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Wheloon Prison

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Requires access to adventure pack: Shadowfell Conspiracy

Walled off with stone and magic, Wheloon Prison houses Cormyr's most dangerous criminals ... as well as the kingdom's most fanatic Shar worshippers.

Wheloon Prison  ♦HeroicNormal map - Spoilers!
Wheloon Prison  ●EpicEpic map - Spoilers!
Loading image

Overview[edit]

Wheloon Prison is a Level 15 Heroic/Level 25 Epic Wilderness adventure area accessible from Wheloon Docks.

To access Wheloon Prison, go to the center of town, up the big ramp behind the NPCs and the crates. Enter through the portal at the top of the ramp. This area may require the purchase the Wheloon Content Pack.

Abandoned Tunnel[edit]

Here you can find Snake, who can send you back to Wheloon Docks through some hidden tunnels.

Criminal Hideout[edit]

A small hideout that have a few burglars inside. You can also find Journal #20 inside (both heroic and epic)

Shar Manor[edit]

A vast mansion inside the prison. Some doors are locked. You can find one of the keys laying around in a random location in the prison, and the other two doors can be open by completing the Random Encounters Nothing Ventured, Nothing Gained (key given by Nil), and A Ray of Hope (door unlocked by Adara Semple). You can find Journals #17 inside the manor. Journal #8 is always locked: On Heroic, behind the random key west door. On Epic, behind the east locked door unlocked by Adara.

Bookstore[edit]

An old bookstore that still have some secrets. You will complete the random encounter The Magistrate's Menace there. Journal #16 is also laying around.

Netherese Tavern[edit]

This tavern is usually filled with netherese army or telekinetic spell wards. You can also find Hunkajunk or Triste Blackwold here.

Decrepit Barn[edit]

Inside the Oldstone Halls, you will find this barn. Inside, you might find a Shadow Puppeteer and his puppets, Nichts Volpe, Okage, Hush, The Dark Eye, or The Dark Maw. Locked behind some bars is also the Journal #15

Traps[edit]

Unlike most explorer zones, Wheloon Prison has some Poison traps around their zone. They are randomly placed by trapsmiths throughout the area and can be disabled as any normal traps. Sometimes you might also find some Spell Wards.

  • Poison Boobytrap; Disable DC:  ♦?-47Normal ●?-51Epic
  • Evil Spell Ward; Disable DC:  ♦?-53Normal ●?-67Epic

Quests[edit]

In addition to the Rare Encounter / Slayer / Explorer missions typical to all Wilderness Adventure Areas, the missions for the Shadow Over Wheloon story arc can be found in this zone:

Quest Name Quest Level Total Favor Patron Casual Normal Hard Elite
Friends in Low Places 16 (26 on Epic) 21 Purple Dragon Knights
♣3,487
♦6,050
♥6,288
♠6,526
A Lesson in Deception 16 (26 on Epic) 21 Purple Dragon Knights
♣2,701
♦4,685
♥4,869
♠5,052
The Thrill of the Hunt 16 (26 on Epic) 18 Purple Dragon Knights
♣2,469
♦4,283
♥4,450
♠4,617
Army of Shadow 16 (26 on Epic) 21 Purple Dragon Knights
♣3,057
♦5,303
♥5,511
♠5,719
Through a Mirror Darkly 16 (26 on Epic) 21 Purple Dragon Knights
♣5,103
♦8,855
♥9,205
♠9,555
Total 5 Quests 102  ♣16,817Solo/Casual  ♦29,166Normal  ♥30,323Hard  ♠31,469Elite

Tizzick (transporter NPC)[edit]

He transports you to a quest location of your choice from nearby the entrance, for 3 Astral Shard each.

Fingers the Fence (Random vendor NPC)[edit]

Randomly you might find him in Wheloon. He sells a unique Glamered Clothing (Ragged Rags) for 20 Astral Shards, and you can buy Elixir of Angels Tears (2d6+14 universal healing), Potion of Alertness +20 (+20 competence bonus to Spot, Listen and Search for 20 minutes), Potion of Jumping +30, or Potion of Negative Level Removal (one single negative level) for 5 Astral Shards each.

Key to the Shar Manor[edit]

A key appears in random locations lying on the ground (not limited to spawn points shown on the map, there are many more spawning points all over the area). This key unlocks the first floor west side door in Shar Manor. The only thing of value in the two rooms inside is Oraphaun's Missive #8 on Heroic.

Liberator[edit]

  • You need to talk to the Wheloon natives and succeed at one of several checks; failure results in them turning hostile. Note that Shadow Puppeteers can control them; if you see a hostile native, there's probably a Puppeteer around. Killing the Puppeteer will release the native.
  • Slayer Count Boosts also apply to Liberator.
  • Ability checks depends on your pure ability. Skill checks have a roll.
    • (Strength Check) Threaten to beat them silly if they don't go: Requires  ♦45Normal ●54-?Epic
    • (Intelligence Check) Explain the nature of the world and why they are better off not being in this particular part of it: Requires  ♦45-46Normal ●56-58Epic
    • (Wisdom Check) Remind them about their loved ones and how much they want to see them again: Requires  ♦37-?Normal ●46-58Epic
    • (Bluff Roll) Use reverse psychology on them. Sure, go ahead and stay here! No one cares whether they die: DC  ♦41-43Normal ●34-50Epic
    • (Intimidate Roll) Threaten to leave them here to be eaten by Shadows: DC  ♦36-54Normal ●60-62Epic
    • (Diplomacy Roll) Persuade them that leaving right away is the shrewd choice: DC  ♦41Normal ●59-61Epic
    • (Unskilled Attempt) Make something up and hope it works: Only use this option if you want to add the native to your slayer count, or if you are sure you can't succeed in any other check.
    • (Donate 6 astral shards) Tell them to bribe the lizardfolk to escort them out of the Prison: Always succeeds
  • Save 3 innocents:  ♦640 XPNormal ●2,778 XPEpic
  • Save 5 innocents:  ♦701 XPNormal ●3,486 XPEpic
  • Save 10 innocents:  ♦897 XPNormal ●4,431 XPEpic
  • Save 15 innocents:  ♦1,053 XPNormal ●???? XPEpic
  • Save 25 innocents:  ♦1,293 XPNormal ●6339 XPEpic
  • Save 40 innocents:  ♦1,545 XPNormal ●7541 XPEpic
  • Save 70 innocents:  ♦2,201 XPNormal ●9573 XPEpic
  • Save 100 innocents:  ♦2,187 XPNormal ●???? XPEpic

Slayer[edit]

  • Slay 10 hostile creatures inside Wheloon:  ♦645 XP (64.50 xp per kill)Normal ●3,135 XPEpic
  • Slay 25 hostile creatures inside Wheloon:  ♦873 XP (58.20 xp per kill)Normal ●4,215 XPEpic
  • Slay 50 hostile creatures inside Wheloon:  ♦1,185 XP (47.40 xp per kill)Normal ●5,655 XPEpic
  • Slay 100 hostile creatures inside Wheloon:  ♦2,526 XP (50.52 xp per kill)Normal ●8,190 XPEpic
  • Slay 200 hostile creatures inside Wheloon:  ♦2,805 XP (28.05 xp per kill)Normal ●12,765 XPEpic
  • Slay 400 hostile creatures inside Wheloon:  ♦4,875 XP (24.38 xp per kill)Normal ●21,675 XPEpic
  • Slay 750 hostile creatures inside Wheloon:  ♦8,145 XP (23.27 xp per kill)Normal ●35,685 XPEpic
  • Slay 1,500 hostile creatures inside Wheloon:  ♦16,875 XP (22.50 xp per kill)Normal ●72,900 XPEpic
  • Slay 3,000 hostile creatures inside Wheloon:  ♦34,125? XPNormal ●146,325 XPEpic
  • Slay 5,000 hostile creatures inside Wheloon:  ♦47,475 XPNormal ●203,175 XPEpic
  • Slay 7,500 hostile creatures inside Wheloon:  ♦62,025 XPNormal ●265,125 XPEpic

Rare Encounters: Inmates of Wheloon Prison[edit]

XP per encounter:  ♦900Normal ●4,200Epic
Bonus XP for solving all encounters:  ♦5,400Normal ●25,200Epic 67% repetition penalty

Warning: on Epic difficulty, the rare encounters list is impossible to complete, as currently Zisskord cannot spawn (see his page for more)

Wheloon's rares list works a little differently than in most wilderness areas, as some of the rares that appear on Heroic are different to the ones that spawn on Epic.

Rares that spawn on both difficulties[edit]

  • Slay Sombra, Priestess of Shar - Shar Manor
  • Slay Salitre, Condemned Saboteur - Criminal Hideout
  • Slay Zastra, Condemned Crime Boss - Criminal Hideout
  • Slay Zisskord, Lizardfolk Mystic - On island North of Netherese Tavern
  • Slay Nichts Volpe, Mistress of the Hounds - Decrepit Barn or Netherese Tavern
  • Slay Garggalor, Granite Gargoyle Guardian - Randomly on rooftops around Wheloon, surrounded by a conspicuous cloud of Gargoyles
  • Slay Hunkajunk, the Animated Object - Netherese Tavern
  • Slay Triste Blackwold, Netherese Subjugator - Netherese Tavern
  • Slay Baba, The Night Hag - Just outside gate to Oldstone Hall, very close to Oldstone Hall teleport point

Rares that only spawn on Heroic[edit]

  • Slay Okage, the Shadow Puppeteer - Decrepit Barn
  • Slay Hush, the Shadow Stalker - Decrepit Barn
  • Slay Lord Monte, Right Cross of Darkness - Rooftop locations East of Oldstone Hall

Rares that only spawn on Epic[edit]

  • Slay The Black Eye, (Beholder) Knower of Shadows - Decrepit Barn (note: the monster is actually called The Dark Eye but is named The Black Eye in the XP report)
  • Slay The Black Maw, the Nightcrawler - Decrepit Barn (note: the monster is actually called The Dark Maw but is named The Black Maw in the XP report)
  • Slay Trassex, Shade Lord of Lords - Rooftop somewhere close to Oldstone Hall

Note: these rare encounters occur either inside of the indicated building(s) or in the wilderness, typically not very far from the indicated building.

Wheloon Prison: Random Encounters[edit]

XP per encounter: Varies Bonus XP for solving all encounters:  ♦8,100Normal ●25,200 XPEpic No repeat penalty

  • A Ray of Hope Find Adara Semple, the MorninglordAdara Semple, Morninglord and defender of the people, is looking for help in her battles against the forces of the Shadowfell - Speak to Adara (becomes Lead Adara Semple to the Shar Manor) and get her to follow you. She'll run off and fight everything she sees (and she has x-ray vision), including rats and dogs, plus she'll spawn shadows. Unfortunately, she won't follow you through the Drainage Tunnels, but she *will* follow you over rooftops. It may be worthwhile to go through the tunnels and work your way back to the gate to clear the area, though.  ♦750 XPNormal ●2,250 XPEpic No chest, but leads directly to...
  • Light of the Morninglord Speak with Adara Semple, the MorninglordAdara Semple has sensed "a great darkness" in this Manor. Help her confront and smite it. - Speak to Adara once more, and escort her to the east wing of Shar Manor. There she will unlock the door to the basement, where you will find a fun little ambush... and on Epic, Tyvrus's Missive #8.  ♦750 XPNormal ●2,250 XPEpic Chest (& Missive #8 on Epic)
  • A Fellow Traveler Find Oriphaun HuntsilverSpeak with the wandering adventurer Oriphaun Huntsilver.  ♦100 XPNormal ●300 XPEpic No chest.
  • In Search of Knowledge Protect the War WizardYou find a note listing a War Wizard as an assassination target. It indicates she is in the shade controlled area of Wheloon prison (near Oldstone Hall). - Find and protect the War Wizard from the assassins. Warning - she is Coyle's cousin, very squishy and loves aggro. Get there quickly.  ♦500 XPNormal ●1500 XPEpic Chest.
  • The Abandoned Chest Investigate the Treasure ChestA Treasure Chest has been left out on the streets of Wheloon. First come, first served. - It's a trap! (Duh...) Defeat the shadow ambush to claim your prize.  ♦500 XPNormal ●1,500 XPEpic Chest.
  • Lost In The Shadowfell Find the Cormyrean MagistrateA Cormyrean Magistrate is hiding in the Netherese Tavern. You must convince him you are not his enemy - 2 skill / ability checks - NOTE: currently glitched, sometimes says Cormyreans were killed even though you killed shadow puppeteers and passed skill check. If this happens, encounter fails and you are prevented from going to part 2. ♦500 XPNormal ●500 XPEpic No chest.
  • Lost In The Shadowfell part 2 Save the Cormyrean MagistrateYou must convince the Cormyrean Magistrate hiding in the Netherese Tavern to leave - 1 skill / ability check. Adds to Liberator count ♦500 XPNormal ●500 XPEpic Chest.
  • Big Bullies Rescue the Wheloon ElderA Wheloon elder is being threatened by some thugs. Be a good samaritan and offer and offer a hand. - Talk to the Elder and then fight off the thugs.  ♦250 XPNormal ●750 XPEpic No chest.
  • Bigger Bullies Rescue the Cormyrean MagistrateA Cormyrean has been taken hostage by some thugs. Be the hero! - Talk to the Magistrate and then fight off the thugs. Unlike the Elder, the Magistrate simply stands there cringing and whimpering. ♦250 XPNormal ●750 XPEpic No chest.
  • The Knight's Fall Warn the Purple Dragon KnightA Shadar Kai dropped an assassination list when you killed him. It has two target names - yours and a Purple Dragon Knight. - Find the Knight and warn him of the assassination attempt. Then help him fight off the Shadar Kai assassins. ♦500 XPNormal ●500 XPEpic Chest.
  • The Wizard's Woe Protect the War WizardA Shadar Kai dropped an assassination list when you killed him. It has two target names - yours and a War Wizard. - Find the Wizard and protect him from the assassination attempt. Must find him quickly before the assassination occurs. ♦500 XPNormal ●500 XPEpic Chest.
  • The Magistrate's Menace Protect the Cormyrean MagistrateA Cormyrean Magistrate is hiding in the bookstore. Protect him when attacked by local thugs. -  ♦500 XPNormal ●500 XPEpic No chest.
  • Food Supply Help the Wheloon Natives get some foodFood has arrived in the city of Wheloon. Yet criminals made off with it before the Wheloon Natives could take any. - Defend a group of Wheloonites from several waves of food; at the end, you'll get a The criminals have been defeated. The natives can now safely take the food back to Harvest Hall notice, but there will be no reward granted and it won't appear in your Quest Journal. Additionally, if you hang around Wheloon long enough, you may later get a Failure notification about the natives dying. ♦500 XPNormal ●500 XPEpic No chest.
  • The Ancient Chest Find the mimicIn bookstore hidden room, mimic is dismayed you have discovered him. Protect him from waves of criminals for reward. ♦350 XPNormal ●750 XPEpic Possible chest for killing mimic.
  • Shades of Conquest Disrupt the Shade's battle briefingA Shade officer is briefing Netherese forces. - In the square near the north entrance to Oldstone Hall area. Disrupt the briefing by killing everything ♦350 XPNormal ●1050 XPEpic Chest.
  • Rest for the Weary (Part 1) Find the Tidy LassA Tidy Lass beckons you to rest from your weary travels. - A Night Hag disguised as a tidy lass invites you to rest from your adventures. Accept (or suspect it's a trap) and you will fall asleep and be taken to part 2 ♦0 XPNormal ●0 XPEpic No chest, but leads directly to...
  • Rest for the Weary (Part 2) Rest?A tidy lass beckoned you to rest from your weary travels. The next thing you knew, you woke up on a tavern floor. Something doesn't seem right. Perhaps you should investigate. - You can speak to anyone in the tavern except the bartender; however, there are a few Tidy Lasses about (if you have Human Expertise, their HP will show). You can accuse them all of being the hag, but they may merely get insulted and do nothing. Unmask the real one, and all the Tidy Lasses, as well as the hag, will attack; Kill the Hag and you fall asleep once more, only to awaken at the shrine near Friends in Low Places. The Hag's body lies next to the shrine. ♦750 XPNormal ●2,250 XPEpic Two chests. Bug: This encounter seems to be currently broken, and will not complete after the Hag's death (although you will be awarded with the two chests).
  • Nothing Ventured, Nothing Gained Find NilA Bard by the name of Nil asked you to retrieve some heavily guarded documents from a chamber in Shar Manor. Infiltrate the Manor, find the Cryptic Documents, and return them to Nil. First, talk to Nil and get the Shar Manor Chamber Key. Changes to:
    • Nothing Ventured, Nothing Gained Bring the documents from Shar Manor to Nil.Next, go to Shar Manor. Head upstairs and to the north and through the locked door to find the documents. (There's also a locked chest behind the bed)  ♦600 XPNormal ●1,900 XPEpic Chest (plus locked chest in Shar Manor)

Oriphaun's Journals in Wheloon Prison ♦Heroic[edit]

Each journal is worth  ♦495 XPNormal, with a  ♦2,970 XPNormal bonus for finding everything.

All dialogue spoken by Oriphaun Huntsilver.

  • Find Oriphaun's First Journal: Oriphaun's Wheloon Journal 1 - Time for me to begin. If I'm right, this is what I've always dreamed of. Of course there's still the small matter of making my way through a prison full of hostile inmates. Still, if I had wanted the quiet life, I would have stayed at court.
  • Find Oriphaun's Second Journal:Inside the Netherese Tavern Oriphaun's Wheloon Journal 2 - Netheril has always been a threat to Cormyr. Yet they were always far away, off beyond our western borders. Now the Netherese are here, deep in Cormyr's interior. What I cannot fathom is this - how did a horde of hostile Netherese get inside the prison? Audio says: ...to Cormyr. And yet they...
  • Find Oriphaun's Third Journal: Oriphaun's Wheloon Journal 3 - I came here looking for another prize to add to my collection, yet here I am trying to defend my homeland from Netherese invaders. Not exactly what I had planned. Though someone who goes out looking for adventure can hardly complain when he finds it. Audio says: ...my collection, and yet...
  • Find Oriphaun's Fourth Journal: Oriphaun's Wheloon Journal 4 - Spent the day at Harvest Hall. Its inhabitants claim that they have nothing to do with either the Shar worshippers or the criminals. Alas, they know nothing about the relic I'm after. So I bade them farewell and continued my search.
  • Find Oriphaun's Fifth Journal: Oriphaun's Wheloon Journal 5 - Wheloon was a prosperous trading town before it became a prison. Now it's a cesspool. I'll need to use great [sic] deal of caution while I'm here. The inhabitants are anything but friendly. Audio says: ...use a great deal...
  • Find Oriphaun's Sixth Journal: Oriphaun's Wheloon Journal 6 - The Netherese are here. I've seen their wizards boldly walking the streets without a care in the world. Yet what brings them all the way to Wheloon? It must have something to do with the Shar worshippers. After all, they follow the same dark goddess.
  • Find Oriphaun's Seventh Journal: Oriphaun's Wheloon Journal 7 - They walled up this town to imprison the Shar worshippers. Yet there must have been others - people who had nothing to do with the shadow goddess and her cult. May Amaunator bring light to any innocents trapped inside this darkness!
  • Find Oriphaun's Eighth Journal:Inside Shar Manor's West wing, behind a locked door on the ground floor. Find the Shar Manor Wing Key elsewhere in the prison. Oriphaun's Wheloon Journal 8 - This is hardly the place you'd expect to find an artifact of such power - or an artifact collector like myself. I admit that it's a bit mad to break into a prison. Yet who could resist the temptation of such a prize?
  • Find Oriphaun's Ninth Journal: Oriphaun's Wheloon Journal 9 - I found myself lost in the Shadowfell, trying to find my way back. Imagine my surprise when the shadows themselves sprang up from the ground and attacked me! They can be troublesome foes, as insubstantial as, well, shadows. Though they flee the light just as you would expect.
  • Find Oriphaun's Tenth Journal: Oriphaun's Wheloon Journal 10 - I paid the lizardfolk a considerable sum to smuggle me through their tunnels and into the prison. That amused the scaly brutes quite a bit. Apparently the magistrates pay them handsomely to keep the prisoners from using the tunnels to escape. Ah well. I've always swum against the current!
  • Find Oriphaun's Eleventh Journal: Oriphaun's Wheloon Journal 11 - It can only be a Nether scroll - that is the only artifact I know of that could do what I've seen here. And now all the power is in the hands of Cormyr's enemies. Upon my honor, I will not let Netheril succeed. Audio says: ...Nether scroll - that's the only artifact I know of that...
  • Find Oriphaun's Twelfth Journal: Oriphaun's Wheloon Journal 12 - The Netherese are recruiting prisoners to their side. Mostly Shar worshippers, of course. Could it be that the Netherese came here hoping to build up an army? Yet what good is an army trapped inside prison walls?
  • Find Oriphaun's 13th Journal: Oriphaun's Wheloon Journal 13 - I've been watching the Netherese and it seems they're using Oldstone Hall as their base. And that means that they're the ones in control of the artifact. This makes my task much more difficult. If I go into Oldstone Hall, will I come back out alive? Audio says: ...of the artifact. That makes...
  • Find Oriphaun's 14th Journal: Oriphaun's Wheloon Journal 14 - Finding my way through these twisting streets can be a bit of a challenge. Perhaps I'll try climbing up to the rooftops. If nothing else I'll get a better view of the area.
  • Find Oriphaun's 15th Journal:Inside the Decrepit Barn Oriphaun's Wheloon Journal 15 - Now I understand what they're doing. Netheril is using the Shadowfell to travel here and build an army out of the Shar worshippers. When they're done, they'll travel through the Shadowfell again and use the army to strike in the very heart of Cormyr. Audio says: ...to strike at the very...
  • Find Oriphaun's 16th Journal:Inside the Bookstore, to the North Oriphaun's Wheloon Journal 16 - I just slipped into the Shadowfell again. Now I'm sure that my theory is correct. Only a very powerful artifact could make the barriers between our world and the shadow plane so weak. Yet who is using this artifact, and why? I shall do my best to find out.
  • Find Oriphaun's 17th Journal:Inside Shar Manor, under the Northeast stairs Oriphaun's Wheloon Journal 17 - A Huntsilver in prison - now what would my family make of it? No doubt some of them would say it's exactly where I belong. To them there's no worse crime than soiling the family name with my "treasure-hunting", as they call it. Audio says: ...it's actually where...
  • Find Oriphaun's 18th Journal: Oriphaun's Wheloon Journal 18 - I've seen strange people with ashen skin patrolling this part of the prison. If I know my planar lore then they must be Shadar-kai from the Shadowfell. The ones here seem to serve the Netherese as bodyguards ... or assassins.
  • Find Oriphaun's 19th Journal: Oriphaun's Wheloon Journal 19 - Wheloon Prison is filled with the kingdom's worst murderers, thieves and bandits ... and to reach my goal I'll need to make it past them all. Time to put my training to the test. My uncle would be pleased to know that his fencing lessons did not go to waste.
  • Find Oriphaun's 20th Journal:Inside the Criminal Hideout Oriphaun's Wheloon Journal 20 - The prisoners control everything inside the walls, and the magistrates no longer dare walk the streets. I'll use that to my advantage. No one will notice one more man in the midst of all this chaos. Audio says: ...no longer dare to walk...
  • Find Oriphaun's 21st Journal: Oriphaun's Wheloon Journal 21 - I've made it to Oldstone Hall. Next I'll try for the Nether scroll. It's a mad plan, of course. It means going straight into the heart of the enemy's stronghold. Still, a Huntsilver must do his duty, as my uncle would say. I only pray that I'm successful.
  • Find Oriphaun's 22nd Journal: Oriphaun's Wheloon Journal 22 - The source seems to be Oldstone Hall, right in the center of the town. You can feel the dark energies flowing from its tower like waves of cold night. Whatever is bringing the Shadowfell here is inside the tower, so that is where I must go.
  • Find the 23rd Heroic Journal: Oriphaun's Wheloon Journal 23 - This area is rife with Shar worshippers. That's why they made Wheloon a prison to begin with - the town was full of treasonous followers of the shadow goddess. Yet the Shar worshippers I've seen here don't behave much like prisoners. Indeed, they act like they own the place.
  • Find the 24th Heroic Journal: Oriphaun's Wheloon Journal 24 - I just had the most extraordinary experience. It was as if I slipped out of this world and into its bleak and desolate reflection. It's the Shadowfell, I'm sure of it. Very intriguing - and very dangerous. The things from the Shadowfell are no friend to those who live in the light. Audio says: I've just had...

Tyvrus's Missives in Wheloon Prison ●Epic[edit]

Each missive is worth  ●2,100 XPEpic, with a  ●12,600 XPEpic bonus for finding everything.

All dialogue spoken by Tyvrus the Archwizard.

  • Find Tyvrus's First Missive: Missive to the Twelve Princes - My Lords, Wheloon Prison is ripe for the picking. There are many here who follow Shar - and vastly more who hate the nation that imprisoned them. Soon the prisoners will all be faithful servants of Netheril. ARCHWIZARD TYVRUS
  • Find Tyvrus's Second Missive:Inside the Netherese Tavern Missive to the Twelve Princes - My Lords, The Shadowfell Nexus is now in place. I have informed General Mathir [sic] that our troops can now enter and exit the Prison through the Shadowfell whenever it is required. Maintaining the Nexus consumes most of my time, so you must forgive me if keep [sic] my correspondence brief. ARCHWIZARD TYVRUS Audio says: ...forgive me if I keep...
  • Find Tyvrus's Third Missive: Missive to the Twelve Princes - My Lords, All of Shar's followers inside Wheloon have sworn fealty to Netheril. We now have a force inside the Prison dedicated to the glory of the Mistress of the Night, the triumph of our Empire, and the complete and utter destruction of Cormyr. ARCHWIZARD TYVRUS
  • Find Tyvrus's Fourth Missive: Missive to General Marthir - General Marthir, I realize that the criminals are much more unruly than Shar's faithful. Offer them anything it takes to secure their loyalty - money, power, freedom. If we are to succeed in Wheloon, we must control all of its prisoners. ARCHWIZARD TYVRUS
  • Find Tyvrus's Fifth Missive: Missive to the Twelve Princes - My Lords, Despite all the elaborate magical wards they placed on the walls, the War Wizards failed to even consider that we might enter the Prison through the Shadowfell. I do not believe these fools will pose much of a threat when war comes. ARCHWIZARD TYVRUS
  • Find Tyvrus's Sixth Missive: Missive to General Marthir - General Marthir, I know dealing with the Shadar-kai presents certain challenges. Yet they control the Shadowfell in this area, and this alone makes them an essential part of our plan. Besides, they are touched with shadows as we are; we who have been blessed by Shar must stand together against the light. ARCHWIZARD TYVRUS
  • Find Tyvrus's 7th Missive: Missive to Commander Karleth - Commander Karleth, While I understand that the Shadar-kai are prone to certain excesses, I must also be absolutely clear - if those urges interfere with your ability to serve the empire, you will inevitably face Netheril's wrath. I trust that you will put your house in order immediately. ARCHWIZARD TYVRUS
  • Find Tyvrus's 8th Missive:Inside Shar Manor, behind a locked door. Only the Morninglord Adara Semple, a rare spawn in Harvest Hall, can unlock this door. Escort her to Shar Manor, enter, and she will unlock the door. Missive to Commander Karleth - Commander Karleth, I see no need to eliminate the lizardfolk that infest the tunnels beneath the Prison. At worst they are minor distraction. At best, we might be able to turn them to our advantage. Offer them a hefty bribe once we control the rest of the prison. They are easily persuaded with coin. ARCHWIZARD TYVRUS
  • Find Tyvrus's 9th Missive: Missive to New Recruits - New Recruits, Welcome to the service of Netheril. You now serve a mighty empire and a glorious cause. The Twelve Princes and the City of Shade may seem very far away at the moment. Yet soon Netheril will come to Cormyr, and Wheloon will become the newest province of our empire! ARCHWIZARD TYVRUS
  • Find Tyvrus's 10th Missive: Missive to New Recruits - New Recruits, Netheril is the greatest empire Toril has ever seen - a land of flying cities and boundless magic. Then for long centuries Netheril slept and its bounteous fields faded into desert. Yet soon we will eclipse even our former glory. The future belongs to Netheril! The future belongs to you! ARCHWIZARD TYVRUS
  • Find Tyvrus's 11th Missive: Missive to General Marthir - General Marthir, Oldstone Hall requires more troops to guard the Shadowfell Nexus. Send over some of your new recruits immediately. If you require additional reinforcements, enlist some of the faithful from Shar Manor. ARCHWIZARD TYVRUS
  • Find Tyvrus's 12th Missive: Missive to New Recruits - New Recruits, By joining our cause you have not just sworn to serve Netheril. You have sworn to serve Shar as well. Everything our empire does, it does for the glory of the Mistress of the Night. Soon the dark goddess will hold sway over all of Faerun! ARCHWIZARD TYVRUS
  • Find Tyvrus's 13th Missive: Missive to New Recruits - New Recruits, Once you have been trained you will be sent outside the Prison to strike against Cormyr. To do that you must travel through the Shadowfell. Fear not - we control the Shadowfell here. The dark creatures that dwell there will not harm you. ARCHWIZARD TYVRUS
  • Find Tyvrus's 14th Missive: Missive to the Twelve Princes - My Lords, Shadows are useful tools, and the prisoners make for eager, but unskilled, army recruits. Nonetheless, I feel that additional regular troops are required to make the most of our position here in Wheloon. A handful of wizards are no substitute for a horde of well-drilled Shadar-kai. ARCHWIZARD TYVRUS Audio says: ...substitute for a hoar of...
  • Find Tyvrus's 15th Missive:Inside the Decrepit Barn Missive to the Twelve Princes - My Lords, My congratulations on recovering the Mythallar. It will surely be a great asset to our operations in the Storm Horns. And one day I hope to see Karsus's Folly undone. ARCHWIZARD TYVRUS
  • Find Tyvrus's 16th Missive:Inside the Bookstore, through a secret door in the East wall of the final room Missive to the Twelve Princes - My Lords I know that in the end our operations here may be a feint, and the real, final blow to Cormyr will come from Sembia. Yet Wheloon Prison is now a deadly dagger pointed at the heart of Cormyr. I would not be doing my duty if I did not suggest that we drive it home as soon as possible. ARCHWIZARD TYVRUS
  • Find Tyvrus's 17th Missive:Inside Shar Manor, towards the North Missive to the Twelve Princes - My Lords, Our people are unsurpassed in matters of magic. Why then do we have so few truly accomplished wizards assigned to Wheloon? My own talents are entirely devoted to maintaining the Shadowfell Nexus, and General Marthir is busy with recruitment. Just a few more Shades would make all the difference here. ARCHWIZARD TYVRUS
  • Find Tyvrus's 18th Missive: Mssive [sic] to General Marthir - General Marthir, I wouldn't worry too much about Shadowfell creatures slipping into the Prison. A Nightcrawler attack or two will give the prisoners a healthy respect for the shadow! Yet keep your eyes on the Night Hags. They are unreliable and not to be trusted. ARCHWIZARD TYVRUS
  • Find Tyvrus's 19th Missive: Missive to General Marthir - General Marthir, Allow me to commend you on your recent recruitment efforts. It's vital that we train these new recruits as quickly as possible. Prince Telamont wishes to move forward on several fronts, and they will need every man we can put into the field. ARCHWIZARD TYVRUS
  • Find Tyvrus's 20th Missive:Inside the Criminal Hideout Missive to General Marthir - General Marhir [sic], I'm told that several adventurers have repeatedly disrupted our operations inside the Prison. It is irrelevant whether these troublemakers are agents of Cormyr or mere looters. No one interferes with Netheril's plans. Hunt them down immediately! ARCHWIZARD TYVRUS Audio says: I am told that...
  • Find Tyvrus's 21st Missive: Missive to the Netherese Forces - To all Netherese Forces, I must not be distracted in my work. Maintaining the Shadowfell Nexus is quite taxing, even for one of my abilities. For this reason no one is allowed to approach Oldstone Hall. ARCHWIZARD TYVRUS
  • Find Tyvrus's 22nd Missive: Missive to General Marthir - General Marthir, If you lack troops for guard duty, have the wizards prepare some simple spell traps. An animated object is far less expensive than an ordinary soldier, and almost as intelligent. ARCHWIZARD TYVRUS
  • Find Tyvrus's 23rd Missive: Missive to the Netherese Forces - To all Netherese Forces For centuries the kingdom of Cormyr has gone unchallenged. Its people have grown fat and careless, its rules have become blind to the world around them. Yet all that changes, starting now. Starting now, the old kingdom falls and Netheril rises. Starting now, the shadow falls over Cormyr! ARCHWIZARD TYVRUS
  • Find Tyvrus's 24th Missive: Missive to the Twelve Princes - My Lords, Once our operations here in Wheloon are complete I will return the Nether Scroll to the city of Shade. My research into it is far from complete. This scroll is part of the Planus Mechanus, and I'm sure we could use it to reach other planes. Imagine what we could do if Netheril's reach extended from Celestia to the Nine Hells! ARCHWIZARD TYVRUS Audio says: ...Mechanus, and I am sure...

Monsters[edit]

Name ( picture ) CR Type Race
Animated Object( view
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 ♦12Normal ♦20Epic Normal Construct Animated Object
Baba( view
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 ♦19Normal ♦29Epic Normal Evil Outsider Hag
Condemned Burglar (Halfling)( view
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 ♦15Normal ♦25Epic Normal Halfling Halfling
Condemned Burglar (Human)( view
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 ♦15Normal ♦25Epic Normal Humanoid Human
Condemned Deadeye( view
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 ♦15Normal ♦25Epic Normal Humanoid Human
Condemned Enforcer( view
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 ♦16Normal ♦26Epic Normal Humanoid Human
Condemned Thug( view
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 ♦12Normal ♦22Epic Normal Humanoid Human
Condemned Trapsmith (Halfling)( view
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 ♦15Normal ♦25Epic Normal Halfling Halfling
Condemned Trapsmith (Human)( view
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 ♦15Normal ♦25Epic Normal Humanoid Human
Cormyrean Magistrate( view
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 ♦15Normal ♦25Epic Normal Humanoid Human
Dog( view
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 ♦6Normal ♦9Epic Normal Animal Dog
Dragon Knight( view
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 ♦15Normal ♦25Epic Normal Humanoid Human
Elbagya( view
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 ♦19Normal ♦29Epic Normal Evil Outsider Hag
Eye of Shadow( view
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 ♦18Normal ♦28Epic Normal Aberration Beholder
Garggalor( view
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 ♦19Normal ♦29Epic Normal Monstrous Humanoid Gargoyle
Gargoyle (Forgotten Realms)( view
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 ♦15Normal ♦28Epic Normal Monstrous Humanoid Gargoyle
Granite Gargoyle (Forgotten Realms)( view
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 ♦16Normal ♦29Epic Normal Monstrous Humanoid Gargoyle
Howler( view
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 ♦15Normal ♦25Epic Normal Evil Outsider Howler
Hunkajunk( view
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 ♦19Normal ♦31Epic Normal Construct Animated Object
Hush( view
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 ♦19Normal Undead Shadow
Lizardfolk Archer( view
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 ♦16Normal Reptilian Lizardfolk
Lizardfolk Scavenger( view
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 ♦12Normal Reptilian Lizardfolk
Lizardfolk Shaman( view
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 ♦16Normal Reptilian Lizardfolk
Lizardfolk Warrior( view
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 ♦16Normal Reptilian Lizardfolk
Lord Monte( view
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 ♦19Normal Humanoid Shade
Netherese Arcanist( view
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 ♦16Normal ♦26Epic Normal Humanoid Human
Netherese Mage( view
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 ♦15Normal ♦25Epic Normal Humanoid Human
Nichts Volpe( view
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 ♦19Normal ♦29Epic Normal Humanoid Shadar-kai
Night Hag( view
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 ♦16Normal ♦28Epic Normal Evil Outsider Hag
Nightcrawler( view
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 ♦29Epic Normal Undead Nightcrawler
Okage( view
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 ♦19Normal Undead Shadow
Priest of Shar( view
 • edit )
 ♦15Normal ♦25Epic Normal Humanoid Human
Priestess of Shar (Human)( view
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 ♦15Normal ♦25Epic Normal Humanoid Human
Rat (harmless)( view
 • edit )
 ♦0.25Normal ♦0.25Epic Normal Animal Rat
Really Old Chest( view
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 ♦19Normal ♦29Epic Normal Aberration Mimic
Salitre( view
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 ♦19Normal ♦29Epic Normal Halfling Halfling
Shadar-Kai Assassin (monster)( view
 • edit )
 ♦16Normal ♦26Epic Normal Humanoid Shadar-kai
Shadar-Kai Blackguard( view
 • edit )
 ♦16Normal ♦26Epic Normal Humanoid Shadar-kai
Shade Arcanist( view
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 ♦17Normal ♦27Epic Normal Humanoid Shade
Shade Lord( view
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 ♦18Normal ♦28Epic Normal Humanoid Shade
Shade( view
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 ♦16Normal ♦26Epic Normal Humanoid Shade
Shadow (Shadowfell)( view
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 ♦12Normal ♦22Epic Normal Undead Shadow
Shadow Puppeteer( view
 • edit )
 ♦16Normal ♦26Epic Normal Undead Shadow
Shadow Stalker( view
 • edit )
 ♦16Normal ♦26Epic Normal Undead Shadow
Shar Worshipper( view
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 ♦11Normal ♦21Epic Normal Humanoid Human
Sombra( view
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 ♦19Normal ♦29Epic Normal Elf Elf
The Dark Eye( view
 • edit )
 ♦29Epic Normal Aberration Beholder
The Dark Maw( view
 • edit )
 ♦31Epic Normal Undead Nightcrawler
Tidy Lass( view
 • edit )
 ♦16Normal ♦26Epic Normal Humanoid Human
Trassex( view
 • edit )
 ♦29Epic Normal Humanoid Shade
Triste Blackwold( view
 • edit )
 ♦19Normal ♦29Epic Normal Humanoid Human
War Wizard( view
 • edit )
 ♦15Normal ♦25Epic Normal Humanoid Human
Wheloon Elder (Elf)( view
 • edit )
 ♦15Normal ♦25Epic Normal Elf Elf
Wheloon Elder (Human)( view
 • edit )
 ♦15Normal ♦25Epic Normal Humanoid Human
Wheloon Native( view
 • edit )
 ♦15Normal ♦25Epic Normal Humanoid Human
Zastra( view
 • edit )
 ♦19Normal ♦29Epic Normal Humanoid Human
Zisskord( view
 • edit )
 ♦19Normal Reptilian Lizardfolk