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DDO information project/Spot and Search/10

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Spot
&
Search
1 2 3 4 5 6 7 8 9 10 By
Quest
Level
1 2 3 4 5 6 7 8 9 10 Traps
&
Locks
11 12 13 14 15 16 17 18 19 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29 30

31 32

20 21 22 23 24 25 26 27 28 29 30

31 32


Level 10 quests[edit]

Suspected Requirements

Spot Requirements:

  • Normal
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 17
  • Hard
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 25
  • Elite
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 33

Search Requirements

  • Normal
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 17
  • Hard
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 25
  • Elite
    • Guaranteed to find everything recorded: No data
    • Suspected requirement to find everything: 33


Black and Blue[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Blade traps in the first aqueduct
(Spot and Search values)
Casual
Normal
Hard
Elite
Blade traps at tunnel past the second aqueduct
(Spot and Search values)
Casual
Normal
Hard
Elite

Bring Me the Head of Ghola-Fan![edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Escort the Expedition[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

The Sanctum: Quench the Flames (Cult of the Six, Chapter 3a)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Dart trap in western corridor
(Spot and Search values)
Normal 20:Success 21:Success 17-20
Hard
Elite 33:Success 31:Fail; 39:Success 33
Blade trap in western corridor
(Spot and Search values)
Normal 20:Success 21:Success 17-20
Hard
Elite 33:Success 29:Fail 33
Fire trap in eastern corridor
(Spot and Search values)
Normal 16:Fail; 20:Success 21:Success 18-20
Hard
Elite 33:Success 31:Fail; 39:Success 33

The Sanctum: Church of the Fury (Cult of the Six, Chapter 3b)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Dart trap in western corridor
(Spot and Search values)
Normal 20:Success 21:Success  ?-20
Hard
Elite
Blade trap in western corridor
(Spot and Search values)
Normal 20:Success 21:Success  ?-20
Hard
Elite
Fire trap in eastern corridor
(Spot and Search values)
Normal 20:Success 20:Success 17-20
Hard
Elite

Secure the Area[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

The Vault of Night (Vault of Night (story arc) raid, Part 5)[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
West Side
Blade trap wall
(Spot and Search values)
Normal
Hard
Elite 30:Fail; 33:Success 31-33
Rune spot under west speaking stone
(Spot and Search values)
Normal N/A
Hard N/A
Elite 35:Success N/A  ?-35
Lightning trapped chest
(Spot and Search values)
Normal
Hard
Elite 33
North Side
Spinning blade corridor
(Spot and Search values)
Normal
Hard
Elite 32:Fail; 33:Success 33
South Side
Spike trap
(Spot and Search values)
Normal
Hard
Elite 30:Fail 33
Trap near door
(Spot and Search values)
Normal
Hard
Elite 35:Success 33-35


Hiding in Plain Sight[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spike trap in corridor after first room
(Spot and Search values)
Normal 22:Success 16:Fail; 17:Success 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33
Acid/Fire/Poison trap after first room
(Spot and Search values)
Normal 22:Success 16:Fail; 17:Success 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33
Spinning blades in east corridor
(Spot and Search values)
Normal 22:Success 31:Success  ?-22
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33
Vertical Blade trap in north-west corridor
(Spot and Search values)
Normal 22:Success 31:Success  ?-22
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33
Duel Acid and Poison trap in east corridor
(Spot and Search values)
Normal 22:Success 31:Success  ?-22
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33
Blade trap in north corridor
(Spot and Search values)
Normal 22:Success 31:Success  ?-22
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33
Spike trap through hidden door (Spider area)
(Spot and Search values)
Normal
Hard 24:Fail; 25:Success 24:Success  ?-24
Elite 32:Fail; 33:Success 32:Fail; 41:Success 33
Fire darts in north corridor (corridor after the swim)
(Spot and Search values)
Normal 22:Success 31:Success  ?-22
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33
(Single Blade?) Mechanical trap in north corridor, west corner
(Spot and Search values)
Normal 22:Success 31:Success  ?-22
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33
Blade in north corridor, west corner
(Spot and Search values)
Normal 22:Success 31:Success  ?-22
Hard 24:Fail; 37:Success 24:Fail; 25:Success 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33
Spike trap by hidden door at end of quest
(Spot and Search values)
Normal 22:Success 31:Success  ?-22
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Early secret door Normal 15:Success 14:Fail; 15:Success 15
Hard 15:Success 20:Fail; 21:Success 21
Elite -1:Fail; 1:Success 23:Fail; 24:Success 24

Slavers of the Shrieking Mines[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Secret doors

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Normal
Hard
Elite
Normal
Hard
Elite

Sykros' Jewel[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Ice jets; 2 control boxes, one on each wall
(Spot and Search values)
Normal 22:Success 16:Fail; 17:Success 17
Hard 24:Fail; 25:Success 24:Fail; 25:Success 25
Elite 32:Fail; 33:Success 32:Fail; 33:Success 33

Tempest's Spine[edit]

Trap & Lock DCs

Traps

Location/Description Quest Difficulty Spot Search Suspected DC range
Modified Roll:Result Modified Roll:Result
Spike/blade trap. Before the trap right side (on the floor just past the control column)
(Spot and Search values)
Normal 16:Fail; 17:Success 17
Hard 24:Fail; 25:Success 27:Success 25
Elite 32:Fail; 33:Success 33:Success 33
Fire traps burst from open holes in hallway. Right wall, beyond traps
(Spot and Search values)
Normal 16:Fail; 17:Success 17
Hard 25
Elite 32:Fail; 33:Success 29:Fail; 33:Success 33
Spike Trap on INT rune.
(Spot and Search values)
Normal
Hard
Elite
Long corridor of (Poison) jets.
(Spot and Search values)
Normal 16:Fail; 17:Success 17
Hard
Elite 33:Success 33
Fire traps guarding lever. The 2 stone with a lever in the middle, a box on each stone
(Spot and Search values)
Normal 16:Fail; 17:Success 17
Hard 25
Elite 32:Fail; 33:Success 29:Fail; 33:Success 33
Bridge to the Inevitable. To the left side of the bridge
(Spot and Search values)
Normal
Hard 25
Elite 32:Fail; 33:Success 45:Success 33

Link to level 11


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