Game mechanicsNewbie guideIn developmentDDO StoreIRC Chat/Discord

ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavor


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

The Snitch

From DDO wiki
Jump to: navigation, search
Warning: The information on this page might be inaccurate due to a game update.
If you know any information on this page to be in error, please fix it by clicking the edit link above.
If you can verify that all the information on this page has been updated correctly, please edit this page and remove this template. (May 2017)
Reason: Needs to have parameters updated due to changes in Quest.

Like other taverns in Stormreach, the Golden Wing Inn hosts many shady dealings in its back rooms.

Phiarlan Carnival adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: Phiarlan Carnival
The Snitch
Heroic level: 5
Epic level: 20
Duration: Long
Heroic XP:  ♣1,152Solo/Casual ♦2,060Normal ♥2,200Hard ♠2,340Elite
Epic XP:  ♣6,874Solo/Casual ♦11,856Normal ♥12,255Hard ♠12,654Elite
Takes place in: Golden Wing Side Entrance
Bestowed by: Ochre
NPC contact: Ochre
Quest acquired in: House Phiarlan
Patron: House Phiarlan
Base favor: 4
Free to Play: No
Extreme Challenge: No
M snitch.png
Loading screen


A Halfling named Roderic Nettle has been supplying the Maleficent Cabal with equipment. But now, Ochre wants you to pump Nettle for information on the Cabal, beating it from him if necessary.

Nettle is currently in the kitchens of the Golden Wing Inn of the House Phiarlan Enclave. Go through the Golden Wing Kitchen Entrance to avoid alerting him.

Spoiler Warning: Information below this point can be considered spoiler material!


  • Find and interrogate Roderic Nettle
  • Gather the entire party near Roderic Nettle
    • Appears multiple times; each time, he'll summon several creatures and then disappear
  • Slay Garos
  • (Optional) Slay Thassnoss the Mad Heroic: +15% Bonus.( ♣173 ♦309 ♥330 ♠351 )/ Epic: +15% Bonus.( ♣1,031 ♦1,778 ♥1,838 ♠1,898 )
  • (Optional) Slay Mandible Heroic: +10% Bonus.( ♣115 ♦206 ♥220 ♠234 )/ Epic: +10% Bonus.( ♣687 ♦1,186 ♥1,226 ♠1,265 )
  • (Optional) Slay Rusty Heroic: +30% Bonus.( ♣346 ♦618 ♥660 ♠702 )/ Epic: +10% Bonus.( ♣687 ♦1,186 ♥1,226 ♠1,265 )
  • (Optional) Do not awaken the sleeping dogs Heroic: +10% Bonus.( ♣115 ♦206 ♥220 ♠234 )/ Epic: +10% Bonus.( ♣687 ♦1,186 ♥1,226 ♠1,265 )
  • (Optional) Get the letterDeath Threat from the mailbox and return it to Mistress Gillea Heroic: +10% Bonus.( ♣115 ♦206 ♥220 ♠234 )/ Epic: +10% Bonus.( ♣687 ♦1,186 ♥1,226 ♠1,265 )

What to Expect

  • Traps (fixed)
  • Spawning/re-spawning monsters

Known Traps

Trap DCs

  • Fire trap in the Incinerator. No control panel; jets are turned on/off with the valve in the center
  • Blade trap east of the Incinerator, south corridor; control box is on the south wall, west (Incinerator side) of the trap
  • Fire trap east of the Incinerator, north corridor junction; control box is on the east wall, between the trap and corridor
  • Fire trap in Tanner's Alley, up north ladder; control box is on the north wall before the corner
  • Air trap in Tanner's Alley; control box is on the east wall before the trap

Tips and Misc

  • This quest has several valves throughout that are eye-candy only. They will be valves up on pipes that are not actionable.
  • When you reach the room with the four open cisterns, the northeast cistern leads to a shrine (To access the shrine, do not touch the valves! The water will give you the reach needed for the ladder). The northwest one leads to a dead end. The southwest one is back where you came from. Valves turn off water in three, but you must swim in the fourth (southeast).
  • Thassnoss the Mad may appear south of the Incinerator; you must jump and catch a ladder over a swimming pit. He might be either directly at the top of the ladder or behind a secret door.
  • Mandible may appear north of the Incinerator, through the water tunnel, on a platform with moss. Keep going north past the disable-able fire traps.
  • Several points between sections are swim tunnels where once you get into the flow, water will force you into breathing zones, take a breath and swim the rest of the way. Be sure to use the shrines in the area before continuing.
  • When you emerge from the first swim zone, you will ultimately climb ladders and walk on rooftops to get to the next sections of the quest.
  • Breaking your sneak to pull the lever will not awaken the dogs. After you go through the tunnel, the optional will be completed, and it doesn't matter if you wake - or kill - the dogs, if you just want to send the stealthiest member through while the others wait on the roof.
  • When you come across the air trap, walk along the pipes. If you are having trouble with the hell-hounds right after this, lure them onto the roof with the wind trap, let it blow you across the way and shoot the hell-hounds from safety. When doing this trick, make sure to retreat to the far wall - their fire breath will still be able to reach you otherwise.
  • The valve to open the underwater door will remain locked until you defeat the hell-hounds.
  • Make sure all your members are down in the final courtyard before you approach Roderick! A force-field will appear across the entrance when he summons Garos. This can actually be a quest-breaker, if the entire/majority of the party is on the wrong side of the ladder once he starts speaking.
    • This has recently been updated so that party members outside the force field can get it to lower by being out of his line of sight. If there are no players for him to see or attack, the force field will lower, allowing members outside of it to enter. Then the field will raise again.
  • If you have a very high jump (close to the max of 40), you can actually jump up on the roof of the building that leads to the final battle without using the ladder, skipping the second battle with the tieflings.
  • Mass buffing around Garos during the conversation will actually buff Garos, after which you will fight him.
  • Rusty will be found behind a small waterfall and tunnel, after Roderick summons him and then shoos him away. Rusty is a tough hitter but can be easily killed with ranged weapons by luring him into the tunnel you came from and standing close to the wall behind the hole with the ladder (If Rusty gets too close to the hole he will go back outside). The Sealed Letter for Mistress Gillea's optional will be in the destroyed mailbox.

Epic Strategy

  • This quest is generally considered a friendly entry-level challenge for newcomers to epic questing.

External links

Bonus XP

  • Aggression bonus: 62 or more monsters killed +10% Bonus.( ♣115 ♦206 ♥220 ♠234 )
  • Tamper bonus: 2 or more traps disarmed +10% Bonus.( ♣115 ♦206 ♥220 ♠234 )
  • Neutralization bonus: 3 or more traps disarmed +20% Bonus.( ♣230 ♦412 ♥440 ♠468 )
  • Ingenious Debilitation bonus: 4 or more traps disarmed +30% Bonus.( ♣346 ♦618 ♥660 ♠702 )
  • Observance bonus: 1 or more secret door discovered +8% Bonus.( ♣92 ♦165 ♥176 ♠187 )
  • Mischief bonus: 38 or more breakables smashed +8% Bonus.( ♣92 ♦165 ♥176 ♠187 )
  • Vandal bonus: 49 or more breakables smashed +10% Bonus.( ♣115 ♦206 ♥220 ♠234 )
  • Ransack bonus: 60 or more breakables smashed +15% Bonus.( ♣173 ♦309 ♥330 ♠351 )


  • Chests: 3 - 6
    • 1 optional for killing Thassnoss the Mad (Troglodyte Caster, doesn't always spawn, found south of the Incinerator; you must jump and catch a ladder over a water pit)
    • 1 optional for killing Mandible (Spider, doesn't always spawn, found north of the Incinerator, through the water tunnel, on a platform with moss)
    • 1 for killing Crateos (Construct)
    • 1 optional for killing Rusty (Rust Monster, found behind a small waterfall and tunnel, after Roderick summons him and then shoos him away)
    • 1 at the end for killing Garos (Abishai)
      • epic hard: 2 end chests
  • Collectables: Six
    • Moss south of the Incinerator, up the ladder
    • Adventurer's Pack in the same spot, behind a secret door
    • Rubble east of the Incinerator, up the south ladder
    • Moss in the northern room past the Incinerator
    • Adventurer's Pack on the roof above the ladder from the second swim tunnel, in Prospect Lane
    • Rubble near the mailbox
  • NPC rewards: +1/+2 items (choose from 8)

Named Chest Drop


Name(picture) CR Type Race
Monster Crateos TheSnitch official.jpg
 ♠13Elite ♦24Epic Normal ♥33Epic Hard ♠50Epic Elite Construct Animated Object
 ♦8Normal ♥10Hard ♠13Elite ♦24Epic Normal ♥33Epic Hard Evil Outsider Abishai
 ♠13Elite ♦23Epic Normal ♥32Epic Hard Aberration Rust Monster
 ♠11Elite ♦22Epic Normal ♥31Epic Hard Vermin Spider
Thasnoss the Mad(NoPic)
No pic.jpg
 ♦22Epic Normal Reptilian Troglodyte
Air Mephit Warrior(view)
Air Mephit Warrior.jpg
 ♦14Normal ♠17Elite ♦17Epic Normal Air Outsider Mephit
Air Mephit(view)
Air Mephit.jpg
 ♦3Normal ♥5Hard ♠8Elite OR Summoned by another mephit: ♦3Normal ♥3Hard ♠3Elite Air Outsider Mephit
 ♦4Normal ♠9Elite Monstrous Humanoid Gargoyle
Giant Rat(view)
Monster Giant Rat.jpeg
 ♦3Normal ♦19Epic Normal Animal Rat
Greater Air Mephit(view)
Greater Air Mephit.jpg
 ♦6Normal ♠11Elite ♦22Epic Normal OR Summoned by another mephit: ♠6Elite Air Outsider Mephit
Greater Sand Mephit(view)
Greater Sand Mephit.jpeg
 ♦6Normal ♥8Hard ♠11Elite Earth Outsider Mephit
CRs missing! Magical Beast Hellhound
Malefic Firebreather(view)
Malefic Firebreather.jpg
 ♦22Epic Normal Native Outsider Tiefling
Malefic Knife Thrower(view)
Malefic Knife Thrower.jpg
 ♦22Epic Normal Native Outsider Tiefling
Malefic Seer(view)
Malefic Seer.jpg
 ♦22Epic Normal Native Outsider Tiefling
Malefic Strongman(view)
Malefic Strongman.jpg
 ♦22Epic Normal Native Outsider Tiefling
Ochre Jelly(view)
Ochre Jelly.jpg
 ♠10Elite ♦22Epic Normal Ooze Ochre Jelly
Watch Dog(view)
Watch Dog.jpg
 ♦22Epic Normal Animal Dog

The above was automatically compiled via DPL, 01:00:02 cache updated, time elapsed = 0.48405194282532 (please, do not keep reloading this page unless necessary, since it will not load from the cache, it will be re-generated from scratch every time, putting excessive additional load on the server).