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DDO information project/Traps and locks/22

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31 32

20 21 22 23 24 25 26 27 28 29 30

31 32


Level 22 quests[edit]

Suspected Requirements

Disable Device Requirements:

  • Casual
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: ?
  • Normal
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 47
  • Hard
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 60-64
  • Elite
    • Guaranteed to disable everything recorded: ?
    • Suspected requirement to disable everything: 72-76

Open Locks Requirements

  • Casual
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Normal
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Hard
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?
  • Elite
    • Guaranteed to open everything recorded: ?
    • Suspected requirement to open everything: ?

Against the Demon Queen[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Poison traps in Scorpion hallway Side walls Normal
Hard
Elite
Slash trap in Octopus hallway Side walls Normal
Hard
Elite
Sonic traps in Bat hallway Side rooms Normal
Hard
Elite

Chains of Flame[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Flame traps in first corridor Right wall Normal
Hard
Elite
Fire trap on door lever On the wall next to the lever Normal
Hard
Elite
Grease traps and fireball spitters Left side Normal
Hard
Elite
Spinning blades Opposite door Normal
Hard
Elite
Slash trap on stairs Right wall near the door after trap Normal
Hard
Elite
Disjunction trap on lever Normal
Hard
Elite
Flame trap on bridge Middle of bridge Normal
Hard
Elite
Spikes Left back wall Normal
Hard
Elite
Vertical swinging blade trap before boss Left corner after trap Normal
Hard
Elite

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked gate Normal
Hard
Elite
Loot chest at overseer Normal
Hard
Elite

The Chamber of Raiyum[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spinning blades in south west corner of main hallway South wall Normal
Hard
Elite
North east: first acid trap on stairs Between right/left stairs Normal
Hard
Elite
North east: spinning blades on stairs Up the ramp, on top of the lower sarcophagus Normal
Hard
Elite
North east: sonic trap over lever in room with epigraph Left wall next the door Normal
Hard
Elite
North east: spinning blades in room Right wall next to sarcophagus Normal
Hard
Elite
North east: second acid trap on stairs Between right/left stairs Normal
Hard
Elite
North west: spinning blades on ramp Halfway up ramp Normal
Hard
Elite
North west: first acid trap on stairs Between right/left stairs Normal
Hard
Elite
North west: wall spikes next to skeleton archers On right hand side of door Normal
Hard
Elite
North west: second acid trap on stairs Between right/left stairs Normal
Hard
Elite
North west: wall spikes next to skeleton archers On right hand side of door Normal
Hard
Elite
South west: acid trap on stairs Between right/left stairs Normal
Hard
Elite

Don't Drink the Water[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest behind the waterfall area Normal 67:Success
Hard
Elite

Haywire Foundry (Vault of Night, Part 4)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade trap on climbing ramp 3 boxes - every other level, behind center pillar Normal
Hard 66-68:Success
Elite 70:CritFail; 75:Fail 76-80
Floor blade trap before ramp back down (only active when returning to ramp) left wall Normal  ?-58
Hard 54:Fail; 63:Success 55-58
Elite 55-?
Spike pit Right wall, before pit Normal  ?-68
Hard 68:Success 49-78
Elite 93:Success 49-?
Spike trap before ramp in electric/fire room Around behind the ramp Normal  ?-56
Hard 56:Success 37-56
Elite 87:Success 37-?
Spike trap covering lever in electric/fire room 2 boxes - in front of lever, around corner on side of ledge Normal  ?-59
Hard 59-75:Success 46-59
Elite 88-95:Success 46-?
Force trap covering hidden shrine 2 boxes - one behind each shrine Normal  ?-57
Hard 57:Success; 61:CritSuccess 38-57
Elite 38-?

The House of Broken Chains[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire wards behind secret door leading to collar relic The spell ward itself Normal 67:Success  ?-67
Hard 72:Success 53-72
Elite 53-?
Fire wards around the staff relic The spell ward itself
(two can be disarmed by the collar relic side)
Normal  ?-64
Hard 64-76:Success 57-64
Elite 57-?
Evil Spell Ward south of shrine The spell ward itself Normal 52:Success  ?-52
Hard 81:Success 62-81
Elite 62-?
Fire wards in secret passage to staff relic The spell ward itself Normal 50:Success  ?-50
Hard 67-81:Success 62-67
Elite 69:Success 62-?
Evil ward in secret passage to staff relic The spell ward itself Normal  ?-73
Hard 73:Success 54-73
Elite 54-?
Lever (Disable Device) Automatic roll when pulling lever
Failing this roll will create a lot of spell wards
in the next corridor.
Normal 58:Success  ?-64
Hard 64:Success 45-64
Elite 45-?
 ??? ward in final boss room The spell ward itself Normal
Hard
Elite

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
First Slave Pen door Normal 78:Success  ?-19
Hard 19:Success  ?-19
Elite 56:Success  ?-56
Second Slave Pen door Normal 88:Success  ?-50
Hard 36:Fail; 50:Success 37-50
Elite 68:Success 37-68
Dual slave pen door, North Normal 89:Fail; 90:Success 90
Hard 53:Fail; 90:Success 90
Elite 91:Success 90-91
Dual Slave Pen door, South Normal 53:Success
Hard
Elite 71:Success  ?-71
Slave Pen door east from dual doors Normal  ?-45
Hard 44:Fail; 45:Success 45
Elite 70:Success 45-70
Last Slave Pen door, near the exit door Normal
Hard
Elite 61:Success  ?-61
Locked door South-west from shrine Normal  ?-33
Hard 33:Success  ?-33
Elite
Gate to Collar Relic (key in the spider nest) Normal 39:Success  ?-39
Hard 41:Success  ?-41
Elite

The House of Death Undone[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire wards in Laboratory The spell ward itself Normal 52:Success  ?-52
Hard 69:Success 50-69
Elite 50-?
 ??? wards in the Servant's Quarters The spell ward itself Normal 50:Success
Hard
Elite
 ??? wards in the Priestess' Chambers The spell ward itself Normal 59:Success  ?-59
Hard
Elite
Evil wards in the Matron's Chambers The spell ward itself Normal 50:Success  ?-50
Hard 65:Success 46-65
Elite 46-?
Fire ward in the Ritual Chamber The spell ward itself Normal 60:Success  ?-58
Hard 54:Fail; 63:Success 55-58
Elite 55-?

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Library door (Opens with the Blue Key) Normal  ?-32
Hard 32:Success  ?-32
Elite
Locked door to Ritual Chamber Normal 63:Fail; 69:Success 64-69
Hard 75:Fail; 80:Success 76-80
Elite 80:Fail; 87:Success 81-87

The House of Rusted Blades[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Poison wards before Matron room The spell ward itself Normal 51:Success  ?-51
Hard 54:Fail; 62:Success 55-58
Elite 55-?
Fire wards in room with weapon racks The spell ward itself Normal 57-62:Success  ?-62
Hard 71-82:Success 63-71
Elite 63-?
 ??? jets on Matron lever On ground, between the levers Normal 80:CritSuccess  ?-39
Hard 39:Success; 85:CritSuccess 20-39
Elite 20-?

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest on secret room Normal 68:Success
Hard 37:Success  ?-37
Elite

The Jungle of Khyber (Vault of Night, Part 3b)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Force trap first door 2 boxes past the door on columns Normal 49-62:Success; 66:CritSuccess 43-46
Hard 66-79:Success; 85:CritSuccess 60-65
Elite 87-89:Success (west), 86:Success; 98:CritSuccess (east) 67-78
Trapped chest behind first archers Behind chest Normal 58:Success; 92:CritSuccess 39-58
Hard 74:Success; 88:CritSuccess 66-74
Elite 39-?
Trapped chest in troll room Right side on small pillar Normal 88:CritSuccess 55-68
Hard 89:CritSuccess  ?-69
Elite 82:Success  ?-82
Door with 3 force traps right side of door Normal 56-64:Success; 67:CritSuccess 45-47
Hard 57:Fail; 63-78:Success; 83:CritSuccess 59-61
Elite 74:Fail; 84:Success 75-78

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door that closes on Scorpion ambush Normal 35:Success  ?-35
Hard 41:Success  ?-41
Elite

The Master Artificer[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Magecraft Cannons If critically disabled, they start helping you Normal
Hard
Elite

The Portal Opens[edit]

Search & Spot DCs

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Spider door (Left wing, south from shrine) Normal 45:Success  ?-45
Hard 41:Fail; 52:Success 42-52
Elite 42-?
Slave pits door (Left wing, south corridor) Normal 62:Success  ?-50
Hard 41:Fail; 50:Success 42-50
Elite 42-?

The Vault of Night (Vault of Night (story arc) raid, Part 5)[edit]

(Heroic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
West Side
Blade trap wall right side of wall Normal  ?-74
Hard 74:Success 55-74
Elite 82-91:Success; 96:CritSuccess 74-76
Lightning trapped chest 5 boxes on columns around it Normal  ?-61
Hard 74-79:Success; 81:CritSuccess 60-61
Elite 80-95:Success; 96:CritSuccess 76
North Side
Spinning blade corridor 8 boxes scattered on columns on both sides Normal  ?-55
Hard 72-73:Success; 75:CritSuccess 54-55
Elite 82-95:Success; 98:CritSuccess 70-76
South Side
Spike trap north side Normal  ?-51
Hard 71:CritSuccess  ?-51
Elite 90:CritSuccess 70
Trap near door right side of third doorframe Normal  ?-55
Hard 72:Success; 75:CritSuccess 53-55
Elite 70:CritFail; 82-93:Success; 96:CritSuccess 76

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Every locked door in the raid without a key Normal  ?-38
Hard 30:Fail; 38:Success 31-38
Elite 51:Success 31-51
Locked chest on the North end Normal
Hard
Elite 81:Success
Locked door (East Wing, bottom floor), key in the nearby lava Normal  ?-34
Hard 34:Success  ?-34
Elite 89:Success

Link to level 23


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