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The House of Rusted Blades
From DDO wiki
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Matron Jyr Dun’Robar is rumored to be one of the strongest warriors in the Underdark. Her House trains many heroes of Sschindylryn.
| The House of Rusted Blades | |
| Heroic level: | None |
| Epic level: | 22 |
| Duration: | Long |
| Heroic XP: | N/A |
| Epic XP: | ♣11,347![]() Solo/Casual ![]() ![]() Normal ![]() ![]() Hard ![]() ![]() Elite ![]() |
| Takes place in: | House Dun'Robar, in Sschindylryn |
| NPC contact: | Traegar Vadamore |
| Quest acquired in: | Eveningstar |
| Patron: | Purple Dragon Knights |
| Base favor: | 8 |
| Free to Play: | No |
| Extreme Challenge: | No |
| The House of Rusted Blades map (legend ) | |
Overview
Shame House Dun'Robar into leaving the Drow alliance that waged war on Eveningstar. A powerful illusion-spell cast by the War Wizards will disguise you once you enter the house in Sschindylryn in the Underdark, so you can commit the sabotage in the appearance of a Drow. The Underdark can be accessed through Eveningstar Cavern. Sschindylryn can be entered far south of the entry portal and high above the cavern floor.
- This is part of the City of Portals story arc. You must complete it, The House of Broken Chains, and The House of Death Undone (in any order) to enable access to The Portal Opens.
Spoiler Warning: Information below this point can be considered spoiler material!
Objectives
- Apply the Ichor to the Battlemaster's Sword Rack
- Gather your party at the courtyard bell
- Ring the courtyard bell
- Defeat High Battlemaster Teblyn
- (Optional) Apply the Ichor to all the sword racks (~17.4% base xp )
Known Traps
- Several Spell Wards, in some halls and near sword racks; Search/Spot required: ♣(?)♦(?)
Solo/Casual
♥47
Normal
♠58
Hard
Elite
- Trap on the levers leading to Jyr Dun'Robar's room; control panel on the floor in front of the barrier. Considerably lower Search DC than the wards on all levels.
Tips and Misc
- The only required kill here is the High Battlemaster, making this quest a fast XP/loot run. Sending someone with Dimension Door to get the Sword Rack while the party waits at the bell greatly shortens completion times.
- Dragging active enemies back to the main room allows all of the mobs on the floor that are fighting each other to activate as well. This must be performed before the Apply the Ichor to the Battlemaster's Sword Rack objective. Once completed, the enemies on the main room floor disappear.
- The Jyr Dun'Robar fight cannot be fought after defeating Teblyn.
- A hire can be used to apply the ichor to the Battlemaster's rack with the player down the hall and then dismissed, to avoid that fight.
- A trapper can disable the three traps in the passageway between the Battlemaster's Quarters and where he spawns overlooking the Arena; this will require fighting at least two guards (as one set of doors can't be opened without alerting them), but after applying the ichor and gathering by the bell, most of the party can wait up the hall while one person stays by the bell. When ready, the person by the bell can ring it and scamper down the hall, while the rest of the party ranges the Battlemaster from up the hallway. This will draw his attention without alerting any of the other drow in the room. This can also be done solo with sufficient stealth; just make sure to open all the doors along your path first!
Bonus XP
- Devious bonus: <11 monsters killed +7% Bonus.( ♣794 ♦977 ♥990 ♠1,003 )
- Discreet bonus: <22 monsters killed +5% Bonus.( ♣567 ♦698 ♥707 ♠716 )
- Aggression bonus: 63-65 monsters killed +10% Bonus.( ♣1,135 ♦1,395 ♥1,414 ♠1,433 )
- Onslaught bonus: 77 monsters killed +15% Bonus.( ♣1,702 ♦2,093 ♥2,121 ♠2,149 )
- Tamper bonus: 5 traps disarmed +8% Bonus.( ♣908 ♦1,116 ♥1,131 ♠1,146 )
- Neutralization bonus: 7 traps disarmed +10% Bonus.( ♣1,135 ♦1,395 ♥1,414 ♠1,433 )
- Ingenious Debilitation bonus: 8 traps disarmed +15% Bonus.( ♣1,702 ♦2,093 ♥2,121 ♠2,149 )
- Mischief bonus: 15 breakables smashed +8% Bonus.( ♣908 ♦1,116 ♥1,131 ♠1,146 )
- Vandal bonus: 20 breakables smashed +10% Bonus.( ♣1,135 ♦1,395 ♥1,414 ♠1,433 )
- Ransack bonus: 24 breakables smashed +15% Bonus.( ♣1,702 ♦2,093 ♥2,121 ♠2,149 )
- Note: Onslaught requires dragging an active enemy past the inactive ones to activate them. Ransack requires breaking breakables in Jyr Dun'Robar's room; ranging them from outside (so as not to trigger the fight) works.
Loot
- Chests: 3
- 1 for Jyr Dun'Robar
- 1 behind secret door
- 1 for end boss fight
- NPC rewards: Standard with a chance of +3 Tomes
Named Loot
- Seal of House Dun'Robar - Ring: Lesser Random Ability Score (enhancement +7 or insightful +2), Dodge 4%, (any of the following: Shatter +10, Stunning +10, Vertigo +10, Exceptional Combat Mastery +5, Tendon Slice 10%); (Jyr Dun'Robar)
- Drow X of the Weapon Master - +6 Weapons with a +1 Expanded critical threat, Triple base weapon damage (3W), MaimingMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1d6. x3 - 2d6. x4 - 3d6. and One Random Tactics Bonus (Exceptional Combat Mastery +5, Shatter +10Shatter +10: This effect gives a +10 enhancement bonus to the DC to resist the character's Sunder and Improved sunder attempts., Stunning +10Stunning +10: Gives +10 to the DC of any Stunning Blow attempts made with that weapon. This weapon also has a 3% chance on-hit to make DC 33 fortitude check to stun the monster., Vertigo +10Vertigo +10: This effect gives a +10 enhancement bonus to the DC to resist the character's Trip and Improved Trip attempts. or Tendon Slice +10). These are named items, and thus cannot be Cannith crafted. [ML:21,BtCoE] (End chest)
- Drow Dagger of the Weapon Master
- Drow Light Mace of the Weapon Master
- Drow Quarterstaff of the Weapon Master
- Drow Longsword of the Weapon Master
- Drow Shortsword of the Weapon Master
- Drow Rapier of the Weapon Master
- Drow Khopesh of the Weapon Master
- Drow Maul of the Weapon Master
- Drow Warhammer of the Weapon Master
- Drow Greataxe of the Weapon Master
- Drow Bastard Sword of the Weapon Master
- Drow Scimitar of the Weapon Master
- Duergar Waraxe of the Weapon Master
Monsters
- Acolytes of Lolth
- Drow Archers
- Dun'Robar Sentries
- Dun'Robar Warriors
- Guards
- Master Wizard
- Quickblades
Named Monsters:
- Dun'Robar Blademaster - Orange-named drow
- Jyr Dun'Robar - Red-named drow
- Teblyn Dun'Robar <High Battlemaster> - Red-named drow; end boss
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