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DDO information project/Traps and locks/15

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Level 15 quests[edit]

Suspected Requirements

Disable Device Requirements:

  • Normal
    • Guaranteed to disable everything recorded: No Data
    • Suspected requirement to disable everything: ?-37
  • Hard
    • Guaranteed to disable everything recorded: No Data
    • Suspected requirement to disable everything: 46
  • Elite
    • Guaranteed to disable everything recorded: No Data
    • Suspected requirement to disable everything: 56

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: No Data
  • Hard
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: No Data
  • Elite
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: No Data

Delirium[edit]

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door in kitchen Normal 42:Success  ?-41
Hard 41:Success  ?-41
Elite 28:Fail; 43:Success 29-43

Disciples of Shar[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Bear traps Just after entering the cave (the traps themselves) Normal 48-59:Success  ?-37
Hard 52-60:Success
Elite 48-51:CritFail; 52-55:Fail; 56-77:Success 56
Bear traps In front of secret door (the traps themselves) Normal 42-70:Success  ?-37
Hard 51-66:Success
Elite 48-50:CritFail; 52:Fail; 58-81:Success 54-58
Bear traps In the ravine between the two platforms at the final pair of Disciples (the traps themselves) Normal 47-56:Success  ?-37
Hard 73-82:Success
Elite 52-55:Fail; 56-76:Success 56

Escape Plan[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Bear traps 2 in front of most lizardfolk ambush points (the traps themselves) Normal 38-76:Success  ?-37
Hard 46-76:Success
Elite 51:CritFail; 55:Fail; 57-77:Success 56-57
Bear traps 2-3 in the final area (the traps themselves) Normal 40-68:Success  ?-37
Hard 45-66:Success
Elite 51:CritFail; 53-55:Fail; 56-73:Success 56

Fear Factory[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap in doorway After door; location varies Normal 53:Success 34-53
Hard 34-58
Elite 58-65:Success 46-58

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked valve Normal 48:Success 32-43
Hard 31:Fail 32-43
Elite 43:Success 32-43

In The Flesh[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Underwater blades Between blades, on right Normal 46:Success; 55:CritSuccess 27-35
Hard 27-61
Elite 61-73:Success 54-61
Spinning blades at door to undead beholder Left wall behind blades Normal 41-58:Success 39-41
Hard 39-?
Elite 50:Fail; 67:Success 51-54
Wind traps on poles behind secret door (elite only) On right wall Elite 46:CritFail; 59-68:Success; 77:CritSuccess 49-57

Litany of the Dead[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Force traps fall No box (reflex save DC) Normal
Hard
Elite 50:Fail 51-?

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Cholthulzz area
Gold key Locked door Normal 52:Success  ?-52
Hard
Elite

Missing[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Underwater blades Normal 55:Success 36-54
Hard 54:Success 36-54
Elite 65:Success 46-65
Blades at Swiftfoot Headquarters Right wall Normal 52:Success 33-52
Hard 33-59
Elite 44:CritFail; 55:Fail; 69:Success 56-59

Search and Rescue[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
3 Spell Wards, Drow Fortress The spell ward itself Normal 37-74:Success
Hard 69:Success
Elite 55:Fail; 56:Success 56
Spikes and Blades in the Pit, Drow Fortress Near the levers at the back of the room past the pit. Normal 71:CritSuccess
Hard 76:CritSuccess  ?-56
Elite 95:CritSuccess 54-75
Spell Ward, corridor outside, past the main Drow Fortress room The spell ward itself Normal
Hard 88:Success
Elite

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door, leading to Drow Fortress Normal 60:Success  ?-60
Hard
Elite 67:Success
Locked Lever in main Drow Fortress Normal 47:Success
Hard
Elite 66:Success
Secret door (locked), leading to Locked Chest Normal 54:Success  ?-54
Hard
Elite
Locked Chest Normal 48:Success  ?-48
Hard
Elite 52:Success

Shadow of a Doubt[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Bear traps Normal  ?-51
Hard 53-54:Success 35-51
Elite 44:CritFail; 47-48:Fail; 56-62:Success 49-51

To Curse the Sky[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Lightning arc in the NW corridor Corridor wall Normal 58:CritSuccess 38
Hard
Elite

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked Gate (can be opened with key) Normal 49:Success
Hard
Elite
Chest (East Courtyard) Normal 50:Success
Hard
Elite

Link to level 16


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