily granted through an enhancement, the tree is indicated here, as in Sacred Defender, Drow.: |
Soul Eater |
---|---|
APThe number of Action Points (AP) needed to acquire each rank of the enhancement, usually 1 or 2. /RanksThe number of ranks of an enhancement that can be acquired,usually 1 to 3.: |
1 AP / 1 rank |
Spell SchoolEvery spell (optional for SLAs) belongs to one of eight schools of magic, such as Evocation or Necromancy. Optional descriptors, e.g. Fire, Compulsion, are also listed here.: |
Necromancy |
MetamagicThe effects of spells and SLAs can often be enhanced using metamagic, a type of toggled feat, for example,{{Maximize}} and {{Heighten}} .:
|
Quicken, Enlarge, Heighten |
TargetEvery ability has one or more targets, defined as Self, Friend, or Foe. The field may also contain additional information, such as Undead Foe or Breakables. The field is sometimes hidden, e.g., for a passive feat whose target is Self, such as Toughness.: |
Living or Undead Foe |
RangeThe distance at which an active ability can be activated, such as Melee for Cleave, or Double for Nimbus of Light. Typical values are Personal, Melee, Ranged, Touch, Standard (spell), or Double (ray), although any value can be specified. Not to be confused with area.: |
Standard |
Saving ThrowThe type of saving throw, if any, that can be used to avert a spell or effect. Common values include Will, Fortitude, Reflex for half, or None.: |
Will |
DCThe Difficulty Class of the indicated saving throw. This field is omitted if the DC is predictable, such as for standard spells.: |
18 + Charisma modifier + Necromancy modifiers |
Spell ResistanceWhether spell resistance can avert the spell or SLA, Yes or No.: |
Yes |
DurationThe length of time an effect typically lasts, along with any conditions for premature termination. For instance, the duration for most physical attacks is Instantaneous, while the duration of Invisibility is 1 minute per caster level (no maximum), or until interacting with a target or object.: |
Instantaneous, 6 second debuff |
CooldownHow long a character must wait between activations of an ability, typically measured in seconds.: |
15 seconds |
Instant DeathThis produces an Instant death effect on at least some types of target. Red-named bosses are immune, as is anyone with deathblock.: |
Consume the soul |
DebuffA harmful effect other than physical damage.: |
-20 PRR / MRR on save |
Description
Official: You consume the soul of your targeted enemy, killing it instantly unless it makes a Will saving throw with a DC of 18 + Warlock level + Charisma bonus. This ability is considered a Necromancy spell. This ability works on undead, but not constructs and other creatures with no lifeforce. If the target survives then it loses 20 PRR and MRR for 6 seconds.
- Bug: Actual DC formula:
DC 10 (base) + 6 (level) + cha mod + necro school modifiers
, effectively making the actual DC 22 points lower than expected.DDO Forums
Death SLAs
Soul Eater abilities
Soul Eater enhancements
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