Artificer

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Artificer
Starting a...

Enhancements
Tactics
Equipment
Spells


The Artificer is a unique base class that reflects many of the core themes of Eberron. With a masterful knowledge of magical devices and constructs, Artificers keep the cogs of the technological marvels of Eberron running.

Turbine point icon.png The Artificer can be purchased in the DDO Store for 995 TP or could alternatively be unlocked by earning 150 House Cannith patron favor (which itself requires the Secrets of the Artificers adventure pack).

[edit] Class Summary

Alignment: Any

Hit dice: d6

[edit] Class Skills

Skill points at 1st level: (4 + Intelligence modifier) x4
Skill points at each additional level: 4 + Intelligence modifier
Skill concentration.png Concentration (Con)
Skill disabledevice.png Disable Device (Int)
Skill haggle.png Haggle (Cha)
Skill openlock.png Open Lock (Dex)
Skill repair.png Repair (Int)
Skill search.png Search (Int)
Skill spot.png Spot (Wis)
Skill usemagicdevice.png Use Magic Device (Cha)

[edit] Weapon and Armor Proficiencies:

Feat simpleweaponproficiency.png Simple weapons
Feat exoticweaponproficiency.png Exotic weapon proficency: (Great Crossbow, Repeating Light Crossbow and Repeating Heavy Crossbow)
Feat armorproficiency light.png Light armor
Feat armorproficiency medium.png Medium armor
Feat shieldproficiency general.png Shields (except tower shields).

[edit] Paths

  • Arcane Marksman[1]
  • MasterMaker [2]
  • Runic Champion[3]

[edit] Prestige Enhancements

Battle Engineer

[edit] Advancement Table

Table: The Artificer Artificer Spells
Level Base Attack Bonus Fort Save Ref Save Will Save Auto-Granted Feats Artificer Knowledge Artificer Craft Mastery Spell points 1st 2nd 3rd 4th 5th 6th
1st +0/+0 +0 +0 +2 Artificer Construct Mastery, Inscribe Infusion, Rapid Reload, Unleash Iron Defender, Reanimate Construct, Trapfinding, Arcane Lore Scrolls +1 50 2+2 - - - - -
2nd +1/+1/+6 +0 +0 +3 Rune Arm Use Potions +1 +1 75 3+2 - - - - -
3rd +2/+2/+7 +1 +1 +3 Wands +1 100 3+2 1+2 - - - -
4th +3/+3/+8 +1 +1 +4 Trapmaking, Bonus Feat Scrolls +2 +2 125 3+2 2+2 - - - -
5th +3/+3/+8 +1 +1 +4 Retain Essence Arms and Armor +1, Potions +2 150 3+2 2+2 - - - -
6th +4/+4/+9 +2 +2 +5 Wands +2 +3 180 3+2 2+2 1+2 - - -
7th +5/+5/+10/+15 +2 +2 +5 Wondrous Items +1, Scrolls +3 210 3+2 2+2 2+2 - - -
8th +6/+6/+11/+16 +2 +2 +6 Bonus Feat Potions +3, Arms and Armor +2 +4 245 3+2 3+2 2+2 - - -
9th +6/+6/+11/+16 +3 +3 +6 Wands +3 280 3+2 3+2 2+2 1+2 - -
10th +7/+7/+12/+17 +3 +3 +7 Scrolls +4, Wondrous Items +2 +5 320 3+2 3+2 2+2 2+2 - -
11th +8/+8/+13/+18 +3 +3 +7 Potions +4, Arms and Armor +3 360 4+2 3+2 3+2 2+2 - -
12th +9/+9/+14/+19 +4 +4 +8 Bonus Feat Wands +4 +6 405 4+2 3+2 3+2 2+2 1 -
13th +9/+9/+14/+19 +4 +4 +8 Artificer Skill Mastery Scrolls +5, Wondrous Items +3 450 4+2 4+2 3+2 2+2 2 -
14th +10/+10/+15/+20 +4 +4 +9 Potions +5, Arms and Armor +4, +7 500 4+2 4+2 3+2 3+2 2 -
15th +11/+11/+16/+21 +5 +5 +9 Wands +5 550 4+2 4+2 4+2 3+2 2 1
16th +12/+12/+17/+22 +5 +5 +10 Bonus Feat Wondrous Items +4 +8 600 4+2 4+2 4+2 3+2 2 2
17th +12/+12/+17/+22 +5 +5 +10 Arms and Armor +5 660 5+2 4+2 4+2 4+2 3 2
18th +13/+13/+18/+23 +6 +6 +11 +9 720 5+2 5+2 4+2 4+2 3 2
19th +14/+14/+19/+24 +6 +6 +11 Wondrous Items +5 780 5+2 5+2 5+2 4+2 4 3
20th +15/+15/+20/+25 +6 +6 +12 Bonus Feat +10 845 5+2 5+2 5+2 5+2 4 4

[edit] Artificer Bonus Feats

Artificers can select bonus feats at levels 4, 8, 12, 16, and 20 from the following list:

[edit] Class feats

[edit] Level 1

  • Artificer Construct Mastery (passive): Allows an Artificer to spontaneously cast any single-target Repair Damage or Inflict Damage spell they have inscribed in their spellbook. These spells will appear in bonus spell slots once inscribed.
  • Inscribe Infusion (active): Allows an Artificer to add a targeted infusion scroll into an Artificer's spellbook. Uses existing inscription components.
  • Unleash Iron Defender (active): Allows an Artificer to summon an Iron Defender homunculus.
  • Reanimate Construct (active): Allows an Artificer to revive their Iron Defender minion once per rest.
  • Artificer Knowledge - Scrolls (passive): Grants a +2 to UMD checks related to scroll use, and all scrolls used by the Artificer have their caster levels increased by 1. This caster level bonus increases by 1 at Artificer levels 4, 7, 10, and 13, and is capped by the Artificer's Intelligence Bonus.
  • Rapid Reload (passive): Allows crossbows, including repeating crossbows, to be reloaded faster.
  • Trapfinding (passive): Allows the use of the Search skill to locate traps when the task has a Difficulty Class (DC) higher than 20.
  • Arcane Lore - Represents your knowledge of the Arcane.

[edit] Level 2

  • Rune Arm Use (passive)(active): Allows Artificers to equip and use Rune Arms.
  • Artificer Craft Mastery (passive): Artificers gain a +1 bonus to all crafting skills for every even level of Artificer a character acquires, up to +10 at level 20.
  • Artificer Knowledge - Potions (passive): Grants a +2 to UMD checks related to potion use, if any, and all potions used by the Artificer have their caster levels increased by 1. This caster level bonus increases by 1 at Artificer levels 5, 8, 11, and 14, and is capped by the Artificer's Intelligence Bonus. This feat also gives damage bonuses to certain infusions.

[edit] Level 3

  • Artificer Knowledge - Wands (passive): Grants a +2 to UMD checks related to wand use, and all wands used by the Artificer have their caster levels increased by 1. This caster level bonus increases by 1 at Artificer levels 6, 9, 12, and 15, and is capped by the Artificer's Intelligence Bonus.

[edit] Level 4

  • Artificer Knowledge - Scrolls (passive): All scrolls used by the Artificer have their caster levels increased by an additional 1, for a total of +2. This caster level bonus is capped by the Artificer's Intelligence Bonus.
  • Artificer Craft Mastery (passive): The Artificer gains an additional +1 bonus to all crafting skills, for a total of +2.
  • Trapmaking (passive): You have learned enough about traps to be able to scavenge parts from them, and with the help of the Free Agents, can craft your own.
  • Bonus Feat: An artificer can select a feat from the Artificer Bonus Feat list.

[edit] Level 5

  • Retain Essence (passive): Whenever an Artificer uses a rod, staff, or wand, the character has a chance to not expend a charge. The percentage chance is based on (Artificer levels + Intelligence modifier)% chance not to expend a charge.
  • Artificer Knowledge - Arms and Armor (passive): Grants a +2 to UMD checks related to weapons, armor, and staves. Any activated abilities on weapons and armor ("clickies") used by the Artificer are cast at a +1 caster level. This caster level bonus increases by 1 at Artificer levels 8, 11, 14, and 17, and is capped by the Artificer's Intelligence Bonus.
  • Artificer Knowledge - Potions (passive): All potions used by the Artificer have their caster levels increased by an additional 1, for a total of +2. This caster level bonus is capped by the Artificer's Intelligence Bonus.

[edit] Level 6

  • Artificer Knowledge - Wands (passive): All wands used by the Artificer have their caster levels increased by an additional 1, for a total of +2. This caster level bonus is capped by the Artificer's Intelligence Bonus.
  • Artificer Craft Mastery (passive): The Artificer gains an additional +1 bonus to all crafting skills, for a total of +3.

[edit] Level 7

  • Artificer Knowledge - Wondrous Items (passive): Grants a +2 to UMD checks related to clothing, jewelry, and trinkets. Any activated abilities on these items ("clickies") used by the Artificer are cast at a +1 caster level. This caster level bonus increases by 1 at Artificer levels 10, 13, 16, and 19, and is capped by the Artificer's Intelligence Bonus.
  • Artificer Knowledge - Scrolls (passive): All scrolls used by the Artificer have their caster levels increased by an additional 1, for a total of +3. This caster level bonus is capped by the Artificer's Intelligence Bonus.

[edit] Level 8

[edit] Level 9

  • Artificer Knowledge - Wands (passive): All wands used by the Artificer have their caster levels increased by an additional 1, for a total of +3. This caster level bonus is capped by the Artificer's Intelligence Bonus.

[edit] Level 10

  • Artificer Knowledge - Scrolls (passive): All scrolls used by the Artificer have their caster levels increased by an additional 1, for a total of +4. This caster level bonus is capped by the Artificer's Intelligence Bonus.
  • Artificer Knowledge - Wondrous Items (passive): Any activated abilities ("clickies") on clothing, jewelry, and trinkets used by the Artificer are cast at an additional +1 caster level, for a total of +2. This caster level bonus is capped by the Artificer's Intelligence Bonus.
  • Artificer Craft Mastery (passive): The Artificer gains an additional +1 bonus to all crafting skills, for a total of +5.

[edit] Level 11

  • Artificer Knowledge - Potions (passive): All potions used by the Artificer have their caster levels increased by an additional 1, for a total of +4. This caster level bonus is capped by the Artificer's Intelligence Bonus.
  • Artificer Knowledge - Arms and Armor (passive): Any activated abilities on weapons and armor ("clickies") used by the Artificer are cast at an additional +1 caster level, for a total of +3. This caster level bonus is capped by the Artificer's Intelligence Bonus.

[edit] Level 12

[edit] Level 13

  • Artificer Skill Mastery (passive): Grants a +1 bonus to all skills.
  • Artificer Knowledge - Scrolls (passive): All scrolls used by the Artificer have their caster levels increased by an additional 1, for a total of +5. This caster level bonus is capped by the Artificer's Intelligence Bonus.
  • Artificer Knowledge - Wondrous Items (passive): Any activated abilities ("clickies") on clothing, jewelry, and trinkets used by the Artificer are cast at an additional +1 caster level, for a total of +3. This caster level bonus is capped by the Artificer's Intelligence Bonus.

[edit] Level 14

  • Artificer Knowledge - Potions (passive): All potions used by the Artificer have their caster levels increased by an additional 1, for a total of +5. This caster level bonus is capped by the Artificer's Intelligence Bonus.
  • Artificer Knowledge - Arms and Armor (passive): Any activated abilities on weapons and armor ("clickies") used by the Artificer are cast at an additional +1 caster level, for a total of +4. This caster level bonus is capped by the Artificer's Intelligence Bonus.
  • Artificer Craft Mastery (passive): The Artificer gains an additional +1 bonus to all crafting skills, for a total of +7.

[edit] Level 15

  • Artificer Knowledge - Wands (passive): All wands used by the Artificer have their caster levels increased by an additional 1, for a total of +5. This caster level bonus is capped by the Artificer's Intelligence Bonus.

[edit] Level 16

[edit] Level 17

  • Artificer Knowledge - Arms and Armor (passive): Any activated abilities on weapons and armor ("clickies") used by the Artificer are cast at an additional +1 caster level, for a total of +5. This caster level bonus is capped by the Artificer's Intelligence Bonus.

[edit] Level 18

[edit] Level 19

  • Artificer Knowledge - Wondrous Items (passive): Any activated abilities ("clickies") on clothing, jewelry, and trinkets used by the Artificer are cast at an additional +1 caster level, for a total of +5. This caster level bonus is capped by the Artificer's Intelligence Bonus.

[edit] Level 20

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