Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

Update 43 Release Notes

From DDO wiki
Jump to: navigation, search
This page may contain speculative information and requires verification and citation.
If you know any information on this page to be in error, please fix it by clicking the    | Edit |    link above.
If you can verify that all the information on this page is correct, please edit this page and remove this template.


Some of our goals for this pass included:

  • Make Pale Master less about progressing through increasingly-powerful Undead Forms and more about picking a single (or multiple) forms to specialize in
  • Give each Undead Form a unique playstyle
  • Allow players to specialize without enforcing each form completely into a specific role
  • Help parties effectively interact with Undead players
  • Provide an actual way for Pale Masters to combat undead
  • Help address concerns of survivability

To call out that last point (& so this doesn't get lost in the shuffle below): One of the big changes here is that Undead players will now be healed 50% by Positive Energy spells. While it doesn't 100% fit Undead lore, we believe the positive benefit to survivability and party dynamics is worth the change.

With that said, here's the tree!


Pale Master enhancements[edit]


imgpsh_mobile_save.jpg

Core abilities[edit]

Icon Enhancement Dark Reaping.png
Dark Reaping: For each Core Ability in this tree you get +5 Negative Spell Power, +5 Universal Spell Power, and +3 Negative Healing Amplification.
AP Cost: 1 Ranks: 1 Progression: 0 Requires: Wizard Level 1
File:Icon Enhancement Pale Shroud.png
Pale Shroud: Multiselector: All forms grant 100% critical hit resistance and allow you to be healed by Negative Energy. You take 50% healing from Positive, and double damage from Light. You are considered undead.
  • Shroud of the Zombie: While in this form, +4 Constitution, +2 Strength, +20% damage with attacks but you attack 20% slower than normal. You gain +3 PRR, +3 MRR.
  • Shroud of the Vampire: While in this form, +2 Charisma, +2 Intelligence, +2 Wisdom. +3 Perform skill, and your melee and unarmed attacks have a chance to heal you for 1d3 Negative Energy damage per Wizard Level.
  • Shroud of the Wraith: While in this form, +2 Dexterity, +2 Intelligence. Enemy attacks have a 10% chance to miss you due to incorporeality, +1 Sneak Attack Dice, and you gain Feather Falling.
  • Shroud of the Lich: While in this form, +2 Constitution, +2 Intelligence, +10 Negative Amplification, +5 Negative Spell Power, and +15 Magical Resistance Rating.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Dark Reaping, Wizard Level 3
Icon Enhancement Improved Shrouding.png
Improved Shrouding: Multiselector: Pick one of the following abilities that applies while in a Pale Shroud: (Passive: While in a Shroud, you can breathe underwater. +1 Spell Penetration.)
  • Deathly Tough: 25 Maximum Hit Points, +5 PRR
  • Deathly Resistance: 15 Magical Resistance Rating, +2 to all Saves
  • Inflict Weariness: Your attacks inflict 2-9 points of Negative Energy damage to a living target. This scales with 100% Spell Power. Your Vorpal Melee Hits cause Energy Drain, inflicting 1 Negative Level on victims.
  • Haunting in the Dark: +2 Assassinate DCs, +1 Sneak Attack Dice
  • Ghost in the Wind: +10% Incorporeal Miss Chance. (If you are in Wraith Form, this increases your total to 20%).
  • Deathly Power: +10 to Negative Energy Spellpower.
  • +2 Necromancy DC
  • +2 Enchantment DC
  • Undead Chill: +15% bonus to Cold Absorption. You no longer take extra damage from Light.
  • Undead Shock: +15% bonus to Electric Absorption. You no longer take extra damage from Light.
  • Unhallowed Touch: You gain Ghost Touch on all attacks, +5 Hide and Move Silently
AP Cost: 1 Ranks: {{{ranks}}} Progression: 10 Requires: Shroud of the Zombie, Wizard Level 6
Icon Enhancement Improved Shrouding.png
Improved Shrouding: Pick an ability you didn't pick in Core 3. (Passive: +1 Spell Penetration.)
AP Cost: 1 Ranks: 1 Progression: 20 Requires: Shroud of the Vampire, Wizard Level 12
Icon Enhancement Improved Shrouding.png
Improved Shrouding: Pick an ability you didn't pick in Core 3+4 (Passive: +50 Maximum Spell Points, +1 Spell Penetration.)
AP Cost: 1 Ranks: 1 Progression: 30 Requires: Shroud of the Wraith, Wizard Level 18
Icon Enhancement Master of Death.png
Undead Overlord: Active: Greater Death Aura SLA. (Envelops the caster in a sickly aura of negative energy. Living enemies stepping inside the aura take 3 to 12 negative energy damage plus 1 additional point per caster level every two seconds as long as they remain within it. A successful Fortitude save reduces the damage by half. Undead are instead healed by the aura. This aura can affect up to one target per caster level. D&D Dice: Deals 3d4 negative energy damage plus 1 per caster level every two seconds.) (This can be cast simultaneously with Lesser Death Aura and Death Aura). Passive: You gain +4 Intelligence and Deathblock. +10 Negative Healing Amplification. +2 Spell Penetration.
AP Cost: 1 Ranks: 1 Progression: 40 Requires: Shroud of the Lich, Wizard Level 20

Tier One[edit]

Requires Dark Reaping, Wizard level 1

Icon Enhancement Necrotic Touch.png
Necrotic Touch: Spell Like Ability: Necrotic Touch. Accepts Metamagics. Scales with full Spell Power. For 12 seconds after casting this, your Skeletal Knight reduces its incoming damage by 50%. (Activation Cost: 6/4/2 Spell Points. Cooldown: 12/8/4 seconds.)
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Deathless Vigor.png
Deathless Vigor: The power of undeath has toughened your flesh, providing you with an additional +10/+20/+30 Hit Points.
AP Cost: 2 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Spell Critical Negative Energy.png
Spell Critical: Negative Energy I: Your Negative Energy damage spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Skeletal Knight.png
Skeletal Knight: Summon the reanimated body of an ancient knight to do your bidding once per rest. (Cooldown: 20 seconds)

The Skeletal Knight is a very strong Fighter with a level equal to your current Wizard level plus any Epic levels. You can summon it in addition to any Summon Monster spell you might be using.

Additional ranks in this enhancement increase your Knight's Damage, Attack Speed, Movement Speed, and Fortification.
Note: The Skeletal Knight considered to be wearing heavy armor for calculating PRR and has an innate DRIcon tooltip.pngDamage Reduction 5/-: Reduces all physical damage by 5. 5/-. It is also considered to be wielding an metaline bastard sword which is affected by artificer weapon infusions.
AP Cost: 2 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Negative Energy Conduit.png
Negative Energy Conduit: Your vulnerability to Negative Energy is increased by 6% / 12% / 20%. This increases the amount by which you are healed from Negative Energy while you have a Shroud toggle active.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires Wizard Level 2, 5 APs spent on tree

Icon Enhancement Efficient Metamagic.png
Efficient Metamagic: Choose one of the following Metamagic feats. Reduce the spell point cost of using that Metamagic.
  • Icon Enhancement Efficient Empower.png Efficient Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.
  • Icon Enhancement Efficient Enlarge.png Efficient Enlarge: Using the Enlarge Spell Metamagic costs you 1/2/4 fewer Spell Points.
  • Icon Enhancement Efficient Maximize.png Efficient Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.
  • Icon Enhancement Efficient Quicken.png Efficient Quicken: Using the Quicken Spell Metamagic costs you 1/2/4 fewer Spell Points.
AP Cost: 2 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Spell Critical Negative Energy 2.png
Spell Critical: Negative Energy II: Your Negative Energy damage spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 5 Requires: Spell Critical: Negative Energy I
Icon Enhancement Corpsecrafter.png
Corpsecrafter: Your Skeletal Knight gain a +2/4/6 Profane Bonus to Strength, Dexterity, and Constitution. Rank 3: You gain +1 Strength, Dexterity, and Constitution.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Skeletal Knight
Icon Enhancement Cloak of Night.png
Cloak of Night: While blocking in a Pale Shroud, you gain invisibility, displacement, and do not take extra damage from Light. Passive: +5 Hide.
AP Cost: 1 Ranks: 3 Progression: 10 No requirements

Tier Three[edit]

Requires Wizard Level 3, 10 APs spent on tree

Necrotic Bolt.png
Necrotic Bolt: Spell Like Ability: Necrotic Bolt. Accepts Metamagics. Scales with full Spell Power. (Activation Cost: 10/8/5 Spell Points. Cooldown: 15/10/5 seconds.)
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Necrotic Touch
File:Negative Energy Adept.png
Negative Energy Adept: Toggle: +10/20/30 Negative Amp
AP Cost: 1 Ranks: 3 Progression: 10 No requirements
Icon Enhancement Spell Critical Negative Energy 3.png
Spell Critical: Negative Energy III: Your Negative Energy damage spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Spell Critical: Negative Energy II
File:Eternal Furor.png
Eternal Furor: You (while in a Shroud) AND your Skeleton Knight gain +5/10/15 Profane Bonus to PRR. Your Skeletal Knight gains +3/6/10 to hit and damage, +2/4/6 Profane Bonus to AC, and and its attacks bypass 10%/20%/50% of enemy Fortification.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Corpsecrafter
ConInt.png
Constitution or Intelligence: Choose one:
  • ConstitutionColored.png +1 Constitution
  • IntelligenceColored.png +1 Intelligence
AP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Four[edit]

Requires Wizard Level 4, 20 APs spent on tree

File:Unholy Avatar.png
Unholy Avatar: While in an Undead Shroud, your Negative Energy attacks leave a lingering debuff on undead foes that leaves them vulnerable to Negative Energy if they were immune.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Spell Critical: Negative Energy III
Icon Enhancement Spell Critical Negative Energy 4.png
Spell Critical: Negative Energy IV: Your Negative Energy damage spells have an additional 2% chance to critically hit.
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Spell Critical: Negative Energy III
File:Deathly Versatile.png
Deathly Versatile: Pick a second Shroud Toggle. You may only have one active at a time.
AP Cost: 1 Ranks: 3 Progression: 20 Requires: Eternal Servitude
ConInt.png
Constitution or Intelligence: Choose one:
  • ConstitutionColored.png +1 Constitution
  • IntelligenceColored.png +1 Intelligence
AP Cost: 2 Ranks: 1 Progression: 20 Requires: Constitution or Intelligence (Tier 3)

Tier Five[edit]

Requires Wizard Level 5, Character Level 12, 30 APs spent in tree

Icon Enhancement Necrotic Blast.png
Necrotic Blast: Spell Like Ability: Necrotic Blast. Accepts Metamagics. Scales with full Spell Power. (Activation Cost: 20/15/10 Spell Points. Cooldown: 18/12/6 seconds.)
AP Cost: 1 Ranks: 3 Progression: 30 Requires: Necrotic Bolt
Icon Enhancement Animate Ally.png
Animate Ally: Activate to Animate a dead ally, restoring 100% of the target's hit points. (Cooldown: 18 seconds. Metamagic: Quicken, Enlarge. Spell Resistance: No)

Your ally is considered an undead zombie (gaining the benefits of Shroud of the Zombie) until Rest or Death.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
File:Dark Discorporation.png
Dark Discorporation: Multiselector:
  • Dark Discorporation SLA (as per the Warlock spell... Because Pale Masters should get to turn into bats and float away).
  • Reactive Discorporation: When your HP drops below 50%, gain Dark Discorporation for 20 seconds. This effect still ends if you attack. This effect may only trigger once every 60 seconds.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements
File:Ascendant Shroud.png
Ascendant Shroud: You get bonuses based on your current form:
  • Zombie: While in Zombie Form, +20 Melee Power & 10 PRR. +20% Racial Bonus to maximum Hit Points.
  • Vampire: While in Vampire Form, +1 Enchantment DC. Your melee attacks have a chance to dominate your adversaries. On Hit: Target has a chance to be Paralyzed (Will save vs. DC 20 + INT Mod + Enchantment Spell Bonuses). On Save: -10% Movement and Attack Speed.
  • Wraith: While in Wraith Form, +5% Incorporeality (bringing your total to 20%, or 25% if you have Ghost in the Wind), +2 Sneak Attack Dice. +3% Dodge & Dodge Cap. +10 to Hide and Move Silently.
  • Lich: While in Lich Form, +15 to MRR cap, +10 Negative Spell Power, +10 Cold and Electric Resistance.
AP Cost: 2 Ranks: 1 Progression: 30 No requirements

NEW SPELL: Finally, there will be a new Level 9 Sorcerer/Wizard Spell - "Rend the Soul": "Twists unholy energies around a single foe, causing it significant negative damage over time. Deals 4 to 10 damage every two seconds for 10 seconds for every caster level up to 20. A successful fortitude save reduces damage by half. D&D Dice: Deals 1d6+4 negative damage per caster level, max 20d6+80, every 2 seconds for 10 seconds."