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The Portal Opens

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Menace of the Underdark adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: Menace of the Underdark
The Portal Opens
Heroic level: None
Epic level: 22
Duration: long
Heroic XP: N/A
Epic XP:  ♣10,328Solo/Casual ♦17,778Normal ♥18,342Hard ♠18,906Elite
Takes place in: Schindylryn Ziggurat
Bestowed by: Jenneth Gosmere
NPC contact: Jenneth Gosmere
Quest acquired in: Eveningstar
Patron: Purple Dragon Knights
Base favor: 8
Free to Play: No
Extreme Challenge: No
M portal opens.png
Loading screen

Overview

Enter the Sschindylryn Ziggurat and meet Elminster at the portal that leads to the Temple. There, find and defeat the High Priestess. Sschindylryn can be accessed through Eveningstar Cavern.


Spoiler Warning: Information below this point can be considered spoiler material!

Objectives

  • Gain entrance to the Temple of Lolth
  • Defeat the High Priestess
  • Find the spider brooch component.
  • Find the ceremonial dagger component.
  • (Optional) Kill Utheo Myar, the slavemaster +8% Bonus.( ♣826 ♦1,422 ♥1,467 ♠1,512 )
  • (Optional) Slay the giant spider Shev'aal +8% Bonus.( ♣826 ♦1,422 ♥1,467 ♠1,512 )

Known Traps

None.

Tips and Misc

  • This quest consists primarily of a series of corridors that lead to a larger room, with an objective to accomplish for each room.
  • Corridors are guarded by Acolytes and Wizards as well as driders, Drow assassins and fighters. Dungeon scaling operates heavily in this quest, so expect larger groups of mobs to spawn with larger parties.
  • The first large room is where you'll eventually leave (via a yet-to-be activated portal) to meet the High Priestess boss. Once you clear the Drow enemies in this room (there will remain some spiders on the upper level), Ana and Elminster will arrive.
  • The objective changes quietly and doesn't require you to speak to Elminster: Retrieve a ceremonial spider brooch and dagger from rooms located by using the corridors on the left and right of the central room.
    • You may retrieve the items in any order.
    • On entering a corridor, there will be some resistance to clear before you find a portal that leads you to each objective area.
    • Each objective area has a corridor with two paths: one to the real objective, and the other leads you to an optional where you eliminate slavers or destroy spiders in a disused lair.
    • A party member with Open Lock or Knock will be needed for some doors on these optional paths, see:
  • Near each objective entrance is a shrine, so spell casters and healers can take some luxury in power-casting for offence and defence in each area, then using the Shrine as you leave the objective area.
  • Each objective room has an orange-named boss.
    • The dagger is guarded by a Blademaster
    • The spider brooch by a Wizard.
    • Each boss has a moderate guard of Driders, archers, mages and fighters that defend each room.
      • On opening the door, the boss's will immediately head towards your location to attack you. It's practical for small parties not to enter the room but to divide and conquer: Let the boss approach alone, destroy him, then lure the others out.
  • The items in each room are guarded by a force field that drops once all resistance is eliminated. Once the boss is down, the remaining forces of each room aren't especially deadly except on Epic Elite.
  • After both the brooch and the dagger are retrieved, return to the central room and approach Elminster, who will automatically recognize that you have the components. The central portal activates and a guardian Drider will appear. After he gives a "None shall pass!" speech, most players will recognize him for the inept Pythonesque "Black Knight" that he is and quickly finish him off for a chest.
  • End-fight time: Use the shrine on the upper level if required, buff your party and enter the central portal. Ana will enter the portal immediately after that guardian is down but there is no rush to join her, nor is it necessary to attempt to apply any buffs to her.
    • You'll enter a large circular room with a central altar and a large portal ahead that players cannot enter. Players can return through the last portal they entered and to the shrine of the central room.
    • Ahead on a platform is your first of three waves of attackers; several Drow of various types will attack you--but not before the High Priestess, standing near the larger portal, realizes that Ana is the Thread of the Weave incarnate, charms her and compels her to enter the restricted portal into the Demonweb. The priestess then orders the Drow to attack.
    • Once all the Drow are neutralized, you fight the High Priestess for a time. When her health is down sufficiently, she'll animate many statues of driders and spiders to attack your party. The priestess cannot be attacked or damaged until all guardians are destroyed. Sometimes one or two of these don't sense the party, so if the priestess doesn't speak again to resume the fight, look for stragglers.
    • After you beat the priestess down again she will call for her last wave of defence: four Dracolith demons and a handful of dretches.
    • On dispatching these, you can finish attacking the priestess to within an inch of her life. Put your Voice of the Master on when you see a large bull-like demon appear. He kills the priestess and warns you not to attempt to enter the Demonweb (on some occasions, you might actually kill the priestess, but the end-game dialog between her and the demon will still be heard).

Bonus XP

  • Aggression bonus: 74 or more monsters killed +10% Bonus. No experience numbers available.
  • Onslaught bonus: 98 or more monsters killed +15% Bonus. No experience numbers available.
  • Conquest bonus: <123 or more monsters killed +25% Bonus. No experience numbers available.
  • Mischief bonus: 16 or more breakables smashed +8% Bonus. No experience numbers available.
  • Vandal bonus: 21 or more breakables smashed +10% Bonus. No experience numbers available.

Loot

  • Chests:
  • Collectables: 4
    • Adventurer's Pack in the hall east of the main room, just before the room with the portal
    • Adventurer's Pack at the end of the spider quarters
    • Adventurer's Pack in one of the cells in the southern slave quarters
    • Adventurer's Pack in the hall leading to the northern slave quarters
  • NPC rewards: Standard, including a chance of +3 Tomes

Named Chest Drop

  • Blade of the High Priestess - Dagger: 2[1d4]+6, Spellcasting Implement +18, Potency +72, Improved Paralyzing, Wisdom (Damages Wisdom), Wounding, Slay Living [ML:21,BtCoE]

Monsters

Name(picture) CR Type Race
Hekta Szind(view)
Hekta Szind.jpg
 ♦26Epic Normal ♥31Epic Hard Elf Drow Elf
Chaszoj'ryn(view)
Chaszoj'ryn.jpg
 ♦24Epic Normal ♥29Epic Hard Aberration Drider
Namajj Hru'un(view)
Namajj Hru'un.jpg
 ♦24Epic Normal ♥29Epic Hard Elf Drow Elf
Priestess of Lolth(view)
Priestess of Lolth.jpg
CRs missing! Elf Drow Elf
Shev'aal(view)
Shev'aal.jpg
 ♦24Normal ♥28Hard Vermin Spider
Sorntran Arkenep(view)
Sorntran Arkenep.jpg
 ♦24Epic Normal ♥29Epic Hard Elf Drow Elf
Utheo Myar(view)
Utheo Myar.jpg
 ♦24Epic Normal ♥29Epic Hard Elf Drow Elf
Acolyte of Lolth(view)
Acolyte of Lolth.jpg
CRs missing! Elf Drow Elf
Acolyte(view)
Acolyte.jpg
CRs missing! Elf Drow Elf
Deathjump Spider(view)
Deathjump Spider.jpg
 ♦16Normal Vermin Spider
Draegloth(view)
Draegloth.jpg
CRs missing! Evil Outsider Demon
Drider(view)
Drider.jpg
CRs missing! Aberration Drider
Guard(view)
Guard.jpg
CRs missing! Elf Drow Elf
Guardian Statue (Drider)(NoPic)
No pic.jpg
CRs missing! Aberration Drider
Guardian Statue (Spider)(NoPic)
No pic.jpg
CRs missing! Vermin Spider
Ravenous Dretch(view)
Ravenous Dretch.jpg
CRs missing! Evil Outsider Demon

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