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Requires access to Ruins of Threnal adventure pack


The Rescue
Level: 8
Duration: Long
Base XP: 1410 2990 3330
Takes place in: The Western Excavation
NPC contact: Jan Falner
Quest acquired in: Ruins of Threnal
Patron: House Phiarlan
Base favor: 5
The Rescue map (legend)

Overview

Part 2 of The Western Excavation (Threnal West 2).


Spoiler Warning: Information below this point can be considered spoiler material!


Objectives

  • (These objectives aren't exact, please correct if you see them.)
  • Escort Derward to the exit
  • Protect Derward from attack

What to Expect

  • Traps (fixed)
  • Protect an NPC (mandatory)
  • Quest failure (if Derward dies)
  • Respawning monsters (on the way back to the entrance, after talking to Derward)

Known Traps

Fire

Tips and Misc

  • Useful elemental buffs:
    • Acid
    • Fire
  • Follow the path as in the previous quest, clearing as you go. Find the secret door, kill the flesh render, and pull the lever. Go back up the corridor and into the door that has now opened. Loot the chest. Talk to Derward and take him back to the dungeon entrance, which also serves as the exit. Mobs will have respawned along the way, so keep him buffed and try and get the person who talked to him to hang back behind the fighting. If he dies, you fail.
  • If you have trouble keeping Derward alive, make sure no one talks to him once you get to his room. Empty the chest, hit the breakables, then clear back to the entrance without him.

Loot

  • Chests: 1 near the engineer
  • NPC rewards: None

Monsters

Black Widow, Glass Spider, Darkfang Spider, Earth Elemental, Black Pudding, Fire mephit, Gargoyle, Flesh Render