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Swashbuckler enhancements
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Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar 1,395 DDO Points | Dragonborn | Drow | Dwarf | Eladrin *Requires any version of Magic of Myth Drannor, or free to VIP | Elf / Wood Elf (& AA) | Gnome |
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Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter 1,595 DDO Points | Tabaxi 1,595 DDO Points | Tiefling | Warforged †Free by turning in 400 Total favor per server 995 DDO Points |
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Bladeforged 1,295 DDO Points | Chaosmancer *Requires ultimate edition of Magic of Myth Drannor | Deep Gnome 1,295 DDO Points | Morninglord 1,295 DDO Points (& AA) | PDK 1,295 DDO Points | Razorclaw 1,395 DDO Points | Scoundrel 1,395 DDO Points | Scourge 1,295 DDO Points | Shadar-kai 1,295 DDO Points | Trailblazer 1,395 DDO Points |
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Swashbuckler enhancements
Core abilities[edit]
Confidence: Passive: +1% Dodge, +1 Reflex Save, and +1 to the Max Dex Bonus of your Armor per Swashbuckler Core Ability you have.
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Bard Level 1 | |
Swashbuckling: Stance: You gain 1% Doublestrike and Doubleshot as well as +1 to the Enhancement Bonus of the weapon in your main hand. Swashbuckling requires wielding a Finesseable or Thrown weapon in your main hand, wielding a Buckler or nothing in your off hand, and wearing Light Armor (or a robe) or no armor. (Druids cannot Swashbuckle while in animal forms.) (For Warforged and Bladeforged, you must be using either the Composite Plating or Mithral Body feats).
Passive: While Swashbuckling, the following weapons receive Competence bonuses to their critical profiles1:
1 Critical threat range bonuses are doubled with the appropriate Improved Critical feat, but not with keen or impact | ||||
AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Bard Level 3, Confidence | |
Uncanny Dodge: Uncanny Dodge: You gain the Uncanny Dodge feat. Passive: Swashbuckling grants an additional 1% Doublestrike, 1% Doubleshot, and +1 Attack Damage.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Bard Level 6, Swashbuckling | |
Panache: Panache: While Swashbuckling, you have an additional 1% Doublestrike, 1% Doubleshot, +1 Attack Damage, +1 Reflex Saving Throw, and the weapon in your main hand gains an additional +1 to its Enhancement bonus.
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Bard Level 12, Uncanny Dodge | |
Roll with the Punches: Roll with the Punches: While Swashbuckling, you gain +5 Insight Bonus to Character Dodge Cap, the Slippery Mind feat, +1% Doublestrike, 1% Doubleshot, and +1 Attack Damage.
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Bard Level 18, Panache | |
Evasive Maneuvers: Evasive Maneuvers: +2 CHA, +2 DEX. While Swashbuckling, you gain the Evasion feat, +1% Doublestrike, 1% Doubleshot, +1 Attack Damage, and the weapon in your main hand gains an additional +1 to its Enhancement bonus.
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AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Bard Level 20, Roll with the Punches |
Tier One[edit]
Requires Confidence, Bard Level 1
On Your Toes: +(1/2/3)% Dodge
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Blow By Blow: Choose one:
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Insults: Select an Insult to lower respective saves
Choose one:
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Tavern Shanties: +(1/2/3) Bard Songs
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires Bard Level 2, 5 APs spent in tree
En Pointe: Melee Attack: Deals +10%/+20%/+30% Damage. Make two attacks with 4/8/12 critical threat range, but -1 Critical Multiplier. Costs 10 Spell Points to activate. Cooldown: 12 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Deflect Arrows: You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds. (Antireq Tempest Deflect Arrows)
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
Fast Movement: you run 1% faster for each of your Bard levels.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
Sword Dance: While Swashbuckling, when enemies miss you in combat, you deal 1d10/1d12/1d20 Sonic Damage. This Sonic damage scales with spell power.
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AP Cost: 2 | Ranks: 3 | Progression: 5 | No requirements | |
Action Boost: Choose One: (Cooldown: 30 seconds.)
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires Bard Level 3, 10 APs spent in tree
Elegant Footwork: When enemies miss you while Swashbuckling, they have a 20% chance to be knocked down with no save. Cooldown: 12 seconds.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
Swashbuckling Style: Choose One:
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Magical Training (or the Spellsinger enhancement equivalent)/Rune Arm Use/-/- | |
AP Cost: 1 | Ranks: 1 | Progression: 10 | No requirements | |
Different Tack: Choose One:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
Charisma or Dexterity: Choose One:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires Bard Level 4, 20 APs spent in tree
On the Mark: Passive +1/2/3 to attack rolls to confirm critical hits and damage on critical hits (before weapon multipliers)
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AP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
Swashbuckling Style II: Improve your Swashbuckling Style:
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Swashbuckling Style | |
AP Cost: 1 | Ranks: 2 | Progression: 20 | No requirements | |
Wind at my Back: +1 to the Enhancement Bonus of your equipped Throwing Weapons, plus an additional +1 for every five Bard levels.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
Charisma or Dexterity: Choose One:
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AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements |
Tier Five[edit]
Requires Bard Level 5, Character Level 12, 30 APs spent in tree
AP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Precision | |
Second Skin: While Swashbuckling, +2/4/6 to your Reflex Saves and +2/4/6 to the Max Dex Bonus of your Armor. Rank 3 also grants a +20% Competence bonus to Hit Points.
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AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
Exploit Weaknesses: While Swashbuckling, every time you damage an enemy but do not critically hit, you gain a stacking +1 Insight Bonus to Critical Threat Range until you successfully critically hit.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
Coup de Grace: Multiselector, Melee or Ranged Attack: Make an attack with +30% Damage. If it strikes any Fascinated, Sleeping, Dancing, Dazed, Tripped, Mesmerized, Paralyzed, Petrified, or Stunned enemy, it must make a Fortitude save (d20 + your Perform skill) or die instantly. (20 second cooldown)
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AP Cost: 1 | Ranks: 1 | Progression: 30 | No requirements |