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DDO information project/Spot and Search/10

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Spot
&
Search
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Quest
Level
1 2 3 4 5 6 7 8 9 10 Traps
&
Locks
11 12 13 14 15 16 17 18 19 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29 30

31 32 33 34

20 21 22 23 24 25 26 27 28 29 30

31 32 33 34


Level 10 quests[edit]

Suspected Requirements

Spot Requirements:

  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 17
  • Hard
    • Guaranteed to find everything recorded: 29
    • Suspected requirement to find everything: 25
  • Elite
    • Guaranteed to find everything recorded: 37
    • Suspected requirement to find everything: 33

Search Requirements

  • Normal
    • Guaranteed to find everything recorded: Not enough data
    • Suspected requirement to find everything: 17
  • Hard
    • Guaranteed to find everything recorded: 29
    • Suspected requirement to find everything: 25
  • Elite
    • Guaranteed to find everything recorded: 37
    • Suspected requirement to find everything: 33


An Invitation to Dinner[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Normal ? ?
Hard ? ?
Elite ? ?
Normal ? ?
Hard ? ?
Elite ? ?

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Normal ? ?
Hard ? ?
Elite ? ?
Normal ? ?
Hard ? ?
Elite ? ?

Black and Blue[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blade traps in the first aqueduct
Normal 27:Success 29:Success ?–27 ?–29
Hard 28:Fail; 29:Success 28:Fail; 29:Success 29 29
Elite 36:Fail; 37:Success 36:Fail; 37:Success 37 37
Blade traps at tunnel past the second aqueduct
Normal 27:Success 29:Success ?–27 ?–29
Hard 28:Fail; 29:Success 28:Fail; 29:Success 29 29
Elite 36:Fail; 37:Success 36:Fail; 37:Success 37 37

Bring Me the Head of Ghola-Fan![edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Slash trap, down spiral ramp
Normal 27:Success 30:Success ?–27 ?–30
Hard ?–25 ?–25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Fire trap in middle of Crest of the Snake room
Normal 23:Success 28:Success ?–23 ?–28
Hard ?–25 ?–25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door, to Treasure horde
Normal 4:Fail; 5:Success 9:Fail; 10:Success 5 10
Hard 12:Fail; 13:Success 17:Fail; 18:Success 13 18
Elite 23:Success 28:Success ?–23 ?–28

Death House[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Blades Trap guarding locked chest at basement
Normal ? ?
Hard ? ?
Elite 34:Fail; 45:Success ? 35–45
Blades trap before door to underground
Normal ? ?
Hard ? ?
Elite 28:Fail; 33:Success 32:Fail; 33:Success 29–33 33

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Study (1st Floor)
Normal ? ?
Hard 20:Success 25:Success ?–20 ?–25
Elite ? ?
Basement
Normal ? ?
Hard 20:Fail 25:Fail 21–? 26–?
Elite 28:Success 34:Success ?–28 ?–34

Escort the Expedition[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
First blades in east corridor
Normal 20:Success 20:Success ?–20 ?–20
Hard ?–25 ?–25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Second blades in east corridor
Normal 20:Success 20:Success ?–20 ?–20
Hard ?–25 ?–25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Sonic trap in final hallway
Normal 20:Success 20:Success ?–20 ?–20
Hard ?–25 ?–25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door, to southern Chest
Normal 1:Success 4:Fail; 5:Success ?–1 5
Hard ?–25 ?–29
Elite 24:Success 29:Success ?–24 ?–29

Hiding in Plain Sight[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Corridor after the first room, before first Intersection
Spike trap in corridor (after first room)
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Acid, Fire, Poison trap (after first room)
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Corridors before the Valve and Locked Gate
Vertical Blade trap(s) location varies (running river, alcove)
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Fire darts (past second crossroad)
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Spinning blades in east corridor (near lever to locked gate)
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Traps past the Blockade and Shrine
(1-3) Dual Acid and Poison trap(s) in corridors
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
(Inactive) Trap, Control Panel near lever to the hidden Spider area
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Spider Infested Area
Spike trap(s) through hidden door (Spider area)
Normal 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Hard 17:Fail; 18:Success 17:Fail; 18:Success 18 18
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Spike trap(s), (Spider area) before the: 2 lever activated, gem door
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Final areas: after the long Swim
Fire darts in north corridor (corridor after the swim)
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
(Single Blade) in north corridor, by Alcove near the hidden door
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
(Single Blade) in north corridor, inside Alcove near the hidden door
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Early secret door
Normal 9:Fail; 10:Success 14:Fail; 15:Success 10 15
Hard 15:Fail; 16:Success 20:Fail; 21:Success 16 21
Elite 18:Fail; 19:Success 23:Fail; 24:Success 19 24

The Newcomers[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Bear traps
Normal 27:Success 27:Success ?–27 ?–27
Hard 26:Success 26:Success ?–25 ?–25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Pressure Plates
Normal 27:Success 27:Success ?–27 ?–27
Hard 26:Success 26:Success ?–25 ?–25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33

The Sanctum: Quench the Flames (Cult of the Six, Chapter 3a)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Dart trap in western corridor
Normal 20:Success 21:Success ?–20 ?–21
Hard ?–25 ?–25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Blade trap in western corridor
Normal 20:Success 21:Success ?–20 ?–21
Hard ?–25 ?–25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Fire trap in eastern corridor
Normal 16:Fail; 20:Success 21:Success 17–20 ?–21
Hard 17–25 ?–25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33

The Sanctum: Church of the Fury (Cult of the Six, Chapter 3b)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Dart trap in western corridor
Normal 20:Success 21:Success ?–20 ?–21
Hard ?–25 ?–25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Blade trap in western corridor
Normal 20:Success 21:Success ?–20 ?–21
Hard ?–25 ?–25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Fire trap in eastern corridor
Normal 20:Success 20:Success ?–20 ?–20
Hard ?–25 ?–25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33

Secure the Area[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Fire jet, floor grate, at crossroads by shrine
Normal 20:Success 20:Success ?–20 ?–20
Hard ?–25 ?–25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door to Lever
Normal 1:Success 1:Success ?–1 ?–1
Hard 1:Success 1:Success ?–1 ?–1
Elite 1:Success 1:Success ?–1 ?–1

Slavers of the Shrieking Mines[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike trap in north corridor after locked door
Normal ?–17 ?–17
Hard ?–25 ?–25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Blade trap in south corridor
Normal ?–17 ?–17
Hard ?–25 ?–25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33

Sykros' Jewel[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Ice jets; 2 Control Panels, one on each wall
Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33

Tempest's Spine[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Spike/blade trap. Before the trap right side (on the floor just past the control column) Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Fire traps burst from open holes in hallway. Right wall, beyond traps Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Spike Trap on INT rune Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Long corridor of (Poison) jets Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Fire traps guarding lever. The 2 stone statues with a lever in the middle, a Control Panel on each stone Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Bridge to the Inevitable (acid and poison). To the left side of the bridge Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33

The Chamber of Rahmat[edit]

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
Secret door, to Ulzarian's chamber
Normal 1:Success 2:Fail; 5:Success ?–1 3–5
Hard 9:Fail; 10:Success 14:Fail; 15:Success 10 15
Elite ? ?

The Vault of Night (Vault of Night (story arc) raid, Part 5)[edit]

(Epic)

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
West Side
Blade trap wall Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
Lightning trapped chest Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
North Side
Spinning blade corridor Normal 16:Fail; 17:Success 16:Fail; 17:Success 17 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33 33
South Side
Spike trap Normal ?–17 ?–17
Hard ?–25 ?–25
Elite 30:Fail 31–33 ?–33
Trap near door Normal ?–17 ?–17
Hard ?–25 ?–25
Elite 35:Success ?–33 ?–33

Secret doors

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spot Search Spot Search
West wing Secret door Normal 3:Success 8:Success ?–3 ?–8
Hard 8:Fail; 9:Success 11:Fail; 12:Success 9 12
Elite 11:Fail; 12:Success 16:Fail; 17:Success 12 17

Link to level 11