Game mechanicsNewbie guideIn developmentDDO StoreIRC Chat


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavor

FeatsGlossaryItemsMapsMonstersPlacesQuestsRacesSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat if you need any help!

Army of Shadow

From DDO wiki
Jump to: navigation, search
Turbine point icon.png Requires access to adventure pack: Shadowfell Conspiracy

The Netherese snap to attention as a dark form emerges from the shadows. This must be the Shade who commands the Netherese recruitment campaign.

Army of Shadow
Heroic level: 16
Epic level: 26
Duration: long
Heroic XP:  ♣3,057Solo/Casual ♦5,303Normal ♥5,511Hard ♠5,719Elite
Epic XP:  ♣13,113Solo/Casual ♦22,490Normal ♥23,124Hard ♠23,759Elite
Takes place in: Netherese Recruiting Center
Bestowed by: Iden Krell
NPC contact: Iden Krell
Quest acquired in: Wheloon Docks
Patron: Purple Dragon Knights
Base favor: 7
Free to Play: No
Extreme Challenge: No
Army of Shadow map
Loading screen

Overview

The Netherese are now openly recruiting prisoner (sic) inside Wheloon to join their army. If this is allowed to continue, Netheril will have a military force poised to strike at the heart of Cormyr.

Go to the Netherese Recruiting Center in Wheloon Prison and kill Marthir, the Shade general in charge of the recruiting effort.


Spoiler Warning: Information below this point can be considered spoiler material!


Objectives

  • Stop the Netherese recruitment effort
  • Speak with the Netherese recruiter
  • Obtain the tower key from Darobard
  • Kill the Shade General Marthir
  • (Optional) Lower the gate to the Shade's tower (7.5% of Base XP)
  • (Optional) Defeat Rantha the Gatekeeper (10% of Base XP)
  • (Optional) Destroy Shar altars - 3 total (21.5% of Base XP)
  • (Optional) Defeat Casko the Mimic (16% of Base XP)

Known Traps

Heroic Trap DCs, Epic Trap DCs

  • Trapsmiths may lay poison traps at the start.
  • Telekinetic Spell Ward at northeast corner of the bottom map
  • Evil Spell Wards on the way to the upper floor, along the easternmost corridor (northern approach to the stairs)
  • Fire Spell Wards on the way to the upper floor, along the easternmost corridor (southern approach to the stairs)
  • Trap in front of the chest behind the locked door; turns into Inanimate Objects but can still be disarmed.

Tips and Misc

  • The obelisks near some doors are breakable.
  • There are a pair of secret doors; the Spot DC to detect them isn't bad (34 succeeded on HE) but the Search to find them is off the charts (87 failed on HE)
    • One leading to the southwest black spot on the ground floor, on the southwest wall (chest behind it)
    • One in the large eastern room (with the altar), on the west wall (lever behind it). The lever causes the pillars surrounding the nearby Alter of Shar to sprout jumping blocks by which you can get to the second level without having to drop the bridge (optional).
  • You may be able to use the Braziers to help drive away the Shadows. Or they might stop them from spawning. Or they may do nothing at all.
  • The eastern shrine is actually on the top floor. Beware all the Shadar-kai crouching near it...
  • Darobad is near the southern shrine.
  • Shar Altar locations:
    • One in the large room to the east, on the ground floor.
    • One near the northern shrine, on the ground floor.
    • One on the upper floor, in the central corridor.
  • Casko will appear in the northwest corner, behind a locked door
    • Locked door was opened on Heroic Elite with a 44.
  • Rantha will appear near the northern shrine, although her chest is to the east and south (with the gate lever)

Bonus XP

  • Aggression bonus: ~110 or more monsters killed +10% Bonus. No experience numbers available.
  • Onslaught bonus: 145 or more monsters killed +15% Bonus. No experience numbers available.
  • Conquest bonus: 178 or more monsters killed +25% Bonus. No experience numbers available.
  • Tamper bonus: 8 or more traps disarmed +10% Bonus. No experience numbers available.
  • Mischief bonus: 53 or more breakables smashed +8% Bonus. No experience numbers available.
  • Vandal bonus: 69 or more breakables smashed +10% Bonus. No experience numbers available.
  • Ransack bonus: 85 or more breakables smashed +15% Bonus. No experience numbers available.
    • Trapsmiths may render counts for traps bonus to be different, or even impossible to attain

Loot

  • Chests: Four
    • One behind a secret door in the south (the southwest black spot on the map, along the southwest wall); the secret door has an insanely high DC (87 failed on HE), although the Spot check to detect it is considerably less.
    • Rantha's Chest is in the northeast, by the Gate Lever, although Rantha herself is located just north of the recruiter
    • One in the northwest corner, for defeating Casko
    • One at the end
  • NPC rewards: Always contains the following named Bracers, along with three random items

Named Reward

Heroic: Bracers, Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire

Named Chest Drop

Monsters

Named monsters

Personal tools
Namespaces

Variants
Actions
Site navigation
Forums
Page Toolbox