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Death Aura
Name: | Death Aura |
---|---|
School: | Necromancy (Negative Energy) |
Spell Level: | Sor/Wiz 4 |
Components: | Verbal![]() ![]() |
Spell Point Cost: | 25 |
Metamagic: | Embolden, Extend, Heighten, Quicken |
Target: | Self |
Range: | Self Centered Standard AOE |
Duration: | 24 seconds + 3 seconds per caster level |
Cooldown: | 5 seconds (Wiz), 2.5 seconds (Sor) |
Description
Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 2d4 damage plus 1 per 2 caster levels (to a maximum of +10 at level 20) every 3 seconds as long as they remain within it. Friendly Undead are instead healed by the aura, and don't trigger spell resistance. This aura can affect up to one creature per caster level.
Bug: In-game description states damage is +1 per Caster level and not every 2.
Bug: In-game description implies Enemy Undead are also healed. This is not the case.
Notes:
- The spell will (while continuing its countdown) stop working when Unconscious; if brought back to consciousness the spell resumes its cycle (meaning if healed right after it reaches a multiple of 3, you missed the damage tick).
- The duration is increased for caster levels beyond 20, but the amount healed is capped at Level 20.
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