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DDO information project/Traps and locks

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31 32

20 21 22 23 24 25 26 27 28 29 30

31 32


We are trying to accumulate information on traps and locks for Rogues and Artificers to use in-game. If you are a rogue or artificer, please add whatever info you can!

Contents


This is a list of known Disable Device and Open Lock DCs for disarming traps or unlocking locks. Characters who have leveled Disable Device or Open Lock can use this to determine whether their skills are adequate in a given quest or at a given level.

If you have Disable Device or Open Lock data on a trap or lock that is not yet confirmed, please add the information to the tables below. If you have Spot or Search data, please add it to the tables on DDO information project/Spot and Search. If we work together, maybe someday every Spot, Search, Disable Device, and Open Lock DC in DDO will be known!

Traps[edit]

Here is how to determine the "suspected" range for traps (DC is the difficulty required to disarm the trap, ROLL is your modified Disable Device Roll - 1d20 plus any modifiers):

Critical Failure
DC ≥ ROLL + 5
The trap's DC is equal to or greater than your modified roll + 5 (e.g. Rolling a 26 and critically failing means the possible DC range is 31-?)
Failure
DC > ROLL AND DC < ROLL + 5
The trap's DC is at least 1 higher than your modified roll and at most 4 higher than your modified roll. (e.g. Rolling a 24 and failing means the possible DC range is 25-28)
Success
DC ≤ ROLL AND DC > ROLL - 20
The trap's DC is equal to or less than your modified roll. (e.g. Rolling a 31 and succeeding means the possible DC range is 12-31)
Critical Success
DC ≤ ROLL - 20
The trap's DC is equal to or less than your modified roll - 20. (e.g. Rolling a 31 and critical succeeding means the possible DC range is ?-11)

Remember: A trap's DC will increase as the difficulty increases, so a lower confirmed number on a harder difficulty (due to a lower roll, using different equipment, etc.) may narrow the range on easier difficulties. A trap on Normal which has "11:CritFail; 25:Success," which succeeds on a 23 on Hard, will have a range of 16-23, not 16-25.

Locks[edit]

Unlike traps, using Open Lock to pick locks is a simple pass/fail. Due to this fact, the result of an Open Lock attempt can be used to calculate the actual DC as follows.

Success: DC <= ROLL

The lock's DC is equal to or less than your modified roll. (e.g. Rolling a 31 and succeeding means the possible DC range is ?-31)

Failure: DC > ROLL

The lock's DC is at least 1 higher than your modified roll. (e.g. Rolling a 24 and failing means the possible DC range is 25-?)

Basic Template[edit]

Quest[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Trap1 Trap1BoxLocation Casual Failure: ?
Success: ?
Normal Failure: ?
Success: ?
Hard Failure: ?
Success: ?
Elite Failure: ?
Success: ?
Trap2 Trap2BoxLocation Casual Failure: ?
Success: ?
Normal Failure: ?
Success: ?
Hard Failure: ?
Success: ?
Elite Failure: ?
Success: ?

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Lock1 Casual Failure: ?
Success: ?
Normal Failure: ?
Success: ?
Hard Failure: ?
Success: ?
Elite Failure: ?
Success: ?
Lock2 Casual Failure: ?
Success: ?
Normal Failure: ?
Success: ?
Hard Failure: ?
Success: ?
Elite Failure: ?
Success: ?


Level 1 quests[edit]

Disable Device Requirements:

  • Casual
    • Guaranteed to disable everything recorded: 7
    • Suspected requirement to disable everything: 7
  • Normal
    • Guaranteed to disable everything recorded: 7
    • Suspected requirement to disable everything: 7
  • Hard
    • Guaranteed to disable everything recorded: 12
    • Suspected requirement to disable everything: 12
  • Elite
    • Guaranteed to disable everything recorded: 17
    • Suspected requirement to disable everything: 17

Open Locks Requirements

  • Casual
    • Guaranteed to open everything recorded: 3
    • Suspected requirement to open everything: 3
  • Normal
    • Guaranteed to open everything recorded: 4
    • Suspected requirement to open everything: 4
  • Hard
    • Guaranteed to open everything recorded: 6
    • Suspected requirement to open everything: 6
  • Elite
    • Guaranteed to open everything recorded: 9
    • Suspected requirement to open everything: 9

The Grotto[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade trap
To the right of the door
Solo (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7

Heyton's Rest[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Acid trap protecting chest
Two boxes:
  • east wall next to south edge of water
  • west wall next to north edge of water
Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Hard (Critical) Failure: (7) 8-11
(Critical) Success: 12-31 (32)
12
Elite (Critical) Failure: (12) 13-16
(Critical) Success: 17-36 (37)
17

Necromancer's Doom[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked gate behind the ward Casual Failure: 0
Success: 1
1
Normal Failure: 0
Success: 1
1
Hard Failure: 0
Success: 1
1
Elite Failure: 0
Success: 1
1

Redemption[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Two 3-blades traps in 2nd
and 3rd
cross ways
Two boxes:
  • first on north wall near trap
  • second on east wall between traps
Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Hard (Critical) Failure: (7) 8-11
(Critical) Success: 12-31 (32)
12
Elite (Critical) Failure: (12) 13-16
(Critical) Success: 17-36 (37)
17

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door on cage to Iron Defenders
Casual Failure: 2
Success: 3
3
Normal Failure: 3
Success: 4
4
Hard Failure: 5
Success: 6
6
Elite Failure: 8
Success: 9
9
Door on cage to Cannith Crystals Casual Failure: 2
Success: 3
3
Normal Failure: 3
Success: 4
4
Hard Failure: 5
Success: 6
6
Elite Failure: 8
Success: 9
9

Sacrifices[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spikes and blades
Southern wall before the trap
Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Hard (Critical) Failure: (7) 8-11
(Critical) Success: 12-31 (32)
12
Elite (Critical) Failure: (12) 13-16
(Critical) Success: 17-36 (37)
17

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door under water
Casual Failure: 2
Success: 3
3
Normal Failure: 3
Success: 4
4
Hard Failure: 5
Success: 6
6
Elite Failure: 8
Success: 9
9

Stopping the Sahuagin[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Poison trap in left fork room
On left side before trap
Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Hard (Critical) Failure: (7) 8-11
(Critical) Success: 12-31 (32)
12
Elite (Critical) Failure: (12) 13-16
(Critical) Success: 17-36 (37)
17
Cold trap before giant device
Two boxes, either side at top of waterfall
Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Hard (Critical) Failure: (7) 8-11
(Critical) Success: 12-31 (32)
12
Elite (Critical) Failure: (12) 13-16
(Critical) Success: 17-36 (37)
17

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door to gong
Casual Failure: 2
Success: 3
3
Normal Failure: 3
Success: 4
4
Hard Failure: 5
Success: 6
6
Elite Failure: 8
Success: 9
9


Level 2 quests[edit]

Disable Device Requirements

Note: These numbers do not include the acid trap by the optional chest in Durk's Got a Secret. This trap has a Disable Device DC of 23 on all difficulties.

  • Casual
    • Guaranteed to disable everything recorded: 9
    • Suspected requirement to disable everything: 9
  • Normal
    • Guaranteed to disable everything recorded: 9
    • Suspected requirement to disable everything: 9
  • Hard
    • Guaranteed to disable everything recorded: 14
    • Suspected requirement to disable everything: 14
  • Elite
    • Guaranteed to disable everything recorded: 20
    • Suspected requirement to disable everything: 20

Open Locks Requirements

Note: These numbers do not include the locked door in The Kobolds' New Ringleader because it can be unlocked using the key in a nearby chest. This door has an Open Lock DC of 25 on all difficulties.

  • Casual
    • Guaranteed to open everything recorded: 16
    • Suspected requirement to open everything: 16
  • Normal
    • Guaranteed to open everything recorded: 16
    • Suspected requirement to open everything: 16
  • Hard
    • Guaranteed to open everything recorded: 16
    • Suspected requirement to open everything: 16
  • Elite
    • Guaranteed to open everything recorded: 16
    • Suspected requirement to open everything: 16

Durk's Got a Secret[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire Trap, on pillars to eastern brother
Right pillar, in front of pillar
Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20
Acid trap in optional chest alcove
In alcove on other side of hallway
Casual (Critical) Failure: (18) 19-22
(Critical) Success: 23-42 (43)
23
Normal (Critical) Failure: (18) 19-22
(Critical) Success: 23-42 (43)
23
Hard (Critical) Failure: (18) 19-22
(Critical) Success: 23-42 (43)
23
Elite (Critical) Failure: (18) 19-22
(Critical) Success: 23-42 (43)
23

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Far end of dungeon
Casual Failure: 2
Success: 3
3
Normal Failure: 4
Success: 5
5
Hard Failure: 7
Success: 8
8
Elite Failure: 10
Success: 11
11

Garrison's Missing Pack[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Dart trap in alcove with three barrels
Right hand side
Casual (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (7) 8-11
(Critical) Success: 12-31 (32)
12
Elite (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14

The Kobolds' New Ringleader[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Frost trap, 2nd set of pillars
Left pillar, by spiderweb Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20
Fire trap in hallway curving upwards
Left wall, past the trap
Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Eastern door
(Note: The key you're supposed to use to unlock the door, is in a nearby chest)
Casual Failure: 24
Success: 25
25
Normal Failure: 24
Success: 25
25
Hard Failure: 24
Success: 25
25
Elite Failure: 24
Success: 25
25

The Miller's Debt[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Force trap, bottom of boxes
East wall, near floor
Solo (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9

Recovering the Lost Tome[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Sonic trap at entrance
South side of pillar in middle of room
Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20
Frost trap in front of chest
South-east corner, behind barrels
Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20

Retrieve the Stolen Goods (A Man Named Baudry Cartamon, Part 3)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Dart trap, top of ladders near objective West wall at intermediate ledge leading to the goods Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20
Blade trap guarding chest in final room
(also in "Stop Hazadill's Shipment")
South wall, over chest Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20

The Smuggler's Warehouse[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Cold trap after locked gate
North wall, prior to gate
Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20
Fire trap on ramp leading to lower level
Top of ramp, South wall
Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20
Blade trap on 2nd ramp leading to lower level
Top of ramp, north wall
Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door on ramp leading to lower level (key available in chest) Casual Failure: 4
Success: 5
5
Normal Failure: 4
Success: 5
5
Hard Failure: 4
Success: 5
5
Elite Failure: 4
Success: 5
5

Stealthy Repossession[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire trap guarding upper chest
West wall
Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20

Stop Hazadill's Shipment (A Man Named Baudry Cartamon, Part 2)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade trap guarding chest in final room
Above the chest Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20

The Sunken Sewer[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap just after locked gate, control box on north wall North wall, just past spikes Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20
Spike trap after locked gate, control box on south wall South wall, just past spikes Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20
Blade trap at base of first ramp down North wall, just past ramp Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20
Arrow trap in east alcove, before second ramp In east alcove Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20
Spikes on north side of water walkway North wall before spikes Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20
Spikes on south side of water walkway South wall before spikes Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked gate at entrance Casual Failure: 15
Success: 16
16
Normal Failure: 15
Success: 16
16
Hard Failure: 15
Success: 16
16
Elite Failure: 15
Success: 16
16
Locked gate #2 Casual Failure: 15
Success: 16
16
Normal Failure: 15
Success: 16
16
Hard Failure: 15
Success: 16
16
Elite Failure: 15
Success: 16
16

Walk the Butcher's Path[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Underwater spike trap
North pillar, just left of water pool
Casual (Critical) Failure: (2) 3-6
(Critical) Success: 7-26 (27)
7
Normal (Critical) Failure: (4) 5-8
(Critical) Success: 9-28 (29)
9
Hard (Critical) Failure: (9) 10-13
(Critical) Success: 14-33 (34)
14
Elite (Critical) Failure: (15) 16-19
(Critical) Success: 20-39 (40)
20

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest behind lever/rune door
Casual Failure: 5
Success: 6
6
Normal Failure: 5
Success: 6
6
Hard Failure: 5
Success: 6
6
Elite Failure: 5
Success: 6
6
Gate over underwater spike trap (first encountered after swimming through tunnel)
Casual Failure: 4
Success: 5
5
Normal Failure: 4
Success: 5
5
Hard Failure: 4
Success: 5
5
Elite Failure: 4
Success: 5
5
Gate over underwater spike trap (second encountered after swimming through tunnel)
Casual Failure: 0
Success: 1
1
Normal Failure: 0
Success: 1
1
Hard Failure: 0
Success: 1
1
Elite Failure: 0
Success: 1
1


Level 3 quests[edit]

Disable Device Requirements:

  • Normal
    • Guaranteed to disable everything recorded: 18
    • Suspected requirement to disable everything: 18
  • Hard
    • Guaranteed to disable everything recorded: 21
    • Suspected requirement to disable everything: 19
  • Elite
    • Guaranteed to disable everything recorded: 25
    • Suspected requirement to disable everything: 25

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: 40
    • Suspected requirement to open everything: 16
  • Hard
    • Guaranteed to open everything recorded: 40
    • Suspected requirement to open everything: 22
  • Elite
    • Guaranteed to open everything recorded: 40
    • Suspected requirement to open everything: 22


The Cloven-jaw Scourge: Blockade (Shan-To-Kor, Part 1)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade/spike trap with chest at far end
On right wall, just inside hallway
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Sonic trap protecting collectible behind secret door (no control box)
No control box Casual Failure: N/A
Success: N/A
N/A
Normal Failure: N/A
Success: N/A
N/A
Hard Failure: N/A
Success: N/A
N/A
Elite Failure: N/A
Success: N/A
N/A
First set of spikes right before mushroom drop
On right wall before first set of spikes
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Second set of spikes right before mushroom drop
On left wall just after first set of spikes
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door opened with skeleton key
Casual Failure: 31
Success: 32
32
Normal Failure: 31
Success: 32
32
Hard Failure: 31
Success: 32
32
Elite Failure: 31
Success: 32
32
Locked door with chest
Casual Failure: 20
Success: 21
21
Normal Failure: 20
Success: 21
21
Hard Failure: 20
Success: 21
21
Elite Failure: 20
Success: 21
21
Door leading to Human Necromancer that can be bashed down
Casual Failure: 24
Success: 25
25
Normal Failure: 24
Success: 25
25
Hard Failure: 24
Success: 25
25
Elite Failure: 24
Success: 25
25

First Strike (Assault on Splinterskull, Chapter 1)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap in south room of prison cell area, west passage
Right wall
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Electrical trap in treasure room off throne room
Left wall just inside door
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Blade trap west of the shrine room
North wall
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Spinning blade trap just past the blade trap
South wall
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
West prison storage room
Casual Failure: 21
Success: 22
22
Normal Failure: 21
Success: 22
22
Hard Failure: 21
Success: 22
22
Elite Failure: 21
Success: 22
22
East prison storage room
Casual Failure: 21
Success: 22
22
Normal Failure: 21
Success: 22
22
Hard Failure: 21
Success: 22
22
Elite Failure: 21
Success: 22
22
Treasure room
Casual Failure: 21
Success: 22
22
Normal Failure: 21
Success: 22
22
Hard Failure: 21
Success: 22
22
Elite Failure: 21
Success: 22
22

The Hobgoblins' Captives (Assault on Splinterskull, Chapter 2)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap in south room of prison cell area, west passage
Right wall
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Electrical trap in treasure room off throne room
Left wall just inside door
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Blade trap west of the shrine room
North wall
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Spinning blade trap just past the blade trap
South wall
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
West prison storage room (key is available)
Casual Failure: 21
Success: 22
22
Normal Failure: 21
Success: 22
22
Hard Failure: 21
Success: 22
22
Elite Failure: 21
Success: 22
22
East prison storage room (key is available)
Casual Failure: 21
Success: 22
22
Normal Failure: 21
Success: 22
22
Hard Failure: 21
Success: 22
22
Elite Failure: 21
Success: 22
22
Treasure room
Casual Failure: 21
Success: 22
22
Normal Failure: 21
Success: 22
22
Hard Failure: 21
Success: 22
22
Elite Failure: 21
Success: 22
22

The Kobold's Den: Clan Gnashtooth (The Lost Seekers, Part 1)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Acid trap in first doorway Right wall before the trap Normal 14:Success; 38:CritSuccess  ?-14
Hard 20:Fail; 36-40:Success; 41:CritSuccess  ?-21
Elite 18:CritFail 21:Fail; 29-40:Success; 50:CritSuccess 23-26
Fire trap at four-way intersection Pillar on the right Normal 16:Success; 41:CritSuccess  ?-16
Hard 21-31:Success; 37:CritSuccess 12-17
Elite 19-21:Fail; 24-39:Success; 46:CritSuccess 23-24
Acid trap on ladder in switch/pillar room Side of pillar opposite the ladder Normal 12:Fail; 16:Success; 31:CritSuccess 13-16
Hard 24-27:Success; 39:CritSuccess  ?-19
Elite 23-42:Success; 43:CritSuccess 23
Fire trap in treasure room off Chief Eechik's room Inside room, just to the left of the door Normal 15:Success; 31:CritSuccess  ?-15
Hard 21-36:Success; 38:CritSuccess 17-18
Elite 18-22:Fail; 28-40:Success 23-28

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door leading to guard room [Gnashtooth Guardroom Key] (key available) Normal-Elite 39:Fail; 40:Success 40
Door to Chief Eechik's room [Chief Eechik's Key] (key available) Normal-Elite 39:Fail; 40:Success 40

The Kobold's Den: Rescuing Arlos (The Lost Seekers, Part 2)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap in front of doorway at first intersection Pillar on the right Normal 17:Success; 37:CritSuccess 16-17
Hard 16-33:Success; 42:CritSuccess  ?-16
Elite 21-24:Fail; 25-41:Success; 47:CritSuccess 25

Redfang the Unruled[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire trap just after entrance
Right wall
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Fire trap at bottom of first drop
Across from trap
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Spike trap around gate to second drop
To the right of the gate
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Room full of spikes
North wall of stack of crates
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Poison room south wall traps
South wall on middle platform
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Poison room west wall traps
West wall on southwest corner platform
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Poison room north wall traps
North wall on stack of crates
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Poison room east wall traps
East wall on stack of crates
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
First fire trap in final hallway
Left wall
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Second fire trap in last hallway
Right wall
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23

The Sacred Helm[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blades in north hallway
Two trap boxes - opposite diagonal alcoves Normal 20:Success  ?-20
Hard 20:Fail; 22:Success 21-22
Elite 25-41:Success; 46:CritSuccess 21-25

The Swiped Signet[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
First acid trap
Right wall, near corner
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Second acid trap
North wall
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Poison trap (activates after unlocking the door by the entrance)
South wall, after trap
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Sonic trap after door near entrance
North pillar, immediately before water in passage
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Sonic trap after pneumatic door
North, on the floor, just before the trap
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door leading to Quinn and dogs (Quinn opens door if you walk past)
Casual Failure: 37
Success: 38
38
Normal Failure: 37
Success: 38
38
Hard Failure: 37
Success: 38
38
Elite Failure: 37
Success: 38
38
Door with iron defenders
Casual Failure: 7
Success: 8
8
Normal Failure: 7
Success: 8
8
Hard Failure: 7
Success: 8
8
Elite Failure: 7
Success: 8
8

The Friar's Niece (Catacombs, Part 1)[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door in west wing
Casual Failure: 4
Success: 5
5
Normal Failure: 6
Success: 7
7
Hard Failure: 9
Success: 10
10
Elite Failure: 12
Success: 13
13
Locked door in north wing
Casual Failure: 4
Success: 5
5
Normal Failure: 6
Success: 7
7
Hard Failure: 9
Success: 10
10
Elite Failure: 12
Success: 13
13

To Find a Witness: Return to the Sanctuary (Catacombs, Part 2)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade/Cold combo trap covering
chest behind locked door in west wing
(not guaranteed to spawn)
South wall, behind the chest
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Spike trap around chest in secret/Warden's room
North wall, beside chest
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door in west wing
Casual Failure: 4
Success: 5
5
Normal Failure: 6
Success: 7
7
Hard Failure: 9
Success: 10
10
Elite Failure: 12
Success: 13
13
Locked door in north wing
Casual Failure: 4
Success: 5
5
Normal Failure: 6
Success: 7
7
Hard Failure: 9
Success: 10
10
Elite Failure: 12
Success: 13
13
Locked door in east wing
Casual Failure: 4
Success: 5
5
Normal Failure: 6
Success: 7
7
Hard Failure: 9
Success: 10
10
Elite Failure: 12
Success: 13
13
Locked door in south wing
Casual Failure: 4
Success: 5
5
Normal Failure: 6
Success: 7
7
Hard Failure: 9
Success: 10
10
Elite Failure: 12
Success: 13
13

The Old Archives (Catacombs, Part 3)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
There is no trap, only a control box in the room with the first fragment
Wall beside the book
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Acid-bomb trap guarding chest in secret door (no control box, not spotable or searchable)
None Casual Failure: N/A
Success: N/A
N/A
Normal Failure: N/A
Success: N/A
N/A
Hard Failure: N/A
Success: N/A
N/A
Elite Failure: N/A
Success: N/A
N/A
Blade trap covering 3rd fragment of the book
Wall beside the book
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23

The Crypt of Gerard Dryden (Catacombs, Part 4)[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked gate to chest
Casual Failure: 4
Success: 5
5
Normal Failure: 6
Success: 7
7
Hard Failure: 9
Success: 10
10
Elite Failure: 12
Success: 13
13

Setting the Wards: The Lower Cathedral (Catacombs, Part 5a)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Cold trap on west side of first split
On west wall before trap
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Cold trap on east side of first split
On east wall before trap
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Spike trap on north side of eastern passage
On east wall before trap
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Spike trap on south side of eastern passage
On east wall before trap
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Blade trap by west lever in the north passage
On west wall behind pillar
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Blade trap by east lever in the north passage
On east wall behind pillar
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23

Setting the Wards: The Patriarch's Crypt (Catacombs, Part 5b)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade trap, lower level from west altar
In front of intersection
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Fire trap guarding west lever after Brevonis' altar
North wall of west alcove
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23
Fire trap guarding east lever after Brevonis' altar
North wall of east alcove
Casual (Critical) Failure: (4) 8
(Critical) Success: 9 (29)
9
Normal (Critical) Failure: (6) 10
(Critical) Success: 11 (31)
11
Hard (Critical) Failure: (12) 16
(Critical) Success: 17 (37)
17
Elite (Critical) Failure: (18) 22
(Critical) Success: 23 (43)
23


Level 4 quests[edit]

Disable Device Requirements:

  • Normal
    • Guaranteed to disable everything recorded: 25
    • Suspected requirement to disable everything: 20
  • Hard
    • Guaranteed to disable everything recorded: 26
    • Suspected requirement to disable everything: 24
  • Elite
    • Guaranteed to disable everything recorded: 30
    • Suspected requirement to disable everything: 27-30

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: 28
    • Suspected requirement to open everything: 20
  • Hard
    • Guaranteed to open everything recorded: 34
    • Suspected requirement to open everything: 26
  • Elite
    • Guaranteed to open everything recorded: 40
    • Suspected requirement to open everything: 30

The Bookbinder Rescue[edit]

Search & Spot DCs

Traps (Listed counterclockwise, starting from the south-west door)

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
First door (westmost): blades (hallway) Right of door Normal 12:CritFail; 13:Fail; 17:Success 17
Hard 19:Fail; 22:Success 20-22
Elite 24:Fail; 25:Success; 52:CritSuccess 25
First door (westmost): blades (interior) North-west corner Normal 12:CritFail; 13:Fail; 19:Success 17
Hard 18:Fail; 25:Success 19-22
Elite 24:Fail; 30:Success 25-28
Second door: grease Left of door Normal 16:Fail; 18:Success 17-18
Hard 43:Success 24-25
Elite 21:Fail; 30:Success; 50:CritSuccess 22-25
Third door (north-most): blades Right of door Normal 12:CritFail; 15:Fail; 18:Success 17-18
Hard 26-40:Success 21-26
Elite 20:CritFail; 24:Fail; 25:Success; 52:CritSuccess 25
Fourth door: spikes Left of door Normal 12:CritFail; 14-16:Fail; 20:Success 17
Hard 17:Fail; 25:Success 18-21
Elite 26-45:Success 26-28
Fifth door (north-east): spinner Between the two doors Normal 13:Fail; 18:Success 17
Hard 22:Success 17-22
Elite 20:CritFail; 22:Fail; 27:Success; 51:CritSuccess 25-26
Sixth door (south-east): web Left of door Normal 13-15:Fail; 18:Success 16-18
Hard 19-20:Fail; 39:Success 21-23
Elite 25:Success; 48:CritSuccess 21-25
Sixth door (south-east): fire Right of door Normal 13-15:Fail; 18:Success 16-17
Hard 21:Success 16-21
Elite 22:Fail; 27:Success; 48:CritSuccess 23-26

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Doors Normal 10:Success  ?-10
Hard 23:Success  ?-11
Elite 11:Success  ?-11

The Depths of Darkness[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire trap in eastern passage
West wall - after trap Normal 18:Success; 42:CritSuccess  ?-18
Hard 25-37:Success; 46:CritSuccess  ?-25
Elite 22:CritFail; 23:Fail; 26-42:Success; 47:CritSuccess 26
Acid trap in north-east intersection
On pillar, within trap Normal 17:Success; 35:CritSuccess 15-17
Hard 20:Fail; 32-36:Success; 43:CritSuccess 21-23
Elite 24:Fail; 27-43:Success; 54:CritSuccess 25-27

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest behind secret door/trap Normal  ?-19
Hard 33:Success  ?-19
Elite 19:Success  ?-19
Locked gate at north-west intersection Normal 16:Success  ?-16
Hard 24:Success  ?-19
Elite 16:Success  ?-16

The Depths of Despair[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Western spike trap in eastern corridor
North wall, before trap Normal 18:Success; 39:CritSuccess  ?-18
Hard 21-33:Success; 50:CritSuccess 14-21
Elite 31-44:Success; 45:CritSuccess 25
Eastern spike trap in eastern corridor
South wall, before trap Normal 22:Success; 48:CritSuccess  ?-21
Hard 12:CritFail; 21-39:Success; 41:CritSuccess 17-21
Elite 22:Fail; 27-42:Success; 45:CritSuccess 23-25

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked gate in western corridor Normal 15:Success  ?-13
Hard 14:Success  ?-13
Elite 13:Success  ?-13

Dirty Laundry[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap behind door
Across the room from the door Normal 19:Success  ?-19
Hard 25:Success  ?-25
Elite 20:CritFail; 22:Fail; 25:Success 25

Proof is in the Poison[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire trap on the first bridge Left wall of bridge on far side Normal 28:Success; 40:CritSuccess  ?-20
Hard 24-34:Success; 40:CritSuccess 15-20
Elite 29-48:Success; 45:CritSuccess 25-29
Spinner blades under the bridge Center of the floor Normal 26:Success; 36:CritSuccess  ?-16
Hard 23-39:Success; 40:CritSuccess 20-23
Elite 23:CritFail; 24:Fail; 36-44:Success; 46:CritSuccess 28

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door after the silver door Normal 33:Success  ?-22
Hard 26:Success  ?-22
Elite 20:Fail; 22:Success 21-22

Repossession[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Traps on art pillars Below art Normal 15:CritFail; 16:Fail; 21:Success 20
Hard 23:Fail; 25:Success 24-25
Elite 29:Fail; 30:Success 30

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door (upstairs, in middle - there's a key, however) Normal 20:Success  ?-20
Hard  ?-21
Elite 17:Fail; 21:Success 18-21
Door (upstairs on the left) Normal 19:Fail; 25:Success 20-25
Hard 20-25
Elite 16:Fail; 25:Success 20-25

Rest for the Restless[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire trap in corridor past second shrine Alcove on the left Normal 27:Success; 43:CritSuccess 8-23
Hard 29-35:Success; 39:CritSuccess 16-19
Elite 25-42:Success; 46:CritSuccess 23-25

Venn's Trail: Clan Tunnelworm (The Lost Seekers, Part 3)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Poison trap in room before shrine Left alcove behind door Normal 13:Fail; 14:Fail; 18:Success; 39:CritSuccess 15-17
Hard 21:Fail; 26-32:Success; 47:CritSuccess 22-26
Elite 22:Fail; 32-44:Success 23-26

Venn's Trail: Venn's Fate (The Lost Seekers, Part 4)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade trap in NW room with wolves Inside door on the left Normal 10:CritFail; 13:Fail; 30:Success; 36:CritSuccess 15-16
Hard 16:Fail; 22-25:Success; 40:CritSuccess 17-20
Elite 27-40:Success; 47:CritSuccess 21-27

Whisperdoom's Spawn (Assault on Splinterskull, Chapter 4)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap in south room of prison cell area, west passage Right wall Normal 24:Success  ?-24
Hard 33:Success  ?-25
Elite 25-37:Success  ?-25
Electrical trap in treasure room off throne room Left wall Normal 24:Success  ?-24
Hard 24:Fail; 25:Success 25
Elite 33-47:Success 28-33
Blade trap west of the shrine room North wall Normal 20:Success  ?-20
Hard 30:Success 11-30
Elite 33-44:Success 25-33
Spinning blade trap just past the blade trap South wall Normal 17:Success  ?-17
Hard 20:Fail; 21:Success 21
Elite 23:CritFail; 33-42:Success; 52 CritSuccess 28-32

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Treasure room Normal 18:Fail; 23:Success 19-23
Hard 36:Success 19-24
Elite 20:Fail; 24:Success 21-24

Yarkuch's War-plans (Assault on Splinterskull, Chapter 3)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap in left store room Right wall Normal 21:Success  ?-21
Hard 23:Success  ?-23
Elite 27-34:Success  ?-27
Electrical trap in treasure room Left wall Normal 17:Success  ?-17
Hard 23:Success  ?-23
Elite 24-27:Fail; 29:Success 28
Blade trap in passage after 2nd shrine right wall Normal 25:Success  ?-25
Hard 26:Fail 27-30
Elite 28-31:Success; 48:CritSuccess 27-28
Spinner trap in passage after 2nd shrine Left wall Normal 18:Success  ?-18
Hard 23:Success  ?-23
Elite 30-40:Success 18-30

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Treasure room Normal 21:Fail; 26:Success 22-26
Hard 25:Success  ?-23
Elite 23:Success  ?-23



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Level 5 quests[edit]

Disable Device Requirements:

  • Normal
    • Guaranteed to disable everything recorded: No Data
    • Suspected requirement to disable everything: 25
  • Hard
    • Guaranteed to disable everything recorded:
    • Suspected requirement to disable everything: 24
  • Elite
    • Guaranteed to disable everything recorded: 43
    • Suspected requirement to disable everything: 30

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: 42
    • Suspected requirement to open everything: 22
  • Hard
    • Guaranteed to open everything recorded: 43
    • Suspected requirement to open everything: 22
  • Elite
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 22

Brood of Flame (The Fire Caves, Chapter 2)[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door to second set of shrines Normal 25:Success  ?-16
Hard 32:Success  ?-16
Elite 16:Success  ?-16

The Chamber of Insanity[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Lever triggered poison traps; one in each room One in each room, base of lever Normal 25:Fail; 30-38:Success 26-29
Hard 14:CritFail; 23-25:Fail; 26-45:Success; 49:CritSuccess 26
Elite 20-21:CritFail; 24:Fail; 26-44:Success; 46:CritSuccess 26
Blade trap #1 covering chest in secret room (in Shade of Hatred room) Left wall before the chest Normal 24:Success; 35:CritSuccess 5-24
Hard 31-36:Success; 43:CritSuccess 12-23
Elite 30-44:Success; 51:CritSuccess 24-30
Blade trap #2 covering chest in secret room (in Shade of Hatred room) Left wall beside the chest Normal 37-38:Success 19-37
Hard 21:CritFail; 24-25:Fail; 39-40:Success; 48:CritSuccess 26-28
Elite 27:Fail; 28-44:Success; 48:CritSuccess 28

The Deadly Package: The Stronghold Key (Assault on Splinterskull, Chapter 5, Part 1)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap in south room of prison cell area, west passage Right wall Normal 17:Success  ?-17
Hard 33:Success  ?-33
Elite 37:Success  ?-37
Electrical trap in treasure room off throne room Left wall Normal 16:Fail; 17:Success 17
Hard 29:Success 17-29
Elite 31-39:Success; 52:CritSuccess 20-31
Blade trap west of the shrine room North wall Normal 23:Success  ?-23
Hard 20:Fail; 35:Success 21-24
Elite 32-39:Success; 48:Success 21-32
Spinning blade trap just past the blade trap South wall Normal 29:Success  ?-23
Hard 20:Fail; 23:Success 21-23
Elite 33-38:Success 21-38

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Treasure room Normal 21:Fail; 23:Success 22-23
Hard 28:Success 22-26
Elite 26:Success 22-26

The Deadly Package: Agent of the Darguul (Assault on Splinterskull, Chapter 5, Part 2)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire trap behind secret door South wall, base of stairs Normal 21:Success  ?-21
Hard 23:Success  ?-23
Elite 31-35:Success  ?-31

The Depths of Doom[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade trap in western corridor
South wall Normal 16:Fail; 31:Success; 47:CritSuccess 17-20
Hard 26-40:Success; 43:CritSuccess 17-23
Elite 34-47:Success; 49:CritSuccess 28-29
Trap at bottom of slide
Between two pillars, center of hallway Normal 15:Fail; 26-31:Success 16-19
Hard 26-39:Success; 47:CritSuccess 21-26
Elite 28:Fail; 29-47:Success 29
Trap near Eastern lever, covering collectable
South wall Normal 15:Fail; 28:Success; 39:CritSuccess 16
Hard 29-40:Success; 43:CritSuccess 21-23
Elite 23:CritFail; 27:Fail; 28-43:Success; 51:CritSuccess 28

Halls of Shan-To-Kor (Shan-To-Kor, Part 3)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Acid trap across from shrine On pillar to left before the trap. Alternate box on wall to the left past the traps. Normal 14:CritFail; 17-18:Fail 19
Hard 20-22:Fail; 23:Success 23
Elite 19:CritFail; 24:Fail; 32-47:Success 25-26
Fire traps protecting ladder to upper catwalk two boxes just past the entrance on left and Right before the ladder Normal 9:CritFail 14-26
Hard 26:Success 14-26
Elite 20:CritFail; 31-47:Success; 48:CritSuccess 28
Fire trap covering wooden bridge Left wall just as you come into the room before the bridge Normal 15-18:Fail 19
Hard 22:Fail; 23:Success 23
Elite 21:CritFail; 29-43:Success 24-29
Fire traps on north-west corner of fire trap room At the bottom of the ramp Normal 18:Fail 19-22
Hard 20-22:Fail; 24:Success 23-24
Elite 23:CritFail; 29-41:Success 28-29
Spikes near the right wall in fire trap room Right wall, amidst spikes and fire, about 2/3 through the room Normal 16:Fail; 20:Success 17-20
Hard 25:Success 17-25
Elite 27:Fail; 34-45:Success 28-34
Right wall frost trap on first down ramp On left wall before descending Normal 18:Fail; 19:Success 19
Hard 26:Success 19-26
Elite 20:CritFail; 44-45:Success; 52:CritSuccess 26-32
Right wall frost trap going up the next ramp Left wall, amidst a spike trap Normal 9:CritFail; 16:Fail 17-20
Hard 28:Success 17-28
Elite 30-49:Success 30
Dual wall frost traps on right hallway At bottom of ramps, amidst spike trap, behind tapestry Normal 12:CritFail; 25:Success 17-24
Hard 18:CritFail; 24:Success 23-24
Elite 23:CritFail; 30-44:Success 28-30

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Chest on platform below fire trapped ladder Normal  ?-32
Hard 21:Fail; 32:Success 22-27
Elite 22:Fail; 27:Success 23-27

The Lair of Summoning[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Poison trap, Western passage South wall, after trap (trap will discharge only once) Normal 19-31:Success  ?-19
Hard 19:Fail; 30-31:Success; 48:CritSuccess 20-23
Elite 31-47:Success; 48:CritSuccess 28
Lightning trap #1, Western passage Left wall, next to locked gate (after trap if following western passage) Normal 26:Success; 37:CritSuccess  ?-26
Hard 23-37:Success; 41:CritSuccess 21-23
Elite 34-46:Success; 50:CritSuccess 27-30
Lightning trap #2, Western passage Right wall, next to locked gate (after trap if following western passage) Normal 34-38:Success; 42:CritSuccess 19-22
Hard 25:Success; 46:CritSuccess 19-25
Elite 31-45:Success; 49:CritSuccess 26-29
Arrow trap #1, just after western passage locked gate Right (North) of doorway leading west Normal 34:Success; 36:CritSuccess 23-26
Hard 26-42:Success 23-26
Elite 27-28:Fail; 29-39:Success; 49:CritSuccess 29
Arrow trap #2, just after western locked gate Left (South) of doorway leading west Normal 31-33:Success  ?-26
Hard 22:Fail; 28-47:Success; 49:CritSuccess 23-26
Elite 33-40:Success; 48:CritSuccess 23-28
Sonic trap #1 (nearing shrine) near stairs Left wall, before trap by the stairs Normal 28:Success; 35:CritSuccess 12-15
Hard 19:Fail; 24-37:Success; 47:CritSuccess 20-23
Elite 27:Fail; 37-46:Success; 48:CritSuccess 28
Sonic trap #2 (nearing shrine) near stairs West wall, after first trap Normal 20:Success; 37:CritSuccess 17-20
Hard 19:Fail; 24-35:Success; 46:CritSuccess 20-23
Elite 30-47:Success; 48:CritSuccess 28
Arrow trap, across from shrine Right of southern door near locked gate Normal 35:CritSuccess 15
Hard 24-40:Success; 50:CritSuccess 21-24
Elite 28-44:Success; 48:CritSuccess 25-28
Fire Trap covering locked Chest in ambush East Wall Normal 18:Fail; 23:Success; 46:CritSuccess 19-22
Hard 25-39:Success; 42:CritSuccess 23-25
Elite 26:Fail; 31-45:Success; 65:CritSuccess 27-30

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Chest in ambush room Normal 26:Success  ?-26
Hard 17:Success  ?-17
Elite 26:Success  ?-26
Western locked gate Normal 21:Fail; 24:Success 22
Hard 22:Success 22
Elite 16:Fail; 26:Success 22-26

Legend of Two-Toed Tobias[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Sonic trap on valve Platform above the valve Normal 23:Success; 42:CritSuccess 22-23
Hard 20:Fail; 36-39:Success; 51:CritSuccess 21-29
Elite 18:CritFail; 25:Fail; 30-40:Success; 51:CritSuccess 26-29

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Treasure trunk in end room Normal 25:Success  ?-20
Hard 27:Success  ?-20
Elite 18:Fail; 19:Success 19

The Mystery of Delera's Tomb (Delera's Tomb, Part 1)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap just past the bridge South wall, just before trap Normal 15:Success  ?-15
Hard 26-43:Success 24-26
Elite 28-37:Success  ?-28
Cold trap, past first shrine East wall, just before trap Normal 14:Success  ?-14
Hard 17:CritFail; 29-32:Success 22-29
Elite 30-37:Success 22-30
Poison trap covering chest in small curved hallway On wall near chest Normal 27:Success  ?-27
Hard 27:Success  ?-27
Elite 29-38:Success; 19-29
Cold trap, at base of ramp Right wall Normal 30:Success  ?-28
Hard 28:Success  ?-28
Elite 29-31:Success; 55:CritSuccess  ?-29

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door across from first shrine Normal 18:Success  ?-17
Hard 17:Success  ?-17
Elite 25:Success  ?-25
Locked door after first shrine (south) Normal 14:Success  ?-14
Hard 18:Success  ?-18
Elite 22:Success  ?-22
Locked door after first shrine (west) Normal 17:Success  ?-13
Hard 15:Success  ?-13
Elite 13:Success  ?-13

Partycrashers[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap at first arch (before third biome) Left hand side Normal 22:Success  ?-22
Hard 20-21:Fail; 30-34:Success 22-24
Elite 26:Fail; 30-42:Success; 52:CritSuccess 27-30
Air trap at second arch (third hallway) Between the two arches Normal 22:Success  ?-22
Hard 23-26:Success; 48:CritSuccess  ?-23
Elite 44:Success; 49:CritSuccess 29
Spinning blade trap under stage floor Right of the Backdrop Control wheel Normal 18:Fail; 34:Success 19-22
Hard 22:Fail; 25-37:Success 23-25
Elite 30-39:Success 26-30

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Library: Locked chest (key behind secret door on lower level, south) Normal 13:Success  ?-13
Hard 43:Success  ?-29
Elite 29:Success  ?-29
Door to private rooms Normal 22:Success  ?-22
Hard 8:Success  ?-8
Elite 21:Success  ?-21
Door to toilets Normal 16:Success  ?-16
Hard 43:Success  ?-43
Elite

Prove Your Worth[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade and spike traps south of the entrance On the ledge at the start (disables 2 rows of spikes) Normal 19:Fail; 20:Success; 51:CritSuccess 20
Hard 28-32:Success; 46:CritSuccess 20-26
Elite 30-46:Success; 57:CritSuccess 26-30
Fire traps in the north-west room South-east corner, on the eastern wall on the upper lever Normal 20-32:Success  ?-20
Hard 25-40:Success  ?-25
Elite 17:CritFail; 30-33:Success; 49:CritSuccess 22-29
Fire traps around the chest in the center of the Inferno room On the floor south of the chest Normal 22:Success; 45:CritSuccess  ?-22
Hard 20:CritFail; 35-37:Success 25-35
Elite 38-44:Success 54:CritSuccess 25-34
Fire traps around the chest in the center of the Inferno room On the floor north of the chest Normal 18:Fail; 23:Success; 45:CritSuccess 19-22
Hard 17:CritFail; 24-38:Success; 43:CritSuccess 22-23
Elite 31-43:Success; 51:CritSuccess 30-31
Dart traps before the second lever in the Inferno room North-west corner, on the west wall Normal 25:Success  ?-25
Hard 20:CritFail; 23:Fail; 45:CritSuccess 25
Elite 28-39:Success; 50:CritSuccess 25-28
Fire trap in the corridor past the Inferno room, coming out of the hole with the ladder North wall just before the hole Normal 20:Success  ?-20
Hard 20:CritFail; 35-41:Success 25-31
Elite 27:Fail; 37-47:Success; 58:CritSuccess 28-31
Blade and Fire traps along the last corridor On the ledge just before trap Normal 23:Success  ?-23
Hard 20:CritFail; 25-37:Success; 51:CritSuccess 25
Elite 33-46:Success; 50:CritSuccess 27-30

The Snitch[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade trap east of The Incinerator, south corridor South wall of corridor, western side of the trap Normal 18:Fail; 23:Success 19-22
Hard 18:CritFail; 28:Success; 49:CritSuccess 23-28
Elite 28-44:Success; 49:CritSuccess 27
Fire trap east of The Incinerator, north corridor East wall Normal 22:Success  ?-22
Hard 20:Fail; 23:Success; 52:CritSuccess 21-23
Elite 18:CritFail; 35-38:Success; 54:CritSuccess 23-34
Fire trap in Tanners' Alley, up north ladder On north wall, before trap Normal 20:Success  ?-20
Hard 23:Success; 46:CritSuccess  ?-23
Elite 26:Fail; 28-38:Success; 55:CritSuccess 27-28
Wind trap in Tanner's Alley East wall, before trap Normal 18:Fail; 29:Success 19-22
Hard 21:Fail; 32-37:Success 22-25
Elite 28-47:Success; 58:CritSuccess 28

The Stones Run Red (The Fire Caves, Chapter 1)[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door to second set of shrines Normal 17:Success  ?-17
Hard 30:Success  ?-17
Elite 17:Success  ?-17

Tomb of the Crimson Heart[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Hallway blade trap Can use box on floor at eastern or western doorway Normal 30:Success  ?-30
Hard  ?-31
Elite 27:Fail; 29-41:Success; 51:CritSuccess 28-29
Cold trap covering collectable (NE corner of map) In the floor, in front of collectable Normal 14:CritFail; 22-26:Success  ?-22
Hard  ?-31
Elite 31:Success; 53:CritSuccess  ?-31
Fire arrow trap #1, NW corner of map North wall Normal 31:Success 12-21
Hard 12-21
Elite 26:Fail; 30-33:Success; 41:CritSuccess 27-21
Fire arrow trap #2, NW corner of map West Wall Normal 29:Success  ?-29
Hard  ?-29
Elite 26:Fail; 40:Success; 49:CritSuccess 27-29
Fire arrow trap #3, NW corner of map North wall Normal 32:Success  ?-32
Hard  ?-33
Elite 30:Success; 53:CritSuccess  ?-30
Spike trap in eastern hallway North Wall (Before and after trap) Normal 23-25:Success  ?-23
Hard  ?-26
Elite 46:Success 27-46
Blade trap in eastern hallway On floor by North and South door (can use either) Normal 15-17:Success  ?-15
Hard
Elite

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked gate requiring Crimson Key (East) - Key available Normal 24:Fail; 31:Success 25-31
Hard
Elite
Locked gate requiring Crimson Key (West) - Key available Normal 24:Fail; 30:Success 25-30
Hard
Elite
Locked gate requiring Crimson Key (South) - Key available Normal 27:Success  ?-27
Hard
Elite
Breakable doors (East) Normal 24:Fail; 25-26
Hard  ?-26
Elite 23:Fail; 26:Success 24-26

Tomb of the Immortal Heart[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door on north-east corner Normal 28:Success  ?-28
Hard
Elite 29:Success  ?-29
Locked door on south-east corner Normal 29:Success  ?-29
Hard
Elite 35:Success  ?-35
Locked door on north-west corner Normal 34:Success  ?-34
Hard
Elite 27:Success  ?-27
Locked door on south-west corner Normal 29:Success  ?-29
Hard
Elite 32:Success  ?-32

Tomb of the Sanguine Heart[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Magic trap on door Right of door Normal  ?-30
Hard 30:Success  ?-30
Elite 25:Fail; 33:Success 26-29
Fire trap in north corridor On the wall Normal  ?-39
Hard 39:Success  ?-39
Elite 40:Success  ?-40
Fire trap on door Right of door Normal  ?-37
Hard 43:Success  ?-37
Elite 37:Success; 62:CritSuccess  ?-37
Sonic trap in east room On wall left of chest Normal  ?-31
Hard 37:Success  ?-31
Elite 29:Fail 38:Success; 51:CritSuccess 30-31
Cold trap on shrine door Left of door Normal  ?-33
Hard 45:Success 26-33
Elite 33-36:Success; 62:CritSuccess 14-33
Fire trap on door to west room Left wall Normal  ?-37
Hard 40:Success  ?-37
Elite 37:Success; 60:CritSuccess  ?-37

Under the Big Top[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blue (1) Wheel of Ill-Fortune On statue's nose Normal 18:Fail; 20:Success 19-20
Hard 19:Fail; 23-36:Success 20-23
Elite 21:CritFail; 30-49:Success 30
Green (2) Wheel of Ill-Fortune Back of altar in tent Normal 17:Fail; 24:Success 18-21
Hard 34-38:Success 18-24
Elite 33-43:Success; 58:CritSuccess 24-33
Yellow (6) Wheel of Ill-Fortune in Sideshow Alley Left of the wheel Normal 25:Success 6-25
Hard 30-38:Success 24-30
Elite 33:Success; 55:CritSuccess 14-33
Red (5) Wheel of Ill-Fortune in The Magicians' Corner (called Red by DM) Front of pillar between tents to the north Normal 22:Success  ?-22
Hard 29:Success; 48:CritSuccess 24-28
Elite 36-37:Success 24-28
Orange (3) Wheel of Ill-Fortune in The Magicians' Corner Block in tent Normal 27:Success  ?-27
Hard 33:Success 24-33
Elite 37-49:Success; 50:CritSuccess 30
Purple (4) Wheel of Ill-Fortune, in the Midway Altar to the west Normal 17:Fail; 23:Success 18-21
Hard 44:Success 24-44
Elite 34-41:Success; 61:CritSuccess 25-34
Red (5) Wheel of Ill-Fortune in Kanine Korner Block to left Normal 21:Success  ?-21
Hard 41:Success 24-34
Elite 37:Success; 54:CritSuccess 30-34



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Level 6 quests[edit]

Disable Device Requirements:

  • Normal
    • Guaranteed to disable everything recorded: 32
    • Suspected requirement to disable everything: 25
  • Hard
    • Guaranteed to disable everything recorded: 37
    • Suspected requirement to disable everything: 26
  • Elite
    • Guaranteed to disable everything recorded: 42
    • Suspected requirement to disable everything: 32

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 24
  • Hard
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 24
  • Elite
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 24

The Bounty Hunter[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap entering first door Past the trap, on the eastern side of the doorframe Normal 34:Success 26-35
Hard 26-43:Success; 48:CritSuccess 26-28
Elite 30:Fail; 33-42:Success; 53:CritSuccess 31-33
Fire trap (main room) on the ledge around the southern edge of the pool leading to the vault East of the trap Normal 41:Success; 51:CritSuccess 22-31
Hard 27-40:Success; 51:CritSuccess 22-27
Elite 26:CritFail; 36-46:Success; 53:CritSuccess 31-33
Blade trap (main room) on a ledge between the rocky walkway leading to the western corridor and the northern area At the base of the ledge Normal 41:CritSuccess 21
Hard 35-38:Success; 50:CritSuccess 25-30
Elite 35-49:Success 25-35
Poison trap (main room) on small ledge winding upwards, just past a half-column on the wall Just before it Normal 41:CritSuccess  ?-28
Hard 30-40:Success; 45:CritSuccess 25-30
Elite 27:Fail; 32-50:Success; 51:CritSuccess 31
Acid trap at the top of ladder At the base of the ladder Normal 38:CritSuccess  ?-28
Hard 34-44:Success  ?-31
Elite 23:CritFail; 31-48:Success; 51:CritSuccess 29-31
Corridor (waterway) with multiple platforms; cold trap aimed at the first platform A lower ledge to the south just as you enter Normal 52:Success 32-39
Hard 35:Success; 48:CritSuccess 28-35
Elite 37-45:Success; 51:CritSuccess  ?-31
Corridor (waterway) with multiple platforms; cold trap aimed at the second platform A lower ledge to the north, accessible from the first platform Normal 37:CritSuccess 17-34
Hard 31-43:Success; 47:CritSuccess  ?-27
Elite 39-44:Success; 51:CritSuccess 31
Corridor (waterway) with multiple platforms; spike trap on first upper ledge, northern wall On the same ledge as the previous box, on the other side of the column Normal 37:CritSuccess 29-30
Hard 39-42:Success; 46:CritSuccess 26
Elite 34-48:Success; 50:CritSuccess 29-30
Corridor (waterway) with multiple platforms; blade trap on second upper ledge, northern wall On the lower ledge on the southern wall opposite Normal 42:CritSuccess  ?-22
Hard 30-42:Success; 48:CritSuccess 23-36
Elite 32-44:Success; 51:CritSuccess 31
Corridor (waterway) with multiple platforms; force trap aimed at the final platform On the upper ledge across from the blade trap (above the blade trap's panel) Normal 48:CritSuccess 28
Hard 31:Success; 42:CritSuccess 22
Elite 36-47:Success; 51:CritSuccess 28-31

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door to cage near shrine Normal 47:Success  ?-29
Hard 23:Fail; 29:Success 24-29
Elite 32:Success  ?-29
Door behind boxes in cage near shrine (to troll area) Normal 45:Success  ?-30
Hard 33:Success  ?-30
Elite 27:Fail; 30:Success 28-30

Caged Trolls[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap in corridor past first troll Northern wall just before trap Normal 19:Fail; 32:Success; 37:CritSuccess 20-23
Hard 30-43:Success; 46:CritSuccess 20-26
Elite 20:CritFail; 33-45:Success; 52:CritSuccess 25-33
Slashing blade trap just beyond Past the trap at the end of the wall Normal 19:Fail; 27:Success; 42:CritSuccess 20-22
Hard 22:Fail; 34-38:Success; 55:CritSuccess 23-34
Elite 31-45:Success; 51:CritSuccess 26-31

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked Door (Key is available) Normal
Hard 38:Success
Elite

Doom of the Witch-doctor: The Way to Zulkash (Assault on Splinterskull Chapter 6, Part 1)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap in south room of prison cell area, west passage Right wall Normal 25:Success  ?-25
Hard
Elite 33-41:Success 22-33
Electrical trap in treasure room off throne room Left wall Normal 19:Success  ?-19
Hard 29:Success  ?-29
Elite 30:Fail; 32-40:Success 31-32
Blade trap west of the shrine room North wall Normal 14:Fail; 19:Success 15-18
Hard 26:Success  ?-26
Elite 33-48:Success 29-33
Spinning blade trap just past the blade trap South wall Normal 14:Fail; 20:Success 15-18
Hard 22:CritFail; 29:Success 27-29
Elite 29:Fail; 32-40:Success 30-32

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Treasure Room Normal 14:Fail; 25:Success 15-25
Hard 36:Success 15-25
Elite 22:Fail; 25:Success 23-25

Doom of the Witch-doctor: Zulkash, Herald of Woe (Assault on Splinterskull Chapter 6, Part 2)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire trap behind secret door Right wall Normal 15:Fail; 25:Success 16-25
Hard
Elite 33-47:Success 28-33

The Forgotten Caverns[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Iron key locked door Normal  ?-26
Hard  ?-26
Elite 31:Fail; 47:Success 32-47

The Iron Mines: Freeing Achka (Grey Moon Waning, Part 1)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Force trap on bridge on left wall on far side of bridge Normal 28:Success  ?-28
Hard 29:Success  ?-29
Elite 25:CritFail; 27:Fail; 31-33:Success; 53:CritSuccess 30-31

The Iron Mines: Justice for Grust (Grey Moon Waning, Part 2)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Force trap on bridge on left wall on far side of bridge Normal 23:Success  ?-23
Hard 32:Success  ?-31
Elite 27:Fail; 31-37:Success 28-31

Mirra's Sleepless Nights[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Cold traps Up the ladder - 3 control boxes Normal 25-34:Success; 39:CritSuccess  ?-25
Hard 25-42:Success; 44:CritSuccess 23-24
Elite 26:CritFail; 29:Fail; 36-46:Success; 51:CritSuccess 31

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest #1 Normal 23:Success  ?-23
Hard 20:Fail; 23:Success 21-23
Elite 19:Fail; 22:Success 20-22
Locked chest #2 (cold trap room) Normal 34:Success  ?-28
Hard 17:Success  ?-17
Elite 16:Success  ?-16

Purge the Heretics[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Acid trap at U-bend in corridor
Past the trap at the end of the wall Normal 34:Success; 45:CritSuccess  ?-25
Hard 25-43:Success; 44:CritSuccess 24-25
Elite 31-44:Success; 50:CritSuccess 30
Fire traps in south corridor alcove
Pillars north and south of traps (Four boxes, one for each trap and they seem have different DC values per box.) Normal 19:Fail; 20:Success; 34:CritSuccess 20
Hard 20:CritFail; 21:Fail; 28-42:Success; 47-56:CritSuccess 25
Elite 30:Fail; 31-49:Success; 45-56:CritSuccess 31

Redwillow's Ruins[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike and spinning blade traps To the right of gate lever Normal 39:CritSuccess 19-28
Hard 30:Success; 47:CritSuccess 27
Elite 27-28:Fail; 33-48:Success; 53:CritSuccess 29-33
Spinning blades on ramp up to shrine Under gate lever or on right hand post Normal 34:Success  ?-34
Hard 33-43:Success; 52:CritSuccess 24-32
Elite 28:Fail; 42-49:Success; 52:CritSuccess 29-32
Spinning blades in front of chest in cave Under skull box Normal 49:CritSuccess  ?-29
Hard 39-40:Success; 49:CritSuccess  ?-31
Elite 27-29:Fail; 31-48:Success; 52:CritSuccess 30-31
Spikes and spinning blades down the central corridor Beam on left Normal 34:Success  ?-34
Hard 31-42:Success; 46:CritSuccess 23-26
Elite 40-49:Success; 53:CritSuccess 30-33
Spinning blades up ramp to shrine Under lever on pole Normal 49:CritSuccess  ?-29
Hard 38-43:Success; 51:CritSuccess  ?-42
Elite 40-46:Success; 55:CritSuccess 27
Trap at shrine On right pole Normal
Hard 39:Success; 42:Success; 50:CritSuccess
Elite 41-48:Success; 56:CritSuccess  ?-36

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Previously "fake" chest in cave Normal  ?-21
Hard 17:Fail; 23:Success 18-21
Elite 21:Success  ?-21
Chest in the bushes, outside Normal  ?-30
Hard 23:Fail; 33:Success 24-30
Elite 30:Success 24-30

Ruined Halls[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Electric trap Right wall (East wall) Normal 16:Fail; 27:Success; 45:CritSuccess 17-20
Hard 28-41:Success; 47:CritSuccess 22-27
Elite 32-48:Success; 58:CritSuccess 19-32
Electric trap Left wall (South wall) Normal 20:Success; 51:CritSuccess  ?-20
Hard 30-41:Success; 50:CritSuccess 23-30
Elite 30:Fail; 32-48:Success; 52:CritSuccess 31-32
Sonic trap Left side archway (South wall) Normal 22:Success; 38:CritSuccess  ?-22
Hard 30-43:Success 24-27
Elite 33-49:Success; 51:CritSuccess 31-33
Sonic trap Right wall, down stairs (South wall) Normal 17:Fail; 25:Success; 47:CritSuccess 18-21
Hard 30-42:Success 19-27
Elite 39-45:Success; 51:CritSuccess 31

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door Normal 37:Success 23-27
Hard 27:Success 23-27
Elite 22:Fail; 39:Success 23-27

The Troglodytes' Get (Garl's Tomb, Part 1)[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked gate leading to shrine Normal 20:Success  ?-9
Hard 22:Success  ?-9
Elite 9:Success  ?-9

Valak's Mausoleum[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
North corridor: blade trap #1 Right wall Normal 25:Success  ?-25
Hard 40:Success 21-32
Elite 47:Success 28-47
North corridor: blade trap #2 Left pillar Normal 32:Success 13-32
Hard 48:Success 29-32
Elite 32:Success 29-32
North corridor: blade trap #3 Right wall Normal 27:Success  ?-27
Hard 40:Success 21-32
Elite 32-47:Success 28-32



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Level 7 quests[edit]

Disable Device Requirements:

  • Normal
    • Guaranteed to disable everything recorded: 33
    • Suspected requirement to disable everything: 28
  • Hard
    • Guaranteed to disable everything recorded: 38
    • Suspected requirement to disable everything: 28
  • Elite
    • Guaranteed to disable everything recorded: 43
    • Suspected requirement to disable everything: 35

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: 35
    • Suspected requirement to open everything: 22
  • Hard
    • Guaranteed to open everything recorded: 35
    • Suspected requirement to open everything: 22
  • Elite
    • Guaranteed to open everything recorded: 35
    • Suspected requirement to open everything: 22

Bargain of Blood[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spinning blades in front of the NW shrine Up the ladder, South of the lever Normal 23:Success; 42:CritSuccess 22-23
Hard 27-44:Success; 52:CritSuccess  ?-27
Elite 34-53:Success; 56:CritSuccess 34-35
Spinning blades on ramp to slave market On the ground before the gate, in the NW corner Normal 24-36:Success  ?-24
Hard 36-45:Success; 47:CritSuccess 26-27
Elite 34-49:Success; 57:CritSuccess 30-34
Spinning blades before first gate leading to end room
(Near the Magic Mouth saying "Keep out!")
On the ground south of the blades Normal 33-36:Success; 44:CritSuccess 14-24
Hard 34-45:Success; 48:CritSuccess 26-28
Elite 29:CritFail; 35-53:Success; 57:CritSuccess 34-35
Spinning blades before second gate to end room On the ground Normal 19:Fail; 24:Success; 42:CritSuccess 20-22
Hard 26-44:Success; 51:CritSuccess 25-26
Elite 37-53:Success; 55:CritSuccess 34-35

The Black Loch[edit]

(Epic)

Search & Spot DCs

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap through Green Key door South wall Normal 26-32:Success  ?-26
Hard 27-43:Success; 52:CritSuccess  ?-27
Elite 31:Fail; 39-52:Success; 54:CritSuccess 33-34

Free Delera (Delera's Tomb, Part 3)[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door to chest on ledge Normal 34:Success  ?-23
Hard 28:Success  ?-23
Elite 22:Fail; 23:Success 23

The Graverobber[edit]

Search & Spot DCs

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Force trap on stairs At bottom of stairs Normal 28-42:Success; 43:CritSuccess 23
Hard 36-42:Success; 43:CritSuccess 23
Elite 24-42:Success; 43:CritSuccess 23
Force trap on door of NE room On left pillar before door Normal 28-32:Success; 45:CritSuccess 25
Hard 29:Success; 48:CritSuccess 28-29
Elite 37:Success; 56:CritSuccess 35-36

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked (breakable) door at start Normal 45:Success  ?-12
Hard 35:Success  ?-12
Elite 12:Success  ?-12

The Grey Moon's Den: Extermination (Grey Moon Waning, Part 4)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap around chest, in locked room On the crates beside the chest Normal 24:Success  ?-24
Hard 33:Success 14-33
Elite 33:Fail; 34:Success 34
Force trap on bridge On the left wall after the bridge Normal 26:Success  ?-26
Hard 32:Fail 33-35
Elite 28:Fail; 35:Success 29-35

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door after scorpions Normal 15:Success  ?-15
Hard 13:Fail; 19:Success 14-19
Elite 18:Fail; 22:Success 19-22

The Grey Moon's Den: The Trollish Scourge (Grey Moon Waning, Part 3)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap around chest, in locked room On the crates beside the chest Normal 26:Fail; 30:Success 27-30
Hard 35:Fail; 38:Success 36-38
Elite 38-42:Success 36-38
Force trap on bridge On the left wall after the bridge Normal 26:Success  ?-26
Hard 47:Success 28-43
Elite 43:Success 29-43

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door after scorpions Normal 20:Success  ?-14
Hard 16:Fail; 23:Success 17-23
Elite 14:Success  ?-14

Gwylan's Stand[edit]

Search & Spot DCs

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap at entry of the ruins bottom steps Wall to the left of trap Normal 30:Success; 44:CritSuccess 11-30
Hard 37-42:Success; 47:CritSuccess 27
Elite 35-52:Success 29-35
Spike trap at entry of the ruins top steps Wall to the right of trap Normal 31:Success; 48:CritSuccess 12-31
Hard 35-41:Success; 48:CritSuccess 21-28
Elite 31:Fail; 34-53:Success; 54:CritSuccess 34
Spike trap at the first intersection towards north near steps Wall to the right of trap Normal 36-43:Success 24-40
Hard 37-42:Success; 46:CritSuccess 24-26
Elite 33:Fail; 38-53:Success; 54:CritSuccess 34
Lighting going down to shrine Wall to left of trap Normal 29-30:Success; 47:CritSuccess 10-29
Hard 34-44:Success; 47:CritSuccess 20-27
Elite 36-49:Success; 53:CritSuccess 25-36
Spike trap by Crippler Bigfoot Wall to right of trap Normal 29-38:Success; 46:CritSuccess 10-26
Hard 38-44:Success; 44:CritSuccess 20-24
Elite 39-53:Success; 58:CritSuccess 27-32
1st Ice trap to right side ramp in the (North Complex) Pillar on left side before trap (North Complex) Normal 30:Success; 59:CritSuccess 11-34
Hard 45:Success; 46:CritSuccess 25-26
Elite 38-53:Success; 55:CritSuccess 34-35
2nd Ice trap to right side in the (North Complex) Pillar on right side before trap (North Complex) Normal 31-37:Success; 50:CritSuccess 18-28
Hard 37-46:Success; 48:CritSuccess 27-28
Elite 30:Fail; 33-50:Success; 60:CritSuccess 31-33
3rd Ice trap to right side in the (North Complex) Pillar on left side before trap (North Complex) Normal 26-30:Success; 48:CritSuccess 11-30
Hard 31-36:Success; 48:CritSuccess 20-28
Elite 31:Success; 44-53:Success; 63:CritSuccess 31-36
Spinning Blade Trap on left side in the (North Complex) Pillar on right side, at bottom of ramp (North Complex) Normal 40:Success; 46:CritSuccess 21-31
Hard 39-43:Success; 47:CritSuccess 24-27
Elite 29:CriFail; 31:Fail; 43-51:Success; 55:CritSuccess 32-36
Force trap at bottom of stairs before going up to West Complex West wall just before stairs Normal 34-42:Success; 49:CritSuccess 23-29
Hard 38-44:Success; 48:CritSuccess 25-28
Elite 27:CritFail; 33:Fail; 35-53:Success; 55:CritSuccess 34-35
Row of Sonic traps at top of stairs going to West Complex West wall just after stairs Normal 29-35:Success; 49:CritSuccess 16-29
Hard 34-45:Success; 49:CritSuccess 20-29
Elite 27:Fail; 37-51:Success 28-37
Fire trap by Suropox Just to the left of pillar Normal 30:Success; 41:CritSuccess 20-30
Hard 37-44:Success; 55:CritSuccess 26-35
Elite 37-51:Success 32-37
Poison trap in center of main room of (West Complex) South east pillar, facing the corner of the room (West Complex) Normal 26-29:Success; 45:CritSuccess  ?-26
Hard 44-50:Success 31
Elite 30:Fail; 39-51:Success; 62:CritSuccess 32-35
Spike trap at the bottom of the south stairs towards the South Complex East wall to right of trap Normal 31:Success; 48:CritSuccess 12-28
Hard 34-43:Success; 50:CritSuccess 23-30
Elite 38-50:Success; 54:CritSuccess 29-40
Fire trap after the south stair spike trap towards the South Complex East wall right at the narrowed point Normal 43:Success; 48:CritSuccess 24-28
Hard 40:Success; 46:CritSuccess 24-26
Elite 34-50:Success 31-33
Force trap around the chest On the wall left of the chest there are two random locations for the box; on the other side of the pillar, or in front of the chest Normal 28:Success; 51:CritSuccess  ?-28
Hard 40-43:Success; 54:CritSuccess 24-34
Elite 34-51:Success; 56:CritSuccess 29-34
Spinning blades in (South Complex) Wall to right of trap (South Complex) Normal 25:Fail; 36-40:Success; 26-29
Hard 33-42:Success; 52:CritSuccess 26-31
Elite 31-53:Success; 55:CritSuccess 25

The Last Move: The Way to Yarkuch (Assault on Splinterskull, Chapter 7, Part 1)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap in south room of prison cell area, west passage Right wall Normal 21:Success  ?-21
Hard 36:Success 17-36
Elite 34-44:Success 25-34
Electrical trap in treasure room off throne room Left wall Normal 16:Fail; 19-25:Success 17-19
Hard 27:Fail; 28:Success 28
Elite 30-33:Fail; 40-51:Success 34
Blade trap west of the shrine room North wall Normal 19:Success  ?-19
Hard 26:Success  ?-26
Elite 32:Fail; 36-53:Success 34-36
Spinning blade trap just past the blade trap South wall Normal 15:Fail; 24:Success 16-19
Hard 31:Success 16-31
Elite 38-46:Success 27-38

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Treasure Room Normal 19:Fail; 24:Success 20-24
Hard 20-26
Elite 26-46:Success 20-26

The Last Move: Yarkuch's Last Stand (Assault on Splinterskull, Chapter 7, Part 2)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire trap behind the first secret door, along the stairs South wall Normal 13:CritFail; 20:Success 18-20
Hard 20:Fail; 32:Success 21-24
Elite 32:Fail; 40-46:Success 33-36
Combined blade trap along hallway to Yarkuch's throne room West wall Normal 21:Success  ?-21
Hard 29:Success 10-29
Elite 25:CritFail; 31-46:Success; 51:CritSuccess 31
Spike trap further along the hallway, right in front of the shrine door East wall Normal 17-19:Fail; 22:Success 20-21
Hard 29:Success 20-29
Elite 28-30:Fail; 34-47:Success 31-32
Blade trap in western secret chamber in Yarkuch's throne room South wall Normal 16:CritFail; 32:Success 21-29
Hard 28:Fail; 29:Success 29
Elite 34:Success; 53:CritSuccess 31-34
Southern dart trap in eastern secret chamber in Yarkuch's throne room, after the secret door East wall (can't be found until treasure opened) Normal 29:Success 10-25
Hard 24:Fail; 25-28:Success 25
Elite 45:Success 31-34
Northern dart trap in eastern secret chamber in Yarkuch's throne room, after the first dart trap North wall next to chest (can't be found until treasure opened) Normal 27:Success  ?-27
Hard 28:Success  ?-28
Elite 49:Success 31-34

The Missing Party (Delera's Tomb, Part 2)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap Right wall Normal 26:Success  ?-26
Hard 26:Success  ?-26
Elite 41-50:Success 31-41

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door at NE room Normal 36:Success  ?-15
Hard 18:Success  ?-15
Elite 15:Success  ?-15
Locked gate to chest Normal 18:Fail; 26:Success 19
Hard 19:Success 19
Elite 21:Fail; 23:Success 22-23

Old Grey Garl (Garl's Tomb, Part 2)[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked gate leading to shrine Normal 18:Success  ?-10
Hard 10:Success  ?-10
Elite 22:Success  ?-22

The Pit[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Force trap on chest in hidden room of Main Breaker Room Back wall in the hidden room Normal 26:Success  ?-26
Hard  ?-41
Elite 30-31:Fail; 41:Success 32-34

The Scoundrel's Run[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Trap protecting chest (north center of map) West wall, prior to chest Normal 26:Success; 44:CritSuccess 24-26
Hard 25:Fail; 41-42:Success 26-29
Elite 28:Fail; 38-52:Success 29-32

Storm the Beaches[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade trap at east gate Outside the gate on the right Normal 24:Success; 49:CritSuccess  ?-24
Hard 35:Success; 47:CritSuccess  ?-27
Elite 43-50:Success; 57:CritSuccess 31-37
Spikes around chest Left wall Normal 18:Fail; 22:Success; 40:CritSuccess 19-20
Hard 41:Success; 49:CritSuccess 22-29
Elite 32:Fail; 35-51:Success; 54:CritSuccess 33-34

Locks

Location/Description Lock Location Quest Difficulty Modified Roll:Result Suspected DC range
Locked Handles (Locked door Levers can be unlocked) Normal 15:Success  ?-15
Hard 36:Success  ?-36
Elite 32:Success  ?-32

Taming the Flames[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap in the south cavern to the east after the door (towards key room) South wall Normal 23:Success; 40:CritSuccess  ?-23
Hard 21:CritFail; 23-25:Fail; 27-30:Success; 50:CritSuccess 26
Elite 29:CritFail; 31-32:Fail; 35-53:Success; 56:CritSuccess 34
Spike trap in the north path before intersection West wall north of trap Normal
Hard 20:CritFail; 26-41:Success; 46:CritSuccess 26
Elite 24:CritFail; 33:Fail; 34-50:Success 34
Spike trap in the 1st lava cavern before the east door To the right after the east door Normal 26-37:Success; 47:CritSuccess 7-26
Hard 24:Fail; 26-42:Success 26
Elite 27:CritFail; 30:Fail; 34-49:Success; 59:CritSuccess 34
Spike trap in the 2nd lava cavern after the east door spike trap North wall Normal 35:Success 55:CritSuccess  ?-31
Hard 24-25:Fail; 28-37:Success; 48:CritSuccess 26
Elite 26:CritFail; 36-46:Success; 64:CritSuccess 34
Spike trap in the east path after the 3rd door Left side behind the door Normal
Hard 22-25:Fail; 31:Success; 47:CritSuccess 26
Elite 29:CritFail; 30:Fail; 36-48:Success; 59:CritSuccess 34

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest in the northern locked room Normal 37:Success  ?-22
Hard 42:Success  ?-22
Elite 22:Success  ?-22

The Tear of Dhakaan[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Dart trap before the second door, by the center column
East wall, before the center column Normal 27-32:Success; 41:CritSuccess 13-21
Hard 20:CritFail; 22-25:Fail; 27-44:Success; 49:CritSuccess 26
Elite 30:Fail; 35-53:Success; 59:CritSuccess 31-34
Spike trap down the eastern passage, in the water
South wall, before the water Normal 32-34:Success; 41:CritSuccess 15-21
Hard 31-45:Success; 46:CritSuccess 26
Elite 35-50:Success; 52:CritSuccess 23-32
Fire trap further down the passage, after the gate shuts, around the corner, in the water
West wall, at the east turning corner Normal 25-40:Success; 50:CritSuccess 21-25
Hard 29-43:Success; 55:CritSuccess 22-29
Elite 32:Fail; 36-53:Success; 56:CritSuccess 34-36
Fire trap just past the first fire trap, in the water
North alcove, before the water Normal 25-39:Success; 46:CritSuccess 20-25
Hard 32-45:Success 21-32
Elite 34-53:Success; 54:CritSuccess 33-34
Lightning trap down the western passage to INT rune, past secret door to Dannubi shard
South wall, just past the secret door Normal 29-34:Success; 45:CritSuccess 15-26
Hard 25:Fail; 26-39:Success; 51:CritSuccess 26
Elite 29:CritFail; 30:Fail; 37-49:Success; 54:CritSuccess 34
Dart trap in the L-shaped tunnel just west of the first shrine
South wall, just after the door Normal 33:CritSuccess  ?-13
Hard 36:Success; 39:CritSuccess 17-19
Elite 28-39:Success; 40:CritSuccess 20-21
Dart trap in the L-shaped tunnel, past the first dart trap
South wall corner at the end of the L-shaped tunnel Normal 29:CritSuccess  ?-9
Hard 27-36:Success; 47:CritSuccess 17
Elite 45:CritSuccess  ?-25

The Tide Turns[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire and blades in north corridor North (left) wall just before the second fire spout Normal 22:Fail; 28-37:Success 23-25
Hard 21:Fail; 28-37:Success; 49:CritSuccess 22-29
Elite 33:Fail; 35-47:Success; 57:CritSuccess 34-35
Cold trap with blades East (left) wall just before the second cold spouts Normal 25:Success; 42:CritSuccess 23-25
Hard 30-33:Fail 34
Elite 38-49:Success; 62:CritSuccess 34-38
Sonic trap with rotating spikes Left wall in the middle of the trap Normal 27-35:Success 14-27
Hard 28-50:Success; 56:CritSuccess 18-28
Elite 35-48:Success; 60:CritSuccess 29-36



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Level 8 quests[edit]

Disable Device Requirements:

  • Normal
    • Guaranteed to disable everything recorded: 35
    • Suspected requirement to disable everything: 29
  • Hard
    • Guaranteed to disable everything recorded: 41
    • Suspected requirement to disable everything: 30
  • Elite
    • Guaranteed to disable everything recorded: 47
    • Suspected requirement to disable everything: 38

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: 44
    • Suspected requirement to open everything: 35
  • Hard
    • Guaranteed to open everything recorded: 44
    • Suspected requirement to open everything: 35
  • Elite
    • Guaranteed to open everything recorded: 44
    • Suspected requirement to open everything: 35

Caverns of Korromar[edit]

Search & Spot DCs

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest in sewers Normal  ?-38
Hard 38:Success  ?-38
Elite 46:Success  ?-38

The Faithful Departed[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Two force traps on stairs
Two boxes, one for each trap Normal 23-39:Success; 41:CritSuccess 20-21
Hard 37-45:Success; 48:CritSuccess 18-36
Elite 33:Fail; 36-56:Success; 61:CritSuccess 34-36
Three blade traps in hallway
3 boxes, each on far side of trap Normal 28-34:Success; 40:CritSuccess 20
Hard 32-41:Success; 50:CritSuccess 13-32
Elite 37-55:Success; 57:CritSuccess 37
Spike trap on stairs
Right wall before stairs, behind breakables Normal 26:Success; 50:CritSuccess  ?-26
Hard 36-46:Success; 58:CritSuccess 30-36
Elite 37-56:Success 37

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door that can be opened with the Silver Key Normal 42:Success  ?-42
Hard 42:Success  ?-42
Elite 44:Success  ?-42

Haunted Library[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Cold trap on upper level North wall, under light close to door Normal 54:CritSuccess 30-34
Hard 43:Success; 56:CritSuccess  ?-36
Elite 26-29:CritFail; 32:Fail; 38-54:Success; 65:CritSuccess 34-36
1 shot only Fire spitter ? Trap behind green key chest Normal 40:CritSuccess 20
Hard 53:CritSuccess  ?-37
Elite 39-55:Success; 57:CritSuccess 28-37
Darts/arrows ??? Door leading to the Green Key chest room on the lower level. Box is on the wall west of the door Normal 39:Success 39-40
Hard 37-41:Success; 64:CritSuccess
Elite 52-56:Success
Unholy ??? before the western shrine on the lower level. Before shrine door Normal 41:CritSuccess 20-21
Hard 49:CritSuccess 29
Elite 52-54:Success; 57:CritSuccess 37
Spike traps in northern tunnel after green key door North wall Normal 49:CritSuccess 20-21
Hard 32-46:Success; 58:CritSuccess 32
Elite 27:CritFail; 41-55:Success; 66:CritSuccess 38
Poison trap behind end chest On the floor under the poison spray Normal 43:CritSuccess 20-23
Hard 40:Success; 49:CritSuccess 29
Elite 34-36:Fail; 37-53:Success; 57:CritSuccess 37

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door that can be opened with the Green Key Normal 36:Success  ?-36
Hard 45:Success  ?-38
Elite 34:Fail; 37:Success 35-37

The Rescue (Ruins of Threnal West 2)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Flame traps near shrine Eastern wall Normal  ?-49
Hard  ?-49
Elite 49:Success 30-49

Spies in the House[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spikes at the end of the underwater tunnel On the floor at end of tunnel Normal 33:Success 14-26
Hard 21:CritFail; 23:Fail; 26:Success; 53:CritSuccess 26
Elite 35:Fail; 40-44:Success 36-40
Sonic traps at water level On south wall in north-west corner Normal 24:Success  ?-24
Hard 21:CritFail; 35-39:Success; 50:CritSuccess 26-30
Elite 38-52:Success; 68:CritSuccess 33-38
Spikes north of fence On floor near sonic box Normal 23:Success  ?-23
Hard 21:CritFail; 26-47:Success 26
Elite 32:CritFail; 38-44:Success; 59:CritSuccess 37-38
Spikes around valve On the south wall near the surface,
between the sonic traps
Normal 19:Fail; 24:Success 20-23
Hard 27:Success; 61:CritSuccess 27-30
Elite 31:CritFail; 33:Fail; 43-52:Success 36-43
Spikes around to the south East wall at the corner Normal 32:Success 13-28
Hard 26-28:Success; 48:CritSuccess 28
Elite 35:Fail; 38-55:Success; 36-38
Spikes around stairs North end of pipes, to the north Normal 25:Success  ?-25
Hard 29:Success; 51:CritSuccess 28-30
Elite 31:CritFail; 40:Success; 61:CritSuccess 36-40
Spikes near tunnel mouth Pipes to the east (southern box) Normal 24:Success  ?-24
Hard 23:Fail; 32-35:Success; 65:CritSuccess 27-30
Elite 31:CritFail; 48:Success; 66:CritSuccess 36-46
Spikes in tunnel Pipes at mouth of tunnel (northern box) Normal  ?-26
Hard 20:CritFail; 22:Fail; 33:Success; 53:CritSuccess 25-33
Elite 28:CritFail; 33:Fail; 38-50:Success 37-38
Spikes along west wall Pipes up stairs to the north
(near the valve by the air jet)
Normal  ?-28
Hard 24:Fail; 28:Success; 64:CritSuccess 25-28
Elite 41-53:Success; 56:CritSuccess 34-36
 ????? Mouth of the tunnel, on the floor to the north
Appears to control nothing on Normal or Hard
Normal 27:Success  ?-26
Hard 22-25:Fail; 28:Success; 56:CritSuccess 28-36
Elite 32:CritFail; 38-50:Success; 57:CritSuccess 37
 ????? At the bottom of the water in the tunnel,
on the floor to the north
Appears to control nothing on Normal or Hard
Normal 29:Success 10-27
Hard 24:Fail; 27:Success; 54:CritSuccess 25-27
Elite 31:CritFail; 47-50:Success; 58:CritSuccess 36-38
Electricity at the end of the tunnel,
at the bottom of the shaft
Pipes to the south Normal 37:Success; 52:CritSuccess 30-32
Hard 26-35:Success 18-26
Elite 33:Fail; 38-54:Success; 61:CritSuccess 37
Blade traps near the air jet North wall east of the jet,
at the end of the pipe
Normal 33:Success 14-29
Hard 29:Success 14-29
Elite 33-36:Fail; 39-55:Success; 57:CritSuccess 37
Spikes at last shrine Northern angled wall in room north-east of shrine Normal
Hard
Elite 33-35:Fail; 38-53:Success 36-37

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Chest at the top of the shaft Normal 17:Success  ?-17
Hard 24:Success  ?-24
Elite 25:Success  ?-25

Stormcleave Outpost[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest north Normal 44:Success  ?-27
Hard 45:Success  ?-27
Elite 27:Success  ?-27
Locked chest south Normal 44:Success  ?-26
Hard 39:Success  ?-26
Elite 18:Fail; 26:Success 19-26

Stromvauld's Mine[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Air gusts on west side of the first large room
On the wall near the ramp leading up Normal Failure: ?
(Critical) Success: 28-28 (49)
 ?-28
Hard Failure: ?
(Critical) Success: 44-44 (49)
29
Elite Failure: ?
(Critical) Success: 41-56 (57)
36-37
Lightning trap near gap after air gusts
On north wall just before the gap you need to jump over Normal Failure: ?
(Critical) Success: 36-36 (44)
24-36
Hard Failure: ?
(Critical) Success: 41-45 (51)
31-44
Elite Failure: ?
(Critical) Success: 42-56 (61)
37
Fire jet from furnace near the elevator shaft and ladder down
Just north of the elevator shaft/ladder Normal Failure: ?
(Critical) Success: 35-35 (48)
28-35
Hard Failure: ?
(Critical) Success: 47-47 (53)
33-37
Elite Failure: ?
(Critical) Success: 37-54 (58)
35-37
First furnace at the bottom of the elevator shaft
East of the furnace opening Normal (Critical) Failure: (22) ?
(Critical) Success: ? (46)
23-26
Hard Failure: ?
(Critical) Success: 34-46 (50)
26-30
Elite Failure: 34-34
(Critical) Success: 46-56 (60)
35-38
Last furnace at the bottom of the last large room
North of the furnace opening Normal Failure: ?
(Critical) Success: 32-32 (49)
 ?-32
Hard Failure: ?
(Critical) Success: 35-47 (51)
31
Elite Failure: ?
(Critical) Success: 37-52 (61)
36-37

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Chest on a ledge near the bottom of the elevator shaft Normal 27:Fail; 35:Success 28-35
Hard 37:Success 28-?
Elite 40:Success 28-40

The Prisoner (Vault of Night, Part 2)[edit]

Search & Spot DCs

(Epic)

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Dart trap in maze (may or may not be present)
in epic also underwater
(Dependent on trap location) Normal 34:Success; 58:CritSuccess  ?-38
Hard 31-52:Success; 53:CritSuccess  ?-31
Elite 32:CritFail; 37-55:Success; 62:CritSuccess 37
Spike trap in maze (may or may not be present) (Dependent on trap location) Normal 44:CritSuccess  ?-24
Hard 43-46:Success; 55:CritSuccess  ?-39
Elite 32:CritFail; 35:Fail; 37-52:Success 37
Second spike trap in maze (may or may not be present) (Dependent on trap location) Normal 42:Success; 47:CritSuccess 27-42
Hard 34-47:Success; 52:CritSuccess  ?-32
Elite 40-56:Success 36-40
Force trap in maze (may or may not be present) (Dependent on trap location) Normal 41:CritSuccess  ?-21
Hard 31-44:Success; 50:CritSuccess  ?-30
Elite 41-56:Success 39-41
Blade trap covering final chest Behind the chest Normal 30:Success; 52:CritSuccess 20-30
Hard 35:Success; 48:CritSuccess 28-30
Elite 35-46:Success; 60:CritSuccess 27-35

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Ingstoldt's chest, inside his home
(Can be opened with the Silver Key acquired from the Giant)
Normal 49:Fail; 52:Success 50
Hard 49:Fail; 50:Success 50
Elite 46:Fail; 50:Success 50

The Temple Outpost: Captives of the Cult (Cult of the Six, Chapter 1a)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Poison trap in western hidden room off the north corridor West wall, between the first two sarcophagi Normal 23:Success  ?-23
Hard 44:Success 25-44
Elite 44:Success 25-44

The Temple Outpost: The Libram of the Six (Cult of the Six, Chapter 1b)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Poison trap in western hidden room off the north corridor West wall, between the first two sarcophagi Normal 25:Success  ?-25
Hard  ?-44
Elite 44:Success 25-44

Thrall of the Necromancer[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire trap Normal 22:Success  ?-28
Hard 28:Success  ?-28
Elite 33-35:Fail; 36-38:Success 36
Cold trap Right wall after the trap Normal 18:CritFail; 29:Success 23-29
Hard 26:CritFail; 38:Success 31-38
Elite 32:CritFail; 38:Success; 50:Success 37-38
Poison trap After trap, on right wall Normal 30:Success  ?-30
Hard 25:Fail; 31:Success 26-29
Elite 37:Fail; 38:Success 38
Spike trap in western corridor Near door in room Normal 35:Success 16-33
Hard 25:CritFail; 33:Success 30-33
Elite 32:Fail; 36-52:Success 33-36
Fire arrow trap in western corridor Center pillar Normal 24:Fail 25-28
Hard 32:Success 25-32
Elite 32:CritFail; 43-47:Success 37-43

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Left chest in Necromancer's room Normal 20:Success  ?-13
Hard 4:Fail; 23:Success  ?-13
Elite 8:Fail; 13:Success 9-13
Right chest in Necromancer's room Normal 15:Success  ?-15
Hard 9:Success  ?-9
Elite 9:Success  ?-9

Tomb of the Shadow Guard[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spikes (location varies) Middle of dais Normal 47:CritSuccess  ?-27
Hard 62:CritSuccess  ?-42
Elite

Tomb of the Shadow Knight[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
3 side trapped chest, south Normal  ?-31
Hard 31:Success 12-31
Elite 39:Success; 57:CritSuccess  ?-37
2 side trapped chest, west Normal  ?-30
Hard 30:Success 11-30
Elite 42:Success 11-?
Lightning trap south side Box on pillar between gates Normal  ?-45
Hard 45:Success 26-45
Elite 26-?
Spit traps, west Normal  ?-35
Hard 35:Success 16-35
Elite 49-54:Success 35-49
Flame trap between sarcophagus, west Normal  ?-36
Hard 36:Success 17-36
Elite 45:Success 17-?
Arrow rain trap, north Left side after alcove Normal  ?-47
Hard 47:Success 28-47
Elite 57:CritSuccess 28-37
Blade trap near arrow rain, north At the end of the alcove Normal  ?-37
Hard 37:Success 18-37
Elite 18-?
Unknown trap, north Middle of hallway Normal  ?-47
Hard 47:Success 28-47
Elite 28-?
Disconjunction in fountain, east Box east side of fountain in water Normal  ?-30
Hard 30:Success 11-30
Elite 11-?
Big fountain, east Normal  ?-45
Hard 45:Success 26-45
Elite 26-?
Spit trap, east Normal  ?-32
Hard 32:Success 13-32
Elite 13-?
Arrowtrap, east Normal  ?-37
Hard 37:Success 18-37
Elite 18-?
Box at 2nd red key door, east Normal  ?-37
Hard 37:Success 18-37
Elite 54:Success 35-54
Box at 3rd red key door, east Normal  ?-48
Hard 48:Success 29-48
Elite 47:Success 29-47
Trapped chest near fountain, east Box behind chest Normal  ?-42
Hard 42:Success 23-42
Elite 51:Success 32-51

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked gate at 3 side trapped chest, south
falls down after ambush
Normal  ?-41
Hard 41:Success  ?-41
Elite
silver key door, west Normal 31:Success  ?-31
Hard 38:Success  ?-38
Elite
gold key door, north Normal  ?-46
Hard 46:Success  ?-46
Elite 32:Fail 33-?
red key door, east Normal 25:Fail. 38:Success 26-38
Hard 42:Success 26-42
Elite 26-?
green key door, south Normal 34:Fail; 35:Success 35
Hard 35-?
Elite 35-?
(useless)locked gates, south Normal 28:Success  ?-28
Hard
Elite

The Xorian Cipher[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Force trap in Green key room (north door) 2 boxes - beside chest, and on ledge Normal 25:Success  ?-25
Hard 30:Success 11-30
Elite 35-53:Success; 56:CritSuccess 33-35
Spike trap in Iron key room (east door) 1 box next to chest Normal
Hard 30:Success; 53:CritSuccess 11-30
Elite 33:Fail; 35-55:Success; 63:CritSuccess 34-35
Sonic trap in Gold Key room (south door) 2 boxes - behind door, behind chest Normal
Hard 30:Success; 53:CritSuccess 11-30
Elite 35-54:Success; 61:CritSuccess 35
Blade trap (1/3 of series) right side Normal
Hard 26:Fail; 30-45:Success 27-30
Elite 29:CritFail; 34:Fail; 35-49:Success; 58:CritSuccess 35
Force trap (2/3 of series) right side Normal
Hard 30-46:Success 11-30
Elite 29:CritFail; 35-55:Success; 61:CritSuccess 35
Spike trap (3/3 of series) right side Normal
Hard 30-36:Success; 55:CritSuccess 11-30
Elite 35-56:Success; 58:CritSuccess 35

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest in corner of room with Iron key (room on left hand path to pressure plates) Normal  ?-30
Hard 29:Fail; 30:Success 30
Elite 17:Fail; 34:Success 30-34
Locked chest with Gold key (room on right hand path to pressure plates) Normal  ?-39
Hard 28:Fail; 38:Success 29-38
Elite 35:Success  ?-35
Locked door leading to Green key Normal 31:Fail; 35:Success 32-35
Hard 47:Success 32-35
Elite 35:Success 32-35



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Level 9 quests[edit]

Disable Device Requirements:

  • Normal
    • Guaranteed to disable everything recorded: 40
    • Suspected requirement to disable everything: 32
  • Hard
    • Guaranteed to disable everything recorded: 46
    • Suspected requirement to disable everything: 33
  • Elite
    • Guaranteed to disable everything recorded: 52
    • Suspected requirement to disable everything: 40

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: 38
    • Suspected requirement to open everything: 36
  • Hard
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 36
  • Elite
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 36

The Church and the Cult[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap leading to room with Book of Vol West of doorway Normal 30:Success; 42:CritSuccess 11-22
Hard 29:Fail; 51:CritSuccess 30-33
Elite 40-55:Success; 62:CritSuccess 30-40
Fire Zone
First fire jet traps South wall, just inside hallway Normal Failure: 23-23
(Critical) Success: 37-40 (58)
24-27
Hard Failure: ?
(Critical) Success: 44-50 (51)
31
Elite (Critical) Failure: (29) 37-
(Critical) Success: -51 (61)
37-41
Second fire jet trap Rear of pillar in center of hallway Normal 36:Success; 49:CritSuccess 29-36
Hard 40-49:Success 31-40
Elite 37:Fail; 41-58:Success; 65:CritSuccess 39-41
Fire jet trap just beyond doorway around corner West of doorway Normal 36:Success; 46:CritSuccess  ?-36
Hard 38-44:Success 31-43
Elite 39-50:Success  ?-39
Fire jet trap at top of stairs
past the small hallway
South wall, end of hallway Normal 23:Success; 49:CritSuccess  ?-23
Hard 43-45:Success; 59:CritSuccess 31-39
Elite 38:Fail; 45-58:Success 39-45
Fire trap from center pillar, before Fire Mephit room South wall, base of stairs Normal 26-30:Success; 47:CritSuccess  ?-26
Hard 36:Success; 56:CritSuccess 31-32
Elite 37:Fail; 42-57:Success; 62:CritSuccess 38-41
Frost Zone
Cold jet trap after gate
(North-east corner of the hallway)
East wall Normal 27:Success; 51:CritSuccess  ?-27
Hard 41:Success; 51:CritSuccess 31
Elite 38-55:Success; 64:CritSuccess 38
Cold jet trap just beyond South wall Normal 30-37:Success; 50:CritSuccess  ?-30
Hard 43-48:Success; 52:CritSuccess 31-32
Elite 40-57:Success; 59:CritSuccess 38-39
Spinning Blade trap at door in Ice Mephit room South wall, before the room door Normal 30:Success; 50:CritSuccess  ?-30
Hard 38-62:Success; 69:CritSuccess 31-35
Elite 43-56:Success; 66:CritSuccess 38-43
Spinning blade traps in Ice Mephit room South box: East wall just past the sarcophagus
North box: Inner wall just before crystal sconce (light source)
Normal 23:Fail; 28-38:Success; 48:CritSuccess 24-27
Hard 41-48:Success; 53:CritSuccess 31-33
Elite 39-56:Success; 60:CritSuccess 38-39
Inner Sanctum
Force traps on first staircase West of doorway, before going through Normal 35-38:Success; 55:CritSuccess  ?-35
Hard 36-45:Success; 52:CritSuccess 31-35
Elite 38:Fail; 39-48-51:Success 39
Sonic trap on second staircase West wall, just before stairs Normal 29-40:Success; 47:CritSuccess 21-27
Hard 44-50:Success; 54:CritSuccess 31-35
Elite 36:Fail; 39-57:Success; 60:CritSuccess 37-39

The Claw of Vulkoor[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
First lever Two boxes Normal  ?-39
Hard  ?-39
Elite 38:Fail; 39-57:Success; 59:CritSuccess 39
Fire corridor (not by secret passage) Between jets, one jet before lever Normal  ?-47
Hard  ?-47
Elite 67:CritSuccess  ?-47
Mirror room Left wall Normal  ?-42
Hard  ?-42
Elite 34:CritFail; 52:Success; 62:CritSuccess 39-42
Door before Prince Gornad's room On left arch Normal Elite Only Elite Only
Hard Elite Only Elite Only
Elite 44-58:Success 39-44

Entering the Gate Chamber[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spikes at bottom of ladder Left of door Normal  ?-55
Hard 55:Success 36-55
Elite 63:CritSuccess 36-43
Force trap Right wall after arch Normal  ?-51
Hard 51:Success 32-51
Elite 61:CritSuccess 32-41
Force/fire in front of ice flenser room Right wall Normal  ?-55
Hard 55:Success 36-55
Elite 60:CritSuccess 36-40
Fire trap over grate Left wall of alcove Normal  ?-60
Hard 60:Success 41-60
Elite 64:CritSuccess 41-44
Fire trap through diamond door Right wall Normal  ?-55
Hard 55:Success 36-55
Elite 64:CritSuccess 36-44
Force trap at Elder Beholder Right wall Normal  ?-50
Hard 50:Success 31-50
Elite 47-48:Success 31-47

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door Normal  ?-50
Hard  ?-50
Elite 50:Success  ?-50

The Fane of the Six: Fall of the Prelate (Cult of the Six, Chapter 2b)[edit]

Search & Spot DCs

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door #1 Normal 24:Fail; 28:Success 25-28
Hard 25-?
Elite 25-?
Locked door #2 (south) Normal 22:Fail; 25:Success 23-25
Hard 23-?
Elite 23-?
Locked door #3 (north) Normal 24:Fail; 29:Success 25-29
Hard 25-?
Elite 25-?
Locked door #4 Normal 24:Fail; 25:Success 25
Hard 25-?
Elite 25-?

Fathom the Depths[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Sonic traps Normal  ?-44
Hard 44-46:Success; 63:CritSuccess 43-44
Elite 35-37:Fail; 45-56:Success; 67:CritSuccess 38-45
Boss room trap right side Normal  ?-35
Hard 55:CritSuccess  ?-35
Elite 51:Success; 67:CritSuccess 32-47

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest in hidden area behind lever Normal  ?-11
Hard 51:Success  ?-11
Elite 11:Success  ?-11

Haywire Foundry (Vault of Night, Part 4)[edit]

(Epic)

Search & Spot DCs

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade trap on climbing ramp 3 boxes - every other level, behind center pillar Normal 35:Success; 40:CritSuccess  ?-20
Hard 32-41:Success; 52:CritSuccess  ?-32
Elite 45-57:Success; 59:CritSuccess 38-39
Floor blade trap before ramp back down (only active when returning to ramp) left wall Normal 38-41:Success; 56:CritSuccess 19-36
Hard 42:Success; 54:CritSuccess 19-34
Elite 34:CritFail; 40-58:Success 39-40
Spike pit Right wall, before pit Normal 51:CritSuccess 22-35
Hard 50:Success; 51:CritSuccess 30-31
Elite 38:Fail; 44-57:Success; 60:CritSuccess 39-40
Spike trap before ramp in electric/fire room Around behind the ramp Normal 45:CritSuccess  ?-25
Hard 54:CritSuccess 32-39
Elite 39-58:Success; 63:CritSuccess 39-43
Spike trap covering lever in electric/fire room 2 boxes - in front of lever, around corner on side of ledge Normal 43:CritSuccess  ?-23
Hard 41-42:Success; 55:CritSuccess  ?-35
Elite 46-58:Success; 60:CritSuccess 39-40
Force trap covering hidden shrine 2 boxes - one behind each shrine Normal 35-47:Success; 50:CritSuccess 28-30
Hard 47-51:Success 28-44
Elite 44-51:Success; 55:CritSuccess 35

The Jungle of Khyber (Vault of Night, Part 3b)[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Force trap first door
2 boxes past the door on columns Normal 35-38:Success; 39:CritSuccess 19
Hard 37-50:Success; 53:CritSuccess 30-33
Elite 38:Fail; 42-54:Success; 60:CritSuccess 39-40
Trapped chest behind first archers Behind chest (floor) Normal 38:Success  ?-41
Hard 41-49:Success 30-35
Elite 42-58:Success; 65:CritSuccess 22-45
Trapped chest in troll room
Right side on small pillar Normal 42:Success  ?-49
Hard 49-53:Success; 56:CritSuccess 33-36
Elite 50-54:Success 34-45
Door with 3 force traps
right side of door Normal 38:Success; 43:CritSuccess 18-24
Hard 33-45:Success; 55:CritSuccess 31-33
Elite 39-58:Success 29-32

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door that closes on Scorpion ambush Normal 50:Success  ?-34
Hard 34:Success  ?-34
Elite 38:Success  ?-34

The Keeper's Sanctuary[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire darts Left wall after trap Normal  ?-39
Hard 62:Success  ?-39
Elite 54:Success; 59:CritSuccess  ?-39
4-way flame trap on dais Right back wall Normal  ?-50
Hard 55:Success 36-50
Elite 50-56:Success 37-50
Fire trap behind secret door guarding Saerick's journal Right wall after door Normal  ?-57
Hard 68:Success  ?-57
Elite 57:Success; 69:CritSuccess  ?-49
Spinning blades in east corridor behind locked door Left wall in water Normal  ?-53
Hard 56:Success 37-53
Elite 53:Success; 71:CritSuccess 37-51
Acid trap on chest behind secret door in west room Back middle pillar Normal  ?-44
Hard 60:Success 41-44
Elite 51:Success; 64:CritSuccess 41-44
Force trap guarding collectable bookcase Right side of middle pillar Normal  ?-51
Hard 57:Success 38-51
Elite 51-53:Success 38-51
Spikes guarding scroll of decay Back pillar Normal  ?-43
Hard 60:Success  ?-40
Elite 40-43:Success 24-40

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
East locked door Normal  ?-35
Hard  ?-35
Elite 22:Fail; 35:Success 23-35

The Library of Threnal (The Eastern Excavation, Part 1)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
First blade trap in final hallway Left wall just before trap Normal
Hard
Elite 56:Success 37-56
Second blade trap in final hallway Left wall just before trap Normal
Hard
Elite 35:Fail; 40:Success; 59:CritSuccess 36-39
Sonic trap in final hallway Right wall just before trap Normal
Hard
Elite 52:Success 33-52

The Missing Expedition (The Abandoned Excavation, Part 1)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spikes at bottom of ladder Left of door Normal  ?-30
Hard 29:Fail; 30:Success 30
Elite 54-56:Success 37-54
Force trap Right wall after arch Normal  ?-51
Hard 51:Success 32-51
Elite 54:Success 35-54
Force/fire in front of ice flenser room Right wall Normal  ?-55
Hard 55:Success 36-55
Elite 63:CritSuccess 36-43

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Chest containing keys Normal 34:Fail; 38:Success 35-38
Hard 35-?
Elite 38:Fail; 64:Success 39-42
Door in front of spikes at bottom of ladder Normal  ?  ?
Hard  ?  ?
Elite 31:Fail; 34:Success 32-34
Door from caves to ruins Normal  ?  ?
Hard  ?  ?
Elite 29:Fail; 31:Success 30-31
Door at end Normal  ?  ?
Hard  ?  ?
Elite 31:Fail; 35:Success 32-35



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Level 10 quests[edit]

Disable Device Requirements:

  • Normal
    • Guaranteed to disable everything recorded: 42
    • Suspected requirement to disable everything: 30
  • Hard
    • Guaranteed to disable everything recorded: No Data
    • Suspected requirement to disable everything: 35
  • Elite
    • Guaranteed to disable everything recorded: No Data
    • Suspected requirement to disable everything: 43

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: No Data
  • Hard
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: No Data
  • Elite
    • Guaranteed to open everything recorded: 51
    • Suspected requirement to open everything: 45

Bring Me the Head of Ghola-Fan![edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Slash trap Bottom of ramp Normal 64:Success  ?-42
Hard  ?-42
Elite 62:CritSuccess  ?-42
Fire trap in middle of Crest of the Snake room North-west pillar in middle of room Normal 65:Success  ?-44
Hard 53:Success  ?-44
Elite 44-55:Success; 64:CritSuccess 36-44

Escort the Expedition[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
First blades in east corridor North wall Normal
Hard
Elite 51-56:Success 37-51
Second blades in east corridor North wall Normal
Hard
Elite 56:Success; 60:CritSuccess 37-40
Sonic trap Normal  ?-36
Hard  ?-36
Elite 35:CritFail; 45:Success 40-45

The Chamber of Rahmat[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Kaenis' chest Normal 18:Success  ?-18
Hard  ?-26
Elite 22:Success  ?-22

Hiding in Plain Sight[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap around box for fire/acid/poison trap South wall, after fire/acid/poison trap Normal 30:Success; 46:CritSuccess 26
Hard 35-51:Success; 53:CritSuccess 30-34
Elite 39-60:Success 35-39
Fire/acid/poison trap South wall, before trap, covered by spike trap Normal 27:Fail; 48:CritSuccess 30-31
Hard 43-50:Success; 62:CritSuccess 30-44
Elite 37:CritFail; 39:Fail; 43:Success; 64:CritSuccess 42-43
Spinning blades in east corridor Left alcove Normal 39-50:Success 31-41
Hard 38-51:Success 31-44
Elite 39-55:Success; 66:CritSuccess 31-44
Vertical Blade trap in north-west corridor Left side of doorway Normal 55:Success 36-55
Hard 39:Success; 53:CritSuccess 36-?
Elite 39:Success 38-53
Acid trap in east corridor Left wall Normal 46:CritSuccess 26
Hard 48:Success; 53:CritSuccess 37-44
Elite 39:Fail; 47-58:Success; 63:CritSuccess 40-44
Blade trap in north corridor Left alcove Normal 39-64:Success  ?-39
Hard 41-48:Success  ?-41
Elite 39:Success; 63:CritSuccess 43-45
Blade trap through hidden door Right wall after trap Normal 55:Success 36-55
Hard 38-51:Success; 55:CritSuccess 36-?
Elite 39:Success 49:Fail; 52:Success 50-52
Fire darts in north corridor (corridor after the swim) Right wall next to trap Normal 49:Success; 52:CritSuccess 30-32
Hard 41-52:Success; 53:CritSuccess 30-33
Elite 36:CritFail; 41:Fail; 48-58:Success; 64:CritSuccess 42-44
Mechanical trap in north corridor, west corner Left pillar Normal 50:CritSuccess 42-61
Hard 41-43:Success; 55:CritSuccess; 42-45
Elite 34:CritFail; 50-58:Success 42-58
Blade in north corridor, west corner Alcove before doorway Normal 48:Success 38-57
Hard 39:Success; 53:CritSuccess  ?-39
Elite 39:Success 51-58:Success 32-51
Spike trap by hidden door at end of quest Other side of door, past spikes Normal 50:CritSuccess  ?-30
Hard 47:Success; 58:CritSuccess  ?-38
Elite 39:Success 51:Fail; 52-58:Success 52-55


Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Chest in north east room next to end room Normal 41:Success  ?-41
Hard 53:Success  ?-41
Elite 42:Success  ?-41

The Sanctum: Quench the Flames (Cult of the Six, Chapter 3a)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Dart trap in western corridor North face of center pillar on far side Normal 26:Success  ?-26
Hard  ?-40
Elite 38:Fail; 41-57:Success; 60:CritSuccess 39-40
Blade trap in western corridor Center pillar before trap Normal 25:Fail; 30:Success 26-29
Hard 26-41
Elite 43-57:Success; 61:CritSuccess 38-41
Fire trap in eastern corridor Rear of center pillar, before trap Normal  ?:Fail; 27-30
Hard 27-?
Elite 33:CritFail; 51-57:Success; 68:CritSuccess 38-48

The Sanctum: Church of the Fury (Cult of the Six, Chapter 3b)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Dart trap in western corridor North face of center pillar on far side Normal 24:Fail; 34:Success 25-28
Hard 25-?
Elite 50:Success; 60:CritSuccess 31-40
Blade trap in western corridor Center pillar before trap Normal 37:Success 18-37
Hard 18-?
Elite 49-52:Success 30-52
Fire trap in eastern corridor Rear of center pillar, before trap Normal 27:Success  ?-27
Hard
Elite 35:CritFail; 62:CritSuccess 37

Secure the Area[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Flame grill near second shrine South of shrine on east wall after shrine Normal  ?-47
Hard  ?-47
Elite 67:CritSuccess  ?-47

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door in main room Normal  ?-14
Hard  ?-14
Elite 14:Success  ?-14

Slavers of the Shrieking Mines[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap in north corridor after locked door Right wall after trap Normal 56:Success; 68:CritSuccess 37-48
Hard 37-?
Elite 45:Success; 73:CritSuccess 37-45
Blade trap in south corridor Left wall Normal 54:Success; 65:CritSuccess 35-45
Hard 35-?
Elite Failure: 40-41
(Critical) Success: 44-57 (60)
42-44

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest Normal  ?-47
Hard 35:Success  ?-35
Elite 47:Success 35-47

Sykros' Jewel[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Ice jets 2 boxes, one on each wall Normal 49:CritSuccess  ?-30
Hard 37-45:Success; 53:CritSuccess 35-37
Elite 42-58:Success; 60:CritSuccess 39-40

Tempest's Spine[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike/blade trap before the trap right side (on the floor just past the control column) Normal 23-42
Hard 42:Success 23-42
Elite 53-56:Success; 71:CritSuccess 23-?
Fire traps burst from open holes in hallway Right wall, beyond traps Normal  ?-38
Hard 38:Success 19-38
Elite 40:Fail; 45-55:Success; 63:CritSuccess 41-44
Spike Trap on INT rune. Normal
Hard
Elite
Long corridor of (Poison, Acid?) jets. Halfway through the corridor traps, on the left wall Normal
Hard
Elite
Fire traps guarding lever The 2 stone with a lever in the middle, a box on each stone Normal  ?-37
Hard 37:Success 18-37
Elite 37:CritFail; 41:Fail; 44-55:Success; 62:CritSuccess 42-43
Bridge to the Inevitable To the left side of the bridge Normal  ?-35
Hard  ?-35
Elite 35-54:Success; 63:CritSuccess 33-35

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Kaenis' chest Normal  ?-26
Hard 22:Fail; 26:Success 23-26
Elite 47:Success 23-?
First locked door from trapped lever Normal
Hard
Elite 23:Fail; 29:Success 24-29
Second locked door from trapped lever Normal
Hard
Elite 30:Fail; 53:Success

The Vault of Night (Vault of Night (story arc) raid, Part 5)[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
West Side
Blade trap wall right side of wall Normal 58:Success 39-58
Hard 39-64
Elite 64:Success 45-64
Lightning trapped chest 5 boxes on columns around it Normal 52:Success 33-42
Hard 33-42
Elite 43-57:Success; 60:CritSuccess 38-40
North Side
Spinning blade corridor 8 boxes scattered on columns on both sides Normal 21:CritFail; 29:Success 26-29
Hard 26-41
Elite 40:Fail; 42-54:Success; 61:CritSuccess 41
South Side
Spike trap north side Normal  ?-51
Hard  ?-51
Elite 51-61:Success 42-51
Trap near door right side of third door's frame Normal  ?-62
Hard  ?-62
Elite 52-62:Success 43-52

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Every locked door in the raid without a key Normal 31:Fail; 34:Success 32-34
Hard 31:Fail; 34:Success 32-34
Elite 31:Fail; 34:Success 32-34
Locked chest on the North end Normal 41:Success  ?-41
Hard 41:Success  ?-41
Elite 41:Success  ?-41
Locked door which has a key in the nearby lava Normal  ?-40
Hard  ?-40
Elite 39:Fail; 40:Success 40



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Level 11 quests[edit]

Disable Device Requirements:

  • Normal
    • Guaranteed to disable everything recorded: No Data
    • Suspected requirement to disable everything: ?-33
  • Hard
    • Guaranteed to disable everything recorded: No Data
    • Suspected requirement to disable everything: 37
  • Elite
    • Guaranteed to disable everything recorded: No Data
    • Suspected requirement to disable everything: 45

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: 50
    • Suspected requirement to open everything: 44
  • Hard
    • Guaranteed to open everything recorded: 50
    • Suspected requirement to open everything: 44
  • Elite
    • Guaranteed to open everything recorded: 50
    • Suspected requirement to open everything: 44

An Offering of Blood[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Firetrap on bridge Right side Normal
Hard
Elite 68:CritSuccess  ?-48

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door 1 Normal 40:Fail; 41:Success 41
Hard  ?-50
Elite 50:Success  ?-50
Locked door 2 Normal 40:Fail; 41:Success 41
Hard  ?-49
Elite 34:Fail; 49:Success 35-49

And the Dead Shall Rise[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Wind/spinning blade in east corridor to room 1
will not always spawn
Right wall after trap Normal  ?-36
Hard 36:Success  ?-36
Elite Failure: 41-41
Success: 44-44
42-44
Acid traps in room 1
will not always spawn
Left wall after trap Normal  ?-37
Hard 37:Success  ?-37
Elite 47:Success 28-47
Wind/spinning blade, staircase room 1-2
will not always spawn
Right wall after breakables Normal  ?-34
Hard 31:Fail; 34:Success 32-34
Elite 32-?
Acid traps in room 3
will not always spawn
Left wall after trap Normal  ?-34
Hard 31:Fail; 34:Success 32-34
Elite 37-39:Fail; 43:Success 40-41
Wind/spinning blade, staircase room 3-4
will not always spawn
Right wall after breakables Normal  ?-33
Hard 33:Success  ?-33
Elite 37:Fail; 43:Success 38-41
Acid traps in room 4
will not always spawn
Left wall after trap Normal  ?-35
Hard 31:Fail; 37:Success 32-35
Elite 30:CritFail 35-?
Wind/spinning blade, after room 4
will not always spawn
Right wall Normal  ?-33
Hard 33:Success 14-33
Elite 58:Success 39-58
Wind/spinning blade, near Prince M'dab
north side jump from boss room
Right wall Normal  ?-52
Hard  ?-52
Elite 52:Success 33-52
Acid traps on phylactery chest Back of pillar Normal 47:Success 28-38
Hard 38:Success 28-38
Elite 32:CritFail; 42:Success 37-41

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Chest with phylactery Normal 38:Success  ?-38
Hard 32:Fail; 36:Success 33-36
Elite 23:Fail; 42:Success 24-42

Dreams of Insanity[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Breakable doors Normal 47:Success  ?-47
Hard 57:Success  ?-57
Elite

The Enemy Within[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap around switch, up ladder On floor near switch Normal 47:CritSuccess  ?-27
Hard 41:Success; 55:CritSuccess  ?-35
Elite 38:Fail; 40-63:Success; 71:CritSuccess 39-40
Dual vertical blade traps Left side, between the blades Normal 60:CritSuccess  ?-48
Hard  ?-48
Elite 44:Fail; 50:Success; 65:CritSuccess 45
Spinning blades under collapsing floor in various corridors Left side in the pit Normal 47:CritSuccess
Hard 42:Success; 57:CritSuccess  ?-37
Elite 44-60:Success; 63:CritSuccess 43-44
Cold trap on lever, SW corner Next to lever Normal 43:Success  ?-53
Hard 55:CritSuccess  ?-35
Elite 53:Success; 63:CritSuccess 43-45
Dual vertical blade traps in W corridors
doesn't always spawn
Left side, between the blades Normal 54:Success 35-54
Hard 44:Success 35-?
Elite 64:Success 42-44
Cold trap on lever, NW corner Next to lever Normal 43:Success
Hard 49:Success; 62:CritSuccess  ?-42
Elite 35:CritFail 40-45

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Chest with loot Normal 43:Success  ?-37
Hard 55:Success  ?-37
Elite 37:Success  ?-37

Made to Order[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Elemental mines (11 total throughout dungeon). Mine DCs seem to vary a little Normal 35-44:Success; 45-54:CritSuccess 26-33
Hard 42-54:Success; 55-58:CritSuccess 34-35
Elite 40:CritFail; 43-44:Fail; 46-64:Success; 62-66:CritSuccess 40-42

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Shrine door Normal 44:Success  ?-44
Hard 52:Success  ?-44
Elite 47:Success  ?-44

The Spawn of Whisperdoom[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Elemental trap at door to the Village (location/type seems to vary) Right hand side Normal Failure: ?
(Critical) Success: ? (64)
41-45
Hard Failure: ?
Success: 37-54
37
Elite Failure: ?
(Critical) Success: 49-63 (70)
44-49
Darts in front of door in Village Right hand side Normal Failure: ?
Success: ?
Hard Failure: ?
Success: ?
Elite (Critical) Failure: (37) ?
(Critical) Success: 53-53 (78)
 ?45?
Spikes in front of door in Village Right hand side Normal Failure: ?
(Critical) Success: ? (47)
27
Hard Failure: ?
(Critical) Success: 36-42 (56)
 ?-36
Elite Failure: ?
(Critical) Success: 51-61 (62)
41-42
Slash trap in corridor in Village Right hand side Normal Failure: ?
(Critical) Success: ? (57)
 ?-37
Hard Failure: ?
(Critical) Success: ? (59)
 ?-39
Elite (Critical) Failure: (37) 43-43
Success: 48-58
44-47

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Chest with Splinterskull collectable Normal 42:Fail; 46:Success 43-46
Hard 43:Fail; 50:Success 44-50
Elite 57:Success 44-50

Tomb of the Forbidden[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spinning blade trap at entrance Right side of entrance Normal  ?-54
Hard  ?-54
Elite 54-57:Success 38-54
Spike trap at breakable door Left doorframe Normal  ?-66
Hard  ?-66
Elite 66:Success 47-66
Blade trap Left side Normal  ?-49
Hard  ?-49
Elite 49-53:Success; 63:CritSuccess 34-43
Trapped chest Left side of chest Normal  ?-62
Hard 62:Success  ?-62
Elite 70:Success  ?-70

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Breakable door Normal  ?-54
Hard  ?-54
Elite 54:Success  ?-54
Locked Chest Normal  ?-60
Hard  ?-60
Elite 19 Fail; 22:Success 20-22

Tomb of the Tormented[edit]

Search & Spot DCs

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
3rd room spinning blades 3 boxes scattered over the maze area Normal  ?-49
Hard  ?-49
Elite 41:CritFail; 49:Success 46-49

Tomb of the Unhallowed[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Random spikes Varies Normal
Hard
Elite 37:CritFail; 51:Success 42-51
Lockbox behind secret door On wall behind lockbox Normal
Hard
Elite 69:CritSuccess  ?-49

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Chest behind secret door Normal  ?-45
Hard  ?-45
Elite 32:Fail; 41:Success 33-41



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Level 12 quests[edit]

Disable Device Requirements:

  • Normal
    • Guaranteed to disable everything recorded: 44
    • Suspected requirement to disable everything: 29
  • Hard
    • Guaranteed to disable everything recorded: 49
    • Suspected requirement to disable everything: 39
  • Elite
    • Guaranteed to disable everything recorded: 54
    • Suspected requirement to disable everything: 48

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: 61
    • Suspected requirement to open everything: 44
  • Hard
    • Guaranteed to open everything recorded: 61
    • Suspected requirement to open everything: No data
  • Elite
    • Guaranteed to open everything recorded: 61
    • Suspected requirement to open everything: No data

Against the Demon Queen[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Poison traps in Scorpion hallway Side walls Normal 62:CritSuccess  ?-42
Hard 39
Elite 46:Fail; 53-63:Success 47-50
Slash trap in Octopus hallway Side walls Normal 72:CritSuccess  ?-52
Hard 39
Elite 48
Sonic traps in Bat hallway Side rooms Normal
Hard 39
Elite 48

A Relic of a Sovereign Past[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
15 Poison traps in hallway to the king Base of each poison trap Normal 29:Success  ?-29
Hard 51-58:Success; 59:CritSuccess 39
Elite 43:CritFail; 45-47:Fail; 49-67:Success; 68:CritSuccess 48

Chains of Flame[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Flame traps in first corridor Right wall Normal 44:Success 25-44
Hard 25-?
Elite 53-56:Success; 77:CritSuccess 48
Fire trap on door lever On the wall next to the lever Normal 48:Success 29-48
Hard 37
Elite 49-54:Success 48-49
Spinning blades Opposite door Normal 44:Success 25-44
Hard 37
Elite 48-57:Success; 66:CritSuccess 46-48
Slash trap on stairs Right wall near the door after trap Normal 38:Success 19-38
Hard 37
Elite 52:Success; 68:CritSuccess 48
Spikes Left back wall Normal  ?-52
Hard 37
Elite 53-63:Success; 72:CritSuccess 48-52
Vertical swinging blade trap before boss Left corner after trap Normal  ?-55
Hard 37
Elite 52-55:Success 48-52

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked gate Normal  ?-55
Hard 51:Fail; 55:Success 52-55
Elite 53:Fail; 55:Success 54-55
Loot chest at overseer Normal 49:Fail; 51:Success 50
Hard 44:Fail; 50:Success 50
Elite 48:Fail; 50:Success 50

The Chamber of Raiyum[edit]

(Epic)

Search & Spot DCs


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Please do not edit this page without first coordinating with:
 
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Thank you.

Traps there are potentially 23 traps that can spawn in this instance i haven't found them all yet. if you locate one not listed here please send details about location and type to me and i will do my best to add it to the list.

North Wing
Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade trap on First floor main hallway
South wall (trap slowly closes in on you disarm quickly after activation) Normal
Hard 39
Elite 61:Success 42-61
Spike trap between 1st and 2nd floor
south wall south-east corner of room Normal
Hard
Elite 56:Success 48-56
Blade trap on ramp between level 2 and 3
to the right of the ramp Normal
Hard 39
Elite 52:Success 48-52
sonic trap over lever in room with epigraph
Left wall next the door Normal 41:Success 22-41
Hard 39
Elite 41:CritFail 46-48
Blade trap on ramp between level 4 and 5
Under 2nd ramp on left Normal
Hard 39
Elite 47:Fail; 58:Success 48-51
Acid trap between levels 6 and 7
In the middle between the two jets Normal
Hard 39
Elite 63:Success 48
South Wing
Blade trap on First floor main hallway
middle of trap south wall (trap slowly closes in on you disarm quickly after activation) Normal
Hard 39
Elite 60:Success 48
Acid jets between levels 2 and 3
Between acid jets in the middle. Normal
Hard 39
Elite 63:Success 48-63
West Wing
blade trap between levels 1 and 2
half way up 2nd ramp (image available)
Normal
Hard 39
Elite 64:Success 45-48
Acid jet between levels 3 and 4
in the middle between the two jets Normal
Hard 39
Elite 49:Success 48-49
Acid jet between levels 6 and 7
in the middle between the two jets Normal
Hard 39
Elite 50:Success 48-50
Normal
Hard 39
Elite 48

Diplomatic Impunity[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Four fire traps from statues through the door 4 boxes, one either side of door and up the stairs Normal 40-41:Success; 47:CritSuccess 22-27
Hard 33-34:Fail; 37-56:Success; 58:CritSuccess 37
Elite 43:CritFail; 46:Fail; 50-67:Success; 68:CritSuccess 48

Eyes of Stone[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Cold traps in Archives (12 in total) In-between bookcases Normal 23:Fail; 34-43:Success; 46:CritSuccess 26
Hard 30:CritFail; 34:Fail; 41-56:Success; 57:CritSuccess 36-37
Elite 37:CritFail; 44-47:Fail; 48-67:Success; 68:CritSuccess 48

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Chest behind hidden doors on south side of upper offices Normal 23:Success  ?-23
Hard 26:Success  ?-26
Elite 34:Success  ?-19

Frame Work[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike traps on stairs 4 Boxes on the sides of the stairs Normal 30-41:Success; 54:CritSuccess 30
Hard 36:Fail; 37-52:Success; 57:CritSuccess 37
Elite 47:Fail; 48-67:Success; 76:CritSuccess 48



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Level 13 quests[edit]

Disable Device Requirements:

  • Normal
    • Guaranteed to disable everything recorded: 41
    • Suspected requirement to disable everything: 31
  • Hard
    • Guaranteed to disable everything recorded: 48
    • Suspected requirement to disable everything: 41
  • Elite
    • Guaranteed to disable everything recorded: 55
    • Suspected requirement to disable everything: 51

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: 50
    • Suspected requirement to open everything: 48
  • Hard
    • Guaranteed to open everything recorded: 50
    • Suspected requirement to open everything: 48
  • Elite
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: No Data

A Cry for Help[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire/blade trap #1 Right pillar Normal 38:Success; 60:CritSuccess 19-38
Hard 67:CritSuccess 40-47
Elite 53-69:Success; 79:CritSuccess 49-53
Fire/blade trap #2 On floor on the right in bedrooms Normal 38-53:Success; 61:CritSuccess 34-38
Hard 63:Success; 63:CritSuccess 40-43
Elite 52-69:Success; 78:CritSuccess 50-52
Spikes in falling floor North wall in the pit Normal 35-37:Success; 75:CritSuccess 16-35
Hard 47-53:Success; 71:CritSuccess 40-47
Elite 47:Fail; 53-70:Success 51
Wind trap on the floor (Spikes on Ceiling) Far side, right side of door Normal 47-51:Success; 58:CritSuccess 32-47
Hard 56-59:Success; 72:CritSuccess 38-40
Elite 55-70:Success; 71:CritSuccess 51
Spikes on lever Beneath lever Normal 47:Success 28-47
Hard 39:Fail; 42-49:Success; 60:CritSuccess 40
Elite 53-68:Success; 77:CritSuccess 49-53
Spike blades on the bridge On the wall Normal 50:Success; 49:CritSuccess 29
Hard 63:Success; 77:CritSuccess 40
Elite 54-62:Success; 69:CritSuccess 49-51
Spike blades through rune door after shrine Left side on the floor Normal  ?-67
Hard 67:Success 40
Elite 47-50:Fail; 72:CritSuccess 51-52

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Tholatha's chest Normal 44:Success  ?-43
Hard 43:Success  ?-43
Elite 41:Fail; 43:Success 42-43

Assault on Summerfield[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Bookstore spiked blade traps on bookcase Normal  ?-45
Hard  ?-45
Elite 46:CritFail
Basement Apartment spikes on bookcase Normal
Hard
Elite 47:Fail 48-49

Feast or Famine[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spikes just past entrance Just before trap, west side near floor Normal 45:Success; 70:CritSuccess 26-45
Hard 26-48
Elite 40:Fail; 48-57:Success; 73:CritSuccess 41-45
Spikes around first door Past door, south side near floor Normal 51:CritSuccess  ?-31
Hard 36:Fail; 42:Success 40
Elite 54-69:Success 43-62
Spikes at the end of the tent
Just before trap, south side on the ground (by tent exit flaps) Normal 43:Success; 73:CritSuccess 24-43
Hard 40-54:Success 35-54
Elite 44:Fail; 46-69:Success 45-46
Spikes around lever for second door Before door, north side near floor Normal 51:CritSuccess 31
Hard 57:Success; 70:CritSuccess 38-46
Elite 40:Fail; 46-66:Success; 78:CritSuccess 41-45
Trapped fake chest
(blades inside not disarmed)
Behind chest Normal 64:CritFail  ?-45
Hard 50-55:Success 31-45
Elite 32:CritFail; 40:Fail; 45-66:Success 41-45
Spikes blades in corridor Right hand side on the ground Normal 52:Success; 61:CritSuccess 33-49
Hard 44-49:Success; 61:CritSuccess 33-41
Elite 40:Fail; 54-65:Success; 71:CritSuccess 41-51
Spikes in the hallway behind pickable door
Right side on door frame Normal 46:Success; 78:CritSuccess 28-44
Hard 44:Success; 72:CritSuccess 28-44
Elite 49:Fail; 58-70:Success 51-53
Spikes on ground after intersection west of shrine
Left side of door frame Normal
Hard
Elite 63-68:Success
Spikes on door at 2nd intersection west of shrine
Left side of door frame Normal 38-46:Success 27-46
Hard 80:CritSuccess 27-46
Elite 42:Fail; 54:Success; 66:CritSuccess 43-46
Spikes on door lever
Below lever Normal 48-51:Success 32-44
Hard 44:Success; 65:CritSuccess 32-44
Elite 49:Fail; 53-67:Success; 72:CritSuccess 50-53

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door after shrine Normal 33:Fail; 52:Success 34-46
Hard 42:Fail; 44:Success 43-44
Elite 38:Fail; 42:Success 39-42

Foundation of Discord[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blades at start random spawn Normal 41-49:Success 22-41
Hard 46-49:Success 30-46
Elite 47:Fail; 61-64:Success; 74:CritSuccess 48-51
door trap past the well random spawn
Door frame, right side Normal 37:Success; 50:CritSuccess 18-30
Hard 45-57:Success 26-45
Elite 51-54:Success; 68:CritSuccess 35-48
Sonic trap in entrance corridor random spawn
Floor Normal 61:CritSuccess
Hard 44-54:Success; 60:CritSuccess 34-40
Elite 50:Fail; 51-64:Success 51
Electricity in SW passage Right side Normal 52:Success 35-52
Hard 64:CritSuccess 35-44
Elite 56:CritFail; 62:Success; 72:CritSuccess 61-62
Blades in SE passage
Past trap, right side Normal 46:Success 27-46
Hard 42-58:Success 27-42
Elite 50:Fail; 56-68:Success; 73:CritSuccess 51-53
Blades at last door (South Tunnel) Left side of doorway Normal 44:Success  ?-42
Hard 42:Success 23-42
Elite 62-68:Success; 76:CritSuccess 56-62

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door Normal 42:Success  ?-42
Hard 24:Fail; 45:Success  ?-42
Elite 41:Fail; 43:Success 42-43

Siegebreaker[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Trapped puzzle at boss 5 boxes each time the puzzle appear (Total 20) Normal  ?-45
Hard  ?-45
Elite 52-64:Success; 65:CritSuccess 45

The Maze of Madness[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spikes (numerous random traps, approximately 14)
* Note: the DCs do vary significantly per trap in this quest.
Near the levers Normal 38-48:Success; 49-54:CritSuccess 28-45
Hard 36-39:Fail; 40-56:Success; 61:CritSuccess 40
Elite 46:CritFail; 41-50:Fail; 46-74:Success; 64-78:CritSuccess 51
Slash under levers Normal 41-47:Success; 50:CritSuccess 30-47
Hard 38-39:Fail; 42-56:Success; 62:CritSuccess 40
Elite 57-70:Success; 71-75:CritSuccess 51
Blade/spike traps on bridge 3 boxes, near end of trap on the ground Normal 49:CritSuccess 29
Hard 46-55:Success; 62:CritSuccess 40-42
Elite 55-70:Success; 71:CritSuccess 48-51

Trial by Fire[edit]

(Epic)

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Portcullis style Door to named Ancient Arachnid Normal 40:Fail; 41:Success 41
Hard 43:Success  ?-43
Elite 42:Fail; 48:Success 43

Undermine[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Huge minefield mines are the boxes Normal 32:Success 13-32
Hard 33-35:Fail; 37:Success 36-37
Elite 44:CritFail; 51-81:Success 57



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Level 14 quests[edit]

Disable Device Requirements:

  • Normal
    • Guaranteed to disable everything recorded: No Data
    • Suspected requirement to disable everything: ?-40
  • Hard
    • Guaranteed to disable everything recorded: No Data
    • Suspected requirement to disable everything: 44
  • Elite
    • Guaranteed to disable everything recorded: No Data
    • Suspected requirement to disable everything: 53

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: No Data
  • Hard
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: No Data
  • Elite
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: No Data

A Cabal for One[edit]

(Epic)

Search & Spot DCs

Traps (Random traps, and not all of them appear in one single instance)

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire trap at first door (Right after Gardak)
Either side of door (behind the trap) Normal 42:Success 71:CritSuccess  ?-42
Hard 44:CritFail; 58:Success; 68:CritSuccess 49
Elite 53-58:Success; 60:CritSuccess 39-40
Spike trap on stairs
Right side of stairs, after trap Normal 50:Success; 74:CritSuccess
Hard 45:CritFail; 47:Fail; 48-57:Success; 69:CritSuccess 50-51
Elite 60:CritSuccess
Vertical Blade trap before gate Left wall before trap Normal 49:Success; 61:CritSuccess  ?-49
Hard 55:Success; 70:CritSuccess 36-50
Elite 46-59:Success; 63:CritSuccess 40-43
Spike trap on chest behind the secret door ("ultimate trapsmith's challenge")

Blades on ground before the door do not disarm
Left side near chest behind the spikes/blades Normal 45-54:Success; 74:CritSuccess 35-54
Hard 55-69:Success; 71:CritSuccess 50-51
Elite 43:CritFail; 47:Fail; 50-68:Success; 72:CritSuccess 48-51
Cold trap after door Right side of trap Normal 69:CritSuccess
Hard 50:Success; 69:CritSuccess 49-50
Elite 44-56:Success; 60:CritSuccess  ?-40
Spikes Trap at gate, on the wall
By the gate Normal 63:CritSuccess
Hard 49-51:Success  ?-49
Elite 50-59:Success; 63:CritSuccess 40-43
Jet Traps in corridor before shrine
Over the cube stone Normal 54:Success; 66:CritSuccess
Hard 41:Fail; 49:Success; 62:CritSuccess 42-45
Elite 55:Success; 62:CritSuccess  ?-42
Fire trap at SE door (Maksim's room) Shrine Room
Either side of door Normal 50:Success; 64:CritSuccess  ?-58
Hard 44:CritFail; 58:Success; 78:CritSuccess 49-58
Elite 55-61:Success; 63:CritSuccess 42-43
Fire trap at SW door (Kivol's room) Either side of door Normal 56:CritSuccess  ?-52
Hard 47:CritFail; 48:Fail; 55-57:Success; 75:CritSuccess 52
Elite 51-58:Success; 63:CritSuccess 51-53
Spike trap within pit (collapsible floor tile) Right side on pillar near ladder Normal 48:Success; 73:CritSuccess
Hard 49-52:Success; 64:CritSuccess 30-44
Elite 45;CritFail; 53-67:Success; 73:CritSuccess 53
Fire trap on Door to the northern "dual ladders" room Either side of door Normal 67:CritSuccess
Hard 58:Success; 71:CritSuccess  ?-51
Elite 54-56:Success; 65:CritSuccess 45
Dart trap near "dual ladders" door
Normal 61:CritSuccess
Hard 57:Success; 71:CritSuccess  ?-51
Elite 46 Critical Fail 63-71:Success; 78:CritSuccess 53-58
Fire trap on East door (Mikahi's room)
Either side of door Normal 50:Success; 82:CritSuccess
Hard 63:CritSuccess  ?-57
Elite 63:CritSuccess  ?-43
Fire trap at West door (Vokur's room)
Either side of door Normal 65:CritSuccess  ?-52
Hard 39:CritFail; 52:Success; 62:CritSuccess 43-52
Elite 43-60:Success; 64:CritSuccess 43
Spike trap at final door Normal 51:CritSuccess 31
Hard 47-59:Success; 64:CritSuccess 40-44
Elite 56-69:Success; 73:CritSuccess 50-53
Fire trap on final door
Either side of door Normal 73:CritSuccess
Hard 52-56:Success; 68:CritSuccess 48
Elite 65:CritSuccess 45-53

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Loot chest's Lock ("trapsmith's challenge") Normal 45:Fail; 49:Success 46-48
Hard 46:Fail; 48:Success 47-48
Elite 51:Success 47-51

Desecrated Temple of Vol[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spinning blade traps west side boxes left and right Normal 40:Success 21-40
Hard 21-57
Elite 57-59:Success 40-57
Arrow traps west side between the arrow launchers Normal 41:Success 22-41
Hard 22-?
Elite 22-?
Spinning blade traps east side boxes left Normal 41:Success 22-41
Hard 22-?
Elite 22-?
Arrow traps east side left passage Normal 40:Success 21-40
Hard 21-?
Elite 21-?

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door east side Normal 49:Fail; 50:Success 50
Hard 48:Fail 50
Elite 49:Fail; 50:Success 50

Flesh Maker's Laboratory[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Bladetrap 2 left and right, then 1 left Normal 45:Success 26-45
Hard 62:CritSuccess 26-42
Elite 47-66:Success 47
Lightning traps in optional 4 boxes on each pillar one Normal 46:Success 27-45
Hard 27-45
Elite 40:CritFail; 47:Fail 48-?

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door that can be opened with key Normal 58:Fail; 61:Success 59-61
Hard 57:Fail; 60:Success 58-59
Elite 59:Fail; 64:Success 60-64

Gianthold Tor[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Elemental traps on stairs A few steps before the traps Normal 56:CritSuccess  ?-36
Hard 52-55:Success
Elite 54-63:Success; 75:CritSuccess  ?-54

Inferno of the Damned[edit]

Search & Spot DCs

Traps (All have random locations)

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Arrows-shooting faces Normal 38:Success 19-38
Hard 19-?
Elite 71:CritSuccess 19-51
Blade trap Normal 38:Success 19-38
Hard 19-?
Elite 64:Success; 75:CritSuccess 45-55
Acid arrow fish left side past the trap Normal  ?-60
Hard  ?-60
Elite 60-68:Success 49-60

Madstone Crater[edit]

(Epic)

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door to the last skeleton enchanters Normal 61:Success
Hard 55:Success
Elite 45:Success  ?-45

The Prison of the Planes[edit]

(Epic)

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door at end Normal 46:Fail; 51:Success 47-51
Hard 38-51
Elite 49:Fail; 50:Success 50

The Crucible[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Trap around Horn of Cunning 2 boxes near the horn Normal 62:CritSuccess  ?-43
Hard 43-46:Success 27-43
Elite 62-72:Success; 83:CritSuccess 53-63
Swim Spike Traps None. Reflex DC Normal  ?-41
Hard  ?-41
Elite 40:Fail; 41:Success 41

Tower of Frost[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
(6) Pressure plates Security Level Normal 34-79:Success  ?-24
Hard 37:CritFail; 39-40:Fail; 43-76:Success 42-43
Elite 47:CritFail; 49-50:Fail; 56-59:Success 52-53

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked Chest Normal 44:Success  ?-44
Hard 49:Success  ?-44
Elite 50:Success  ?-44



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Level 15 quests[edit]

Disable Device Requirements:

  • Normal
    • Guaranteed to disable everything recorded: No Data
    • Suspected requirement to disable everything: ?-37
  • Hard
    • Guaranteed to disable everything recorded: No Data
    • Suspected requirement to disable everything: 46
  • Elite
    • Guaranteed to disable everything recorded: No Data
    • Suspected requirement to disable everything: 56

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: No Data
  • Hard
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: No Data
  • Elite
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: No Data

Creeping Death[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Normal
Hard 88:CritSuccess 46
Elite 82:CritSuccess 56
Second set of Blades Normal 59:CritSuccess
Hard 46
Elite 103:CritSuccess 56
Poison jets Normal 28:CritFail; 58-70:CritSuccess 33-38
Hard 46
Elite 102:CritSuccess 56
Ice/Fire jets Normal 37-47:Success; 79:CritSuccess 28-47
Hard 101:CritSuccess 46
Elite 56
Blades Normal 63:CritSuccess
Hard 46
Elite 104:CritSuccess 56
Ice/Fire jets Normal 79:CritSuccess
Hard 101:CritSuccess 46
Elite 71:Success 56
Blades in running water corridor Normal 35:Fail; 37:Success 36-37
Hard 100:CritSuccess 46
Elite 65:Success 56

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Normal
Hard
Elite

Delirium[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door in kitchen Normal 42:Success 41
Hard 41:Success 41
Elite 40:Fail; 43:Success 41

Disciples of Shar[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Bear traps Just after entering the cave (the traps themselves) Normal 48-59:Success  ?-37
Hard 52-60:Success
Elite 48-51:CritFail; 52-55:Fail; 56-77:Success 56
Bear traps In front of secret door (the traps themselves) Normal 42-70:Success  ?-37
Hard 43:Fail; 46-66:Success 44
Elite 48-50:CritFail; 52:Fail; 58-81:Success 54-58
Bear traps In the ravine between the two platforms at the final pair of Disciples (the traps themselves) Normal 47-56:Success  ?-37
Hard 43:Fail; 56-82:Success 44
Elite 52-55:Fail; 56-76:Success 56

Escape Plan[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Bear traps 2 in front of most lizardfolk ambush points (the traps themselves) Normal 38-76:Success  ?-37
Hard 43:Fail; 46-76:Success 44
Elite 51:CritFail; 52-55:Fail; 57-77:Success 56
Bear traps 2-3 in the final area (the traps themselves) Normal 40-68:Success  ?-37
Hard 44-66:Success 44
Elite 51:CritFail; 53-55:Fail; 56-73:Success 56

Fear Factory[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap in doorway After door; location varies Normal 53:Success 34-53
Hard 34-58
Elite (Critical) Failure: (50) ?
Success: 58-65 58-65:Success
55-58

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked valve Normal 48:Success 32-43
Hard 31:Fail 32-43
Elite 43:Success 32-43

In The Flesh[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Underwater blades Between blades, on right Normal Failure: ?
(Critical) Success: 35-46 (55) 46:Success; 55:CritSuccess
27-35
Hard Failure: ?
Success: ?-52
33-52
Elite (Critical) Failure: (53) ?
Success: 61-73
54-61
Spinning blades at door to undead beholder Left wall behind blades Normal (Critical) Failure: (38) ?
Success: 41-58
39-41
Hard Failure: ?
Success: ?
39-?
Elite (Critical) Failure: (48) 50-
Success: 62-68
51-54
Wind traps on poles behind secret door (elite only) On right wall Elite (Critical) Failure: (48) ?
(Critical) Success: 59-73 (77)
54-57

Litany of the Dead[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Force traps fall No box (reflex save DC) Normal
Hard
Elite 50:Fail 51-?

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Cholthulzz area
Gold key Locked door Normal 52:Success  ?-52
Hard
Elite

Missing[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Underwater blades Normal 55:Success 36-54
Hard 54:Success 36-54
Elite Failure: 54-54
Success: 64-65
55-59
Blades at Swiftfoot Headquarters Right wall Normal 52:Success 33-52
Hard 33-59
Elite (Critical) Failure: (44) 53-55
Success: 64-69
56-57

Records of the Past[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blades in Chest room (Mayoral estate) Control panel near door arch Normal
Hard
Elite 70:Success 56-70

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked Chest (Mayoral estate) Normal
Hard
Elite 62:Success  ?-62

Search and Rescue[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
3 Spell Wards, Drow Fortress The spell ward itself Normal 37-74:Success
Hard 43:Fail; 48-79:Success 44
Elite 55:Fail; 56-82:Success 56
Spikes and Blades in the Pit, Drow Fortress Near the west lever at the back of the room past the pit. Normal 71:CritSuccess
Hard 47:CritFail; 76:CritSuccess 52-56
Elite 69-75:Success; 95:CritSuccess 56-75
Spell Ward, corridor outside, past the main Drow Fortress room The spell ward itself Normal
Hard 47-88:Success
Elite 51:CritFail; 55:Fail; 66-79:Success 56

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door, leading to Drow Fortress Normal 60:Success  ?-60
Hard 48:Fail; 52:Success 49-52
Elite 66:Success 49-60
Locked Lever in main Drow Fortress Normal 47:Success
Hard 48:Fail; 50:Success 49-50
Elite 58:Success 49-50
Secret door (locked), leading to Locked Chest Normal 54:Success  ?-50
Hard  ?-50
Elite 50:Success  ?-50
Locked Chest Normal 48:Success  ?-48
Hard
Elite 52:Success  ?-48

Shadow of a Doubt[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Bear traps Normal  ?-51
Hard 53-54:Success 35-51
Elite (Critical) Failure: (51) 53-
Success: 56-67
56

To Curse the Sky[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Lightning arc in the NW corridor Corridor wall Normal 58:CritSuccess 38
Hard
Elite 86:CritSuccess 43-66

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked Gate (can be opened with key) Normal 49:Success  ?-49
Hard  ?-49
Elite 70:Success  ?-49
Chest (East Courtyard) Normal 50:Success  ?-50
Hard  ?-50
Elite 103:Success  ?-50



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Level 16 quests[edit]

Disable Device Requirements:

  • Normal
    • Guaranteed to disable everything recorded: No Data
    • Suspected requirement to disable everything: 37
  • Hard
    • Guaranteed to disable everything recorded: No Data
    • Suspected requirement to disable everything: 48
  • Elite
    • Guaranteed to disable everything recorded: No Data
    • Suspected requirement to disable everything: 58

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: No Data
  • Hard
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: No Data
  • Elite
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: No Data

Army of Shadow[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Telekinetic Spell Ward on north-east corner The spell ward itself Normal
Hard
Elite
Evil Spell Ward on stairs leading to upper floor The spell ward itself Normal 53:Success 34-53
Hard 34-?
Elite 34-?
Telekinetic Spell Ward on Casko's room The spell ward itself Normal 50:Success 31-50
Hard 31-?
Elite 31-?

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door to Casko Normal 39:Fail; 46:Success 40-44
Hard 23:Fail; 48:Success 40-44
Elite 44:Success 40-44

Beyond the Rift[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Poison Spell ward around the first Underdark shrine The spell ward itself Normal 45-47:Success 37-45
Hard 62-65:Success 48-65
Elite 56:Fail; 64-89:Success 57-60
2 Poison Spell Wards before the first Underdark portal The spell ward itself Normal 47-57:Success 37-47
Hard 48-76:Success 48
Elite 43-54:CritFail; 59-84:Success 59
Fire Spell Ward near the drider The spell ward itself Normal 36-54:Success; 56:CritSuccess 36-37
Hard 57-67:Success 48
Elite 64-86:Success 50-54
Fire spell ward before the second Underdark shrine The spell ward itself Normal 37-52:Success 36-37
Hard 44-46:Fail; 50-79:Success 47
Elite 55-85:Success 55
2 Fire spell wards on spider nest The spell ward itself Normal 37-55:Success 36-37
Hard 54-67:Success 48-56
Elite 54:CritFail; 57:Fail; 65-82:Success 59-65
Poison Spell Ward(s) before Master Wizard Tsabyrr The spell ward itself Normal 37
Hard 47-56:Success 47-50
Elite 49:CritFail; 57:Fail; 68-83:Success 51-52
Spell ward on the stairs near the breakables The spell ward itself Normal 48-51:Success 36-37
Hard 53-86:Success 48-53
Elite 54:CritFail; 56:Fail; 60-83:Success 59-60

The Coalescence Chamber[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Random Force traps on gates under lever Normal 60:CritSuccess 37
Hard  ?-61
Elite 52:CritFail; 58:Fail; 61-76:Success; 79:CritSuccess 59

Friends in Low Places[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Booby-traps set by the various trapsmiths The trap itself Normal
Hard
Elite
Poison Spell Ward guarding the chest behind the secret door The spell ward itself Normal 64-69:Success 50-64
Hard 45:Fail 50-?
Elite 50-?
Poison Spell Wards south from Western camp The spell ward itself Normal 60:Success 41-60
Hard 41-?
Elite 41-?
Poison spell ward south of the Southern Camp The spell ward itself Normal 60-65:Success 46-60
Hard 46-?
Elite 46-?

A Lesson in Deception[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Booby-traps set by the various trapsmiths The trap itself Normal
Hard
Elite
Dart trap inside the sewers Pressure plate near the levers (2) Normal 47-49:Success 30-47
Hard 30-?
Elite 62:Success 30-62

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door to the burning house Normal 36:Success  ?-36
Hard 22:Fail; 23:Success 23
Elite 49:Success  ?-49
Locked door after sewer section Normal 35:Success  ?-35
Hard 23:Fail; 39:Success 24-39
Elite 48:Success 46-48
Locked chest Normal  ?-40
Hard 40:Success  ?-40
Elite 50:Success  ?-50

Let Sleeping Dust Lie[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spikes down hole Right hand side, past lever Normal (Critical) Failure: (33) 34-38
(Critical) Success: 39-58 (59)
39
Hard Failure: ?
(Critical) Success: ? (98)
39-?
Elite (Critical) Failure: (53) ?
Success: ?
58-?
Spikes at end of corridor Right hand side Normal Failure: ?
(Critical) Success: 40-55 (60)
36-37
Hard Failure: ?
(Critical) Success: ? (86)
36-50
Elite (Critical) Failure: (48) ?
Success: ?-61
53-61
Spikes on the way to end room Normal Failure: ?
(Critical) Success: 44-54 (60)
37-40
Hard Failure: ?
(Critical) Success: ? (100)
35-50
Elite Failure: ?
Success: 66-72
53-72

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door to boss Normal 23:Success  ?-23
Hard  ?-32
Elite 32:Success  ?-32

The Lords of Dust[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Horizontal blades on staircase Right side after trap Casual 70:CritSuccess
Normal 31:Fail; 32:Success; 59:CritSuccess 32
Hard 42:CritFail; 44:Fail; 55:Success 71:CritSuccess 48
Elite 54:CritFail; 60-72:Success 80:CritSuccess 59-60
Fire jet between staircases Right side after trap Casual 60:CritSuccess
Normal Failure: ?
(Critical) Success: 42-49 (54)
26-34
Hard (Critical) Failure: (42) ?
(Critical) Success: 52-66 (71)
47-51
Elite (Critical) Failure: (51) ?
(Critical) Success: 58-76 (80)
56-58
Vertical blades on staircase Right side after trap Casual 62:CritSuccess
Normal 42:Success; 55:CritSuccess 35
Hard 48-55:Success; 68:CritSuccess 45-48
Elite 55:CritFail; 56:Fail; 59-76:Success; 85:CritSuccess 59
Spikes Left and right side after trap Casual 56:CritSuccess
Normal 33:Fail; 34-53:Success; 55:CritSuccess 34
Hard 45:Fail; 48-67:Success; 72:CritSuccess 46-48
Elite 54:CritFail; 57:Fail; 59-78:Success; 83:CritSuccess 59
Sonic jet before unnamed Rakshasa Lord Variable Casual 60:CritSuccess
Normal 37-51:Success; 62:CritSuccess 28-37
Hard 48-64:Success; 72:CritSuccess 47-48
Elite 54:CritFail; 62-75:Success; 80:CritSuccess 59-60
Sonic trap after unnamed Rakshasa Lord Variable Casual 73:CritSuccess
Normal 46-50:Success; 54:CritSuccess 31-34
Hard 59-62:Success; 69:CritSuccess 47-48
Elite 53:CritFail; 55-56:Fail; 62-78:Success; 80:CritSuccess 59-62

The Mask of Deception[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Northern Corridor full of blade traps (inactive until quest item is taken) Small room on the north side Casual
Normal 47-49:Success; 63:CritSuccess  ?-45
Hard 46:CritFail; 62-72:Success; 76:CritSuccess 51-56
Elite 60:CritFail; 65-79:Success; 90:CritSuccess 65
Southern area full of traps (inactive until quest item is taken) One in a small locked room behind a huge barrel Casual
Normal 45-57:Success; 67:CritSuccess  ?-45
Hard 56-70:Success; 81:CritSuccess 51-62
Elite 65-77:Success 65

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door(s) to the 2 trap box control panel rooms. Normal 54:Success 46-48
Hard 56:Success 46-48
Elite 45:Fail; 48:Success 46-48

Rainbow in the Dark[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Unknown trap near clockwheel puzzle North-west of clockwheel puzzle Normal 55:CritSuccess  ?-35
Hard 97:CritSuccess
Elite 57:Fail; 69:Success 58-61
Warp circle on shrines North-west of shrines (not through hidden doors) Normal 62:CritSuccess  ?-42
Hard  ?-52
Elite 72:CritSuccess  ?-52
Gelatinous Cube trap on the pillar jump area Second pillar to the left Normal 45:Success; 74:CritSuccess 26-45
Hard 100:CritSuccess  ?-58
Elite 58-71:Success 52-58
Horizontal blade trap at locked chest Box on the right Normal 47:Success; 69:CritSuccess 28-47
Hard 65:CritSuccess  ?-45
Elite 72:CritSuccess  ?-52
Electric trap before locked chest Box on the left Normal 38-47:Success; 74:CritSuccess 28-38
Hard 68:CritSuccess  ?-48
Elite 60-70:Success; 75:CritSuccess 51-55
Floor break trap at locked chest Right side after other 2 traps Normal 50:Success; 78:CritSuccess 31-50
Hard 59:Success; 73:CritSuccess 40-53
Elite 55:CritFail; 56-57:Fail; 61-75:Success 60-61

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest on trapped corridor Normal 34:Fail; 36:Success 35-36
Hard 35-37
Elite 28:Fail; 37:Success 35-37

Servants of the Overlord[edit]

(Epic)

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest behind door in first big room Normal 59:Fail; 60:Success 60
Hard 59:Fail; 60:Success 60
Elite 59:Fail; 60:Success 60

The Thrill of the Hunt[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Study room door Normal 39:Success  ?-39
Hard 23:Fail; 43:Success 24-43
Elite

Through a Mirror Darkly[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade trap on chest Trap must be disarmed on Material Plane (one blade stay armed) Normal 54:Success 45-54
Hard 45-?
Elite 45-?

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door on SW corner Normal 31:Success  ?-31
Hard
Elite



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Level 17 quests[edit]

Disable Device Requirements:

  • Normal
    • Guaranteed to disable everything recorded: No Data
    • Suspected requirement to disable everything: 38
  • Hard
    • Guaranteed to disable everything recorded: No Data
    • Suspected requirement to disable everything: 50
  • Elite
    • Guaranteed to disable everything recorded: No Data
    • Suspected requirement to disable everything: 61

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: No Data
  • Hard
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: No Data
  • Elite
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: No Data

The Druid's Curse[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Bear traps -dc could very slightly Normal
Hard
Elite 61:Fail; 62-74:Success 62

Enter the Kobold[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest at final room Normal 36:Success  ?-36
Hard 45:Success  ?-45
Elite 48:Success  ?-62

Good Intentions[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade Trap #1 (Northern area) Normal 48:Success 38
Hard 48:Fail; 52-60:Success 49-52
Elite 66:Success
Blade Trap #2 (Sewers near to Durk) Normal 66:CritSuccess 38-46
Hard 77:CritSuccess 49-63
Elite 71:Success

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked Door near Slaad area, opposite Lever (can also be simply opened with Lever) Normal
Hard 53:Success
Elite 50:Success

Monastery of the Scorpion[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike blade and guillotine blades Normal
Hard
Elite 56-70:Success; 72:CritSuccess 51-52

Outbreak[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spell Ward trap Normal  ?-56
Hard 56-69:Success 50-56
Elite 81:Fail; 83:Success 82-83
Bear traps Normal  ?-63
Hard 63-70:Success 51-63
Elite 51-?

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked doors to patients Normal
Hard 22:Success  ?-22
Elite 20:Success  ?-20
Priests' Chambers Door Normal
Hard 23:Fail; 44:Success 24-44
Elite

Overgrowth[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Bear traps Normal
Hard
Elite

The Sane Asylum[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Trap in tunnels Normal Failure: ?
(Critical) Success: 40-55 (60)
 ?-40
Hard Failure: ?
Success: ?
 ?
Elite Failure: ?
(Critical) Success: 58-72 (78)
 ?-58

The Shroud[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked levers in phase 3 (lights out) Normal  ?-30
Hard 29:Fail; 30:Success 30
Elite 29:Fail; 30:Success 30

Thorn and Paw[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
False floors Normal  ?-70
Hard 70:Success 51-70
Elite 51-?



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Level 18 quests[edit]

Disable Device Requirements:

  • Normal
    • Guaranteed to disable everything recorded: No Data
    • Suspected requirement to disable everything: No Data
  • Hard
    • Guaranteed to disable everything recorded: No Data
    • Suspected requirement to disable everything: 55
  • Elite
    • Guaranteed to disable everything recorded: No Data
    • Suspected requirement to disable everything: 67

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: No Data
  • Hard
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: No Data
  • Elite
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: No Data

A Vision of Destruction[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spinning blades in the center area 2 per wall, 8 total Normal 44:Success 25-44
Hard 52:Success 33-52
Elite 39:Fail 33-?

Detour[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire Spell Wards (6 total) Around Song's group Normal 48-62:Success 43-48
Hard 43-?
Elite 86:Success 43-?

Dream Conspiracy[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spinning blade trap near rats 1 box on the right side Normal 59:Success  ?-51
Hard 50:CritFail; 56-61:Success 51-56
Elite 59-70:Success 57
Switch near jail 1 box on opposite wall
or opposite side of jail
This box tends to move around
Normal 54:Fail; 58:Success 55-58
Hard 60-74:Success 52-60
Elite 64-75:Success 56-64
Blade trap and magic spitter in jail
* DCs vary on these two boxes
2 boxes on sides Normal 46:CritFail; 48-50:Fail; 56-65:Success 51-52
Hard 66:CritFail; 81-85:Success 67-71
Elite 82:CritFail; 86:Fail; 89-103:Success 87-89
Blade trap on switch to boss fight 2 boxes above switch Normal 51:Success 32-51
Hard 56-58:Success; 76:CritSuccess 52-56
Elite 77:CritSuccess  ?-57

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked (jail) door that can be opened with lever Normal  ?-43
Hard 69:Success  ?-43
Elite 43:Success  ?-43
Locked chest in hidden area after puzzle Normal 51:Success  ?-21
Hard 36:Fail; 43:Success 37-43
Elite 78:Success 37-78

The End of the Road[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Evil Spell Wards around locked chest Normal: 3 wards Normal 48-54:Success 35-48
Hard 35-?
Elite 35-?
Evil Spell Wards across the road to the north-west 5 wards. Don't need to be searched. Normal 52:Success  ? - 52
Hard
Elite 80:Success
Evil Spell Wards further to the south, across the east fork 2 wards. Can be avoided by sticking to the south fork Normal 48:Success  ? - 48
Hard
Elite 80:Success

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest behind barn Normal 68:Fail; 77:Success 69-77
Hard 59:Fail 69-?
Elite 69-?

I Dream of Jeets[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Rockfall traps left side on wall Normal 51:Success 32-43
Hard 43:Success 32-43
Elite 66-74:Success 55-66

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door in tavern dream Normal  ?-26
Hard  ?-26
Elite 51:Fail; 52:Success 52

In the Demon's Den[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Sonic trap at the first door Right before trap Normal Failure: ?
(Critical) Success: ? (59)
 ?-39
Hard Failure: ?
(Critical) Success: 61-66 (82)
55-60
Elite (Critical) Failure: (59) 62-63
(Critical) Success: 65-72 (89)
64-65
Fire Trap near West switch Right side before trap Normal Failure: ?
(Critical) Success: 46-48 (61)
 ?-41
Hard Failure: ?
Success: 55-61
55
Elite Failure: 63-
(Critical) Success: 73-81 (86)
64-66
Fire Trap near North switch Behind switch Normal Failure: ?
(Critical) Success: 54-65 (68)
46-54
Hard Failure: ?
(Critical) Success: ? (76)
55-56
Elite Failure: ?
(Critical) Success: -61 (76)
46-61
Fire Trap near East switch North-west from switch Normal Failure: ?
(Critical) Success: -51 (75)
42-51
Hard Failure: ?
(Critical) Success: -70 (80)
55-61
Elite Failure: ?
(Critical) Success: -61 (82)
61-67

Lost in the Swamp[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Bear traps On top of the pillars in the last room Normal 53-67:Success 48-53
Hard 48-?
Elite 48-?

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door to wraiths' chest Normal 46:Success  ?-46
Hard 50:Fail; 53:Success 51-53
Elite 51-?

Rest Stop[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Trap in the leg of Thrane Mettleworth Talk to him (Not a roll, just a check) Normal 41:Fail; 55:Success 42-55
Hard 41-?
Elite 48:Fail 49-?
Evil Spell Wards Two in different corridors Normal 48-81:Success  ?-48
Hard
Elite 87:Success

A Stay at the Inn[edit]

(Epic)

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door at Inn Normal 32:Success  ?-32
Hard 23:Failure; 42:Success 24-42
Elite



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Level 19 quests[edit]

Disable Device Requirements:

  • Normal
    • Guaranteed to disable everything recorded: No Data
    • Suspected requirement to disable everything: No Data
  • Hard
    • Guaranteed to disable everything recorded: No Data
    • Suspected requirement to disable everything: 55
  • Elite
    • Guaranteed to disable everything recorded: No Data
    • Suspected requirement to disable everything: 67

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: No Data
  • Hard
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: No Data
  • Elite
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: No Data

Bastion of Power[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest Normal  ?-30
Hard  ?-30
Elite 30:Success  ?-30

Blown to Bits[edit]

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Magefire cannon Normal 66:CritSuccess 46-57
Hard 78:CritSuccess 57-58
Elite 54-55:Fail; 57-81:Success; 82:CritSuccess 57

A Break In the Ice[edit]

(Epic)

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked lever Normal 20:Success (modified roll of 27 (20+7) fails for knock spell)  ?-20
Hard 23:Fail; 24:Success 24-24
Elite 24:Fail 25-?

Breaking the Ranks[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Evil Spell Wards surrounding the area Normal
Hard
Elite

The Master Artificer[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Magecraft Cannons If critically disabled, they start helping you Normal  ?-60
Hard  ?-60
Elite 70:Success; 80:CritSuccess 51-60

Murder by Night[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked rooms to Purple Dragon Knights Normal 24:Success  ?-24
Hard 20:Fail; 22:Success 21-22
Elite 37:Success  ?-37
Locked chest on the priests' chamber Normal 64:Success  ?-36
Hard 18:Fail; 21:Success 19-21
Elite 52:Success  ?-52

A New Invasion[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked cells (One cell have a higher DC) Normal  ?-40
Hard  ?-40
Elite 39:Fail; 40:Success 40

Power Play[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade spikes Box halfway the hall Normal  ?-56
Hard 76:CritSuccess  ?-56
Elite 80-83:Success 67-80
Electric floor East Wall near doorway Normal  ?-59
Hard Failure: ?
(Critical) Success: -69 (79)
49-59
Elite Failure: 65-
Success: 70-82
66-70

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest with ambush Normal  ?-62
Hard  ?-62
Elite Failure: 63-
Success: -76
64-67

The Riddle[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door to Mimic Normal 39:Fail; 50:Success 40-49
Hard 30:Fail; 49:Success 40-49
Elite 52:Success 40-52

Schemes of the Enemy[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Air Vent Controls 1 box on the right side Normal 53:Success; 59:CritSuccess 34-39
Hard 80:CritSuccess 50-55
Elite 67-74:Success; 78:CritSuccess 67
Boss box Random location in boss room Normal 47:Success; 84:CritSuccess 28-47
Hard 66-70:Success; 82:CritSuccess 50-66
Elite 90:CritSuccess 67-70

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Air Vent Controls, off switch Normal 81:Success  ?-42
Hard 42:Success  ?-42
Elite 56:Success  ?-42
Security door top lock Normal 49:Fail; 51:Success 50-51
Hard 35-47:Fail; 58:Success 50-58
Elite 60:Fail; 63:Success 61-63

Sins of Attrition[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spinning blade trap


Lockpickable Control Crystal Normal 50:Success 31-50
Hard 76:CritSuccess 31-56
Elite 31-?
Spike trap Right side Normal Failure: ?
(Critical) Success: 53-53 (72)
34-52
Hard Failure: ?
(Critical) Success: ? (73)
34-53
Elite Failure: ?
Success: 76-
34-?
Spiked blade trap Right side Normal Failure: ?
(Critical) Success: 49- (67)
30-47
Hard Failure: ?
Success: ?
30-?
Elite Failure: ?
Success: 75-
30-?


2nd Left: Treasure
Spinning spike discs
1 trap that is half in the wall is undisarmable
right side Normal Failure: ?
(Critical) Success: 39-46 (59)
27-39
Hard Failure: ?
(Critical) Success: ? (82)
27-62
Elite Failure: ?
Success: -85
27-?
To Boss
Spiked blade trap Right side Normal 48:Success; 69:CritSuccess 29-48
Hard 80:CritSuccess 29-60
Elite 29-?
Spiked blade trap Right side Normal 53:Success 34-53
Hard 34-?
Elite 34-?

The Tracker's Trap[edit]

(Epic)

Search & Spot DCs

Traps (All traps are random, and sometimes do not appear within the quest)

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
False floor in the first north passage The trap itself Normal 48:Success 29-48
Hard 29-?
Elite 29-?
Telekinetic spell ward near the first barrels The trap itself Normal 62:Success 43-62
Hard 43-?
Elite 43-?
Net trap north from first barrels The trap itself Normal 67:Success 48-67
Hard 48-?
Elite 48-?
False floor north from net trap The trap itself Normal
Hard
Elite
Telekinetic spell ward by the second blue barrier The trap itself Normal 64:Success 45-64
Hard 45-?
Elite 45-?
Telekinetic spell ward by Luggan The trap itself Normal 51:Success 32-51
Hard 32-?
Elite 32-?
False floor after Luggan The trap itself Normal 61:Success 42-61
Hard 42-?
Elite 42-?
Three net traps at Daegon's lair entrance The trap themselves Normal 53-65:Success 46-53
Hard 46-?
Elite 46-?
False floor at North path from Daegon's lair The trap itself Normal
Hard
Elite
Telekinetic spell ward by second shrine The trap itself Normal 62:Success 43-62
Hard 43-?
Elite 43-?

The Weapons Shipment[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fireball blast near the first Assault Portal Normal
Hard
Elite
Three cannons before you can climb up Normal 64:CritSuccess  ?-44
Hard
Elite
Cannons on the upper ledge before the boss On the corner right before the cannons Normal 64:CritSuccess  ?-44
Hard
Elite

What Goes Up[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Evil Spell Ward on the Armory Normal
Hard
Elite
Telekinetic Spell Ward in the chest room Normal
Hard
Elite



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Level 20 quests[edit]

Disable Device Requirements:

  • Casual
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: ?
  • Normal
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 44
  • Hard
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 56-58
  • Elite
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 68-70

Open Locks Requirements

  • Casual
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Normal
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Hard
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Elite
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?

Bargain of Blood[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spinning blades in front of the NW shrine Up the ladder, S of the lever Normal 67:CritSuccess  ?-47
Hard 57-72:Success; 100:CritSuccess 53-57
Elite 102:CritSuccess 69-82
Spinning blades on ramp to slave market On the ground before the gate, in the NW corner Normal 65:CritSuccess  ?-45
Hard 56:Success; 84:CritSuccess 37-56
Elite 86:Success 69-86
Spinning blades before first gate leading to end room
(Near the Magic Mouth saying "Keep out!")
On the ground south of the blades Normal 50:Success; 71:CritSuccess 50-51
Hard 57:Success; 88:CritSuccess 56-57
Elite 88:Success; 93:CritSuccess 69-73
Spinning blades before second gate to end room On the ground Normal 63:CritSuccess  ?-43
Hard 55:Fail; 64:Success; 88:CritSuccess 56-59
Elite 86:Success 69-86

The Black Loch[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap through Green Key door South wall Normal 53:Success; 87:CritSuccess 34-53
Hard 57-61:Success 42-57
Elite 98:CritSuccess 69

Dreaming Dark[edit]

Locks

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Three doors to Optional room Normal 55:Fail 56-?
Hard
Elite

Partycrashers[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap at first arch (before third biome) Left hand side Normal 48:Success 29-48
Hard 80:CritSuccess 29-60
Elite 29-?
Air trap at second arch (third hallway) Between the two arches Normal 63:CritSuccess  ?-43
Hard
Elite
Spinning blade trap under stage floor Right of the wheel Normal 54:Success 35-54
Hard 63-71:Success 52-63
Elite 52-?

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest in library (key behind secret door) Normal
Hard
Elite
Door to private rooms Normal 35:Success  ?-35
Hard
Elite
Door to toilets Normal 35:Success  ?-35
Hard 37:Success  ?-37
Elite

The Snitch[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade trap east of The Incinerator, south corridor South wall of corridor, western side of the trap Normal 57:Success 38-57
Hard 71:Success; 78:CritSuccess 52-58
Elite 62:CritFail 67-?
Fire trap east of The Incinerator, north corridor East wall Normal 50:Success 31-50
Hard 78:CritSuccess 31-58
Elite 90:CritSuccess 69-70
Fire trap in Tanners' Alley, up north ladder On north wall, before trap Normal 63:CritSuccess  ?-43
Hard 70:Success; 78:CritSuccess 51-58
Elite 51-?
Wind trap in Tanner's Alley East wall, before trap Normal 57:Success 38-57
Hard 66-75:Success 56-66
Elite 56-?

Storm the Beaches[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade trap at east gate Outside the gate on the right Normal 72:CritSuccess 52
Hard 74:Success; 83:CritSuccess 56-63
Elite 68-70
Spikes around chest Left wall Normal 70:CritSuccess 52
Hard 65:Success  ?-65
Elite 74:Success 68-74

Locks

Location/Description Lock Location Quest Difficulty Modified Roll:Result Suspected DC range
Locked Handles (Levers) The Lever itself Normal 76:Success  ?-68
Hard 68  ?-68
Elite 84:Success  ?-84

The Tide Turns[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire and blades in north corridor North (left) wall just before the second fire spout Normal 56:Success  ?-56
Hard 54:Fail; 69-73:Success; 94:CritSuccess 55-58
Elite 68-70
Cold trap with blades East (left) wall just before the second cold spouts Normal 57:Success  ?-57
Hard
Elite 68-70
Lightning trap in central room, 2nd floor Safe space in the middle of the trap Normal 56:Success; 66:CritSuccess 37-56
Hard 65-68:Success; 81:CritSuccess 49-61
Elite 68-70
Sonic trap with rotating spikes Left wall in the middle of the trap Normal 55-58:Success 36-55
Hard 68:Success; 76:CritSuccess 49-56
Elite 97:CritSuccess 68-77

Under the Big Top[edit]

(Heroic)

Search & spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blue (1) Wheel of Ill-Fortune On statue's nose Normal 56:Success 37-56
Hard 86:CritSuccess 37-66
Elite 80:Success 61-80
Green (2) Wheel of Ill-Fortune Back of altar in tent Normal 64:CritSuccess  ?-44
Hard 87:CritSuccess  ?-67
Elite 84:Success 65-84
Yellow (6) Wheel of Ill-Fortune in Sideshow Alley Left of the wheel Normal 66:CritSuccess  ?-46
Hard 81:CritSuccess  ?-61
Elite 82:Success 63-82
Red (5) Wheel of Ill-Fortune in The Magicians' Corner Front of pillar between tents to the north Normal 59:Success 40-59
Hard 69:Success 50-69
Elite 50-?
Orange (3) Wheel of Ill-Fortune in The Magicians' Corner (called yellow by DM) Block in tent Normal 48:Success 29-48
Hard 65:Success 46-65
Elite 46-?
Purple (4) Wheel of Ill-Fortune, in the Midway Altar to the west Normal 64:CritSuccess  ?-44
Hard 75:Success 56-75
Elite 56-?
Red (5) Wheel of Ill-Fortune in Kanine Korner Block to left Normal 53:Success 34-53
Hard 73:Success 54-73
Elite 54-?



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Level 21 quests[edit]

Disable Device Requirements:

  • Casual
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: ?
  • Normal
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 45
  • Hard
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 58-61
  • Elite
    • Guaranteed to disable everything recorded: 73
    • Suspected requirement to disable everything: 70-73

Open Locks Requirements

  • Casual
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Normal
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Hard
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Elite
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?

An Offering of Blood[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Firetrap on bridge Right side Normal
Hard
Elite

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door 1 Normal
Hard
Elite
Locked door 2 Normal
Hard
Elite

The Battle for Eveningstar[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Bear traps around the quest The trap itself Normal  ?-68
Hard 68:Success 62-68
Elite 62-?

Beyond the Rift[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Poison Spell Ward around the first Underdark shrine The Spell Ward itself Casual 74:Success
Normal  ?-73
Hard 68:Success 58-68
Elite 73:Success  ?-73
Poison Spell Ward before the first Underdark portal The Spell Ward itself Casual 58:Success  ?-58
Normal  ?-74
Hard 78:Success 58-78
Elite 70:Fail; 79:Success 71-79
Fire Spell Ward near the drider The Spell Ward itself Casual 66:Success  ?-66
Normal  ?-89
Hard 68:Success 58-68
Elite 89:Success  ?-89
Fire Spell Ward before the second Underdark shrine The Spell Ward itself Casual 58:Success  ?-58
Normal  ?-75
Hard 81:Success 58-81
Elite 71:Fail; 88:Success 72-88
Fire Spell Ward on spider nest The Spell Ward itself Casual 63:Success  ?-63
Normal
Hard 62:Success 58-62
Elite 70:Fail; 83:Success 71-83
Poison Spell Ward before Master Wizard Tsabyrr The Spell Ward itself Casual 74:Success  ?-74
Normal  ?-72
Hard 72:Success 58-72
Elite 72:Fail; 73:Success 73
Fire Spell Ward on the stairs near the breakables The Spell Ward itself Casual 58:Success  ?-58
Normal  ?-74
Hard 58:Success 57-58
Elite 70:Fail; 82:Success 71-82

The Claw of Vulkoor[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
First lever Two boxes Normal 51:Success; 61:CritSuccess 32-41
Hard 32-?
Elite 32-?
Fire corridor (not by secret passage) Between jets, one jet before lever Normal 54:Success  ?-54
Hard
Elite
Mirror room Left wall Normal
Hard
Elite
Door before Prince Gornad's room On left arch Normal Elite Only Elite Only
Hard Elite Only Elite Only
Elite

Fathom the Depths[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Underwater sonic traps A few feet before each trap Normal 62:Success; 67:CritSuccess  ?-47
Hard
Elite
Boss room sonic trap Center of the room Normal 48-61:Success 42-48
Hard
Elite

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest in hidden area behind lever Normal 25:Success  ?-25
Hard
Elite

Impossible Demands[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire Spell Ward at the top of the first stairs The Spell Ward itself Normal
Hard 70:Success; 88:CritSuccess  ?-68
Elite
Fire Spell Ward in hallway between first and second doors The Spell Ward itself Normal
Hard 69:Success  ?-69
Elite
Fire Spell Ward in hallway before third door The Spell Ward itself Normal
Hard 64:Success  ?-64
Elite
Fire Spell Ward at the bottom of second stairs The Spell Ward itself Normal
Hard 59:Success  ?-59
Elite
Fire Spell Ward at the bottom of the basement stairs The Spell Ward itself Normal
Hard 59:Success  ?-59
Elite
Fire Spell Ward in south-east corner of the basement The Spell Ward itself Normal
Hard 71:Success  ?-71
Elite
Fire Spell Ward in south-west corner of the basement The Spell Ward itself Normal
Hard 55:Fail; 72:Success 56-72
Elite

The Lords of Dust[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Horizontal blades on staircase Right side after trap Casual 52:Success; 65:CritSuccess
Normal 64:CritSuccess  ?-44
Hard 57:Fail; 58:Success; 74:CritSuccess 58
Elite 72:Fail; 73-88:Success; 94:CritSuccess 73
Fire jet between staircases Right side after trap Casual 57:Success; 67:CritSuccess  ?-49
Normal 53:Success; 65:CritSuccess 45-53
Hard 61:Success; 82:CritSuccess  ?-61
Elite 78-91:Success; 95:CritSuccess 72-78
Vertical blades on staircase Right side after trap (curved wall near base of last set of stairs) Casual 48:Success; 67:CritSuccess  ?-48
Normal 62:Success; 67:CritSuccess 52-62
Hard 58-74:Success; 88:CritSuccess  ?-58
Elite 58:CritFail; 71:Fail; 76-89:Success; 101:CritSuccess 72-76
Spikes Left and right side after trap Casual 56:Success; 68:CritSuccess  ?-48
Normal 57:Success; 64:CritSuccess 44-57
Hard 63:Success; 81:CritSuccess 58-61
Elite 73:Success; 99:CritSuccess  ?-73
Sonic jet before unnamed Rakshasa Lord Variable Casual 49:Success; 71:CritSuccess  ?-49
Normal 68:CritSuccess  ?-48
Hard 57:Fail; 67:Success; 79:CritSuccess 58-61
Elite 71:Fail; 76-87:Success 72-76
Sonic trap after unnamed Rakshasa Lord Variable Casual 44:Success; 70:CritSuccess  ?-44
Normal 61:Success; 67:CritSuccess 46-47
Hard 47:CritFail; 62:Success; 78:CritSuccess 52-58
Elite 72:Fail; 74:Success; 94:CritSuccess 73-74

The Lost Thread[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire Spell wards in the lever room The spell ward itself Normal  ?-67
Hard 64:Success  ?-64
Elite
Evil Spell Wards in the lever room The spell ward itself Normal
Hard 57:Fail; 59:Success 58-59
Elite
Fire jets in the secret passage to Eldrin Szind Normal
Hard
Elite
Evil Spell Wards uphill on the way to Ana The spell ward itself Normal
Hard 57:Fail; 64:Success 58-64
Elite
Bear traps around the chest behind the secret door The traps itself Normal  ?-58
Hard 57:Fail; 58:Success 58
Elite 58-?

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door to slave cells Normal  ?-53
Hard 53:Success  ?-53
Elite

The Prisoner (Vault of Night, Part 2)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Dart trap in maze (may or may not be present) (Dependent on trap location) Normal 75:CritSuccess  ?-55
Hard 69:Success; 76:CritSuccess  ?-56
Elite
Dart trap on bridge (may or may not be present)
Also may be underwater
Underwater or on the bridge Normal 78:CritSuccess  ?-58
Hard 74:Success; 78:CritSuccess 59-68
Elite 88:Success; 94:CritSuccess 73-74
Second spike trap in maze (may or may not be present) Box in before or after spikes Normal 68:CritSuccess 48-60
Hard 73:Success; 92:CritSuccess 59
Elite 92:Success 73-74
Spike trap in maze (may or may not be present) Box between spikes (clear both sides) Normal 87:CritSuccess  ?-67
Hard 68:Success; 90:CritSuccess 59-68
Elite 83:Success; 99:CritSuccess 73-74
Force trap in maze (may or may not be present) (Dependent on trap location) Normal 73:CritSuccess  ?-53
Hard 74:Success; 82:CritSuccess 59-62
Elite 99:CritSuccess 77
Blade trap covering final chest Behind the chest Normal 74:CritSuccess  ?-54
Hard 54-61:Success; 82:CritSuccess  ?-54
Elite 90:Success 71-90

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Ingstoldt's chest, inside his home Normal
Hard 55:Fail; 98:Success 56-96
Elite 75:Success 56-75

Tharashk Arena (Vault of Night, Part 1)[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
East Guard Tower; Locked Door to Chest
(can also be opened with Grogan's Key)
Normal 89:Fail; 90:Success 90
Hard 88:Fail; 90:Success 90
Elite 89:Fail; 90:Success 90
West Guard Tower; Locked Door
Normal 73:Success  ?-57
Hard 79:Success  ?-57
Elite 57:Success  ?-57

Servants of the Overlord[edit]

(Heroic)

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest behind door in first big room Casual 61:Success  ?-61
Normal 52:Fail; 61:Success 53-61
Hard 57:Fail; 64:Success 58-61
Elite 60:Fail; 61:Success 61

Spies in the House[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spikes at the end of the underwater tunnel On the floor at end of tunnel Normal
Hard 67:Success; 80:CritSuccess 60-67
Elite 82-87:Success  ?-82
Sonic traps at water level On south wall in north-west corner Normal
Hard 58:Success; 85:CritSuccess 58-75
Elite 83:Success; 90:CritSuccess 70-83
Spikes north of fence On floor near sonic box Normal
Hard 69:Success; 82:CritSuccess 62-69
Elite 87:Success; 105:CritSuccess  ?-87
Spikes around valve On the south wall near the surface,
between the sonic traps
Normal
Hard 64-75:Success; 88:CritSuccess 64-73
Elite 89:Success; 100:CritSuccess 80-89
Spikes around to the south East wall at the corner Normal 93:CritSuccess
Hard 75:Success; 83:CritSuccess 63-75
Elite 87:Success  ?-87
Spikes around stairs North end of pipes, to the north Normal
Hard 63:Success; 85:CritSuccess 63-74
Elite 72:Fail; 82-92:Success 73-82
Spikes near tunnel mouth Pipes to the east (southern box) Normal
Hard 66:Success; 82:CritSuccess 66-62
Elite 68:CritFail; 70:Fail; 78:Success; 94:CritSuccess 73
Spikes in tunnel Pipes at mouth of tunnel (northern box) Normal
Hard 78:CritSuccess  ?-58
Elite 89:Success; 103:CritSuccess 83-89
Spikes along west wall Pipes up stairs to the north
(near the valve by the air jet)
Normal
Hard 83:CritSuccess  ?-67
Elite 84-88:Success  ?-84
Electric jets up grease ramp Mouth of the tunnel, on the floor to the north Normal
Hard 80:CritSuccess  ?-60
Elite
Fire, air, and grease traps on ramp Just before air jets and branch in tunnel Normal
Hard 89:CritSuccess  ?-69
Elite
Final air jet on grease ramp Beside jet Normal
Hard 74-77:Success; 85:CritSuccess 74
Elite
Electricity at the end of the tunnel,
at the bottom of the shaft
Pipes to the south Normal
Hard 78:CritSuccess  ?-58
Elite
Blade traps near the air jet North wall east of the jet,
at the end of the pipe
Normal
Hard 86:CritSuccess  ?-66
Elite
Spikes at last shrine Normal
Hard
Elite
Electric trap at the gargoyle riddle In the eastern alcove of the level below, just west of the shrine icons on the map Normal
Hard 80:CritSuccess  ?-60
Elite

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Chest at the top of the shaft Normal  ?-43
Hard 35:Fail; 43:Success 36-43
Elite 53:Fail; 55:Success 54-55



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Level 22 quests[edit]

Disable Device Requirements:

  • Casual
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: ?
  • Normal
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: ?
  • Hard
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 60-64
  • Elite
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 72-76

Open Locks Requirements

  • Casual
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Normal
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Hard
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Elite
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?

Against the Demon Queen[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Poison traps in Scorpion hallway Side walls Normal
Hard
Elite
Slash trap in Octopus hallway Side walls Normal
Hard
Elite
Sonic traps in Bat hallway Side rooms Normal
Hard
Elite

Chains of Flame[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Flame traps in first corridor Right wall Normal
Hard
Elite
Fire trap on door lever On the wall next to the lever Normal
Hard
Elite
Grease traps and fireball spitters Left side Normal
Hard
Elite
Spinning blades Opposite door Normal
Hard
Elite
Slash trap on stairs Right wall near the door after trap Normal
Hard
Elite
Disjunction trap on lever Normal
Hard
Elite
Flame trap on bridge Middle of bridge Normal
Hard
Elite
Spikes Left back wall Normal
Hard
Elite
Vertical swinging blade trap before boss Left corner after trap Normal
Hard
Elite

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked gate Normal
Hard
Elite
Loot chest at overseer Normal
Hard
Elite

The Chamber of Raiyum[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spinning blades in south west corner of main hallway South wall Normal
Hard
Elite
North east: first acid trap on stairs Between right/left stairs Normal
Hard
Elite
North east: spinning blades on stairs Up the ramp, on top of the lower sarcophagus Normal
Hard
Elite
North east: sonic trap over lever in room with epigraph Left wall next the door Normal
Hard
Elite
North east: spinning blades in room Right wall next to sarcophagus Normal
Hard
Elite
North east: second acid trap on stairs Between right/left stairs Normal
Hard
Elite
North west: spinning blades on ramp Halfway up ramp Normal
Hard
Elite
North west: first acid trap on stairs Between right/left stairs Normal
Hard
Elite
North west: wall spikes next to skeleton archers On right hand side of door Normal
Hard
Elite
North west: second acid trap on stairs Between right/left stairs Normal
Hard
Elite
North west: wall spikes next to skeleton archers On right hand side of door Normal
Hard
Elite
South west: acid trap on stairs Between right/left stairs Normal
Hard
Elite

Haywire Foundry (Vault of Night, Part 4)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade trap on climbing ramp 3 boxes - every other level, behind center pillar Normal
Hard 66-68:Success
Elite 70:CritFail; 75:Fail 76-80
Floor blade trap before ramp back down (only active when returning to ramp) left wall Normal  ?-58
Hard 54:Fail; 63:Success 55-58
Elite 55-?
Spike pit Right wall, before pit Normal  ?-68
Hard 68:Success 49-78
Elite 93:Success 49-?
Spike trap before ramp in electric/fire room Around behind the ramp Normal  ?-56
Hard 56:Success 37-56
Elite 87:Success 37-?
Spike trap covering lever in electric/fire room 2 boxes - in front of lever, around corner on side of ledge Normal  ?-59
Hard 59-75:Success 46-59
Elite 88-95:Success 46-?
Force trap covering hidden shrine 2 boxes - one behind each shrine Normal  ?-57
Hard 57:Success; 61:CritSuccess 38-57
Elite 38-?

The House of Broken Chains[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire wards behind secret door leading to collar relic The spell ward itself Normal 67:Success  ?-67
Hard 72:Success 53-72
Elite 53-?
Fire wards around the staff relic The spell ward itself
(two can be disarmed by the collar relic side)
Normal  ?-64
Hard 64-76:Success 57-64
Elite 57-?
Evil ward south of shrine The spell ward itself Normal 52:Success  ?-52
Hard 81:Success 62-81
Elite 62-?
Fire wards in secret passage to staff relic The spell ward itself Normal 50:Success  ?-50
Hard 67-81:Success 62-67
Elite 62-?
Evil ward in secret passage to staff relic The spell ward itself Normal  ?-73
Hard 73:Success 54-73
Elite 54-?
Lever (Disable Device) Automatic roll when pulling lever
Failing this roll will create a lot of spell wards
in the next corridor.
Normal 58:Success  ?-64
Hard 64:Success 45-64
Elite 45-?
 ??? ward in final boss room The spell ward itself Normal
Hard
Elite

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
First Slave Pen door Normal  ?-19
Hard 19:Success  ?-19
Elite 56:Success  ?-56
Second Slave Pen door Normal  ?-50
Hard 36:Fail; 50:Success 37-50
Elite 68:Success 37-68
Dual slave pen door, North Normal 89:Fail; 90:Success 90
Hard 53:Fail; 90:Success 90
Elite 91:Success 90-91
Dual Slave Pen door, South Normal
Hard
Elite 71:Success  ?-71
Slave Pen door east from dual doors Normal  ?-45
Hard 44:Fail; 45:Success 45
Elite 70:Success 45-70
Last Slave Pen door, near the exit door Normal
Hard
Elite 61:Success  ?-61
Locked door South-west from shrine Normal  ?-33
Hard 33:Success  ?-33
Elite
Gate to Collar Relic (key in the spider nest) Normal 39:Success  ?-39
Hard 41:Success  ?-41
Elite

The House of Death Undone[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire wards in Laboratory The spell ward itself Normal 52:Success  ?-52
Hard 69:Success 50-69
Elite 50-?
 ??? wards in the Servant's Quarters The spell ward itself Normal 50:Success
Hard
Elite
 ??? wards in the Priestess' Chambers The spell ward itself Normal 59:Success  ?-59
Hard
Elite
Evil wards in the Matron's Chambers The spell ward itself Normal 50:Success  ?-50
Hard 65:Success 46-65
Elite 46-?
Fire ward in the Ritual Chamber The spell ward itself Normal  ?-58
Hard 54:Fail; 63:Success 55-58
Elite 55-?

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Library door (Opens with the Blue Key) Normal  ?-32
Hard 32:Success  ?-32
Elite
Locked door to Ritual Chamber Normal 63:Fail; 70:Success 64-70
Hard 75:Fail; 80:Success 76-80
Elite 80:Fail; 87:Success 81-87

The House of Rusted Blades[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Poison wards before Matron room The spell ward itself Normal 51:Success  ?-51
Hard 54:Fail; 62:Success 55-58
Elite 55-?
Fire wards in room with weapon racks The spell ward itself Normal 62:Success  ?-62
Hard 71-82:Success 63-71
Elite 63-?
 ??? jets on Matron lever On ground, between the levers Normal  ?-39
Hard 39:Success; 85:CritSuccess 20-39
Elite 20-?

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest on secret room Normal
Hard 37:Success  ?-37
Elite

The Jungle of Khyber (Vault of Night, Part 3b)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Force trap first door 2 boxes past the door on columns Normal 49-62:Success; 66:CritSuccess 43-46
Hard 66-79:Success; 85:CritSuccess 60-65
Elite 87-89:Success (west), 86:Success; 98:CritSuccess (east) 67-78
Trapped chest behind first archers Behind chest Normal 58:Success; 92:CritSuccess 39-58
Hard 74:Success; 88:CritSuccess 66-74
Elite 39-?
Trapped chest in troll room Right side on small pillar Normal 88:CritSuccess 55-68
Hard 89:CritSuccess  ?-69
Elite 82:Success  ?-82
Door with 3 force traps right side of door Normal 56-64:Success; 67:CritSuccess 45-47
Hard 57:Fail; 63-78:Success; 83:CritSuccess 59-61
Elite 74:Fail; 84:Success 75-78

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door that closes on Scorpion ambush Normal 35:Success  ?-35
Hard 41:Success  ?-41
Elite

The Master Artificer[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Magecraft Cannons If critically disabled, they start helping you Normal
Hard
Elite

The Portal Opens[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spider door (Left wing, south from shrine) Normal 45:Success  ?-45
Hard 41:Fail; 52:Success 42-52
Elite 42-?
Slave pits door (Left wing, south corridor) Normal  ?-50
Hard 41:Fail; 50:Success 42-50
Elite 42-?

The Vault of Night (Vault of Night (story arc) raid, Part 5)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
West Side
Blade trap wall right side of wall Normal  ?-74
Hard 74:Success 55-74
Elite 82-91:Success; 96:CritSuccess 74-76
Lightning trapped chest 5 boxes on columns around it Normal  ?-61
Hard 74-79:Success; 81:CritSuccess 60-61
Elite 80-95:Success; 96:CritSuccess 76
North Side
Spinning blade corridor 8 boxes scattered on columns on both sides Normal  ?-55
Hard 72-73:Success; 75:CritSuccess 54-55
Elite 82-95:Success; 98:CritSuccess 70-76
South Side
Spike trap north side Normal  ?-51
Hard 71:CritSuccess  ?-51
Elite 90:CritSuccess 70
Trap near door right side of third doorframe Normal  ?-55
Hard 72:Success; 75:CritSuccess 53-55
Elite 70:CritFail; 82-93:Success; 96:CritSuccess 76

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Every locked door in the raid without a key Normal  ?-38
Hard 30:Fail; 38:Success 31-38
Elite 51:Success 31-51
Locked chest on the North end Normal
Hard
Elite 81:Success
Locked door which has a key in the nearby lava Normal  ?-34
Hard 34:Success  ?-34
Elite



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Level 23 quests[edit]

Disable Device Requirements:

  • Casual
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: ?
  • Normal
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: ?
  • Hard
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 63-67
  • Elite
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 74-79

Open Locks Requirements

  • Casual
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Normal
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Hard
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Elite
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?

The Druid's Curse[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Bear traps before the trunk bridge 11 traps total Normal 69-85:Success 66-69
Hard 58:CritFail; 59:Fail; 64-68:Success 63
Elite 66-?

Outbreak[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
(3) Spell Wards in head priest's quarter Normal
Hard 63-74:Success 63
Elite 96-107:Success 77
(2) Bear traps in head priest's quarter Normal
Hard 62:Fail 63:Success 63
Elite 75:Fail; 87:Success 76-80

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked doors to patients Normal
Hard 93:Success
Elite 86:Success
Priests' Chambers Door Normal
Hard 93:Success
Elite 97:Success

Overgrowth[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Bear traps Normal  ?-62
Hard 54-58:CritFail; 59-61:Fail; 64:Success 63
Elite 62-76:Success 57-62

Thorn and Paw[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
False floors Normal 80:Success 61-80
Hard 61-?
Elite 61-?

Trial by Fury[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Poison Spell Wards in the Theatre of Pain Number varies with difficulty Normal 79:Success 60-79
Hard 60-?
Elite 60-?
Evil Spell Wards in the Eyrie of Terror Number varies with difficulty Normal 85:Success 66-85
Hard 66-?
Elite 66-?
Poison Spell Wards in the Domain of Suffering Number varies with difficulty Normal 83:Success 64-83
Hard 64-?
Elite 64-?
Fire Spell Wards in the Abyss of Torment Number varies with difficulty Normal 70-87:Success 68-70
Hard 68-?
Elite 68-?

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Tsirrik's chest Normal 58:Fail; 60:Success 59-60
Hard 59:Fail; 60:Success 60
Elite 60-?



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Level 24 quests[edit]

Disable Device Requirements:

  • Casual
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: ?
  • Normal
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 50
  • Hard
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 64-70
  • Elite
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 76-82

Open Locks Requirements

  • Casual
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Normal
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Hard
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Elite
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?

A Cry for Help[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire/blade trap #1 Right pillar Casual 69:CritSuccess
Normal 75:CritSuccess
Hard 85:CritSuccess 60-65
Elite
Fire/blade trap #2 On floor on the right in bedrooms Casual 92:CritSuccess
Normal 74:CritSuccess
Hard
Elite
Spikes in falling floor North wall in the pit Casual 75:CritSuccess
Normal 78:CritSuccess 50-58
Hard 80:Success
Elite
Wind trap on the floor Far side, right side of door Casual 65:Success; 88:CritSuccess
Normal 71:CritSuccess 50-51
Hard 86:CritSuccess 64-66
Elite
Spikes on lever Beneath lever Casual 94:CritSuccess
Normal 57:Success
Hard 81:Success
Elite
Spike blades on the bridge On the wall Casual 74:CritSuccess
Normal 71:CritSuccess 50-51
Hard 79:Success
Elite
Spike blades through rune door after shrine Left side on the floor Casual 82:CritSuccess
Normal
Hard
Elite

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Tholatha's chest Casual 58:Success  ?-58
Normal 62:Success  ?-62
Hard  ?-62
Elite  ?-62

Return to Cabal for One[edit]

(Heroic)

Search & Spot DCs

Traps (Traps are random, and not all of them appear in one single instance)

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire trap at first door (Right after Gardak) Either side of door (behind the trap) Casual 76:CritSuccess
Normal 66:CritSuccess  ?-46
Hard 76:CritSuccess
Elite 86:CritSuccess 66
Spike trap on stairs Right side of stairs, after trap Casual
Normal 77:CritSuccess
Hard 77:CritSuccess
Elite
Vertical Blade trap before gate Left wall before trap Casual 64:CritSuccess
Normal 62:CritSuccess  ?-49
Hard
Elite 84:CritSuccess 64
Spike trap on chest behind the secret door ("ultimate trapsmith's challenge") Left side near chest behind the spikes/blades Casual 84:CritSuccess
Normal 60:Success; 84:CritSuccess  ?-75
Hard 64:Success; 87:CritSuccess 64-67
Elite
Cold trap after door Right side of trap Casual
Normal 64:CritSuccess  ?-44
Hard 74:CritSuccess 54
Elite
Spikes Trap at gate, on the wall By the gate Casual 75:CritSuccess
Normal 69:CritSuccess
Hard 83:CritSuccess 63
Elite
Acid, fire and poison jets in corridor before shrine Over the cube stone Casual
Normal 71:CritSuccess  ?-69
Hard 60:CritSuccess
Elite
Fire trap at SE door (Maksim's room) Shrine Room Either side of door Casual 73:CritSuccess
Normal 68:CritSuccess
Hard 64:CritSuccess
Elite
Fire trap at SW door (Kivol's room) Either side of door Casual 65:CritSuccess
Normal 66:CritSuccess
Hard 82:CritSuccess
Elite
Spike trap within pit (collapsible floor tile) Right side on pillar near ladder Casual 69:CritSuccess
Normal
Hard 85:CritSuccess
Elite
Fire trap at N door (Door to middle of the three northern; dual ladders room) Either side of door Casual
Normal 60:Success; 64:CritSuccess 41-44
Hard 74:CritSuccess 64
Elite
Dart trap near N door with dual ladders Casual 80:CritSuccess
Normal 77:CritSuccess 40-57
Hard 84:Success 64-67
Elite
Fire trap on W door (Mikahi's room) - door to right room of the three northern Either side of door Casual 65:CritSuccess
Normal 68:CritSuccess  ?-58
Hard 69:CritSuccess
Elite
Fire trap at W door (Vokur's room) - door to left room of the three northern Either side of door Casual
Normal 60:Success; 79:CritSuccess  ?-59
Hard
Elite
Spike trap at final door Casual 71:CritSuccess
Normal 67:Success; 81:CritSuccess  ?-61
Hard 65:Success
Elite
Fire trap on final door Either side of door Casual
Normal 73:CritSuccess  ?-56
Hard 61:Success; 81:CritSuccess
Elite

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Loot chest's Lock ("trapsmith's challenge") Casual 56:Success
Normal 45:Fail; 54:Success 46-57
Hard 76:Success 46-76
Elite 46-?

Caught in the Web[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spell Wards (Fire, Evil, Poison) Randomly spawn if you linger too much in the quest Normal 69-81:Success 62-69
Hard 62-?
Elite 62-?

The Crucible[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Trap around Horn of Cunning 2 boxes near the horn Casual 65:Success; 73:CritSuccess
Normal
Hard 77:Success; 85:CritSuccess 64-65
Elite

Detour[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire Spell Wards (9 total) Around Song's group Normal 69-82:Success 63-69
Hard 59:CritFail; 63:Fail; 66-84:Success 64-66
Elite 72:Success 63-72

The End of the Road[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Evil Spell Wards around locked chest 3 wards Normal 49:Success  ?-49
Hard 56-?
Elite 56-?
Evil Spell Wards across the road to the north-west 5 wards. Don't need to be searched. Normal 43:CritFail; 45:Fail; 50:Success 48-49
Hard 68-?
Elite 68-?
Evil Spell Wards further to the south, across the east fork 2 wards. Can be avoided by sticking to the south fork Normal 40:CritFail; 45:Fail; 52:Success 46-52
Hard 67-?
Elite 67-?

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest behind barn (NE on map) Normal 62:Fail; 63:Success 63
Hard 63-?
Elite 63-?

Feast or Famine[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spikes just past entrance Just before trap, west side near floor Casual 90:CritSuccess
Normal 57:Success; 78:CritSuccess  ?-57
Hard
Elite
Spikes around first door Past door, south side near floor Casual 76:CritSuccess
Normal 68:Success; 73:CritSuccess 53-59
Hard 79:CritSuccess  ?-59
Elite
Spikes middle of Nuguk's room On a pillar, next to trap on East side Casual
Normal 71:CritSuccess  ?-51
Hard
Elite
Spikes at the end of the tent Just before trap, south side on the ground (by tent exit flaps) Casual 74:CritSuccess
Normal 64:Success  ?-64
Hard
Elite
Spikes around lever for second door Before door, north side near floor Casual 64:Success
Normal
Hard 91:Success
Elite
Trapped fake chest
(blades inside not disarmed)
Behind chest Casual 61:CritFail 66-86
Normal 73:CritFail; 82:Fail 83-86
Hard
Elite 83:CritFail
Spikes on floor behind door which requires key RH (West) side, on floor near stone pillar Casual
Normal 71:CritSuccess  ?-51
Hard
Elite
Spikes blades in corridor Right hand side on the ground Casual 73:CritSuccess
Normal
Hard 75:Success; 91:CritSuccess
Elite
Spikes behind pickable door Right side on door frame Normal 53:Success; 77:CritSuccess  ?-53
Hard 78:Success; 87:CritSuccess  ?-67
Elite
Spikes on rolling door at 4-way intersection Left side of door frame Casual
Normal 65:Success  ?-65
Hard
Elite
Spikes on lever Below lever Casual 81:CritSuccess
Normal
Hard 92:CritSuccess
Elite 81:Success

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door after shrine Casual 54:Success
Normal 57:Success  ?-57
Hard 41:Fail; 56:Success 42-56
Elite 42-?

Foundation of Discord[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blades at start random spawn Archway pillar Casual 77:CritSuccess
Normal 65:Success
Hard 83:Success  ?-83
Elite
Airdoor trap random spawn Door frame, right side Casual
Normal
Hard
Elite
Sonic in N corridor random spawn Floor Casual
Normal
Hard 94:CritSuccess  ?-74
Elite
Electricity in SW passage Right side Casual 91:CritSuccess
Normal
Hard 81:CritSuccess  ?-61
Elite
Blades in SE passage Past trap, right side Casual
Normal 65:Success
Hard
Elite
Blades at last door (South Tunnel) Left side of doorway Casual 83:CritSuccess
Normal
Hard
Elite

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door Casual 59:Success
Normal 51:Success
Hard 101:Success
Elite

Return to Gianthold Tor[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Elemental traps on stairs A few steps before the traps Normal  ?-67
Hard 71-78:Success; 87:CritSuccess 59-67
Elite 58-?

Lost in the Swamp[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Bear traps On top of the pillars in the last room Normal 48:Fail; 49:Success 49
Hard 63-?
Elite 63-?

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door to wraiths' chest Normal 38:Success  ?-38
Hard
Elite

Return to Madstone Crater[edit]

(Heroic)

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door to the last skeleton enchanters Normal 34:Fail; 36:Success 35-36
Hard 35-?
Elite 54:Success 35-54

The Maze of Madness[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spikes (numerous random traps, approximately 14) Near the levers Casual 61-68:Success; 69:CritSuccess
Normal 71:CritSuccess 50-51
Hard 72-84:Success; 85:CritSuccess 65
Elite 76:CritFail; 79:Fail; 82-84:Success; 102:CritSuccess 80-82
Slash under levers Casual 64-66:Success; 70:CritSuccess
Normal 62-66:Success; 70:CritSuccess 50
Hard 69-84:Success; 85:CritSuccess 65
Elite
Blade/spike traps on bridge Up to 3 boxes, near end of trap on the ground Casual 61:Success; 71:CritSuccess
Normal 66:Success; 74:CritSuccess 50
Hard 72-84:Success 65
Elite

Return to Prison of the Planes[edit]

(Heroic)

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door at end Casual 49:Fail; 57:Success
Normal 47:Fail; 50:Success 48-50
Hard 49:Fail; 50 Success 50
Elite 51:Success 40-51

Rest Stop[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Trap in the leg of Thrane Mettleworth Talk to him (Not a roll, just a check) Normal 58:Fail; 63:Success 59-63
Hard 59-?
Elite 59-?
Evil Spell Wards Two in different corridors Normal 72-73:Success 54-72
Hard 62:Fail; 69 Success 62-69
Elite 54-?

A Stay at the Inn[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door at Inn Normal 30:Success  ?-30
Hard 37:Success  ?-37
Elite 56:Fail; 62:Success 57-62

Trial by Fire[edit]

(Heroic)

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Portcullis style Door to named Ancient Arachnid Casual 60:Success
Normal 53:Success
Hard
Elite



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Level 25 quests[edit]

Disable Device Requirements:

  • Casual
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: ?
  • Normal
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: ?
  • Hard
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 66-73
  • Elite
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 78-85

Open Locks Requirements

  • Casual
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Normal
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Hard
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Elite
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?

A Legend Revisited[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Pressure plate at first vampire The plate itself Normal 70:Success 50-70
Hard 81:Success 66
Elite 90-98:Success 79-85
Deadfall-trap
(same place as heroic: The Legend of Two-Toed Tobias)
Normal 76:CritSuccess 52-56
Hard 94:CritSuccess 66-74
Elite

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest at fire jets Normal 67:Success 66-67
Hard 65:Fail; 66:Success 66
Elite 71:Fail; 74:Success 71-?

Ghost of a Chance (Epic)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Floor blades in east junction Just before blades Normal 65:Success; 75:CritSuccess 52-55
Hard
Elite 90:Success; 112:CritSuccess 78-85

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Lever temporarily disabling blade trap Normal 69:Success  ?-56
Hard 50:Success  ?-50
Elite 56:Success 37-56

Old Tomb, New Tenants[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Pressure plates
At the top and bottom of the south stairs past the bridge
Pressure plates themselves Normal 65-73:Success 54-65
Hard 74:Success 70
Elite 83:Fail; 88-109:Success 84-87

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
First shrine door Normal 68:Success  ?-64
Hard 61:Fail; 67:Success 61-67
Elite 71:Fail; 72:Success 72

Precious Cargo[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Magefire Cannons Normal
Hard
Elite 77:Fail; 87-99:Success; 100:CritSuccess 78-81
Normal
Hard
Elite

Prove Your Worth (Epic)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Entry corridor
* Note: the DCs do vary significantly per trap in this quest.
Front of pedestal, middle pedestal spikes Normal 50-62:Success; 76:CritSuccess 50
Hard 61:Fail; 68-70:Success 62-74
Elite 82-92:Success; 102:CritSuccess 63-82
Entry corridor, horizontal slashing blades Far end of pedestal Normal 49:Fail; 54-70:Success 51-54
Hard 91-92:Success
Elite 81:CritFail; 89:Fail; 91-101:Success 90-91
Entry corridor, numerous pressure plate webs The plates Normal 52-88:Success 51-52
Hard  ?-84
Elite 77:CritFail; 81:Fail; 84-110:Success 82-84
Magefire Cannons after entry hall Wall in front of cannons Normal 50:Fail; 59-71:Success; 94:CritSuccess 51-54
Hard  ?-86
Elite 81:Fail; 86-109:Success; 105-118:CritSuccess 85
Numerous pressure plate webs in front of cannons The plates Normal 49:Success  ?-49
Hard 61:CritFail; 63:Fail; 67:Success 64-67
Elite 79:CritFail; 84-105:Success 84
Second set of Magefire Cannons after entry hall (by the crates) Walls; one near floor and the other on a ledge near the Cannon Normal 107:CritSuccess
Hard 80:Success; 92:CritSuccess  ?-72
Elite 85:CritFail; 99:Success
Spinning blade traps in barrel/crate maze North-east corner of maze behind exploding barrels Normal 49-62:Success; 84:CritSuccess  ?-49
Hard 83-87:Success 82-83
Elite 95-102:Success
Lift Traps (2 boxes) On the wall opposite each alcove Normal 63-70:Success; 72:CritSuccess 51-52
Hard 68-8:Success  ?-68
Elite 97-98:Success; 106:CritSuccess 86-97
3 Ambush Magefire Cannons Normal
Hard
Elite
Inferno room, flame jets On east wall as you enter Normal 77:CritSuccess 50-55
Hard 56-110:Success  ?-56
Elite 113:CritSuccess 91-93
Inferno Room, dart trap On north wall after you pass the flame jets Normal 59-65:Success 50-59
Hard 77-101:Success  ?-101
Elite 82-?
Inferno Room, net traps (6 traps) On bridge leading to final lever Normal 52-93:Success  ?-52
Hard 58-62:CritFail; 63-65:Fail; 68-77:Success 67
Elite 97-111:Success 74-?
Inferno Room Treasure chest (2 boxes) On the floor to the north and south of the chest Normal 56:Fail; 58-64:Success; 94:CritSuccess 57-58
Hard 93-97:Success 79-93
Elite 92-95:Fail; 99-111:Success; 120:CritSuccess 96
Magefire Cannons (after inferno room) Normal 69:CritSuccess
Hard 91:CritSuccess
Elite

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Normal
Hard
Elite



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Level 26 quests[edit]

Disable Device Requirements:

  • Casual
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: ?
  • Normal
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: ?
  • Hard
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 68-76
  • Elite
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 80-88

Open Locks Requirements

  • Casual
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Normal
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Hard
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Elite
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?

Army of Shadow[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Telekinetic Spell Ward on north-east corner The spell ward itself Normal 83:Success 64-83
Hard 64-?
Elite 64-?
Evil Spell Ward on stairs leading to upper floor The spell ward itself Normal 75:Success 56-75
Hard 56-?
Elite 56-?
Telekinetic Spell Ward on Casko's room The spell ward itself Normal
Hard
Elite

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door to Casko Normal
Hard
Elite

A Study in Sable[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Pressure plate on the roof near Wollstonecraft (the traps themselves) Casual 65:Success 50-65
Normal 93:Success  ?-93
Hard
Elite 82:CritFail; 84-86:Fail; 89:Success 87-89
Spell Ward in Cellar Casual 100:Success
Normal 74:Success  ?-74
Hard
Elite

Friends in Low Places[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Booby-traps set by the various trapsmiths The trap itself Normal
Hard
Elite
Poison Spell Ward guarding the chest behind the secret door The spell ward itself Normal 69:Success 50-69
Hard 50-?
Elite 50-?
Poison Spell Wards south from Western camp The spell ward itself Normal 68-72:Success 53-68
Hard 53-?
Elite 53-?
Poison spell ward south of the Southern Camp The spell ward itself Normal 72-76:Success 57-72
Hard 57-?
Elite 57-?

A Lesson in Deception[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Booby-traps set by the various trapsmiths The trap itself Normal
Hard
Elite
Dart trap inside the sewers Pressure plate near the levers (2) Normal 80-81:Success 62-80
Hard 62-?
Elite 88:Fail; 111:Success 89-91

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door to the burning house Normal
Hard
Elite
Locked door after sewer section Normal 19:Fail; 40:Success 20-40
Hard 20-?
Elite 20-?
Locked chest Normal 38:Success  ?-38
Hard
Elite

The Thrill of the Hunt[edit]

(Heroic)

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Study room door Normal 23:Success  ?-23
Hard 51:Fail; 52:Success 52
Elite 63:Fail; 65:Success 64-65

Through a Mirror Darkly[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade trap on chest Trap must be disarmed on Material Plane Normal 81:Success 62-81
Hard 62-?
Elite 62-?

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door on SW corner Normal 28:Success  ?-28
Hard
Elite



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Level 27 quests[edit]

Disable Device Requirements:

  • Casual
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: ?
  • Normal
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: ?
  • Hard
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 70-79
  • Elite
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 82-91

Open Locks Requirements

  • Casual
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Normal
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Hard
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Elite
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?

A Break In the Ice[edit]

(Heroic)

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked lever Normal  ?-?
Hard 55:Fail; 56:Success 56
Elite

Breaking the Ranks[edit]

Heroic

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Evil Spell Wards surrounding the area Normal 55-83:Success  ?-55
Hard
Elite

The Tracker's Trap[edit]

(Heroic)

Search & Spot DCs

Traps (All traps are random, and sometimes do not appear on the quest)

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
False floor in the first north passage The trap itself Normal 74:Success 55-74
Hard 55-?
Elite 55-?
Telekinetic spell ward near the first barrels The trap itself Normal 74:Success 55-74
Hard 55-?
Elite 55-?
Net trap north from first barrels The trap itself Normal 68:Success 49-68
Hard 49-?
Elite 49-?
False floor north from net trap The trap itself Normal
Hard
Elite
Telekinetic spell ward by the second blue barrier The trap itself Normal 84:Success 65-84
Hard 65-?
Elite 65-?
Telekinetic spell ward by Luggan The trap itself Normal 82:Success 63-82
Hard 63-?
Elite 63-?
False floor after Luggan The trap itself Normal
Hard
Elite
Three net traps at Daegon's lair entrance The trap themselves Normal 58-69:Success 50-58
Hard 50-?
Elite 50-?
False floor at North path from Daegon's lair The trap itself Normal
Hard
Elite
Telekinetic spell ward by second shrine The trap itself Normal 67:Success 48-67
Hard 48-?
Elite 48-?

What Goes Up[edit]

Heroic

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Evil Spell Ward on the Armory Normal 66:Success 47-66
Hard 47-?
Elite 47-?
Telekinetic Spell Ward in the chest room Normal 78:Success 59-78
Hard 59-?
Elite 59-?



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Level 28 quests[edit]

Disable Device Requirements:

  • Casual
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: ?
  • Normal
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: ?
  • Hard
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 72-82
  • Elite
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 84-94

Open Locks Requirements

  • Casual
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Normal
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Hard
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Elite
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?

Brothers of the Forge[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
3 Magefire Cannon controls, first Training Room.
4 Magefire Cannons, second room area after
Casual 69-73:Success; 79:CritSuccess
Normal 69-73:Success; 101:CritSuccess
Hard 72:Fail; 92:Success; 95:CritSuccess
Elite 96:Success
2 Flame traps behind secret door near Shrine, Corridor to Armoury Casual 68-77:Success; 82:CritSuccess 57-62
Normal 64-73:Success
Hard 70:Fail; 85:Success 71-74
Elite 84:CritFail 104-?
Electric traps (maintenance tunnel) behind south secret door,
of second training room
Casual 73:Success; 78:CritSuccess
Normal 60:Success; 85:CritSuccess 60-65
Hard 73:Fail; 75-87:Success
Elite
2 Magefire cannons, near Forge Bay.
At Elite Training Chamber door entrance
Casual 69:Success; 98:CritSuccess  ?-78
Normal 87:CritSuccess
Hard
Elite
Magefire cannons within the Elite Training Chamber Casual 78:CritSuccess
Normal
Hard 84:Success; 96:CritSuccess
Elite

The Haunted Halls of Eveningstar[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Statues guarding the main door  ??? (Or you can destroy the statues) Normal
Hard
Elite
Spike trap guarding the (empty) treasure room Right side of the door Normal
Hard
Elite
Twin blade trap with pressure plates Right side before trap Normal
Hard 77:Fail 78-81
Elite
Stairwell floor spikes North from the bone pile at the start Normal
Hard
Elite Disable upper 80s? passed with a 95 roll

Locks (Every Jewel-Locked chest, door, or lever in the quest can be opened using a Jeweled Key, or picked)

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Jewel-Locked door to treasure room on main corridor Normal 46:Success  ?-46
Hard 50:Success  ?-50
Elite
Jewel-Locked door near Ju-Ju Zombies Normal 56:Success  ?-56
Hard
Elite
Jewel-Locked chests in throne room (Three chests, assuming all have the same DC) Normal 61:Fail 62-?
Hard
Elite
Jewel-Locked door to Ancient Mummy Normal 49:Fail; 60:Success 50-60
Hard 50-?
Elite 50-?
Jewel-Locked door to Fallen Giant Normal 63:Fail 64-?
Hard 67:Success 64-?
Elite 64-?



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Level 29 quests[edit]

Disable Device Requirements:

  • Casual
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: ?
  • Normal
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: ?
  • Hard
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 74-85
  • Elite
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 86-97

Open Locks Requirements

  • Casual
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Normal
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Hard
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Elite
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?

Desecrated Temple of Vol (epic)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Dart trap, east Wall by arrowholes Normal
Hard
Elite
Spinning blades in east 2 boxes by each blade group Normal
Hard
Elite
Spinning blades in west