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Dragonborn

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Overview[edit]

Born to fight, Dragonborn are a race of warriors and adventurers that hail from Argonessen. They have the unique ability to channel elements into a Breath Weapon attack.

Dragonborn is a race released in Update 35. Originally a premium race, it was made free in Update 53.

Racial Traits[edit]

Deities[edit]

Further information: Deity feats

Feats[edit]

Racial Feats[edit]

  • You must select one (and only one) type of Draconic Ancestry. This will determine some variables for racial enhancements.


    Racial past life feats[edit]

    Enhancements[edit]

    Dragonborn enhancements tree

    Core abilities[edit]

    Icon Enhancement Hardy.png
    Hardy: +1 Fortitude
    AP Cost: 1 Level: 1 Progression: 0 No requirements
    Str or Cha.gif
    Dragonborn Strength or Charisma: +1 Strength or Charisma
    AP Cost: 2 Level: 4 Progression: 1 Requires: Hardy
    Icon Enhancement Hardy.png
    Hardy: +1 Fortitude
    AP Cost: 1 Level: 7 Progression: 3 Requires: Strength or Charisma
    Str or Cha.gif
    Dragonborn Strength or Charisma: +1 Strength or Charisma
    AP Cost: 2 Level: 11 Progression: 4 Requires: Hardy
    Icon Enhancement Hardy.png
    Hardy: +1 Fortitude
    AP Cost: 1 Level: 16 Progression: 6 Requires: Strength or Charisma

    Tier One[edit]

    Requires Hardy

    Icon Enhancement Resilience.png
    Resilience: +10 Maximum Hit Points
    AP Cost: 2 Ranks: 1 Progression: 1 No requirements
    Icon Enhancement Hard Scales.png
    Hard Scales: +2/+4/+6 Natural Armor, stacking
    AP Cost: 1 Ranks: 3 Progression: 1 No requirements
    Icon Enhancement Brutal Fighting.png
    Brutality: Choose one:

    Icon Enhancement Brutal Spellcasting.png Brutal Spellcasting: Your damaging spells generate 25%/50%/75% more hate than they normally would, making enemies more likely to attack you.

    Icon Enhancement Brutal Fighting.png Brute Fighting: Your melee attacks generate 25%/50%/75% more hate than they normally would, making enemies more likely to attack you.
    AP Cost: 1 Ranks: 3 Progression: 1 No requirements
    Icon Enhancement Draconic Visage.png
    Draconic Visage: +1/+2/+3 Intimidate, Spellcraft, and Haggle
    AP Cost: 1 Ranks: 3 Progression: 1 No requirements
    Icon Enhancement Conditioning.png
    Undaunted: +1/+2/+3 Fortitude
    AP Cost: 1 Ranks: 3 Progression: 1 No requirements

    Tier Two[edit]

    Requires 5 APs spent in tree

    Icon Enhancement Resilience.png
    Resilience: +10 Maximum Hit Points and +10 Healing Amplification
    AP Cost: 2 Ranks: 1 Progression: 5 Requires: Resilience
    Icon Enhancement Hard Scales.png
    Harder Scales: +2/+4/+6 PRR
    AP Cost: 1 Ranks: 3 Progression: 5 Requires: Hard Scales
    Dragonborn Dragon Breath.png
    Dragon Breath: Active Ability: Cone that deals 1d6 + 3 [red fire/white cold/black acid/blue electric] damage per caster level (reflex save for half). Counts as Evocation spell; gets full Metamagic feats, No SR, DC 10 + CHA mod + Evocation bonuses (Acid uses Conjuration) + Breath Weapon bonuses. Scales with 100% of spell power. Bug: Dragon Breath doesn't work if you are moving while you use it. Activation Cost: Nothing Cooldown: 25 seconds
    AP Cost: 2 Ranks: 1 Progression: 5 No requirements
    Icon Enhancement Extra Action Boost.png
    Extra Action Boost: Dragonborn keep fighting long after other races tire. You can use each of your action boosts 1/2/3 additional time per rest.
    AP Cost: 2 Ranks: 3 Progression: 5 No requirements
    Icon Enhancement Arcanum.png
    Arcanum: +25/50/100 Spell Points and +1/+2/+3 Spell Penetration.
    AP Cost: 2 Ranks: 3 Progression: 5 No requirements

    Tier Three[edit]

    Requires 10 APs spent in tree

    Icon Enhancement Resilience.png
    Resilience: +10 Maximum Hit Points
    AP Cost: 2 Ranks: 1 Progression: 10 No requirements
    Dragon Heritage.gif
    Dragon Heritage: +[10/20/30] spell power with the element associated with selected Draconic Ancestry.
    AP Cost: 1 Ranks: 3 Progression: 10 Requires: Dragon Breath, Power in Breath
    Power in Breath.png
    Power in Breath: +1/+2/+3 DC's of Breath Attacks
    AP Cost: 1 Ranks: 3 Progression: 10 No requirements
    Draconic Knowledge.png
    Draconic Knowledge: +1 Caster Level and +2 Max Caster Level with the element spell associated with selected Draconic Ancestry.
    • Note: "Draconic Knowledge: Blue" improves sonic spells as well.
    AP Cost: 2 Ranks: 1 Progression: 10 Requires: Dragon Breath, Power in Breath

    Tier Four[edit]

    Requires 15 APs spent in tree

    Icon Enhancement Resilience.png
    Resilience: +10 Maximum Hit Points and +10 Healing Amplification
    AP Cost: 2 Ranks: 1 Progression: 15 Requires: Resilience
    Icon Enhancement Memory of Flight.png
    Memory of Flight: Active Ability: Activate: Memories of flight lie within you. You are able to leap through the air to bring the fight to your enemies or traverse chasms that make normal adventure balk. Info: Memory of Flight can be used underwater or while on horse without being dismounted. Activation Cost: Nothing Cooldown: 15 Seconds
    AP Cost: 2 Ranks: 1 Progression: 15 No requirements
    Icon Enhancement Evocation Focus.png
    True Power: +1/+2/+3 to Evocation and Conjuration DCs
    AP Cost: 1 Ranks: 3 Progression: 15 Requires: Power in Breath
    Augmented Breath.png
    Augmented Breath: Select from:
    • Icon Enhancement Constricting Breath.png Constricting Breath: 20% chance that enemies will be slowed by 50% when affected by your Breath Attacks.
    • Icon Enhancement Dazing Breath.png Dazing Breath: 5% chance that enemies will be Dazed when affected by your Breath Attacks.
    • Icon Enhancement Lulling Breath.png Lulling Breath: 10% chance that enemies will fall asleep when affected by your Breath Attacks.
    • Icon Enhancement Relentless Breath.png Relentless Breath: 8% chance that enemies will be knocked down when affected by your Breath Attacks.
    AP Cost: 2 Ranks: 1 Progression: 15 Requires: Draconic Knowledge

    PnP information and traits[edit]

    Dragonborn is one of the primary player races for PnP D&D 4E & 5E

    Typical abilities:

    • Ability changes: bonus to STR or CON, bonus to CHA, maybe penalty to DEX
    • Pick an element, gain breath weapon + resistance
    • Many dragonborns sprout wings, gaining glide/flight abilities

    Dragonborn in various PnP editions:

    Wikipedia logo
    Wikipedia has an article on the same subject: