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Dragonborn
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![]() Dwarf |
![]() Elf |
![]() Aasimar |
![]() Dragonborn |
![]() Drow |
![]() Gnome |
![]() H-elf |
![]() H-orc |
![]() Shifter |
![]() Tiefling |
![]() Warforged |
![]() W-Elf | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Iconic | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() Halfling |
![]() Human |
![]() Scourge |
![]() Bladeforged |
![]() Deep Gnome |
![]() PDK |
![]() Razorclaw |
![]() Scoundrel |
![]() S-kai |
![]() Morninglord |
Overview[edit]
Born to fight, Dragonborn are a race of warriors and adventurers that hail from Argonessen. They have the unique ability to channel elements into a Breath Weapon attack.
Dragonborn is a premium race released in Update 35. Free to VIP accounts, it is available to non-VIP from the DDO Store for 1,295 .
Racial Traits[edit]
- +2 Strength, +2 Charisma, -2 Dexterity
- Breath weapon (optional enhancement): Tier 2 racial enhancement, 30 second cooldown, can take metamagic feats, deals [1d6+3]/character level, DC 10+Cha+Evocation+breath weapon bonuses (Acid breath uses Conjuration)
Deities[edit]
- Aureon (Quarterstaff): Follower of AureonYou follow Aureon, member of the Sovereign Host, and use his favored weapon. You are proficient with Quarterstaves and gain +1 to hit with them. → Child of AureonYou follow Aureon. You gain +2 to attack and damage rolls with Quarterstaves. → Aureon's InstructionYou are a devoted follower of Aureon, and your faith has been rewarded. Activate this ability to channel the power of Aureon's wisdom for 24 seconds plus 6 seconds per Religious Lore feat you have.
In this state, you gain +4 Wisdom, +3 to Spell Penetration, +2 to your effective level for Turn Undead, +4 to maximum Hit Dice affected when using Turn Undead, and +4 to the total Hit Dice affected by Turn Undead. → Beloved of AureonUnknown - Blood of Vol (Dagger): Follower of the Blood of VolYou follow the Blood of Vol. You are proficient with Daggers and gain +1 to hit with them. → Child of the Blood of VolYou follow the Blood of Vol. You gain +2 to attack and damage rolls with Daggers. → The Blood is The LifeYou are a devoted follower of the Blood of Vol, and your zeal has been rewarded. Activate this ability to draw upon the power within your own blood for 24 seconds plus 6 seconds per Religious Lore feat you have.
In this state, you gain +4 Constitution, 100% Fortification, +10 to Fortitude Saves, and PRR and MRR equal to the number of Religious Lore feats you have. While in this state and have a Dagger in your main hand, you also gain Vampirism, stacking with other sources of Vampirism. → Beloved of the Blood of VolYou follow the Blood of Vol. You have +3 to attack and damage rolls with daggers. - Olladra (Sickle): Follower of Olladra → Child of Olladra → Luck of Olladra → Beloved of Olladra
- Onatar (Warhammer): Follower of Onatar → Child of Onatar → Onatar's Forge → Beloved of Onatar
- Silver Flame (Longbow): Follower of the Silver Flame → Child of the Silver Flame → Silver Flame Exorcism → Beloved of the Silver Flame
- Sovereign Host (Longsword): Follower of the Sovereign Host → Child of the Sovereign Host → Unyielding Sovereignty → Beloved of the Sovereign Host
Feats[edit]
Racial Feats[edit]
- You must select one (and only one) type of Draconic Ancestry. This will determine some variables for racial enhancements.
Icon | Feat | Type | Description | Prerequisites |
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Draconic Ancestry: Black | Passive | You ancestry is linked to Black Dragons of a bygone age. You gain a stacking bonus to Acid Energy Resistance equal to your Character Level. This choice also selects the element you will gain bonuses with the Dragonborn Racial Enhancement Tree. | |
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Draconic Ancestry: Blue | Passive | You ancestry is linked to Blue Dragons of a bygone age. You gain a stacking bonus to Electric Energy Resistance equal to your Character Level. This choice also selects the element you will gain bonuses with the Dragonborn Racial Enhancement Tree. | |
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Draconic Ancestry: Red | Passive | You ancestry is linked to Red Dragons of a bygone age. You gain a stacking bonus to Fire Energy Resistance equal to your Character Level. This choice also selects the element you will gain bonuses with the Dragonborn Racial Enhancement Tree. | |
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Draconic Ancestry: White | Passive | You ancestry is linked to White Dragons of a bygone age. You gain a stacking bonus to Cold Energy Resistance equal to your Character Level. This choice also selects the element you will gain bonuses with the Dragonborn Racial Enhancement Tree. |
Racial past life feats[edit]
- 1st - +1 Spellcraft
- 2nd - +1 Charisma
Enhancements[edit]
Core abilities[edit]
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Hardy: +1 Fortitude
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
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Dragonborn Strength or Charisma: +1 Strength or Charisma
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AP Cost: 2 | Level: 4 | Progression: 1 | Requires: Hardy | |
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Hardy: +1 Fortitude
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AP Cost: 1 | Level: 7 | Progression: 3 | Requires: Strength or Charisma | |
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Dragonborn Strength or Charisma: +1 Strength or Charisma
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AP Cost: 2 | Level: 11 | Progression: 4 | Requires: Hardy | |
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Hardy: +1 Fortitude
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AP Cost: 1 | Level: 16 | Progression: 6 | Requires: Strength or Charisma |
Tier One[edit]
Requires Hardy
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Resilience: +10 Maximum Hit Points
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
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Hard Scales: +2/+4/+6 Natural Armor, stacking
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Draconic Visage: +1/+2/+3 Intimidate, Spellcraft, and Haggle
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Undaunted: +1/+2/+3 Fortitude
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires 5 APs spent in tree
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Resilience: +10 Maximum Hit Points and +10 Healing Amplification
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Resilience | |
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Harder Scales: +2/+4/+6 PRR
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AP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: Hard Scales | |
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Dragon Breath: Active Ability: Cone that deals 1d6 + 3 [red fire/white cold/black acid/blue electric] damage per caster level (reflex save for half). Counts as Evocation spell; gets full Metamagic feats, No SR, DC 10 + CHA mod + Evocation bonuses + Breath Weapon bonuses (Acid uses Conjuration). Scales with 100% of spell power.
Activation Cost: Nothing Cooldown: 25 seconds
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
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Extra Action Boost: Dragonborn keep fighting long after other races tire. You can use each of your action boosts 1/2/3 additional time per rest.
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AP Cost: 2 | Ranks: 3 | Progression: 5 | No requirements | |
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Arcanum: +25/50/100 Spell Points and +1/+2/+3 Spell Penetration.
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AP Cost: 2 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires 10 APs spent in tree
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Resilience: +10 Maximum Hit Points
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
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Dragon Heritage: +[10/20/30] spell power with the element associated with selected Draconic Ancestry.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Dragon Breath, Power in Breath | |
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Power in Breath: +1/+2/+3 DC's of Breath Attacks
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Draconic Knowledge: +1 Caster Level and +2 Max Caster Level with the element spell associated with selected Draconic Ancestry.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Dragon Breath, Power in Breath |
Tier Four[edit]
Requires 15 APs spent in tree
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Resilience: +10 Maximum Hit Points and +10 Healing Amplification
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AP Cost: 2 | Ranks: 1 | Progression: 15 | Requires: Resilience | |
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Memory of Flight: Active Ability: Activate: Memories of flight lie within you. You are able to leap through the air to bring the fight to your enemies or traverse chasms that make normal adventure balk. Activation Cost: Nothing Cooldown: 15 Seconds
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AP Cost: 2 | Ranks: 1 | Progression: 15 | No requirements | |
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True Power: +1/+2/+3 to Evocation and Conjuration DCs
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AP Cost: 1 | Ranks: 3 | Progression: 15 | Requires: Power in Breath | |
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Augmented Breath: Select from:
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AP Cost: 2 | Ranks: 1 | Progression: 15 | Requires: Draconic Knowledge |
PnP information and traits[edit]
Typical abilities:
- Ability changes: bonus to STR or CON, bonus to CHA, maybe penalty to DEX
- Pick an element, gain breath weapon + resistance
- Many dragonborns sprout wings, gaining glide/flight abilities
Dragonborn in various PnP editions: