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Swashbuckler enhancements
Alchemist‡ | Artificer† — Dog | Barbarian | Bard | Cleric |
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Apo — Bom — VCh | AT — BE — RM | FB — OS — Rav | SB2 — SS — St1 — WC | DA1 — DD — RS2 — War |
Druid — Wolf | Fighter | Favored Soul† | Monk | Paladin |
BC1 — NW — NP2 — SH | Dra1 — Ken2 — Rav1 — StD — Van2 | AoV — BoH — War | HeM — NiS — Shi | |
Ranger | Rogue | Sorcerer | Wizard | Warlock |
AA2 — DH1 — DWS — Tem | Ass — Mec — TA | AS – ES – FS – WS – EK2 – WM1 | AM — EK — PM | AotS1 — ES2 — SE — TS |
Falconry† ~ Feydark Illusionist† ~ Harper Agent† ~ Horizon Walker† ~ Inquisitive† ~ Vistani Knife Fighter† |
Reaper | |||
†: Class/tree can be earned via favor. ‡: Class/tree free to VIP or found in DDO Store. 1: Tree only available to a certain archetype. 2: Tree unavailable to a certain archetype. |
Aasimar ![]() |
Dragonborn | Drow | Dwarf | Eladrin ![]() |
Elf / Wood Elf (& AA) | Gnome |
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Half-Elf (& AA) | Half-Orc | Halfling | Human | Shifter ![]() |
Tabaxi ![]() |
Tiefling | Warforged †Free by turning in 400 Total favor per server ![]() |
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Bladeforged ![]() |
Chaosmancer ![]() |
Deep Gnome ![]() |
Morninglord ![]() |
PDK ![]() |
Razorclaw ![]() |
Scoundrel ![]() |
Scourge ![]() |
Shadar-kai ![]() |
Trailblazer ![]() |
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Swashbuckler enhancements
Core abilities[edit]
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Confidence: Passive: +1% Dodge, +1 Reflex Save, and +1 to the Max Dex Bonus of your Armor per Swashbuckler Core Ability you have.
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Bard Level 1 | |
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Swashbuckling: Stance: You gain 1% Doublestrike and Doubleshot as well as +1 to the Enhancement Bonus of the weapon in your main hand. Swashbuckling requires wielding a Finesseable or Thrown weapon in your main hand, wielding a Buckler or nothing in your off hand, and wearing Light Armor (or a robe) or no armor. (Druids cannot Swashbuckle while in animal forms.) (For Warforged and Bladeforged, you must be using either the Composite Plating or Mithral Body feats).
Passive: While Swashbuckling, the following weapons receive Competence bonuses to their critical profiles1:
1 Critical threat range bonuses are doubled with the appropriate Improved Critical feat, but not with keen or impact | |||
AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Bard Level 3, Confidence | |
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Uncanny Dodge: Uncanny Dodge: You gain the Uncanny Dodge feat. Passive: Swashbuckling grants an additional 1% Doublestrike, 1% Doubleshot, and +1 Attack Damage.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Bard Level 6, Swashbuckling | |
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Panache: Panache: While Swashbuckling, you have an additional 1% Doublestrike, 1% Doubleshot, +1 Attack Damage, +1 Reflex Saving Throw, and the weapon in your main hand gains an additional +1 to its Enhancement bonus.
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Bard Level 12, Uncanny Dodge | |
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Roll with the Punches: Roll with the Punches: While Swashbuckling, you gain +5 Insight Bonus to Character Dodge Cap, the Slippery Mind feat, +1% Doublestrike, 1% Doubleshot, and +1 Attack Damage.
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AP Cost: 1 | Ranks: 1 | Progression: 30 | Requires: Bard Level 18, Panache | |
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Evasive Maneuvers: Evasive Maneuvers: +2 CHA, +2 DEX. While Swashbuckling, you gain the Evasion feat, +1% Doublestrike, 1% Doubleshot, +1 Attack Damage, and the weapon in your main hand gains an additional +1 to its Enhancement bonus.
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AP Cost: 1 | Ranks: 1 | Progression: 40 | Requires: Bard Level 20, Roll with the Punches |
Tier One[edit]
Requires Confidence, Bard Level 1
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On Your Toes: +(1/2/3)% Dodge
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Blow By Blow: Choose one:
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Insults: Select an Insult to lower respective saves
Choose one:
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Tavern Shanties: +(1/2/3) Bard Songs
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires Bard Level 2, 5 APs spent in tree
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En Pointe: Melee Attack: Deals +10%/+20%/+30% Damage. Make two attacks with 4/8/12 critical threat range, but -1 Critical Multiplier. Costs 10 Spell Points to activate. Cooldown: 12 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Deflect Arrows: You gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6 seconds. (Antireq Tempest Deflect Arrows)
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
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Fast Movement: you run 1% faster for each of your Bard levels.
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
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Sword Dance: While Swashbuckling, when enemies miss you in combat, you deal 1d10/1d12/1d20 Sonic Damage. This Sonic damage scales with spell power.
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AP Cost: 2 | Ranks: 3 | Progression: 5 | No requirements | |
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Action Boost: Choose One: (Cooldown: 30 seconds.)
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires Bard Level 3, 10 APs spent in tree
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Elegant Footwork: When enemies miss you while Swashbuckling, they have a 20% chance to be knocked down with no save. Cooldown: 12 seconds.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
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Swashbuckling Style: Choose One:
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Magical Training (or the Spellsinger enhancement equivalent)/Rune Arm Use/-/- | |
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AP Cost: 1 | Ranks: 1 | Progression: 10 | No requirements | |
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Different Tack: Choose One:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
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Charisma or Dexterity: Choose One:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires Bard Level 4, 20 APs spent in tree
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On the Mark: Passive +1/2/3 to attack rolls to confirm critical hits and damage on critical hits (before weapon multipliers)
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AP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
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Swashbuckling Style II: Improve your Swashbuckling Style:
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AP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Swashbuckling Style | |
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AP Cost: 1 | Ranks: 2 | Progression: 20 | No requirements | |
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Wind at my Back: +1 to the Enhancement Bonus of your equipped Throwing Weapons, plus an additional +1 for every five Bard levels.
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AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
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Charisma or Dexterity: Choose One:
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AP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements |
Tier Five[edit]
Requires Bard Level 5, Character Level 12, 30 APs spent in tree
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AP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: Precision | |
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Second Skin: While Swashbuckling, +2/4/6 to your Reflex Saves and +2/4/6 to the Max Dex Bonus of your Armor. Rank 3 also grants a +20% Competence bonus to Hit Points.
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AP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
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Exploit Weaknesses: While Swashbuckling, every time you damage an enemy but do not critically hit, you gain a stacking +1 Insight Bonus to Critical Threat Range until you successfully critically hit.
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AP Cost: 2 | Ranks: 1 | Progression: 30 | No requirements | |
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Coup de Grace: Multiselector, Melee or Ranged Attack: Make an attack with +30% Damage. If it strikes any Fascinated, Sleeping, Dancing, Dazed, Tripped, Mesmerized, Paralyzed, Petrified, or Stunned enemy, it must make a Fortitude save (d20 + your Perform skill) or die instantly. (20 second cooldown)
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AP Cost: 1 | Ranks: 1 | Progression: 30 | No requirements |