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Artificer

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Artificer
Starting a...

Enhancements
Tactics
Equipment
Spells


[edit] Class Summary

The Artificer is a Premium class that reflects many of the core themes of Eberron. With a masterful knowledge of magical devices and constructs, Artificers keep the technological marvels of Eberron running.

Turbine point icon.png The Artificer can be purchased in the DDO Store for 995 TP or can be unlocked by earning 150 House Cannith patron favor (which itself requires the Secrets of the Artificers [{Adventure Packs


Alignment: Any

Hit dice: d6

[edit] Class Skills

Skill points at 1st level: (4 + Intelligence modifier) x4
Skill points at each additional level: 4 + Intelligence modifier
Skill concentration.png Concentration (Con)
Skill disabledevice.png Disable Device (Int)
Skill haggle.png Haggle (Cha)
Skill openlock.png Open Lock (Dex)
Skill repair.png Repair (Int)
Skill search.png Search (Int)
Skill spellcraft.png Spellcraft (Int)
Skill spot.png Spot (Wis)
Skill usemagicdevice.png Use Magic Device (Cha)


[edit] Weapon and Armor Proficiencies:

Feat simpleweaponproficiency.png Simple weapons
Feat exoticweaponproficiency.png Exotic weapon proficency: (Great Crossbow, Repeating Light Crossbow and Repeating Heavy Crossbow)
Feat armorproficiency light.png Light armor
Feat armorproficiency medium.png Medium armor
Feat shieldproficiency general.png Shields (except tower shields).


[edit] Past Lives

Icon Feat Past Life Artificer.png Past Life: Artificer You were an Artificer in a past life. You occasionally find yourself tinkering with your gear. Each time you acquire this feat you gain a stacking +1 bonus to all Intelligence based skills and Use Magic Device. This feat can be stacked up to three times.
Icon Feat Past Life Artificer.png Past Life: Student of Artifice You recall more about your past life as an artificer. When you use a rod, staff, or wand, you have a 15% chance to retain essence and not expend a charge, and can produce an Enchant Armor or Enchant Weapons effect a total of ten times per rest. (Activate this artificer ability to increase the Enhancement Bonus of your target's currently equipped weapons or shields by 1, or to increase the Enhancement Bonus of your target's currently equipped armor by 1. An item can have only one temporary item enchantment at a time.)


[edit] Paths

  • Arcane Marksman
  • MasterMaker
  • Runic Champion

[edit] Prestige Enhancements

Battle Engineer

Arcanotechnician

[edit] Advancement table

Table: The Artificer Artificer Spells
Level Base Attack Bonus Fort Save Ref Save Will Save Auto-Granted Feats Artificer Knowledge Artificer Craft Mastery Spell points 1st 2nd 3rd 4th 5th 6th
1st +0/+0 +0 +0 +2 Artificer Construct Mastery, Inscribe Infusion, Rapid Reload, Unleash Iron Defender, Reanimate Construct, Trapfinding, Arcane Lore Scrolls +1 50 2+2 - - - - -
2nd +1/+1/+6 +0 +0 +3 Rune Arm Use Potions +1 +1 75 3+2 - - - - -
3rd +2/+2/+7 +1 +1 +3 Wands +1 100 3+2 1+2 - - - -
4th +3/+3/+8 +1 +1 +4 Trapmaking, Bonus Feat Scrolls +2 +2 125 3+2 2+2 - - - -
5th +3/+3/+8 +1 +1 +4 Retain Essence Arms and Armor +1, Potions +2 150 3+2 2+2 - - - -
6th +4/+4/+9 +2 +2 +5 Wands +2 +3 180 3+2 2+2 1+2 - - -
7th +5/+5/+10/+15 +2 +2 +5 Wondrous Items +1, Scrolls +3 210 3+2 2+2 2+2 - - -
8th +6/+6/+11/+16 +2 +2 +6 Bonus Feat Potions +3, Arms and Armor +2 +4 245 3+2 3+2 2+2 - - -
9th +6/+6/+11/+16 +3 +3 +6 Wands +3 280 3+2 3+2 2+2 1+2 - -
10th +7/+7/+12/+17 +3 +3 +7 Scrolls +4, Wondrous Items +2 +5 320 3+2 3+2 2+2 2+2 - -
11th +8/+8/+13/+18 +3 +3 +7 Potions +4, Arms and Armor +3 360 4+2 3+2 3+2 2+2 - -
12th +9/+9/+14/+19 +4 +4 +8 Bonus Feat Wands +4 +6 405 4+2 3+2 3+2 2+2 1 -
13th +9/+9/+14/+19 +4 +4 +8 Artificer Skill Mastery Scrolls +5, Wondrous Items +3 450 4+2 4+2 3+2 2+2 2 -
14th +10/+10/+15/+20 +4 +4 +9 Potions +5, Arms and Armor +4, +7 500 4+2 4+2 3+2 3+2 2 -
15th +11/+11/+16/+21 +5 +5 +9 Wands +5 550 4+2 4+2 4+2 3+2 2 1
16th +12/+12/+17/+22 +5 +5 +10 Bonus Feat Wondrous Items +4 +8 600 4+2 4+2 4+2 3+2 2 2
17th +12/+12/+17/+22 +5 +5 +10 Arms and Armor +5 660 5+2 4+2 4+2 4+2 3 2
18th +13/+13/+18/+23 +6 +6 +11 +9 720 5+2 5+2 4+2 4+2 3 2
19th +14/+14/+19/+24 +6 +6 +11 Wondrous Items +5 780 5+2 5+2 5+2 4+2 4 3
20th +15/+15/+20/+25 +6 +6 +12 Bonus Feat +10 845 5+2 5+2 5+2 5+2 4 4

[edit] Artificer bonus feats

Artificers can select bonus feats at levels 4, 8, 12, 16, and 20 from the following list:

[edit] Class feats

[edit] Level 1

  • Arcane Lore - Represents your knowledge of the Arcane. This feat is received once for every artificer level.
  • Artificer Construct Mastery (passive): Allows an Artificer to spontaneously cast any single-target Repair Damage or Inflict Damage spell they have inscribed in their spellbook. These spells will appear in bonus spell slots once inscribed.
  • Artificer Knowledge - Scrolls (passive): Grants a +2 to UMD checks related to scroll use, and all scrolls used by the Artificer have their caster levels increased by 1. This caster level bonus increases by 1 at Artificer levels 4, 7, 10, and 13, and is capped by the Artificer's Intelligence Bonus.
  • Inscribe Artificer Scroll (active): Allows an Artificer to inscribe artificer spells from scrolls into their spellbook. This action will destroy the scroll.
  • Rapid Reload (passive): Allows crossbows, including repeating crossbows, to be reloaded faster.
  • Reanimate Construct (active): Allows an Artificer to revive their Iron Defender minion once per rest.
  • Trapfinding (passive): Allows the use of the Search skill to locate traps when the task has a Difficulty Class (DC) higher than 20.
  • Unleash Iron Defender (active): Allows an Artificer to summon an Iron Defender homunculus.

[edit] Level 2

  • Artificer Craft Mastery (passive): Artificers gain a +1 bonus to all crafting skills for every even level of Artificer a character acquires, up to +10 at level 20.
  • Artificer Knowledge - Potions (passive): Grants a +2 to UMD checks related to potion use, if any, and all potions used by the Artificer have their caster levels increased by 1. This caster level bonus increases by 1 at Artificer levels 5, 8, 11, and 14, and is capped by the Artificer's Intelligence Bonus. This feat also gives damage bonuses to certain infusions.
  • Rune Arm Use (passive)(active): Allows Artificers to equip and use Rune Arms.

[edit] Level 3

  • Artificer Knowledge - Wands (passive): Grants a +2 to UMD checks related to wand use, and all wands used by the Artificer have their caster levels increased by 1. This caster level bonus increases by 1 at Artificer levels 6, 9, 12, and 15, and is capped by the Artificer's Intelligence Bonus.

[edit] Level 4

  • Artificer Knowledge - Scrolls (passive): All scrolls used by the Artificer have their caster levels increased by an additional 1, for a total of +2. This caster level bonus is capped by the Artificer's Intelligence Bonus.
  • Artificer Craft Mastery (passive): The Artificer gains an additional +1 bonus to all crafting skills, for a total of +2.
  • Trapmaking (passive): You have learned enough about traps to be able to scavenge parts from them, and with the help of the Free Agents, can craft your own.
  • Bonus Feat: An artificer can select a feat from the Artificer Bonus Feat list.

[edit] Level 5

  • Retain Essence (passive): Whenever an Artificer uses a rod, staff, or wand, the character has a chance to not expend a charge. The percentage chance is based on (Artificer levels + Intelligence modifier)% chance not to expend a charge.
  • Artificer Knowledge - Arms and Armor (passive): Grants a +2 to UMD checks related to weapons, armor, and staves. Any activated abilities on weapons and armor ("clickies") used by the Artificer are cast at a +1 caster level. This caster level bonus increases by 1 at Artificer levels 8, 11, 14, and 17, and is capped by the Artificer's Intelligence Bonus.
  • Artificer Knowledge - Potions (passive): All potions used by the Artificer have their caster levels increased by an additional 1, for a total of +2. This caster level bonus is capped by the Artificer's Intelligence Bonus.

[edit] Level 6

  • Artificer Knowledge - Wands (passive): All wands used by the Artificer have their caster levels increased by an additional 1, for a total of +2. This caster level bonus is capped by the Artificer's Intelligence Bonus.
  • Artificer Craft Mastery (passive): The Artificer gains an additional +1 bonus to all crafting skills, for a total of +3.

[edit] Level 7

  • Artificer Knowledge - Wondrous Items (passive): Grants a +2 to UMD checks related to clothing, jewelry, and trinkets. Any activated abilities on these items ("clickies") used by the Artificer are cast at a +1 caster level. This caster level bonus increases by 1 at Artificer levels 10, 13, 16, and 19, and is capped by the Artificer's Intelligence Bonus.
  • Artificer Knowledge - Scrolls (passive): All scrolls used by the Artificer have their caster levels increased by an additional 1, for a total of +3. This caster level bonus is capped by the Artificer's Intelligence Bonus.

[edit] Level 8

[edit] Level 9

  • Artificer Knowledge - Wands (passive): All wands used by the Artificer have their caster levels increased by an additional 1, for a total of +3. This caster level bonus is capped by the Artificer's Intelligence Bonus.

[edit] Level 10

  • Artificer Knowledge - Scrolls (passive): All scrolls used by the Artificer have their caster levels increased by an additional 1, for a total of +4. This caster level bonus is capped by the Artificer's Intelligence Bonus.
  • Artificer Knowledge - Wondrous Items (passive): Any activated abilities ("clickies") on clothing, jewelry, and trinkets used by the Artificer are cast at an additional +1 caster level, for a total of +2. This caster level bonus is capped by the Artificer's Intelligence Bonus.
  • Artificer Craft Mastery (passive): The Artificer gains an additional +1 bonus to all crafting skills, for a total of +5.

[edit] Level 11

  • Artificer Knowledge - Potions (passive): All potions used by the Artificer have their caster levels increased by an additional 1, for a total of +4. This caster level bonus is capped by the Artificer's Intelligence Bonus.
  • Artificer Knowledge - Arms and Armor (passive): Any activated abilities on weapons and armor ("clickies") used by the Artificer are cast at an additional +1 caster level, for a total of +3. This caster level bonus is capped by the Artificer's Intelligence Bonus.

[edit] Level 12

[edit] Level 13

  • Artificer Skill Mastery (passive): Grants a +1 bonus to all skills.
  • Artificer Knowledge - Scrolls (passive): All scrolls used by the Artificer have their caster levels increased by an additional 1, for a total of +5. This caster level bonus is capped by the Artificer's Intelligence Bonus.
  • Artificer Knowledge - Wondrous Items (passive): Any activated abilities ("clickies") on clothing, jewelry, and trinkets used by the Artificer are cast at an additional +1 caster level, for a total of +3. This caster level bonus is capped by the Artificer's Intelligence Bonus.

[edit] Level 14

  • Artificer Knowledge - Potions (passive): All potions used by the Artificer have their caster levels increased by an additional 1, for a total of +5. This caster level bonus is capped by the Artificer's Intelligence Bonus.
  • Artificer Knowledge - Arms and Armor (passive): Any activated abilities on weapons and armor ("clickies") used by the Artificer are cast at an additional +1 caster level, for a total of +4. This caster level bonus is capped by the Artificer's Intelligence Bonus.
  • Artificer Craft Mastery (passive): The Artificer gains an additional +1 bonus to all crafting skills, for a total of +7.

[edit] Level 15

  • Artificer Knowledge - Wands (passive): All wands used by the Artificer have their caster levels increased by an additional 1, for a total of +5. This caster level bonus is capped by the Artificer's Intelligence Bonus.

[edit] Level 16

[edit] Level 17

  • Artificer Knowledge - Arms and Armor (passive): Any activated abilities on weapons and armor ("clickies") used by the Artificer are cast at an additional +1 caster level, for a total of +5. This caster level bonus is capped by the Artificer's Intelligence Bonus.

[edit] Level 18

[edit] Level 19

  • Artificer Knowledge - Wondrous Items (passive): Any activated abilities ("clickies") on clothing, jewelry, and trinkets used by the Artificer are cast at an additional +1 caster level, for a total of +5. This caster level bonus is capped by the Artificer's Intelligence Bonus.

[edit] Level 20


[edit] Spells

See also: Artificer spells

A artificer must choose and prepare their spells ahead of time (see below).

To inscribe, prepare, or cast a spell, the artificer must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a artificer’s spell is 10 + the spell level + the artificer’s Intelligence modifier.

Like other spellcasters, a artificer has a limited number of spell points and spell slots. Their base daily allotments are given in the previous table. Bonus Spell points are awarded for high Intelligence as detailed here.

Unlike a bard or sorcerer, an artificer may know any number of spells. They must choose and prepare their spells ahead of time by resting at a rest shrine or being in a tavern. While resting an Artificer should decide which spells to prepare.

Of particular Note to Players when developing an Artificer Character is that certain spells may only be obtained through the Auction House; finding a scroll or choosing it upon leveling up. The full list can be found here.

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