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The Sanctum: Church of the Fury
From DDO wiki
| |
Journey into the heart of Sorrowdusk Temple and defeat its cruel bishop before his ritual of summoning is completed.
| The Sanctum: Church of the Fury | |
| Heroic level: | 10 |
| Epic level: | None |
| Duration: | Medium |
| Heroic XP: | ♣1,161![]() Solo/Casual ![]() ![]() Normal ![]() ![]() Hard ![]() ![]() Elite ![]() |
| Epic XP: | N/A |
| Takes place in: | Fane of the Six |
| NPC contact: | Lord Hraag of Greymoon |
| Quest acquired in: | Sorrowdusk Isle |
| Patron: | House Deneith |
| Base favor: | 4 |
| Free to Play: | No |
| Extreme Challenge: | No |
| The Sanctum: Church of the Fury map (legend ) | |
Overview
Slay Bishop Zashaoth and smash the cult's idol of the Fury before the bishop succeeds in summoning an army of fire reavers!
- This is the second part of Chapter 3 (final part total) in the Cult of the Six story arc.
Spoiler Warning: Information below this point can be considered spoiler material!
Objectives
- Slay Bishop Zasha'oth of the Fury
- Smash the Idol of the Fury
- Defeat Azhakul the Fire Reaver
What to Expect
- Traps (fixed)
- Puzzle (mandatory: puzzle wheels)
Known Traps
- Dart trap just in the first corridor to the west; control box is on the northern face of the center pillar on the far side
- Blade trap in the second corridor to the west; control box is on the eastern face (near side) of the center wall
- Fire trap in the eastern corridor, on the rise; control box is on the eastern face of the center pillar entering the corridor
- One-shot fire trap guarding the chest; cannot be disarmed.
Tips and Misc
- Again, despite both entrances being active, only the main door is colored yellow on the map; both entrances will bring you to the same spot.
- Again, fire resistance is a must, while lightning resistance and blindness ward can be helpful in the end fight.
- The eastern and western passages don't contain anything required to complete the quest.
- Be careful breaking sarcophagi; wights might spawn.
- Puzzle wheels:
- Yellow = Elephant/N (5 turns)
- Red = Scorpion/Backwards E (3 turns)
- Blue = Hook/Upside-down J (3 turns)
- Green = H (3 turns)
Bonus XP
- Aggression bonus: 25 monsters killed +10% Bonus.( ♣116 ♦204 ♥214 ♠224 )
- Onslaught bonus: 33 monsters killed +15% Bonus.( ♣174 ♦306 ♥321 ♠336 )
- Conquest bonus: 40 monsters killed +25% Bonus.( ♣290 ♦510 ♥535 ♠561 )
- Neutralization bonus: 2 traps disarmed +10% Bonus.( ♣116 ♦204 ♥214 ♠224 )
- Mischief bonus: 57 breakables smashed +8% Bonus.( ♣93 ♦163 ♥171 ♠179 )
- Vandal bonus: 75 breakables smashed +10% Bonus.( ♣116 ♦204 ♥214 ♠224 )
- Ransack bonus: 92 breakables smashed +15% Bonus.( ♣174 ♦306 ♥321 ♠336 )
Loot
- Chests: 2
- 2 at the end for killing Azhakul the Fire Reaver
- Collectables: Six
- Bookcase in the southwest area of the central room
- Alchemy table in the northwest area of the central room
- Adventurer's Pack at the end of the western corridor
- Mushroom on a ledge up high, in the first southern alcove down the eastern corridor
- Mushroom on a ledge near the lava at the end of the eastern corridor
- Adventurer's Pack in the southwest corner of the room south of the central room
- NPC rewards: Go back to Hragg and claim a reward from the list.
Monsters
- Cultists of the Six - Human Clerics
- Drow Scorpions
- Drow Scorpion Cleric
- Fire Mephits
- Fire Reavers
- High Cultists - Human Clerics
- Idol of the Fury
- Wight Myrmidons
- Wight Priests
Named Monsters:
- Bishop Zasha'oth of the Fury - Red-named drow scorpion cleric; required kill
- Azhakul the Fire Reaver - Red-named fire reaver; required kill
Root > DDO game guides > Maps > Quests with maps
Root > DDO library > Quests > Pay to Play quests
Root > DDO library > Quests > Quests by duration > Medium quests
Root > DDO library > Quests > Quests by level > Level 10 quests
Root > DDO library > Quests > Quests by location > Sorrowdusk Isle quests
Root > DDO library > Quests > Quests by name
Root > DDO library > Quests > Quests by patron > House Deneith patron quests

