The Sanctum: Church of the Fury

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Turbine point icon.png Requires access to adventure pack: Sorrowdusk Isle

Journey into the heart of Sorrowdusk Temple and defeat its cruel bishop before his ritual of summoning is completed.

The Sanctum: Church of the Fury
Heroic level: 10
Epic level: None
Duration: Medium
Heroic XP:  ♣1,161
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Solo/Casual
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 ♦2,038
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Normal
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 ♥2,140
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Hard
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 ♠2,242
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Elite
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Epic XP: N/A
Takes place in: Fane of the Six
NPC contact: Lord Hraag of Greymoon
Quest acquired in: Sorrowdusk Isle
Patron: House Deneith
Base favor: 4
Free to Play: No
Extreme Challenge: No
The Sanctum: Church of the Fury map (legend )
Loading screen

Overview

Slay Bishop Zashaoth and smash the cult's idol of the Fury before the bishop succeeds in summoning an army of fire reavers!

  • This is the second part of Chapter 3 (final part total) in the Cult of the Six story arc.

Spoiler Warning: Information below this point can be considered spoiler material!


Objectives

What to Expect

  • Traps (fixed)
  • Puzzle (mandatory: puzzle wheels)

Known Traps

Trap DCs

  • Dart trap just in the first corridor to the west; control box is on the northern face of the center pillar on the far side
  • Blade trap in the second corridor to the west; control box is on the eastern face (near side) of the center wall
  • Fire trap in the eastern corridor, on the rise; control box is on the eastern face of the center pillar entering the corridor
  • One-shot fire trap guarding the chest; cannot be disarmed.

Tips and Misc

  • Again, despite both entrances being active, only the main door is colored yellow on the map; both entrances will bring you to the same spot.
  • Again, fire resistance is a must, while lightning resistance and blindness ward can be helpful in the end fight.
  • The eastern and western passages don't contain anything required to complete the quest.
  • Be careful breaking sarcophagi; wights might spawn.
  • Puzzle wheels:
    • Yellow = Elephant/N (5 turns)
    • Red = Scorpion/Backwards E (3 turns)
    • Blue = Hook/Upside-down J (3 turns)
    • Green = H (3 turns)

Bonus XP

  • Aggression bonus: 25 monsters killed +10% Bonus.( ♣116 ♦204 ♥214 ♠224 )
  • Onslaught bonus: 33 monsters killed +15% Bonus.( ♣174 ♦306 ♥321 ♠336 )
  • Conquest bonus: 40 monsters killed +25% Bonus.( ♣290 ♦510 ♥535 ♠561 )
  • Neutralization bonus: 2 traps disarmed +10% Bonus.( ♣116 ♦204 ♥214 ♠224 )
  • Mischief bonus: 57 breakables smashed +8% Bonus.( ♣93 ♦163 ♥171 ♠179 )
  • Vandal bonus: 75 breakables smashed +10% Bonus.( ♣116 ♦204 ♥214 ♠224 )
  • Ransack bonus: 92 breakables smashed +15% Bonus.( ♣174 ♦306 ♥321 ♠336 )

Loot

  • Chests: 2
  • Collectables: Six
    • Bookcase in the southwest area of the central room
    • Alchemy table in the northwest area of the central room
    • Adventurer's Pack at the end of the western corridor
    • Mushroom on a ledge up high, in the first southern alcove down the eastern corridor
    • Mushroom on a ledge near the lava at the end of the eastern corridor
    • Adventurer's Pack in the southwest corner of the room south of the central room
  • NPC rewards: Go back to Hragg and claim a reward from the list.

Monsters

Monster Information

Named Monsters:

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