There's now a newas the old one was hacked and deleted.
Update 42 Patch 1 Release Notes
Here are the Release Notes for Update 42 Patch 1, released on Tuesday, May 21st 2019.
News and Notes
- The Boarding Pass: Sharn now allows you to select one of the following four teleport locations: Clifftop Tower District, Sharn Docks, Alcorin's Forge, and the Drunken Dragon Tavern.
- Fixed a display issue with the Bronze Dragonscale Plate.
- Fixed a display issue with the Turncoat and Wildwood Outfit.
- Erroneous daggers no longer appear in the loot lists of Masterminds of Sharn.
- Fixed an issue where some cosmetics were given an improper minimum level.
- The Sharn Story Saga now has a chance to drop a choice one of three random Minor Artifacts out of the full list of ten.
- Otyugh Disease can now be properly dispelled with Cure Disease.
- Goblin Sharpshooters no longer have maces in addition to bows.
- Human Vaunt Security rares now have weapons.
Quests and Adventure Areas
Masterminds of Sharn
- Corrected a variety of stuck spots.
- A Sharn Welcome
- Corrected an issue with damage reduction on the Wash and Dry optional bosses.
- Best Laid Plans
- Fixed an issue that could prevent the final battle from triggering if players looped through the basement prior to going into the manager's office.
- The objective messaging has been updated for the final wave battle.
- Saga NPCs now properly display their rewards, and the Cogs Saga NPCs are once again available.
- The Epic Sharn Saga can now be completed by any player at or above level 20.
- No Refunds
- A hidden optional chest can now be picked.
- The Same Old Song
- The giant optional now has its proper Spellcraft check.
- Fixed an issue where players could get the end chest but not complete the dungeon.
- Security Detail
- The proper chest now spawns when completing the rogue optional.
- Smash and Burn
- The end chest is now accessible even for players with a Jump skill lower than three.
- The Cogs
- The name "Cogs Dweller" has been added to flavor NPCs in the village biome.
- A random encounter that was spawning too close to a wall has been adjusted.
- Tactical Detonation's knockdown portion is now traited as Knockdown so players and monsters who are immune to knockdown are now properly immune to the effect.