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Update 54 Release Notes

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Here are the release notes for Update 54, released on Wednesday, April 27th, 2022.

Of Special Note:[edit]

The Pre-purchase for The Isle of Dread begins on Wednesday!

Learn more about our upcoming Isle of Dread expansion in the DDO Market (link arrives on Wednesday)! The cult of Vecna has been sighted in the region, and now a mysterious island has reappeared off the coast. It can’t be a coincidence. Prehistoric dangers await any who set foot on the island’s shores, so only true heroes will be capable of surviving the threats and stopping the cult. Experience new adventures, new monsters, and a level cap increase to 32! Play the new character race the Tabaxi or the Iconic Tabaxi Trailblazer, get your permanent Raptor Hireling, and more! The Isle of Dread is currently scheduled to be released on June 8th, 2022.

Once you have pre-purchased Isle of Dread you can speak to an NPC located past the Hut From Beyond in the Harbor docks named Zalnathe to pick up your available pre-purchase items!

News and Notes[edit]

Bugfixes[edit]

  • Eldritch Knight's elemental damage dice should now more reliably add up.
  • Eldritch Knight's Force's Point no longer spams your combat log.
  • Fixed a typo in the Quicken Metamagic enhancement for Exalted Angel.
  • A variety of active Exalted Angel abilities no longer work underwater.
  • 1st core of Exalted Angel now provides magical training correctly.
  • Fixed typos with Green and Shadow Dragon Breath in Draconic Incarnation.
  • Feywild Attunement in Shiradi Champion now grants its listed Spellpower.
  • Core 2 Shiradi now provides the doubled and listed dodge and fort bypass.
  • Fatesinger's Grandeur now functions.
  • Air Savant's Feather Fall no longer drops on death.
  • Shadar-kai chain can now be used while quelled.
  • Magus of the Eclipse: Lunar Insight now functions.
  • All Magus actives may now be used while moving.
  • Clarified Vistani core 4's tooltip to make sure it was more accurate.
  • Regeneration no longer has visual effects and therefore no longer has visual effect bugs.
  • Greensteel Regeneration no longer drops on death.
  • Raging Blows in Barbarian now correctly grants its +1[W].
  • Palemaster Undead Shrouds should now persist through logout better.
  • Holy Mantle from Divine Crusader should now persist through logout better.
  • Abyssal Shroud from Warlock should persist through logout better.
  • Shiradi's Pin now grants its listed 3[W] instead of 1[W].
  • Shiradi's Pin no longer has a DC.
  • Fixed a typo in the Draconic Destiny Mantle.
  • Fixed typo in Shiradi epic moment.
  • Killer Instinct now has removal floaty text to make it clearer when it wears off.
  • Storm's Eye now has no removal floaty text since that makes it visually obstructive.
  • Scion of the Astral Plane no longer drops on death.
  • Monster casted Flame Strike will damage players again.
  • Epic Delera's Rune Arm now drops as intended.
  • Legendary Saltmarsh Rune Arm now drops as intended.
  • Creeping Doom and Divine Wrath no longer go through Spell Absorption.
  • The Defiler of the Just Raid Questgiver no longer tries to teleport you into the dungeon no matter what you tell her.
  • Epic Spell Power categories no longer require minimum level 26.
  • Fixed typo in the Filigree Divinity: Seeker (Rare) (Melee attack power -> Melee Power).
  • Fixed a typo in a generic Sharn text line for town NPCs.
  • Fixed Slay:Blank bugs in the Splinterskull chain.
  • Displacement no longer takes Enlarge since its a self-only spell.
  • Artificers should find it much easier to mount up now while charging their Rune Arm.
  • Prevented scenarios where a Reaper Ring enchantment could be erroneously non-applied to a non-ring item.
  • Fixed a typo in barbarian's Focus Wide buff.
  • Crazy Strikes now grants its Weapon[W] bonus correctly.
  • Fatesinger Core 2 and 3 now grant its DCs.
  • Shillelagh now correctly gives Bludgeon DR bypass instead of Magic.

Gameplay Changes[edit]

  • When you Release from a dungeon while dead, you will be brought back to life with 20 Hit Points instead of 1 HP.
  • Trap the Soul has gotten an overhaul:
    • There is no more Hit Dice limit on this spell, and there is only one variant.
    • This spell now gives you the regular gem for all CRs.
    • Cannith Crafting recipes just use that one regular gem.
    • Changed the cooldown to 10 seconds (Sorcerer stays at 8 seconds).
  • Shiradi caster mantles changes:
    • All proc dice have been raised to 7d77.
    • Spellcast scaling has been raised to 100%.
    • Proc rate has been raised to 7%.
    • The elements offered have changed: now you may select from Light, Force, Poison, or Sonic.
  • The following Destiny Mantles now deal 1d6+6 damage per caster level when they proc:
    • Magus of the Eclipse
    • Fatesinger
    • Primal Avatar
    • Exalted Angel

Tabaxi and Tabaxi Iconic[edit]

The Tabaxi Race and Tabaxi Trailblazer Iconic have been added to the game!

Tabaxi are a base race that starts in Eberron. Resembling great cats like jungle cats, Tabaxi are a dexterous race that are light on their feet. Their innate feat allows them to move quickly for a after spending a short time planning their next move. Tabaxi make good Rogues, Monks, and Bards.

Tabaxi Base Stats:

  • +2 Dexterity
  • Starting Feat: Feline Agility: After standing still for 6 seconds, when you move again you gain a +20% Action Boost bonus to Movement Speed for 6 seconds.

Tabaxi Racial Past Lives:

  • +1 Tumble
  • +1 Dexterity
  • +1 Racial Action Point

Tabaxi Enhancement Tree:

  • Cores:
    • Core 1: +1% Dodge, +1 Maximum Dexterity Bonus in Light Armor. You gain Dexterity to Hit with Dagger, Handaxe, Handwraps, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Sickle, or while Unarmed or in a Druid animal form.
    • Core 2: Multiselector: +1 Dexterity / +1 Charisma
    • Core 3: +1% Dodge, +1 Maximum Dexterity Bonus in Light Armor
    • Core 4: Multiselector: +1 Dexterity / +1 Charisma
    • Core 5: +1% Dodge and Dodge Cap. +1 Maximum Dexterity Bonus in Light Armor
  • Tier 1:
    • Sharp Claws: +1/2/3 to Attack.
    • Cat Scratch: Active: +2[W] Area of Effect Melee Attack. 6 second cooldown.
    • Acrobatic: +1/2/3 Balance, Jump, and Tumble. +2/4/6 Armor Class while Tumbling.
    • Land On Your Feet: You don't take falling damage.
    • Sneaky Strikes: +1 Sneak Attack Die
  • Tier 2:
    • Surprise Claws: +1/2/3 to Attack while Flanking.
    • Hunt Down: Your Cat Scratch now Hamstrings opponents for 3 seconds, reducing their movement rate by 50%. Some creatures are immune to the Hamstring effect.
    • High Places: After falling for at least 1.5 seconds, when you land you gain +2 Critical Hit Confirmation, +2 Critical Hit Damage, and +25% Armor Piercing for 20 seconds.
    • Honed Reflexes: You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.
    • Slip Out of Danger: +2/4/6 Saves vs. Traps. Rank 3: You gain +1 to Reflex Saves.
  • Tier 3:
    • Stabby Claws: +1/2/3 to Melee Damage.
    • Corner: +1/2/3% Dodge Bypass
    • Improved Nimble Cat: You gain Dexterity to Damage with Dagger, Handaxe, Handwraps, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Sickle, or while Unarmed or in a Druid animal form.
    • Focused Agility: Your Feline Agility now only requires you to stand still for 3 seconds, and lasts for 9 seconds.
    • Sneaky Strikes: +1 Sneak Attack Die
  • Tier 4:
    • Feline Versatility:
      • Lash Out: +5% Offhand Strike Chance if using a Light Melee Weapon or Rapier in both hands.
      • Rapid Scratch: +3% Doublestrike while Single Weapon Fighting
      • Quick Paw: +3% Doubleshot with Thrown Weapons
      • Vigor: Vigor spell like ability
    • Deep Scratches: Your Cat Scratch now deals Bane damage to targets it hits that are vulnerable to Bleed. This damage is equal to 1d4 per Character Level, and scales with Melee Power.
    • 9 Lives: You gain Rogue's Defensive Roll feat. (While below 20% HP, there's a chance equal to your Reflex save that attacks do half damage and have their effects negated.)
    • Fast Sprinter: Your Feline Agility now grants 30% Action Boost Bonus to Movement Speed and lasts for 18 seconds.
    • Lucky Cat: (Requires: 9 Lives) You gain Evasion.


Tabaxi Trailblazers are Iconics that start in Sharn with one level of Monk. Passed down between generations of Tabaxi, the title of Trailblazer represents this Tabaxi's ability to always find a way forward. Like standard Tabaxi, they can gain the ability to negate falling damage and move with quick bursts of speed. Tabaxi Trailblazers can gain True Seeing and can gain defensive bonuses when they Dodge and Tumble. They also use their expanded Dexterity to excel with Quarterstaves, gaining offensive bonuses with the weapons and the ability to use them to trip all nearby enemies.

Tabaxi Trailblazer Iconic Base Stats:

  • +2 Dexterity
  • Base Feat: Feline Agility: After standing still for 6 seconds, when you move again you gain a +20% Action Boost bonus to Movement Speed for 6 seconds.

Tabaxi Trailblazers use a unique set of Quarterstaff attack animations!

Tabaxi Trailblazer Iconic Past Life Feat:

  • Iconic Past Life Stance: +1 to Trip DCs per stack of this Past Life, up to 3.
  • Passive Bonus: +1 to Saving Throws vs. Traps per stack of this Past Life, up to 3.

Tabaxi Trailblazer Enhancement Tree:

  • (Abilities in Orange are the ones that are different from the base Tabaxi.)
  • Cores:
    • Core 1: +1% Dodge, +2% Dodge Bypass. You gain Dexterity to Hit with Quarterstaves, Dagger, Handaxe, Handwraps, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Sickle, or while Unarmed or in a Druid animal form.
    • Core 2: Multiselector: +1 DEX / +1 WIS
    • Core 3: +1% Dodge, +2% Dodge Bypass
    • Core 4: Multiselector: +1 DEX / +1 WIS
    • Core 5: +1% Dodge and Dodge Cap. +2% Dodge Bypass
  • Tier 1:
    • Sharp Claws: +1/2/3 to Attack.
    • Low Blows: +1/2/3 Trip DCs. Doubled if you have a Quarterstaff equipped.
    • Acrobatic: +1/2/3 Balance, Jump, and Tumble. +2/4/6 Armor Class while Tumbling.
    • Land On Your Feet: You don't take falling damage.
    • Sneaky Strikes: +1 Sneak Attack Die
  • Tier 2:
    • Staff Deflection: While holding a Quarterstaff, when Deflect Arrows triggers you gain a +10% Action Boost bonus to Doublestrike for 6 seconds.
    • Wayfinder's Weapons: Quarterstaves and Wooden Weapons you are wielding are immune to damage.
    • High Places: After falling for at least 1.5 seconds, when you land you gain +2 Critical Hit Confirmation, +2 Critical Hit Damage, and +25% Armor Piercing for 20 seconds.
    • Deflect Arrows: You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds.
    • Slip Out of Danger: +2/4/6 Saves vs. Traps. Rank 3: You gain +1 to Reflex Saves.
  • Tier 3:
    • Attune: +1 Ki Regeneration on melee attacks, +1 Passive Ki Regeneration
    • Great Weapon Aptitude: +5/10/20% Strikethrough (req: Two Handed Fighting)
    • Improved Instincts: You gain Dexterity to Damage with Quarterstaff, Dagger, Handaxe, Handwraps, Kama, Kukri, Light Hammer, Light Mace, Light Pick, Rapier, Short Sword, Sickle, or while Unarmed or in a Druid animal form.
    • Focused Agility: Your Feline Agility now only requires you to stand still for 3 seconds, and lasts for 9 seconds.
    • Sneaky Strikes: +1 Sneak Attack Die
  • Tier 4:
    • Wide Sweep: Melee Quarterstaff Trip Cleave Attack: +1/3/5[W] to all nearby enemies. Enemies who are hit must make a Balance check (DC 14 + Highest of DEX and WIS mod + Trip bonuses) or be Tripped for 20 seconds. Shares cooldown with Great Cleave.
    • Springing Pounce: You gain the Spring Attack feat. When you use it while holding a Quarterstaff, you gain Feline Agility and deal bludgeoning damage equal to your Jump score to all enemies Spring Attack hits. This damage scales with 200% Melee Power.
    • Cat's Eye: You have True Seeing, which cannot be dispelled from you.
    • Fast Sprinter: Your Feline Agility now grants 30% Action Boost Bonus to Movement Speed and lasts for 18 seconds.
    • Escape Artist: When you tumble, you gain 25% Incorporeality and 25% Concealment for 20 seconds. This can only trigger once per minute.

UI Changes[edit]

  • Hovering over your Epic Destiny points now displays a context-sensitive tooltip that reports your points breakdown.
  • The LFM UI Difficulty display element has been adjusted to be more vertically centered.
  • Hovering over a weapon now factors in the Improved Critical feat.
  • The character sheet has gotten a minor visual upgrade in its layout.
    • It now shows you your total level instead of your total Action Points.
    • Several text and bounding box inconsistencies have been fixed involving bad element placement.
    • The Saves label is now Saving Throws and is the proper font.
    • The BAB box is now lined up correctly, and the BAB amount is now centered.
  • A variety of UI improvements relating to how we display Character Level have been made:
    • Your character sheet no longer shows the Epic Class in its class breakdown.
    • When someone requests to join your LFM, you will now see their total level in parenthesis and then their class breakdown, which will no longer include their Epic class levels. Text Literal: "$NAME$ ($LVL$)($CLASSES$) would like to join your party."
    • The Character Selection screen will no longer display your Epic class levels.
    • Examining a player now shows their Total level and then their class breakdown, and the class breakdown no longer displays their epic level.
    • The Guild, Who, and LFM displays for players no longer shows their Epic levels as part of their class breakdown.
  • The Who, Guild, and LFM UI elements for player entries now have appropriate Skin Mapping hookups for UI Skinning.

Miscellaneous[edit]

There is a new Gameplay option: Force Heals to Self when Targeting Undead (default: false). While true, when you have an enemy Undead targeted, any positive healing actions will be cast on you instead of the undead.

Known Issues:[edit]

The Raptor Henchman's minimum level to use is incorrectly set to 3, when it should be level 7. The permanent hireling is a level 7 hireling for the purposes of quest XP. Its summoning cooldown is also incorrect at 30 seconds instead of 300 seconds.


Source: Official U54.0.0 release notes on DDO.com

Modules and Updates