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Monastery of the Scorpion

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Turbine point icon.png Requires access to adventure pack: Reaver's Reach

This ancient monastery must have been abandoned for a good reason.

Monastery of the Scorpion
Heroic level: 17
Epic level: None
Duration: very long
Heroic XP:  ♣4,860Solo/Casual ♦8,420Normal ♥8,740Hard ♠9,060Elite
Epic XP: N/A
Takes place in: Drow Monastery
Bestowed by: Milaxia
NPC contact: Milaxia
Quest acquired in: Reaver's Refuge
Patron: Agents of Argonnessen
Base favor: 8
Free to Play: No
Extreme Challenge: No
Monastery of the Scorpion map (legend )
Loading screen


Monastery of the Scorpion puzzle

Spoiler Warning: Information below this point can be considered spoiler material!


  • Acquire the Siberys Dragonshard Essence
  • Breach the sealed barrier
  • Navigate down the shaft
  • Gain access to the guardians chamber
  • (Optional) Slay Athene: (10% of the base XP)
  • (Optional) Slay Varayana, Mockery Master: (10% of the base XP)
  • (Optional) Slay Hashshashi: (10% of the base XP)
  • (Optional) Light the runes around the symbol: (10% of the base XP)
  • (Optional) Solve the guardian's puzzle: (30% of the base XP)

What to Expect

  • Traps (random, some fixed, some undisarmable)
  • Collapsible floor
  • Points of no return
  • Overlapping floors
  • Spawning/respawning monsters
  • Puzzles (mandatory: tile puzzle and light puzzle)
  • Randomly placed levers (mandatory: 1 on the top floor, 1 on the bottom floor)

Known Traps

Trap DC

Many, mainly blades.
Shaft room also features a gelatinous cube trap that will break the catwalks which contain 2 levers. Note that this trap is only triggered if you fall all the way to the bottom, so you may still obtain the bonus chest if you land on the catwalks as you flip the rune and activate both levers, regardless of whether you disabled the trap. Trap reflex DC's on Elite:

  • Shaft room - reflex DC51, 100 damage
  • Shrine area - reflex DC55, 350 damage
  • Corridor traps - reflex DC63

Tips and Misc

  • Athene may spawn in one of the sealed rooms on the top floor.
  • Chactini may spawn in one of the sealed rooms on the top floor.
  • Hashshashi may spawn in one of the rooms on the top or bottom floor.
  • Varayana may spawn in one of the rooms on the bottom floor.
  • Guardian's Puzzle:
    • Puzzle Solver:
    • Puzzle is always solvable in its initial form. However, if you burn out a tile, you may make it unsolvable and thus need to either kill Sannyasi through combat (extremely hard) or burn out another tile and try again. So if you wish to complete it, be careful not to hit Sannyasi at all, as even a single hit has a chance to burn out a tile. When a tile burns out, it does not disappear from the board, but goes dark.
    • Every time Sannyasi is taken down by about 10% health (After the initial tic, which is random and can be as little as 1% health), it burns out a puzzle piece in the on position. (There may be a limit on the number of pieces that can be burned out)
    • If at any time the puzzle is solved, Sannyasi dies.
    • If you have the puzzle reduced to only need one piece being lit, and that one happens to be the one Sannyasi has burned out, it dies as he essentially completes the puzzle for you. It's even possible he may just complete it accidentally immediately as you enter the room and kill himself, which is always funny; however, this is an extremely rare occurrence.
    • Bug: Sannyasi has a mechanic that will reset his health bars to full health. This is supposed to only activated in the instance he leaves combat and there are no other targets available (i.e. all targets dead, dimension door, teleport, etc.), however, this appears to be occurring while he is also in combat. source
  • Bonus XP (Normal, Kill/Trap numbers slightly higher on hard/elite):
    • Devious Bonus: Less than 10 monsters killed.
    • Aggression Bonus: 90 monsters killed.
    • Onslaught Bonus: 116 monsters killed.
    • Conquest Bonus: 140 monsters killed.
    • Observance Bonus: 1 secret door discovered.
    • Tamper Bonus: 10 traps disabled.
    • Neutralization Bonus: 11 traps disabled.
    • Ingenious Debilitation Bonus: 12 traps disabled.


  • Chests: 5 - 9
    • 1 in the entrance area near the first shrine
    • 1 in shaft room
    • 1 in water room
    • 1 for killing Chactini (Scorpion, doesn't always spawn)
    • 1 optional for killing Hashshashi (Drow, doesn't always spawn)
    • 1 optional for killing Athene (Drow Cleric, doesn't always spawn, can spawn in multiple locations)
    • 1 optional for killing Varayana (Drow Monk, doesn't always spawn, can spawn in multiple locations)
    • 1 at the end for killing Sannyasi (Drow Scorpion)
      • drops Siberys Dragonshard Essence and Eldritch Rune
    • 1 optional at the end for solving the puzzle
      • drops an extra Eldritch Rune
  • Collectables:
    • Rubbles, altars, adventurer's packs.
    • Can drop low level collectables which can be used for Alchemical Rituals.
  • NPC rewards: Standard, Choose from 10. Loot lvl17+ thus +2 tomes possible.


Monster Information

Named Monsters:

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