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We are trying to accumulate information on traps and locks for Rogues to use in-game. If you are a rogue, please add whatever info you can!

Contents

[edit] Traps

This is a list of known DCs for traps. Use to help rogues know what quests they will/won't be able to disable.

If you have data on a trap that is not yet confirmed, please add the data as a new row under that trap description. If we have enough data to mathematically confirm a DC value, we will.


Here is how to determine the "suspected" range for traps (DC is the difficulty required to disarm the trap, ROLL is your modified Disable Device Roll - 1d20 plus any bonuses):

Success: DC <= ROLL

Trap's max DC is equal to or less than your modified roll. (e.g. Rolling a 31 and succeeding, means ?-31 range)

Failure: DC >= ROLL + 1 AND DC <= ROLL + 4

Trap's DC is at least 1 higher than your modified roll and at most 4 higher than your modified roll. (e.g. Rolling a 24 and failing, means 25-28 range)

Critical Failure: DC >= ROLL + 5

Trap's min DC is equal to or greater than your modified roll + 5 (e.g. Rolling a 26 and critically failing, means 31-? range)

[edit] Level 1 quests

[edit] Suspected Requirements

Disable Device Requirements:

  • Normal
    • Guaranteed to open everything recorded: 31
    • Suspected requirement to open everything: 20
  • Hard
    • Guaranteed to open everything recorded: 25
    • Suspected requirement to open everything: 25
  • Elite
    • Guaranteed to open everything recorded: 36
    • Suspected requirement to open everything: 30

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: 31
    • Suspected requirement to open everything: 14
  • Hard
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 14
  • Elite
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 14

[edit] The Grotto

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade trap To the right of the door Solo 18:Success  ?-18

[edit] Heyton's Rest

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Acid trap protecting chest Two boxes: East wall next to south edge of water or West wall next to north edge of water Normal 11:Fail, 13:Success 12-13
Hard 15:Fail, 17:Success 16-17
Elite 13:CritFail, 22:Success 18-22

[edit] Redemption

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
two 3-blades traps in 2nd & 3rd crossways Two boxes: First on north wall near trap, second on east wall between traps Normal
Hard 12:Fail 13-16
Elite

[edit] Stopping the Sahuagin

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Cold trap in the near Kraak Two boxes: Both walls right ontop of the waterledge. Normal 10:Fail 11-14
Hard 13:Fail 14-17
Elite 18:Fail 19-22

[edit] Sacrifices

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spikes & Blades Southern wall before the trap Normal 13:Success  ?-13
Hard 37:Success  ?-37
Elite 39:Success  ?-39
Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door under water Normal
Hard
Elite 36:Success  ?-36

[edit] The Miller's Debt

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Sonic trap, bottom of boxes East wall, near floor Normal 19:Failure, 20:Success 20
Hard
Elite


[edit] The Missing Ward

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked gate behind the ward Normal 31:Success  ?-31
Hard
Elite


[edit] Sewer Rescue

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike/Blade trap after shrine South wall, before spikes Normal 27:Success  ?-27
Hard 20:Failure, 22:Failure 23-24
Elite 21:Critfail, 30:Success 26-30

[edit] Steal the Healing Elixir

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
First Blade Trap Below a pile of skulls on the north wall Normal 19:Fail, 20:Success 20
Hard 21:Failure, 24:Failure 25
Elite 26:CritFail, 27:Fail 31
Second Blade Trap On east wall, next to stairs Normal 15:CritFail, 16:Failure 20
Hard 21:Failure, 24:Failure 25
Elite 30:Success  ?-30

[edit] Level 2 quests

[edit] Suspected Requirements

Disable Device Requirements:

  • Normal
    • Guaranteed to open everything recorded: 35
    • Suspected requirement to open everything: 22
  • Hard
    • Guaranteed to open everything recorded: 38
    • Suspected requirement to open everything: 27
  • Elite
    • Guaranteed to open everything recorded: 40
    • Suspected requirement to open everything: 33

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: 27
    • Suspected requirement to open everything: 16
  • Hard
    • Guaranteed to open everything recorded: 29
    • Suspected requirement to open everything: 16
  • Elite
    • Guaranteed to open everything recorded: 37
    • Suspected requirement to open everything: 16

[edit] A Man Named Baudry Cartamon, Part 1 - Protect Baudry's Interests

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Trap protecting chest On wall beside the chest Normal 35:Success  ?-35
Hard
Elite 31:Success  ?-31


[edit] A Man Named Baudry Cartamon, Part 3 - Retrieve the Stolen Goods

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Dart trap, top of ladders near objective West wall at intermediate ledge leading to the goods Normal 17:Success  ?-17
Hard
Elite 29:Failure 30-33


[edit] The Catacombs, Part 1 - The Friar's Niece

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door in west wing Normal 22:Success  ?-22
Hard
Elite
Locked door in north wing Normal 20:Success  ?-20
Hard
Elite


[edit] Catacombs, Part 2 - Return to the Sanctuary

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap around chest in secret/Warden's room North wall, beside chest Normal 25:Success  ?-25
Hard 36:Success  ?-36
Elite 35:Success  ?-35
Blade trap covering chest behind locked door in west wing Behind the chest Normal 35:Success  ?-35
Hard
Elite

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door in west wing Normal 27:Success  ?-27
Hard
Elite
Locked door in north wing Normal 30:Success  ?-30
Hard
Elite 37:Success  ?-37
Locked door in east wing Normal 14:Success  ?-14
Hard 39:Success  ?-39
Elite
Locked door in south wing Normal 12:Success  ?-12
Hard
Elite 25:Success  ?-25


[edit] Catacombs, Part 3 - The Old Archives

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade trap covering 1st piece of the book Wall beside the book Normal 37:Success  ?-37
Hard 25:Failure 26-29
Elite 28:CritFail 33-?
Blade trap covering 3rd piece of the book Wall beside the book Normal 27:Success  ?-27
Hard 38:Success  ?-39
Elite 28:CritFail, 30:Fail 33-34


[edit] Durk's Got a Secret

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire Trap, on pillars to eastern brother Right pillar, in front of pillar Normal 25:Success  ?-25
Hard 16:Fail, 19:Success 17-19
Elite 26:Success  ?-26
Acid trap in optional chest alcove In alcove on other side of hallway Normal 20:Fail, 23:Success 21-23
Hard 21:CritFail 26-?
Elite 29:Critfail 34-?

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Far end of dungeon Normal 11:Success  ?-11
Hard 20:Success  ?-20
Elite 23:Success  ?-23


[edit] The Kobold's New Ringleader

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Frost Trap, 2nd set of pillars Left Pillar, by spiderweb Normal
Hard 19:Success  ?-19
Elite 40:Success  ?-40
Firetrap in hallway curving upwards Left wall, past the trap Normal
Hard 30:Success  ?-30
Elite 34:Success  ?-34

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Eastern door, key is in nearby chest Normal
Hard 29:Success  ?-29
Elite 37:Success  ?-37


[edit] Recovering the Lost Tome

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Sonic trap at entrance South side of pillar in middle of room Normal 15:Success  ?-15
Hard
Elite 20:Success  ?-20
Frost trap in front of chest Southeast corner, behind barrels Normal 10:Failure, 26:Success 11-16
Hard
Elite 19:Success  ?-19

[edit] The Smuggler's Warehouse

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Cold trap after locked gate North wall, prior to gate Normal 19:Success  ?-19
Hard 29:Success  ?-22
Elite
Fire trap on ramp leading to lower level Top of ramp, South wall Normal 12:Failure, 15:Success 13-15
Hard 19:Success  ?-19
Elite 31:Success  ?-31
Blade trap on 2nd ramp leading to lower level Top of ramp, North wall Normal 17:Success  ?-17
Hard 24:Failure 25-30
Elite 22:CritFail 27-?

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door on ramp leading to lower level (key available in chest) Normal 45:Success  ?-45
Hard
Elite


[edit] Stealthy Repossession

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire trap guarding upper chest West wall Normal 12:Failure, 20:Success 13-18
Hard 31:Success  ?-31
Elite


[edit] Stopping the Sahuagin

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Poison Gas Trap in left fork To the right of the door Normal 9:Fail 10-13
Hard 25:Success  ?-25
Elite
Frost Trap before giant device On left and right walls Normal 9:Fail 10-13
Hard 15:Fail, 27:Success 16-27
Elite


[edit] The Sunken Sewer

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap just after locked gate, north wall North wall, just past spikes Normal 16:CritFail, 25:Success 22
Hard 22:CritFail, 23:Failure 28
Elite 21:Failure, 35:Success 32-35
Spike trap after locked gate, south wall South wall, just past spikes Normal 11:CritFail, 19:Success 17-19
Hard 23:Failure, 25:Failure 28-30
Elite 31:Failure 37-?
Blade trap at base of first ramp down North wall, just past ramp Normal 14:Failure, 22:Success 15-20
Hard 26:Failure, 27:Success 27
Elite 27:Critfail, 36:Success 32-36
Arrow trap in east alcove, before second ramp In east alcove Normal 17:CritFail, 18:Fail, 24:Success 19-24
Hard 24:Fail, 26:Fail 27-29
Elite 32:Failure 33-37
Spikes at water walkway Two boxes, North and South wall before spikes Normal 13:Failure, 26:Success 22-26
Hard 23:Failure, 26:Success 27
Elite 28:Critfail, 33:Success 33

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked gate at entrance Normal 15:Failure, 16:Success 16
Hard 9:Failure, 17:Success 10-17
Elite 12:Failure, 16:Success 13-16
Locked gate #2 Normal 15:Failure, 16:Success 16
Hard 13:Failure, 16:Success 14-16
Elite 15:Failure, 17:Success 16-17


[edit] Walk the Butcher's Path

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Underwater spike trap Pillar, just left of water pool Normal 25:Success  ?-25
Hard 34:Success  ?-34
Elite 25:Failure,26:Failure 27-29

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest behind lever/rune door Normal 18:Success  ?-18
Hard 32:Success  ?-32
Elite 42:Success  ?-42
Gate over underwater spike trap (near side) Normal 27:Success  ?-27
Hard 27:Success  ?-27
Elite 35:Success  ?-35
Gate over underwater spike trap (far side) Normal 17:Success  ?-17
Hard 22:Success  ?-22
Elite 35:Success  ?-35


[edit] Waterworks, Part 1 - The Kobold's Den: Clan Gnashtooth

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Acid trap in first doorway Right wall before the trap Normal 31:Success  ?-31
Hard
Elite 33:Success  ?-33
Firetrap at 4-way intersection Pillar on the right Normal 18:Failure 19-22
Hard
Elite 25:CritFail, 32:Success 30-32
Acid trap on ladder in switch/pillar room Side of pillar opposite the ladder Normal 23:Success  ?-23
Hard
Elite 27:Failure 28-31
Fire trap in treasure room off kobol leader room Inside room, just to the left of the door Normal 17:Failure 18-21
Hard
Elite 29:Failure, 32:Success 30-32

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door leading to guard room (key available and required) Normal 36:Failure, 40:Success 37-40
Hard
Elite
Door to Chief Eechik's room (key available and required) Normal 39:Failure, 40:Success 40
Hard
Elite


[edit] Waterworks, Part 2 - The Kobold's Den: Rescuing Arlos

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap in front of doorway at first intersection Pillar on the right Normal 24:Success  ?-24
Hard
Elite 24:Failure,26:Success 25-26

[edit] Level 3 quests

[edit] Suspected Requirements

Disable Device Requirements:

  • Normal
    • Guaranteed to open everything recorded: 35
    • Suspected requirement to open everything: 22
  • Hard
    • Guaranteed to open everything recorded: 38
    • Suspected requirement to open everything: 27
  • Elite
    • Guaranteed to open everything recorded: 40
    • Suspected requirement to open everything: 33

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: 27
    • Suspected requirement to open everything: 16
  • Hard
    • Guaranteed to open everything recorded: 29
    • Suspected requirement to open everything: 16
  • Elite
    • Guaranteed to open everything recorded: 37
    • Suspected requirement to open everything: 16


[edit] Catacombs, Part 4 - The Crypt of Gerard Dryden

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked gate to chest Normal 45:Success  ?-45
Hard
Elite


[edit] The Catacombs, Part 5a - Setting the Wards: The Lower Cathedral

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Cold trap at first intersection 2 boxes - one on each wall Normal 18:Failure, 21:Failure 22
Hard 25:Failure 26-29
Elite 28:CritFail, 38:Success 33-38
Blade trap in north passage 2 boxes - one on near each switch Normal 24:Success  ?-24
Hard 35:Success  ?-35
Elite 28:CritFail, 29:Failure 33
Spike traps in passage to east altar 2 boxes - one in each side passage Normal 24:Success  ?-24
Hard 28:Success  ?-28
Elite 28:CritFail, 31:Failure 33-35

[edit] The Catacombs, Part 5b - Setting the Wards: The Patriarch's Crypt

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade trap, lower level from west altar In front of intersection Normal 33:Success  ?-33
Hard 26:Failure,27:Success 27
Elite 40:Success  ?-40

[edit] Durk's Got a Secret

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire Trap, on pillars to eastern brother Right pillar, in front of pillar Normal 25:Success  ?-25
Hard 16:Critfail, 18:Fail 22-24
Elite
Acid trap in optional chest alcove In alcove on other side of hallway Normal 28:Success  ?-28
Hard
Elite 27:Critfail 32-?

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Far end of dungeon Normal 19:Success  ?-19
Hard
Elite


[edit] The Kobold's New Ringleader

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Frost Trap, 2nd set of pillars Left Pillar, by spiderweb Normal
Hard 38:Success  ?-38
Elite 40:Success  ?-40
Firetrap in hallway curving upwards Left wall, past the trap Normal
Hard 37:Success  ?-37
Elite 34:Success  ?-34

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Eastern door, key is in nearby chest Normal
Hard 29:Success  ?-29
Elite 37:Success  ?-37


[edit] Redfang the Unruled

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire trap just after entrance Right wall Normal 17:CritFail, 26:Success 22-26
Hard 26:Failure, 29:Success 27-29
Elite 32:Failure, 35:Success 33-35
Fire trap at bottom of first drop Across from trap Normal 21:Failure 22-25
Hard 21:CritFail, 27:Success 26-27
Elite 27:CritFail, 41:Success 31-41
Spike trap around gate to second drop To the right of the gate Normal 16:CritFail, 24:Success 20-24
Hard 23:Fail 24-27
Elite 18:CritFail, 35:Success 23-35
Room full of spikes North wall Normal 21:Failure, 22:Success 22
Hard 23:Failure, 24:Success 24
Elite 23:CritFail, 33:Success 25-33
Poison Room 4 boxes - one on each wall Normal 21:Failure, 22:Success 22
Hard 26:Failure, 27:Success 27
Elite 28:CritFail, 32:Success 33
1st Firetrap in final hallway Right wall Normal 21:Failure 22-25
Hard 28:Success  ?-28
Elite 17:CritFail, 35:Success 22-35
2nd Fire trap in last hallway Right wall Normal 16:CritFail, 18:Failure 21-22
Hard 25:Success  ?-25
Elite 28:CritFail, 34:Success 33-34

[edit] The Seal of Shan-To-Kor, Part 1 - The Cloven-jaw Scourge: Blockade

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade/Spike trap with chest at far end On right wall, just inside hallway Normal
Hard 31:Success  ?-31
Elite 36:Success  ?-36
Spike traps right before mushroom drop 2 boxes. 1st on right wall before 1st set of spikes. 2nd on left wall just after 1st set of spikes Normal
Hard 24:Failure, 25:Failure 26-28
Elite 21:Fail, 33:Success 22-33

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door opened with skeleton key Normal
Hard
Elite 18:Fail, 32:Success 19-32

[edit] The Smuggler's Warehouse

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Cold trap after locked gate Right wall, prior to gate Normal 32:Success  ?-32
Hard 29:Success  ?-29
Elite
Fire trap on ramp leading to lower level Top of ramp, side wall Normal 32:Success  ?-32
Hard 24:Failure 25-30
Elite 31:Success  ?-31
Blade trap on 2nd ramp leading to lower level Top of ramp, side wall Normal
Hard 24:Failure 25-30
Elite


[edit] Stealthy Repossession

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire trap guarding upper chest West wall Normal
Hard 31:Success  ?-31
Elite


[edit] The Sunken Sewer

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap just after locked gate, north wall North wall, just past spikes Normal 16:CritFail, 22:Success 22
Hard 22:CritFail, 23:Failure 28
Elite 21:Failure, 35:Success 32-35
Spike trap after locked gate, south wall South wall, just past spikes Normal 21:Failure, 22:Success 22
Hard 23:Failure, 25:Failure 28-30
Elite 31:Failure 37-?
Blade trap at base of first ramp down North wall, just past ramp Normal 21:Failure, 23:Success 22-23
Hard 26:Failure, 27:Success 27
Elite 27:Critfail, 36:Success 32-36
Arrow trap in east alcove, before second ramp In east alcove Normal 17:CritFail, 18:Fail 22
Hard 24:Fail, 26:Fail 27-29
Elite 32:Failure 33-37
North Spikes at water walkway North wall before spikes Normal 18:Failure, 21:Failure 22
Hard 26:Failure, 28:Success 27-28
Elite 28:Critfail, 33:Success 33
South spikes at water walkway South wall before spikes Normal 20:Failure, 21:Failure 22-24
Hard 23:Failure, 26:Failure 27
Elite 31:Failure, 33:Success 32-33

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked gate at entrance Normal 15:Failure, 16:Success 16
Hard 9:Failure, 17:Success 10-17
Elite 12:Failure, 16:Success 13-16
Locked gate #2 Normal 15:Failure, 16:Success 16
Hard 13:Failure, 16:Success 14-16
Elite 15:Failure, 17:Success 16-17


[edit] The Swiped Signet

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
1st Acid trap Right wall, near corner Normal 11:Critical Failure; 13:Failure; 22:Success 16-22
Hard 17:Critical Failure; 21:Success  ?-21
Elite 27:Success  ?-27
2nd Acid trap North wall Normal 15:Failure; 22:Success 19-22
Hard 19:Failure;21:Success 20-21
Elite 24:Failure 25-28
Poison Trap (activates after unlocking the door by the entrance) South wall, after trap Normal 23:Success  ?-23
Hard 22:Success  ?-22
Elite 25:Failure 26-29
Sonic trap after door near entrance North pillar, immediately before water Normal 21:Success  ?-21
Hard 20:Success  ?-20
Elite
Sonic trap after pneumatic door North floor, just before the trap Normal 17:Critical Failure; 25:Success  ?-25
Hard
Elite 43:Success  ?-43

[edit] Walk the Butcher's Path

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Underwater spike trap Pillar, just left of water pool Normal 32:Success  ?-32
Hard
Elite

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Gate over underwater spike trap (near side) Normal 27:Success  ?-27
Hard
Elite
Gate over underwater spike trap (far side) Normal 23:Success  ?-23
Hard
Elite


[edit] Waterworks, Part 1 - The Kobold's Den: Clan Gnashtooth

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Acid trap in first doorway Right wall before the trap Normal 31:Success  ?-31
Hard
Elite 33:Success  ?-33
Firetrap at 4-way intersection Pillar on the right Normal 18:Failure 19-22
Hard
Elite 25:CritFail, 32:Success 30-32
Acid trap on ladder in switch/pillar room Side of pillar opposite the ladder Normal 23:Success  ?-23
Hard
Elite 35:Success  ?-35
Fire trap in treasure room off kobol leader room Inside room, just to the left of the door Normal 17:Failure 18-21
Hard
Elite 29:Failure, 32:Success 30-32

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door leading to guard room (key available and required) Normal 36:Failure, 40:Success 37-40
Hard
Elite
Door to Chief Eechik's room (key available and required) Normal 39:Failure, 40:Success 40
Hard
Elite


[edit] Waterworks, Part 2 - The Kobold's Den: Rescuing Arlos

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap in front of doorway at first intersection Pillar on the right Normal 24:Success  ?-24
Hard
Elite 24:Failure,26:Success 25-26

[edit] Level 4 quests

[edit] Suspected Requirements

Disable Device Requirements:

  • Normal
    • Guaranteed to open everything recorded: 33
    • Suspected requirement to open everything: 26
  • Hard
    • Guaranteed to open everything recorded: 44
    • Suspected requirement to open everything: 31
  • Elite
    • Guaranteed to open everything recorded: 41
    • Suspected requirement to open everything: 37

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: 28
    • Suspected requirement to open everything: 20
  • Hard
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 20
  • Elite
    • Guaranteed to open everything recorded: 40
    • Suspected requirement to open everything: 20


[edit] The Depths of Darkness

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire trap in eastern passage West wall - after trap Normal 18:Success  ?-18
Hard 25:Success  ?-25
Elite 26:success  ?-26
Acid trap in northeast intersection On pillar, within trap Normal 24:Success  ?-24
Hard 20:Failure 21-26
Elite 32:Failure 33-36

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked gate at northwest intersection Normal 16:Success  ?-16
Hard
Elite



[edit] The Depths of Despair

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Western spike trap in eastern corridor North wall, before trap Normal 22:Success  ?-22
Hard 21:Success  ?-21
Elite 31:Failure 32-35
Eastern spike trap in eastern corridor South wall, before trap Normal 22:Success  ?-22
Hard 12:Critical failure  ?-27
Elite 31:Success  ?-31

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked gate in western corridor Normal 15:Success  ?-15
Hard
Elite 37:Success  ?-37


[edit] The Stones Run Red

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door in lava, to first altar Normal 28:Success  ?-28
Hard
Elite
Locked door to second altar Normal 22:Success  ?-22
Hard
Elite


[edit] Proof is in the Poison

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire trap on the first bridge Left wall of bridge on far side Normal
Hard 52:Success  ?-52
Elite 49:Success  ?-49
Spinner Blades under the bridge Center of the floor Normal
Hard 51:Success  ?-51
Elite 40:Success  ?-40

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door after the silver door Normal
Hard 47:Success  ?-47
Elite 52:Success  ?-52

[edit] Tangleroot, Chapter 2 - The Hobgoblin's Captives

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap in west crate room Left wall Normal
Hard 17:CritFail, 32:Success 22-32
Elite 41:Success  ?-41
Electrical trap in treasure room Left wall Normal
Hard 22:CritFail, 25:Failure 27-29
Elite 28:CritFail, 32:Failure 33-36?

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Crate Rooms, one west, one east Normal
Hard 21:Failure, 24:Success 22-24
Elite 33:Success  ?-33
Treasure Room Normal
Hard 19:Failure, 34:Success 20-34
Elite 40:Success  ?-40

[edit] Tangleroot, Chapter 3 - Yarkuch's War Plans

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Electrical trap in treasure room Left wall Normal
Hard 32:Success  ?-32
Elite
Blade trap in passage after 2nd shrine right wall Normal
Hard 26:Failure 27-30
Elite
Spinner trap in passage after 2nd shrine Left wall Normal
Hard 28:Success  ?-28
Elite


[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Treasure Room Normal
Hard 37:Success  ?-37
Elite

[edit] Tangleroot, Chapter 4 - Whisperdoom's Spawn

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Electrical trap in treasure room Left wall Normal
Hard 24:Failure 25-28
Elite

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Treasure Room Normal
Hard 36:Success  ?-36
Elite

[edit] Level 5 quests

[edit] Suspected Requirements

Disable Device Requirements:

  • Normal
    • Guaranteed to open everything recorded: 44
    • Suspected requirement to open everything: 28
  • Hard
    • Guaranteed to open everything recorded: 37
    • Suspected requirement to open everything: 33
  • Elite
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 39

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: 25
    • Suspected requirement to open everything: 22
  • Hard
    • Guaranteed to open everything recorded: 18
    • Suspected requirement to open everything: 22
  • Elite
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 22


[edit] Brood of Flame

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door in lava, 1st shrine Normal 30:Success  ?-30
Hard
Elite
Locked door, 2nd shrine Normal 26:Success  ?-26
Hard
Elite



[edit] The Chamber of Insanity

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Lever Triggered Acid traps, one in each room One box in each room, base of lever Normal 23:Failure; 21: Critical Failure 24-26
Hard 25:Critical Failure; 32:Success 29-32
Elite 29:Critical Failure
Blade trap #1 covering chest in secret room (in Shade of Hatred room) Left wall before the chest Normal 24:Success  ?-24
Hard
Elite
Blade trap #2 covering chest in secret room (in Shade of Hatred room) Left wall beside the chest Normal 38:Success  ?-38
Hard
Elite

[edit] Delera's Tomb, Part 1 - Mystery of Delera's Tomb

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike Trap just past the bridge South wall, just before trap Normal 27:Success  ?-27
Hard 26:Success  ?-26
Elite 37:Success  ?-37
Cold trap, past first shrine East wall, just before trap Normal 18:Success  ?-18
Hard 17:CritFail, 29:Success 22-29
Elite 34:Success  ?-34
Acid Trap covering chest in small curved hallway On wall near chest Normal 32:Success  ?-32
Hard 27:Success  ?-27
Elite 29:Success  ?-29
Cold trap, at base of ramp Right wall Normal 31:Success  ?-31
Hard 28:Success  ?-28
Elite 31:Success  ?-31

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door across from first shrine Normal 18:Success  ?-18
Hard 17:Success  ?-17
Elite 41:Success  ?-41
Locked door after first shrine (south) Normal 14:Success  ?-14
Hard 18:Success  ?-18
Elite 27:Success  ?-27
Locked door after first shrine (west) Normal 17:Success  ?-17
Hard 15:Success  ?-15
Elite 35:Success  ?-35

[edit] The Depths of Doom

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade trap in western corridor South wall Normal 18:CritFail 23-?
Hard
Elite 30:CritFail 35-?
Trap at bottom of slide Between two pillars, center of hallway Normal 32:Success  ?-32
Hard
Elite 36:Success  ?-36
Trap near eastern lever, covering collectable South wall Normal 28:Success  ?-28
Hard
Elite 42:Success  ?-42


[edit] The Lair of Summoning

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Poison trap, just past first westward door South wall, after trap Normal 37:Success  ?-37
Hard
Elite
Lightning trap #1 Left wall, after trap Normal 26:Success  ?-26
Hard 36:Success  ?-36
Elite
Lightning trap #2 Right wall, after trap Normal 38:Success  ?-38
Hard 36:Success  ?-36
Elite
Arrow trap #1, just after western locked gate Right of doorway Normal 22:Failure 23-26
Hard 35:Success  ?-35
Elite 44:Success  ?-44
Arrow trap #2, just after western locked gate Left of doorway Normal 34:Success  ?-34
Hard 35:Success  ?-35
Elite 44:Success  ?-44
Sonic Trap #1 (nearing shrine) Left wall, before trap Normal 31:Success  ?-31
Hard 38:Success  ?-38
Elite 39:Success  ?=39
Sonic Trap #2 (nearing shrine) Left wall, after first trap Normal 28:Success  ?-28
Hard 38:Success  ?-38
Elite 39:Success  ?-39
Arrow trap, across from shrine Right of southern door Normal 35:Success  ?-35
Hard 35:Success  ?-35
Elite 44:Success  ?-44
Fire Trap covering chest in ambush East Wall Normal 25:Success
Hard
Elite 48:Success  ?-48

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Chest in ambush room Normal 38:Success  ?-38
Hard
Elite
Western locked gate Normal 21:Failure, 24:Success 22-24
Hard
Elite

[edit] The Seal of Shan-To-Kor, Part 3 - Halls of Shan-To-Kor

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Acid trap across from shrine On pillar to left before the trap. Alternative box on wall to the left past the traps. Normal 14:Critical Failure; 17:Failure  ?-19
Hard 22:Failure 25-34
Elite
Fire traps protecting ladder to upper catwalk Right before the ramp Normal 9:Critical Failure  ?-19
Hard 27:Success  ?-27
Elite
Fire trap covering wooden bridge Left wall just as you come into the room before the bridge Normal 18:Failure  ?-22
Hard 22:Failure  ?-29
Elite 30:Success  ?-30
Fire traps on northwest corner of fire trap room At the bottom of the ramp Normal 18:Failure 19
Hard 22:Failure  ?-25
Elite 37:Success  ?-37
Spikes near the right wall in fire trap room Right wall, amidst spikes and fire, about 2/3 through the room Normal 20:Success  ?-20
Hard 28:Success  ?-28
Elite 45:Success  ?-45
Right wall frost trap on first down ramp On left wall before descending Normal 13:Critical Failure; 18:Failure  ?-20
Hard 27:Success  ?-27
Elite 46:Success  ?-46
Right wall frost trap going up the next ramp Left wall, amidst a spike trap Normal 9:Critical Failure; 16:Failure  ?-19
Hard 28:Success  ?-28
Elite 37:Success  ?-37
Dual wall frost traps on right hallway At bottom of ramps, amidst spike trap Normal 12:Critical Failure  ?-22
Hard 24:Success  ?-24
Elite 40:Success  ?-40

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Chest on platform below fire trapped ladder Normal
Hard
Elite 25:Failure, 26:Success 26


[edit] The Tomb of the Crimson Heart

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Hallway Blade trap Can use box on floor at eastern or western doorway Normal 30:Success  ?-30
Hard
Elite
Cold trap covering collectable (NE corner of map) In the floor, in front of collectable Normal 26:Success  ?-26
Hard
Elite
Fire Arrow trap #1, NW Corner of map North wall Normal 31:Success  ?-31
Hard
Elite
Fire Arrow Trap #2, NW corner of map West Wall Normal 29:Success  ?-29
Hard
Elite
Fire Arrow trap #3, NW Corner of map North wall Normal 32:Success  ?-32
Hard
Elite

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked gate requring Crimson Key (East) - Key available Normal 24:Failure, 31:Success 25-31
Hard
Elite
Locked gate requring Crimson Key (West) - Key available Normal 24:Failure, 30:Success 25-30
Hard
Elite
Locked gate requring Crimson Key (South) - Key available Normal 27:Success  ?-27
Hard
Elite



[edit] Tangleroot Chapter 5 - The Deadly Package, Part 1: The Stronghold Key

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Electrical trap in treasure room off throne room left wall Normal
Hard 29:Success  ?-29
Elite


[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Treasure Room Normal
Hard 40:Success  ?-40
Elite

[edit] Tangleroot Chapter 5 - The Deadly Package, Part 2: Agent of the Darguul

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire trap behind secret door Right wall Normal 26:Success  ?-26
Hard 24:CritFail, 30:Success 29-30
Elite

[edit] Troglodytes' Get

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked gate leading to shrine Normal 20:Success  ?-20
Hard
Elite

[edit] Level 6 quests

[edit] Suspected Requirements

Disable Device Requirements:

  • Normal
    • Guaranteed to open everything recorded: 37
    • Suspected requirement to open everything: 30
  • Hard
    • Guaranteed to open everything recorded: 44
    • Suspected requirement to open everything: 35
  • Elite
    • Guaranteed to open everything recorded: 39
    • Suspected requirement to open everything: 41

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 24
  • Hard
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 24
  • Elite
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 24


[edit] The Bounty Hunter

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap entering first door Past the trap, on the eastern side of the doorframe Normal 45:Success  ?-45
Hard 46:Success  ?-46
Elite 49:Success  ?-49
Fire trap on the ledge around the southern edge of the pool leading to the vault East of the trap Normal 41:Success  ?-41
Hard 40:Success  ?-40
Elite 47:Success  ?-47
Blade trap on a ledge between the rocky walkway leading to the western corridor and the northern area At the base of the ledge Normal 44:Success  ?-44
Hard 39:Success  ?-39
Elite
Poison trap on small ledge winding upwards, just past a half-column on the wall Just before it Normal 53:Success  ?-53
Hard 52:Success  ?-52
Elite
Acid trap at the top of ladder At the base of the ladder Normal 54:Success  ?-54
Hard 50:Success  ?-50
Elite
Corridor with multiple platforms; cold trap aimed at the first platform A lower ledge to the south just as you enter Normal 52:Success  ?-52
Hard 43:Success  ?-43
Elite
Corridor with multiple platforms; cold trap aimed at the second platform A lower ledge to the north, accessible from the first platform Normal 52:Success  ?-52
Hard 53:Success  ?-53
Elite
Corridor with multiple platforms; spike trap on first upper ledge, northern wall On the same ledge as the previous box, on the other side of the column Normal 48:Success  ?-48
Hard 42:Success  ?-42
Elite
Corridor with multiple platforms; blade trap on second upper ledge, northern wall On the lower ledge on the southern wall opposite Normal
Hard 42:Success  ?-42
Elite 39:Success  ?-39
Corridor with multiple platforms; force trap aimed at the final platform On the upper ledge across from the blade trap (above the blade trap's panel) Normal 48:Success  ?-48
Hard 46:Success  ?-46
Elite 40:Success  ?-40

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door to cage near shrine Normal 57:Success  ?-57
Hard 39:Success  ?-39
Elite
Door behind boxes in cage near shrine Normal 45:Success  ?-45
Hard 40:Success  ?-40
Elite

[edit] Grey Moon Waning, Part 1 - The Iron Mines: Freeing Achka

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Force trap on bridge on left wall on far side of bridge Normal 28:Success  ?-28
Hard
Elite


[edit] Grey Moon Waning, Part 2 - The Iron Mines: Justice for Grust

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Force trap on bridge on left wall on far side of bridge Normal 37:Success  ?-37
Hard
Elite 39:Success  ?-39


[edit] Tangleroot Chapter 6 - Doom of the Witch-Doctor, Part 1

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Electrical trap in treasure room Left wall Normal
Hard 35:Success  ?-35
Elite
Blade Trap near exit Right wall Normal
Hard 38:Success  ?-38
Elite
Spinner Trap near exit Left wall Normal
Hard 22:CritFail 27-?
Elite


[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Treasure Room Normal
Hard 36:Success  ?-36
Elite

[edit] Level 7 quests

[edit] Suspected Requirements

Disable Device Requirements:

  • Normal
    • Guaranteed to open everything recorded: 45
    • Suspected requirement to open everything: 32
  • Hard
    • Guaranteed to open everything recorded: 41
    • Suspected requirement to open everything: 37
  • Elite
    • Guaranteed to open everything recorded: 49
    • Suspected requirement to open everything: 43

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: 27
    • Suspected requirement to open everything: 26
  • Hard
    • Guaranteed to open everything recorded: 32
    • Suspected requirement to open everything: 26
  • Elite
    • Guaranteed to open everything recorded: 22
    • Suspected requirement to open everything: 26


[edit] Delera's Tomb, Part 2 - The Missing Party

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked gate to chest Normal
Hard 19:Success  ?-19
Elite 32:Success  ?-32

[edit] Delera's Tomb, Part 3 - Free Delera

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door to chest on ledge Normal
Hard 32:Success  ?-32
Elite


[edit] Tear of Dhakaan

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked doors leading to shrine Normal 34:Fail, 35:Success 35
Hard
Elite

[edit] Old Grey Garl

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked gate leading to shrine Normal 18:Success  ?-18
Hard
Elite


[edit] Grey Moon Waning, Part 3 - The Grey Moon's Den: The Trollish Scourge

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap around chest, in locked room On the crates beside the chest Normal 26:Failure 27-30
Hard 35:Failure, 38:Success 36-38
Elite 49:Success  ?-49
Force/Fire trap on bridge On the left wall after the bridge Normal 30:Success  ?-30
Hard
Elite 48:Success  ?-48

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door after scorpions Normal 27:Success  ?-27
Hard
Elite 22:Success  ?-22



[edit] Grey Moon Waning, Part 4 - The Grey Moon's Den: Extermination

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap around chest, in locked room On the crates beside the chest Normal 40:Success  ?-40
Hard 33:Success  ?-33
Elite
Force/Fire trap on bridge On the left wall after the bridge Normal 42:Success  ?-42
Hard 32:Failure 33-36
Elite

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door after scorpions Normal 20:Success  ?-20
Hard
Elite 22:Success  ?-22



[edit] Gwylan's Stand

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Acid trap by Suropox Just to the left of pillar Normal 38:success  ?-38
Hard
Elite
Lighting going down to shrine Wall to left of trap Normal 43:Success  ?-43
Hard
Elite
Spike trap by Crippler Wall to right of trap Normal 38:success  ?-38
Hard
Elite
First ice trap to right side in Zared's cave Pillar on right side before trap Normal 30:Success  ?-30
Hard
Elite
Second ice trap to right side in Zared's cave Pillar on left side before trap Normal 42:Success  ?-42
Hard
Elite
Third ice trap to right side in Zared's cave Pillar on right side before trap Normal 33:Success  ?-33
Hard
Elite
Trap on left side in Zared's cave Pillar on right side, at bottom of ramp Normal 45:success  ?-45
Hard
Elite
Trap at bottom of stairs before going up to west cave Right wall just before stairs Normal 42:Success  ?-42
Hard
Elite
Trap at top of stairs going to west cave Right wall just after stairs Normal 43:success  ?-43
Hard
Elite
Trap in main room of west cave Back of pillar on SW side Normal 30:Success  ?-30
Hard
Elite
Spikes going towards south cave Wall to right of trap Normal 31:success  ?-31
Hard
Elite
Spikes in south cave Wall to right of trap Normal 25:Fail 26-29
Hard
Elite



[edit] The Scoundrel's Run

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Trap protecting chest (north center of map) West wall, prior to chest Normal 43:Success  ?-43
Hard
Elite



[edit] Tangleroot Chapter 7 - The Last Move, Part 1

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Electrical trap in treasure room On left wall Normal
Hard 27:Failure, 28:Success 28
Elite
Blade trap near exit Right Wall Normal
Hard 33:Success  ?-33
Elite
Spinner trap near exit Right wall Normal
Hard 36:Success  ?-36
Elite

[edit] Tangleroot Chapter 7 - The Last Move, Part 2

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spinner trap before shrine Left wall Normal
Hard 32:Success  ?-32
Elite
Spike trap before shrine Right wall Normal
Hard 26:CritFail, 41:Success 31-41
Elite
Spinner trap in left secret treasure room Left wall Normal
Hard 28:Failure, 30:Failure 31-32
Elite
Dart trap in right secret treasure room (can't be found until treasure opened) 2 boxes - Left wall near chest, on wall across from entrance Normal
Hard 28:Failure 29-32
Elite

[edit] Level 8 quests

[edit] Suspected Requirements

Disable Device Requirements:

  • Normal
    • Guaranteed to open everything recorded: 43
    • Suspected requirement to open everything: 34
  • Hard
    • Guaranteed to open everything recorded: 22
    • Suspected requirement to open everything: 39
  • Elite
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 45

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: 35
    • Suspected requirement to open everything: 28
  • Hard
    • Guaranteed to open everything recorded: 24
    • Suspected requirement to open everything: 28
  • Elite
    • Guaranteed to open everything recorded: 37
    • Suspected requirement to open everything: 28



[edit] Faithful Departed

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Two force traps on stairs Two boxes, one for each trap Normal 36:Success  ?-36
Hard
Elite
Three blade traps in hallway 3 boxes, each on far side of trap Normal 42:Success  ?-42
Hard
Elite
Spike trap on stairs Right wall before stairs, behind breakables Normal 40:Success  ?-40
Hard
Elite



[edit] Thrall of the Necromancer

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Cold Trap Right wall after the trap Normal 18:CritFail, 29:Success 23-29
Hard 26:CritFail, 45:Success 31-45
Elite 32:CritFail,50:Success 37-50
Poison trap After trap, on right wall Normal 30:Success  ?-30
Hard 31:Failure 32-35
Elite 37:Failure 38-41
Spike trap in western corridor Near door in room Normal 35:Success  ?-35
Hard 25:CritFail, 33:Success 30-33
Elite 41:Success  ?-41
Fire arrow trap in western corridor Center pillar Normal 24:Failure 25-28
Hard 28:CritFail, 36:Success 33-36
Elite 51:Success  ?-51

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Left chest in Necromancer's room Normal 25:Success  ?-25
Hard 24:Success  ?-24
Elite 29:Success  ?-29
Right chest in Necromancer's room Normal 23:Success  ?-23
Hard 17:Success  ?-17
Elite 37:Success  ?-37


[edit] Vault of Night, Part 2 - The Prison of the Mind

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade trap covering final chest Behind the chest Normal 30:Success  ?-30
Hard
Elite



[edit] The Xorian Cipher

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Force trap in green key room 2 Boxes - Beside chest, and on ledge Normal 43:Success  ?-43
Hard
Elite 35:Success  ?-35

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door leading to green key Normal 31:Failure, 35:Success 32-35
Hard
Elite

[edit] Level 9 quests

[edit] Suspected Requirements

Disable Device Requirements:

  • Normal
    • Guaranteed to open everything recorded: 51
    • Suspected requirement to open everything: 38
  • Hard
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 43
  • Elite
    • Guaranteed to open everything recorded: 56
    • Suspected requirement to open everything: 49

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 30
  • Hard
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 30
  • Elite
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 30

[edit] The Ruins of Threnal - The Abandoned Excavation (South), Part 1

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Chest containing keys Normal 34:Fail, 38:Success 35-38
Hard
Elite

[edit] The Church and the Cult

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap leading to room with Book of Vol West of doorway Normal
Hard
Elite 55:Success  ?-55
Frost trap after gate in ice zone East wall Normal
Hard
Elite 44:Success  ?-44
Frost trap in straight hallway in ice zone South wall Normal
Hard
Elite 50:Success  ?-50
Blade trap at door in Ice Mephit room South wall, before door Normal
Hard
Elite 48:Success  ?-48
Blade traps in Ice Mephit room 2 Boxes - Inner wall on north side, East wal Normal
Hard
Elite 43:Success  ?-43
First fire trap in fire zone South wall, just inside hallway Normal
Hard
Elite 48:Success  ?-48
Second fire trap in fire zone Rear of pillar in center of hallway Normal
Hard
Elite 56:Success  ?-56
Fire trap at first doorway in fire zone West of doorway Normal
Hard
Elite 40:Failure, 43:Success 41-43
Fire trap in small hallway in fire zone South wall of the hallway Normal
Hard
Elite 56:Success  ?-56
Fire trap from centar pillar, before Fire Mephit room South wall Normal
Hard
Elite 43:Success  ?-43
Trap on doorway in the hallway leading to the vampire West of doorway Normal
Hard
Elite 42:Success  ?-42
Force trap in hallway leading to vampire West wall Normal
Hard
Elite 47:Success  ?-47

[edit] The Ruins of Threnal - The Eastern Excavation

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
In 3 trap hallways  ? Normal
Hard 31:Fail 32-35
Elite

[edit] Vault of Night, Part 4 - Haywire Foundry

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade trap on climbing ramp 3 boxes - every other level, behind center pillar Normal 40:Success  ?-40
Hard
Elite
Floor blade trap before ramp back down (only active when returning to ramp) left wall Normal 38:Success  ?-38
Hard
Elite
Spike Pit Right wall, before pit Normal 41:Success  ?-41
Hard
Elite
Spike trap before ramp in electric/fire room Around behind the ramp Normal 51:Success  ?-51
Hard
Elite
Spike trap covering lever in electric/fire room 2 boxes - In front of lever, around corner on side of ledge Normal 38:Success  ?-38
Hard
Elite
Force trap covering hidden shrine 2 boxes - one behind each shrine Normal 44:Success  ?-44
Hard
Elite

[edit] Level 10 quests

[edit] Suspected Requirements

Disable Device Requirements:

  • Normal
    • Guaranteed to open everything recorded: 40
    • Suspected requirement to open everything: 40
  • Hard
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 45
  • Elite
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 51

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 32
  • Hard
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 32
  • Elite
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 32



[edit] Hiding in Plain Sight

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap around box for Fire/Acid/Poison trap South wall, after Fire/Acid/Poison trap Normal 25:CritFail, 30:Success 30
Hard
Elite
Fire/Acid/Poison trap South wall, before trap, covered by spike trap Normal 25:CritFail, 27:Failure 30-31
Hard
Elite
Spike trap by hidden door at end of quest Other side of door, past spikes Normal
Hard
Elite 51:Failure 52-55

[edit] Cult of the Six, Part 5 - The Sanctum: Quench the Flames

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Arrow trap in western corridor East wall, near floor Normal 40:Success  ?-40
Hard
Elite
Blade trap in western corridor Center pillar before trap Normal 42:Success  ?-42
Hard
Elite
Fire trap in eastern corridor Rear of center pillar, before trap Normal 26:Failure 27-30
Hard
Elite

[edit] Vault of Night Raid, Part 6: The Vault of Night

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Raid trap  ? Normal 41:Fail 42:Success 42
Hard
Elite

[edit] Level 11 quests

[edit] Suspected Requirements

Disable Device Requirements:

  • Normal
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 42
  • Hard
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 47
  • Elite
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 53

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 34
  • Hard
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 34
  • Elite
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 34

[edit] The Enemy Within

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap around switch, up ladder on floor near switch Normal
Hard
Elite
Dual vertical blade traps Between two blades Normal
Hard
Elite 44:Fail 45-48

[edit] The Spawn of Whisperdoom

[edit] Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Chest with goblet Normal 45 to unlock
Hard 43 fail
Elite

[edit] Level 12 quests

[edit] Suspected Requirements

Disable Device Requirements:

  • Normal
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 44
  • Hard
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 49
  • Elite
    • Guaranteed to open everything recorded: 43
    • Suspected requirement to open everything: 54

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 36
  • Hard
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 36
  • Elite
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 36


[edit] A Relic of Sovereign Past

[edit] Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Poison traps in hallway to the king Base of each poison trap Normal
Hard
Elite 42:Failure, 43:Success 43

[edit] Unknown Level Quests

[edit] Tempest's Spine

Quest Difficulty Location/Description Box Location Modified Roll:Result Suspected DC range
Elite Fire Traps burst from open holes in hallway Right wall, beyond traps 40:Failure 41-44
Elite Fire Traps The 2 stone with a lever in the midle, a box on each stone. 44:Success, 37: Critical Failure 42-44
Elite Bridge to the Inevitable To the left side of the bridge. 35:Success ?-35